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Codea Project Gist Created with AutoGist
AutoGist Tab Order
------------------------------
This file should not be included in the Codea project.
#Main
#Gist
#Installer
#json
#Base64
#ChangeLog
#ReorderTabs
-- Base64.lua
-- #!/usr/bin/env lua
-- working lua base64 codec (c) 2006-2008 by Alex Kloss
-- compatible with lua 5.1
-- http://www.it-rfc.de
-- licensed under the terms of the LGPL2
-- modified by Rui Viana for gitty client
Base64 = class()
-- bitshift functions (<<, >> equivalent)
-- shift left
function Base64.lsh(value,shift)
return (value*(2^shift)) % 256
end
-- shift right
function Base64.rsh(value,shift)
return math.floor(value/2^shift) % 256
end
-- return single bit (for OR)
function Base64.bit(x,b)
return (x % 2^b - x % 2^(b-1) > 0)
end
-- logic OR for number values
function Base64.lor(x,y)
result = 0
for p=1,8 do result = result + (((Base64.bit(x,p) or Base64.bit(y,p)) == true) and 2^(p-1) or 0) end
return result
end
-- encryption table
local base64chars = {[0]='A',[1]='B',[2]='C',[3]='D',[4]='E',[5]='F',[6]='G',[7]='H',[8]='I',[9]='J',[10]='K',[11]='L',[12]='M',[13]='N',[14]='O',[15]='P',[16]='Q',[17]='R',[18]='S',[19]='T',[20]='U',[21]='V',[22]='W',[23]='X',[24]='Y',[25]='Z',[26]='a',[27]='b',[28]='c',[29]='d',[30]='e',[31]='f',[32]='g',[33]='h',[34]='i',[35]='j',[36]='k',[37]='l',[38]='m',[39]='n',[40]='o',[41]='p',[42]='q',[43]='r',[44]='s',[45]='t',[46]='u',[47]='v',[48]='w',[49]='x',[50]='y',[51]='z',[52]='0',[53]='1',[54]='2',[55]='3',[56]='4',[57]='5',[58]='6',[59]='7',[60]='8',[61]='9',[62]='-',[63]='_'}
-- function encode
-- encodes input string to base64.
function Base64.encode(data)
local bytes = {}
local result = ""
for spos=0,string.len(data)-1,3 do
for byte=1,3 do bytes[byte] = string.byte(string.sub(data,(spos+byte))) or 0 end
result = string.format('%s%s%s%s%s',
result,
base64chars[Base64.rsh(bytes[1],2)],
base64chars[Base64.lor(
Base64.lsh((bytes[1] % 4),4),
Base64.rsh(bytes[2],4))] or "=",
((#data-spos) > 1) and
base64chars[Base64.lor(Base64.lsh(bytes[2] % 16,2),
Base64.rsh(bytes[3],6))] or "=",
((#data-spos) > 2) and base64chars[(bytes[3] % 64)] or "=")
end
return result
end
-- decryption table
local base64bytes = {['A']=0,['B']=1,['C']=2,['D']=3,['E']=4,['F']=5,['G']=6,['H']=7,['I']=8,['J']=9,['K']=10,['L']=11,['M']=12,['N']=13,['O']=14,['P']=15,['Q']=16,['R']=17,['S']=18,['T']=19,['U']=20,['V']=21,['W']=22,['X']=23,['Y']=24,['Z']=25,['a']=26,['b']=27,['c']=28,['d']=29,['e']=30,['f']=31,['g']=32,['h']=33,['i']=34,['j']=35,['k']=36,['l']=37,['m']=38,['n']=39,['o']=40,['p']=41,['q']=42,['r']=43,['s']=44,['t']=45,['u']=46,['v']=47,['w']=48,['x']=49,['y']=50,['z']=51,['0']=52,['1']=53,['2']=54,['3']=55,['4']=56,['5']=57,['6']=58,['7']=59,['8']=60,['9']=61,['-']=62,['_']=63,['=']=nil}
-- function decode
-- decode base64 input to string
function Base64.decode(data)
local chars = {}
local result=""
for dpos=0,string.len(data)-1,4 do
for char=1,4 do chars[char] = base64bytes[(string.sub(data,(dpos+char),(dpos+char)) or "=")] end
result = string.format('%s%s%s%s',
result,
string.char(Base64.lor(Base64.lsh(chars[1],2), Base64.rsh(chars[2],4))),
(chars[3] ~= nil) and
string.char(Base64.lor(Base64.lsh(chars[2],4), Base64.rsh(chars[3],2))) or "",
(chars[4] ~= nil) and
string.char(Base64.lor(Base64.lsh(chars[3],6) % 192, (chars[4]))) or "")
end
return result
end
--[[
----------------------------------------------------------------------------------
------------------------------AutoGist by Chris Houser----------------------------
----------------------------------------------------------------------------------
-------------
Version Notes
-------------
VERSION 2.1.4
-Fixed Manual Gist Tab Order
VERSION 2.1.3
-Installer revamped. Run a created installer once and the project is pulled. It will no longer save json tab.
VERSION 2.1.2
-Preserves the Tab order when a project is pulled or Installer is used.
-New file 1aTabOder is saved to Gist. It is used to save and load the tab order. When using AutoGist, this file will not be pulled into a project.
VERSION 2.1.1
-Small fix in manual gisted project Description
-Now Lets you know if an update is needed
Version 2.08
-All data is stored as a global variable
-AutoGist is now a class so it's called differently in main
-Version can be in any format
-Revision keys are now saved with the version
Version 2.06
-Updated Selection Options in preparation for UpdateManager
Version 2.05
-Update AutoGist button added
Version 2.02
-Added the ability to allow user to set the project name in the installer
Version 2.01
-Added the ability to create an installer for your project.
-You can not comment out code that you do not want to be part of the gist. such as the functions AutoGist uses.
- to comment out use "-- /*" (no space) to start comment and "-- */" (no space) to end comment
Version 2.00
-Retrieve you Gist Token from inside AutoGist uses basic Auth
-gets and saves Gist Auth Token
--]]
AutoGist = class()
function AutoGist:init(projectname,description,version)
self.projectName = projectname
self.version = tostring(version)
self.description = description
self.agData = nil
self.projectData = nil
self.authToken = nil
self.gistID = nil
self.buildID = nil
self:loadData()
end
--AutoGist
--Credit to @acp from the Codea Forums for Gister
function AutoGist:backup(public)
if BUILD == true and self.projectData.Version[self.version] == nil then
print("You cannot update Version while BUILD is true")
return
end
if BUILD == true then
if self.projectData.Version[self.version].buildID then
local v = self.projectData.Version[self.version]
v.buildNum = v.buildNum + 1
self.description = self.projectName.." Test Build: v"..self.version.." Build: "..v.buildNum
self.projectData.Version[self.version].buildNum = v.buildNum
local p = self:getProject(self.projectName,false)
self:doGist(p,v.buildID)
elseif self.projectData.Version[self.version] then
local v = self.projectData.Version[self.version]
v.buildNum = 1
self.description = self.projectName.." Test Build: v"..self.version.." Build: "..v.buildNum
local p = self:getProject(self.projectName,false)
self:doGist(p,nil)
else
print("Must Gist a Version Before Builds are active.")
end
else
--Version Already Exists
if self.projectData.Version[self.version] then
--Version Exists do nothing
else
--table.insert(self.projectData.Version,self.version)
self.projectData.Version[self.version] = {}
self.description = self.projectName.." Release v"..self.version.." -"..self.description
self:saveData(self.projectData)
local p = self:getProject(self.projectName,public)
self:doGist(p,self.gistID)
end
end
end
--- Spits a project into a gist-like table
-- @param project The project to JSON
-- @param public Should this be a public gist?
-- @return Project as a Gist
function AutoGist:getProject(project, public)
local projectTabs = listProjectTabs(project)
local projectFiles = {}
for _, v in ipairs(projectTabs) do
table.insert(projectFiles, {
key = v .. ".lua",
file = AutoGist:commentOut(readProjectTab(project .. ":" .. v))})
end
local gist = {}
gist.public = public
gist.description = self.description or nil
gist.files = {}
for _, v in ipairs(projectFiles) do
gist.files[v.key] = {content = v.file}
end
--Sent tab Order
local j,k = self:tabOrder(project)
gist.files[j] = {content = k}
print("Project packaged and sent. Please wait for response.")
return gist
end
--- Posts the Gist to Github
-- @param project The project to gist
-- @param update URL of gist to update (if any)
-- @return nil (redir to browser if success)
function AutoGist:doGist(project, update)
-------------------------------------------------------------------------------
--If set to true, A new gist for builds will be created when Version is updated
local newGistBuildWithVersion = true
-------------------------------------------------------------------------------
local projectJson = json.encode(project)
---Sucess Return
local handleSuccess = function(data)
--print(data)
local gistReturn = json.decode(data)
assert(gistReturn,"Invalid Gist Token, Please reset token")
sound(SOUND_PICKUP, 11797)
--Checking if it already has a build id and that build is true
if BUILD == true then
if self.projectData.Version[self.version].buildID then
local b = self.projectData.Version[self.version].buildNum
print("Gist Updated:\n Version: "..self.version.."\nBuild: "..b)
self:saveData(self.projectData)
else
print("Opening new Build gist url")
local b = 1
self.projectData.Version[self.version].buildID = gistReturn.id
self.projectData.Version[self.version].buildNum = 1
self:saveData(self.projectData)
openURL(gistReturn.html_url)
end
else
if self.projectData.gistID then
self.projectData.Version[self.version].buildID = nil
self.projectData.Version[self.version].buildNum = nil
self.projectData.Version[self.version].revisionID = gistReturn.history[1].version
print("Gist Updated:\n Version: "..self.version)
self:saveData(self.projectData)
else
print("New Gist:\n Version: "..self.version)
self.projectData.gistID = gistReturn.id
self.projectData.Version[self.version].revisionID = gistReturn.history[1].version
self:saveData(self.projectData)
openURL(gistReturn.html_url)
end
end
end
local handleFailure = function(data)
sound(SOUND_EXPLODE, 32351)
print(data)
if data == "The request timed out" then print("But your gist should be there") end
end
local opts = {
data = projectJson}
local requestUrl
if update and #update > 0 then
opts.method = "PATCH"
requestUrl = "https://api.github.com/gists/" .. update
else
opts.method = "POST"
requestUrl = "https://api.github.com/gists"
end
if self.authToken then
opts.headers = {Authorization = "Bearer " .. self.authToken}
end
http.request(requestUrl,
handleSuccess,
handleFailure,
opts)
end
function AutoGist:doManualGist(project, update)
project.description = "Codea Project Gist Created with AutoGist"
projectJson = json.encode(project)
local handleSuccess = function(data)
print(data)
local gistReturn = json.decode(data)
sound(SOUND_PICKUP, 11797)
openURL(gistReturn.html_url)
end
local handleFailure = function(data)
sound(SOUND_EXPLODE, 32351)
print(data)
if data == "The request timed out" then print("But your gist should be there") end
end
local opts = {
data = projectJson}
local requestUrl
if update and #update > 0 then
opts.method = "PATCH"
requestUrl = "https://api.github.com/gists/" .. update
else
opts.method = "POST"
requestUrl = "https://api.github.com/gists"
end
if self.authToken then
opts.headers = {Authorization = "Bearer " .. self.authToken}
end
http.request(requestUrl,
handleSuccess,
handleFailure,
opts)
end
function AutoGist:fetchGist(gistId,target)
print("Attempting to fetch the gist.")
if target == nil or listProjectTabs(target) == nil then
print("Project target must be specified and exist")
return
end
local gistUrl = "https://api.github.com/gists/" .. gistId
print(gistUrl)
local handleSuccess = function(data)
print(data)
local gist = json.decode(data)
----------------------
--Look for tab file
----------------------
if gist.files["1aTabOrder"] then
print("***Tab Order Found***")
local taborder = gist.files["1aTabOrder"].content
local strStart =1
local strEnd =0
strStart = string.find(taborder,"#",strEnd)
strEnd = string.find(taborder,"\n",strStart)
while strStart do
local tmp = string.sub(taborder,strStart+1,strEnd-1)
local name = target..":"..tmp
tmp = tmp..".lua"
saveProjectTab(name,gist.files[tmp].content)
strStart = string.find(taborder,"#",strEnd)
strEnd = string.find(taborder,"\n",strStart)
end
else
for k,v in pairs(gist.files) do
local name = target .. ":" .. string.gsub(k,".lua","")
saveProjectTab(name, v.content)
end
end
sound(SOUND_PICKUP, 11797)
print("Success!")
end
local handleFailure = function(data)
sound(SOUND_EXPLODE, 32351)
print(data)
end
http.request(gistUrl,handleSuccess, handleFailure)
end
--------------------------
--Fetches info on a gist to check for updates
--------------------------
function AutoGist:fetchInfo(id)
local gistUrl = "https://api.github.com/gists/" .. id
local handleSuccess = function(data)
local gist = json.decode(data)
return gist
end
local handleFailure = function(data)
sound(SOUND_EXPLODE, 32351)
print(data)
end
http.request(gistUrl,handleSuccess, handleFailure)
end
-------------------------
--Sets the Version key manually
-------------------------
function AutoGist:setKey(releaseKey)
if releaseKey then
print(" Release Gist set to: "..releaseKey)
self.agData.projects[self.projectName].gistID = releaseKey
end
self:saveData()
end
function AutoGist:getAuth(user, pass,callBack)
local url = "https://api.github.com/authorizations"
local d = {}
d.scopes = {"gist"}
d.note = "AutoGist Codea"
projectAuth = json.encode(d)
opts = { data = projectAuth }
opts.method = "POST"
opts.headers = {Authorization="Basic "..Base64.encode(user..":"..pass)}
local handleSuccess = function(data)
local out = json.decode(data)
local token = out.token
self.agData.authtoken = token
self.authToken = token
self:saveData()
print("Token Recieved: "..token)
if callBack then callBack() end
end
http.request(url,
handleSuccess,function(i) print(i) end,
opts)
end
function AutoGist:createInstall(name,id)
local handleSuccess = function(data)
local gistReturn = json.decode(data)
assert(gistReturn,"Invalid Gist Token, Please reset token")
print("Install Created!")
openURL(gistReturn.html_url)
end
local installer = readProjectTab("AutoGist:Installer")
installer = string.sub(installer,3)
installer = string.gsub(installer,"#PROJECT",name)
installer = string.gsub(installer,"@PROJECT",name)
installer = string.gsub(installer,"@GISTID",id)
--print(installer)
local gist = json.decode(installer)
gist.public = true
gist.description = name.." AutoInstall"
installer = json.encode(gist)
--print(installer)
local opts = {data = installer}
opts.method = "POST"
opts.headers = {Authorization = "Bearer " .. self.authToken}
http.request("https://api.github.com/gists",
handleSuccess,
opts)
end
--This function removes comments
function AutoGist:commentOut(tab)
local str = string.gsub(tab, "--%/%*.--%*%/"," ")
return str
end
--Loads Global Data
function AutoGist:loadData()
if readGlobalData("AutoGist_Storage") then
self.agData = json.decode(readGlobalData("AutoGist_Storage"))
if not self.agData.projects then self.agData.projects = {} end
if not self.agData.projects[self.projectName] then
self.agData.projects[self.projectName] = {Name=self.projectName,
Description=self.description,
Version={}}
-- self.agData.projects[self.projectName].Version[self.version] = {}
end
--set class values
self.projectData = self.agData.projects[self.projectName]
self.authToken = self.agData.authtoken
self.gistID = self.projectData.gistID
else
self.agData = {}
self.agData.projects = {}
self.agData.projects[self.projectName] = {Name=self.projectName,
Description=self.description,
Version = {} }
--self.agData.projects[self.projectName].Version[self.version] = {}
end
if readLocalData("AutoGist_GistID") then
local str = readLocalData("AutoGist_GistID")
if type(str) == "number" then str = string.format("%.0f",str) end
self.agData.projects[self.projectName].gistID = str
self.gistID = str
saveLocalData("AutoGist_GistID",nil)
end
self:saveData()
end
---------------------
--Saves the global data
---------------------
function AutoGist:saveData(project)
if project then
self.agData.projects[self.projectName] = project
end
saveGlobalData("AutoGist_Storage",json.encode(self.agData) )
end
---------------------
--List Gisted Versions
---------------------
function AutoGist:listVersions()
print("---------")
print("Versions")
print("--------")
for i,j in pairs(self.projectData.Version) do
print("Version: "..i)
end
end
--------------------
--delete a project
--------------------
function AutoGist:deleteProject(name)
self.agData.projects[name] = nil
self:saveData()
self:loadData()
end
-------------------
--save Project Tab Order
--------------------
function AutoGist:tabOrder(p)
local name = "1aTabOrder"
local tabs = listProjectTabs(p)
local str = self.projectName.." Tab Order\n------------------------------\n"
str = str.."This file should not be included in the Codea project.\n"
for i,j in pairs(tabs) do
str = str.."#"..j.."\n"
end
return name,str
end
--Used when editing the install File
function AutoGist:decodeInstaller()
local inst = readProjectTab("AutoGist:Installer")
inst = string.sub(inst,3)
local tmp = json.decode(inst)
saveProjectTab("InstallerDecoded",tmp.files["Main.lua"].content)
end
function AutoGist:encodeInstaller()
local cont = readProjectTab("AutoGist:InstallerDecoded")
cont = string.gsub(cont,"--%[%[","")
cont = string.gsub(cont,"--%]%]","")
local inst = {files={}}
inst.files["Main.lua"] = {content}
inst.files["Main.lua"].content = cont
local tmp = json.encode(inst)
tmp = "--"..tmp
saveProjectTab("Installer",tmp)
print("Installer Encoded")
end
--{"files":{"Main.lua":{"content":"\n--#PROJECT Single Install\n--Installer created by @Briarfox\n--- This will pull the #PROJECT project into Codea for you\n-- Instructions:\n-- * Create a new project in Codea named #PROJECT If you chose another name please change the variable Below\n--This is case sensitive\nProjectName = \"@PROJECT\"\n-- * Paste this into the Main (not from the raw view, as iSafari will escape special characters)\n-- * Make sure there is a single tab in the project\n-- * Run and wait for success!\n-- If all went well, you should have a #PROJECT project now\n\n\nfunction setup()\n local jsonCode\n getJsonLib()\nend\n\nfunction getJsonLib()\n local tabs = listProjectTabs()\n if #tabs == 1 then\n print(\"Attempting to load json...\")\n local handleSuccess = function(data)\n --saveProjectTab(\"json\", data)\n jsonCode = data\n --sound(SOUND_POWERUP, 42179)\n print(\"json code loaded...\")\n if jsonCode then\n print(\"Attempting to pull project...\")\n l = loadstring(jsonCode)\n l()\n GetProject() \n end\n end\n http.request(\"https://dl.dropboxusercontent.com/s/9e4nvqeu4hsux2q/Json.lua?token_hash=AAFyMB98j4bnt_1gawf9wSke52hsoC7hsIvARcTuZNeOEw&dl=1\", handleSuccess)\n end\nend\n\nfunction GetProject()\n \n local handleSuccess = function(data,i,j)\n if listProjectTabs(ProjectName) == nil then\n sound(SOUND_EXPLODE, 32351)\n error(\"AutoGist project must exist first\")\n end\n local gist = json.decode(data)\n local projName = ProjectName\n if gist.files[\"1aTabOrder\"] then\n print(\"***Tab Order Found***\")\n local taborder = gist.files[\"1aTabOrder\"].content\n local strStart =1\n local strEnd =0\n strStart = string.find(taborder,\"#\",strEnd)\n strEnd = string.find(taborder,\"\\n\",strStart)\n while strStart do\n local tmp = string.sub(taborder,strStart+1,strEnd-1)\n local name = ProjectName..\":\"..tmp\n tmp = tmp..\".lua\"\n saveProjectTab(name,gist.files[tmp].content)\n strStart = string.find(taborder,\"#\",strEnd)\n strEnd = string.find(taborder,\"\\n\",strStart)\n \n end \n else\n for k,v in pairs(gist.files) do\n local name = ProjectName .. \":\" .. string.gsub(k,\".lua\",\"\")\n saveProjectTab(name, v.content)\n end\n end\n sound(SOUND_PICKUP, 11797)\n print(\"Success!\")\n end\n local handleFailure = function(data)\n sound(SOUND_EXPLODE, 32351)\n print(data)\n end \n http.request(\"https://api.github.com/gists/@GISTID\",handleSuccess, handleFailure)\nend\n\n\n\n"}}}
-- Module options:
local always_try_using_lpeg = false
local register_global_module_table = true
local global_module_name = 'json'
--[==[
David Kolf's JSON module for Lua 5.1/5.2
========================================
*Version 2.3*
In the default configuration this module writes no global values, not even
the module table. Import it using
json = require ("dkjson")
In environments where `require` or a similiar function are not available
and you cannot receive the return value of the module, you can set the
option `register_global_module_table` to `true`. The module table will
then be saved in the global variable with the name given by the option
`global_module_name`.
Exported functions and values:
`json.encode (object [, state])`
--------------------------------
Create a string representing the object. `Object` can be a table,
a string, a number, a boolean, `nil`, `json.null` or any object with
a function `__tojson` in its metatable. A table can only use strings
and numbers as keys and its values have to be valid objects as
well. It raises an error for any invalid data types or reference
cycles.
`state` is an optional table with the following fields:
- `indent`
When `indent` (a boolean) is set, the created string will contain
newlines and indentations. Otherwise it will be one long line.
- `keyorder`
`keyorder` is an array to specify the ordering of keys in the
encoded output. If an object has keys which are not in this array
they are written after the sorted keys.
- `level`
This is the initial level of indentation used when `indent` is
set. For each level two spaces are added. When absent it is set
to 0.
- `buffer`
`buffer` is an array to store the strings for the result so they
can be concatenated at once. When it isn't given, the encode
function will create it temporary and will return the
concatenated result.
- `bufferlen`
When `bufferlen` is set, it has to be the index of the last
element of `buffer`.
- `tables`
`tables` is a set to detect reference cycles. It is created
temporary when absent. Every table that is currently processed
is used as key, the value is `true`.
When `state.buffer` was set, the return value will be `true` on
success. Without `state.buffer` the return value will be a string.
`json.decode (string [, position [, null]])`
--------------------------------------------
Decode `string` starting at `position` or at 1 if `position` was
omitted.
`null` is an optional value to be returned for null values. The
default is `nil`, but you could set it to `json.null` or any other
value.
The return values are the object or `nil`, the position of the next
character that doesn't belong to the object, and in case of errors
an error message.
Two metatables are created. Every array or object that is decoded gets
a metatable with the `__jsontype` field set to either `array` or
`object`. If you want to provide your own metatables use the syntax
json.decode (string, position, null, objectmeta, arraymeta)
To prevent the assigning of metatables pass `nil`:
json.decode (string, position, null, nil)
`<metatable>.__jsonorder`
-------------------------
`__jsonorder` can overwrite the `keyorder` for a specific table.
`<metatable>.__jsontype`
------------------------
`__jsontype` can be either `"array"` or `"object"`. This value is only
checked for empty tables. (The default for empty tables is `"array"`).
`<metatable>.__tojson (self, state)`
------------------------------------
You can provide your own `__tojson` function in a metatable. In this
function you can either add directly to the buffer and return true,
or you can return a string. On errors nil and a message should be
returned.
`json.null`
-----------
You can use this value for setting explicit `null` values.
`json.version`
--------------
Set to `"dkjson 2.3"`.
`json.quotestring (string)`
---------------------------
Quote a UTF-8 string and escape critical characters using JSON
escape sequences. This function is only necessary when you build
your own `__tojson` functions.
`json.addnewline (state)`
-------------------------
When `state.indent` is set, add a newline to `state.buffer` and spaces
according to `state.level`.
LPeg support
------------
When the local configuration variable `always_try_using_lpeg` is set,
this module tries to load LPeg to replace the `decode` function. The
speed increase is significant. You can get the LPeg module at
<http://www.inf.puc-rio.br/~roberto/lpeg/>.
When LPeg couldn't be loaded, the pure Lua functions stay active.
In case you don't want this module to require LPeg on its own,
disable the option `always_try_using_lpeg` in the options section at
the top of the module.
In this case you can later load LPeg support using
### `json.use_lpeg ()`
Require the LPeg module and replace the functions `quotestring` and
and `decode` with functions that use LPeg patterns.
This function returns the module table, so you can load the module
using:
json = require "dkjson".use_lpeg()
Alternatively you can use `pcall` so the JSON module still works when
LPeg isn't found.
json = require "dkjson"
pcall (json.use_lpeg)
### `json.using_lpeg`
This variable is set to `true` when LPeg was loaded successfully.
---------------------------------------------------------------------
Contact
-------
You can contact the author by sending an e-mail to 'david' at the
domain 'dkolf.de'.
---------------------------------------------------------------------
*Copyright (C) 2010-2013 David Heiko Kolf*
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
<!-- This documentation can be parsed using Markdown to generate HTML.
The source code is enclosed in a HTML comment so it won't be displayed
by browsers, but it should be removed from the final HTML file as
it isn't a valid HTML comment (and wastes space).
-->
<!--]==]
-- global dependencies:
local pairs, type, tostring, tonumber, getmetatable, setmetatable, rawset =
pairs, type, tostring, tonumber, getmetatable, setmetatable, rawset
local error, require, pcall, select = error, require, pcall, select
local floor, huge = math.floor, math.huge
local strrep, gsub, strsub, strbyte, strchar, strfind, strlen, strformat =
string.rep, string.gsub, string.sub, string.byte, string.char,
string.find, string.len, string.format
local concat = table.concat
local json = { version = "dkjson 2.3" }
if register_global_module_table then
_G[global_module_name] = json
end
local _ENV = nil -- blocking globals in Lua 5.2
pcall (function()
-- Enable access to blocked metatables.
-- Don't worry, this module doesn't change anything in them.
local debmeta = require "debug".getmetatable
if debmeta then getmetatable = debmeta end
end)
json.null = setmetatable ({}, {
__tojson = function () return "null" end
})
local function isarray (tbl)
local max, n, arraylen = 0, 0, 0
for k,v in pairs (tbl) do
if k == 'n' and type(v) == 'number' then
arraylen = v
if v > max then
max = v
end
else
if type(k) ~= 'number' or k < 1 or floor(k) ~= k then
return false
end
if k > max then
max = k
end
n = n + 1
end
end
if max > 10 and max > arraylen and max > n * 2 then
return false -- don't create an array with too many holes
end
return true, max
end
local escapecodes = {
["\""] = "\\\"", ["\\"] = "\\\\", ["\b"] = "\\b", ["\f"] = "\\f",
["\n"] = "\\n", ["\r"] = "\\r", ["\t"] = "\\t"
}
local function escapeutf8 (uchar)
local value = escapecodes[uchar]
if value then
return value
end
local a, b, c, d = strbyte (uchar, 1, 4)
a, b, c, d = a or 0, b or 0, c or 0, d or 0
if a <= 0x7f then
value = a
elseif 0xc0 <= a and a <= 0xdf and b >= 0x80 then
value = (a - 0xc0) * 0x40 + b - 0x80
elseif 0xe0 <= a and a <= 0xef and b >= 0x80 and c >= 0x80 then
value = ((a - 0xe0) * 0x40 + b - 0x80) * 0x40 + c - 0x80
elseif 0xf0 <= a and a <= 0xf7 and b >= 0x80 and c >= 0x80 and d >= 0x80 then
value = (((a - 0xf0) * 0x40 + b - 0x80) * 0x40 + c - 0x80) * 0x40 + d - 0x80
else
return ""
end
if value <= 0xffff then
return strformat ("\\u%.4x", value)
elseif value <= 0x10ffff then
-- encode as UTF-16 surrogate pair
value = value - 0x10000
local highsur, lowsur = 0xD800 + floor (value/0x400), 0xDC00 + (value % 0x400)
return strformat ("\\u%.4x\\u%.4x", highsur, lowsur)
else
return ""
end
end
local function fsub (str, pattern, repl)
-- gsub always builds a new string in a buffer, even when no match
-- exists. First using find should be more efficient when most strings
-- don't contain the pattern.
if strfind (str, pattern) then
return gsub (str, pattern, repl)
else
return str
end
end
local function quotestring (value)
-- based on the regexp "escapable" in https://github.com/douglascrockford/JSON-js
value = fsub (value, "[%z\1-\31\"\\\127]", escapeutf8)
if strfind (value, "[\194\216\220\225\226\239]") then
value = fsub (value, "\194[\128-\159\173]", escapeutf8)
value = fsub (value, "\216[\128-\132]", escapeutf8)
value = fsub (value, "\220\143", escapeutf8)
value = fsub (value, "\225\158[\180\181]", escapeutf8)
value = fsub (value, "\226\128[\140-\143\168-\175]", escapeutf8)
value = fsub (value, "\226\129[\160-\175]", escapeutf8)
value = fsub (value, "\239\187\191", escapeutf8)
value = fsub (value, "\239\191[\176-\191]", escapeutf8)
end
return "\"" .. value .. "\""
end
json.quotestring = quotestring
local function addnewline2 (level, buffer, buflen)
buffer[buflen+1] = "\n"
buffer[buflen+2] = strrep (" ", level)
buflen = buflen + 2
return buflen
end
function json.addnewline (state)
if state.indent then
state.bufferlen = addnewline2 (state.level or 0,
state.buffer, state.bufferlen or #(state.buffer))
end
end
local encode2 -- forward declaration
local function addpair (key, value, prev, indent, level, buffer, buflen, tables, globalorder)
local kt = type (key)
if kt ~= 'string' and kt ~= 'number' then
return nil, "type '" .. kt .. "' is not supported as a key by JSON."
end
if prev then
buflen = buflen + 1
buffer[buflen] = ","
end
if indent then
buflen = addnewline2 (level, buffer, buflen)
end
buffer[buflen+1] = quotestring (key)
buffer[buflen+2] = ":"
return encode2 (value, indent, level, buffer, buflen + 2, tables, globalorder)
end
encode2 = function (value, indent, level, buffer, buflen, tables, globalorder)
local valtype = type (value)
local valmeta = getmetatable (value)
valmeta = type (valmeta) == 'table' and valmeta -- only tables
local valtojson = valmeta and valmeta.__tojson
if valtojson then
if tables[value] then
return nil, "reference cycle"
end
tables[value] = true
local state = {
indent = indent, level = level, buffer = buffer,
bufferlen = buflen, tables = tables, keyorder = globalorder
}
local ret, msg = valtojson (value, state)
if not ret then return nil, msg end
tables[value] = nil
buflen = state.bufferlen
if type (ret) == 'string' then
buflen = buflen + 1
buffer[buflen] = ret
end
elseif value == nil then
buflen = buflen + 1
buffer[buflen] = "null"
elseif valtype == 'number' then
local s
if value ~= value or value >= huge or -value >= huge then
-- This is the behaviour of the original JSON implementation.
s = "null"
else
s = tostring (value)
end
buflen = buflen + 1
buffer[buflen] = s
elseif valtype == 'boolean' then
buflen = buflen + 1
buffer[buflen] = value and "true" or "false"
elseif valtype == 'string' then
buflen = buflen + 1
buffer[buflen] = quotestring (value)
elseif valtype == 'table' then
if tables[value] then
return nil, "reference cycle"
end
tables[value] = true
level = level + 1
local isa, n = isarray (value)
if n == 0 and valmeta and valmeta.__jsontype == 'object' then
isa = false
end
local msg
if isa then -- JSON array
buflen = buflen + 1
buffer[buflen] = "["
for i = 1, n do
buflen, msg = encode2 (value[i], indent, level, buffer, buflen, tables, globalorder)
if not buflen then return nil, msg end
if i < n then
buflen = buflen + 1
buffer[buflen] = ","
end
end
buflen = buflen + 1
buffer[buflen] = "]"
else -- JSON object
local prev = false
buflen = buflen + 1
buffer[buflen] = "{"
local order = valmeta and valmeta.__jsonorder or globalorder
if order then
local used = {}
n = #order
for i = 1, n do
local k = order[i]
local v = value[k]
if v then
used[k] = true
buflen, msg = addpair (k, v, prev, indent, level, buffer, buflen, tables, globalorder)
prev = true -- add a seperator before the next element
end
end
for k,v in pairs (value) do
if not used[k] then
buflen, msg = addpair (k, v, prev, indent, level, buffer, buflen, tables, globalorder)
if not buflen then return nil, msg end
prev = true -- add a seperator before the next element
end
end
else -- unordered
for k,v in pairs (value) do
buflen, msg = addpair (k, v, prev, indent, level, buffer, buflen, tables, globalorder)
if not buflen then return nil, msg end
prev = true -- add a seperator before the next element
end
end
if indent then
buflen = addnewline2 (level - 1, buffer, buflen)
end
buflen = buflen + 1
buffer[buflen] = "}"
end
tables[value] = nil
else
return nil, "type '" .. valtype .. "' is not supported by JSON."
end
return buflen
end
function json.encode (value, state)
state = state or {}
local oldbuffer = state.buffer
local buffer = oldbuffer or {}
local ret, msg = encode2 (value, state.indent, state.level or 0,
buffer, state.bufferlen or 0, state.tables or {}, state.keyorder)
if not ret then
error (msg, 2)
elseif oldbuffer then
state.bufferlen = ret
return true
else
return concat (buffer)
end
end
local function loc (str, where)
local line, pos, linepos = 1, 1, 0
while true do
pos = strfind (str, "\n", pos, true)
if pos and pos < where then
line = line + 1
linepos = pos
pos = pos + 1
else
break
end
end
return "line " .. line .. ", column " .. (where - linepos)
end
local function unterminated (str, what, where)
return nil, strlen (str) + 1, "unterminated " .. what .. " at " .. loc (str, where)
end
local function scanwhite (str, pos)
while true do
pos = strfind (str, "%S", pos)
if not pos then return nil end
if strsub (str, pos, pos + 2) == "\239\187\191" then
-- UTF-8 Byte Order Mark
pos = pos + 3
else
return pos
end
end
end
local escapechars = {
["\""] = "\"", ["\\"] = "\\", ["/"] = "/", ["b"] = "\b", ["f"] = "\f",
["n"] = "\n", ["r"] = "\r", ["t"] = "\t"
}
local function unichar (value)
if value < 0 then
return nil
elseif value <= 0x007f then
return strchar (value)
elseif value <= 0x07ff then
return strchar (0xc0 + floor(value/0x40),
0x80 + (floor(value) % 0x40))
elseif value <= 0xffff then
return strchar (0xe0 + floor(value/0x1000),
0x80 + (floor(value/0x40) % 0x40),
0x80 + (floor(value) % 0x40))
elseif value <= 0x10ffff then
return strchar (0xf0 + floor(value/0x40000),
0x80 + (floor(value/0x1000) % 0x40),
0x80 + (floor(value/0x40) % 0x40),
0x80 + (floor(value) % 0x40))
else
return nil
end
end
local function scanstring (str, pos)
local lastpos = pos + 1
local buffer, n = {}, 0
while true do
local nextpos = strfind (str, "[\"\\]", lastpos)
if not nextpos then
return unterminated (str, "string", pos)
end
if nextpos > lastpos then
n = n + 1
buffer[n] = strsub (str, lastpos, nextpos - 1)
end
if strsub (str, nextpos, nextpos) == "\"" then
lastpos = nextpos + 1
break
else
local escchar = strsub (str, nextpos + 1, nextpos + 1)
local value
if escchar == "u" then
value = tonumber (strsub (str, nextpos + 2, nextpos + 5), 16)
if value then
local value2
if 0xD800 <= value and value <= 0xDBff then
-- we have the high surrogate of UTF-16. Check if there is a
-- low surrogate escaped nearby to combine them.
if strsub (str, nextpos + 6, nextpos + 7) == "\\u" then
value2 = tonumber (strsub (str, nextpos + 8, nextpos + 11), 16)
if value2 and 0xDC00 <= value2 and value2 <= 0xDFFF then
value = (value - 0xD800) * 0x400 + (value2 - 0xDC00) + 0x10000
else
value2 = nil -- in case it was out of range for a low surrogate
end
end
end
value = value and unichar (value)
if value then
if value2 then
lastpos = nextpos + 12
else
lastpos = nextpos + 6
end
end
end
end
if not value then
value = escapechars[escchar] or escchar
lastpos = nextpos + 2
end
n = n + 1
buffer[n] = value
end
end
if n == 1 then
return buffer[1], lastpos
elseif n > 1 then
return concat (buffer), lastpos
else
return "", lastpos
end
end
local scanvalue -- forward declaration
local function scantable (what, closechar, str, startpos, nullval, objectmeta, arraymeta)
local len = strlen (str)
local tbl, n = {}, 0
local pos = startpos + 1
if what == 'object' then
setmetatable (tbl, objectmeta)
else
setmetatable (tbl, arraymeta)
end
while true do
pos = scanwhite (str, pos)
if not pos then return unterminated (str, what, startpos) end
local char = strsub (str, pos, pos)
if char == closechar then
return tbl, pos + 1
end
local val1, err
val1, pos, err = scanvalue (str, pos, nullval, objectmeta, arraymeta)
if err then return nil, pos, err end
pos = scanwhite (str, pos)
if not pos then return unterminated (str, what, startpos) end
char = strsub (str, pos, pos)
if char == ":" then
if val1 == nil then
return nil, pos, "cannot use nil as table index (at " .. loc (str, pos) .. ")"
end
pos = scanwhite (str, pos + 1)
if not pos then return unterminated (str, what, startpos) end
local val2
val2, pos, err = scanvalue (str, pos, nullval, objectmeta, arraymeta)
if err then return nil, pos, err end
tbl[val1] = val2
pos = scanwhite (str, pos)
if not pos then return unterminated (str, what, startpos) end
char = strsub (str, pos, pos)
else
n = n + 1
tbl[n] = val1
end
if char == "," then
pos = pos + 1
end
end
end
scanvalue = function (str, pos, nullval, objectmeta, arraymeta)
pos = pos or 1
pos = scanwhite (str, pos)
if not pos then
return nil, strlen (str) + 1, "no valid JSON value (reached the end)"
end
local char = strsub (str, pos, pos)
if char == "{" then
return scantable ('object', "}", str, pos, nullval, objectmeta, arraymeta)
elseif char == "[" then
return scantable ('array', "]", str, pos, nullval, objectmeta, arraymeta)
elseif char == "\"" then
return scanstring (str, pos)
else
local pstart, pend = strfind (str, "^%-?[%d%.]+[eE]?[%+%-]?%d*", pos)
if pstart then
local number = tonumber (strsub (str, pstart, pend))
if number then
return number, pend + 1
end
end
pstart, pend = strfind (str, "^%a%w*", pos)
if pstart then
local name = strsub (str, pstart, pend)
if name == "true" then
return true, pend + 1
elseif name == "false" then
return false, pend + 1
elseif name == "null" then
return nullval, pend + 1
end
end
return nil, pos, "no valid JSON value at " .. loc (str, pos)
end
end
local function optionalmetatables(...)
if select("#", ...) > 0 then
return ...
else
return {__jsontype = 'object'}, {__jsontype = 'array'}
end
end
function json.decode (str, pos, nullval, ...)
local objectmeta, arraymeta = optionalmetatables(...)
return scanvalue (str, pos, nullval, objectmeta, arraymeta)
end
function json.use_lpeg ()
local g = require ("lpeg")
local pegmatch = g.match
local P, S, R, V = g.P, g.S, g.R, g.V
local function ErrorCall (str, pos, msg, state)
if not state.msg then
state.msg = msg .. " at " .. loc (str, pos)
state.pos = pos
end
return false
end
local function Err (msg)
return g.Cmt (g.Cc (msg) * g.Carg (2), ErrorCall)
end
local Space = (S" \n\r\t" + P"\239\187\191")^0
local PlainChar = 1 - S"\"\\\n\r"
local EscapeSequence = (P"\\" * g.C (S"\"\\/bfnrt" + Err "unsupported escape sequence")) / escapechars
local HexDigit = R("09", "af", "AF")
local function UTF16Surrogate (match, pos, high, low)
high, low = tonumber (high, 16), tonumber (low, 16)
if 0xD800 <= high and high <= 0xDBff and 0xDC00 <= low and low <= 0xDFFF then
return true, unichar ((high - 0xD800) * 0x400 + (low - 0xDC00) + 0x10000)
else
return false
end
end
local function UTF16BMP (hex)
return unichar (tonumber (hex, 16))
end
local U16Sequence = (P"\\u" * g.C (HexDigit * HexDigit * HexDigit * HexDigit))
local UnicodeEscape = g.Cmt (U16Sequence * U16Sequence, UTF16Surrogate) + U16Sequence/UTF16BMP
local Char = UnicodeEscape + EscapeSequence + PlainChar
local String = P"\"" * g.Cs (Char ^ 0) * (P"\"" + Err "unterminated string")
local Integer = P"-"^(-1) * (P"0" + (R"19" * R"09"^0))
local Fractal = P"." * R"09"^0
local Exponent = (S"eE") * (S"+-")^(-1) * R"09"^1
local Number = (Integer * Fractal^(-1) * Exponent^(-1))/tonumber
local Constant = P"true" * g.Cc (true) + P"false" * g.Cc (false) + P"null" * g.Carg (1)
local SimpleValue = Number + String + Constant
local ArrayContent, ObjectContent
-- The functions parsearray and parseobject parse only a single value/pair
-- at a time and store them directly to avoid hitting the LPeg limits.
local function parsearray (str, pos, nullval, state)
local obj, cont
local npos
local t, nt = {}, 0
repeat
obj, cont, npos = pegmatch (ArrayContent, str, pos, nullval, state)
if not npos then break end
pos = npos
nt = nt + 1
t[nt] = obj
until cont == 'last'
return pos, setmetatable (t, state.arraymeta)
end
local function parseobject (str, pos, nullval, state)
local obj, key, cont
local npos
local t = {}
repeat
key, obj, cont, npos = pegmatch (ObjectContent, str, pos, nullval, state)
if not npos then break end
pos = npos
t[key] = obj
until cont == 'last'
return pos, setmetatable (t, state.objectmeta)
end
local Array = P"[" * g.Cmt (g.Carg(1) * g.Carg(2), parsearray) * Space * (P"]" + Err "']' expected")
local Object = P"{" * g.Cmt (g.Carg(1) * g.Carg(2), parseobject) * Space * (P"}" + Err "'}' expected")
local Value = Space * (Array + Object + SimpleValue)
local ExpectedValue = Value + Space * Err "value expected"
ArrayContent = Value * Space * (P"," * g.Cc'cont' + g.Cc'last') * g.Cp()
local Pair = g.Cg (Space * String * Space * (P":" + Err "colon expected") * ExpectedValue)
ObjectContent = Pair * Space * (P"," * g.Cc'cont' + g.Cc'last') * g.Cp()
local DecodeValue = ExpectedValue * g.Cp ()
function json.decode (str, pos, nullval, ...)
local state = {}
state.objectmeta, state.arraymeta = optionalmetatables(...)
local obj, retpos = pegmatch (DecodeValue, str, pos, nullval, state)
if state.msg then
return nil, state.pos, state.msg
else
return obj, retpos
end
end
-- use this function only once:
json.use_lpeg = function () return json end
json.using_lpeg = true
return json -- so you can get the module using json = require "dkjson".use_lpeg()
end
if always_try_using_lpeg then
pcall (json.use_lpeg)
end
return json
-->
-- AutoGist
--Place these at the top of your main
--VERSION should be a string and can be any format that you wish to keep track of versions
--VERSION = "X.X.X" -- Use this to set Version Numbers Or set Version in class creation
--BUILD = false -- Include this Global if you want a separate Gist for builds *true* creates a build gist
VERSION = "2.1.4"
--If Build is true version number is ignored and a Private gist is created for builds
--If Build is false or nil the Version checks for a Release gist update
function setup()
--create an instance of AutoGist
--Add this to the project that you would like to backup
--@param ProjectName -- must match your project
--@param Description of your project
--@param version number. I like using a global VERSION at the top.
autoGist = AutoGist("AutoGist","AutoGist your Codea projects!",VERSION)--Do not edit this one
-- create plugin manager and add ReorderTabs Plugin
autoPlugins=createAutoPlugins()
autoPlugins.plugins[ReorderTabs.name] = ReorderTabs(autoGist)
--This must be called to check for backups
--@param Create a public Gist = true, private gist is false
--autoGist:backup(false)
--Below used in AutoGist UI only
----------------------------
authParams()
end
-- creates plugin manager
function createAutoPlugins()
local plugins = {
cur = false,params={},plugins = {},
addbk = function(self) parameter.action("Back",function()output.clear()parameter.clear()
if self:hasfunc(self.cur,"dispose") then self.cur:dispose() self:setup() self.cur = false
else authParams() end end) end,
foreach=function(self,f) for n,p in pairs(self.plugins) do f({name=n,plugin=p})end end,
hasfunc=function(self,o,f) return type(o)=="table" and type(o[f])== "function"end,
setup=function(self) output.clear() parameter.clear() self:addbk()
self:foreach(function(p) if self:hasfunc(p.plugin,"setup") then
parameter.action(p.name,function() parameter.clear() parameter.action(p.name)
self.cur = p.plugin self:addbk() self.cur:setup(self) end) end end) end,
draw=function(self) background(0) if self.cur ~= false and self:hasfunc(self.cur,"draw") then
self.cur:draw() end end,
touched=function(self,t) if self:hasfunc(self.cur,"touched") then self.cur:touched(t) end end,
orientationChanged = function(self,n) if self:hasfunc(self.cur,"orientationChanged") then
self.cur:orientationChanged(n) end end
}
return plugins
end
-- forward draw and touched to plugin manager
function draw()
autoPlugins:draw()
end
function touched(touch)
autoPlugins:touched(touch)
end
function orientationChanged(new)
if autoPlugins ~= nil then autoPlugins:orientationChanged(new) end
end
function authParams()
if autoGist.agData.authtoken ~=nil then
parameter.action("ResetGistAuth",function()
autoGist.agData.authtoken = nil
autoGist:saveData()
parameter.clear() authParams() end)
getParams()
-- add plugins button
parameter.action("Plugins",function() autoPlugins:setup() end)
else
parameter.text("GistUserName")
parameter.text("GistPassword")
parameter.action("Get Gist Auth",function() autoGist:getAuth(GistUserName,GistPassword,function()
authParams() getParams() end)
parameter.clear() end)
end
end
function getParams()
parameter.action("Manual_Gist",function() parameter.clear() manualGist()end)
parameter.action("Create_Installer",function() parameter.clear() createInstaller() end)
--parameter.action("Update_AutoGist", function() autoGist:fetchGist("5525674","AutoGist") end)
--checkUpdate()
end
function manualGist()
parameter.action("Back",function() parameter.clear() authParams()end)
parameter.text("Codea_Project_Name")
parameter.text("Gist_ID")
parameter.boolean("Public", true)
parameter.action("Gist_It", function()
local project = autoGist:getProject(Codea_Project_Name, Public)
autoGist:doManualGist(project, Gist_ID)
end)
parameter.action("Get_Gist_Project",function() autoGist:fetchGist(Gist_ID,Codea_Project_Name) end)
end
function createInstaller()
parameter.action("Back",function() parameter.clear() authParams()end)
parameter.text("Name_Of_Project")
parameter.text("GistId_Of_Project")
parameter.action("Create_Install",function() autoGist:createInstall(Name_Of_Project,GistId_Of_Project) end)
end
function checkUpdate()
local gistUrl = "https://api.github.com/gists/5525674"
local handleSuccess = function(data)
local gist = json.decode(data)
local version = string.match(gist.description,"%d+%.%d+%.%d+")
--print(gist.description)
--print(version)
if VERSION ~= version then
print("New version "..version)
print("Click Update")
parameter.action("Update_AutoGist", function() autoGist:fetchGist("5525674","AutoGist") end)
end
end
local handleFailure = function(data)
sound(SOUND_EXPLODE, 32351)
print("AutoGist Failed to check for updates")
end
http.request(gistUrl,handleSuccess, handleFailure)
end
--------------------------------------------------------
-- ReorderTabs Plugin for AutoGist --
-- Version: 1.0.0 Written By XanDDemoX --
--------------------------------------------------------
ReorderTabs = class()
-- static members
ReorderTabs.name = "Reorder Project Tabs"
-- set default window config
ReorderTabs.defaultwindow = {
headerheight=80,
headertextcol = color(255, 255, 255, 255),
headerbackcol = color(50, 102, 74, 255),
tabbackcols ={color(19, 80, 188, 255),color(98, 18, 188, 255)},
tabtextcols ={color(255,255,255,255),color(255,255,255,255)},
tabselectedbackcol = color(255,0,0),
tabselectedtextcol = color(255,255,255),
tabheight = 50,
scrollspeed = 20,
scrollratio = 1/4,
progressbarbackcol = color(0, 36, 255, 255),
progressbartextcol = color(255,255,255),
progressbarbarcol = color(34, 125, 37, 255),
progressbarwidth = 300,
progressbarheight = 30
}
-- instance member
function ReorderTabs:init(autogist,window)
-- autogist instance
self.autoGist = autogist
-- set initialstate
self:dispose()
-- set window params
self.window = window or ReorderTabs.defaultwindow
self.view = {x=0,y=0,w=WIDTH,h=(HEIGHT-self.window.headerheight),
minY = 0, maxY = HEIGHT, totalheight = HEIGHT
}
self.currentTouch = nil
self.isPressed = false
end
-- setup ui parameterts - automatically called by plugin manager
function ReorderTabs:setup()
parameter.text("Codea_Project_Name")
parameter.action("Load",function() self:loadTabs() end)
parameter.action("Move Tabs Up",function() self:moveTabsUp() end)
parameter.action("Move Tabs Down",function() self:moveTabsDown() end)
parameter.action("Clear Selection",function() self:setSelected(function()return false end)end)
parameter.text("Optional_Target_Project_Name")
parameter.action("Save" ,function() self:saveTabs(Optional_Target_Project_Name) end)
end
-- dispose /reset to initial state - automatically called by plugin manager
function ReorderTabs:dispose()
while self._isSaving == true do
self:continueSave()
end
self.target = nil
self.project = nil
self.order = {}
self.tabsdsp ={}
self.loaded = false
self._saveRoutine = nil
self._isSaving = false
self._saveProgress = 0
self._savePrepared = false
self._saveFinished = false
end
-- loads the tabs from the project name entered with auto gist
function ReorderTabs:loadTabs()
if self._isSaving == true then return end -- if saving dont allow disopse by user presssing save button
self:dispose()
self.target = Codea_Project_Name -- check project exists
if ReorderTabs.projectExists(self.target) == false then
self.target = nil
return
end
-- get project via autogist
self.project = self.autoGist:getProject(self.target,true)
-- hide output
output.clear()
self:printpmsg(" tabs loaded!")
-- get the tab order from the project
self.order = ReorderTabs.getProjectOrder(self.project,self.target)
-- create the display from the loaded order
self:createTabsDisplay()
-- set loaded flag
self.loaded = true
end
-- creates or refreshes the ui items used to draw the display
function ReorderTabs:createTabsDisplay(selected)
selected = selected or {}
-- create items and determine where to draw them
local curY = 0
for i,tab in ipairs(self.order) do
-- setup items with params from window settings
self.tabsdsp[tab] = {x=0,y=curY,w=WIDTH,h=self.window.tabheight,selected=s,
backcol=ReorderTabs.gettblColour(self.window.tabbackcols,i),
textcol=ReorderTabs.gettblColour(self.window.tabtextcols,i),
sbackcol = self.window.tabselectedbackcol,
stextcol = self.window.tabselectedtextcol
}
curY = curY - self.window.tabheight
end
-- set any selected
for i,v in ipairs(selected) do
self.tabsdsp[v.value].selected = true
end
-- setup the view movement constraints
self.view.minY = 0
self.view.maxY =(self.window.tabheight*#self.order)+self.window.headerheight
self.view.totalheight = self.view.maxY
self.view.maxY =self.view.maxY-HEIGHT
end
function ReorderTabs:getSelected()
if self.loaded == false then return {} end
local selected ={}
for i,v in ipairs(self.order) do
td = self.tabsdsp[v]
if td.selected == true then
table.insert(selected,{index=i,value=v,newindex=0})
end
end
return selected
end
--sets ui tabs selected or deselected from a function, table or index in order array
function ReorderTabs:setSelected(tabs,selected)
if self.loaded == false or self._isSaving == true or tabs == nil then return end
if selected == nil then selected = true end
local tabsType = type(tabs)
if tabsType == "table" then -- if table select items based on items from self.order passed
for i,v in ipairs(tabs) do
self.tabsdsp[self.order[v]].selected = selected
end
elseif tabsType == "function" then -- if function pass all items to function and set selected based on result
for i,v in ipairs(self.order) do
self.tabsdsp[v].selected = tabs(v,self.tabsdsp[v])
end
elseif tabsType == "number" then -- if number set based on index
self.tabsdsp[self.order[tabs]].selected = selected
end
end
-- shifts the selected tabs up or down by one
function ReorderTabs:shiftSelectedTabs(up)
amount = amount or 0
local clone = {}
local selected ={}
local td = nil
local count = 0
local itemcount=#self.order
-- create clone and count selected
for i,v in ipairs(self.order) do
table.insert(clone,v)
td = self.tabsdsp[v]
if td.selected == true then
table.insert(selected,{index=i,value=v,newindex=0})
count = count + 1
end
end
-- if nothin to do do nothing
if count == 0 then
return self.order,selected
end
-- get create new indexes for selected items
local newIndex = 0
for i,v in pairs(selected) do
if up then -- create and constrain indexes
newIndex = v.index -1
if newIndex < 1 then
newIndex = 1
end
else
newIndex = v.index +1
if newIndex > itemcount then
newIndex = itemcount
end
end
v.newindex = newIndex
end
-- sort ascending if moving up and sort descending if moving down
table.sort(selected,function(x,y) if up then return x.newindex < y.newindex
else return x.newindex > y.newindex end end)
-- ammend clone array with items from self.order to stop items getting all mixed up :)
local v1 = nil
local v2 = nil
for i,v in pairs(selected) do
v1 = self.order[v.index]
v2 = self.order[v.newindex]
table.remove(clone,v.index)
table.insert(clone,v.newindex,v.value)
end
return clone,selected
end
-- shifts the selected items up by one and refreshes display
function ReorderTabs:moveTabsUp()
if self.loaded == false or self._isSaving == true then return end
local clone,selected =self:shiftSelectedTabs(true)
self.order = clone
self:createTabsDisplay(selected)
end
-- shifts the selected items down by one and refreshes display
function ReorderTabs:moveTabsDown()
if self.loaded == false or self._isSaving == true then return end
local clone,selected =self:shiftSelectedTabs(false)
self.order =clone
self:createTabsDisplay(selected)
end
-- starts the save operation (the slightly scary bit)
function ReorderTabs:saveTabs(targetProject)
if self.loaded == false or self._isSaving == true then return end
-- set target project to either a new target or the current loaded project
targetProject = targetProject or self.target
-- check twice so we can specifically see if self.target is nil -
--targetProject could be from a parameter
if targetProject == nil or targetProject == "" then targetProject = self.target end
if targetProject == nil or targetProject == "" then return end
-- check target project exists
if ReorderTabs.projectExists(targetProject) == false then
return
end
-- display messages
self:printpmsg(" saving tabs await confirmation!")
self:printpmsg(" preparing to save do not exit!...")
-- setup coroutine to do saving
self._saveRoutine = coroutine.create(function(progress,fin)
local finished = fin or false
-- setup progress counter and progress amount
local p = progress or 0
local pval = (100 / #self.order)
while finished == false do
-- first prepare the project
--(which means delete all tabs so we can guarentee the order they're put back in >_<)
if self._savePrepared == false then
-- get lookup to see if the tabs are in the target project
local projectTabs =
ReorderTabs.getProjectTabNamesLookup(targetProject)
for i,v in ipairs(self.order) do
-- we can remove all tabs except the main
if projectTabs[v.value]~= nil and v.value ~= "Main" then
-- remove tab
-- only remove tabs from the loaded project - this way it wont delete any tabs
-- if the target project is set to an unintended project (i.e not the same or blank)
saveProjectTab(targetProject..":"..v.value,nil)
self:printpmsg(", Tab: "..v.value.." prepared!")
p, finished = coroutine.yield(p,finished)
end
end
self:printpmsg(" prepared!")
-- switch to saving when done and notify of progress
self._savePrepared = true
p, finished = coroutine.yield(p,finished)
else
-- now save all the tabs back in using their data from autogist
for i,v in ipairs(self.order) do
--save tab
saveProjectTab(targetProject..":"..v.value,self.project.files[v.gkey].content)
self:printpmsg(", Tab: "..v.value.." saved : "..v.key)
-- add progress value to current progress (for display)
p = p + pval
finished = false
-- update progress
p, finished = coroutine.yield(p,finished)
end
finished = true
end
end
self:printpmsg(" tab order saved!")
-- update progress so finished flag makes it through
p, finished = coroutine.yield(p,finished)
end)
-- set saving flag to start the save
self._isSaving = true
end
-- continues the save when saving or does nothing
-- this enables progress updates
function ReorderTabs:continueSave()
local ok = false
if self._isSaving == true and self._saveFinished == false then
ok,self._saveProgress,self._saveFinished =
coroutine.resume(self._saveRoutine,self._saveProgress,self._saveFinished)
-- if finshed reset save state so we can save again
if self._saveFinished then
self._isSaving = false
self._saveFinished = false
self._savePrepared = false
self._saveProgress = 0
self._saveRoutine = nil
end
end
end
-- prints a message to output
function ReorderTabs:printpmsg(txt)
print("Project: "..self.target..txt)
end
-- draws the ui (automatically called by plugin manager)
function ReorderTabs:draw()
if self.loaded == false then return end
pushStyle()
-- first item start
translate(0,HEIGHT-(self.window.headerheight+self.window.tabheight))
translate(self.view.x,self.view.y)
-- tabs
local td = nil
for i,tab in ipairs(self.order) do
td = self.tabsdsp[tab]
-- tab background
if td.selected == true then
fill(td.sbackcol)
else
fill(td.backcol)
end
rect(0,td.y,WIDTH,self.window.tabheight)
-- tab text
if td.selected == true then
fill(td.stextcol)
else
fill(td.textcol)
end
textAlign(CENTER)
text(tab.value,WIDTH/2, (td.y+(self.window.tabheight/2)))
end
--headerstart
translate(0,self.window.headerheight+(self.window.tabheight-self.window.headerheight))
-- header bar --
fill(self.window.headerbackcol)
rect(0,0,WIDTH,self.window.headerheight)
-- header text
fill(self.window.headertextcol)
textAlign(CENTER)
text(self.target,WIDTH/2, (self.window.headerheight/2))
self:drawProgressBar()
popStyle()
-- continue the save at the end of the draw
self:continueSave()
end
function ReorderTabs:drawProgressBar()
if self.loaded == true and self._isSaving == true and self._saveFinished == false then
-- draw the backgound
fill(self.window.progressbarbackcol)
rect((WIDTH-self.window.progressbarwidth),0,self.window.progressbarwidth,self.window.progressbarheight)
-- draw the bar
fill(self.window.progressbarbarcol)
local barwidth = (self.window.progressbarwidth /100) * self._saveProgress
rect((WIDTH-self.window.progressbarwidth),0,barwidth,self.window.progressbarheight)
fill(self.window.progressbartextcol)
-- draw the text
text(tostring(math.floor(self._saveProgress)).."%",
(WIDTH-(self.window.progressbarwidth/2)),
(self.window.progressbarheight/2))
--print(tostring(math.floor(self._saveProgress)).."%")
end
end
-- recieve touch events and process (automatically called by plugin manager)
function ReorderTabs:touched(touch)
-- if not loaded load on a double tap
if self.loaded == false then
if touch.state == ENDED and touch.tapCount == 2 then
self:loadTabs()
end
return
end
-- track the first touch to begin
if not self.isPressed then
if touch.state == BEGAN then
self.currentTouch = touch
self.isPressed = true
end
else -- see if its the same
if self.currentTouch.id == touch.id then
self.currentTouch = touch
-- track whilst its moving and adjust view based on deltaY
if touch.state == MOVING and self.view.totalheight > HEIGHT then
if touch.deltaY > 0 then
self.view.y = self.view.y +
((self.window.tabheight*self.window.scrollratio) +
(self.window.scrollspeed*touch.deltaY)*DeltaTime)
else
self.view.y = self.view.y -
((self.window.tabheight*self.window.scrollratio) +
((self.window.scrollspeed*-touch.deltaY) *DeltaTime))
end
-- constrain
if self.view.y < self.view.minY then
self.view.y = self.view.minY
elseif self.view.y > self.view.maxY then
self.view.y =self.view.maxY
end
elseif touch.state == ENDED then -- reset when it ends
self.currentTouch = nil
self.isPressed = false
end
end
end
if touch.state == ENDED and touch.tapCount == 2 then -- detect double taps and
--invert the matching tabs selected state
local tab = nil
for i,v in ipairs(self.order) do
tab = self.tabsdsp[v]
if ReorderTabs.tabcontains(tab,self.view,touch.x,touch.y) then
self:setSelected(i,not tab.selected)
end
end
end
end
-- refresh when orientation changes
function ReorderTabs:orientationChanged(new)
if self.loaded == true then
self:createTabsDisplay(self:getSelected())
end
end
--static funcs
-- get project order from autogist project
function ReorderTabs.getProjectOrder(project,target)
local taborder = project.files["1aTabOrder"].content
local name =""
local strStart=1
local strEnd=0
local tabs = {}
repeat
name,strStart,strEnd = ReorderTabs.getNextTabName(taborder,strStart,strEnd)
if name ~= nil then
local tab ={key=target..":"..name..".lua",value=name,gkey =name..".lua"}
table.insert(tabs,tab)
end
until name == nil
return tabs
end
-- get the next tab reading the autogist tab order
function ReorderTabs.getNextTabName(taborder,strStart,strEnd)
strStart = string.find(taborder,"#",strEnd)
strEnd = string.find(taborder,"\n",strStart)
if strStart ~= nil then
local name = string.sub(taborder,strStart+1,strEnd-1)
return name,strStart,strEnd
end
end
-- check whether project exists
function ReorderTabs.projectExists(target)
if target == nil or listProjectTabs(target)== nil or #listProjectTabs(target) == 0 then
target = target or "Project"
print(target.." does not exist!")
return false
end
return true
end
-- get a projects tabnames as a lookup to check if the project contains a tab (by inverting i and v)
function ReorderTabs.getProjectTabNamesLookup(name)
local tabs = listProjectTabs(Codea_Project_Name)
local lookup = {}
for i,v in ipairs(tabs) do
lookup[v] = i
end
return lookup
end
-- get the next item from a table based on a counter
function ReorderTabs.gettblColour(tbl,i)
return tbl[1+math.fmod(i,#tbl)]
end
-- see if a tab contains a touch within the view
function ReorderTabs.tabcontains(tab,view,x,y,t)
t=t or 0
local tv = t / 2
local sl = tab.x - tv
local sr = (tab.x + tab.w) + tv
local st = ((((view.h-tab.h)+tab.y) + tab.h)+view.y) - tv
local sb = (((view.h-tab.h)+tab.y) +view.y)+ tv
local hasxy = x > sl and x < sr and y < st and y > sb
return hasxy
end
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