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@Yaffle
Last active February 21, 2024 18:27
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TextEncoder/TextDecoder polyfills for utf-8
// TextEncoder/TextDecoder polyfills for utf-8 - an implementation of TextEncoder/TextDecoder APIs
// Written in 2013 by Viktor Mukhachev <vic99999@yandex.ru>
// To the extent possible under law, the author(s) have dedicated all copyright and related and neighboring rights to this software to the public domain worldwide. This software is distributed without any warranty.
// You should have received a copy of the CC0 Public Domain Dedication along with this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
// Some important notes about the polyfill below:
// Native TextEncoder/TextDecoder implementation is overwritten
// String.prototype.codePointAt polyfill not included, as well as String.fromCodePoint
// TextEncoder.prototype.encode returns a regular array instead of Uint8Array
// No options (fatal of the TextDecoder constructor and stream of the TextDecoder.prototype.decode method) are supported.
// TextDecoder.prototype.decode does not valid byte sequences
// This is a demonstrative implementation not intended to have the best performance
// http://encoding.spec.whatwg.org/#textencoder
// http://encoding.spec.whatwg.org/#textencoder
function TextEncoder() {
}
TextEncoder.prototype.encode = function (string) {
var octets = [];
var length = string.length;
var i = 0;
while (i < length) {
var codePoint = string.codePointAt(i);
var c = 0;
var bits = 0;
if (codePoint <= 0x0000007F) {
c = 0;
bits = 0x00;
} else if (codePoint <= 0x000007FF) {
c = 6;
bits = 0xC0;
} else if (codePoint <= 0x0000FFFF) {
c = 12;
bits = 0xE0;
} else if (codePoint <= 0x001FFFFF) {
c = 18;
bits = 0xF0;
}
octets.push(bits | (codePoint >> c));
c -= 6;
while (c >= 0) {
octets.push(0x80 | ((codePoint >> c) & 0x3F));
c -= 6;
}
i += codePoint >= 0x10000 ? 2 : 1;
}
return octets;
};
function TextDecoder() {
}
TextDecoder.prototype.decode = function (octets) {
var string = "";
var i = 0;
while (i < octets.length) {
var octet = octets[i];
var bytesNeeded = 0;
var codePoint = 0;
if (octet <= 0x7F) {
bytesNeeded = 0;
codePoint = octet & 0xFF;
} else if (octet <= 0xDF) {
bytesNeeded = 1;
codePoint = octet & 0x1F;
} else if (octet <= 0xEF) {
bytesNeeded = 2;
codePoint = octet & 0x0F;
} else if (octet <= 0xF4) {
bytesNeeded = 3;
codePoint = octet & 0x07;
}
if (octets.length - i - bytesNeeded > 0) {
var k = 0;
while (k < bytesNeeded) {
octet = octets[i + k + 1];
codePoint = (codePoint << 6) | (octet & 0x3F);
k += 1;
}
} else {
codePoint = 0xFFFD;
bytesNeeded = octets.length - i;
}
string += String.fromCodePoint(codePoint);
i += bytesNeeded + 1;
}
return string
};
@Yaffle
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Yaffle commented Apr 22, 2020

@anonyco, OK, thanks

@anonyco
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anonyco commented Apr 22, 2020

Thank you so much. You are doing a great service for people inexperienced with JavaScript who are trying to feel their way around. I just want to suggest not calling them "issues." That word has negative connotations. One man's "issue" can be another man's treasure, so please do something like

    // Some important notes about the polyfill below:
    // N.B. that
    // Ponies to watch out for:

Thank you.

@Yaffle
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Yaffle commented Apr 22, 2020

@anonyco, thank you

@prldm
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prldm commented Nov 10, 2020

huge thanks

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