Created
June 30, 2009 19:57
-
-
Save anonymous/138377 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
sv_hostname "^^22Ga^^77rr^^11et^^33's OpenArena Server" | |
set sv_floodProtect "1" | |
set dedicated 1 | |
set bot_enable "1" | |
set bot_minplayers "1" | |
sv_maxclients 16 | |
//sv_master1 "dpmaster.deathmask.net" | |
sv_maxPing 300 | |
sv_minPing 0 | |
sv_pure 1 | |
//sv_maxRate is number of bytes per second. 25000 is the maximum that can be set through the gui. The integrated VOIP protocol requires 25000 to work. | |
sv_maxRate 25000 | |
//Tip: If g_delaghitscan is used sv_fps should be 20 for best results | |
sv_fps 20 | |
sv_allowdownload 1 | |
sv_privateClients "2" // slots substracted from sv_maxclients | |
sv_privatePassword castello | |
capturelimit 6 | |
timelimit 15 | |
fraglimit 20 | |
set rconPassword "castello" | |
g_motd "Welcome to Garret's OpenArena Server. Be only yourself..." | |
g_quadfactor 4 | |
g_inactivity 0 | |
g_allowvote 1 | |
//Special vote restriction since 0.8.0 | |
//The next three variables holds the allowed vote options, gametypes, and maps that can be voted for. | |
//g_voteNames "/map_restart/nextmap/map/g_gametype/kick/clientkick/g_doWarmup/timelimit/fraglimit/" | |
//g_voteGametypes "/0/1/3/4/5/6/7/8/9/10/11/12/" | |
//g_voteMaps "/ctf_inyard/oa_ctf4ish/hydronex/oasago2/" | |
//If you want to allow every vote option, all gametypes, and all the maps you can write it like this: | |
//g_voteNames * | |
//g_voteGametypes * | |
//g_voteMaps * | |
//You can prevent the server from getting unrealistic time or fraglimits here (0 = no limit) | |
g_voteMaxTimelimit 1 | |
g_voteMinTimelimit 0 | |
g_voteMaxFraglimit 0 | |
g_voteMinFraglimit 0 | |
//If you want to use unlagged functionality (since 0.7.6) | |
g_delagHitscan 1 | |
//You might want to count pushing players over the side of a map as kills. In that case: | |
//g_awardPushing 1 | |
//g_awardPushing has been modified many times but as of 0.8.1 is still not that reliable. | |
//Special modes since 0.7.6: | |
set g_instantgib 1 | |
//set g_rockets 1 | |
//g_vampire 0.25 //25% | |
set g_regen 10 //10 health per sec. | |
//Gametypes | |
// 0 = Free For All | |
// 1 = Tourney | |
// 3 = Team Deathmatch | |
// 4 = Capture The Flag | |
// 5 = One Flag Capture | |
// 6 = Obelisk | |
// 7 = Harvester | |
// 8 = Elimination | |
// 9 = CTF Elimination | |
// 10 = Last Man Standing | |
// 11 = Double Domination | |
// 12 = Domination | |
g_gametype 4 | |
set d1 "map cbctf1; set nextmap vstr d2" | |
set d2 "map oa_bases7; set nextmap vstr d4" | |
set d3 "map czest3ctf; set nextmap vstr d1" | |
set d4 "map czest2ctf; set nextmap vstr d5" | |
set d5 "map hydronex; set nextmap vstr d6" | |
set d6 "map oa_bases5; set nextmap vstr d7" | |
set d7 "map oa_ctf2; set nextmap vstr d8" | |
set d8 "map oa_ctf4ish;set nextmap vstr d9" | |
set d9 "map ps37ctf; set nextmap vstr d10" | |
set d10 "map ctf_gate1; set nextmap vstr d11" | |
set d11 "map ctf_inyard; set nextmap vstr d3" | |
vstr d1 // start loop at d1 | |
//you can change gametype or any other variable like this: | |
//set d10 "g_gametype 5; g_instantgib 0; map oasago2; set nextmap vstr d1" | |
//"g_gametype" should always be before "map" or the map might load twice. |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment