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Created June 30, 2009 19:57
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sv_hostname "^^22Ga^^77rr^^11et^^33's OpenArena Server"
set sv_floodProtect "1"
set dedicated 1
set bot_enable "1"
set bot_minplayers "1"
sv_maxclients 16
//sv_master1 "dpmaster.deathmask.net"
sv_maxPing 300
sv_minPing 0
sv_pure 1
//sv_maxRate is number of bytes per second. 25000 is the maximum that can be set through the gui. The integrated VOIP protocol requires 25000 to work.
sv_maxRate 25000
//Tip: If g_delaghitscan is used sv_fps should be 20 for best results
sv_fps 20
sv_allowdownload 1
sv_privateClients "2" // slots substracted from sv_maxclients
sv_privatePassword castello
capturelimit 6
timelimit 15
fraglimit 20
set rconPassword "castello"
g_motd "Welcome to Garret's OpenArena Server. Be only yourself..."
g_quadfactor 4
g_inactivity 0
g_allowvote 1
//Special vote restriction since 0.8.0
//The next three variables holds the allowed vote options, gametypes, and maps that can be voted for.
//g_voteNames "/map_restart/nextmap/map/g_gametype/kick/clientkick/g_doWarmup/timelimit/fraglimit/"
//g_voteGametypes "/0/1/3/4/5/6/7/8/9/10/11/12/"
//g_voteMaps "/ctf_inyard/oa_ctf4ish/hydronex/oasago2/"
//If you want to allow every vote option, all gametypes, and all the maps you can write it like this:
//g_voteNames *
//g_voteGametypes *
//g_voteMaps *
//You can prevent the server from getting unrealistic time or fraglimits here (0 = no limit)
g_voteMaxTimelimit 1
g_voteMinTimelimit 0
g_voteMaxFraglimit 0
g_voteMinFraglimit 0
//If you want to use unlagged functionality (since 0.7.6)
g_delagHitscan 1
//You might want to count pushing players over the side of a map as kills. In that case:
//g_awardPushing 1
//g_awardPushing has been modified many times but as of 0.8.1 is still not that reliable.
//Special modes since 0.7.6:
set g_instantgib 1
//set g_rockets 1
//g_vampire 0.25 //25%
set g_regen 10 //10 health per sec.
//Gametypes
// 0 = Free For All
// 1 = Tourney
// 3 = Team Deathmatch
// 4 = Capture The Flag
// 5 = One Flag Capture
// 6 = Obelisk
// 7 = Harvester
// 8 = Elimination
// 9 = CTF Elimination
// 10 = Last Man Standing
// 11 = Double Domination
// 12 = Domination
g_gametype 4
set d1 "map cbctf1; set nextmap vstr d2"
set d2 "map oa_bases7; set nextmap vstr d4"
set d3 "map czest3ctf; set nextmap vstr d1"
set d4 "map czest2ctf; set nextmap vstr d5"
set d5 "map hydronex; set nextmap vstr d6"
set d6 "map oa_bases5; set nextmap vstr d7"
set d7 "map oa_ctf2; set nextmap vstr d8"
set d8 "map oa_ctf4ish;set nextmap vstr d9"
set d9 "map ps37ctf; set nextmap vstr d10"
set d10 "map ctf_gate1; set nextmap vstr d11"
set d11 "map ctf_inyard; set nextmap vstr d3"
vstr d1 // start loop at d1
//you can change gametype or any other variable like this:
//set d10 "g_gametype 5; g_instantgib 0; map oasago2; set nextmap vstr d1"
//"g_gametype" should always be before "map" or the map might load twice.
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