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Last active January 21, 2021 12:52
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MergeSort for C# (Optimized for Unity3D)
using System;
using System.Collections.Generic;
internal static class MergeSort<T> {
public static void Sort (List<T> list, Comparison<T> comparison) {
if (list.Count <= 1)
return;
var mid = list.Count / 2;
var left = GetList();
var right = GetList();
for (var i = 0; i < mid; ++i) {
left.Add(list[i]);
}
for (var i = mid; i < list.Count; ++i) {
right.Add(list[i]);
}
Sort(left, comparison);
Sort(right, comparison);
Merge(list, left, right, comparison);
ReturnList(left);
ReturnList(right);
}
private static void Merge (List<T> merged, List<T> left, List<T> right, Comparison<T> comparison) {
merged.Clear();
while (left.Count > 0 && right.Count > 0) {
if (comparison(left[0], right[0]) > 0) {
merged.Add(right[0]);
right.RemoveAt(0);
} else {
merged.Add(left[0]);
left.RemoveAt(0);
}
}
for (var i = 0; i < left.Count; ++i) {
merged.Add(left[i]);
}
for (var i = 0; i < right.Count; ++i) {
merged.Add(right[i]);
}
}
private static Queue<List<T>> listPool_ = new Queue<List<T>>();
private static List<T> GetList () {
if (listPool_.Count > 0) {
var list = listPool_.Dequeue();
list.Clear();
return list;
}
return new List<T>();
}
private static void ReturnList (List<T> list) {
listPool_.Enqueue(list);
}
}
List<ABSSequentiable> sequences = ...;
MergeSort<ABSSequentiable>.Sort(sequences, SortSequenceObjs);
static int SortSequencedObjs(ABSSequentiable a, ABSSequentiable b) {
if (a.sequencedPosition > b.sequencedPosition) return 1;
if (a.sequencedPosition < b.sequencedPosition) return -1;
return 0;
}
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