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React Native Workshop

by Harry Tormey

Instructor: Harry Tormey

Thank you for attending the workshop on React Native! Please read through this entire document and follow the steps to get set up. Please complete each step before the workshop starts to ensure that you are ready to go from the start!

Contents

1. Schedule
2. Set up the Dev Environment: 10 mins

@lsavino
lsavino / compilation-optimization.md
Last active July 27, 2022 17:44
Compiler Optimizations, Compiling Optimally, and Whole Modules

DEPRECATED for Xcode 10 🎈

(check out What's New in Swift at 11:40, slide 42)

Whole Module Compilation Optimizations: Why these terms are sometimes misleading

When you look up how to compile swift faster for debug builds, people very earnestly give advice that seems contradictory: you should "try using the whole module optimization flag," and also "never use whole module optimization for debugging". [^1]

This is confusing because some of us are using these two general words:

compilation: "turning text into an executable program"

@NSExceptional
NSExceptional / XcodeBuildSettingsReference.md
Last active May 5, 2023 18:57
The Xcode Build Settings Reference in a searchable document, as of Xcode 8.3.2

Build settings reference

Active Build Action (ACTION)

A string identifying the build system action being performed.

Additional SDKs (ADDITIONAL_SDKS)

The locations of any sparse SDKs that should be layered on top of the one specified by Base SDK (SDKROOT). If more than one SDK is listed, the first one has highest precedence. Every SDK specified in this setting should be a "sparse" SDK, for example, not an SDK for an entire macOS release.

Alternate Install Group (ALTERNATE_GROUP)

@lelandbatey
lelandbatey / whiteboardCleaner.md
Last active April 25, 2024 02:01
Whiteboard Picture Cleaner - Shell one-liner/script to clean up and beautify photos of whiteboards!

Description

This simple script will take a picture of a whiteboard and use parts of the ImageMagick library with sane defaults to clean it up tremendously.

The script is here:

#!/bin/bash
convert "$1" -morphology Convolve DoG:15,100,0 -negate -normalize -blur 0x1 -channel RBG -level 60%,91%,0.1 "$2"

Results

@pjf
pjf / .bash_prompt
Created January 3, 2014 02:05
How pjf makes his prompt so awesome. I actually put the colours in ~/.bash_colours and source that in, but I've in-lined it here for easy gisting. ;)
# Reset
Color_Off='\[\e[0m\]' # Text Reset
# Regular Colors
Black='\[\e[0;30m\]' # Black
Red='\[\e[0;31m\]' # Red
Green='\[\e[0;32m\]' # Green
Yellow='\[\e[0;33m\]' # Yellow
Blue='\[\e[0;34m\]' # Blue
@dergachev
dergachev / GIF-Screencast-OSX.md
Last active May 17, 2024 02:53
OS X Screencast to animated GIF

OS X Screencast to animated GIF

This gist shows how to create a GIF screencast using only free OS X tools: QuickTime, ffmpeg, and gifsicle.

Screencapture GIF

Instructions

To capture the video (filesize: 19MB), using the free "QuickTime Player" application:

@sekati
sekati / xcode-build-bump.sh
Created July 24, 2012 20:44
Xcode Auto-increment Build & Version Numbers
# xcode-build-bump.sh
# @desc Auto-increment the build number every time the project is run.
# @usage
# 1. Select: your Target in Xcode
# 2. Select: Build Phases Tab
# 3. Select: Add Build Phase -> Add Run Script
# 4. Paste code below in to new "Run Script" section
# 5. Drag the "Run Script" below "Link Binaries With Libraries"
# 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0)
@davereid
davereid / custom.admin_menu.inc
Last active September 29, 2015 07:18
Useful D7 custom functions
<?php
/**
* @file
* Administration menu integration for the custom module.
*/
/**
* Implements hook_admin_menu_cache_info().
*/
@Jaybles
Jaybles / UIDeviceHardware.h
Created October 28, 2011 19:33
UIDeviceHardware - Determine iOS device being used
//
// UIDeviceHardware.h
//
// Used to determine EXACT version of device software is running on.
#import <Foundation/Foundation.h>
@interface UIDeviceHardware : NSObject
- (NSString *) platform;