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August 23, 2015 14:40
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clojurescript screeps config
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// externs/screeps.js | |
var ConstructionSite = function () { }; | |
ConstructionSite.prototype = { | |
id: "", | |
owner: null, | |
room: null, | |
pos: null, | |
progress: 0, | |
progressTotal: 0, | |
structureType: null, | |
ticksToLive: 0, | |
my: true, | |
remove: function () { } | |
}; | |
var Creep = function () { }; | |
Creep.prototype = { | |
id: null, | |
name: null, | |
owner: null, | |
room: null, | |
pos: null, | |
memory: null, | |
my: true, | |
spawning: true, | |
body: [ ], | |
carry: { energy: 0 }, | |
carryCapacity: 0, | |
hits: 0, | |
hitsMax: 0, | |
ticksToLive: 0, | |
fatigue: 0, | |
attack: function (target) { }, | |
build: function (target) { }, | |
cancelOrder: function (methodName) { }, | |
claimController: function (target) { }, | |
dropEnergy: function (amount) { }, | |
getActiveBodyparts: function (type) { }, | |
harvest: function (target) { }, | |
heal: function (target) { }, | |
move: function (direction) { }, | |
moveByPath: function(path) { }, | |
moveTo: function (target, opts) { }, | |
notifyWhenAttacked: function(enabled){ }, | |
pickup: function (target) { }, | |
rangedAttack: function (target) { }, | |
rangedHeal: function(target) { }, | |
rangedMassAttack: function() { }, | |
repair: function (target) { }, | |
say: function(message) { }, | |
suicide: function () { }, | |
transferEnergy: function (target, amount) { }, | |
unclaimController: function(target) { }, | |
upgradeController: function(target) { } | |
}; | |
var Energy = function () { }; | |
Energy.prototype = { | |
id: "", | |
room: null, | |
pos: null, | |
energy: 0 | |
}; | |
var Exit = function () { }; | |
Exit.prototype = { | |
id: "", | |
room: null, | |
pos: null, | |
exit: 0 | |
}; | |
var Flag = function () { }; | |
Flag.prototype = { | |
id: "", | |
color: '', | |
name: "", | |
roomName: "", | |
room: null, | |
pos: null, | |
memory: null, | |
remove: function () { }, | |
setColor: function(color) { }, | |
setPosition: function(x, y) { } | |
}; | |
var Game = function () { }; | |
Game.prototype = { | |
cpuLimit: 0, | |
creeps: null, | |
map: null, | |
flags: null, | |
rooms: null, | |
spawns: null, | |
structures: null, | |
time: 0, | |
getObjectById: function (id) { }, | |
getRoom: function (name) { }, | |
getUsedCpu: function(callback) { }, | |
notify: function (message, groupInterval) { } | |
}; | |
var global = function () { }; | |
global.prototype = { | |
FIND_EXIT_TOP: 1, | |
FIND_EXIT_BOTTOM: 5, | |
FIND_EXIT: 10, | |
FIND_MY_CREEPS: 102, | |
FIND_SOURCES_ACTIVE: 104, | |
FIND_DROPPED_ENERGY: 106, | |
FIND_MY_STRUCTURES: 108, | |
FIND_FLAGS: 110, | |
FIND_MY_SPAWNS: 112, | |
TOP: 1, | |
RIGHT: 3, | |
BOTTOM: 5, | |
LEFT: 7, | |
ERR_NOT_OWNER: -1, | |
ERR_NAME_EXISTS: -3, | |
ERR_NOT_FOUND: -5, | |
ERR_INVALID_TARGET: -7, | |
ERR_NOT_IN_RANGE: -9, | |
ERR_TIRED: -11, | |
ERR_NOT_ENOUGH_EXTENSIONS: -13, | |
ERR_GCL_NOT_ENOUGH: -15, | |
COLOR_RED: "red", | |
COLOR_BLUE: "blue", | |
COLOR_GREEN: "green", | |
COLOR_ORANGE: "orange", | |
COLOR_GREY: "grey", | |
WORK: "work", | |
ATTACK: "attack", | |
TOUGH: "tough", | |
BODYPARTS_ALL: ["move", "work", "carry", "attack", "ranged_attack", "tough", "heal"], | |
STRUCTURE_SPAWN: "spawn", | |
STRUCTURE_ROAD: "road", | |
STRUCTURE_RAMPART: "rampart", | |
STRUCTURE_PORTAL: "portal", | |
STRUCTURE_LINK: "link", | |
MODE_SURVIVAL: "survival", | |
MODE_ARENA: "arena", | |
Game: null, | |
module: null, | |
exports: null, | |
global: this | |
}; | |
var Map = function () { }; | |
Map.prototype = { | |
findExit: function(fromRoom, toRoom) { }, | |
findRoute: function(fromRoom, toRoom) { }, | |
describeExits: function(roomName) { }, | |
isRoomProtected: function(roomName) { } | |
}; | |
var Memory = { | |
rooms: [], | |
spawns: [] | |
}; | |
var Owner = function() { }; | |
Owner.prototype = { | |
username: "" | |
}; | |
var PathStep = function() { }; | |
PathStep.prototype = { | |
x: 0, | |
y: 0, | |
dx: 0, | |
dy: 0, | |
direction: null | |
}; | |
var Room = function() { }; | |
Room.prototype = { | |
controller: null, | |
storage: null, | |
memory: null, | |
mode: '', | |
name: "", | |
energyAvailable: 0, | |
energyCapacityAvailable: 0, | |
survivalInfo: null, | |
createFlag: function(pos, name, color) { }, | |
createConstructionSite: function(pos, structureType) { }, | |
find: function(type, opts) { }, | |
findExitTo: function(room) { }, | |
lookAt: function(target, opts) { }, | |
lookAtArea: function(top, left, bottom, right) { }, | |
lookForAt: function(type, target) { }, | |
lookForAtArea: function(type, top, left, bottom, right) { }, | |
findPath: function(fromPos, toPos, opts) { }, | |
getPositionAt: function(x, y) { }, | |
makeSnapshot: function(description) { } | |
}; | |
var RoomPosition = function (x, y, roomName) { }; | |
RoomPosition.prototype = { | |
x: 0, | |
y: 0, | |
roomName: "", | |
inRangeTo: function (toPos, range) { }, | |
isNearTo: function (target) { }, | |
getDirectionTo: function (target) { }, | |
findPathTo: function (target, opts) { }, | |
findNearest: function (type, opts) { }, | |
findInRange: function (type, range, opts) { }, | |
findClosest: function(type, opts) { }, | |
findClosestByRange: function(type, opts) { }, | |
getRangeTo: function(target) { }, | |
equalsTo: function (target) { }, | |
look: function() { }, | |
lookFor: function(type) { }, | |
createFlag: function(name, color) { }, | |
createConstructionSite: function(structureType) { } | |
}; | |
var Source = function () { }; | |
Source.prototype = { | |
id: "", | |
room: null, | |
pos: null, | |
energy: 0, | |
energyCapacity: 0, | |
ticksToRegeneration: 0 | |
}; | |
var Spawn = function () { }; | |
Spawn.prototype = { | |
id: "", | |
name: "", | |
owner: null, | |
room: null, | |
pos: null, | |
memory: [ ], | |
my: true, | |
structureType: 'spawn', | |
spawning: null, | |
energy: 0, | |
energyCapacity: 0, | |
hits: 0, | |
hitsMax: 0, | |
canCreateCreep: function(body, name) { }, | |
createCreep: function (bodyParts, name, memory) { }, | |
destroy: function() { }, | |
notifyWhenAttacked: function(enabled) { }, | |
transferEnergy: function (target, amount) { } | |
}; | |
var Structure_Extension = function() { }; | |
Structure_Extension.prototype = { | |
structureType: global.STRUCTURE_EXTENSION, | |
energy: 0, | |
energyCapacity: 0, | |
transferEnergy: function(target, amount) { } | |
}; | |
var Structure_Link = function() { }; | |
Structure_Link.prototype = { | |
structureType: global.STRUCTURE_LINK, | |
cooldown: 0, | |
energy: 0, | |
energyCapacity: 0, | |
transferEnergy: function(target, amount) { } | |
}; | |
var Structure_Keeper_Lair = function() { }; | |
Structure_Keeper_Lair.prototype = { | |
structureType: global.STRUCTURE_KEEPER_LAIR, | |
ticksToSpawn: 0 | |
}; | |
var Structure_Controller = function() { }; | |
Structure_Controller.prototype = { | |
structureType: global.STRUCTURE_CONTROLLER, | |
level: 0, | |
progress: 0, | |
progressTotal: 0, | |
ticksToDowngrade: 0 | |
}; | |
var Structure_Rampart = function() {}; | |
Structure_Rampart.prototype = { | |
structureType: global.STRUCTURE_RAMPART, | |
ticksToDecay: 0 | |
}; | |
var Structure_Road = function() { }; | |
Structure_Road.prototype = { | |
structureType: global.STRUCTURE_ROAD, | |
ticksToDecay: 0 | |
} | |
var Structure_Wall = function() { }; | |
Structure_Wall.prototype = { | |
structureType: global.STRUCTURE_WALL, | |
ticksToLive: 0 | |
}; | |
var Structure_Storage = function() { }; | |
Structure_Storage.prototype = { | |
structureType: global.STRUCTURE_STORAGE, | |
store: { energy: 0 }, | |
storeCapacity: 0, | |
transferEnergy: function(target, amount) { } | |
}; | |
var Structure = function () { }; | |
Structure.prototype = { | |
id: "", | |
owner: null, | |
room: null, | |
pos: null, | |
hits: 0, | |
hitsMax: 0, | |
structureType: "", | |
my: true, | |
destroy: function() { }, | |
notifyWhenAttacked: function(enabled) { } | |
}; | |
var SurvivalInfo = function () { }; | |
SurvivalInfo.prototype = { | |
score: 0, | |
timeToWave: 0, | |
wave: 0 | |
} |
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(defproject screeps "0.1.0-SNAPSHOT" | |
:description "FIXME: write this!" | |
:url "http://example.com/FIXME" | |
:dependencies [[org.clojure/clojure "1.7.0"] | |
[org.clojure/clojurescript "1.7.58" :classifier "aot" | |
:exclusions [org.clojure/data.json]] | |
[org.clojure/data.json "0.2.6" :classifier "aot"] | |
[im.chit/purnam.native "0.5.2"] | |
[im.chit/purnam.core "0.5.2"] | |
[im.chit/purnam.common "0.5.2"] | |
[tailrecursion/cljs-priority-map "1.1.0"]] | |
:jvm-opts ^:replace ["-Xmx1g" "-server"] | |
:plugins [[lein-npm "0.6.1"] | |
[lein-cljsbuild "1.0.6" :exclusions [org.clojure/clojurescript]]] | |
:npm {:dependencies [[source-map-support "0.3.2"]]} | |
:source-paths ["src" "target/classes"] | |
:clean-targets ["out" "release"] | |
:profiles {:advanced | |
{:cljsbuild | |
{:builds | |
{:screeps | |
{:compiler | |
{:pretty-print false | |
:source-map "out/main.js.map" | |
;:asset-path "out" | |
;:source-map-path "out" | |
:anon-fn-naming-policy :mapped | |
:optimizations :advanced}}}}} | |
:modules | |
{:cljsbuild | |
{:builds | |
{:screeps | |
{:compiler | |
{:pretty-print false | |
:output-dir "outm" | |
:modules | |
{:screeps | |
{:output-to "outm/screeps.js" | |
:entries #{screeps.core}}} | |
:output-to "outm/rest.js" | |
:optimizations :simple}}}}} | |
:simple | |
{:cljsbuild | |
{:builds | |
{:screeps | |
{:compiler | |
{:pretty-print true | |
:source-map "out/main.js.map" | |
:anon-fn-naming-policy :mapped | |
:optimizations :simple}}}}}} | |
:cljsbuild | |
{:builds {:screeps | |
{:source-paths ["src"] | |
:compiler | |
{:main screeps.core | |
:verbose true | |
:output-to "out/main.js" | |
:output-dir "out" | |
:externs ["externs/screeps.js"] | |
:compiler-stats true | |
:pretty-print true | |
:language-in :ecmascript5 | |
:language-out :ecmascript5 | |
:optimizations :none}}}} | |
:target-path "target") | |
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