Doug Heimer: Strategies for Efficient Authoring of Content in Middle-earth: Shadow of Mordor
http://gdcvault.com/play/1022415/Strategies-for-Efficient-Authoring-of
Remi Quenin: Fast Iteration for Far Cry 4 - Optimizing Key Parts of the Dunia Pipeline
http://www.gdcvault.com/play/1021976/Fast-Iteration-for-Far-Cry
Alen Ladavac: Fast Iteration Tools in the Production of The Talos Principle
http://www.gdcvault.com/play/1022784/Fast-Iteration-Tools-in-the
Joel Burgess, Nathan Purkeypile: 'Fallout 4's' Modular Level Design
http://www.gdcvault.com/play/1023202/-Fallout-4-s-Modular
Casey Muratori: Immediate Mode Graphical User Interfaces
https://www.youtube.com/watch?v=Z1qyvQsjK5Y
David Lightbown: Building a Shared Vision to Improve the User Experience
http://www.gdcvault.com/play/1022337/Tools-Development-at-Ubisoft-Building
Jensen Harris: The Story of the Ribbon
http://channel9.msdn.com/Events/MIX/MIX08/UX09
David Lightbown: Improving Productivity at Ubisoft: Better tools & pipelines with UX
https://www.youtube.com/watch?v=lzCror3g2dM
Chris Butcher: Lessons from the Core Engine Architecture of Destiny
http://gdcvault.com/play/1022105/Lessons-from-the-Core-Engine
Chris Butcher: Asset Systems and Scalability
https://www.youtube.com/watch?v=7KXVox0-7lU
Jason Gregory: Large-scale Systems Architecture
https://www.youtube.com/watch?v=gpINOFQ32o0
Herb Sutter: Lock-Free Programming (or, Juggling Razor Blades), Part I
https://www.youtube.com/watch?v=c1gO9aB9nbs
Rob Pike: Concurrency Is Not Parallelism
https://vimeo.com/49718712