Created
October 15, 2011 16:12
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battleship FAIL
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class I2wPlayer | |
attr_accessor :current_state, :board | |
attr_reader :shots | |
def initialize | |
@shots = [] | |
@board = [] | |
end | |
def name | |
"i2w" | |
end | |
def new_game | |
[5,4,3,3,2].map {|size| place_ship(size)} | |
end | |
# need to place ship, | |
# check within bounds | |
# check no overlap | |
def place_ship(size) | |
orientation = rand(2) == 0 ? :across : :down | |
pos = [rand(10), rand(10)] | |
if ship_valid?(size, pos, orientation) | |
return pos + [size, orientation] | |
else | |
place_ship(size) | |
end | |
end | |
def ship_valid?(size, pos, orientation) | |
if orientation == :across | |
return false if pos.last + size > 10 | |
our_squares = (pos.last..pos.last+size).map {|x| [pos.first, x]} | |
else | |
return false if pos.first + size > 10 | |
our_squares = (pos.first..pos.first+size).map {|y| [y, pos.last]} | |
end | |
# overlap | |
return false unless (board - our_squares) == board | |
self.board += our_squares | |
true | |
end | |
def take_turn(state, ships_remaining) | |
self.current_state = state | |
if shots.any? && hit?(shots.last) | |
shoot shot_next_to(shots.last) | |
else | |
shoot random_pot_shot | |
end | |
end | |
def shoot(shot) | |
@shots << shot | |
shot | |
end | |
def hit?(shot) | |
current_state[shot.last][shot.first] == :hit | |
end | |
def unknown?(shot) | |
current_state[shot.last][shot.first] == :unknown | |
end | |
def miss?(shot) | |
current_state[shot.last][shot.first] == :miss | |
end | |
def random_pot_shot | |
shot = [rand(10), rand(10)] | |
unknown?(shot) ? shot : random_pot_shot | |
end | |
def valid_shot?(shot) | |
unknown?(shot) && in_bounds?(shot) | |
end | |
def shot_next_to(shot) | |
new_shot = case rand(4) | |
when 0 then [shot.first - 1,shot.last] | |
when 1 then [shot.first + 1,shot.last] | |
when 2 then [shot.first, shot.last - 1] | |
when 3 then [shot.first, shot.last + 1] | |
end | |
valid_shot?(new_shot) ? new_shot : random_pot_shot | |
end | |
def in_bounds?(shot) | |
(0..9).include?(shot.first) && (0..9).include?(shot.last) | |
end | |
end |
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