Created
November 27, 2022 06:18
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Virtual controller buttons for LOVR
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local vcb = require "vcb" | |
local input = {} | |
input.pressed = lovr.headset.wasPressed | |
input.down = lovr.headset.isDown | |
input.released = lovr.headset.wasReleased | |
function lovr.load() | |
vcb.Init( input ) | |
end | |
function lovr.update( dt ) | |
-- This has to be at the top of the update callback | |
vcb.Update() | |
-- Call it like this, both in VR and desktop mode: | |
if input.pressed( "hand/left", "x" ) then | |
print( "x pressed" ) | |
end | |
end |
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local vcb = { devices = { [ "hand/left" ] = 0, [ "hand/right" ] = 4 }, | |
buttons = { [ "trigger" ] = 1, [ "grip" ] = 2, [ "x" ] = 3, [ "a" ] = 3, [ "y" ] = 4, [ "b" ] = 4 } } | |
function vcb.Init( input ) | |
if lovr.headset.getDriver() == "desktop" then | |
input.down = vcb.Down | |
input.pressed = vcb.Pressed | |
input.released = vcb.Released | |
for i = 1, 8 do | |
vcb[ i ] = { false, false, 0 } -- prev,cur, state (idle, pressed, down, released) | |
end | |
end | |
end | |
function vcb.Pressed( device, button ) | |
if vcb[ vcb.devices[ device ] + vcb.buttons[ button ] ][ 3 ] == 1 then | |
return true | |
end | |
return false | |
end | |
function vcb.Released( device, button ) | |
if vcb[ vcb.devices[ device ] + vcb.buttons[ button ] ][ 3 ] == 3 then | |
return true | |
end | |
return false | |
end | |
function vcb.Down( device, button ) | |
if vcb[ vcb.devices[ device ] + vcb.buttons[ button ] ][ 3 ] == 2 then | |
return true | |
end | |
return false | |
end | |
function vcb.Update() | |
if lovr.headset.getDriver() == "desktop" then | |
for i = 1, 8 do | |
vcb[ i ][ 3 ] = 0 | |
if lovr.system.isKeyDown( tostring( i ) ) then | |
if vcb[ i ][ 1 ] == false and vcb[ i ][ 2 ] == false then -- pressed | |
vcb[ i ][ 1 ] = true | |
vcb[ i ][ 2 ] = true | |
vcb[ i ][ 3 ] = 1 | |
-- print( i .. " pressed " .. vcb[ i ][ 3 ]) | |
elseif vcb[ i ][ 1 ] == true and vcb[ i ][ 2 ] == true then -- down | |
vcb[ i ][ 3 ] = 2 | |
-- print( i .. " down " .. vcb[ i ][ 3 ]) | |
end | |
else | |
if vcb[ i ][ 1 ] == true and vcb[ i ][ 2 ] == true then -- released | |
vcb[ i ][ 1 ] = false | |
vcb[ i ][ 2 ] = false | |
vcb[ i ][ 3 ] = 3 | |
-- print( i .. " released " .. vcb[ i ][ 3 ] ) | |
end | |
end | |
end | |
if lovr.headset.wasPressed( "hand/left", "trigger" ) then | |
vcb[ 1 ][ 1 ] = true | |
vcb[ 1 ][ 2 ] = true | |
vcb[ 1 ][ 3 ] = 1 | |
elseif lovr.headset.isDown( "hand/left", "trigger" ) then | |
vcb[ 1 ][ 1 ] = true | |
vcb[ 1 ][ 2 ] = true | |
vcb[ 1 ][ 3 ] = 2 | |
elseif lovr.headset.wasReleased( "hand/left", "trigger" ) then | |
vcb[ 1 ][ 1 ] = false | |
vcb[ 1 ][ 2 ] = false | |
vcb[ 1 ][ 3 ] = 3 | |
end | |
end | |
end | |
return vcb |
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