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Kim, Hyoun Woo kimsama

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I may be slow to respond.
  • Bohemia Interactive Simulations
  • Seoul, Korea
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@rraallvv
rraallvv / WebViewEditorWindow.cs
Created October 21, 2016 12:58
Using gree's unity-webview in EditorWindow
# Using gree's unity-webview in EditorWindow
# https://github.com/gree/unity-webview
using UnityEditor;
using UnityEngine;
public class WebViewEditorWindow : EditorWindow
{
static GameObject go;
static WebViewObject wvo;
@kylejcarlton
kylejcarlton / Stocks_Over_Time.gs
Last active November 23, 2021 08:25
Google App Script that requests current stock prices from Yahoo Finance for several portfolios and logs the results in a Sheet. Google Sheet available @ http://tinyurl.com/heoxlvg, make a copy to view the Script Editor.
// robinHood = 13, K4:M16
// scotTrade = 2, V4:X5
// tD = 9, AG4:AI12
// eTrade = 15, AR4:AT18
//Lookup ticker symbol using Yahoo's web service (Called by each Account Function)
function lookupTicker(symbol) {
//var symbol = "SPY" //Uncomment to test this function
@tkyaji
tkyaji / UnityAssetBundleBuilder.cs
Last active September 22, 2023 13:51
[Unity] Build Asset Bundle, and upload to AWS-S3
using UnityEngine;
using UnityEngine.Networking;
using UnityEditor;
using System.Collections.Generic;
using System.IO;
using System.Security.Cryptography;
using System.Text;
using System;
@GrenderG
GrenderG / tictactoe.cpp
Last active April 30, 2023 22:25
Just a simple Tic Tac Toe game implemented in C++
/*
* Copyright (C) 2016-20?? Daniel Morales
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
@nemotoo
nemotoo / .gitattributes
Last active May 18, 2024 08:08
.gitattributes for Unity3D with git-lfs
## Unity ##
*.cs diff=csharp text
*.cginc text
*.shader text
*.mat merge=unityyamlmerge eol=lf
*.anim merge=unityyamlmerge eol=lf
*.unity merge=unityyamlmerge eol=lf
*.prefab merge=unityyamlmerge eol=lf
@haje01
haje01 / TensorFlow 시작하기.md
Last active May 3, 2024 07:30
TensorFlow 시작하기

텐서플로우 시작하기

글쓴이: 김정주(haje01@gmail.com)

이 문서는 텐서플로우 공식 페이지 내용을 바탕으로 만들어졌습니다.


소개

텐서플로우(TensorFlow)는 기계 학습과 딥러닝을 위해 구글에서 만든 오픈소스 라이브러리입니다. 데이터 플로우 그래프(Data Flow Graph) 방식을 사용하였습니다.

@tsubaki
tsubaki / Ghost.shader
Last active February 23, 2024 03:43
ghost shader
/**
* These codes are licensed under CC0.
* http://creativecommons.org/publicdomain/zero/1.0/deed.ja
*/
Shader "FX/Ghost" {
Properties {
_Color ("Color", Color) = (1,1,1,1)
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_NormalTex ("Normal (RGB)", 2D) = "white" {}
_EmissionTex ("Emission (RGB)", 2D) = "white" {}
@JakubNei
JakubNei / ComponentsCopier.cs
Last active January 31, 2023 05:41
A simple little editor extension to copy and paste all components
/*
A simple little editor extension to copy and paste all components
Help from http://answers.unity3d.com/questions/541045/copy-all-components-from-one-character-to-another.html
license: WTFPL (http://www.wtfpl.net/)
author: aeroson
*/
using UnityEngine;
using UnityEditor;
@bendangelo
bendangelo / EventManager.cs
Last active April 26, 2024 20:15
Unity3D C# Event Manager
/*
* Copyright 2017 Ben D'Angelo
*
* MIT License
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this
* software and associated documentation files (the "Software"), to deal in the Software
* without restriction, including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
* to whom the Software is furnished to do so, subject to the following conditions:
@KeyMaster-
KeyMaster- / spriteGlitch.shader
Last active May 20, 2024 14:58
A glitch effect shader for Sprites in Unity3D
//Copyright (c) 2014 Tilman Schmidt (@KeyMaster_)
//Permission is hereby granted, free of charge, to any person obtaining a copy
//of this software and associated documentation files (the "Software"), to deal
//in the Software without restriction, including without limitation the rights
//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
//copies of the Software, and to permit persons to whom the Software is
//furnished to do so, subject to the following conditions:
//The above copyright notice and this permission notice shall be included in