글쓴이: 김정주(haje01@gmail.com)
이 문서는 텐서플로우 공식 페이지 내용을 바탕으로 만들어졌습니다.
텐서플로우(TensorFlow)는 기계 학습과 딥러닝을 위해 구글에서 만든 오픈소스 라이브러리입니다. 데이터 플로우 그래프(Data Flow Graph) 방식을 사용하였습니다.
# Using gree's unity-webview in EditorWindow | |
# https://github.com/gree/unity-webview | |
using UnityEditor; | |
using UnityEngine; | |
public class WebViewEditorWindow : EditorWindow | |
{ | |
static GameObject go; | |
static WebViewObject wvo; |
// robinHood = 13, K4:M16 | |
// scotTrade = 2, V4:X5 | |
// tD = 9, AG4:AI12 | |
// eTrade = 15, AR4:AT18 | |
//Lookup ticker symbol using Yahoo's web service (Called by each Account Function) | |
function lookupTicker(symbol) { | |
//var symbol = "SPY" //Uncomment to test this function |
using UnityEngine; | |
using UnityEngine.Networking; | |
using UnityEditor; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Security.Cryptography; | |
using System.Text; | |
using System; | |
/* | |
* Copyright (C) 2016-20?? Daniel Morales | |
* | |
* This program is free software: you can redistribute it and/or modify | |
* it under the terms of the GNU General Public License as published by | |
* the Free Software Foundation, either version 3 of the License, or | |
* (at your option) any later version. | |
* | |
* This program is distributed in the hope that it will be useful, | |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
## Unity ## | |
*.cs diff=csharp text | |
*.cginc text | |
*.shader text | |
*.mat merge=unityyamlmerge eol=lf | |
*.anim merge=unityyamlmerge eol=lf | |
*.unity merge=unityyamlmerge eol=lf | |
*.prefab merge=unityyamlmerge eol=lf |
글쓴이: 김정주(haje01@gmail.com)
이 문서는 텐서플로우 공식 페이지 내용을 바탕으로 만들어졌습니다.
텐서플로우(TensorFlow)는 기계 학습과 딥러닝을 위해 구글에서 만든 오픈소스 라이브러리입니다. 데이터 플로우 그래프(Data Flow Graph) 방식을 사용하였습니다.
/** | |
* These codes are licensed under CC0. | |
* http://creativecommons.org/publicdomain/zero/1.0/deed.ja | |
*/ | |
Shader "FX/Ghost" { | |
Properties { | |
_Color ("Color", Color) = (1,1,1,1) | |
_MainTex ("Albedo (RGB)", 2D) = "white" {} | |
_NormalTex ("Normal (RGB)", 2D) = "white" {} | |
_EmissionTex ("Emission (RGB)", 2D) = "white" {} |
/* | |
A simple little editor extension to copy and paste all components | |
Help from http://answers.unity3d.com/questions/541045/copy-all-components-from-one-character-to-another.html | |
license: WTFPL (http://www.wtfpl.net/) | |
author: aeroson | |
*/ | |
using UnityEngine; | |
using UnityEditor; |
/* | |
* Copyright 2017 Ben D'Angelo | |
* | |
* MIT License | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a copy of this | |
* software and associated documentation files (the "Software"), to deal in the Software | |
* without restriction, including without limitation the rights to use, copy, modify, merge, | |
* publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons | |
* to whom the Software is furnished to do so, subject to the following conditions: |
//Copyright (c) 2014 Tilman Schmidt (@KeyMaster_) | |
//Permission is hereby granted, free of charge, to any person obtaining a copy | |
//of this software and associated documentation files (the "Software"), to deal | |
//in the Software without restriction, including without limitation the rights | |
//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
//copies of the Software, and to permit persons to whom the Software is | |
//furnished to do so, subject to the following conditions: | |
//The above copyright notice and this permission notice shall be included in |