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August 3, 2018 13:42
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Corrupted label layer when using textures
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<!DOCTYPE html> | |
<html> | |
<head> | |
<title>Mapbox GL JS debug page</title> | |
<meta charset='utf-8'> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> | |
<link rel='stylesheet' href='/dist/mapbox-gl.css' /> | |
<style> | |
body { margin: 0; padding: 0; } | |
html, body, #map { height: 100%; } | |
</style> | |
</head> | |
<body> | |
<div id='map'></div> | |
<script src='/dist/mapbox-gl-dev.js'></script> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/94/three.min.js"></script> | |
<script src='/debug/access_token_generated.js'></script> | |
<script> | |
var map = window.map = new mapboxgl.Map({ | |
container: 'map', | |
zoom: 16.5, | |
center: [-79.390307, 43.658956], | |
bearing: 20, | |
pitch: 60, | |
style: 'mapbox://styles/mapbox/light-v9', | |
hash: true | |
}); | |
const THREE = window.THREE; | |
class ThreeJSCube { | |
constructor() { | |
this.id = 'mycustomlayer'; | |
this.type = 'custom'; | |
this.translate = [0.5, 0.5, 0]; | |
this.scale = 1; | |
this.camera = new THREE.Camera(); | |
this.scene = new THREE.Scene(); | |
var geometry = new THREE.PlaneGeometry(1, 1, 1); | |
var material = new THREE.ShaderMaterial({ | |
uniforms: { | |
diffuse: { | |
value: new THREE.TextureLoader().load("web_TARDIS_DIFF.jpg") | |
} | |
}, | |
transparent: true, | |
vertexShader: ` | |
varying vec2 texcord; | |
void main() { | |
texcord = (position.xy + vec2(0.5, 0.5)); | |
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); | |
} | |
`, | |
fragmentShader: ` | |
uniform sampler2D diffuse; | |
varying vec2 texcord; | |
void main() { | |
gl_FragColor = vec4(texture2D(diffuse, texcord).rgb, 0.5); | |
} | |
` | |
}); | |
this.cube = new THREE.Mesh(geometry, material); | |
this.scene.add(this.cube); | |
} | |
onAdd(map, gl) { | |
this.map = map; | |
this.renderer = new THREE.WebGLRenderer({ | |
canvas: map.getCanvas(), | |
context: gl | |
}); | |
this.renderer.autoClear = false; | |
} | |
render(gl, matrix) { | |
const m = new THREE.Matrix4().fromArray(matrix); | |
const l = new THREE.Matrix4().makeTranslation(this.translate[0], this.translate[1], this.translate[2]) | |
.scale(new THREE.Vector3(this.scale, -this.scale, this.scale)); | |
this.camera.projectionMatrix.elements = matrix; | |
this.camera.projectionMatrix = m.multiply(l); | |
this.renderer.state.reset(); | |
this.renderer.render(this.scene, this.camera); | |
this.map.triggerRepaint(); | |
} | |
} | |
map.on('load', function() { | |
map.addLayer({ | |
'id': '3d-buildings', | |
'source': 'composite', | |
'source-layer': 'building', | |
'filter': ['==', 'extrude', 'true'], | |
'type': 'fill-extrusion', | |
'minzoom': 15, | |
'paint': { | |
'fill-extrusion-color': '#ccc', | |
'fill-extrusion-height': ["get", "height"] | |
} | |
}); | |
map.addLayer(new ThreeJSCube()); | |
}); | |
</script> | |
</body> | |
</html> |
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