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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<link rel="stylesheet" href="style.css"> | |
</head> | |
<body> | |
<div class="filter"></div> | |
<pre class="table"></pre> | |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<link rel="stylesheet" href="style.css"> | |
</head> | |
<body> | |
<div class="filter"></div> | |
<pre class="table"></pre> | |
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gistup |
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<!DOCTYPE html> | |
<meta charset="utf-8"> | |
Hello, Voronoi! | |
Made a change! |
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gistup |
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<!DOCTYPE html> | |
<meta charset="utf-8"> | |
Hello, world! |
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/* | |
* glfx.js | |
* http://evanw.github.com/glfx.js/ | |
* | |
* Copyright 2011 Evan Wallace | |
* Released under the MIT license | |
*/ | |
var fx=function(){function q(a,d,c){return Math.max(a,Math.min(d,c))}function w(b){return{_:b,loadContentsOf:function(b){a=this._.gl;this._.loadContentsOf(b)},destroy:function(){a=this._.gl;this._.destroy()}}}function A(a){return w(r.fromElement(a))}function B(b,d){var c=a.UNSIGNED_BYTE;if(a.getExtension("OES_texture_float")&&a.getExtension("OES_texture_float_linear")){var e=new r(100,100,a.RGBA,a.FLOAT);try{e.drawTo(function(){c=a.FLOAT})}catch(g){}e.destroy()}this._.texture&&this._.texture.destroy(); | |
this._.spareTexture&&this._.spareTexture.destroy();this.width=b;this.height=d;this._.texture=new r(b,d,a.RGBA,c);this._.spareTexture=new r(b,d,a.RGBA,c);this._.extraTexture=this._.extraTexture||new r(0,0,a.RGBA,c);this._.flippedShader=this._.flippedShader||new h(null,"uniform sampler2D texture;varying vec2 texCoord;void main(){gl_FragColor=texture2D(texture,vec2(texCoord.x,1.0-texCoord.y));} |
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gistup |
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license:gpl-3.0 |