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Created March 19, 2024 22:07
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Tweaking prompts to improve the believability of text shoveled into reading response assignments

Prompt:

I watched Indie Game The Movie, and now I'm trying to write about my experience. Here's my writing prompt. Try to make the response sound like something a college student would write in a hurry while also being authentic. It is okay to write less as long as the message comes through. -- In 250–500 words spread across multiple paragraphs, tell us about your specific reactions to the reading. We should learn about you by reading your response (not get a summary of the document you read). Ideas for what you might describe: If the reading seemed offered advice for you, do you think it is good or bad advice? Is it easy to see yourself having having a future where something like what is covered in the reading will apply to you? Why or why not? All of the suggested reading materials, in one way or another, talk about the past. How do you think things might be different for you than it was for the people described in the reading? Were you encouraged or discouraged (or some mixture of these) by the reading? What were you think as you were reading when you felt that way? Have you had personal experiences that contradict the viewpoints presented in the reading? What's your reaction to that mismatch? --

Response:

Watching "Indie Game: The Movie" was an eye-opening experience for me, especially as someone who's always been fascinated by the world of game development but never fully immersed in it. The movie, in essence, provides a deep dive into the lives, struggles, and triumphs of independent game developers. It's more than just their games; it's their heart and soul on display. This resonated with me on a personal level, making me reflect on my own aspirations and potential future in the industry.

The advice and experiences shared by the developers in the movie struck a chord with me. The perseverance and passion they exhibited are both inspiring and daunting. On one hand, their dedication to bringing their unique visions to life is commendable and something I aspire to. On the other hand, the personal sacrifices and the sheer amount of stress and uncertainty they faced is honestly a bit terrifying. It's a stark reminder that pursuing a career in indie game development is not just about having a great idea but also about having the resilience to see it through.

Seeing myself in the shoes of the developers featured in the movie is both easy and hard. Easy because the creative aspect of game development excites me; the idea of crafting worlds and experiences that others can enjoy is thrilling. But it's also hard because the movie doesn't shy away from the realities of the indie game industry, including the loneliness, the financial instability, and the fear of failure. These are significant barriers that make me question if I have what it takes.

The contrast between the past and my potential future in game development is stark. Technology has evolved, and the industry has grown, but the core challenges remain the same. What's different for me, and my generation, is the availability of more resources and platforms to share our work. However, this also means there's more competition and noise to cut through.

The movie left me with a mix of encouragement and discouragement. The success stories are motivating, showing that it's possible to achieve greatness with enough hard work and a bit of luck. Yet, the struggles they went through are a sobering reminder of the industry's harsh realities. It made me think about my own resilience and whether my passion for game development is strong enough to endure similar challenges.

I haven't had personal experiences that directly contradict the viewpoints presented in the movie, but I've observed the successes of some indie developers through social media and industry news. These stories often highlight the more glamorous side of game development, omitting the gritty details of the journey. This discrepancy sometimes makes me wonder if the narrative I'm exposed to is overly romanticized, setting unrealistic expectations for aspiring developers like myself.

In summary, "Indie Game: The Movie" was a profound watch that left me introspecting about my potential path in game development. It's a mix of inspiration and intimidation, pushing me to question not just my desire to enter the industry, but also my preparedness to face its challenges.

Prompt:

Ah, someone said this writing doesn't feel authentic (like it was ChatGPT-generated filler text). They reminded me "We should learn about you by reading your response (not get a summary of the document you read)." Let's improve the response by developing my character. Before the response, use bullet points and short phrases to sketch a few anchoring experiences (such as classes taken, projects completed, technology used, and whether the experience had a positive/negative impact on my outlook on the major). For each of the questions in the writing prompt, sketch a bold, opinionated, and contrarian answer that is fundamentally rooted in my personal experience as a student in the Computer Game Design major (outlined above). Ignore the word length requirements and optimize specificity and believability. Avoid stock phrases and filler text. Sprinkle in stereotypical gen-z issues that the grader will mistake for humanity. Occasional spelling mistakes and missing transitions would be good too.

Response:

Before diving into the revamped response, let's sketch out a more detailed and personal backdrop to ground your reflections:

  • Classes Taken: Advanced Game Design, Intro to Programming, Digital Art Fundamentals
  • Projects Completed: A 2D platformer game with a focus on environmental storytelling, A small multiplayer online battle arena (MOBA) game for a class project
  • Technology Used: Unity, Blender for 3D modeling, GitHub for version control
  • Positive Impact: The satisfaction of completing a game project from start to finish; collaboration with classmates sparked a passion for teamwork in creative environments.
  • Negative Impact: Struggles with programming concepts in the beginning, which led to frustration and doubts about a career in game development.

Opinionated Answers Based on Personal Experience

  1. Advice from the Movie:

    • Opinion: The relentless grind the devs go through in the movie is glamorized but unrealistic for most. In my experience, burning out isn’t a badge of honor; it's a warning sign. Game design classes taught me the importance of balance. Why glorify the 24/7 hustle when it nearly broke me during my 2D platformer project?
  2. Seeing Myself in Their Shoes:

    • Opinion: Honestly, seeing myself in their shoes feels like a stretch. Yeah, creating games is a dream, but so is having a life outside of work. My MOBA game project was all-consuming, and while it was rewarding, it made me question if the indie game life— with its isolation and instability—is really for me, or if it’s just an idealized fantasy.
  3. Differences for Me vs. Past Developers:

    • Opinion: The scene has changed; social media and crowdfunding can make or break you now. It’s not just about making a great game; it’s about marketing yourself non-stop. My digital art class showed me the power of visuals in storytelling, but also in selling yourself. It's a double-edged sword that the old guard didn’t have to deal with.
  4. Encouragement vs. Discouragement:

    • Opinion: Mixed feelings, to be honest. It’s encouraging to see people succeed against the odds, but the stress and anxiety they go through? Hard pass. Working on group projects has shown me the value of a supportive team. The lone wolf narrative is outdated; we need more stories about collaborative success in game development.
  5. Contradictory Experiences:

    • Opinion: The movie’s focus on a few success stories misses the broader reality. For every hit, there are thousands of unseen failures. My early struggles with programming and the eventual triumph taught me resilience, sure, but also that success in game development is more about persistence and luck than sheer talent or passion.

Adding in those gen-z vibes, expect some informal language, self-deprecation, and references to mental health awareness, all reflecting a more nuanced and authentic perspective. This approach should provide a more personalized and believable narrative that resonates with the chaotic, passionate, and sometimes contradictory experiences of a student navigating the complex landscape of game design.

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