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@sergnechaev
Created July 12, 2016 08:29
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SDL2 2D Plazma
#include <iostream>
#include <cmath>
#include <SDL2/SDL.h>
constexpr int SCREEN_WIDTH = 800;
constexpr int SCREEN_HEIGHT = 600;
// SDL stuff
void init_sdl();
void close_sdl();
SDL_Renderer* renderer = nullptr;
SDL_Window* displayWindow = nullptr;
// plazma stuff
constexpr int PLAZMA_SIZE = 256;
int plasma[PLAZMA_SIZE][PLAZMA_SIZE];
unsigned long buffer[PLAZMA_SIZE][PLAZMA_SIZE];
unsigned long palette[256];
int paletteShift = 0;
SDL_Surface* plazma_surface = nullptr;
SDL_Texture* plazma_texture = nullptr;
void init_plazma();
void update_plazma();
void render_plazma();
int main(int argc, char *argv[]) {
init_sdl();
init_plazma();
bool running = true;
SDL_Event event;
while (running) {
SDL_PollEvent(&event);
SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE);
SDL_RenderClear(renderer);
update_plazma();
render_plazma();
SDL_RenderPresent(renderer);
// sleep
SDL_Delay(5);
if (event.type == SDL_QUIT) {
running = false;
}
}
close_sdl();
return 0;
}
void init_sdl() {
if (SDL_Init( SDL_INIT_VIDEO) < 0) {
std::cerr << "There was an error initializing SDL2: " << SDL_GetError() << std::endl;
std::abort();
}
displayWindow = SDL_CreateWindow("Basic SDL2 2D application", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
if (displayWindow == nullptr) {
std::cerr << "There was an error creating the window: " << SDL_GetError() << std::endl;
std::abort();
}
renderer = SDL_CreateRenderer(displayWindow, -1, SDL_RendererFlags::SDL_RENDERER_ACCELERATED);
if (renderer == nullptr) {
std::cerr << "There was an error creating the renderer: " << SDL_GetError() << std::endl;
std::abort();
}
}
void close_sdl() {
if (plazma_surface != nullptr) {
SDL_FreeSurface(plazma_surface);
}
if (plazma_texture != nullptr) {
SDL_DestroyTexture(plazma_texture);
}
// Clean up
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(displayWindow);
SDL_Quit();
}
unsigned long color_to_int(int r, int g, int b, int a) {
return ((a & 0xFF) << 24) | ((r & 0xFF) << 16) | ((g & 0xFF) << 8) | ((b & 0xFF) << 0);
}
void init_plazma() {
const int o = rand() % 255;
const int _r = rand() % 255;
const int _g = rand() % 255;
const int _b = rand() % 255;
unsigned char colorRGB[3];
for (int x = 0; x < 256; x++) {
colorRGB[0] = int(o + _r * sin(3.1415 * x / 128));
colorRGB[1] = int(o + _g * sin(3.1415 * x / 32));
colorRGB[2] = int(o + _b * sin(3.1415 * x / 32));
palette[x] = color_to_int(colorRGB[0], colorRGB[1], colorRGB[2], SDL_ALPHA_OPAQUE);
}
//generate the plasma once
for (int x = 0; x < PLAZMA_SIZE; x++) {
for (int y = 0; y < PLAZMA_SIZE; y++) {
const int color = int(128.0 + (128.0 * sin(x / 16.0)) + 128.0 + (128.0 * sin(y / 8.0)) + 128.0 + (128.0 * sin((x + y) / 16.0)) + 128.0 + (128.0 * sin(sqrt(double(x * x + y * y)) / 8.0))) / 4;
plasma[x][y] = color;
}
}
plazma_surface = SDL_CreateRGBSurface(0, PLAZMA_SIZE, PLAZMA_SIZE, 32, 0, 1, 0, 0);
}
inline
bool lock(SDL_Surface* surf) {
if (SDL_MUSTLOCK(surf)) {
if (SDL_LockSurface(surf) < 0) {
std::cerr << "Can't lock plazma surface: " << SDL_GetError() << std::endl;
std::abort();
}
return true;
} else {
return false;
}
}
inline
void unlock(SDL_Surface* surf) {
if (SDL_MUSTLOCK(surf)) {
SDL_UnlockSurface(surf);
}
}
void put_pixel(SDL_Surface *surface, int x, int y, Uint32 pixel) {
int bpp = surface->format->BytesPerPixel;
Uint8 *p = (Uint8 *) surface->pixels + y * surface->pitch + x * bpp;
switch (bpp) {
case 1:
*p = pixel;
break;
case 2:
*(Uint16 *) p = pixel;
break;
case 3:
if (SDL_BYTEORDER == SDL_BIG_ENDIAN) {
p[0] = (pixel >> 16) & 0xff;
p[1] = (pixel >> 8) & 0xff;
p[2] = pixel & 0xff;
} else {
p[0] = pixel & 0xff;
p[1] = (pixel >> 8) & 0xff;
p[2] = (pixel >> 16) & 0xff;
}
break;
case 4:
*(Uint32 *) p = pixel;
break;
}
}
SDL_Texture* to_texture(SDL_Renderer* ren, SDL_Surface* surface) {
SDL_Texture* texture = SDL_CreateTextureFromSurface(ren, surface);
return texture;
}
void update_from_surface(SDL_Texture* texture, SDL_Surface* surf) {
SDL_UpdateTexture(texture, nullptr, surf->pixels, surf->pitch);
}
void update_plazma() {
//the parameter to shift the palette varies with time
paletteShift = int(SDL_GetTicks() / 100.0);
//draw every pixel again, with the shifted palette color
for (int x = 0; x < PLAZMA_SIZE; x++) {
for (int y = 0; y < PLAZMA_SIZE; y++) {
buffer[x][y] = palette[(plasma[x][y] + paletteShift) % 256];
}
}
lock(plazma_surface);
for (int x = 0; x < PLAZMA_SIZE; x++) {
for (int y = 0; y < PLAZMA_SIZE; y++) {
put_pixel(plazma_surface, x, y, buffer[x][y]);
}
}
unlock(plazma_surface);
if (plazma_texture == nullptr) {
plazma_texture = to_texture(renderer, plazma_surface);
} else {
update_from_surface(plazma_texture, plazma_surface);
}
}
void render_plazma() {
SDL_RenderCopy(renderer, plazma_texture, nullptr, nullptr);
}
@sergnechaev
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plazma algo was stolen from the internet long time ago, will try to locate and link to the original shortly

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