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Atrix256 / gist:eb42ceec4ab6826aa1086d1b810ab93c
Created August 14, 2023 17:50
stylized and non realistic rendering resources
• https://minionsart.github.io/tutorials/
• https://www.alanzucconi.com/tutorials/
• https://www.youtube.com/@DanMoranGameDev
• https://catlikecoding.com/unity/tutorials/
• How to get the spider verse look in blender: https://garagefarm.net/blog/recreating-the-spider-verse-look-in-the-blender-node-editor
• GuiltyGearXrd’s art style: The X Factor Between 2D and 3D (GDC) https://www.youtube.com/watch?v=yhGjCzxJV3E
• Genshin Impact: Crafting an Anime-Style open world (GDC) https://www.youtube.com/watch?v=-JFyAdI_rO8
• https://ameye.dev/
• Toon shader using unity: https://roystan.net/articles/toon-shader/
• Mange stylized rendering in VR (SIGGRAPH) https://dl.acm.org/doi/10.1145/3277644.3277768
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Atrix256 / CosHemiVec.py
Created April 4, 2023 01:21
Python code to test cosine weighted hemispherical 2d vectors
import matplotlib.pyplot as plt
import math
import random
numPoints = 10000
transparency = 0.01
def Normalize(x):
len = math.sqrt(x[0] * x[0] + x[1] * x[1])
return [x[0] / len, x[1] / len]