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@Bleuje
Last active January 15, 2019 17:03
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// by Etienne JACOB
// motion blur template by beesandbombs
// needs opensimplexnoise code in another tab
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("fr###.gif");
println(frameCount,"/",numFrames);
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 5;
int numFrames = 300;
float shutterAngle = .6;
boolean recording = true;
OpenSimplexNoise noise;
int N = 14;
int nmax = 100;
class Subdivision{
int n;
float r;
Subdivision(int i){
n = 2 + i;
r = map(i,0,N-1,0.05*width,0.25*width);
}
float sum_values;
float[] cum_sum = new float[nmax];
float seed = random(10,1000);
float seed2 = random(10,1000);
float mr2 = 2.25;
float vmin = 0.1;
float PW = 4.0;
float mr = 1.5;
float value(int i){
return vmin + lerp(pow(map((float)noise.eval(seed*(i+1)+mr*cos(TWO_PI*t),mr*sin(TWO_PI*t)),-1,1,0,1),PW),0.5,map(cos(TWO_PI*t),-1,1,0,1.0));
}
float SW(int i){
return lerp(map((float)noise.eval(seed2*(i+1)+mr2*cos(TWO_PI*t),mr2*sin(TWO_PI*t)),-1,1,1,5),1.4,map(cos(TWO_PI*t),-1,1,0,1));
}
void compute_sums(){
cum_sum[0] = 0;
float cur = 0;
for(int i=1;i<=n;i++){
cur += value(i-1);
cum_sum[i] = cur;
}
sum_values = cur;
}
int m = 10;
void show(){
compute_sums();
stroke(255);
for(int i=0;i<n;i++){
strokeWeight(SW(i));
float theta1 = TWO_PI*(cum_sum[i]/sum_values+(n%2==0?1:1)*2*t/n);
float theta2 = TWO_PI*(cum_sum[i+1]/sum_values+(n%2==0?1:1)*2*t/n);
for(int j=1;j<m;j++){
float theta = lerp(theta1,theta2,1.0*j/m);
float x = r*cos(theta);
float y = r*sin(theta);
point(x,y);
}
strokeWeight(1.5);
float dr = 6*map(cos(TWO_PI*t),-1,1,1,0.25);
float x1 = (r-dr)*cos(theta2);
float y1 = (r-dr)*sin(theta2);
float x2 = (r+dr)*cos(theta2);
float y2 = (r+dr)*sin(theta2);
line(x1,y1,x2,y2);
}
}
}
Subdivision[] array = new Subdivision[N];
void setup(){
size(600,600,P3D);
result = new int[width*height][3];
noise = new OpenSimplexNoise();
for(int i=0;i<N;i++){
array[i] = new Subdivision(i);
}
}
void draw_(){
background(0);
push();
translate(width/2,height/2);
rotate(-HALF_PI);
for(int i=0;i<N;i++){
array[i].show();
}
pop();
}
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