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@CharlyJazz
Created March 22, 2024 01:30
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const config = {
// Use the innerWidth and innerHeight for full screen game
width: window.innerWidth, // Changed from a fixed value to adapt to screen width
height: window.innerHeight, // Changed from window.height (which is undefined) to innerHeight
parent: "container",
type: Phaser.AUTO, // Let Phaser decide whether to use WebGL or Canvas
physics: {
default: "arcade",
arcade: {
gravity: { y: 300 }, // Adjust if necessary to fit game design
debug: false,
},
},
scale: {
mode: Phaser.Scale.RESIZE, // This will resize the canvas to fit the parent div
autoCenter: Phaser.Scale.CENTER_BOTH, // Center the game canvas in the middle of the screen
},
scene: {
preload: precarga,
create: crear,
update: updatesss,
},
};
var juegoNelson = new Phaser.Game(config);
function precarga() {
console.log("soy preload");
// Note: Adjust paths if necessary
this.load.image("background", "./assets/images/background/background.png");
this.load.audio("cancionCarlosFondo", "assets/sounds/music.mp3");
this.load.image("spines", "./assets/images/wall_enemies/1.png");
}
function crear() {
console.log("soy create");
// Background position adjusted to be responsive
this.imagenFondo = this.add
.image(this.cameras.main.centerX, this.cameras.main.centerY, "background")
.setDisplaySize(this.cameras.main.width, this.cameras.main.height);
// Adjusting Downspikes and Upperspikes positioning to be responsive
this.Downspikes = this.physics.add.staticGroup({
key: "spines",
repeat: Math.floor(this.cameras.main.width / 35) - 1, // Adjust count based on screen width
setXY: { x: 19, y: this.cameras.main.height - 30, stepX: 35 },
});
this.UpperSpikes = this.physics.add.staticGroup({
key: "spines",
repeat: Math.floor(this.cameras.main.width / 35) - 1, // Adjust count based on screen width
setXY: { x: 19, y: 30, stepX: 35 },
});
this.UpperSpikes.children.iterate(function (spines) {
spines.angle = 180;
spines.setScale(0.25, 0.25);
});
this.Downspikes.children.iterate(function (spines) {
spines.setScale(0.25, 0.25);
});
let sound = this.sound.add("cancionCarlosFondo");
sound.play();
}
function updatesss(time, delta) {
console.log("soy update");
// Add game update logic here
}
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