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> DT_TestTraceline
-> m_clrRender [0x70]
-> m_vecOrigin [0x134]
-> m_angRotation[0] [0x128]
-> m_angRotation[1] [0x12c]
-> m_angRotation[2] [0x130]
-> moveparent [0x144]
> DT_TEWorldDecal
-> baseclass [0x0]
-> m_vecOrigin [0x10]
-> m_nIndex [0x1c]
> DT_TESpriteSpray
-> baseclass [0x0]
-> m_vecOrigin [0x10]
-> m_vecDirection [0x1c]
-> m_nModelIndex [0x28]
-> m_fNoise [0x30]
-> m_nCount [0x34]
-> m_nSpeed [0x2c]
> DT_TESprite
-> baseclass [0x0]
-> m_vecOrigin [0x10]
-> m_nModelIndex [0x1c]
-> m_fScale [0x20]
-> m_nBrightness [0x24]
> DT_TESparks
-> baseclass [0x0]
--> baseclass [0x0]
--> m_vecOrigin[0] [0x10]
--> m_vecOrigin[1] [0x14]
--> m_vecOrigin[2] [0x18]
-> m_nMagnitude [0x1c]
-> m_nTrailLength [0x20]
-> m_vecDir [0x24]
> DT_TESmoke
-> baseclass [0x0]
-> m_vecOrigin [0x10]
-> m_nModelIndex [0x1c]
-> m_fScale [0x20]
-> m_nFrameRate [0x24]
> DT_TEShowLine
-> baseclass [0x0]
--> baseclass [0x0]
--> m_vecOrigin[0] [0x10]
--> m_vecOrigin[1] [0x14]
--> m_vecOrigin[2] [0x18]
-> m_vecEnd [0x1c]
> DT_TEProjectedDecal
-> baseclass [0x0]
-> m_vecOrigin [0x10]
-> m_angRotation [0x1c]
-> m_flDistance [0x28]
-> m_nIndex [0x2c]
> DT_TEPlayerDecal
-> baseclass [0x0]
-> m_vecOrigin [0x14]
-> m_nEntity [0x20]
-> m_nPlayer [0x10]
> DT_TEPhysicsProp
-> baseclass [0x0]
-> m_vecOrigin [0x10]
-> m_angRotation[0] [0x1c]
-> m_angRotation[1] [0x20]
-> m_angRotation[2] [0x24]
-> m_vecVelocity [0x28]
-> m_nModelIndex [0x34]
-> m_nFlags [0x3c]
-> m_nSkin [0x38]
-> m_nEffects [0x40]
-> m_clrRender [0x44]
> DT_TEParticleSystem
-> baseclass [0x0]
-> m_vecOrigin[0] [0x10]
-> m_vecOrigin[1] [0x14]
-> m_vecOrigin[2] [0x18]
> DT_TEMuzzleFlash
-> baseclass [0x0]
-> m_vecOrigin [0x10]
-> m_vecAngles [0x1c]
-> m_flScale [0x28]
-> m_nType [0x2c]
> DT_TELargeFunnel
-> baseclass [0x0]
--> baseclass [0x0]
--> m_vecOrigin[0] [0x10]
--> m_vecOrigin[1] [0x14]
--> m_vecOrigin[2] [0x18]
-> m_nModelIndex [0x1c]
-> m_nReversed [0x20]
> DT_TEKillPlayerAttachments
-> baseclass [0x0]
-> m_nPlayer [0x10]
> DT_TEImpact
-> baseclass [0x0]
-> m_vecOrigin [0x10]
-> m_vecNormal [0x1c]
-> m_iType [0x28]
-> m_ucFlags [0x2c]
> DT_TEGlowSprite
-> baseclass [0x0]
-> m_vecOrigin [0x10]
-> m_nModelIndex [0x1c]
-> m_fScale [0x20]
-> m_fLife [0x24]
-> m_nBrightness [0x28]
> DT_TEShatterSurface
-> baseclass [0x0]
-> m_vecOrigin [0x10]
-> m_vecAngles [0x1c]
-> m_vecForce [0x28]
-> m_vecForcePos [0x34]
-> m_flWidth [0x40]
-> m_flHeight [0x44]
-> m_flShardSize [0x48]
-> m_nSurfaceType [0x50]
-> m_uchFrontColor[0] [0x54]
-> m_uchFrontColor[1] [0x55]
-> m_uchFrontColor[2] [0x56]
-> m_uchBackColor[0] [0x57]
-> m_uchBackColor[1] [0x58]
-> m_uchBackColor[2] [0x59]
> DT_TEFootprintDecal
-> baseclass [0x0]
-> m_vecOrigin [0x10]
-> m_vecDirection [0x1c]
-> m_nEntity [0x34]
-> m_nIndex [0x38]
-> m_chMaterialType [0x3c]
> DT_TEFizz
-> baseclass [0x0]
-> m_nEntity [0x10]
-> m_nModelIndex [0x14]
-> m_nDensity [0x18]
-> m_nCurrent [0x1c]
> DT_TEExplosion
-> baseclass [0x0]
--> baseclass [0x0]
--> m_vecOrigin[0] [0x10]
--> m_vecOrigin[1] [0x14]
--> m_vecOrigin[2] [0x18]
-> m_nModelIndex [0x1c]
-> m_fScale [0x20]
-> m_nFrameRate [0x24]
-> m_nFlags [0x28]
-> m_vecNormal [0x2c]
-> m_chMaterialType [0x38]
-> m_nRadius [0x3c]
-> m_nMagnitude [0x40]
> DT_TEEnergySplash
-> m_vecPos [0x10]
-> m_vecDir [0x1c]
-> m_bExplosive [0x28]
> DT_TEEffectDispatch
-> baseclass [0x0]
-> m_EffectData [0x10]
--> m_vOrigin.x [0x0]
--> m_vOrigin.y [0x4]
--> m_vOrigin.z [0x8]
--> m_vStart.x [0xc]
--> m_vStart.y [0x10]
--> m_vStart.z [0x14]
--> m_vAngles [0x24]
--> m_vNormal [0x18]
--> m_fFlags [0x30]
--> m_flMagnitude [0x3c]
--> m_flScale [0x38]
--> m_nAttachmentIndex [0x44]
--> m_nSurfaceProp [0x48]
--> m_iEffectName [0x60]
--> m_nMaterial [0x4c]
--> m_nDamageType [0x50]
--> m_nHitBox [0x54]
--> entindex [0x0]
--> m_nOtherEntIndex [0x58]
--> m_nColor [0x5c]
--> m_flRadius [0x40]
> DT_TEDynamicLight
-> baseclass [0x0]
-> m_vecOrigin [0x10]
-> r [0x20]
-> g [0x24]
-> b [0x28]
-> exponent [0x2c]
-> m_fRadius [0x1c]
-> m_fTime [0x30]
-> m_fDecay [0x34]
> DT_TEDecal
-> baseclass [0x0]
-> m_vecOrigin [0x10]
-> m_vecStart [0x1c]
-> m_nEntity [0x28]
-> m_nHitbox [0x2c]
-> m_nIndex [0x30]
> DT_TEClientProjectile
-> baseclass [0x0]
-> m_vecOrigin [0x10]
-> m_vecVelocity [0x1c]
-> m_nModelIndex [0x28]
-> m_nLifeTime [0x2c]
-> m_hOwner [0x30]
> DT_TEBubbleTrail
-> baseclass [0x0]
-> m_vecMins [0x10]
-> m_vecMaxs [0x1c]
-> m_nModelIndex [0x2c]
-> m_flWaterZ [0x28]
-> m_nCount [0x30]
-> m_fSpeed [0x34]
> DT_TEBubbles
-> baseclass [0x0]
-> m_vecMins [0x10]
-> m_vecMaxs [0x1c]
-> m_nModelIndex [0x2c]
-> m_fHeight [0x28]
-> m_nCount [0x30]
-> m_fSpeed [0x34]
> DT_TEBSPDecal
-> baseclass [0x0]
-> m_vecOrigin [0x10]
-> m_nEntity [0x1c]
-> m_nIndex [0x20]
> DT_TEBreakModel
-> baseclass [0x0]
-> m_vecOrigin [0x10]
-> m_angRotation[0] [0x1c]
-> m_angRotation[1] [0x20]
-> m_angRotation[2] [0x24]
-> m_vecSize [0x28]
-> m_vecVelocity [0x34]
-> m_nModelIndex [0x44]
-> m_nRandomization [0x40]
-> m_nCount [0x48]
-> m_fTime [0x4c]
-> m_nFlags [0x50]
> DT_TEBloodStream
-> baseclass [0x0]
--> baseclass [0x0]
--> m_vecOrigin[0] [0x10]
--> m_vecOrigin[1] [0x14]
--> m_vecOrigin[2] [0x18]
-> m_vecDirection [0x1c]
-> r [0x28]
-> g [0x2c]
-> b [0x30]
-> a [0x34]
-> m_nAmount [0x38]
> DT_TEBloodSprite
-> m_vecOrigin [0x10]
-> m_vecDirection [0x1c]
-> r [0x28]
-> g [0x2c]
-> b [0x30]
-> a [0x34]
-> m_nSprayModel [0x3c]
-> m_nDropModel [0x38]
-> m_nSize [0x40]
> DT_TEBeamSpline
-> m_nPoints [0xd0]
-> m_vecPoints[0] [0x10]
-> m_vecPoints [0x0]
> DT_TEBeamRingPoint
-> baseclass [0x0]
--> m_nModelIndex [0x10]
--> m_nHaloIndex [0x14]
--> m_nStartFrame [0x18]
--> m_nFrameRate [0x1c]
--> m_fLife [0x20]
--> m_fWidth [0x24]
--> m_fEndWidth [0x28]
--> m_nFadeLength [0x2c]
--> m_fAmplitude [0x30]
--> m_nSpeed [0x44]
--> r [0x34]
--> g [0x38]
--> b [0x3c]
--> a [0x40]
--> m_nFlags [0x48]
-> m_vecCenter [0x4c]
-> m_flStartRadius [0x58]
-> m_flEndRadius [0x5c]
> DT_TEBeamRing
-> baseclass [0x0]
--> m_nModelIndex [0x10]
--> m_nHaloIndex [0x14]
--> m_nStartFrame [0x18]
--> m_nFrameRate [0x1c]
--> m_fLife [0x20]
--> m_fWidth [0x24]
--> m_fEndWidth [0x28]
--> m_nFadeLength [0x2c]
--> m_fAmplitude [0x30]
--> m_nSpeed [0x44]
--> r [0x34]
--> g [0x38]
--> b [0x3c]
--> a [0x40]
--> m_nFlags [0x48]
-> m_nStartEntity [0x4c]
-> m_nEndEntity [0x50]
> DT_TEBeamPoints
-> baseclass [0x0]
--> m_nModelIndex [0x10]
--> m_nHaloIndex [0x14]
--> m_nStartFrame [0x18]
--> m_nFrameRate [0x1c]
--> m_fLife [0x20]
--> m_fWidth [0x24]
--> m_fEndWidth [0x28]
--> m_nFadeLength [0x2c]
--> m_fAmplitude [0x30]
--> m_nSpeed [0x44]
--> r [0x34]
--> g [0x38]
--> b [0x3c]
--> a [0x40]
--> m_nFlags [0x48]
-> m_vecStartPoint [0x4c]
-> m_vecEndPoint [0x58]
> DT_TEBeamLaser
-> baseclass [0x0]
--> m_nModelIndex [0x10]
--> m_nHaloIndex [0x14]
--> m_nStartFrame [0x18]
--> m_nFrameRate [0x1c]
--> m_fLife [0x20]
--> m_fWidth [0x24]
--> m_fEndWidth [0x28]
--> m_nFadeLength [0x2c]
--> m_fAmplitude [0x30]
--> m_nSpeed [0x44]
--> r [0x34]
--> g [0x38]
--> b [0x3c]
--> a [0x40]
--> m_nFlags [0x48]
-> m_nStartEntity [0x4c]
-> m_nEndEntity [0x50]
> DT_TEBeamFollow
-> baseclass [0x0]
--> m_nModelIndex [0x10]
--> m_nHaloIndex [0x14]
--> m_nStartFrame [0x18]
--> m_nFrameRate [0x1c]
--> m_fLife [0x20]
--> m_fWidth [0x24]
--> m_fEndWidth [0x28]
--> m_nFadeLength [0x2c]
--> m_fAmplitude [0x30]
--> m_nSpeed [0x44]
--> r [0x34]
--> g [0x38]
--> b [0x3c]
--> a [0x40]
--> m_nFlags [0x48]
-> m_iEntIndex [0x4c]
> DT_TEBeamEnts
-> baseclass [0x0]
--> m_nModelIndex [0x10]
--> m_nHaloIndex [0x14]
--> m_nStartFrame [0x18]
--> m_nFrameRate [0x1c]
--> m_fLife [0x20]
--> m_fWidth [0x24]
--> m_fEndWidth [0x28]
--> m_nFadeLength [0x2c]
--> m_fAmplitude [0x30]
--> m_nSpeed [0x44]
--> r [0x34]
--> g [0x38]
--> b [0x3c]
--> a [0x40]
--> m_nFlags [0x48]
-> m_nStartEntity [0x4c]
-> m_nEndEntity [0x50]
> DT_TEBeamEntPoint
-> baseclass [0x0]
--> m_nModelIndex [0x10]
--> m_nHaloIndex [0x14]
--> m_nStartFrame [0x18]
--> m_nFrameRate [0x1c]
--> m_fLife [0x20]
--> m_fWidth [0x24]
--> m_fEndWidth [0x28]
--> m_nFadeLength [0x2c]
--> m_fAmplitude [0x30]
--> m_nSpeed [0x44]
--> r [0x34]
--> g [0x38]
--> b [0x3c]
--> a [0x40]
--> m_nFlags [0x48]
-> m_nStartEntity [0x4c]
-> m_nEndEntity [0x50]
-> m_vecStartPoint [0x54]
-> m_vecEndPoint [0x60]
> DT_BaseBeam
-> m_nModelIndex [0x10]
-> m_nHaloIndex [0x14]
-> m_nStartFrame [0x18]
-> m_nFrameRate [0x1c]
-> m_fLife [0x20]
-> m_fWidth [0x24]
-> m_fEndWidth [0x28]
-> m_nFadeLength [0x2c]
-> m_fAmplitude [0x30]
-> m_nSpeed [0x44]
-> r [0x34]
-> g [0x38]
-> b [0x3c]
-> a [0x40]
-> m_nFlags [0x48]
> DT_TEArmorRicochet
-> baseclass [0x0]
--> m_vecPos [0x10]
--> m_vecDir [0x1c]
> DT_TEMetalSparks
-> m_vecPos [0x10]
-> m_vecDir [0x1c]
> DT_SteamJet
-> baseclass [0x0]
--> baseclass [0x0]
-> m_SpreadSpeed [0xabc]
-> m_Speed [0xac0]
-> m_StartSize [0xac4]
-> m_EndSize [0xac8]
-> m_Rate [0xacc]
-> m_JetLength [0xad0]
-> m_bEmit [0xad4]
-> m_bFaceLeft [0xadc]
-> m_nType [0xad8]
-> m_spawnflags [0xae0]
-> m_flRollSpeed [0xae4]
> DT_SmokeStack
-> baseclass [0x0]
--> baseclass [0x0]
-> m_SpreadSpeed [0xb0c]
-> m_Speed [0xb10]
-> m_StartSize [0xb14]
-> m_EndSize [0xb18]
-> m_Rate [0xb1c]
-> m_JetLength [0xb20]
-> m_bEmit [0xb24]
-> m_flBaseSpread [0xb28]
-> m_flTwist [0xb7c]
-> m_flRollSpeed [0xbb8]
-> m_iMaterialModel [0xb80]
-> m_AmbientLight.m_vPos [0xb2c]
-> m_AmbientLight.m_vColor [0xb38]
-> m_AmbientLight.m_flIntensity [0xb44]
-> m_DirLight.m_vPos [0xb48]
-> m_DirLight.m_vColor [0xb54]
-> m_DirLight.m_flIntensity [0xb60]
-> m_vWind [0xb70]
> DT_DustTrail
-> baseclass [0x0]
--> baseclass [0x0]
-> m_SpawnRate [0xabc]
-> m_Color [0xac0]
-> m_ParticleLifetime [0xad0]
-> m_StopEmitTime [0xad8]
-> m_MinSpeed [0xadc]
-> m_MaxSpeed [0xae0]
-> m_MinDirectedSpeed [0xae4]
-> m_MaxDirectedSpeed [0xae8]
-> m_StartSize [0xaec]
-> m_EndSize [0xaf0]
-> m_SpawnRadius [0xaf4]
-> m_bEmit [0xb04]
-> m_Opacity [0xacc]
> DT_FireTrail
-> baseclass [0x0]
--> baseclass [0x0]
-> m_nAttachment [0xabc]
-> m_flLifetime [0xac0]
> DT_SporeTrail
-> baseclass [0x0]
--> baseclass [0x0]
-> m_flSpawnRate [0xac4]
-> m_vecEndColor [0xab8]
-> m_flParticleLifetime [0xac8]
-> m_flStartSize [0xacc]
-> m_flEndSize [0xad0]
-> m_flSpawnRadius [0xad4]
-> m_bEmit [0xae4]
> DT_SporeExplosion
-> baseclass [0x0]
--> baseclass [0x0]
-> m_flSpawnRate [0xabc]
-> m_flParticleLifetime [0xac0]
-> m_flStartSize [0xac4]
-> m_flEndSize [0xac8]
-> m_flSpawnRadius [0xacc]
-> m_bEmit [0xad4]
-> m_bDontRemove [0xad5]
> DT_RocketTrail
-> baseclass [0x0]
--> baseclass [0x0]
-> m_SpawnRate [0xabc]
-> m_StartColor [0xac0]
-> m_EndColor [0xacc]
-> m_ParticleLifetime [0xadc]
-> m_StopEmitTime [0xae0]
-> m_MinSpeed [0xae4]
-> m_MaxSpeed [0xae8]
-> m_StartSize [0xaec]
-> m_EndSize [0xaf0]
-> m_SpawnRadius [0xaf4]
-> m_bEmit [0xb04]
-> m_nAttachment [0xb08]
-> m_Opacity [0xad8]
-> m_bDamaged [0xb05]
-> m_flFlareScale [0xb18]
> DT_SmokeTrail
-> baseclass [0x0]
--> baseclass [0x0]
-> m_SpawnRate [0xabc]
-> m_StartColor [0xac0]
-> m_EndColor [0xacc]
-> m_ParticleLifetime [0xadc]
-> m_StopEmitTime [0xae0]
-> m_MinSpeed [0xae4]
-> m_MaxSpeed [0xae8]
-> m_MinDirectedSpeed [0xaec]
-> m_MaxDirectedSpeed [0xaf0]
-> m_StartSize [0xaf4]
-> m_EndSize [0xaf8]
-> m_SpawnRadius [0xafc]
-> m_bEmit [0xb0c]
-> m_nAttachment [0xb10]
-> m_Opacity [0xad8]
> DT_PropVehicleDriveable
-> baseclass [0x0]
--> baseclass [0x0]
--> m_nSequence [0xc90]
--> m_nForceBone [0xa5c]
--> m_vecForce [0xa50]
--> m_nSkin [0xa14]
--> m_nBody [0xa18]
--> m_nHitboxSet [0x9f0]
--> m_flModelScale [0xb18]
--> m_flPoseParameter [0xb48]
--> m_flPlaybackRate [0xa10]
--> m_flEncodedController [0xa2c]
--> m_bClientSideAnimation [0xc70]
--> m_bClientSideFrameReset [0xa90]
--> m_bClientSideRagdoll [0x275]
--> m_nNewSequenceParity [0xa1c]
--> m_nResetEventsParity [0xa20]
--> m_nMuzzleFlashParity [0xa3c]
--> m_hLightingOrigin [0xd18]
--> serveranimdata [0x0]
--> m_flFrozen [0xac8]
--> m_ScaleType [0xb1c]
--> m_bSuppressAnimSounds [0xd1e]
-> m_hPlayer [0xd54]
-> m_nSpeed [0xd58]
-> m_nRPM [0xd5c]
-> m_flThrottle [0xd60]
-> m_nBoostTimeLeft [0xd64]
-> m_nHasBoost [0xd68]
-> m_nScannerDisabledWeapons [0xd6c]
-> m_nScannerDisabledVehicle [0xd70]
-> m_bEnterAnimOn [0xd90]
-> m_bExitAnimOn [0xd91]
-> m_bUnableToFire [0xddd]
-> m_vecEyeExitEndpoint [0xdd0]
-> m_bHasGun [0xddc]
-> m_vecGunCrosshair [0xd98]
> DT_ParticleSmokeGrenade
-> baseclass [0x0]
--> baseclass [0x0]
-> m_flSpawnTime [0xacc]
-> m_FadeStartTime [0xad0]
-> m_FadeEndTime [0xad4]
-> m_MinColor [0xadc]
-> m_MaxColor [0xae8]
-> m_CurrentStage [0xabc]
> DT_ParticleFire
-> m_vOrigin [0xac4]
-> m_vDirection [0xad0]
> DT_MovieExplosion
-> baseclass [0x0]
--> baseclass [0x0]
> DT_TEGaussExplosion
-> baseclass [0x0]
--> baseclass [0x0]
--> m_vecOrigin[0] [0x10]
--> m_vecOrigin[1] [0x14]
--> m_vecOrigin[2] [0x18]
-> m_nType [0x1c]
-> m_vecDirection [0x20]
> DT_QuadraticBeam
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_targetPosition [0x9d0]
-> m_controlPosition [0x9dc]
-> m_scrollRate [0x9e8]
-> m_flWidth [0x9ec]
> DT_Embers
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_nDensity [0x9d0]
-> m_nLifetime [0x9d4]
-> m_nSpeed [0x9d8]
-> m_bEmit [0x9dc]
> DT_EnvWind
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_EnvWindShared [0x9d0]
--> m_iMinWind [0xc]
--> m_iMaxWind [0x10]
--> m_iMinGust [0x18]
--> m_iMaxGust [0x1c]
--> m_flMinGustDelay [0x20]
--> m_flMaxGustDelay [0x24]
--> m_iGustDirChange [0x2c]
--> m_iWindSeed [0x8]
--> m_iInitialWindDir [0x6c]
--> m_flInitialWindSpeed [0x70]
--> m_flStartTime [0x4]
--> m_flGustDuration [0x28]
> DT_Precipitation
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_nPrecipType [0x9f8]
> DT_PrecipitationBlocker
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
> DT_BaseTempEntity
> DT_NextBot
-> baseclass [0x0]
--> baseclass [0x0]
--> bcc_localdata [0x0]
--> bcc_nonlocaldata [0x0]
--> m_LastHitGroup [0x113c]
--> m_hActiveWeapon [0x12c0]
--> m_flTimeOfLastInjury [0x12c4]
--> m_nRelativeDirectionOfLastInjury [0x12c8]
--> m_hMyWeapons [0x11c0]
> DT_BaseAttributableItem
-> baseclass [0x0]
--> baseclass [0x0]
--> m_nSequence [0xc90]
--> m_nForceBone [0xa5c]
--> m_vecForce [0xa50]
--> m_nSkin [0xa14]
--> m_nBody [0xa18]
--> m_nHitboxSet [0x9f0]
--> m_flModelScale [0xb18]
--> m_flPoseParameter [0xb48]
--> m_flPlaybackRate [0xa10]
--> m_flEncodedController [0xa2c]
--> m_bClientSideAnimation [0xc70]
--> m_bClientSideFrameReset [0xa90]
--> m_bClientSideRagdoll [0x275]
--> m_nNewSequenceParity [0xa1c]
--> m_nResetEventsParity [0xa20]
--> m_nMuzzleFlashParity [0xa3c]
--> m_hLightingOrigin [0xd18]
--> serveranimdata [0x0]
--> m_flFrozen [0xac8]
--> m_ScaleType [0xb1c]
--> m_bSuppressAnimSounds [0xd1e]
-> m_AttributeManager [0x1148]
--> m_hOuter [0x1c]
--> m_ProviderType [0x24]
--> m_iReapplyProvisionParity [0x18]
--> m_Item [0x40]
-> m_OriginalOwnerXuidLow [0x14f0]
-> m_OriginalOwnerXuidHigh [0x14f4]
-> m_nFallbackPaintKit [0x14f8]
-> m_nFallbackSeed [0x14fc]
-> m_flFallbackWear [0x1500]
-> m_nFallbackStatTrak [0x1504]
> DT_EconEntity
-> baseclass [0x0]
--> baseclass [0x0]
--> m_flexWeight [0xdf0]
--> m_blinktoggle [0xf9c]
--> m_viewtarget [0xdb8]
-> m_AttributeManager [0x1148]
--> m_hOuter [0x1c]
--> m_ProviderType [0x24]
--> m_iReapplyProvisionParity [0x18]
--> m_Item [0x40]
-> m_OriginalOwnerXuidLow [0x14f0]
-> m_OriginalOwnerXuidHigh [0x14f4]
-> m_nFallbackPaintKit [0x14f8]
-> m_nFallbackSeed [0x14fc]
-> m_flFallbackWear [0x1500]
-> m_nFallbackStatTrak [0x1504]
> DT_WeaponXM1014
-> baseclass [0x0]
--> baseclass [0x0]
--> m_weaponMode [0x1664]
--> m_fAccuracyPenalty [0x1668]
--> m_fLastShotTime [0x16b8]
--> m_iRecoilIndex [0x1674]
--> m_hPrevOwner [0x1694]
--> m_bBurstMode [0x1678]
--> m_bReloadVisuallyComplete [0x1679]
--> m_bSilencerOn [0x167a]
--> m_flDoneSwitchingSilencer [0x167c]
--> m_iIronSightMode [0x16d0]
-> m_reloadState [0x16dc]
> DT_WeaponTaser
-> baseclass [0x0]
--> baseclass [0x0]
--> m_zoomLevel [0x16d8]
--> m_iBurstShotsRemaining [0x16dc]
> DT_SmokeGrenade
-> baseclass [0x0]
--> baseclass [0x0]
--> m_bRedraw [0x16d8]
--> m_bIsHeldByPlayer [0x16d9]
--> m_bPinPulled [0x16da]
--> m_fThrowTime [0x16dc]
--> m_bLoopingSoundPlaying [0x16e0]
--> m_flThrowStrength [0x16e4]
> DT_WeaponSG552
-> baseclass [0x0]
--> baseclass [0x0]
--> m_zoomLevel [0x16d8]
--> m_iBurstShotsRemaining [0x16dc]
> DT_WeaponSawedoff
-> baseclass [0x0]
--> baseclass [0x0]
--> m_weaponMode [0x1664]
--> m_fAccuracyPenalty [0x1668]
--> m_fLastShotTime [0x16b8]
--> m_iRecoilIndex [0x1674]
--> m_hPrevOwner [0x1694]
--> m_bBurstMode [0x1678]
--> m_bReloadVisuallyComplete [0x1679]
--> m_bSilencerOn [0x167a]
--> m_flDoneSwitchingSilencer [0x167c]
--> m_iIronSightMode [0x16d0]
-> m_reloadState [0x16dc]
> DT_WeaponNOVA
-> baseclass [0x0]
--> baseclass [0x0]
--> m_weaponMode [0x1664]
--> m_fAccuracyPenalty [0x1668]
--> m_fLastShotTime [0x16b8]
--> m_iRecoilIndex [0x1674]
--> m_hPrevOwner [0x1694]
--> m_bBurstMode [0x1678]
--> m_bReloadVisuallyComplete [0x1679]
--> m_bSilencerOn [0x167a]
--> m_flDoneSwitchingSilencer [0x167c]
--> m_iIronSightMode [0x16d0]
-> m_reloadState [0x16dc]
> DT_IncendiaryGrenade
-> baseclass [0x0]
--> baseclass [0x0]
> DT_MolotovGrenade
-> baseclass [0x0]
--> baseclass [0x0]
--> m_bRedraw [0x16d8]
--> m_bIsHeldByPlayer [0x16d9]
--> m_bPinPulled [0x16da]
--> m_fThrowTime [0x16dc]
--> m_bLoopingSoundPlaying [0x16e0]
--> m_flThrowStrength [0x16e4]
> DT_WeaponM3
-> baseclass [0x0]
--> baseclass [0x0]
--> m_weaponMode [0x1664]
--> m_fAccuracyPenalty [0x1668]
--> m_fLastShotTime [0x16b8]
--> m_iRecoilIndex [0x1674]
--> m_hPrevOwner [0x1694]
--> m_bBurstMode [0x1678]
--> m_bReloadVisuallyComplete [0x1679]
--> m_bSilencerOn [0x167a]
--> m_flDoneSwitchingSilencer [0x167c]
--> m_iIronSightMode [0x16d0]
-> m_reloadState [0x16dc]
> DT_WeaponKnifeGG
-> baseclass [0x0]
--> baseclass [0x0]
> DT_WeaponKnife
-> baseclass [0x0]
--> baseclass [0x0]
--> m_weaponMode [0x1664]
--> m_fAccuracyPenalty [0x1668]
--> m_fLastShotTime [0x16b8]
--> m_iRecoilIndex [0x1674]
--> m_hPrevOwner [0x1694]
--> m_bBurstMode [0x1678]
--> m_bReloadVisuallyComplete [0x1679]
--> m_bSilencerOn [0x167a]
--> m_flDoneSwitchingSilencer [0x167c]
--> m_iIronSightMode [0x16d0]
> DT_HEGrenade
-> baseclass [0x0]
--> baseclass [0x0]
--> m_bRedraw [0x16d8]
--> m_bIsHeldByPlayer [0x16d9]
--> m_bPinPulled [0x16da]
--> m_fThrowTime [0x16dc]
--> m_bLoopingSoundPlaying [0x16e0]
--> m_flThrowStrength [0x16e4]
> DT_Flashbang
-> baseclass [0x0]
--> baseclass [0x0]
--> m_bRedraw [0x16d8]
--> m_bIsHeldByPlayer [0x16d9]
--> m_bPinPulled [0x16da]
--> m_fThrowTime [0x16dc]
--> m_bLoopingSoundPlaying [0x16e0]
--> m_flThrowStrength [0x16e4]
> DT_WeaponElite
-> baseclass [0x0]
--> baseclass [0x0]
--> m_zoomLevel [0x16d8]
--> m_iBurstShotsRemaining [0x16dc]
> DT_DecoyGrenade
-> baseclass [0x0]
--> baseclass [0x0]
--> m_bRedraw [0x16d8]
--> m_bIsHeldByPlayer [0x16d9]
--> m_bPinPulled [0x16da]
--> m_fThrowTime [0x16dc]
--> m_bLoopingSoundPlaying [0x16e0]
--> m_flThrowStrength [0x16e4]
> DT_WeaponDEagle
-> baseclass [0x0]
--> baseclass [0x0]
--> m_zoomLevel [0x16d8]
--> m_iBurstShotsRemaining [0x16dc]
> DT_WeaponUSP
-> baseclass [0x0]
--> baseclass [0x0]
--> m_zoomLevel [0x16d8]
--> m_iBurstShotsRemaining [0x16dc]
> DT_WeaponM249
-> baseclass [0x0]
--> baseclass [0x0]
--> m_zoomLevel [0x16d8]
--> m_iBurstShotsRemaining [0x16dc]
> DT_WeaponUMP45
-> baseclass [0x0]
--> baseclass [0x0]
--> m_zoomLevel [0x16d8]
--> m_iBurstShotsRemaining [0x16dc]
> DT_WeaponTMP
-> baseclass [0x0]
--> baseclass [0x0]
--> m_zoomLevel [0x16d8]
--> m_iBurstShotsRemaining [0x16dc]
> DT_WeaponTec9
-> baseclass [0x0]
--> baseclass [0x0]
--> m_zoomLevel [0x16d8]
--> m_iBurstShotsRemaining [0x16dc]
> DT_WeaponSSG08
-> baseclass [0x0]
--> baseclass [0x0]
--> m_zoomLevel [0x16d8]
--> m_iBurstShotsRemaining [0x16dc]
> DT_WeaponSG556
-> baseclass [0x0]
--> baseclass [0x0]
--> m_zoomLevel [0x16d8]
--> m_iBurstShotsRemaining [0x16dc]
> DT_WeaponSG550
-> baseclass [0x0]
--> baseclass [0x0]
--> m_zoomLevel [0x16d8]
--> m_iBurstShotsRemaining [0x16dc]
> DT_WeaponScout
-> baseclass [0x0]
--> baseclass [0x0]
--> m_zoomLevel [0x16d8]
--> m_iBurstShotsRemaining [0x16dc]
> DT_WeaponSCAR20
-> baseclass [0x0]
--> baseclass [0x0]
--> m_zoomLevel [0x16d8]
--> m_iBurstShotsRemaining [0x16dc]
> DT_WeaponSCAR17
-> baseclass [0x0]
--> baseclass [0x0]
--> m_zoomLevel [0x16d8]
--> m_iBurstShotsRemaining [0x16dc]
> DT_WeaponP90
-> baseclass [0x0]
--> baseclass [0x0]
--> m_zoomLevel [0x16d8]
--> m_iBurstShotsRemaining [0x16dc]
> DT_WeaponP250
-> baseclass [0x0]
--> baseclass [0x0]
--> m_zoomLevel [0x16d8]
--> m_iBurstShotsRemaining [0x16dc]
> DT_WeaponP228
-> baseclass [0x0]
--> baseclass [0x0]
--> m_zoomLevel [0x16d8]
--> m_iBurstShotsRemaining [0x16dc]
> DT_WeaponNegev
-> baseclass [0x0]
--> baseclass [0x0]
--> m_zoomLevel [0x16d8]
--> m_iBurstShotsRemaining [0x16dc]
> DT_WeaponMP9
-> baseclass [0x0]
--> baseclass [0x0]
--> m_zoomLevel [0x16d8]
--> m_iBurstShotsRemaining [0x16dc]
> DT_WeaponMP7
-> baseclass [0x0]
--> baseclass [0x0]
--> m_zoomLevel [0x16d8]
--> m_iBurstShotsRemaining [0x16dc]
> DT_WeaponMP5Navy
-> baseclass [0x0]
--> baseclass [0x0]
--> m_zoomLevel [0x16d8]
--> m_iBurstShotsRemaining [0x16dc]
> DT_WeaponMag7
-> baseclass [0x0]
--> baseclass [0x0]
--> m_zoomLevel [0x16d8]
--> m_iBurstShotsRemaining [0x16dc]
> DT_WeaponMAC10
-> baseclass [0x0]
--> baseclass [0x0]
--> m_zoomLevel [0x16d8]
--> m_iBurstShotsRemaining [0x16dc]
> DT_WeaponM4A1
-> baseclass [0x0]
--> baseclass [0x0]
--> m_zoomLevel [0x16d8]
--> m_iBurstShotsRemaining [0x16dc]
> DT_WeaponHKP2000
-> baseclass [0x0]
--> baseclass [0x0]
--> m_zoomLevel [0x16d8]
--> m_iBurstShotsRemaining [0x16dc]
> DT_WeaponGlock
-> baseclass [0x0]
--> baseclass [0x0]
--> m_zoomLevel [0x16d8]
--> m_iBurstShotsRemaining [0x16dc]
> DT_WeaponGalilAR
-> baseclass [0x0]
--> baseclass [0x0]
--> m_zoomLevel [0x16d8]
--> m_iBurstShotsRemaining [0x16dc]
> DT_WeaponGalil
-> baseclass [0x0]
--> baseclass [0x0]
--> m_zoomLevel [0x16d8]
--> m_iBurstShotsRemaining [0x16dc]
> DT_WeaponG3SG1
-> baseclass [0x0]
--> baseclass [0x0]
--> m_zoomLevel [0x16d8]
--> m_iBurstShotsRemaining [0x16dc]
> DT_WeaponFiveSeven
-> baseclass [0x0]
--> baseclass [0x0]
--> m_zoomLevel [0x16d8]
--> m_iBurstShotsRemaining [0x16dc]
> DT_WeaponFamas
-> baseclass [0x0]
--> baseclass [0x0]
--> m_zoomLevel [0x16d8]
--> m_iBurstShotsRemaining [0x16dc]
> DT_WeaponBizon
-> baseclass [0x0]
--> baseclass [0x0]
--> m_zoomLevel [0x16d8]
--> m_iBurstShotsRemaining [0x16dc]
> DT_WeaponAWP
-> baseclass [0x0]
--> baseclass [0x0]
--> m_zoomLevel [0x16d8]
--> m_iBurstShotsRemaining [0x16dc]
> DT_WeaponAug
-> baseclass [0x0]
--> baseclass [0x0]
--> m_zoomLevel [0x16d8]
--> m_iBurstShotsRemaining [0x16dc]
> DT_WeaponAK47
-> baseclass [0x0]
--> baseclass [0x0]
--> m_zoomLevel [0x16d8]
--> m_iBurstShotsRemaining [0x16dc]
> DT_WeaponCSBaseGun
-> baseclass [0x0]
--> baseclass [0x0]
--> m_weaponMode [0x1664]
--> m_fAccuracyPenalty [0x1668]
--> m_fLastShotTime [0x16b8]
--> m_iRecoilIndex [0x1674]
--> m_hPrevOwner [0x1694]
--> m_bBurstMode [0x1678]
--> m_bReloadVisuallyComplete [0x1679]
--> m_bSilencerOn [0x167a]
--> m_flDoneSwitchingSilencer [0x167c]
--> m_iIronSightMode [0x16d0]
-> m_zoomLevel [0x16d8]
-> m_iBurstShotsRemaining [0x16dc]
> DT_WeaponCSBase
-> baseclass [0x0]
--> baseclass [0x0]
--> LocalWeaponData [0x0]
--> LocalActiveWeaponData [0x0]
--> m_iViewModelIndex [0x15a4]
--> m_iWorldModelIndex [0x15a8]
--> m_iState [0x15b4]
--> m_hOwner [0x1594]
--> m_iClip1 [0x15c0]
--> m_iClip2 [0x15c4]
-> m_weaponMode [0x1664]
-> m_fAccuracyPenalty [0x1668]
-> m_fLastShotTime [0x16b8]
-> m_iRecoilIndex [0x1674]
-> m_hPrevOwner [0x1694]
-> m_bBurstMode [0x1678]
-> m_bReloadVisuallyComplete [0x1679]
-> m_bSilencerOn [0x167a]
-> m_flDoneSwitchingSilencer [0x167c]
-> m_iIronSightMode [0x16d0]
> DT_WeaponC4
-> baseclass [0x0]
--> baseclass [0x0]
--> m_weaponMode [0x1664]
--> m_fAccuracyPenalty [0x1668]
--> m_fLastShotTime [0x16b8]
--> m_iRecoilIndex [0x1674]
--> m_hPrevOwner [0x1694]
--> m_bBurstMode [0x1678]
--> m_bReloadVisuallyComplete [0x1679]
--> m_bSilencerOn [0x167a]
--> m_flDoneSwitchingSilencer [0x167c]
--> m_iIronSightMode [0x16d0]
-> m_bStartedArming [0x1708]
-> m_bBombPlacedAnimation [0x1710]
-> m_fArmedTime [0x170c]
-> m_bShowC4LED [0x1711]
-> m_bIsPlantingViaUse [0x1712]
> DT_BaseCSGrenade
-> baseclass [0x0]
--> baseclass [0x0]
--> m_weaponMode [0x1664]
--> m_fAccuracyPenalty [0x1668]
--> m_fLastShotTime [0x16b8]
--> m_iRecoilIndex [0x1674]
--> m_hPrevOwner [0x1694]
--> m_bBurstMode [0x1678]
--> m_bReloadVisuallyComplete [0x1679]
--> m_bSilencerOn [0x167a]
--> m_flDoneSwitchingSilencer [0x167c]
--> m_iIronSightMode [0x16d0]
-> m_bRedraw [0x16d8]
-> m_bIsHeldByPlayer [0x16d9]
-> m_bPinPulled [0x16da]
-> m_fThrowTime [0x16dc]
-> m_bLoopingSoundPlaying [0x16e0]
-> m_flThrowStrength [0x16e4]
> DT_MolotovProjectile
-> baseclass [0x0]
--> baseclass [0x0]
--> m_vInitialVelocity [0xd78]
-> m_bIsIncGrenade [0xd88]
> DT_DecoyProjectile
-> baseclass [0x0]
--> baseclass [0x0]
--> m_vInitialVelocity [0xd78]
> DT_FireCrackerBlast
-> baseclass [0x0]
--> baseclass [0x0]
--> m_fireXDelta [0x9dc]
--> m_fireYDelta [0xb6c]
--> m_fireZDelta [0xcfc]
--> m_bFireIsBurning [0xe8c]
--> m_fireCount [0x1530]
> DT_Inferno
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_fireXDelta [0x9dc]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
--> 030 [0x78]
--> 031 [0x7c]
--> 032 [0x80]
--> 033 [0x84]
--> 034 [0x88]
--> 035 [0x8c]
--> 036 [0x90]
--> 037 [0x94]
--> 038 [0x98]
--> 039 [0x9c]
--> 040 [0xa0]
--> 041 [0xa4]
--> 042 [0xa8]
--> 043 [0xac]
--> 044 [0xb0]
--> 045 [0xb4]
--> 046 [0xb8]
--> 047 [0xbc]
--> 048 [0xc0]
--> 049 [0xc4]
--> 050 [0xc8]
--> 051 [0xcc]
--> 052 [0xd0]
--> 053 [0xd4]
--> 054 [0xd8]
--> 055 [0xdc]
--> 056 [0xe0]
--> 057 [0xe4]
--> 058 [0xe8]
--> 059 [0xec]
--> 060 [0xf0]
--> 061 [0xf4]
--> 062 [0xf8]
--> 063 [0xfc]
--> 064 [0x100]
--> 065 [0x104]
--> 066 [0x108]
--> 067 [0x10c]
--> 068 [0x110]
--> 069 [0x114]
--> 070 [0x118]
--> 071 [0x11c]
--> 072 [0x120]
--> 073 [0x124]
--> 074 [0x128]
--> 075 [0x12c]
--> 076 [0x130]
--> 077 [0x134]
--> 078 [0x138]
--> 079 [0x13c]
--> 080 [0x140]
--> 081 [0x144]
--> 082 [0x148]
--> 083 [0x14c]
--> 084 [0x150]
--> 085 [0x154]
--> 086 [0x158]
--> 087 [0x15c]
--> 088 [0x160]
--> 089 [0x164]
--> 090 [0x168]
--> 091 [0x16c]
--> 092 [0x170]
--> 093 [0x174]
--> 094 [0x178]
--> 095 [0x17c]
--> 096 [0x180]
--> 097 [0x184]
--> 098 [0x188]
--> 099 [0x18c]
-> m_fireYDelta [0xb6c]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
--> 030 [0x78]
--> 031 [0x7c]
--> 032 [0x80]
--> 033 [0x84]
--> 034 [0x88]
--> 035 [0x8c]
--> 036 [0x90]
--> 037 [0x94]
--> 038 [0x98]
--> 039 [0x9c]
--> 040 [0xa0]
--> 041 [0xa4]
--> 042 [0xa8]
--> 043 [0xac]
--> 044 [0xb0]
--> 045 [0xb4]
--> 046 [0xb8]
--> 047 [0xbc]
--> 048 [0xc0]
--> 049 [0xc4]
--> 050 [0xc8]
--> 051 [0xcc]
--> 052 [0xd0]
--> 053 [0xd4]
--> 054 [0xd8]
--> 055 [0xdc]
--> 056 [0xe0]
--> 057 [0xe4]
--> 058 [0xe8]
--> 059 [0xec]
--> 060 [0xf0]
--> 061 [0xf4]
--> 062 [0xf8]
--> 063 [0xfc]
--> 064 [0x100]
--> 065 [0x104]
--> 066 [0x108]
--> 067 [0x10c]
--> 068 [0x110]
--> 069 [0x114]
--> 070 [0x118]
--> 071 [0x11c]
--> 072 [0x120]
--> 073 [0x124]
--> 074 [0x128]
--> 075 [0x12c]
--> 076 [0x130]
--> 077 [0x134]
--> 078 [0x138]
--> 079 [0x13c]
--> 080 [0x140]
--> 081 [0x144]
--> 082 [0x148]
--> 083 [0x14c]
--> 084 [0x150]
--> 085 [0x154]
--> 086 [0x158]
--> 087 [0x15c]
--> 088 [0x160]
--> 089 [0x164]
--> 090 [0x168]
--> 091 [0x16c]
--> 092 [0x170]
--> 093 [0x174]
--> 094 [0x178]
--> 095 [0x17c]
--> 096 [0x180]
--> 097 [0x184]
--> 098 [0x188]
--> 099 [0x18c]
-> m_fireZDelta [0xcfc]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
--> 030 [0x78]
--> 031 [0x7c]
--> 032 [0x80]
--> 033 [0x84]
--> 034 [0x88]
--> 035 [0x8c]
--> 036 [0x90]
--> 037 [0x94]
--> 038 [0x98]
--> 039 [0x9c]
--> 040 [0xa0]
--> 041 [0xa4]
--> 042 [0xa8]
--> 043 [0xac]
--> 044 [0xb0]
--> 045 [0xb4]
--> 046 [0xb8]
--> 047 [0xbc]
--> 048 [0xc0]
--> 049 [0xc4]
--> 050 [0xc8]
--> 051 [0xcc]
--> 052 [0xd0]
--> 053 [0xd4]
--> 054 [0xd8]
--> 055 [0xdc]
--> 056 [0xe0]
--> 057 [0xe4]
--> 058 [0xe8]
--> 059 [0xec]
--> 060 [0xf0]
--> 061 [0xf4]
--> 062 [0xf8]
--> 063 [0xfc]
--> 064 [0x100]
--> 065 [0x104]
--> 066 [0x108]
--> 067 [0x10c]
--> 068 [0x110]
--> 069 [0x114]
--> 070 [0x118]
--> 071 [0x11c]
--> 072 [0x120]
--> 073 [0x124]
--> 074 [0x128]
--> 075 [0x12c]
--> 076 [0x130]
--> 077 [0x134]
--> 078 [0x138]
--> 079 [0x13c]
--> 080 [0x140]
--> 081 [0x144]
--> 082 [0x148]
--> 083 [0x14c]
--> 084 [0x150]
--> 085 [0x154]
--> 086 [0x158]
--> 087 [0x15c]
--> 088 [0x160]
--> 089 [0x164]
--> 090 [0x168]
--> 091 [0x16c]
--> 092 [0x170]
--> 093 [0x174]
--> 094 [0x178]
--> 095 [0x17c]
--> 096 [0x180]
--> 097 [0x184]
--> 098 [0x188]
--> 099 [0x18c]
-> m_bFireIsBurning [0xe8c]
--> 000 [0x0]
--> 001 [0x1]
--> 002 [0x2]
--> 003 [0x3]
--> 004 [0x4]
--> 005 [0x5]
--> 006 [0x6]
--> 007 [0x7]
--> 008 [0x8]
--> 009 [0x9]
--> 010 [0xa]
--> 011 [0xb]
--> 012 [0xc]
--> 013 [0xd]
--> 014 [0xe]
--> 015 [0xf]
--> 016 [0x10]
--> 017 [0x11]
--> 018 [0x12]
--> 019 [0x13]
--> 020 [0x14]
--> 021 [0x15]
--> 022 [0x16]
--> 023 [0x17]
--> 024 [0x18]
--> 025 [0x19]
--> 026 [0x1a]
--> 027 [0x1b]
--> 028 [0x1c]
--> 029 [0x1d]
--> 030 [0x1e]
--> 031 [0x1f]
--> 032 [0x20]
--> 033 [0x21]
--> 034 [0x22]
--> 035 [0x23]
--> 036 [0x24]
--> 037 [0x25]
--> 038 [0x26]
--> 039 [0x27]
--> 040 [0x28]
--> 041 [0x29]
--> 042 [0x2a]
--> 043 [0x2b]
--> 044 [0x2c]
--> 045 [0x2d]
--> 046 [0x2e]
--> 047 [0x2f]
--> 048 [0x30]
--> 049 [0x31]
--> 050 [0x32]
--> 051 [0x33]
--> 052 [0x34]
--> 053 [0x35]
--> 054 [0x36]
--> 055 [0x37]
--> 056 [0x38]
--> 057 [0x39]
--> 058 [0x3a]
--> 059 [0x3b]
--> 060 [0x3c]
--> 061 [0x3d]
--> 062 [0x3e]
--> 063 [0x3f]
--> 064 [0x40]
--> 065 [0x41]
--> 066 [0x42]
--> 067 [0x43]
--> 068 [0x44]
--> 069 [0x45]
--> 070 [0x46]
--> 071 [0x47]
--> 072 [0x48]
--> 073 [0x49]
--> 074 [0x4a]
--> 075 [0x4b]
--> 076 [0x4c]
--> 077 [0x4d]
--> 078 [0x4e]
--> 079 [0x4f]
--> 080 [0x50]
--> 081 [0x51]
--> 082 [0x52]
--> 083 [0x53]
--> 084 [0x54]
--> 085 [0x55]
--> 086 [0x56]
--> 087 [0x57]
--> 088 [0x58]
--> 089 [0x59]
--> 090 [0x5a]
--> 091 [0x5b]
--> 092 [0x5c]
--> 093 [0x5d]
--> 094 [0x5e]
--> 095 [0x5f]
--> 096 [0x60]
--> 097 [0x61]
--> 098 [0x62]
--> 099 [0x63]
-> m_fireCount [0x1530]
> DT_CChicken
-> baseclass [0x0]
--> baseclass [0x0]
--> m_bUseHitboxesForRenderBox [0xd6c]
--> m_bShouldGlow [0xd8c]
--> m_clrGlow [0xd8d]
> DT_FootstepControl
-> baseclass [0x0]
--> baseclass [0x0]
--> m_bClientSidePredicted [0xa00]
--> m_spawnflags [0x2c4]
-> m_source [0xa08]
-> m_destination [0xa18]
> DT_CSGameRulesProxy
-> baseclass [0x0]
-> cs_gamerules_data [0x0]
--> m_bFreezePeriod [0x20]
--> m_bMatchWaitingForResume [0x2c]
--> m_bWarmupPeriod [0x21]
--> m_fWarmupPeriodEnd [0x24]
--> m_fWarmupPeriodStart [0x28]
--> m_iRoundTime [0x30]
--> m_gamePhase [0x4c]
--> m_totalRoundsPlayed [0x50]
--> m_nOvertimePlaying [0x54]
--> m_timeUntilNextPhaseStarts [0x48]
--> m_flCMMItemDropRevealStartTime [0x894]
--> m_flCMMItemDropRevealEndTime [0x898]
--> m_fRoundStartTime [0x38]
--> m_bGameRestart [0x40]
--> m_flRestartRoundTime [0x3c]
--> m_flGameStartTime [0x44]
--> m_iHostagesRemaining [0x58]
--> m_bAnyHostageReached [0x5c]
--> m_bMapHasBombTarget [0x5d]
--> m_bMapHasRescueZone [0x5e]
--> m_bMapHasBuyZone [0x5f]
--> m_bIsQueuedMatchmaking [0x60]
--> m_bIsQuestEligible [0x89d]
--> m_bLogoMap [0x61]
--> m_iNumGunGameProgressiveWeaponsCT [0x64]
--> m_iNumGunGameProgressiveWeaponsT [0x68]
--> m_iSpectatorSlotCount [0x6c]
--> m_bBombDropped [0x8dc]
--> m_bBombPlanted [0x8dd]
--> m_iRoundWinStatus [0x8e0]
--> m_flDMBonusStartTime [0x46c]
--> m_flDMBonusTimeLength [0x470]
--> m_iDMBonusWeaponID [0x474]
--> m_bDMBonusActive [0x478]
--> m_bTCantBuy [0x8e4]
--> m_bCTCantBuy [0x8e5]
--> m_iMatchStats_RoundResults [0x8e8]
--> m_GGProgressiveWeaponOrderCT [0x70]
--> m_GGProgressiveWeaponOrderT [0x160]
--> m_GGProgressiveWeaponKillUpgradeOrderCT [0x250]
--> m_GGProgressiveWeaponKillUpgradeOrderT [0x340]
--> m_MatchDevice [0x430]
--> m_bRandomWeaponsAllowed [0x434]
--> m_bHasMatchStarted [0x46b]
--> m_TeamRespawnWaveTimes [0x960]
--> m_flNextRespawnWave [0x9e0]
--> m_nNextMapInMapgroup [0x47c]
--> m_nEndMatchMapGroupVoteOptions [0xa60]
--> m_bIsDroppingItems [0x89c]
--> m_fMatchStartTime [0x34]
--> m_szTournamentEventName [0x480]
--> m_szTournamentEventStage [0x584]
--> m_szTournamentPredictionsTxt [0x78c]
--> m_nTournamentPredictionsPct [0x890]
--> m_szMatchStatTxt [0x688]
--> m_numGlobalGiftsGiven [0x8a0]
--> m_numGlobalGifters [0x8a4]
--> m_numGlobalGiftsPeriodSeconds [0x8a8]
--> m_arrFeaturedGiftersAccounts [0x8ac]
--> m_arrFeaturedGiftersGifts [0x8bc]
--> m_arrTournamentActiveCasterAccounts [0x8cc]
> DT_WeaponCubemap
-> baseclass [0x0]
--> baseclass [0x0]
--> LocalWeaponData [0x0]
--> LocalActiveWeaponData [0x0]
--> m_iViewModelIndex [0x15a4]
--> m_iWorldModelIndex [0x15a8]
--> m_iState [0x15b4]
--> m_hOwner [0x1594]
--> m_iClip1 [0x15c0]
--> m_iClip2 [0x15c4]
> DT_WeaponCycler
-> baseclass [0x0]
--> baseclass [0x0]
--> LocalWeaponData [0x0]
--> LocalActiveWeaponData [0x0]
--> m_iViewModelIndex [0x15a4]
--> m_iWorldModelIndex [0x15a8]
--> m_iState [0x15b4]
--> m_hOwner [0x1594]
--> m_iClip1 [0x15c0]
--> m_iClip2 [0x15c4]
> DT_TEPlantBomb
-> m_vecOrigin [0x14]
-> m_iPlayer [0x10]
-> m_option [0x20]
> DT_TEFireBullets
-> m_vecOrigin [0x18]
-> m_vecAngles[0] [0x24]
-> m_vecAngles[1] [0x28]
-> m_iWeaponID [0x30]
-> m_iMode [0x34]
-> m_iSeed [0x38]
-> m_iPlayer [0x10]
-> m_fInaccuracy [0x3c]
-> m_fSpread [0x40]
-> m_nItemDefIndex [0x14]
-> m_iSoundType [0x44]
> DT_TERadioIcon
-> baseclass [0x0]
-> m_iAttachToClient [0x10]
> DT_PlantedC4
-> baseclass [0x0]
--> baseclass [0x0]
--> m_nSequence [0xc90]
--> m_nForceBone [0xa5c]
--> m_vecForce [0xa50]
--> m_nSkin [0xa14]
--> m_nBody [0xa18]
--> m_nHitboxSet [0x9f0]
--> m_flModelScale [0xb18]
--> m_flPoseParameter [0xb48]
--> m_flPlaybackRate [0xa10]
--> m_flEncodedController [0xa2c]
--> m_bClientSideAnimation [0xc70]
--> m_bClientSideFrameReset [0xa90]
--> m_bClientSideRagdoll [0x275]
--> m_nNewSequenceParity [0xa1c]
--> m_nResetEventsParity [0xa20]
--> m_nMuzzleFlashParity [0xa3c]
--> m_hLightingOrigin [0xd18]
--> serveranimdata [0x0]
--> m_flFrozen [0xac8]
--> m_ScaleType [0xb1c]
--> m_bSuppressAnimSounds [0xd1e]
-> m_bBombTicking [0xd50]
-> m_flC4Blow [0xd5c]
-> m_flTimerLength [0xd60]
-> m_flDefuseLength [0xd70]
-> m_flDefuseCountDown [0xd74]
-> m_bBombDefused [0xd78]
> DT_CSTeam
-> baseclass [0x0]
--> m_iTeamNum [0xb50]
--> m_bSurrendered [0xb54]
--> m_scoreTotal [0xb30]
--> m_scoreFirstHalf [0xb34]
--> m_scoreSecondHalf [0xb38]
--> m_scoreOvertime [0xb3c]
--> m_iClanID [0xb40]
--> m_szTeamname [0x9e4]
--> m_szClanTeamname [0xa04]
--> m_szTeamFlagImage [0xa24]
--> m_szTeamMatchStat [0xa2c]
--> player_array_element [0x0]
--> "player_array" [0x0]
> DT_CSPlayerResource
-> baseclass [0x0]
--> m_iPing [0xadc]
--> m_iKills [0xbe0]
--> m_iAssists [0xce4]
--> m_iDeaths [0xde8]
--> m_bConnected [0xeec]
--> m_iTeam [0xf30]
--> m_iPendingTeam [0x1034]
--> m_bAlive [0x1138]
--> m_iHealth [0x117c]
--> m_iCoachingTeam [0x1300]
-> m_iPlayerC4 [0x1610]
-> m_iPlayerVIP [0x1614]
-> m_bHostageAlive [0x1630]
--> 000 [0x0]
--> 001 [0x1]
--> 002 [0x2]
--> 003 [0x3]
--> 004 [0x4]
--> 005 [0x5]
--> 006 [0x6]
--> 007 [0x7]
--> 008 [0x8]
--> 009 [0x9]
--> 010 [0xa]
--> 011 [0xb]
-> m_isHostageFollowingSomeone [0x163c]
--> 000 [0x0]
--> 001 [0x1]
--> 002 [0x2]
--> 003 [0x3]
--> 004 [0x4]
--> 005 [0x5]
--> 006 [0x6]
--> 007 [0x7]
--> 008 [0x8]
--> 009 [0x9]
--> 010 [0xa]
--> 011 [0xb]
-> m_iHostageEntityIDs [0x1648]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
-> m_bombsiteCenterA [0x1618]
-> m_bombsiteCenterB [0x1624]
-> m_hostageRescueX [0x1678]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
-> m_hostageRescueY [0x1688]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
-> m_hostageRescueZ [0x1698]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
-> m_iMVPs [0x16a8]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
--> 030 [0x78]
--> 031 [0x7c]
--> 032 [0x80]
--> 033 [0x84]
--> 034 [0x88]
--> 035 [0x8c]
--> 036 [0x90]
--> 037 [0x94]
--> 038 [0x98]
--> 039 [0x9c]
--> 040 [0xa0]
--> 041 [0xa4]
--> 042 [0xa8]
--> 043 [0xac]
--> 044 [0xb0]
--> 045 [0xb4]
--> 046 [0xb8]
--> 047 [0xbc]
--> 048 [0xc0]
--> 049 [0xc4]
--> 050 [0xc8]
--> 051 [0xcc]
--> 052 [0xd0]
--> 053 [0xd4]
--> 054 [0xd8]
--> 055 [0xdc]
--> 056 [0xe0]
--> 057 [0xe4]
--> 058 [0xe8]
--> 059 [0xec]
--> 060 [0xf0]
--> 061 [0xf4]
--> 062 [0xf8]
--> 063 [0xfc]
--> 064 [0x100]
-> m_iArmor [0x1830]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
--> 030 [0x78]
--> 031 [0x7c]
--> 032 [0x80]
--> 033 [0x84]
--> 034 [0x88]
--> 035 [0x8c]
--> 036 [0x90]
--> 037 [0x94]
--> 038 [0x98]
--> 039 [0x9c]
--> 040 [0xa0]
--> 041 [0xa4]
--> 042 [0xa8]
--> 043 [0xac]
--> 044 [0xb0]
--> 045 [0xb4]
--> 046 [0xb8]
--> 047 [0xbc]
--> 048 [0xc0]
--> 049 [0xc4]
--> 050 [0xc8]
--> 051 [0xcc]
--> 052 [0xd0]
--> 053 [0xd4]
--> 054 [0xd8]
--> 055 [0xdc]
--> 056 [0xe0]
--> 057 [0xe4]
--> 058 [0xe8]
--> 059 [0xec]
--> 060 [0xf0]
--> 061 [0xf4]
--> 062 [0xf8]
--> 063 [0xfc]
--> 064 [0x100]
-> m_bHasHelmet [0x17ed]
--> 000 [0x0]
--> 001 [0x1]
--> 002 [0x2]
--> 003 [0x3]
--> 004 [0x4]
--> 005 [0x5]
--> 006 [0x6]
--> 007 [0x7]
--> 008 [0x8]
--> 009 [0x9]
--> 010 [0xa]
--> 011 [0xb]
--> 012 [0xc]
--> 013 [0xd]
--> 014 [0xe]
--> 015 [0xf]
--> 016 [0x10]
--> 017 [0x11]
--> 018 [0x12]
--> 019 [0x13]
--> 020 [0x14]
--> 021 [0x15]
--> 022 [0x16]
--> 023 [0x17]
--> 024 [0x18]
--> 025 [0x19]
--> 026 [0x1a]
--> 027 [0x1b]
--> 028 [0x1c]
--> 029 [0x1d]
--> 030 [0x1e]
--> 031 [0x1f]
--> 032 [0x20]
--> 033 [0x21]
--> 034 [0x22]
--> 035 [0x23]
--> 036 [0x24]
--> 037 [0x25]
--> 038 [0x26]
--> 039 [0x27]
--> 040 [0x28]
--> 041 [0x29]
--> 042 [0x2a]
--> 043 [0x2b]
--> 044 [0x2c]
--> 045 [0x2d]
--> 046 [0x2e]
--> 047 [0x2f]
--> 048 [0x30]
--> 049 [0x31]
--> 050 [0x32]
--> 051 [0x33]
--> 052 [0x34]
--> 053 [0x35]
--> 054 [0x36]
--> 055 [0x37]
--> 056 [0x38]
--> 057 [0x39]
--> 058 [0x3a]
--> 059 [0x3b]
--> 060 [0x3c]
--> 061 [0x3d]
--> 062 [0x3e]
--> 063 [0x3f]
--> 064 [0x40]
-> m_bHasDefuser [0x17ac]
--> 000 [0x0]
--> 001 [0x1]
--> 002 [0x2]
--> 003 [0x3]
--> 004 [0x4]
--> 005 [0x5]
--> 006 [0x6]
--> 007 [0x7]
--> 008 [0x8]
--> 009 [0x9]
--> 010 [0xa]
--> 011 [0xb]
--> 012 [0xc]
--> 013 [0xd]
--> 014 [0xe]
--> 015 [0xf]
--> 016 [0x10]
--> 017 [0x11]
--> 018 [0x12]
--> 019 [0x13]
--> 020 [0x14]
--> 021 [0x15]
--> 022 [0x16]
--> 023 [0x17]
--> 024 [0x18]
--> 025 [0x19]
--> 026 [0x1a]
--> 027 [0x1b]
--> 028 [0x1c]
--> 029 [0x1d]
--> 030 [0x1e]
--> 031 [0x1f]
--> 032 [0x20]
--> 033 [0x21]
--> 034 [0x22]
--> 035 [0x23]
--> 036 [0x24]
--> 037 [0x25]
--> 038 [0x26]
--> 039 [0x27]
--> 040 [0x28]
--> 041 [0x29]
--> 042 [0x2a]
--> 043 [0x2b]
--> 044 [0x2c]
--> 045 [0x2d]
--> 046 [0x2e]
--> 047 [0x2f]
--> 048 [0x30]
--> 049 [0x31]
--> 050 [0x32]
--> 051 [0x33]
--> 052 [0x34]
--> 053 [0x35]
--> 054 [0x36]
--> 055 [0x37]
--> 056 [0x38]
--> 057 [0x39]
--> 058 [0x3a]
--> 059 [0x3b]
--> 060 [0x3c]
--> 061 [0x3d]
--> 062 [0x3e]
--> 063 [0x3f]
--> 064 [0x40]
-> m_iScore [0x1934]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
--> 030 [0x78]
--> 031 [0x7c]
--> 032 [0x80]
--> 033 [0x84]
--> 034 [0x88]
--> 035 [0x8c]
--> 036 [0x90]
--> 037 [0x94]
--> 038 [0x98]
--> 039 [0x9c]
--> 040 [0xa0]
--> 041 [0xa4]
--> 042 [0xa8]
--> 043 [0xac]
--> 044 [0xb0]
--> 045 [0xb4]
--> 046 [0xb8]
--> 047 [0xbc]
--> 048 [0xc0]
--> 049 [0xc4]
--> 050 [0xc8]
--> 051 [0xcc]
--> 052 [0xd0]
--> 053 [0xd4]
--> 054 [0xd8]
--> 055 [0xdc]
--> 056 [0xe0]
--> 057 [0xe4]
--> 058 [0xe8]
--> 059 [0xec]
--> 060 [0xf0]
--> 061 [0xf4]
--> 062 [0xf8]
--> 063 [0xfc]
--> 064 [0x100]
-> m_iCompetitiveRanking [0x1a38]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
--> 030 [0x78]
--> 031 [0x7c]
--> 032 [0x80]
--> 033 [0x84]
--> 034 [0x88]
--> 035 [0x8c]
--> 036 [0x90]
--> 037 [0x94]
--> 038 [0x98]
--> 039 [0x9c]
--> 040 [0xa0]
--> 041 [0xa4]
--> 042 [0xa8]
--> 043 [0xac]
--> 044 [0xb0]
--> 045 [0xb4]
--> 046 [0xb8]
--> 047 [0xbc]
--> 048 [0xc0]
--> 049 [0xc4]
--> 050 [0xc8]
--> 051 [0xcc]
--> 052 [0xd0]
--> 053 [0xd4]
--> 054 [0xd8]
--> 055 [0xdc]
--> 056 [0xe0]
--> 057 [0xe4]
--> 058 [0xe8]
--> 059 [0xec]
--> 060 [0xf0]
--> 061 [0xf4]
--> 062 [0xf8]
--> 063 [0xfc]
--> 064 [0x100]
-> m_iCompetitiveWins [0x1b3c]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
--> 030 [0x78]
--> 031 [0x7c]
--> 032 [0x80]
--> 033 [0x84]
--> 034 [0x88]
--> 035 [0x8c]
--> 036 [0x90]
--> 037 [0x94]
--> 038 [0x98]
--> 039 [0x9c]
--> 040 [0xa0]
--> 041 [0xa4]
--> 042 [0xa8]
--> 043 [0xac]
--> 044 [0xb0]
--> 045 [0xb4]
--> 046 [0xb8]
--> 047 [0xbc]
--> 048 [0xc0]
--> 049 [0xc4]
--> 050 [0xc8]
--> 051 [0xcc]
--> 052 [0xd0]
--> 053 [0xd4]
--> 054 [0xd8]
--> 055 [0xdc]
--> 056 [0xe0]
--> 057 [0xe4]
--> 058 [0xe8]
--> 059 [0xec]
--> 060 [0xf0]
--> 061 [0xf4]
--> 062 [0xf8]
--> 063 [0xfc]
--> 064 [0x100]
-> m_iCompTeammateColor [0x1c40]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
--> 030 [0x78]
--> 031 [0x7c]
--> 032 [0x80]
--> 033 [0x84]
--> 034 [0x88]
--> 035 [0x8c]
--> 036 [0x90]
--> 037 [0x94]
--> 038 [0x98]
--> 039 [0x9c]
--> 040 [0xa0]
--> 041 [0xa4]
--> 042 [0xa8]
--> 043 [0xac]
--> 044 [0xb0]
--> 045 [0xb4]
--> 046 [0xb8]
--> 047 [0xbc]
--> 048 [0xc0]
--> 049 [0xc4]
--> 050 [0xc8]
--> 051 [0xcc]
--> 052 [0xd0]
--> 053 [0xd4]
--> 054 [0xd8]
--> 055 [0xdc]
--> 056 [0xe0]
--> 057 [0xe4]
--> 058 [0xe8]
--> 059 [0xec]
--> 060 [0xf0]
--> 061 [0xf4]
--> 062 [0xf8]
--> 063 [0xfc]
--> 064 [0x100]
-> m_bControllingBot [0x1d44]
--> 000 [0x0]
--> 001 [0x1]
--> 002 [0x2]
--> 003 [0x3]
--> 004 [0x4]
--> 005 [0x5]
--> 006 [0x6]
--> 007 [0x7]
--> 008 [0x8]
--> 009 [0x9]
--> 010 [0xa]
--> 011 [0xb]
--> 012 [0xc]
--> 013 [0xd]
--> 014 [0xe]
--> 015 [0xf]
--> 016 [0x10]
--> 017 [0x11]
--> 018 [0x12]
--> 019 [0x13]
--> 020 [0x14]
--> 021 [0x15]
--> 022 [0x16]
--> 023 [0x17]
--> 024 [0x18]
--> 025 [0x19]
--> 026 [0x1a]
--> 027 [0x1b]
--> 028 [0x1c]
--> 029 [0x1d]
--> 030 [0x1e]
--> 031 [0x1f]
--> 032 [0x20]
--> 033 [0x21]
--> 034 [0x22]
--> 035 [0x23]
--> 036 [0x24]
--> 037 [0x25]
--> 038 [0x26]
--> 039 [0x27]
--> 040 [0x28]
--> 041 [0x29]
--> 042 [0x2a]
--> 043 [0x2b]
--> 044 [0x2c]
--> 045 [0x2d]
--> 046 [0x2e]
--> 047 [0x2f]
--> 048 [0x30]
--> 049 [0x31]
--> 050 [0x32]
--> 051 [0x33]
--> 052 [0x34]
--> 053 [0x35]
--> 054 [0x36]
--> 055 [0x37]
--> 056 [0x38]
--> 057 [0x39]
--> 058 [0x3a]
--> 059 [0x3b]
--> 060 [0x3c]
--> 061 [0x3d]
--> 062 [0x3e]
--> 063 [0x3f]
--> 064 [0x40]
-> m_iControlledPlayer [0x1d88]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
--> 030 [0x78]
--> 031 [0x7c]
--> 032 [0x80]
--> 033 [0x84]
--> 034 [0x88]
--> 035 [0x8c]
--> 036 [0x90]
--> 037 [0x94]
--> 038 [0x98]
--> 039 [0x9c]
--> 040 [0xa0]
--> 041 [0xa4]
--> 042 [0xa8]
--> 043 [0xac]
--> 044 [0xb0]
--> 045 [0xb4]
--> 046 [0xb8]
--> 047 [0xbc]
--> 048 [0xc0]
--> 049 [0xc4]
--> 050 [0xc8]
--> 051 [0xcc]
--> 052 [0xd0]
--> 053 [0xd4]
--> 054 [0xd8]
--> 055 [0xdc]
--> 056 [0xe0]
--> 057 [0xe4]
--> 058 [0xe8]
--> 059 [0xec]
--> 060 [0xf0]
--> 061 [0xf4]
--> 062 [0xf8]
--> 063 [0xfc]
--> 064 [0x100]
-> m_iControlledByPlayer [0x1e8c]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
--> 030 [0x78]
--> 031 [0x7c]
--> 032 [0x80]
--> 033 [0x84]
--> 034 [0x88]
--> 035 [0x8c]
--> 036 [0x90]
--> 037 [0x94]
--> 038 [0x98]
--> 039 [0x9c]
--> 040 [0xa0]
--> 041 [0xa4]
--> 042 [0xa8]
--> 043 [0xac]
--> 044 [0xb0]
--> 045 [0xb4]
--> 046 [0xb8]
--> 047 [0xbc]
--> 048 [0xc0]
--> 049 [0xc4]
--> 050 [0xc8]
--> 051 [0xcc]
--> 052 [0xd0]
--> 053 [0xd4]
--> 054 [0xd8]
--> 055 [0xdc]
--> 056 [0xe0]
--> 057 [0xe4]
--> 058 [0xe8]
--> 059 [0xec]
--> 060 [0xf0]
--> 061 [0xf4]
--> 062 [0xf8]
--> 063 [0xfc]
--> 064 [0x100]
-> m_iBotDifficulty [0x4010]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
--> 030 [0x78]
--> 031 [0x7c]
--> 032 [0x80]
--> 033 [0x84]
--> 034 [0x88]
--> 035 [0x8c]
--> 036 [0x90]
--> 037 [0x94]
--> 038 [0x98]
--> 039 [0x9c]
--> 040 [0xa0]
--> 041 [0xa4]
--> 042 [0xa8]
--> 043 [0xac]
--> 044 [0xb0]
--> 045 [0xb4]
--> 046 [0xb8]
--> 047 [0xbc]
--> 048 [0xc0]
--> 049 [0xc4]
--> 050 [0xc8]
--> 051 [0xcc]
--> 052 [0xd0]
--> 053 [0xd4]
--> 054 [0xd8]
--> 055 [0xdc]
--> 056 [0xe0]
--> 057 [0xe4]
--> 058 [0xe8]
--> 059 [0xec]
--> 060 [0xf0]
--> 061 [0xf4]
--> 062 [0xf8]
--> 063 [0xfc]
--> 064 [0x100]
-> m_szClan [0x4114]
--> 000 [0x0]
--> 001 [0x10]
--> 002 [0x20]
--> 003 [0x30]
--> 004 [0x40]
--> 005 [0x50]
--> 006 [0x60]
--> 007 [0x70]
--> 008 [0x80]
--> 009 [0x90]
--> 010 [0xa0]
--> 011 [0xb0]
--> 012 [0xc0]
--> 013 [0xd0]
--> 014 [0xe0]
--> 015 [0xf0]
--> 016 [0x100]
--> 017 [0x110]
--> 018 [0x120]
--> 019 [0x130]
--> 020 [0x140]
--> 021 [0x150]
--> 022 [0x160]
--> 023 [0x170]
--> 024 [0x180]
--> 025 [0x190]
--> 026 [0x1a0]
--> 027 [0x1b0]
--> 028 [0x1c0]
--> 029 [0x1d0]
--> 030 [0x1e0]
--> 031 [0x1f0]
--> 032 [0x200]
--> 033 [0x210]
--> 034 [0x220]
--> 035 [0x230]
--> 036 [0x240]
--> 037 [0x250]
--> 038 [0x260]
--> 039 [0x270]
--> 040 [0x280]
--> 041 [0x290]
--> 042 [0x2a0]
--> 043 [0x2b0]
--> 044 [0x2c0]
--> 045 [0x2d0]
--> 046 [0x2e0]
--> 047 [0x2f0]
--> 048 [0x300]
--> 049 [0x310]
--> 050 [0x320]
--> 051 [0x330]
--> 052 [0x340]
--> 053 [0x350]
--> 054 [0x360]
--> 055 [0x370]
--> 056 [0x380]
--> 057 [0x390]
--> 058 [0x3a0]
--> 059 [0x3b0]
--> 060 [0x3c0]
--> 061 [0x3d0]
--> 062 [0x3e0]
--> 063 [0x3f0]
--> 064 [0x400]
-> m_iTotalCashSpent [0x4524]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
--> 030 [0x78]
--> 031 [0x7c]
--> 032 [0x80]
--> 033 [0x84]
--> 034 [0x88]
--> 035 [0x8c]
--> 036 [0x90]
--> 037 [0x94]
--> 038 [0x98]
--> 039 [0x9c]
--> 040 [0xa0]
--> 041 [0xa4]
--> 042 [0xa8]
--> 043 [0xac]
--> 044 [0xb0]
--> 045 [0xb4]
--> 046 [0xb8]
--> 047 [0xbc]
--> 048 [0xc0]
--> 049 [0xc4]
--> 050 [0xc8]
--> 051 [0xcc]
--> 052 [0xd0]
--> 053 [0xd4]
--> 054 [0xd8]
--> 055 [0xdc]
--> 056 [0xe0]
--> 057 [0xe4]
--> 058 [0xe8]
--> 059 [0xec]
--> 060 [0xf0]
--> 061 [0xf4]
--> 062 [0xf8]
--> 063 [0xfc]
--> 064 [0x100]
-> m_iCashSpentThisRound [0x4628]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
--> 030 [0x78]
--> 031 [0x7c]
--> 032 [0x80]
--> 033 [0x84]
--> 034 [0x88]
--> 035 [0x8c]
--> 036 [0x90]
--> 037 [0x94]
--> 038 [0x98]
--> 039 [0x9c]
--> 040 [0xa0]
--> 041 [0xa4]
--> 042 [0xa8]
--> 043 [0xac]
--> 044 [0xb0]
--> 045 [0xb4]
--> 046 [0xb8]
--> 047 [0xbc]
--> 048 [0xc0]
--> 049 [0xc4]
--> 050 [0xc8]
--> 051 [0xcc]
--> 052 [0xd0]
--> 053 [0xd4]
--> 054 [0xd8]
--> 055 [0xdc]
--> 056 [0xe0]
--> 057 [0xe4]
--> 058 [0xe8]
--> 059 [0xec]
--> 060 [0xf0]
--> 061 [0xf4]
--> 062 [0xf8]
--> 063 [0xfc]
--> 064 [0x100]
-> m_nEndMatchNextMapVotes [0x472c]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
--> 030 [0x78]
--> 031 [0x7c]
--> 032 [0x80]
--> 033 [0x84]
--> 034 [0x88]
--> 035 [0x8c]
--> 036 [0x90]
--> 037 [0x94]
--> 038 [0x98]
--> 039 [0x9c]
--> 040 [0xa0]
--> 041 [0xa4]
--> 042 [0xa8]
--> 043 [0xac]
--> 044 [0xb0]
--> 045 [0xb4]
--> 046 [0xb8]
--> 047 [0xbc]
--> 048 [0xc0]
--> 049 [0xc4]
--> 050 [0xc8]
--> 051 [0xcc]
--> 052 [0xd0]
--> 053 [0xd4]
--> 054 [0xd8]
--> 055 [0xdc]
--> 056 [0xe0]
--> 057 [0xe4]
--> 058 [0xe8]
--> 059 [0xec]
--> 060 [0xf0]
--> 061 [0xf4]
--> 062 [0xf8]
--> 063 [0xfc]
--> 064 [0x100]
-> m_bEndMatchNextMapAllVoted [0x4830]
-> m_nActiveCoinRank [0x4834]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
--> 030 [0x78]
--> 031 [0x7c]
--> 032 [0x80]
--> 033 [0x84]
--> 034 [0x88]
--> 035 [0x8c]
--> 036 [0x90]
--> 037 [0x94]
--> 038 [0x98]
--> 039 [0x9c]
--> 040 [0xa0]
--> 041 [0xa4]
--> 042 [0xa8]
--> 043 [0xac]
--> 044 [0xb0]
--> 045 [0xb4]
--> 046 [0xb8]
--> 047 [0xbc]
--> 048 [0xc0]
--> 049 [0xc4]
--> 050 [0xc8]
--> 051 [0xcc]
--> 052 [0xd0]
--> 053 [0xd4]
--> 054 [0xd8]
--> 055 [0xdc]
--> 056 [0xe0]
--> 057 [0xe4]
--> 058 [0xe8]
--> 059 [0xec]
--> 060 [0xf0]
--> 061 [0xf4]
--> 062 [0xf8]
--> 063 [0xfc]
--> 064 [0x100]
> DT_CSPlayer
-> baseclass [0x0]
--> baseclass [0x0]
--> localdata [0x0]
--> pl [0x1578]
--> m_iFOV [0x158c]
--> m_iFOVStart [0x1590]
--> m_flFOVTime [0x15b0]
--> m_iDefaultFOV [0x16e0]
--> m_hZoomOwner [0x1604]
--> m_afPhysicsFlags [0x16a4]
--> m_hVehicle [0x16a8]
--> m_hUseEntity [0x16dc]
--> m_hGroundEntity [0x14c]
--> m_iHealth [0xfc]
--> m_lifeState [0x25b]
--> m_iAmmo [0x1140]
--> m_iBonusProgress [0x15f8]
--> m_iBonusChallenge [0x15fc]
--> m_flMaxspeed [0x1600]
--> m_fFlags [0x100]
--> m_iObserverMode [0x171c]
--> m_bActiveCameraMan [0x1720]
--> m_bCameraManXRay [0x1721]
--> m_bCameraManOverview [0x1722]
--> m_bCameraManScoreBoard [0x1723]
--> m_uCameraManGraphs [0x1724]
--> m_hObserverTarget [0x1730]
--> m_hViewModel[0] [0x16b0]
--> m_hViewModel [0x0]
--> m_iCoachingTeam [0x1310]
--> m_szLastPlaceName [0x1944]
--> m_vecLadderNormal [0x15c8]
--> m_ladderSurfaceProps [0x15a8]
--> m_ubEFNoInterpParity [0x1968]
--> m_hPostProcessCtrl [0x1b28]
--> m_hColorCorrectionCtrl [0x1b2c]
--> m_PlayerFog.m_hCtrl [0x1b34]
--> m_vphysicsCollisionState [0x1614]
--> m_hViewEntity [0x16ec]
--> m_bShouldDrawPlayerWhileUsingViewEntity [0x16f0]
-> cslocaldata [0x0]
--> m_vecOrigin [0x134]
--> m_vecOrigin[2] [0x13c]
--> m_flStamina [0x1d44]
--> m_iDirection [0x1d48]
--> m_iShotsFired [0x1d4c]
--> m_nNumFastDucks [0x1d50]
--> m_bDuckOverride [0x1d54]
--> m_flVelocityModifier [0x1d58]
--> m_bPlayerDominated [0x24a4]
--> m_bPlayerDominatingMe [0x24e5]
--> m_iWeaponPurchasesThisRound [0x2528]
-> csnonlocaldata [0x0]
--> m_vecOrigin [0x134]
--> m_vecOrigin[2] [0x13c]
-> m_angEyeAngles[0] [0x2380]
-> m_angEyeAngles[1] [0x2384]
-> m_iAddonBits [0x1d30]
-> m_iPrimaryAddon [0x1d34]
-> m_iSecondaryAddon [0x1d38]
-> m_iThrowGrenadeCounter [0x1c20]
-> m_bWaitForNoAttack [0x1c24]
-> m_bIsRespawningForDMBonus [0x1c25]
-> m_iPlayerState [0x1bf4]
-> m_iAccount [0x2370]
-> m_iStartAccount [0x1d60]
-> m_totalHitsOnServer [0x1d64]
-> m_bInBombZone [0x1c1c]
-> m_bInBuyZone [0x1c1d]
-> m_bInNoDefuseArea [0x1c1e]
-> m_bKilledByTaser [0x1c26]
-> m_iMoveState [0x1c28]
-> m_iClass [0x2378]
-> m_ArmorValue [0x237c]
-> m_angEyeAngles [0x2380]
-> m_bHasDefuser [0x238c]
-> m_bNightVisionOn [0x1d55]
-> m_bHasNightVision [0x1d56]
-> m_bInHostageRescueZone [0x238d]
-> m_bIsDefusing [0x1bf8]
-> m_bIsGrabbingHostage [0x1bf9]
-> m_bIsScoped [0x1bf0]
-> m_bIsWalking [0x1bf1]
-> m_bResumeZoom [0x1bf2]
-> m_fImmuneToGunGameDamageTime [0x1bfc]
-> m_bGunGameImmunity [0x1c04]
-> m_bHasMovedSinceSpawn [0x1c05]
-> m_bMadeFinalGunGameProgressiveKill [0x1c06]
-> m_iGunGameProgressiveWeaponIndex [0x1c08]
-> m_iNumGunGameTRKillPoints [0x1c0c]
-> m_iNumRoundKills [0x1c10]
-> m_fMolotovUseTime [0x1c18]
-> m_szArmsModel [0x1c2d]
-> m_hCarriedHostage [0x1d70]
-> m_hCarriedHostageProp [0x1d74]
-> m_bIsRescuing [0x1bfa]
-> m_flGroundAccelLinearFracLastTime [0x1d5c]
-> m_bCanMoveDuringFreezePeriod [0x1c2c]
-> m_iMatchStats_Kills [0x1dd8]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
-> m_iMatchStats_Damage [0x1e50]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
-> m_iMatchStats_EquipmentValue [0x1ec8]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
-> m_iMatchStats_MoneySaved [0x1f40]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
-> m_iMatchStats_KillReward [0x1fb8]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
-> m_iMatchStats_LiveTime [0x2030]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
-> m_iMatchStats_Deaths [0x20a8]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
-> m_iMatchStats_Assists [0x2120]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
-> m_iMatchStats_HeadShotKills [0x2198]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
-> m_iMatchStats_Objective [0x2210]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
-> m_iMatchStats_CashEarned [0x2288]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
-> m_rank [0x2358]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
-> m_bHasHelmet [0x2374]
-> m_flFlashDuration [0x1d94]
-> m_flFlashMaxAlpha [0x1d90]
-> m_iProgressBarDuration [0x1d3c]
-> m_flProgressBarStartTime [0x1d40]
-> m_hRagdoll [0x1d6c]
-> m_cycleLatch [0x249c]
-> m_unCurrentEquipmentValue [0x2352]
-> m_unRoundStartEquipmentValue [0x2354]
-> m_unFreezetimeEndEquipmentValue [0x2356]
-> m_bIsControllingBot [0x26cd]
-> m_bCanControlObservedBot [0x26ce]
-> m_iControlledBotEntIndex [0x26d0]
-> m_bHud_MiniScoreHidden [0x239b]
-> m_bHud_RadarHidden [0x239c]
-> m_nLastKillerIndex [0x23a0]
-> m_nLastConcurrentKilled [0x23a4]
-> m_nDeathCamMusic [0x23a8]
-> m_bIsHoldingLookAtWeapon [0x2631]
-> m_bIsLookingAtWeapon [0x2630]
-> m_iNumRoundKillsHeadshots [0x1c14]
> DT_CSRagdoll
-> m_vecOrigin [0x134]
-> m_vecRagdollOrigin [0xdd0]
-> m_hPlayer [0xdb8]
-> m_nModelIndex [0x254]
-> m_nForceBone [0xa5c]
-> m_vecForce [0xa50]
-> m_vecRagdollVelocity [0xdc4]
-> m_iDeathPose [0xddc]
-> m_iDeathFrame [0xde0]
-> m_iTeamNum [0xf0]
-> m_bClientSideAnimation [0xc70]
> DT_TEPlayerAnimEvent
-> m_hPlayer [0x10]
-> m_iEvent [0x14]
-> m_nData [0x18]
> DT_CHostage
-> baseclass [0x0]
--> baseclass [0x0]
--> bcc_localdata [0x0]
--> bcc_nonlocaldata [0x0]
--> m_LastHitGroup [0x113c]
--> m_hActiveWeapon [0x12c0]
--> m_flTimeOfLastInjury [0x12c4]
--> m_nRelativeDirectionOfLastInjury [0x12c8]
--> m_hMyWeapons [0x11c0]
-> m_isRescued [0x12f0]
-> m_jumpedThisFrame [0x12f1]
-> m_iHealth [0xfc]
-> m_iMaxHealth [0x12d8]
-> m_lifeState [0x25b]
-> m_fFlags [0x100]
-> m_nHostageState [0x12f4]
-> m_flRescueStartTime [0x12f8]
-> m_flGrabSuccessTime [0x12fc]
-> m_flDropStartTime [0x1300]
-> m_vel [0x12e4]
-> m_leader [0x12e0]
> DT_HostageCarriableProp
-> baseclass [0x0]
--> baseclass [0x0]
--> m_nSequence [0xc90]
--> m_nForceBone [0xa5c]
--> m_vecForce [0xa50]
--> m_nSkin [0xa14]
--> m_nBody [0xa18]
--> m_nHitboxSet [0x9f0]
--> m_flModelScale [0xb18]
--> m_flPoseParameter [0xb48]
--> m_flPlaybackRate [0xa10]
--> m_flEncodedController [0xa2c]
--> m_bClientSideAnimation [0xc70]
--> m_bClientSideFrameReset [0xa90]
--> m_bClientSideRagdoll [0x275]
--> m_nNewSequenceParity [0xa1c]
--> m_nResetEventsParity [0xa20]
--> m_nMuzzleFlashParity [0xa3c]
--> m_hLightingOrigin [0xd18]
--> serveranimdata [0x0]
--> m_flFrozen [0xac8]
--> m_ScaleType [0xb1c]
--> m_bSuppressAnimSounds [0xd1e]
> DT_BaseCSGrenadeProjectile
-> baseclass [0x0]
--> baseclass [0x0]
--> m_flDamage [0xd68]
--> m_DmgRadius [0xd54]
--> m_bIsLive [0xd51]
--> m_hThrower [0xd70]
--> m_vecVelocity [0x110]
--> m_fFlags [0x100]
-> m_vInitialVelocity [0xd78]
> DT_HandleTest
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_Handle [0x9d0]
-> m_bSendHandle [0x9d4]
> DT_TeamplayRoundBasedRulesProxy
-> baseclass [0x0]
-> teamplayroundbased_gamerules_data [0x0]
--> m_iRoundState [0x28]
--> m_bInWaitingForPlayers [0x38]
--> m_iWinningTeam [0x30]
--> m_bInOvertime [0x2c]
--> m_bInSetup [0x2d]
--> m_bSwitchedTeamsThisRound [0x2e]
--> m_bAwaitingReadyRestart [0x39]
--> m_flRestartRoundTime [0x3c]
--> m_flMapResetTime [0x40]
--> m_flNextRespawnWave [0x44]
--> m_TeamRespawnWaveTimes [0xe8]
--> m_bTeamReady [0xc4]
--> m_bStopWatch [0xe4]
> DT_SpriteTrail
-> baseclass [0x0]
--> baseclass [0x0]
--> m_hAttachedToEntity [0x9e0]
--> m_nAttachment [0x9e4]
--> m_flScaleTime [0xa00]
--> m_flSpriteScale [0x9fc]
--> m_flSpriteFramerate [0x9e8]
--> m_flGlowProxySize [0xa08]
--> m_flHDRColorScale [0xa0c]
--> m_flFrame [0x9ec]
--> m_flBrightnessTime [0x9f8]
--> m_nBrightness [0x9f4]
--> m_bWorldSpaceScale [0xa04]
-> m_flLifeTime [0x106c]
-> m_flStartWidth [0x1070]
-> m_flEndWidth [0x1074]
-> m_flStartWidthVariance [0x1078]
-> m_flTextureRes [0x107c]
-> m_flMinFadeLength [0x1080]
-> m_vecSkyboxOrigin [0x1084]
-> m_flSkyboxScale [0x1090]
> DT_SpriteOriented
-> baseclass [0x0]
--> baseclass [0x0]
--> m_hAttachedToEntity [0x9e0]
--> m_nAttachment [0x9e4]
--> m_flScaleTime [0xa00]
--> m_flSpriteScale [0x9fc]
--> m_flSpriteFramerate [0x9e8]
--> m_flGlowProxySize [0xa08]
--> m_flHDRColorScale [0xa0c]
--> m_flFrame [0x9ec]
--> m_flBrightnessTime [0x9f8]
--> m_nBrightness [0x9f4]
--> m_bWorldSpaceScale [0xa04]
> DT_Sprite
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_hAttachedToEntity [0x9e0]
-> m_nAttachment [0x9e4]
-> m_flScaleTime [0xa00]
-> m_flSpriteScale [0x9fc]
-> m_flSpriteFramerate [0x9e8]
-> m_flGlowProxySize [0xa08]
-> m_flHDRColorScale [0xa0c]
-> m_flFrame [0x9ec]
-> m_flBrightnessTime [0x9f8]
-> m_nBrightness [0x9f4]
-> m_bWorldSpaceScale [0xa04]
> DT_Ragdoll_Attached
-> baseclass [0x0]
--> baseclass [0x0]
--> m_ragAngles[0] [0xe70]
--> m_ragAngles [0x0]
--> m_ragPos[0] [0xd50]
--> m_ragPos [0x0]
--> m_hUnragdoll [0x104c]
--> m_flBlendWeight [0x1050]
--> m_nOverlaySequence [0x1058]
-> m_boneIndexAttached [0x1088]
-> m_ragdollAttachedObjectIndex [0x1084]
-> m_attachmentPointBoneSpace [0x1060]
-> m_attachmentPointRagdollSpace [0x1078]
> DT_Ragdoll
-> baseclass [0x0]
--> baseclass [0x0]
--> m_nSequence [0xc90]
--> m_nForceBone [0xa5c]
--> m_vecForce [0xa50]
--> m_nSkin [0xa14]
--> m_nBody [0xa18]
--> m_nHitboxSet [0x9f0]
--> m_flModelScale [0xb18]
--> m_flPoseParameter [0xb48]
--> m_flPlaybackRate [0xa10]
--> m_flEncodedController [0xa2c]
--> m_bClientSideAnimation [0xc70]
--> m_bClientSideFrameReset [0xa90]
--> m_bClientSideRagdoll [0x275]
--> m_nNewSequenceParity [0xa1c]
--> m_nResetEventsParity [0xa20]
--> m_nMuzzleFlashParity [0xa3c]
--> m_hLightingOrigin [0xd18]
--> serveranimdata [0x0]
--> m_flFrozen [0xac8]
--> m_ScaleType [0xb1c]
--> m_bSuppressAnimSounds [0xd1e]
-> m_ragAngles[0] [0xe70]
-> m_ragAngles [0x0]
-> m_ragPos[0] [0xd50]
-> m_ragPos [0x0]
-> m_hUnragdoll [0x104c]
-> m_flBlendWeight [0x1050]
-> m_nOverlaySequence [0x1058]
> DT_PredictedViewModel
-> baseclass [0x0]
--> m_nModelIndex [0x254]
--> m_hWeapon [0xd78]
--> m_nSkin [0xa14]
--> m_nBody [0xa18]
--> m_nSequence [0xc90]
--> m_nViewModelIndex [0xd70]
--> m_flPlaybackRate [0xa10]
--> m_fEffects [0xec]
--> m_nAnimationParity [0xd74]
--> m_hOwner [0xd7c]
--> m_nNewSequenceParity [0xa1c]
--> m_nResetEventsParity [0xa20]
--> m_nMuzzleFlashParity [0xa3c]
--> m_bShouldIgnoreOffsetAndAccuracy [0xd60]
> DT_PoseController
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_hProps [0x9d0]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
-> m_chPoseIndex [0x9e0]
--> 000 [0x0]
--> 001 [0x1]
--> 002 [0x2]
--> 003 [0x3]
-> m_bPoseValueParity [0x9e4]
-> m_fPoseValue [0x9e8]
-> m_fInterpolationTime [0x9ec]
-> m_bInterpolationWrap [0x9f0]
-> m_fCycleFrequency [0x9f4]
-> m_nFModType [0x9f8]
-> m_fFModTimeOffset [0x9fc]
-> m_fFModRate [0xa00]
-> m_fFModAmplitude [0xa04]
> DT_GameRulesProxy
> DT_InfoLadderDismount
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
> DT_FuncLadder
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_vecPlayerMountPositionTop [0x9f0]
-> m_vecPlayerMountPositionBottom [0x9fc]
-> m_vecLadderDir [0x9d0]
-> m_bFakeLadder [0xa09]
> DT_TEFoundryHelpers
-> baseclass [0x0]
-> m_iEntity [0x10]
> DT_DetailController
-> m_flFadeStartDist [0x9d0]
-> m_flFadeEndDist [0x9d4]
> DT_World
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_flWaveHeight [0x9d0]
-> m_WorldMins [0x9d4]
-> m_WorldMaxs [0x9e0]
-> m_bStartDark [0x9ec]
-> m_flMaxOccludeeArea [0x9f0]
-> m_flMinOccluderArea [0x9f4]
-> m_flMaxPropScreenSpaceWidth [0x9fc]
-> m_flMinPropScreenSpaceWidth [0x9f8]
-> m_iszDetailSpriteMaterial [0xa08]
-> m_bColdWorld [0xa00]
-> m_iTimeOfDay [0xa04]
> DT_WaterLODControl
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_flCheapWaterStartDistance [0x9d0]
-> m_flCheapWaterEndDistance [0x9d4]
> DT_WaterBullet
-> baseclass [0x0]
--> baseclass [0x0]
--> m_nSequence [0xc90]
--> m_nForceBone [0xa5c]
--> m_vecForce [0xa50]
--> m_nSkin [0xa14]
--> m_nBody [0xa18]
--> m_nHitboxSet [0x9f0]
--> m_flModelScale [0xb18]
--> m_flPoseParameter [0xb48]
--> m_flPlaybackRate [0xa10]
--> m_flEncodedController [0xa2c]
--> m_bClientSideAnimation [0xc70]
--> m_bClientSideFrameReset [0xa90]
--> m_bClientSideRagdoll [0x275]
--> m_nNewSequenceParity [0xa1c]
--> m_nResetEventsParity [0xa20]
--> m_nMuzzleFlashParity [0xa3c]
--> m_hLightingOrigin [0xd18]
--> serveranimdata [0x0]
--> m_flFrozen [0xac8]
--> m_ScaleType [0xb1c]
--> m_bSuppressAnimSounds [0xd1e]
> DT_VoteController
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_iActiveIssueIndex [0x9dc]
-> m_iOnlyTeamToVote [0x9e0]
-> m_nVoteOptionCount [0x9e4]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
-> m_nPotentialVotes [0x9fc]
-> m_bIsYesNoVote [0xa02]
> DT_VGuiScreen
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_flWidth [0x9d8]
-> m_flHeight [0x9dc]
-> m_fScreenFlags [0xa04]
-> m_nPanelName [0x9e0]
-> m_nAttachmentIndex [0x9fc]
-> m_nOverlayMaterial [0xa00]
-> m_hPlayerOwner [0xa60]
> DT_PropJeep
-> baseclass [0x0]
--> baseclass [0x0]
--> m_hPlayer [0xd54]
--> m_nSpeed [0xd58]
--> m_nRPM [0xd5c]
--> m_flThrottle [0xd60]
--> m_nBoostTimeLeft [0xd64]
--> m_nHasBoost [0xd68]
--> m_nScannerDisabledWeapons [0xd6c]
--> m_nScannerDisabledVehicle [0xd70]
--> m_bEnterAnimOn [0xd90]
--> m_bExitAnimOn [0xd91]
--> m_bUnableToFire [0xddd]
--> m_vecEyeExitEndpoint [0xdd0]
--> m_bHasGun [0xddc]
--> m_vecGunCrosshair [0xd98]
-> m_bHeadlightIsOn [0xe9c]
> DT_PropVehicleChoreoGeneric
-> baseclass [0x0]
--> baseclass [0x0]
--> m_bUseHitboxesForRenderBox [0xd6c]
--> m_bShouldGlow [0xd8c]
--> m_clrGlow [0xd8d]
-> m_hPlayer [0xdac]
-> m_bEnterAnimOn [0xdb4]
-> m_bExitAnimOn [0xdb5]
-> m_bForceEyesToAttachment [0xdc4]
-> m_vecEyeExitEndpoint [0xdb8]
-> m_vehicleView.bClampEyeAngles [0xe48]
-> m_vehicleView.flPitchCurveZero [0xe4c]
-> m_vehicleView.flPitchCurveLinear [0xe50]
-> m_vehicleView.flRollCurveZero [0xe54]
-> m_vehicleView.flRollCurveLinear [0xe58]
-> m_vehicleView.flFOV [0xe5c]
-> m_vehicleView.flYawMin [0xe60]
-> m_vehicleView.flYawMax [0xe64]
-> m_vehicleView.flPitchMin [0xe68]
-> m_vehicleView.flPitchMax [0xe6c]
> DT_BaseVPhysicsTrigger
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
> DT_TriggerPlayerMovement
-> baseclass [0x0]
--> baseclass [0x0]
--> m_bClientSidePredicted [0xa00]
--> m_spawnflags [0x2c4]
> DT_BaseTrigger
-> baseclass [0x0]
--> baseclass [0x0]
--> m_vecFinalDest [0x9e4]
--> m_movementType [0x9f0]
--> m_flMoveTargetTime [0x9f4]
-> m_bClientSidePredicted [0xa00]
-> m_spawnflags [0x2c4]
> DT_ProxyToggle
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> blah [0x0]
--> m_WithProxy [0x9d0]
> DT_Tesla
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_SoundName [0x9f8]
-> m_iszSpriteName [0xa38]
> DT_BaseTeamObjectiveResource
-> m_iTimerToShowInHUD [0x9d0]
-> m_iStopWatchTimer [0x9d4]
-> m_iNumControlPoints [0x9d8]
-> m_bPlayingMiniRounds [0x9e0]
-> m_bControlPointsReset [0x9e1]
-> m_iUpdateCapHudParity [0x9e4]
-> m_vCPPositions[0] [0x9ec]
-> m_vCPPositions [0x0]
-> m_bCPIsVisible [0xa4c]
--> 000 [0x0]
--> 001 [0x1]
--> 002 [0x2]
--> 003 [0x3]
--> 004 [0x4]
--> 005 [0x5]
--> 006 [0x6]
--> 007 [0x7]
-> m_flLazyCapPerc [0xa54]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
-> m_iTeamIcons [0xa94]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
--> 030 [0x78]
--> 031 [0x7c]
--> 032 [0x80]
--> 033 [0x84]
--> 034 [0x88]
--> 035 [0x8c]
--> 036 [0x90]
--> 037 [0x94]
--> 038 [0x98]
--> 039 [0x9c]
--> 040 [0xa0]
--> 041 [0xa4]
--> 042 [0xa8]
--> 043 [0xac]
--> 044 [0xb0]
--> 045 [0xb4]
--> 046 [0xb8]
--> 047 [0xbc]
--> 048 [0xc0]
--> 049 [0xc4]
--> 050 [0xc8]
--> 051 [0xcc]
--> 052 [0xd0]
--> 053 [0xd4]
--> 054 [0xd8]
--> 055 [0xdc]
--> 056 [0xe0]
--> 057 [0xe4]
--> 058 [0xe8]
--> 059 [0xec]
--> 060 [0xf0]
--> 061 [0xf4]
--> 062 [0xf8]
--> 063 [0xfc]
-> m_iTeamOverlays [0xb94]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
--> 030 [0x78]
--> 031 [0x7c]
--> 032 [0x80]
--> 033 [0x84]
--> 034 [0x88]
--> 035 [0x8c]
--> 036 [0x90]
--> 037 [0x94]
--> 038 [0x98]
--> 039 [0x9c]
--> 040 [0xa0]
--> 041 [0xa4]
--> 042 [0xa8]
--> 043 [0xac]
--> 044 [0xb0]
--> 045 [0xb4]
--> 046 [0xb8]
--> 047 [0xbc]
--> 048 [0xc0]
--> 049 [0xc4]
--> 050 [0xc8]
--> 051 [0xcc]
--> 052 [0xd0]
--> 053 [0xd4]
--> 054 [0xd8]
--> 055 [0xdc]
--> 056 [0xe0]
--> 057 [0xe4]
--> 058 [0xe8]
--> 059 [0xec]
--> 060 [0xf0]
--> 061 [0xf4]
--> 062 [0xf8]
--> 063 [0xfc]
-> m_iTeamReqCappers [0xc94]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
--> 030 [0x78]
--> 031 [0x7c]
--> 032 [0x80]
--> 033 [0x84]
--> 034 [0x88]
--> 035 [0x8c]
--> 036 [0x90]
--> 037 [0x94]
--> 038 [0x98]
--> 039 [0x9c]
--> 040 [0xa0]
--> 041 [0xa4]
--> 042 [0xa8]
--> 043 [0xac]
--> 044 [0xb0]
--> 045 [0xb4]
--> 046 [0xb8]
--> 047 [0xbc]
--> 048 [0xc0]
--> 049 [0xc4]
--> 050 [0xc8]
--> 051 [0xcc]
--> 052 [0xd0]
--> 053 [0xd4]
--> 054 [0xd8]
--> 055 [0xdc]
--> 056 [0xe0]
--> 057 [0xe4]
--> 058 [0xe8]
--> 059 [0xec]
--> 060 [0xf0]
--> 061 [0xf4]
--> 062 [0xf8]
--> 063 [0xfc]
-> m_flTeamCapTime [0xd94]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
--> 030 [0x78]
--> 031 [0x7c]
--> 032 [0x80]
--> 033 [0x84]
--> 034 [0x88]
--> 035 [0x8c]
--> 036 [0x90]
--> 037 [0x94]
--> 038 [0x98]
--> 039 [0x9c]
--> 040 [0xa0]
--> 041 [0xa4]
--> 042 [0xa8]
--> 043 [0xac]
--> 044 [0xb0]
--> 045 [0xb4]
--> 046 [0xb8]
--> 047 [0xbc]
--> 048 [0xc0]
--> 049 [0xc4]
--> 050 [0xc8]
--> 051 [0xcc]
--> 052 [0xd0]
--> 053 [0xd4]
--> 054 [0xd8]
--> 055 [0xdc]
--> 056 [0xe0]
--> 057 [0xe4]
--> 058 [0xe8]
--> 059 [0xec]
--> 060 [0xf0]
--> 061 [0xf4]
--> 062 [0xf8]
--> 063 [0xfc]
-> m_iPreviousPoints [0xe94]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
--> 030 [0x78]
--> 031 [0x7c]
--> 032 [0x80]
--> 033 [0x84]
--> 034 [0x88]
--> 035 [0x8c]
--> 036 [0x90]
--> 037 [0x94]
--> 038 [0x98]
--> 039 [0x9c]
--> 040 [0xa0]
--> 041 [0xa4]
--> 042 [0xa8]
--> 043 [0xac]
--> 044 [0xb0]
--> 045 [0xb4]
--> 046 [0xb8]
--> 047 [0xbc]
--> 048 [0xc0]
--> 049 [0xc4]
--> 050 [0xc8]
--> 051 [0xcc]
--> 052 [0xd0]
--> 053 [0xd4]
--> 054 [0xd8]
--> 055 [0xdc]
--> 056 [0xe0]
--> 057 [0xe4]
--> 058 [0xe8]
--> 059 [0xec]
--> 060 [0xf0]
--> 061 [0xf4]
--> 062 [0xf8]
--> 063 [0xfc]
--> 064 [0x100]
--> 065 [0x104]
--> 066 [0x108]
--> 067 [0x10c]
--> 068 [0x110]
--> 069 [0x114]
--> 070 [0x118]
--> 071 [0x11c]
--> 072 [0x120]
--> 073 [0x124]
--> 074 [0x128]
--> 075 [0x12c]
--> 076 [0x130]
--> 077 [0x134]
--> 078 [0x138]
--> 079 [0x13c]
--> 080 [0x140]
--> 081 [0x144]
--> 082 [0x148]
--> 083 [0x14c]
--> 084 [0x150]
--> 085 [0x154]
--> 086 [0x158]
--> 087 [0x15c]
--> 088 [0x160]
--> 089 [0x164]
--> 090 [0x168]
--> 091 [0x16c]
--> 092 [0x170]
--> 093 [0x174]
--> 094 [0x178]
--> 095 [0x17c]
--> 096 [0x180]
--> 097 [0x184]
--> 098 [0x188]
--> 099 [0x18c]
--> 100 [0x190]
--> 101 [0x194]
--> 102 [0x198]
--> 103 [0x19c]
--> 104 [0x1a0]
--> 105 [0x1a4]
--> 106 [0x1a8]
--> 107 [0x1ac]
--> 108 [0x1b0]
--> 109 [0x1b4]
--> 110 [0x1b8]
--> 111 [0x1bc]
--> 112 [0x1c0]
--> 113 [0x1c4]
--> 114 [0x1c8]
--> 115 [0x1cc]
--> 116 [0x1d0]
--> 117 [0x1d4]
--> 118 [0x1d8]
--> 119 [0x1dc]
--> 120 [0x1e0]
--> 121 [0x1e4]
--> 122 [0x1e8]
--> 123 [0x1ec]
--> 124 [0x1f0]
--> 125 [0x1f4]
--> 126 [0x1f8]
--> 127 [0x1fc]
--> 128 [0x200]
--> 129 [0x204]
--> 130 [0x208]
--> 131 [0x20c]
--> 132 [0x210]
--> 133 [0x214]
--> 134 [0x218]
--> 135 [0x21c]
--> 136 [0x220]
--> 137 [0x224]
--> 138 [0x228]
--> 139 [0x22c]
--> 140 [0x230]
--> 141 [0x234]
--> 142 [0x238]
--> 143 [0x23c]
--> 144 [0x240]
--> 145 [0x244]
--> 146 [0x248]
--> 147 [0x24c]
--> 148 [0x250]
--> 149 [0x254]
--> 150 [0x258]
--> 151 [0x25c]
--> 152 [0x260]
--> 153 [0x264]
--> 154 [0x268]
--> 155 [0x26c]
--> 156 [0x270]
--> 157 [0x274]
--> 158 [0x278]
--> 159 [0x27c]
--> 160 [0x280]
--> 161 [0x284]
--> 162 [0x288]
--> 163 [0x28c]
--> 164 [0x290]
--> 165 [0x294]
--> 166 [0x298]
--> 167 [0x29c]
--> 168 [0x2a0]
--> 169 [0x2a4]
--> 170 [0x2a8]
--> 171 [0x2ac]
--> 172 [0x2b0]
--> 173 [0x2b4]
--> 174 [0x2b8]
--> 175 [0x2bc]
--> 176 [0x2c0]
--> 177 [0x2c4]
--> 178 [0x2c8]
--> 179 [0x2cc]
--> 180 [0x2d0]
--> 181 [0x2d4]
--> 182 [0x2d8]
--> 183 [0x2dc]
--> 184 [0x2e0]
--> 185 [0x2e4]
--> 186 [0x2e8]
--> 187 [0x2ec]
--> 188 [0x2f0]
--> 189 [0x2f4]
--> 190 [0x2f8]
--> 191 [0x2fc]
-> m_bTeamCanCap [0x1194]
--> 000 [0x0]
--> 001 [0x1]
--> 002 [0x2]
--> 003 [0x3]
--> 004 [0x4]
--> 005 [0x5]
--> 006 [0x6]
--> 007 [0x7]
--> 008 [0x8]
--> 009 [0x9]
--> 010 [0xa]
--> 011 [0xb]
--> 012 [0xc]
--> 013 [0xd]
--> 014 [0xe]
--> 015 [0xf]
--> 016 [0x10]
--> 017 [0x11]
--> 018 [0x12]
--> 019 [0x13]
--> 020 [0x14]
--> 021 [0x15]
--> 022 [0x16]
--> 023 [0x17]
--> 024 [0x18]
--> 025 [0x19]
--> 026 [0x1a]
--> 027 [0x1b]
--> 028 [0x1c]
--> 029 [0x1d]
--> 030 [0x1e]
--> 031 [0x1f]
--> 032 [0x20]
--> 033 [0x21]
--> 034 [0x22]
--> 035 [0x23]
--> 036 [0x24]
--> 037 [0x25]
--> 038 [0x26]
--> 039 [0x27]
--> 040 [0x28]
--> 041 [0x29]
--> 042 [0x2a]
--> 043 [0x2b]
--> 044 [0x2c]
--> 045 [0x2d]
--> 046 [0x2e]
--> 047 [0x2f]
--> 048 [0x30]
--> 049 [0x31]
--> 050 [0x32]
--> 051 [0x33]
--> 052 [0x34]
--> 053 [0x35]
--> 054 [0x36]
--> 055 [0x37]
--> 056 [0x38]
--> 057 [0x39]
--> 058 [0x3a]
--> 059 [0x3b]
--> 060 [0x3c]
--> 061 [0x3d]
--> 062 [0x3e]
--> 063 [0x3f]
-> m_iTeamBaseIcons [0x11d4]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
--> 030 [0x78]
--> 031 [0x7c]
-> m_iBaseControlPoints [0x1254]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
--> 030 [0x78]
--> 031 [0x7c]
-> m_bInMiniRound [0x12d4]
--> 000 [0x0]
--> 001 [0x1]
--> 002 [0x2]
--> 003 [0x3]
--> 004 [0x4]
--> 005 [0x5]
--> 006 [0x6]
--> 007 [0x7]
-> m_iWarnOnCap [0x12dc]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
-> m_iszWarnSound[0] [0x12fc]
-> m_iszWarnSound [0x0]
-> m_flPathDistance [0x1af4]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
-> m_iNumTeamMembers [0x1b14]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
--> 030 [0x78]
--> 031 [0x7c]
--> 032 [0x80]
--> 033 [0x84]
--> 034 [0x88]
--> 035 [0x8c]
--> 036 [0x90]
--> 037 [0x94]
--> 038 [0x98]
--> 039 [0x9c]
--> 040 [0xa0]
--> 041 [0xa4]
--> 042 [0xa8]
--> 043 [0xac]
--> 044 [0xb0]
--> 045 [0xb4]
--> 046 [0xb8]
--> 047 [0xbc]
--> 048 [0xc0]
--> 049 [0xc4]
--> 050 [0xc8]
--> 051 [0xcc]
--> 052 [0xd0]
--> 053 [0xd4]
--> 054 [0xd8]
--> 055 [0xdc]
--> 056 [0xe0]
--> 057 [0xe4]
--> 058 [0xe8]
--> 059 [0xec]
--> 060 [0xf0]
--> 061 [0xf4]
--> 062 [0xf8]
--> 063 [0xfc]
-> m_iCappingTeam [0x1c14]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
-> m_iTeamInZone [0x1c34]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
-> m_bBlocked [0x1c54]
--> 000 [0x0]
--> 001 [0x1]
--> 002 [0x2]
--> 003 [0x3]
--> 004 [0x4]
--> 005 [0x5]
--> 006 [0x6]
--> 007 [0x7]
-> m_iOwner [0x1c5c]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
-> m_pszCapLayoutInHUD [0x1ce4]
> DT_Team
-> m_iTeamNum [0xb50]
-> m_bSurrendered [0xb54]
-> m_scoreTotal [0xb30]
-> m_scoreFirstHalf [0xb34]
-> m_scoreSecondHalf [0xb38]
-> m_scoreOvertime [0xb3c]
-> m_iClanID [0xb40]
-> m_szTeamname [0x9e4]
-> m_szClanTeamname [0xa04]
-> m_szTeamFlagImage [0xa24]
-> m_szTeamMatchStat [0xa2c]
-> player_array_element [0x0]
-> "player_array" [0x0]
> DT_SunlightShadowControl
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_shadowDirection [0x9d0]
-> m_bEnabled [0x9dc]
-> m_TextureName [0x9dd]
-> m_LightColor [0xae8]
-> m_flColorTransitionTime [0xafc]
-> m_flSunDistance [0xb00]
-> m_flFOV [0xb04]
-> m_flNearZ [0xb08]
-> m_flNorthOffset [0xb0c]
-> m_bEnableShadows [0xb10]
> DT_Sun
-> m_clrRender [0x70]
-> m_clrOverlay [0xb20]
-> m_vDirection [0xb2c]
-> m_bOn [0xb38]
-> m_nSize [0xb24]
-> m_nOverlaySize [0xb28]
-> m_nMaterial [0xb3c]
-> m_nOverlayMaterial [0xb40]
-> HDRColorScale [0x0]
> DT_ParticlePerformanceMonitor
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_bMeasurePerf [0x9d1]
-> m_bDisplayPerf [0x9d0]
> DT_SpotlightEnd
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_flLightScale [0x9d0]
-> m_Radius [0x9d4]
> DT_SpatialEntity
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_vecOrigin [0x9d0]
-> m_minFalloff [0x9dc]
-> m_maxFalloff [0x9e0]
-> m_flCurWeight [0x9e4]
-> m_bEnabled [0xaec]
> DT_SlideshowDisplay
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_bEnabled [0x9d0]
-> m_szDisplayText [0x9d1]
-> m_szSlideshowDirectory [0xa51]
-> m_chCurrentSlideLists [0xae8]
--> 000 [0x0]
--> 001 [0x1]
--> 002 [0x2]
--> 003 [0x3]
--> 004 [0x4]
--> 005 [0x5]
--> 006 [0x6]
--> 007 [0x7]
--> 008 [0x8]
--> 009 [0x9]
--> 010 [0xa]
--> 011 [0xb]
--> 012 [0xc]
--> 013 [0xd]
--> 014 [0xe]
--> 015 [0xf]
-> m_fMinSlideTime [0xb00]
-> m_fMaxSlideTime [0xb04]
-> m_iCycleType [0xb0c]
-> m_bNoListRepeats [0xb10]
> DT_ShadowControl
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_shadowDirection [0x9d0]
-> m_shadowColor [0x9dc]
-> m_flShadowMaxDist [0x9e0]
-> m_bDisableShadows [0x9e4]
-> m_bEnableLocalLightShadows [0x9e5]
> DT_SceneEntity
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_nSceneStringIndex [0x9e0]
-> m_bIsPlayingBack [0x9d4]
-> m_bPaused [0x9d5]
-> m_bMultiplayer [0x9d6]
-> m_flForceClientTime [0x9dc]
-> m_hActorList [0x0]
--> lengthproxy [0x0]
--> 000 [0x0]
--> 001 [0x0]
--> 002 [0x0]
--> 003 [0x0]
--> 004 [0x0]
--> 005 [0x0]
--> 006 [0x0]
--> 007 [0x0]
--> 008 [0x0]
--> 009 [0x0]
--> 010 [0x0]
--> 011 [0x0]
--> 012 [0x0]
--> 013 [0x0]
--> 014 [0x0]
--> 015 [0x0]
> DT_RopeKeyframe
-> m_nChangeCount [0xcc4]
-> m_iRopeMaterialModelIndex [0xa0c]
-> m_hStartPoint [0xca4]
-> m_hEndPoint [0xca8]
-> m_iStartAttachment [0xcac]
-> m_iEndAttachment [0xcae]
-> m_fLockedPoints [0xcc0]
-> m_Slack [0xcb8]
-> m_RopeLength [0xcb4]
-> m_RopeFlags [0xa08]
-> m_TextureScale [0xcbc]
-> m_nSegments [0xca0]
-> m_bConstrainBetweenEndpoints [0xd48]
-> m_Subdiv [0xcb0]
-> m_Width [0xcc8]
-> m_flScrollSpeed [0xa04]
-> m_vecOrigin [0x134]
-> moveparent [0x144]
-> m_iParentAttachment [0x2e4]
-> m_iDefaultRopeMaterialModelIndex [0xa10]
-> m_nMinCPULevel [0x980]
-> m_nMaxCPULevel [0x981]
-> m_nMinGPULevel [0x982]
-> m_nMaxGPULevel [0x983]
> DT_RagdollManager
-> m_iCurrentMaxRagdollCount [0x9d0]
> DT_PhysicsPropMultiplayer
-> baseclass [0x0]
--> baseclass [0x0]
--> m_bAwake [0xd68]
--> m_spawnflags [0x2c4]
-> m_iPhysicsMode [0xd8c]
-> m_fMass [0xd90]
-> m_collisionMins [0xd94]
-> m_collisionMaxs [0xda0]
> DT_PhysBoxMultiplayer
-> baseclass [0x0]
--> baseclass [0x0]
--> m_mass [0x9d0]
-> m_iPhysicsMode [0x9dc]
-> m_fMass [0x9e0]
> DT_PropDoorRotating
-> baseclass [0x0]
--> baseclass [0x0]
> DT_BasePropDoor
-> baseclass [0x0]
--> baseclass [0x0]
--> m_bUseHitboxesForRenderBox [0xd6c]
--> m_bShouldGlow [0xd8c]
--> m_clrGlow [0xd8d]
> DT_DynamicProp
-> baseclass [0x0]
--> baseclass [0x0]
--> m_qPreferredPlayerCarryAngles [0xd54]
--> m_bClientPhysics [0xd60]
-> m_bUseHitboxesForRenderBox [0xd6c]
-> m_bShouldGlow [0xd8c]
-> m_clrGlow [0xd8d]
> DT_Prop_Hallucination
-> baseclass [0x0]
--> baseclass [0x0]
--> m_nSequence [0xc90]
--> m_nForceBone [0xa5c]
--> m_vecForce [0xa50]
--> m_nSkin [0xa14]
--> m_nBody [0xa18]
--> m_nHitboxSet [0x9f0]
--> m_flModelScale [0xb18]
--> m_flPoseParameter [0xb48]
--> m_flPlaybackRate [0xa10]
--> m_flEncodedController [0xa2c]
--> m_bClientSideAnimation [0xc70]
--> m_bClientSideFrameReset [0xa90]
--> m_bClientSideRagdoll [0x275]
--> m_nNewSequenceParity [0xa1c]
--> m_nResetEventsParity [0xa20]
--> m_nMuzzleFlashParity [0xa3c]
--> m_hLightingOrigin [0xd18]
--> serveranimdata [0x0]
--> m_flFrozen [0xac8]
--> m_ScaleType [0xb1c]
--> m_bSuppressAnimSounds [0xd1e]
-> m_bEnabled [0xd69]
-> m_fVisibleTime [0xd6c]
-> m_fRechargeTime [0xd70]
> DT_PostProcessController
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_flPostProcessParameters [0x9d0]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
-> m_bMaster [0x9fc]
> DT_PointCommentaryNode
-> baseclass [0x0]
--> baseclass [0x0]
--> m_nSequence [0xc90]
--> m_nForceBone [0xa5c]
--> m_vecForce [0xa50]
--> m_nSkin [0xa14]
--> m_nBody [0xa18]
--> m_nHitboxSet [0x9f0]
--> m_flModelScale [0xb18]
--> m_flPoseParameter [0xb48]
--> m_flPlaybackRate [0xa10]
--> m_flEncodedController [0xa2c]
--> m_bClientSideAnimation [0xc70]
--> m_bClientSideFrameReset [0xa90]
--> m_bClientSideRagdoll [0x275]
--> m_nNewSequenceParity [0xa1c]
--> m_nResetEventsParity [0xa20]
--> m_nMuzzleFlashParity [0xa3c]
--> m_hLightingOrigin [0xd18]
--> serveranimdata [0x0]
--> m_flFrozen [0xac8]
--> m_ScaleType [0xb1c]
--> m_bSuppressAnimSounds [0xd1e]
-> m_bActive [0xd50]
-> m_flStartTime [0xd54]
-> m_iszCommentaryFile [0xd58]
-> m_iszCommentaryFileNoHDR [0xe5c]
-> m_iszSpeakers [0xf60]
-> m_iNodeNumber [0x1060]
-> m_iNodeNumberMax [0x1064]
-> m_hViewPosition [0x106c]
> DT_PointCamera
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_FOV [0x9d0]
-> m_Resolution [0x9d4]
-> m_bFogEnable [0x9d8]
-> m_FogColor [0x9d9]
-> m_flFogStart [0x9e0]
-> m_flFogEnd [0x9e4]
-> m_flFogMaxDensity [0x9e8]
-> m_bActive [0x9ec]
-> m_bUseScreenAspectRatio [0x9ed]
> DT_PlayerResource
-> m_iPing [0xadc]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
--> 030 [0x78]
--> 031 [0x7c]
--> 032 [0x80]
--> 033 [0x84]
--> 034 [0x88]
--> 035 [0x8c]
--> 036 [0x90]
--> 037 [0x94]
--> 038 [0x98]
--> 039 [0x9c]
--> 040 [0xa0]
--> 041 [0xa4]
--> 042 [0xa8]
--> 043 [0xac]
--> 044 [0xb0]
--> 045 [0xb4]
--> 046 [0xb8]
--> 047 [0xbc]
--> 048 [0xc0]
--> 049 [0xc4]
--> 050 [0xc8]
--> 051 [0xcc]
--> 052 [0xd0]
--> 053 [0xd4]
--> 054 [0xd8]
--> 055 [0xdc]
--> 056 [0xe0]
--> 057 [0xe4]
--> 058 [0xe8]
--> 059 [0xec]
--> 060 [0xf0]
--> 061 [0xf4]
--> 062 [0xf8]
--> 063 [0xfc]
--> 064 [0x100]
-> m_iKills [0xbe0]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
--> 030 [0x78]
--> 031 [0x7c]
--> 032 [0x80]
--> 033 [0x84]
--> 034 [0x88]
--> 035 [0x8c]
--> 036 [0x90]
--> 037 [0x94]
--> 038 [0x98]
--> 039 [0x9c]
--> 040 [0xa0]
--> 041 [0xa4]
--> 042 [0xa8]
--> 043 [0xac]
--> 044 [0xb0]
--> 045 [0xb4]
--> 046 [0xb8]
--> 047 [0xbc]
--> 048 [0xc0]
--> 049 [0xc4]
--> 050 [0xc8]
--> 051 [0xcc]
--> 052 [0xd0]
--> 053 [0xd4]
--> 054 [0xd8]
--> 055 [0xdc]
--> 056 [0xe0]
--> 057 [0xe4]
--> 058 [0xe8]
--> 059 [0xec]
--> 060 [0xf0]
--> 061 [0xf4]
--> 062 [0xf8]
--> 063 [0xfc]
--> 064 [0x100]
-> m_iAssists [0xce4]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
--> 030 [0x78]
--> 031 [0x7c]
--> 032 [0x80]
--> 033 [0x84]
--> 034 [0x88]
--> 035 [0x8c]
--> 036 [0x90]
--> 037 [0x94]
--> 038 [0x98]
--> 039 [0x9c]
--> 040 [0xa0]
--> 041 [0xa4]
--> 042 [0xa8]
--> 043 [0xac]
--> 044 [0xb0]
--> 045 [0xb4]
--> 046 [0xb8]
--> 047 [0xbc]
--> 048 [0xc0]
--> 049 [0xc4]
--> 050 [0xc8]
--> 051 [0xcc]
--> 052 [0xd0]
--> 053 [0xd4]
--> 054 [0xd8]
--> 055 [0xdc]
--> 056 [0xe0]
--> 057 [0xe4]
--> 058 [0xe8]
--> 059 [0xec]
--> 060 [0xf0]
--> 061 [0xf4]
--> 062 [0xf8]
--> 063 [0xfc]
--> 064 [0x100]
-> m_iDeaths [0xde8]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
--> 030 [0x78]
--> 031 [0x7c]
--> 032 [0x80]
--> 033 [0x84]
--> 034 [0x88]
--> 035 [0x8c]
--> 036 [0x90]
--> 037 [0x94]
--> 038 [0x98]
--> 039 [0x9c]
--> 040 [0xa0]
--> 041 [0xa4]
--> 042 [0xa8]
--> 043 [0xac]
--> 044 [0xb0]
--> 045 [0xb4]
--> 046 [0xb8]
--> 047 [0xbc]
--> 048 [0xc0]
--> 049 [0xc4]
--> 050 [0xc8]
--> 051 [0xcc]
--> 052 [0xd0]
--> 053 [0xd4]
--> 054 [0xd8]
--> 055 [0xdc]
--> 056 [0xe0]
--> 057 [0xe4]
--> 058 [0xe8]
--> 059 [0xec]
--> 060 [0xf0]
--> 061 [0xf4]
--> 062 [0xf8]
--> 063 [0xfc]
--> 064 [0x100]
-> m_bConnected [0xeec]
--> 000 [0x0]
--> 001 [0x1]
--> 002 [0x2]
--> 003 [0x3]
--> 004 [0x4]
--> 005 [0x5]
--> 006 [0x6]
--> 007 [0x7]
--> 008 [0x8]
--> 009 [0x9]
--> 010 [0xa]
--> 011 [0xb]
--> 012 [0xc]
--> 013 [0xd]
--> 014 [0xe]
--> 015 [0xf]
--> 016 [0x10]
--> 017 [0x11]
--> 018 [0x12]
--> 019 [0x13]
--> 020 [0x14]
--> 021 [0x15]
--> 022 [0x16]
--> 023 [0x17]
--> 024 [0x18]
--> 025 [0x19]
--> 026 [0x1a]
--> 027 [0x1b]
--> 028 [0x1c]
--> 029 [0x1d]
--> 030 [0x1e]
--> 031 [0x1f]
--> 032 [0x20]
--> 033 [0x21]
--> 034 [0x22]
--> 035 [0x23]
--> 036 [0x24]
--> 037 [0x25]
--> 038 [0x26]
--> 039 [0x27]
--> 040 [0x28]
--> 041 [0x29]
--> 042 [0x2a]
--> 043 [0x2b]
--> 044 [0x2c]
--> 045 [0x2d]
--> 046 [0x2e]
--> 047 [0x2f]
--> 048 [0x30]
--> 049 [0x31]
--> 050 [0x32]
--> 051 [0x33]
--> 052 [0x34]
--> 053 [0x35]
--> 054 [0x36]
--> 055 [0x37]
--> 056 [0x38]
--> 057 [0x39]
--> 058 [0x3a]
--> 059 [0x3b]
--> 060 [0x3c]
--> 061 [0x3d]
--> 062 [0x3e]
--> 063 [0x3f]
--> 064 [0x40]
-> m_iTeam [0xf30]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
--> 030 [0x78]
--> 031 [0x7c]
--> 032 [0x80]
--> 033 [0x84]
--> 034 [0x88]
--> 035 [0x8c]
--> 036 [0x90]
--> 037 [0x94]
--> 038 [0x98]
--> 039 [0x9c]
--> 040 [0xa0]
--> 041 [0xa4]
--> 042 [0xa8]
--> 043 [0xac]
--> 044 [0xb0]
--> 045 [0xb4]
--> 046 [0xb8]
--> 047 [0xbc]
--> 048 [0xc0]
--> 049 [0xc4]
--> 050 [0xc8]
--> 051 [0xcc]
--> 052 [0xd0]
--> 053 [0xd4]
--> 054 [0xd8]
--> 055 [0xdc]
--> 056 [0xe0]
--> 057 [0xe4]
--> 058 [0xe8]
--> 059 [0xec]
--> 060 [0xf0]
--> 061 [0xf4]
--> 062 [0xf8]
--> 063 [0xfc]
--> 064 [0x100]
-> m_iPendingTeam [0x1034]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
--> 030 [0x78]
--> 031 [0x7c]
--> 032 [0x80]
--> 033 [0x84]
--> 034 [0x88]
--> 035 [0x8c]
--> 036 [0x90]
--> 037 [0x94]
--> 038 [0x98]
--> 039 [0x9c]
--> 040 [0xa0]
--> 041 [0xa4]
--> 042 [0xa8]
--> 043 [0xac]
--> 044 [0xb0]
--> 045 [0xb4]
--> 046 [0xb8]
--> 047 [0xbc]
--> 048 [0xc0]
--> 049 [0xc4]
--> 050 [0xc8]
--> 051 [0xcc]
--> 052 [0xd0]
--> 053 [0xd4]
--> 054 [0xd8]
--> 055 [0xdc]
--> 056 [0xe0]
--> 057 [0xe4]
--> 058 [0xe8]
--> 059 [0xec]
--> 060 [0xf0]
--> 061 [0xf4]
--> 062 [0xf8]
--> 063 [0xfc]
--> 064 [0x100]
-> m_bAlive [0x1138]
--> 000 [0x0]
--> 001 [0x1]
--> 002 [0x2]
--> 003 [0x3]
--> 004 [0x4]
--> 005 [0x5]
--> 006 [0x6]
--> 007 [0x7]
--> 008 [0x8]
--> 009 [0x9]
--> 010 [0xa]
--> 011 [0xb]
--> 012 [0xc]
--> 013 [0xd]
--> 014 [0xe]
--> 015 [0xf]
--> 016 [0x10]
--> 017 [0x11]
--> 018 [0x12]
--> 019 [0x13]
--> 020 [0x14]
--> 021 [0x15]
--> 022 [0x16]
--> 023 [0x17]
--> 024 [0x18]
--> 025 [0x19]
--> 026 [0x1a]
--> 027 [0x1b]
--> 028 [0x1c]
--> 029 [0x1d]
--> 030 [0x1e]
--> 031 [0x1f]
--> 032 [0x20]
--> 033 [0x21]
--> 034 [0x22]
--> 035 [0x23]
--> 036 [0x24]
--> 037 [0x25]
--> 038 [0x26]
--> 039 [0x27]
--> 040 [0x28]
--> 041 [0x29]
--> 042 [0x2a]
--> 043 [0x2b]
--> 044 [0x2c]
--> 045 [0x2d]
--> 046 [0x2e]
--> 047 [0x2f]
--> 048 [0x30]
--> 049 [0x31]
--> 050 [0x32]
--> 051 [0x33]
--> 052 [0x34]
--> 053 [0x35]
--> 054 [0x36]
--> 055 [0x37]
--> 056 [0x38]
--> 057 [0x39]
--> 058 [0x3a]
--> 059 [0x3b]
--> 060 [0x3c]
--> 061 [0x3d]
--> 062 [0x3e]
--> 063 [0x3f]
--> 064 [0x40]
-> m_iHealth [0x117c]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
--> 030 [0x78]
--> 031 [0x7c]
--> 032 [0x80]
--> 033 [0x84]
--> 034 [0x88]
--> 035 [0x8c]
--> 036 [0x90]
--> 037 [0x94]
--> 038 [0x98]
--> 039 [0x9c]
--> 040 [0xa0]
--> 041 [0xa4]
--> 042 [0xa8]
--> 043 [0xac]
--> 044 [0xb0]
--> 045 [0xb4]
--> 046 [0xb8]
--> 047 [0xbc]
--> 048 [0xc0]
--> 049 [0xc4]
--> 050 [0xc8]
--> 051 [0xcc]
--> 052 [0xd0]
--> 053 [0xd4]
--> 054 [0xd8]
--> 055 [0xdc]
--> 056 [0xe0]
--> 057 [0xe4]
--> 058 [0xe8]
--> 059 [0xec]
--> 060 [0xf0]
--> 061 [0xf4]
--> 062 [0xf8]
--> 063 [0xfc]
--> 064 [0x100]
-> m_iCoachingTeam [0x1300]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
--> 030 [0x78]
--> 031 [0x7c]
--> 032 [0x80]
--> 033 [0x84]
--> 034 [0x88]
--> 035 [0x8c]
--> 036 [0x90]
--> 037 [0x94]
--> 038 [0x98]
--> 039 [0x9c]
--> 040 [0xa0]
--> 041 [0xa4]
--> 042 [0xa8]
--> 043 [0xac]
--> 044 [0xb0]
--> 045 [0xb4]
--> 046 [0xb8]
--> 047 [0xbc]
--> 048 [0xc0]
--> 049 [0xc4]
--> 050 [0xc8]
--> 051 [0xcc]
--> 052 [0xd0]
--> 053 [0xd4]
--> 054 [0xd8]
--> 055 [0xdc]
--> 056 [0xe0]
--> 057 [0xe4]
--> 058 [0xe8]
--> 059 [0xec]
--> 060 [0xf0]
--> 061 [0xf4]
--> 062 [0xf8]
--> 063 [0xfc]
--> 064 [0x100]
> DT_Plasma
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_flStartScale [0x9d0]
-> m_flScale [0x9d4]
-> m_flScaleTime [0x9d8]
-> m_nFlags [0x9dc]
-> m_nPlasmaModelIndex [0x9e0]
-> m_nPlasmaModelIndex2 [0x9e4]
-> m_nGlowModelIndex [0x9e8]
> DT_PhysMagnet
-> baseclass [0x0]
--> baseclass [0x0]
--> m_nSequence [0xc90]
--> m_nForceBone [0xa5c]
--> m_vecForce [0xa50]
--> m_nSkin [0xa14]
--> m_nBody [0xa18]
--> m_nHitboxSet [0x9f0]
--> m_flModelScale [0xb18]
--> m_flPoseParameter [0xb48]
--> m_flPlaybackRate [0xa10]
--> m_flEncodedController [0xa2c]
--> m_bClientSideAnimation [0xc70]
--> m_bClientSideFrameReset [0xa90]
--> m_bClientSideRagdoll [0x275]
--> m_nNewSequenceParity [0xa1c]
--> m_nResetEventsParity [0xa20]
--> m_nMuzzleFlashParity [0xa3c]
--> m_hLightingOrigin [0xd18]
--> serveranimdata [0x0]
--> m_flFrozen [0xac8]
--> m_ScaleType [0xb1c]
--> m_bSuppressAnimSounds [0xd1e]
> DT_PhysicsProp
-> baseclass [0x0]
--> baseclass [0x0]
--> m_qPreferredPlayerCarryAngles [0xd54]
--> m_bClientPhysics [0xd60]
-> m_bAwake [0xd68]
-> m_spawnflags [0x2c4]
> DT_StatueProp
-> baseclass [0x0]
--> baseclass [0x0]
--> m_bAwake [0xd68]
--> m_spawnflags [0x2c4]
-> m_hInitBaseAnimating [0xd88]
-> m_bShatter [0xd8c]
-> m_nShatterFlags [0xd90]
-> m_vShatterPosition [0xd94]
-> m_vShatterForce [0xda0]
> DT_PhysBox
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_mass [0x9d0]
> DT_ParticleSystem
-> m_vecOrigin [0x134]
-> m_fEffects [0xec]
-> m_hOwnerEntity [0x148]
-> moveparent [0x144]
-> m_iParentAttachment [0x2e4]
-> m_angRotation [0x128]
-> m_iEffectIndex [0x9d0]
-> m_bActive [0x9d8]
-> m_nStopType [0x9d4]
-> m_flStartTime [0x9dc]
-> m_szSnapshotFileName [0x9e0]
-> m_vServerControlPoints [0xae4]
--> 000 [0x0]
--> 001 [0xc]
--> 002 [0x18]
--> 003 [0x24]
-> m_iServerControlPointAssignments [0xb14]
--> 000 [0x0]
--> 001 [0x1]
--> 002 [0x2]
--> 003 [0x3]
-> m_hControlPointEnts [0xb28]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
--> 030 [0x78]
--> 031 [0x7c]
--> 032 [0x80]
--> 033 [0x84]
--> 034 [0x88]
--> 035 [0x8c]
--> 036 [0x90]
--> 037 [0x94]
--> 038 [0x98]
--> 039 [0x9c]
--> 040 [0xa0]
--> 041 [0xa4]
--> 042 [0xa8]
--> 043 [0xac]
--> 044 [0xb0]
--> 045 [0xb4]
--> 046 [0xb8]
--> 047 [0xbc]
--> 048 [0xc0]
--> 049 [0xc4]
--> 050 [0xc8]
--> 051 [0xcc]
--> 052 [0xd0]
--> 053 [0xd4]
--> 054 [0xd8]
--> 055 [0xdc]
--> 056 [0xe0]
--> 057 [0xe4]
--> 058 [0xe8]
--> 059 [0xec]
--> 060 [0xf0]
--> 061 [0xf4]
--> 062 [0xf8]
-> m_iControlPointParents [0xc24]
--> 000 [0x0]
--> 001 [0x1]
--> 002 [0x2]
--> 003 [0x3]
--> 004 [0x4]
--> 005 [0x5]
--> 006 [0x6]
--> 007 [0x7]
--> 008 [0x8]
--> 009 [0x9]
--> 010 [0xa]
--> 011 [0xb]
--> 012 [0xc]
--> 013 [0xd]
--> 014 [0xe]
--> 015 [0xf]
--> 016 [0x10]
--> 017 [0x11]
--> 018 [0x12]
--> 019 [0x13]
--> 020 [0x14]
--> 021 [0x15]
--> 022 [0x16]
--> 023 [0x17]
--> 024 [0x18]
--> 025 [0x19]
--> 026 [0x1a]
--> 027 [0x1b]
--> 028 [0x1c]
--> 029 [0x1d]
--> 030 [0x1e]
--> 031 [0x1f]
--> 032 [0x20]
--> 033 [0x21]
--> 034 [0x22]
--> 035 [0x23]
--> 036 [0x24]
--> 037 [0x25]
--> 038 [0x26]
--> 039 [0x27]
--> 040 [0x28]
--> 041 [0x29]
--> 042 [0x2a]
--> 043 [0x2b]
--> 044 [0x2c]
--> 045 [0x2d]
--> 046 [0x2e]
--> 047 [0x2f]
--> 048 [0x30]
--> 049 [0x31]
--> 050 [0x32]
--> 051 [0x33]
--> 052 [0x34]
--> 053 [0x35]
--> 054 [0x36]
--> 055 [0x37]
--> 056 [0x38]
--> 057 [0x39]
--> 058 [0x3a]
--> 059 [0x3b]
--> 060 [0x3c]
--> 061 [0x3d]
--> 062 [0x3e]
> DT_MovieDisplay
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_bEnabled [0x9d0]
-> m_bLooping [0x9d1]
-> m_szMovieFilename [0x9d2]
-> m_szGroupName [0xa52]
-> m_bStretchToFill [0xad2]
-> m_bForcedSlave [0xad3]
-> m_bUseCustomUVs [0xad4]
-> m_flUMin [0xad8]
-> m_flUMax [0xadc]
-> m_flVMin [0xae0]
-> m_flVMax [0xae4]
> DT_MaterialModifyControl
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_szMaterialName [0x9d0]
-> m_szMaterialVar [0xacf]
-> m_szMaterialVarValue [0xbce]
-> m_iFrameStart [0xcd8]
-> m_iFrameEnd [0xcdc]
-> m_bWrap [0xce0]
-> m_flFramerate [0xce4]
-> m_bNewAnimCommandsSemaphore [0xce8]
-> m_flFloatLerpStartValue [0xcec]
-> m_flFloatLerpEndValue [0xcf0]
-> m_flFloatLerpTransitionTime [0xcf4]
-> m_bFloatLerpWrap [0xcf8]
-> m_nModifyMode [0xd00]
> DT_LightGlow
-> m_clrRender [0x70]
-> m_nHorizontalSize [0x9d0]
-> m_nVerticalSize [0x9d4]
-> m_nMinDist [0x9d8]
-> m_nMaxDist [0x9dc]
-> m_nOuterMaxDist [0x9e0]
-> m_spawnflags [0x9e4]
-> m_vecOrigin [0x134]
-> m_angRotation [0x128]
-> moveparent [0x144]
-> m_flGlowProxySize [0xab4]
-> HDRColorScale [0x0]
> DT_InfoOverlayAccessor
-> m_iTextureFrameIndex [0x984]
-> m_iOverlayID [0x9d0]
> DT_FuncTrackTrain
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
> DT_FuncSmokeVolume
-> baseclass [0x0]
--> baseclass [0x0]
-> m_Color1 [0xabc]
-> m_Color2 [0xac0]
-> m_MaterialName [0xac4]
-> m_ParticleDrawWidth [0xbc4]
-> m_ParticleSpacingDistance [0xbc8]
-> m_DensityRampSpeed [0xbcc]
-> m_RotationSpeed [0xbd0]
-> m_MovementSpeed [0xbd4]
-> m_Density [0xbd8]
-> m_maxDrawDistance [0xbdc]
-> m_spawnflags [0xbe0]
-> m_Collision [0x314]
--> m_vecMins [0x8]
--> m_vecMaxs [0x14]
--> m_nSolidType [0x22]
--> m_usSolidFlags [0x20]
--> m_nSurroundType [0x2a]
--> m_triggerBloat [0x23]
--> m_vecSpecifiedSurroundingMins [0x2c]
--> m_vecSpecifiedSurroundingMaxs [0x38]
> DT_FuncRotating
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_vecOrigin [0x134]
-> m_angRotation[0] [0x128]
-> m_angRotation[1] [0x12c]
-> m_angRotation[2] [0x130]
-> m_flSimulationTime [0x264]
> DT_FuncReflectiveGlass
-> baseclass [0x0]
--> baseclass [0x0]
> DT_FuncOccluder
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_bActive [0x9d4]
-> m_nOccluderIndex [0x9d0]
> DT_FuncMoveLinear
-> baseclass [0x0]
--> baseclass [0x0]
--> m_vecFinalDest [0x9e4]
--> m_movementType [0x9f0]
--> m_flMoveTargetTime [0x9f4]
-> m_vecVelocity [0x110]
-> m_fFlags [0x100]
> DT_FuncMonitor
-> baseclass [0x0]
--> baseclass [0x0]
> DT_Func_LOD
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_nDisappearMinDist [0x9d0]
-> m_nDisappearMaxDist [0x9d4]
> DT_TEDust
-> baseclass [0x0]
--> baseclass [0x0]
--> m_vecOrigin[0] [0x10]
--> m_vecOrigin[1] [0x14]
--> m_vecOrigin[2] [0x18]
-> m_flSize [0x1c]
-> m_flSpeed [0x20]
-> m_vecDirection [0x24]
> DT_Func_Dust
-> m_Color [0x9d0]
-> m_SpawnRate [0x9d4]
-> m_flSizeMin [0x9d8]
-> m_flSizeMax [0x9dc]
-> m_LifetimeMin [0x9e4]
-> m_LifetimeMax [0x9e8]
-> m_DustFlags [0x9f8]
-> m_SpeedMax [0x9e0]
-> m_DistMax [0x9ec]
-> m_nModelIndex [0x254]
-> m_FallSpeed [0x9f0]
-> m_bAffectedByWind [0x9f4]
-> m_Collision [0x314]
--> m_vecMins [0x8]
--> m_vecMaxs [0x14]
--> m_nSolidType [0x22]
--> m_usSolidFlags [0x20]
--> m_nSurroundType [0x2a]
--> m_triggerBloat [0x23]
--> m_vecSpecifiedSurroundingMins [0x2c]
--> m_vecSpecifiedSurroundingMaxs [0x38]
> DT_FuncConveyor
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_flConveyorSpeed [0x9d0]
> DT_FuncBrush
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
> DT_BreakableSurface
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_nNumWide [0x9d4]
-> m_nNumHigh [0x9d8]
-> m_flPanelWidth [0x9dc]
-> m_flPanelHeight [0x9e0]
-> m_vNormal [0x9e4]
-> m_vCorner [0x9f0]
-> m_bIsBroken [0x9fc]
-> m_nSurfaceType [0xa00]
-> m_RawPanelBitVec [0xa24]
--> 000 [0x0]
--> 001 [0x1]
--> 002 [0x2]
--> 003 [0x3]
--> 004 [0x4]
--> 005 [0x5]
--> 006 [0x6]
--> 007 [0x7]
--> 008 [0x8]
--> 009 [0x9]
--> 010 [0xa]
--> 011 [0xb]
--> 012 [0xc]
--> 013 [0xd]
--> 014 [0xe]
--> 015 [0xf]
--> 016 [0x10]
--> 017 [0x11]
--> 018 [0x12]
--> 019 [0x13]
--> 020 [0x14]
--> 021 [0x15]
--> 022 [0x16]
--> 023 [0x17]
--> 024 [0x18]
--> 025 [0x19]
--> 026 [0x1a]
--> 027 [0x1b]
--> 028 [0x1c]
--> 029 [0x1d]
--> 030 [0x1e]
--> 031 [0x1f]
--> 032 [0x20]
--> 033 [0x21]
--> 034 [0x22]
--> 035 [0x23]
--> 036 [0x24]
--> 037 [0x25]
--> 038 [0x26]
--> 039 [0x27]
--> 040 [0x28]
--> 041 [0x29]
--> 042 [0x2a]
--> 043 [0x2b]
--> 044 [0x2c]
--> 045 [0x2d]
--> 046 [0x2e]
--> 047 [0x2f]
--> 048 [0x30]
--> 049 [0x31]
--> 050 [0x32]
--> 051 [0x33]
--> 052 [0x34]
--> 053 [0x35]
--> 054 [0x36]
--> 055 [0x37]
--> 056 [0x38]
--> 057 [0x39]
--> 058 [0x3a]
--> 059 [0x3b]
--> 060 [0x3c]
--> 061 [0x3d]
--> 062 [0x3e]
--> 063 [0x3f]
--> 064 [0x40]
--> 065 [0x41]
--> 066 [0x42]
--> 067 [0x43]
--> 068 [0x44]
--> 069 [0x45]
--> 070 [0x46]
--> 071 [0x47]
--> 072 [0x48]
--> 073 [0x49]
--> 074 [0x4a]
--> 075 [0x4b]
--> 076 [0x4c]
--> 077 [0x4d]
--> 078 [0x4e]
--> 079 [0x4f]
--> 080 [0x50]
--> 081 [0x51]
--> 082 [0x52]
--> 083 [0x53]
--> 084 [0x54]
--> 085 [0x55]
--> 086 [0x56]
--> 087 [0x57]
--> 088 [0x58]
--> 089 [0x59]
--> 090 [0x5a]
--> 091 [0x5b]
--> 092 [0x5c]
--> 093 [0x5d]
--> 094 [0x5e]
--> 095 [0x5f]
--> 096 [0x60]
--> 097 [0x61]
--> 098 [0x62]
--> 099 [0x63]
--> 100 [0x64]
--> 101 [0x65]
--> 102 [0x66]
--> 103 [0x67]
--> 104 [0x68]
--> 105 [0x69]
--> 106 [0x6a]
--> 107 [0x6b]
--> 108 [0x6c]
--> 109 [0x6d]
--> 110 [0x6e]
--> 111 [0x6f]
--> 112 [0x70]
--> 113 [0x71]
--> 114 [0x72]
--> 115 [0x73]
--> 116 [0x74]
--> 117 [0x75]
--> 118 [0x76]
--> 119 [0x77]
--> 120 [0x78]
--> 121 [0x79]
--> 122 [0x7a]
--> 123 [0x7b]
--> 124 [0x7c]
--> 125 [0x7d]
--> 126 [0x7e]
--> 127 [0x7f]
--> 128 [0x80]
--> 129 [0x81]
--> 130 [0x82]
--> 131 [0x83]
--> 132 [0x84]
--> 133 [0x85]
--> 134 [0x86]
--> 135 [0x87]
--> 136 [0x88]
--> 137 [0x89]
--> 138 [0x8a]
--> 139 [0x8b]
--> 140 [0x8c]
--> 141 [0x8d]
--> 142 [0x8e]
--> 143 [0x8f]
--> 144 [0x90]
--> 145 [0x91]
--> 146 [0x92]
--> 147 [0x93]
--> 148 [0x94]
--> 149 [0x95]
--> 150 [0x96]
--> 151 [0x97]
--> 152 [0x98]
--> 153 [0x99]
--> 154 [0x9a]
--> 155 [0x9b]
--> 156 [0x9c]
--> 157 [0x9d]
--> 158 [0x9e]
--> 159 [0x9f]
--> 160 [0xa0]
--> 161 [0xa1]
--> 162 [0xa2]
--> 163 [0xa3]
--> 164 [0xa4]
--> 165 [0xa5]
--> 166 [0xa6]
--> 167 [0xa7]
--> 168 [0xa8]
--> 169 [0xa9]
--> 170 [0xaa]
--> 171 [0xab]
--> 172 [0xac]
--> 173 [0xad]
--> 174 [0xae]
--> 175 [0xaf]
--> 176 [0xb0]
--> 177 [0xb1]
--> 178 [0xb2]
--> 179 [0xb3]
--> 180 [0xb4]
--> 181 [0xb5]
--> 182 [0xb6]
--> 183 [0xb7]
--> 184 [0xb8]
--> 185 [0xb9]
--> 186 [0xba]
--> 187 [0xbb]
--> 188 [0xbc]
--> 189 [0xbd]
--> 190 [0xbe]
--> 191 [0xbf]
--> 192 [0xc0]
--> 193 [0xc1]
--> 194 [0xc2]
--> 195 [0xc3]
--> 196 [0xc4]
--> 197 [0xc5]
--> 198 [0xc6]
--> 199 [0xc7]
--> 200 [0xc8]
--> 201 [0xc9]
--> 202 [0xca]
--> 203 [0xcb]
--> 204 [0xcc]
--> 205 [0xcd]
--> 206 [0xce]
--> 207 [0xcf]
--> 208 [0xd0]
--> 209 [0xd1]
--> 210 [0xd2]
--> 211 [0xd3]
--> 212 [0xd4]
--> 213 [0xd5]
--> 214 [0xd6]
--> 215 [0xd7]
--> 216 [0xd8]
--> 217 [0xd9]
--> 218 [0xda]
--> 219 [0xdb]
--> 220 [0xdc]
--> 221 [0xdd]
--> 222 [0xde]
--> 223 [0xdf]
--> 224 [0xe0]
--> 225 [0xe1]
--> 226 [0xe2]
--> 227 [0xe3]
--> 228 [0xe4]
--> 229 [0xe5]
--> 230 [0xe6]
--> 231 [0xe7]
--> 232 [0xe8]
--> 233 [0xe9]
--> 234 [0xea]
--> 235 [0xeb]
--> 236 [0xec]
--> 237 [0xed]
--> 238 [0xee]
--> 239 [0xef]
--> 240 [0xf0]
--> 241 [0xf1]
--> 242 [0xf2]
--> 243 [0xf3]
--> 244 [0xf4]
--> 245 [0xf5]
--> 246 [0xf6]
--> 247 [0xf7]
--> 248 [0xf8]
--> 249 [0xf9]
--> 250 [0xfa]
--> 251 [0xfb]
--> 252 [0xfc]
--> 253 [0xfd]
--> 254 [0xfe]
--> 255 [0xff]
> DT_FuncAreaPortalWindow
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_flFadeStartDist [0x9d0]
-> m_flFadeDist [0x9d4]
-> m_flTranslucencyLimit [0x9d8]
-> m_iBackgroundModelIndex [0x9dc]
> DT_CFish
-> m_poolOrigin [0xdb0]
-> m_x [0xd98]
-> m_y [0xd9c]
-> m_z [0xda0]
-> m_angle [0xda8]
-> m_nModelIndex [0x254]
-> m_lifeState [0x25b]
-> m_waterLevel [0xdbc]
> DT_FireSmoke
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_flStartScale [0x9d0]
-> m_flScale [0x9d4]
-> m_flScaleTime [0x9d8]
-> m_nFlags [0x9dc]
-> m_nFlameModelIndex [0x9e0]
-> m_nFlameFromAboveModelIndex [0x9e4]
> DT_EnvTonemapController
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_bUseCustomAutoExposureMin [0x9d0]
-> m_bUseCustomAutoExposureMax [0x9d1]
-> m_bUseCustomBloomScale [0x9d2]
-> m_flCustomAutoExposureMin [0x9d4]
-> m_flCustomAutoExposureMax [0x9d8]
-> m_flCustomBloomScale [0x9dc]
-> m_flCustomBloomScaleMinimum [0x9e0]
-> m_flBloomExponent [0x9e4]
-> m_flBloomSaturation [0x9e8]
-> m_flTonemapPercentTarget [0x9ec]
-> m_flTonemapPercentBrightPixels [0x9f0]
-> m_flTonemapMinAvgLum [0x9f4]
-> m_flTonemapRate [0x9f8]
> DT_EnvScreenEffect
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_flDuration [0x9d0]
-> m_nType [0x9d4]
> DT_EnvScreenOverlay
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_iszOverlayNames[0] [0x9d0]
-> m_iszOverlayNames [0x0]
-> m_flOverlayTimes[0] [0x13c8]
-> m_flOverlayTimes [0x0]
-> m_flStartTime [0x13f0]
-> m_iDesiredOverlay [0x13f4]
-> m_bIsActive [0x13f8]
> DT_EnvProjectedTexture
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_hTargetEntity [0x9d4]
-> m_bState [0x9d8]
-> m_bAlwaysUpdate [0x9d9]
-> m_flLightFOV [0x9dc]
-> m_bEnableShadows [0x9e0]
-> m_bSimpleProjection [0x9e1]
-> m_bLightOnlyTarget [0x9e2]
-> m_bLightWorld [0x9e3]
-> m_bCameraSpace [0x9e4]
-> m_flBrightnessScale [0x9e8]
-> m_LightColor [0x9ec]
-> m_flColorTransitionTime [0xa00]
-> m_flAmbient [0xa04]
-> m_SpotlightTextureName [0xa10]
-> m_nSpotlightTextureFrame [0xb1c]
-> m_flNearZ [0xa08]
-> m_flFarZ [0xa0c]
-> m_nShadowQuality [0xb20]
-> m_flProjectionSize [0xb30]
-> m_flRotation [0xb34]
-> m_iStyle [0xb24]
> DT_EnvParticleScript
-> baseclass [0x0]
--> baseclass [0x0]
--> m_nSequence [0xc90]
--> m_nForceBone [0xa5c]
--> m_vecForce [0xa50]
--> m_nSkin [0xa14]
--> m_nBody [0xa18]
--> m_nHitboxSet [0x9f0]
--> m_flModelScale [0xb18]
--> m_flPoseParameter [0xb48]
--> m_flPlaybackRate [0xa10]
--> m_flEncodedController [0xa2c]
--> m_bClientSideAnimation [0xc70]
--> m_bClientSideFrameReset [0xa90]
--> m_bClientSideRagdoll [0x275]
--> m_nNewSequenceParity [0xa1c]
--> m_nResetEventsParity [0xa20]
--> m_nMuzzleFlashParity [0xa3c]
--> m_hLightingOrigin [0xd18]
--> serveranimdata [0x0]
--> m_flFrozen [0xac8]
--> m_ScaleType [0xb1c]
--> m_bSuppressAnimSounds [0xd1e]
-> m_flSequenceScale [0xe34]
> DT_FogController
-> m_fog.enable [0xa14]
-> m_fog.blend [0xa15]
-> m_fog.dirPrimary [0x9d4]
-> m_fog.colorPrimary [0x9e0]
-> m_fog.colorSecondary [0x9e4]
-> m_fog.start [0x9f0]
-> m_fog.end [0x9f4]
-> m_fog.farz [0x9f8]
-> m_fog.maxdensity [0x9fc]
-> m_fog.colorPrimaryLerpTo [0x9e8]
-> m_fog.colorSecondaryLerpTo [0x9ec]
-> m_fog.startLerpTo [0xa00]
-> m_fog.endLerpTo [0xa04]
-> m_fog.maxdensityLerpTo [0xa08]
-> m_fog.lerptime [0xa0c]
-> m_fog.duration [0xa10]
-> m_fog.HDRColorScale [0xa1c]
-> m_fog.ZoomFogScale [0xa18]
> DT_EnvDOFController
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_bDOFEnabled [0x9d0]
-> m_flNearBlurDepth [0x9d4]
-> m_flNearFocusDepth [0x9d8]
-> m_flFarFocusDepth [0x9dc]
-> m_flFarBlurDepth [0x9e0]
-> m_flNearBlurRadius [0x9e4]
-> m_flFarBlurRadius [0x9e8]
> DT_CascadeLight
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_shadowDirection [0x9d0]
-> m_envLightShadowDirection [0x9dc]
-> m_bEnabled [0x9e8]
-> m_bUseLightEnvAngles [0x9e9]
-> m_LightColor [0x9ea]
-> m_flMaxShadowDist [0x9f0]
> DT_EnvAmbientLight
-> baseclass [0x0]
--> baseclass [0x0]
--> m_vecOrigin [0x9d0]
--> m_minFalloff [0x9dc]
--> m_maxFalloff [0x9e0]
--> m_flCurWeight [0x9e4]
--> m_bEnabled [0xaec]
-> m_vecColor [0xaf8]
> DT_EntityParticleTrail
-> baseclass [0x0]
--> baseclass [0x0]
-> m_iMaterialName [0xab8]
-> m_Info [0xabc]
--> m_flLifetime [0x8]
--> m_flStartSize [0xc]
--> m_flEndSize [0x10]
-> m_hConstraintEntity [0xad0]
> DT_EntityFreezing
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_vFreezingOrigin [0x9d0]
-> m_flFrozenPerHitbox [0x9dc]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
--> 030 [0x78]
--> 031 [0x7c]
--> 032 [0x80]
--> 033 [0x84]
--> 034 [0x88]
--> 035 [0x8c]
--> 036 [0x90]
--> 037 [0x94]
--> 038 [0x98]
--> 039 [0x9c]
--> 040 [0xa0]
--> 041 [0xa4]
--> 042 [0xa8]
--> 043 [0xac]
--> 044 [0xb0]
--> 045 [0xb4]
--> 046 [0xb8]
--> 047 [0xbc]
--> 048 [0xc0]
--> 049 [0xc4]
-> m_flFrozen [0xaa4]
-> m_bFinishFreezing [0xaa8]
> DT_EntityFlame
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_hEntAttached [0x9d0]
-> m_bCheapEffect [0x9e4]
> DT_EntityDissolve
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_flStartTime [0x9d4]
-> m_flFadeOutStart [0x9d8]
-> m_flFadeOutLength [0x9dc]
-> m_flFadeOutModelStart [0x9e0]
-> m_flFadeOutModelLength [0x9e4]
-> m_flFadeInStart [0x9e8]
-> m_flFadeInLength [0x9ec]
-> m_nDissolveType [0x9f0]
-> m_vDissolverOrigin [0x9f8]
-> m_nMagnitude [0xa04]
> DT_DynamicLight
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_Flags [0x9d0]
-> m_LightStyle [0x9d1]
-> m_Radius [0x9d4]
-> m_Exponent [0x9d8]
-> m_InnerAngle [0x9dc]
-> m_OuterAngle [0x9e0]
-> m_SpotRadius [0x9e4]
> DT_ColorCorrectionVolume
-> baseclass [0x0]
--> baseclass [0x0]
--> m_bClientSidePredicted [0xa00]
--> m_spawnflags [0x2c4]
-> m_bEnabled [0xa18]
-> m_MaxWeight [0xa1c]
-> m_FadeDuration [0xa20]
-> m_Weight [0xa24]
-> m_lookupFilename [0xa28]
> DT_ColorCorrection
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_vecOrigin [0x9d0]
-> m_minFalloff [0x9dc]
-> m_maxFalloff [0x9e0]
-> m_flCurWeight [0x9f0]
-> m_flMaxWeight [0x9ec]
-> m_flFadeInDuration [0x9e4]
-> m_flFadeOutDuration [0x9e8]
-> m_netLookupFilename [0x9f4]
-> m_bEnabled [0xaf8]
-> m_bMaster [0xaf9]
-> m_bClientSide [0xafa]
-> m_bExclusive [0xafb]
> DT_BreakableProp
-> baseclass [0x0]
--> baseclass [0x0]
--> m_nSequence [0xc90]
--> m_nForceBone [0xa5c]
--> m_vecForce [0xa50]
--> m_nSkin [0xa14]
--> m_nBody [0xa18]
--> m_nHitboxSet [0x9f0]
--> m_flModelScale [0xb18]
--> m_flPoseParameter [0xb48]
--> m_flPlaybackRate [0xa10]
--> m_flEncodedController [0xa2c]
--> m_bClientSideAnimation [0xc70]
--> m_bClientSideFrameReset [0xa90]
--> m_bClientSideRagdoll [0x275]
--> m_nNewSequenceParity [0xa1c]
--> m_nResetEventsParity [0xa20]
--> m_nMuzzleFlashParity [0xa3c]
--> m_hLightingOrigin [0xd18]
--> serveranimdata [0x0]
--> m_flFrozen [0xac8]
--> m_ScaleType [0xb1c]
--> m_bSuppressAnimSounds [0xd1e]
-> m_qPreferredPlayerCarryAngles [0xd54]
-> m_bClientPhysics [0xd60]
> DT_BeamSpotlight
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_nHaloIndex [0x9d0]
-> m_bSpotlightOn [0x9dc]
-> m_bHasDynamicLight [0x9dd]
-> m_flSpotlightMaxLength [0x9e0]
-> m_flSpotlightGoalWidth [0x9e4]
-> m_flHDRColorScale [0x9e8]
-> m_nRotationAxis [0x9d4]
-> m_flRotationSpeed [0x9d8]
> DT_BaseButton
-> baseclass [0x0]
--> baseclass [0x0]
--> m_vecFinalDest [0x9e4]
--> m_movementType [0x9f0]
--> m_flMoveTargetTime [0x9f4]
-> m_usable [0xa00]
> DT_BaseToggle
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_vecFinalDest [0x9e4]
-> m_movementType [0x9f0]
-> m_flMoveTargetTime [0x9f4]
> DT_BasePlayer
-> baseclass [0x0]
--> baseclass [0x0]
--> bcc_localdata [0x0]
--> bcc_nonlocaldata [0x0]
--> m_LastHitGroup [0x113c]
--> m_hActiveWeapon [0x12c0]
--> m_flTimeOfLastInjury [0x12c4]
--> m_nRelativeDirectionOfLastInjury [0x12c8]
--> m_hMyWeapons [0x11c0]
-> localdata [0x0]
--> m_Local [0x136c]
--> m_vecViewOffset[0] [0x104]
--> m_vecViewOffset[1] [0x108]
--> m_vecViewOffset[2] [0x10c]
--> m_flFriction [0x140]
--> m_fOnTarget [0x16d8]
--> m_nTickBase [0x17c0]
--> m_nNextThinkTick [0xf8]
--> m_hLastWeapon [0x16ac]
--> m_vecVelocity[0] [0x110]
--> m_vecVelocity[1] [0x114]
--> m_vecVelocity[2] [0x118]
--> m_vecBaseVelocity [0x11c]
--> m_hConstraintEntity [0x16f4]
--> m_vecConstraintCenter [0x16f8]
--> m_flConstraintRadius [0x1704]
--> m_flConstraintWidth [0x1708]
--> m_flConstraintSpeedFactor [0x170c]
--> m_bConstraintPastRadius [0x1710]
--> m_flDeathTime [0x1758]
--> m_fForceTeam [0x175c]
--> m_nWaterLevel [0x25a]
--> m_flLaggedMovementValue [0x1924]
--> m_hTonemapController [0x1574]
-> pl [0x1578]
--> deadflag [0x4]
-> m_iFOV [0x158c]
-> m_iFOVStart [0x1590]
-> m_flFOVTime [0x15b0]
-> m_iDefaultFOV [0x16e0]
-> m_hZoomOwner [0x1604]
-> m_afPhysicsFlags [0x16a4]
-> m_hVehicle [0x16a8]
-> m_hUseEntity [0x16dc]
-> m_hGroundEntity [0x14c]
-> m_iHealth [0xfc]
-> m_lifeState [0x25b]
-> m_iAmmo [0x1140]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
--> 030 [0x78]
--> 031 [0x7c]
-> m_iBonusProgress [0x15f8]
-> m_iBonusChallenge [0x15fc]
-> m_flMaxspeed [0x1600]
-> m_fFlags [0x100]
-> m_iObserverMode [0x171c]
-> m_bActiveCameraMan [0x1720]
-> m_bCameraManXRay [0x1721]
-> m_bCameraManOverview [0x1722]
-> m_bCameraManScoreBoard [0x1723]
-> m_uCameraManGraphs [0x1724]
-> m_hObserverTarget [0x1730]
-> m_hViewModel[0] [0x16b0]
-> m_hViewModel [0x0]
-> m_iCoachingTeam [0x1310]
-> m_szLastPlaceName [0x1944]
-> m_vecLadderNormal [0x15c8]
-> m_ladderSurfaceProps [0x15a8]
-> m_ubEFNoInterpParity [0x1968]
-> m_hPostProcessCtrl [0x1b28]
-> m_hColorCorrectionCtrl [0x1b2c]
-> m_PlayerFog.m_hCtrl [0x1b34]
-> m_vphysicsCollisionState [0x1614]
-> m_hViewEntity [0x16ec]
-> m_bShouldDrawPlayerWhileUsingViewEntity [0x16f0]
> DT_BaseFlex
-> baseclass [0x0]
--> baseclass [0x0]
--> overlay_vars [0x0]
-> m_flexWeight [0xdf0]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
--> 030 [0x78]
--> 031 [0x7c]
--> 032 [0x80]
--> 033 [0x84]
--> 034 [0x88]
--> 035 [0x8c]
--> 036 [0x90]
--> 037 [0x94]
--> 038 [0x98]
--> 039 [0x9c]
--> 040 [0xa0]
--> 041 [0xa4]
--> 042 [0xa8]
--> 043 [0xac]
--> 044 [0xb0]
--> 045 [0xb4]
--> 046 [0xb8]
--> 047 [0xbc]
--> 048 [0xc0]
--> 049 [0xc4]
--> 050 [0xc8]
--> 051 [0xcc]
--> 052 [0xd0]
--> 053 [0xd4]
--> 054 [0xd8]
--> 055 [0xdc]
--> 056 [0xe0]
--> 057 [0xe4]
--> 058 [0xe8]
--> 059 [0xec]
--> 060 [0xf0]
--> 061 [0xf4]
--> 062 [0xf8]
--> 063 [0xfc]
--> 064 [0x100]
--> 065 [0x104]
--> 066 [0x108]
--> 067 [0x10c]
--> 068 [0x110]
--> 069 [0x114]
--> 070 [0x118]
--> 071 [0x11c]
--> 072 [0x120]
--> 073 [0x124]
--> 074 [0x128]
--> 075 [0x12c]
--> 076 [0x130]
--> 077 [0x134]
--> 078 [0x138]
--> 079 [0x13c]
--> 080 [0x140]
--> 081 [0x144]
--> 082 [0x148]
--> 083 [0x14c]
--> 084 [0x150]
--> 085 [0x154]
--> 086 [0x158]
--> 087 [0x15c]
--> 088 [0x160]
--> 089 [0x164]
--> 090 [0x168]
--> 091 [0x16c]
--> 092 [0x170]
--> 093 [0x174]
--> 094 [0x178]
--> 095 [0x17c]
-> m_blinktoggle [0xf9c]
-> m_viewtarget [0xdb8]
> DT_BaseEntity
-> AnimTimeMustBeFirst [0x0]
--> m_flAnimTime [0x25c]
-> m_flSimulationTime [0x264]
-> m_cellbits [0x74]
-> m_cellX [0x7c]
-> m_cellY [0x80]
-> m_cellZ [0x84]
-> m_vecOrigin [0x134]
-> m_angRotation [0x128]
-> m_nModelIndex [0x254]
-> m_fEffects [0xec]
-> m_nRenderMode [0x257]
-> m_nRenderFX [0x256]
-> m_clrRender [0x70]
-> m_iTeamNum [0xf0]
-> m_iPendingTeamNum [0xf4]
-> m_CollisionGroup [0x46c]
-> m_flElasticity [0x394]
-> m_flShadowCastDistance [0x398]
-> m_hOwnerEntity [0x148]
-> m_hEffectEntity [0x990]
-> moveparent [0x144]
-> m_iParentAttachment [0x2e4]
-> m_iName [0x150]
-> movetype [0x0]
-> movecollide [0x0]
-> m_Collision [0x314]
--> m_vecMins [0x8]
--> m_vecMaxs [0x14]
--> m_nSolidType [0x22]
--> m_usSolidFlags [0x20]
--> m_nSurroundType [0x2a]
--> m_triggerBloat [0x23]
--> m_vecSpecifiedSurroundingMins [0x2c]
--> m_vecSpecifiedSurroundingMaxs [0x38]
-> m_iTextureFrameIndex [0x984]
-> m_bSimulatedEveryTick [0x932]
-> m_bAnimatedEveryTick [0x933]
-> m_bAlternateSorting [0x934]
-> m_bSpotted [0x935]
-> m_bSpottedBy [0x936]
--> 000 [0x0]
--> 001 [0x1]
--> 002 [0x2]
--> 003 [0x3]
--> 004 [0x4]
--> 005 [0x5]
--> 006 [0x6]
--> 007 [0x7]
--> 008 [0x8]
--> 009 [0x9]
--> 010 [0xa]
--> 011 [0xb]
--> 012 [0xc]
--> 013 [0xd]
--> 014 [0xe]
--> 015 [0xf]
--> 016 [0x10]
--> 017 [0x11]
--> 018 [0x12]
--> 019 [0x13]
--> 020 [0x14]
--> 021 [0x15]
--> 022 [0x16]
--> 023 [0x17]
--> 024 [0x18]
--> 025 [0x19]
--> 026 [0x1a]
--> 027 [0x1b]
--> 028 [0x1c]
--> 029 [0x1d]
--> 030 [0x1e]
--> 031 [0x1f]
--> 032 [0x20]
--> 033 [0x21]
--> 034 [0x22]
--> 035 [0x23]
--> 036 [0x24]
--> 037 [0x25]
--> 038 [0x26]
--> 039 [0x27]
--> 040 [0x28]
--> 041 [0x29]
--> 042 [0x2a]
--> 043 [0x2b]
--> 044 [0x2c]
--> 045 [0x2d]
--> 046 [0x2e]
--> 047 [0x2f]
--> 048 [0x30]
--> 049 [0x31]
--> 050 [0x32]
--> 051 [0x33]
--> 052 [0x34]
--> 053 [0x35]
--> 054 [0x36]
--> 055 [0x37]
--> 056 [0x38]
--> 057 [0x39]
--> 058 [0x3a]
--> 059 [0x3b]
--> 060 [0x3c]
--> 061 [0x3d]
--> 062 [0x3e]
--> 063 [0x3f]
--> 064 [0x40]
-> m_bSpottedByMask [0x978]
--> 000 [0x0]
--> 001 [0x4]
-> m_bIsAutoaimTarget [0x60]
-> m_fadeMinDist [0x2ec]
-> m_fadeMaxDist [0x2f0]
-> m_flFadeScale [0x2f4]
-> m_nMinCPULevel [0x980]
-> m_nMaxCPULevel [0x981]
-> m_nMinGPULevel [0x982]
-> m_nMaxGPULevel [0x983]
> DT_BaseDoor
-> baseclass [0x0]
--> baseclass [0x0]
--> m_vecFinalDest [0x9e4]
--> m_movementType [0x9f0]
--> m_flMoveTargetTime [0x9f4]
-> m_flWaveHeight [0xa00]
> DT_BaseCombatCharacter
-> baseclass [0x0]
--> baseclass [0x0]
--> m_flexWeight [0xdf0]
--> m_blinktoggle [0xf9c]
--> m_viewtarget [0xdb8]
-> bcc_localdata [0x0]
--> m_flNextAttack [0x1138]
-> bcc_nonlocaldata [0x0]
--> m_hMyWeapons [0x11c0]
-> m_LastHitGroup [0x113c]
-> m_hActiveWeapon [0x12c0]
-> m_flTimeOfLastInjury [0x12c4]
-> m_nRelativeDirectionOfLastInjury [0x12c8]
-> m_hMyWeapons [0x11c0]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
--> 024 [0x60]
--> 025 [0x64]
--> 026 [0x68]
--> 027 [0x6c]
--> 028 [0x70]
--> 029 [0x74]
--> 030 [0x78]
--> 031 [0x7c]
--> 032 [0x80]
--> 033 [0x84]
--> 034 [0x88]
--> 035 [0x8c]
--> 036 [0x90]
--> 037 [0x94]
--> 038 [0x98]
--> 039 [0x9c]
--> 040 [0xa0]
--> 041 [0xa4]
--> 042 [0xa8]
--> 043 [0xac]
--> 044 [0xb0]
--> 045 [0xb4]
--> 046 [0xb8]
--> 047 [0xbc]
--> 048 [0xc0]
--> 049 [0xc4]
--> 050 [0xc8]
--> 051 [0xcc]
--> 052 [0xd0]
--> 053 [0xd4]
--> 054 [0xd8]
--> 055 [0xdc]
--> 056 [0xe0]
--> 057 [0xe4]
--> 058 [0xe8]
--> 059 [0xec]
--> 060 [0xf0]
--> 061 [0xf4]
--> 062 [0xf8]
--> 063 [0xfc]
> DT_BaseAnimatingOverlay
-> baseclass [0x0]
--> baseclass [0x0]
--> m_nSequence [0xc90]
--> m_nForceBone [0xa5c]
--> m_vecForce [0xa50]
--> m_nSkin [0xa14]
--> m_nBody [0xa18]
--> m_nHitboxSet [0x9f0]
--> m_flModelScale [0xb18]
--> m_flPoseParameter [0xb48]
--> m_flPlaybackRate [0xa10]
--> m_flEncodedController [0xa2c]
--> m_bClientSideAnimation [0xc70]
--> m_bClientSideFrameReset [0xa90]
--> m_bClientSideRagdoll [0x275]
--> m_nNewSequenceParity [0xa1c]
--> m_nResetEventsParity [0xa20]
--> m_nMuzzleFlashParity [0xa3c]
--> m_hLightingOrigin [0xd18]
--> serveranimdata [0x0]
--> m_flFrozen [0xac8]
--> m_ScaleType [0xb1c]
--> m_bSuppressAnimSounds [0xd1e]
-> overlay_vars [0x0]
--> m_AnimOverlay [0x0]
> DT_BoneFollower
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_modelIndex [0x9d0]
-> m_solidIndex [0x9d4]
> DT_BaseAnimating
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
-> m_nSequence [0xc90]
-> m_nForceBone [0xa5c]
-> m_vecForce [0xa50]
-> m_nSkin [0xa14]
-> m_nBody [0xa18]
-> m_nHitboxSet [0x9f0]
-> m_flModelScale [0xb18]
-> m_flPoseParameter [0xb48]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
--> 010 [0x28]
--> 011 [0x2c]
--> 012 [0x30]
--> 013 [0x34]
--> 014 [0x38]
--> 015 [0x3c]
--> 016 [0x40]
--> 017 [0x44]
--> 018 [0x48]
--> 019 [0x4c]
--> 020 [0x50]
--> 021 [0x54]
--> 022 [0x58]
--> 023 [0x5c]
-> m_flPlaybackRate [0xa10]
-> m_flEncodedController [0xa2c]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
-> m_bClientSideAnimation [0xc70]
-> m_bClientSideFrameReset [0xa90]
-> m_bClientSideRagdoll [0x275]
-> m_nNewSequenceParity [0xa1c]
-> m_nResetEventsParity [0xa20]
-> m_nMuzzleFlashParity [0xa3c]
-> m_hLightingOrigin [0xd18]
-> serveranimdata [0x0]
--> m_flCycle [0xa0c]
-> m_flFrozen [0xac8]
-> m_ScaleType [0xb1c]
-> m_bSuppressAnimSounds [0xd1e]
> DT_AI_BaseNPC
-> baseclass [0x0]
--> baseclass [0x0]
--> bcc_localdata [0x0]
--> bcc_nonlocaldata [0x0]
--> m_LastHitGroup [0x113c]
--> m_hActiveWeapon [0x12c0]
--> m_flTimeOfLastInjury [0x12c4]
--> m_nRelativeDirectionOfLastInjury [0x12c8]
--> m_hMyWeapons [0x11c0]
-> m_lifeState [0x25b]
-> m_bPerformAvoidance [0x12e4]
-> m_bIsMoving [0x12e5]
-> m_bFadeCorpse [0x12e6]
-> m_iDeathPose [0x12d4]
-> m_iDeathFrame [0x12d8]
-> m_iSpeedModRadius [0x12dc]
-> m_iSpeedModSpeed [0x12e0]
-> m_bSpeedModActive [0x12e7]
-> m_bImportanRagdoll [0x12e8]
-> m_flTimePingEffect [0x12d0]
> DT_Beam
-> m_nBeamType [0x9ec]
-> m_nBeamFlags [0x9f0]
-> m_nNumBeamEnts [0x9e0]
-> m_hAttachEntity [0x9f4]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
-> m_nAttachIndex [0xa1c]
--> 000 [0x0]
--> 001 [0x4]
--> 002 [0x8]
--> 003 [0xc]
--> 004 [0x10]
--> 005 [0x14]
--> 006 [0x18]
--> 007 [0x1c]
--> 008 [0x20]
--> 009 [0x24]
-> m_nHaloIndex [0x9e8]
-> m_fHaloScale [0xa50]
-> m_fWidth [0xa44]
-> m_fEndWidth [0xa48]
-> m_fFadeLength [0xa4c]
-> m_fAmplitude [0xa54]
-> m_fStartFrame [0xa58]
-> m_fSpeed [0xa5c]
-> m_flFrameRate [0x9d0]
-> m_flHDRColorScale [0x9d4]
-> m_clrRender [0x70]
-> m_nRenderFX [0x256]
-> m_nRenderMode [0x257]
-> m_flFrame [0xa60]
-> m_nClipStyle [0xa64]
-> m_vecEndPos [0xa68]
-> m_nModelIndex [0x254]
-> m_vecOrigin [0x134]
-> moveparent [0x144]
> DT_BaseViewModel
-> m_nModelIndex [0x254]
-> m_hWeapon [0xd78]
-> m_nSkin [0xa14]
-> m_nBody [0xa18]
-> m_nSequence [0xc90]
-> m_nViewModelIndex [0xd70]
-> m_flPlaybackRate [0xa10]
-> m_fEffects [0xec]
-> m_nAnimationParity [0xd74]
-> m_hOwner [0xd7c]
-> m_nNewSequenceParity [0xa1c]
-> m_nResetEventsParity [0xa20]
-> m_nMuzzleFlashParity [0xa3c]
-> m_bShouldIgnoreOffsetAndAccuracy [0xd60]
> DT_BaseParticleEntity
-> baseclass [0x0]
--> AnimTimeMustBeFirst [0x0]
--> m_flSimulationTime [0x264]
--> m_cellbits [0x74]
--> m_cellX [0x7c]
--> m_cellY [0x80]
--> m_cellZ [0x84]
--> m_vecOrigin [0x134]
--> m_angRotation [0x128]
--> m_nModelIndex [0x254]
--> m_fEffects [0xec]
--> m_nRenderMode [0x257]
--> m_nRenderFX [0x256]
--> m_clrRender [0x70]
--> m_iTeamNum [0xf0]
--> m_iPendingTeamNum [0xf4]
--> m_CollisionGroup [0x46c]
--> m_flElasticity [0x394]
--> m_flShadowCastDistance [0x398]
--> m_hOwnerEntity [0x148]
--> m_hEffectEntity [0x990]
--> moveparent [0x144]
--> m_iParentAttachment [0x2e4]
--> m_iName [0x150]
--> movetype [0x0]
--> movecollide [0x0]
--> m_Collision [0x314]
--> m_iTextureFrameIndex [0x984]
--> m_bSimulatedEveryTick [0x932]
--> m_bAnimatedEveryTick [0x933]
--> m_bAlternateSorting [0x934]
--> m_bSpotted [0x935]
--> m_bSpottedBy [0x936]
--> m_bSpottedByMask [0x978]
--> m_bIsAutoaimTarget [0x60]
--> m_fadeMinDist [0x2ec]
--> m_fadeMaxDist [0x2f0]
--> m_flFadeScale [0x2f4]
--> m_nMinCPULevel [0x980]
--> m_nMaxCPULevel [0x981]
--> m_nMinGPULevel [0x982]
--> m_nMaxGPULevel [0x983]
> DT_BaseGrenade
-> baseclass [0x0]
--> baseclass [0x0]
--> m_nSequence [0xc90]
--> m_nForceBone [0xa5c]
--> m_vecForce [0xa50]
--> m_nSkin [0xa14]
--> m_nBody [0xa18]
--> m_nHitboxSet [0x9f0]
--> m_flModelScale [0xb18]
--> m_flPoseParameter [0xb48]
--> m_flPlaybackRate [0xa10]
--> m_flEncodedController [0xa2c]
--> m_bClientSideAnimation [0xc70]
--> m_bClientSideFrameReset [0xa90]
--> m_bClientSideRagdoll [0x275]
--> m_nNewSequenceParity [0xa1c]
--> m_nResetEventsParity [0xa20]
--> m_nMuzzleFlashParity [0xa3c]
--> m_hLightingOrigin [0xd18]
--> serveranimdata [0x0]
--> m_flFrozen [0xac8]
--> m_ScaleType [0xb1c]
--> m_bSuppressAnimSounds [0xd1e]
-> m_flDamage [0xd68]
-> m_DmgRadius [0xd54]
-> m_bIsLive [0xd51]
-> m_hThrower [0xd70]
-> m_vecVelocity [0x110]
-> m_fFlags [0x100]
> DT_BaseCombatWeapon
-> baseclass [0x0]
--> baseclass [0x0]
--> m_AttributeManager [0x1148]
--> m_OriginalOwnerXuidLow [0x14f0]
--> m_OriginalOwnerXuidHigh [0x14f4]
--> m_nFallbackPaintKit [0x14f8]
--> m_nFallbackSeed [0x14fc]
--> m_flFallbackWear [0x1500]
--> m_nFallbackStatTrak [0x1504]
-> LocalWeaponData [0x0]
--> m_iPrimaryAmmoType [0x15b8]
--> m_iSecondaryAmmoType [0x15bc]
--> m_nViewModelIndex [0x1598]
--> m_bFlipViewModel [0x161c]
--> m_iWeaponOrigin [0x1620]
--> m_iWeaponModule [0x15ac]
-> LocalActiveWeaponData [0x0]
--> m_flNextPrimaryAttack [0x159c]
--> m_flNextSecondaryAttack [0x15a0]
--> m_nNextThinkTick [0xf8]
--> m_flTimeWeaponIdle [0x15c8]
-> m_iViewModelIndex [0x15a4]
-> m_iWorldModelIndex [0x15a8]
-> m_iState [0x15b4]
-> m_hOwner [0x1594]
-> m_iClip1 [0x15c0]
-> m_iClip2 [0x15c4]
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