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using Unity.Collections; | |
using Unity.Collections.LowLevel.Unsafe; | |
using Unity.Mathematics; | |
using UnityEngine; | |
public class NativeMeshTest : MonoBehaviour | |
{ | |
private NativeArray<float3> vertexBuffer; | |
private Vector3[] vertexArray; |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text.RegularExpressions; | |
using UnityEditor; | |
using UnityEditor.SceneManagement; | |
namespace com.hololabs.editor | |
{ | |
public static class GotoScene | |
{ |
using System; | |
using System.Text.RegularExpressions; | |
using UnityEngine; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif | |
namespace com.hololabs | |
{ |
#if UNITY_EDITOR | |
using System; | |
using System.Reflection; | |
using UnityEditor; | |
using UnityEngine; | |
public static class Docker | |
{ | |
#region Reflection Types |
Shader "Unlit/Unlit UV Rotation of multiple textures in vertex" | |
{ | |
Properties | |
{ | |
_MainTex ("Texture", 2D) = "" {} | |
_RotatedTexA ("Texture", 2D) = "" {} | |
_RotationA ("Rotation", Range(0,360)) = 0.0 | |
_RotatedTexB ("Texture", 2D) = "" {} | |
_RotationB ("Rotation", Range(0,360)) = 0.0 | |
} |
/* | |
* Copyright (c) 2013 Calvin Rien | |
* | |
* Based on the JSON parser by Patrick van Bergen | |
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html | |
* | |
* Simplified it so that it doesn't throw exceptions | |
* and can be used in Unity iPhone with maximum code stripping. | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining |