Created
July 24, 2021 19:49
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function vec2(x, y) { | |
return { x ,y }; | |
} | |
function vec3(x, y, z) { | |
return { x ,y, z }; | |
} | |
function addVecs(v1, v2) { | |
let x = v1.x + v2.x; | |
let y = v1.y + v2.y; | |
return vec2(x, y); | |
} | |
function subVecs(v1, v2) { | |
let x = v1.x + (-v2.x); | |
let y = v1.y + (-v2.y); | |
return vec2(x, y); | |
} | |
// Magnitude | |
function vecLength(v) { | |
let x = Math.pow(v.x, 2); | |
let y = Math.pow(v.y, 2); | |
return Math.sqrt(x + y); | |
} | |
function vecNormalize(v) { | |
let vl = vecLength(v); | |
let x = v.x / vl; | |
let y = v.y / vl; | |
return vec2(x, y); | |
} | |
function vecDotProduct(v1, v2) { | |
let x = v1.x * v2.x; | |
let y = v1.y * v2.y; | |
return x + y; | |
} | |
function vecCrossProduct(v1, v2) { | |
let x = (v1.y * v2.z) - (v1.z * v2.y) | |
let y = (v1.z * v2.x) - (v1.x * v2.z) | |
let z = (v1.x * v2.y) - (v1.y * v2.x) | |
return vec3(x, y, z) | |
} | |
let v1 = vec2(2, 4); | |
let v2 = vec2(3, 6); | |
let vs = subVecs(v1, v2); | |
let va = addVecs(v1, v2); | |
let vl = vecLength(v1); | |
let vn1 = vecNormalize(v1); | |
let vn2 = vecNormalize(vec2(5, 20)); | |
let vdp = vecDotProduct(vec2(0.6, -0.8), vec2(0, 1)); | |
let vcp = vecCrossProduct(vec3(20, 30, 12), vec3(2, 4, 5)); |
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