Created
August 9, 2016 23:01
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First-person Walker
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<canvas id='canvas' width='1000' height='1000'> | |
<script> | |
const c = document.getElementById('canvas') | |
const ctx = c.getContext('2d') | |
const unit = 100 | |
let player = {x: 1, y: 1} | |
let wall = {x: 1, y:0 } | |
//wall position is 1,0, wall is unit size | |
//wall width and height decrease linerarly with distance | |
//player 1,2 | |
//canvas is 1000x1000, a wall 1 block away is 100x100 | |
ctx.fillStyle = 'green' | |
function render() { | |
ctx.clearRect(0,0,1000,1000) | |
let distance = (player.y - wall.y) | |
let offset = (player.x - wall.x) | |
ctx.fillRect(unit * -offset, unit, unit * distance , unit * distance) | |
} | |
const keyCodeToDirection = { | |
37: {x: -0.1, y: 0}, | |
38: {x: 0, y: 0.1}, | |
39: {x: 0.1, y: 0}, | |
40: {x: 0, y: -0.1} | |
} | |
document.onkeydown = function (e) { | |
const direction = keyCodeToDirection[e.keyCode] | |
if (direction) { | |
e.preventDefault() | |
player.y += direction.y | |
player.x += direction.x | |
render() | |
} | |
} | |
</script> |
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