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@chrisjacob
Created July 18, 2013 04:42
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// Built with IMPACT - impactjs.org
(function (window) {
"use strict";
Number.prototype.map = function (istart, istop, ostart, ostop) {
return ostart + (ostop - ostart) * ((this - istart) / (istop - istart));
};
Number.prototype.limit = function (min, max) {
return Math.min(max, Math.max(min, this));
};
Number.prototype.round = function (precision) {
precision = Math.pow(10, precision || 0);
return Math.round(this * precision) / precision;
};
Number.prototype.floor = function () {
return Math.floor(this);
};
Number.prototype.ceil = function () {
return Math.ceil(this);
};
Number.prototype.toInt = function () {
return (this | 0);
};
Number.prototype.toRad = function () {
return (this / 180) * Math.PI;
};
Number.prototype.toDeg = function () {
return (this * 180) / Math.PI;
};
Array.prototype.erase = function (item) {
for (var i = this.length; i--;) {
if (this[i] === item) {
this.splice(i, 1);
}
}
return this;
};
Array.prototype.random = function () {
return this[Math.floor(Math.random() * this.length)];
};
Function.prototype.bind = Function.prototype.bind || function (oThis) {
if (typeof this !== "function") {
throw new TypeError("Function.prototype.bind - what is trying to be bound is not callable");
}
var aArgs = Array.prototype.slice.call(arguments, 1),
fToBind = this,
fNOP = function () {}, fBound = function () {
return fToBind.apply((this instanceof fNOP && oThis ? this : oThis), aArgs.concat(Array.prototype.slice.call(arguments)));
};
fNOP.prototype = this.prototype;
fBound.prototype = new fNOP();
return fBound;
};
window.ig = {
game: null,
debug: null,
version: '1.20',
global: window,
modules: {},
resources: [],
ready: false,
baked: false,
nocache: '',
ua: {},
prefix: (window.ImpactPrefix || ''),
lib: 'lib/',
_current: null,
_loadQueue: [],
_waitForOnload: 0,
$: function (selector) {
return selector.charAt(0) == '#' ? document.getElementById(selector.substr(1)) : document.getElementsByTagName(selector);
},
$new: function (name) {
return document.createElement(name);
},
copy: function (object) {
if (!object || typeof (object) != 'object' || object instanceof HTMLElement || object instanceof ig.Class) {
return object;
} else if (object instanceof Array) {
var c = [];
for (var i = 0, l = object.length; i < l; i++) {
c[i] = ig.copy(object[i]);
}
return c;
} else {
var c = {};
for (var i in object) {
c[i] = ig.copy(object[i]);
}
return c;
}
},
merge: function (original, extended) {
for (var key in extended) {
var ext = extended[key];
if (typeof (ext) != 'object' || ext instanceof HTMLElement || ext instanceof ig.Class) {
original[key] = ext;
} else {
if (!original[key] || typeof (original[key]) != 'object') {
original[key] = (ext instanceof Array) ? [] : {};
}
ig.merge(original[key], ext);
}
}
return original;
},
ksort: function (obj) {
if (!obj || typeof (obj) != 'object') {
return [];
}
var keys = [],
values = [];
for (var i in obj) {
keys.push(i);
}
keys.sort();
for (var i = 0; i < keys.length; i++) {
values.push(obj[keys[i]]);
}
return values;
},
setVendorAttribute: function (el, attr, val) {
var uc = attr.charAt(0).toUpperCase() + attr.substr(1);
el[attr] = el['ms' + uc] = el['moz' + uc] = el['webkit' + uc] = el['o' + uc] = val;
},
getVendorAttribute: function (el, attr) {
var uc = attr.charAt(0).toUpperCase() + attr.substr(1);
return el[attr] || el['ms' + uc] || el['moz' + uc] || el['webkit' + uc] || el['o' + uc];
},
normalizeVendorAttribute: function (el, attr) {
var prefixedVal = ig.getVendorAttribute(el, attr);
if (!el[attr] && prefixedVal) {
el[attr] = prefixedVal;
}
},
getImagePixels: function (image, x, y, width, height) {
var canvas = ig.$new('canvas');
canvas.width = image.width;
canvas.height = image.height;
var ctx = canvas.getContext('2d');
var ratio = ig.getVendorAttribute(ctx, 'backingStorePixelRatio') || 1;
ig.normalizeVendorAttribute(ctx, 'getImageDataHD');
var realWidth = image.width / ratio,
realHeight = image.height / ratio;
canvas.width = Math.ceil(realWidth);
canvas.height = Math.ceil(realHeight);
ctx.drawImage(image, 0, 0, realWidth, realHeight);
return (ratio === 1) ? ctx.getImageData(x, y, width, height) : ctx.getImageDataHD(x, y, width, height);
},
module: function (name) {
if (ig._current) {
throw ("Module '" + ig._current.name + "' defines nothing");
}
if (ig.modules[name] && ig.modules[name].body) {
throw ("Module '" + name + "' is already defined");
}
ig._current = {
name: name,
requires: [],
loaded: false,
body: null
};
ig.modules[name] = ig._current;
ig._loadQueue.push(ig._current);
return ig;
},
requires: function () {
ig._current.requires = Array.prototype.slice.call(arguments);
return ig;
},
defines: function (body) {
ig._current.body = body;
ig._current = null;
ig._initDOMReady();
},
addResource: function (resource) {
ig.resources.push(resource);
},
setNocache: function (set) {
ig.nocache = set ? '?' + Date.now() : '';
},
log: function () {},
assert: function (condition, msg) {},
show: function (name, number) {},
mark: function (msg, color) {},
_loadScript: function (name, requiredFrom) {
ig.modules[name] = {
name: name,
requires: [],
loaded: false,
body: null
};
ig._waitForOnload++;
var path = ig.prefix + ig.lib + name.replace(/\./g, '/') + '.js' + ig.nocache;
var script = ig.$new('script');
script.type = 'text/javascript';
script.src = path;
script.onload = function () {
ig._waitForOnload--;
ig._execModules();
};
script.onerror = function () {
throw ('Failed to load module ' + name + ' at ' + path + ' ' + 'required from ' + requiredFrom);
};
ig.$('head')[0].appendChild(script);
},
_execModules: function () {
var modulesLoaded = false;
for (var i = 0; i < ig._loadQueue.length; i++) {
var m = ig._loadQueue[i];
var dependenciesLoaded = true;
for (var j = 0; j < m.requires.length; j++) {
var name = m.requires[j];
if (!ig.modules[name]) {
dependenciesLoaded = false;
ig._loadScript(name, m.name);
} else if (!ig.modules[name].loaded) {
dependenciesLoaded = false;
}
}
if (dependenciesLoaded && m.body) {
ig._loadQueue.splice(i, 1);
m.loaded = true;
m.body();
modulesLoaded = true;
i--;
}
}
if (modulesLoaded) {
ig._execModules();
} else if (!ig.baked && ig._waitForOnload == 0 && ig._loadQueue.length != 0) {
var unresolved = [];
for (var i = 0; i < ig._loadQueue.length; i++) {
var unloaded = [];
var requires = ig._loadQueue[i].requires;
for (var j = 0; j < requires.length; j++) {
var m = ig.modules[requires[j]];
if (!m || !m.loaded) {
unloaded.push(requires[j]);
}
}
unresolved.push(ig._loadQueue[i].name + ' (requires: ' + unloaded.join(', ') + ')');
}
throw ('Unresolved (circular?) dependencies. ' + "Most likely there's a name/path mismatch for one of the listed modules:\n" +
unresolved.join('\n'));
}
},
_DOMReady: function () {
if (!ig.modules['dom.ready'].loaded) {
if (!document.body) {
return setTimeout(ig._DOMReady, 13);
}
ig.modules['dom.ready'].loaded = true;
ig._waitForOnload--;
ig._execModules();
}
return 0;
},
_boot: function () {
if (document.location.href.match(/\?nocache/)) {
ig.setNocache(true);
}
ig.ua.pixelRatio = window.devicePixelRatio || 1;
ig.ua.viewport = {
width: window.innerWidth,
height: window.innerHeight
};
ig.ua.screen = {
width: window.screen.availWidth * ig.ua.pixelRatio,
height: window.screen.availHeight * ig.ua.pixelRatio
};
ig.ua.iPhone = /iPhone/i.test(navigator.userAgent);
ig.ua.iPhone4 = (ig.ua.iPhone && ig.ua.pixelRatio == 2);
ig.ua.iPad = /iPad/i.test(navigator.userAgent);
ig.ua.android = /android/i.test(navigator.userAgent);
ig.ua.iOS = ig.ua.iPhone || ig.ua.iPad;
ig.ua.mobile = ig.ua.iOS || ig.ua.android;
},
_initDOMReady: function () {
if (ig.modules['dom.ready']) {
ig._execModules();
return;
}
ig._boot();
ig.modules['dom.ready'] = {
requires: [],
loaded: false,
body: null
};
ig._waitForOnload++;
if (document.readyState === 'complete') {
ig._DOMReady();
} else {
document.addEventListener('DOMContentLoaded', ig._DOMReady, false);
window.addEventListener('load', ig._DOMReady, false);
}
}
};
ig.normalizeVendorAttribute(window, 'requestAnimationFrame');
if (window.requestAnimationFrame) {
var next = 1,
anims = {};
window.ig.setAnimation = function (callback, element) {
var current = next++;
anims[current] = true;
var animate = function () {
if (!anims[current]) {
return;
}
window.requestAnimationFrame(animate, element);
callback();
};
window.requestAnimationFrame(animate, element);
return current;
};
window.ig.clearAnimation = function (id) {
delete anims[id];
};
} else {
window.ig.setAnimation = function (callback, element) {
return window.setInterval(callback, 1000 / 60);
};
window.ig.clearAnimation = function (id) {
window.clearInterval(id);
};
}
var initializing = false,
fnTest = /xyz/.test(function () {
xyz;
}) ? /\bparent\b/ : /.*/;
window.ig.Class = function () {};
var inject = function (prop) {
var proto = this.prototype;
var parent = {};
for (var name in prop) {
if (typeof (prop[name]) == "function" && typeof (proto[name]) == "function" && fnTest.test(prop[name])) {
parent[name] = proto[name];
proto[name] = (function (name, fn) {
return function () {
var tmp = this.parent;
this.parent = parent[name];
var ret = fn.apply(this, arguments);
this.parent = tmp;
return ret;
};
})(name, prop[name]);
} else {
proto[name] = prop[name];
}
}
};
window.ig.Class.extend = function (prop) {
var parent = this.prototype;
initializing = true;
var prototype = new this();
initializing = false;
for (var name in prop) {
if (typeof (prop[name]) == "function" && typeof (parent[name]) == "function" && fnTest.test(prop[name])) {
prototype[name] = (function (name, fn) {
return function () {
var tmp = this.parent;
this.parent = parent[name];
var ret = fn.apply(this, arguments);
this.parent = tmp;
return ret;
};
})(name, prop[name]);
} else {
prototype[name] = prop[name];
}
}
function Class() {
if (!initializing) {
if (this.staticInstantiate) {
var obj = this.staticInstantiate.apply(this, arguments);
if (obj) {
return obj;
}
}
for (var p in this) {
if (typeof (this[p]) == 'object') {
this[p] = ig.copy(this[p]);
}
}
if (this.init) {
this.init.apply(this, arguments);
}
}
return this;
}
Class.prototype = prototype;
Class.prototype.constructor = Class;
Class.extend = window.ig.Class.extend;
Class.inject = inject;
return Class;
};
})(window);
// lib/impact/image.js
ig.baked = true;
ig.module('impact.image').defines(function () {
"use strict";
ig.Image = ig.Class.extend({
data: null,
width: 0,
height: 0,
loaded: false,
failed: false,
loadCallback: null,
path: '',
staticInstantiate: function (path) {
return ig.Image.cache[path] || null;
},
init: function (path) {
this.path = path;
this.load();
},
load: function (loadCallback) {
if (this.loaded) {
if (loadCallback) {
loadCallback(this.path, true);
}
return;
} else if (!this.loaded && ig.ready) {
this.loadCallback = loadCallback || null;
this.data = new Image();
this.data.onload = this.onload.bind(this);
this.data.onerror = this.onerror.bind(this);
this.data.src = ig.prefix + this.path + ig.nocache;
} else {
ig.addResource(this);
}
ig.Image.cache[this.path] = this;
},
reload: function () {
this.loaded = false;
this.data = new Image();
this.data.onload = this.onload.bind(this);
this.data.src = this.path + '?' + Date.now();
},
onload: function (event) {
this.width = this.data.width;
this.height = this.data.height;
this.loaded = true;
if (ig.system.scale != 1) {
this.resize(ig.system.scale);
}
if (this.loadCallback) {
this.loadCallback(this.path, true);
}
},
onerror: function (event) {
this.failed = true;
if (this.loadCallback) {
this.loadCallback(this.path, false);
}
},
resize: function (scale) {
var origPixels = ig.getImagePixels(this.data, 0, 0, this.width, this.height);
var widthScaled = this.width * scale;
var heightScaled = this.height * scale;
var scaled = ig.$new('canvas');
scaled.width = widthScaled;
scaled.height = heightScaled;
var scaledCtx = scaled.getContext('2d');
var scaledPixels = scaledCtx.getImageData(0, 0, widthScaled, heightScaled);
for (var y = 0; y < heightScaled; y++) {
for (var x = 0; x < widthScaled; x++) {
var index = (Math.floor(y / scale) * this.width + Math.floor(x / scale)) * 4;
var indexScaled = (y * widthScaled + x) * 4;
scaledPixels.data[indexScaled] = origPixels.data[index];
scaledPixels.data[indexScaled + 1] = origPixels.data[index + 1];
scaledPixels.data[indexScaled + 2] = origPixels.data[index + 2];
scaledPixels.data[indexScaled + 3] = origPixels.data[index + 3];
}
}
scaledCtx.putImageData(scaledPixels, 0, 0);
this.data = scaled;
},
draw: function (targetX, targetY, sourceX, sourceY, width, height) {
if (!this.loaded) {
return;
}
var scale = ig.system.scale;
sourceX = sourceX ? sourceX * scale : 0;
sourceY = sourceY ? sourceY * scale : 0;
width = (width ? width : this.width) * scale;
height = (height ? height : this.height) * scale;
ig.system.context.drawImage(this.data, sourceX, sourceY, width, height, ig.system.getDrawPos(targetX), ig.system.getDrawPos(targetY), width, height);
ig.Image.drawCount++;
},
drawTile: function (targetX, targetY, tile, tileWidth, tileHeight, flipX, flipY) {
tileHeight = tileHeight ? tileHeight : tileWidth;
if (!this.loaded || tileWidth > this.width || tileHeight > this.height) {
return;
}
var scale = ig.system.scale;
var tileWidthScaled = Math.floor(tileWidth * scale);
var tileHeightScaled = Math.floor(tileHeight * scale);
var scaleX = flipX ? -1 : 1;
var scaleY = flipY ? -1 : 1;
if (flipX || flipY) {
ig.system.context.save();
ig.system.context.scale(scaleX, scaleY);
}
ig.system.context.drawImage(this.data, (Math.floor(tile * tileWidth) % this.width) * scale, (Math.floor(tile * tileWidth / this.width) * tileHeight) * scale, tileWidthScaled, tileHeightScaled, ig.system.getDrawPos(targetX) * scaleX - (flipX ? tileWidthScaled : 0), ig.system.getDrawPos(targetY) * scaleY - (flipY ? tileHeightScaled : 0), tileWidthScaled, tileHeightScaled);
if (flipX || flipY) {
ig.system.context.restore();
}
ig.Image.drawCount++;
}
});
ig.Image.drawCount = 0;
ig.Image.cache = {};
ig.Image.reloadCache = function () {
for (var path in ig.Image.cache) {
ig.Image.cache[path].reload();
}
};
});
// lib/impact/font.js
ig.baked = true;
ig.module('impact.font').requires('impact.image').defines(function () {
"use strict";
ig.Font = ig.Image.extend({
widthMap: [],
indices: [],
firstChar: 32,
alpha: 1,
letterSpacing: 1,
lineSpacing: 0,
onload: function (ev) {
this._loadMetrics(this.data);
this.parent(ev);
},
widthForString: function (text) {
if (text.indexOf('\n') !== -1) {
var lines = text.split('\n');
var width = 0;
for (var i = 0; i < lines.length; i++) {
width = Math.max(width, this._widthForLine(lines[i]));
}
return width;
} else {
return this._widthForLine(text);
}
},
_widthForLine: function (text) {
var width = 0;
for (var i = 0; i < text.length; i++) {
width += this.widthMap[text.charCodeAt(i) - this.firstChar] + this.letterSpacing;
}
return width;
},
heightForString: function (text) {
return text.split('\n').length * (this.height + this.lineSpacing);
},
draw: function (text, x, y, align) {
if (typeof (text) != 'string') {
text = text.toString();
}
if (text.indexOf('\n') !== -1) {
var lines = text.split('\n');
var lineHeight = this.height + this.lineSpacing;
for (var i = 0; i < lines.length; i++) {
this.draw(lines[i], x, y + i * lineHeight, align);
}
return;
}
if (align == ig.Font.ALIGN.RIGHT || align == ig.Font.ALIGN.CENTER) {
var width = this._widthForLine(text);
x -= align == ig.Font.ALIGN.CENTER ? width / 2 : width;
}
if (this.alpha !== 1) {
ig.system.context.globalAlpha = this.alpha;
}
for (var i = 0; i < text.length; i++) {
var c = text.charCodeAt(i);
x += this._drawChar(c - this.firstChar, x, y);
}
if (this.alpha !== 1) {
ig.system.context.globalAlpha = 1;
}
ig.Image.drawCount += text.length;
},
_drawChar: function (c, targetX, targetY) {
if (!this.loaded || c < 0 || c >= this.indices.length) {
return 0;
}
var scale = ig.system.scale;
var charX = this.indices[c] * scale;
var charY = 0;
var charWidth = this.widthMap[c] * scale;
var charHeight = (this.height - 2) * scale;
ig.system.context.drawImage(this.data, charX, charY, charWidth, charHeight, ig.system.getDrawPos(targetX), ig.system.getDrawPos(targetY), charWidth, charHeight);
return this.widthMap[c] + this.letterSpacing;
},
_loadMetrics: function (image) {
this.height = image.height - 1;
this.widthMap = [];
this.indices = [];
var px = ig.getImagePixels(image, 0, image.height - 1, image.width, 1);
var currentChar = 0;
var currentWidth = 0;
for (var x = 0; x < image.width; x++) {
var index = x * 4 + 3;
if (px.data[index] > 127) {
currentWidth++;
} else if (px.data[index] == 0 && currentWidth) {
this.widthMap.push(currentWidth);
this.indices.push(x - currentWidth);
currentChar++;
currentWidth = 0;
}
}
this.widthMap.push(currentWidth);
this.indices.push(x - currentWidth);
}
});
ig.Font.ALIGN = {
LEFT: 0,
RIGHT: 1,
CENTER: 2
};
});
// lib/impact/sound.js
ig.baked = true;
ig.module('impact.sound').defines(function () {
"use strict";
ig.SoundManager = ig.Class.extend({
clips: {},
volume: 1,
format: null,
init: function () {
if (!ig.Sound.enabled || !window.Audio) {
ig.Sound.enabled = false;
return;
}
var probe = new Audio();
for (var i = 0; i < ig.Sound.use.length; i++) {
var format = ig.Sound.use[i];
if (probe.canPlayType(format.mime)) {
this.format = format;
break;
}
}
if (!this.format) {
ig.Sound.enabled = false;
}
},
load: function (path, multiChannel, loadCallback) {
var realPath = ig.prefix + path.replace(/[^\.]+$/, this.format.ext) + ig.nocache;
if (this.clips[path]) {
if (multiChannel && this.clips[path].length < ig.Sound.channels) {
for (var i = this.clips[path].length; i < ig.Sound.channels; i++) {
var a = new Audio(realPath);
a.load();
this.clips[path].push(a);
}
}
return this.clips[path][0];
}
var clip = new Audio(realPath);
if (loadCallback) {
clip.addEventListener('canplaythrough', function cb(ev) {
clip.removeEventListener('canplaythrough', cb, false);
loadCallback(path, true, ev);
}, false);
clip.addEventListener('error', function (ev) {
loadCallback(path, false, ev);
}, false);
}
clip.preload = 'auto';
clip.load();
this.clips[path] = [clip];
if (multiChannel) {
for (var i = 1; i < ig.Sound.channels; i++) {
var a = new Audio(realPath);
a.load();
this.clips[path].push(a);
}
}
return clip;
},
get: function (path) {
var channels = this.clips[path];
for (var i = 0, clip; clip = channels[i++];) {
if (clip.paused || clip.ended) {
if (clip.ended) {
clip.currentTime = 0;
}
return clip;
}
}
channels[0].pause();
channels[0].currentTime = 0;
return channels[0];
}
});
ig.Music = ig.Class.extend({
tracks: [],
namedTracks: {},
currentTrack: null,
currentIndex: 0,
random: false,
_volume: 1,
_loop: false,
_fadeInterval: 0,
_fadeTimer: null,
_endedCallbackBound: null,
init: function () {
this._endedCallbackBound = this._endedCallback.bind(this);
if (Object.defineProperty) {
Object.defineProperty(this, "volume", {
get: this.getVolume.bind(this),
set: this.setVolume.bind(this)
});
Object.defineProperty(this, "loop", {
get: this.getLooping.bind(this),
set: this.setLooping.bind(this)
});
} else if (this.__defineGetter__) {
this.__defineGetter__('volume', this.getVolume.bind(this));
this.__defineSetter__('volume', this.setVolume.bind(this));
this.__defineGetter__('loop', this.getLooping.bind(this));
this.__defineSetter__('loop', this.setLooping.bind(this));
}
},
add: function (music, name) {
if (!ig.Sound.enabled) {
return;
}
var path = music instanceof ig.Sound ? music.path : music;
var track = ig.soundManager.load(path, false);
track.loop = this._loop;
track.volume = this._volume;
track.addEventListener('ended', this._endedCallbackBound, false);
this.tracks.push(track);
if (name) {
this.namedTracks[name] = track;
}
if (!this.currentTrack) {
this.currentTrack = track;
}
},
next: function () {
if (!this.tracks.length) {
return;
}
this.stop();
this.currentIndex = this.random ? Math.floor(Math.random() * this.tracks.length) : (this.currentIndex + 1) % this.tracks.length;
this.currentTrack = this.tracks[this.currentIndex];
this.play();
},
pause: function () {
if (!this.currentTrack) {
return;
}
this.currentTrack.pause();
},
stop: function () {
if (!this.currentTrack) {
return;
}
this.currentTrack.pause();
this.currentTrack.currentTime = 0;
},
play: function (name) {
if (name && this.namedTracks[name]) {
var newTrack = this.namedTracks[name];
if (newTrack != this.currentTrack) {
this.stop();
this.currentTrack = newTrack;
}
} else if (!this.currentTrack) {
return;
}
this.currentTrack.play();
},
getLooping: function () {
return this._loop;
},
setLooping: function (l) {
this._loop = l;
for (var i in this.tracks) {
this.tracks[i].loop = l;
}
},
getVolume: function () {
return this._volume;
},
setVolume: function (v) {
this._volume = v.limit(0, 1);
for (var i in this.tracks) {
this.tracks[i].volume = this._volume;
}
},
fadeOut: function (time) {
if (!this.currentTrack) {
return;
}
clearInterval(this._fadeInterval);
this.fadeTimer = new ig.Timer(time);
this._fadeInterval = setInterval(this._fadeStep.bind(this), 50);
},
_fadeStep: function () {
var v = this.fadeTimer.delta().map(-this.fadeTimer.target, 0, 1, 0).limit(0, 1) * this._volume;
if (v <= 0.01) {
this.stop();
this.currentTrack.volume = this._volume;
clearInterval(this._fadeInterval);
} else {
this.currentTrack.volume = v;
}
},
_endedCallback: function () {
if (this._loop) {
this.play();
} else {
this.next();
}
}
});
ig.Sound = ig.Class.extend({
path: '',
volume: 1,
currentClip: null,
multiChannel: true,
init: function (path, multiChannel) {
this.path = path;
this.multiChannel = (multiChannel !== false);
this.load();
},
load: function (loadCallback) {
if (!ig.Sound.enabled) {
if (loadCallback) {
loadCallback(this.path, true);
}
return;
}
if (ig.ready) {
ig.soundManager.load(this.path, this.multiChannel, loadCallback);
} else {
ig.addResource(this);
}
},
play: function () {
if (!ig.Sound.enabled) {
return;
}
this.currentClip = ig.soundManager.get(this.path);
this.currentClip.volume = ig.soundManager.volume * this.volume;
this.currentClip.play();
},
stop: function () {
if (this.currentClip) {
this.currentClip.pause();
this.currentClip.currentTime = 0;
}
}
});
ig.Sound.FORMAT = {
MP3: {
ext: 'mp3',
mime: 'audio/mpeg'
},
M4A: {
ext: 'm4a',
mime: 'audio/mp4; codecs=mp4a'
},
OGG: {
ext: 'ogg',
mime: 'audio/ogg; codecs=vorbis'
},
WEBM: {
ext: 'webm',
mime: 'audio/webm; codecs=vorbis'
},
CAF: {
ext: 'caf',
mime: 'audio/x-caf'
}
};
ig.Sound.use = [ig.Sound.FORMAT.OGG, ig.Sound.FORMAT.MP3];
ig.Sound.channels = 4;
ig.Sound.enabled = true;
});
// lib/impact/loader.js
ig.baked = true;
ig.module('impact.loader').requires('impact.image', 'impact.font', 'impact.sound').defines(function () {
"use strict";
ig.Loader = ig.Class.extend({
resources: [],
gameClass: null,
status: 0,
done: false,
_unloaded: [],
_drawStatus: 0,
_intervalId: 0,
_loadCallbackBound: null,
init: function (gameClass, resources) {
this.gameClass = gameClass;
this.resources = resources;
this._loadCallbackBound = this._loadCallback.bind(this);
for (var i = 0; i < this.resources.length; i++) {
this._unloaded.push(this.resources[i].path);
}
},
load: function () {
ig.system.clear('#000');
if (!this.resources.length) {
this.end();
return;
}
for (var i = 0; i < this.resources.length; i++) {
this.loadResource(this.resources[i]);
}
this._intervalId = setInterval(this.draw.bind(this), 16);
},
loadResource: function (res) {
res.load(this._loadCallbackBound);
},
end: function () {
if (this.done) {
return;
}
this.done = true;
clearInterval(this._intervalId);
ig.system.setGame(this.gameClass);
},
draw: function () {
this._drawStatus += (this.status - this._drawStatus) / 5;
var s = ig.system.scale;
var w = ig.system.width * 0.6;
var h = ig.system.height * 0.1;
var x = ig.system.width * 0.5 - w / 2;
var y = ig.system.height * 0.5 - h / 2;
ig.system.context.fillStyle = '#000';
ig.system.context.fillRect(0, 0, 480, 320);
ig.system.context.fillStyle = '#fff';
ig.system.context.fillRect(x * s, y * s, w * s, h * s);
ig.system.context.fillStyle = '#000';
ig.system.context.fillRect(x * s + s, y * s + s, w * s - s - s, h * s - s - s);
ig.system.context.fillStyle = '#fff';
ig.system.context.fillRect(x * s, y * s, w * s * this._drawStatus, h * s);
},
_loadCallback: function (path, status) {
if (status) {
this._unloaded.erase(path);
} else {
throw ('Failed to load resource: ' + path);
}
this.status = 1 - (this._unloaded.length / this.resources.length);
if (this._unloaded.length == 0) {
setTimeout(this.end.bind(this), 250);
}
}
});
});
// lib/impact/timer.js
ig.baked = true;
ig.module('impact.timer').defines(function () {
"use strict";
ig.Timer = ig.Class.extend({
target: 0,
base: 0,
last: 0,
pausedAt: 0,
init: function (seconds) {
this.base = ig.Timer.time;
this.last = ig.Timer.time;
this.target = seconds || 0;
},
set: function (seconds) {
this.target = seconds || 0;
this.base = ig.Timer.time;
this.pausedAt = 0;
},
reset: function () {
this.base = ig.Timer.time;
this.pausedAt = 0;
},
tick: function () {
var delta = ig.Timer.time - this.last;
this.last = ig.Timer.time;
return (this.pausedAt ? 0 : delta);
},
delta: function () {
return (this.pausedAt || ig.Timer.time) - this.base - this.target;
},
pause: function () {
if (!this.pausedAt) {
this.pausedAt = ig.Timer.time;
}
},
unpause: function () {
if (this.pausedAt) {
this.base += ig.Timer.time - this.pausedAt;
this.pausedAt = 0;
}
}
});
ig.Timer._last = 0;
ig.Timer.time = Number.MIN_VALUE;
ig.Timer.timeScale = 1;
ig.Timer.maxStep = 0.05;
ig.Timer.step = function () {
var current = Date.now();
var delta = (current - ig.Timer._last) / 1000;
ig.Timer.time += Math.min(delta, ig.Timer.maxStep) * ig.Timer.timeScale;
ig.Timer._last = current;
};
});
// lib/impact/system.js
ig.baked = true;
ig.module('impact.system').requires('impact.timer', 'impact.image').defines(function () {
"use strict";
ig.System = ig.Class.extend({
fps: 30,
width: 320,
height: 240,
realWidth: 320,
realHeight: 240,
scale: 1,
tick: 0,
animationId: 0,
newGameClass: null,
running: false,
delegate: null,
clock: null,
canvas: null,
context: null,
init: function (canvasId, fps, width, height, scale) {
this.fps = fps;
this.clock = new ig.Timer();
this.canvas = ig.$(canvasId);
this.resize(width, height, scale);
this.context = this.canvas.getContext('2d');
this.getDrawPos = ig.System.drawMode;
if (this.scale != 1) {
ig.System.scaleMode = ig.System.SCALE.CRISP;
}
ig.System.scaleMode(this.canvas, this.context);
},
resize: function (width, height, scale) {
this.width = width;
this.height = height;
this.scale = scale || this.scale;
this.realWidth = this.width * this.scale;
this.realHeight = this.height * this.scale;
this.canvas.width = this.realWidth;
this.canvas.height = this.realHeight;
},
setGame: function (gameClass) {
if (this.running) {
this.newGameClass = gameClass;
} else {
this.setGameNow(gameClass);
}
},
setGameNow: function (gameClass) {
ig.game = new(gameClass)();
ig.system.setDelegate(ig.game);
},
setDelegate: function (object) {
if (typeof (object.run) == 'function') {
this.delegate = object;
this.startRunLoop();
} else {
throw ('System.setDelegate: No run() function in object');
}
},
stopRunLoop: function () {
ig.clearAnimation(this.animationId);
this.running = false;
},
startRunLoop: function () {
this.stopRunLoop();
this.animationId = ig.setAnimation(this.run.bind(this), this.canvas);
this.running = true;
},
clear: function (color) {
this.context.fillStyle = color;
this.context.fillRect(0, 0, this.realWidth, this.realHeight);
},
run: function () {
ig.Timer.step();
this.tick = this.clock.tick();
this.delegate.run();
ig.input.clearPressed();
if (this.newGameClass) {
this.setGameNow(this.newGameClass);
this.newGameClass = null;
}
},
getDrawPos: null
});
ig.System.DRAW = {
AUTHENTIC: function (p) {
return Math.round(p) * this.scale;
},
SMOOTH: function (p) {
return Math.round(p * this.scale);
},
SUBPIXEL: function (p) {
return p * this.scale;
}
};
ig.System.drawMode = ig.System.DRAW.SMOOTH;
ig.System.SCALE = {
CRISP: function (canvas, context) {
ig.setVendorAttribute(context, 'imageSmoothingEnabled', false);
canvas.style.imageRendering = '-moz-crisp-edges';
canvas.style.imageRendering = '-o-crisp-edges';
canvas.style.imageRendering = '-webkit-optimize-contrast';
canvas.style.imageRendering = 'crisp-edges';
canvas.style.msInterpolationMode = 'nearest-neighbor';
},
SMOOTH: function (canvas, context) {
ig.setVendorAttribute(context, 'imageSmoothingEnabled', true);
canvas.style.imageRendering = '';
canvas.style.msInterpolationMode = '';
}
};
ig.System.scaleMode = ig.System.SCALE.SMOOTH;
});
// lib/impact/input.js
ig.baked = true;
ig.module('impact.input').defines(function () {
"use strict";
ig.KEY = {
'MOUSE1': -1,
'MOUSE2': -3,
'MWHEEL_UP': -4,
'MWHEEL_DOWN': -5,
'BACKSPACE': 8,
'TAB': 9,
'ENTER': 13,
'PAUSE': 19,
'CAPS': 20,
'ESC': 27,
'SPACE': 32,
'PAGE_UP': 33,
'PAGE_DOWN': 34,
'END': 35,
'HOME': 36,
'LEFT_ARROW': 37,
'UP_ARROW': 38,
'RIGHT_ARROW': 39,
'DOWN_ARROW': 40,
'INSERT': 45,
'DELETE': 46,
'_0': 48,
'_1': 49,
'_2': 50,
'_3': 51,
'_4': 52,
'_5': 53,
'_6': 54,
'_7': 55,
'_8': 56,
'_9': 57,
'A': 65,
'B': 66,
'C': 67,
'D': 68,
'E': 69,
'F': 70,
'G': 71,
'H': 72,
'I': 73,
'J': 74,
'K': 75,
'L': 76,
'M': 77,
'N': 78,
'O': 79,
'P': 80,
'Q': 81,
'R': 82,
'S': 83,
'T': 84,
'U': 85,
'V': 86,
'W': 87,
'X': 88,
'Y': 89,
'Z': 90,
'NUMPAD_0': 96,
'NUMPAD_1': 97,
'NUMPAD_2': 98,
'NUMPAD_3': 99,
'NUMPAD_4': 100,
'NUMPAD_5': 101,
'NUMPAD_6': 102,
'NUMPAD_7': 103,
'NUMPAD_8': 104,
'NUMPAD_9': 105,
'MULTIPLY': 106,
'ADD': 107,
'SUBSTRACT': 109,
'DECIMAL': 110,
'DIVIDE': 111,
'F1': 112,
'F2': 113,
'F3': 114,
'F4': 115,
'F5': 116,
'F6': 117,
'F7': 118,
'F8': 119,
'F9': 120,
'F10': 121,
'F11': 122,
'F12': 123,
'SHIFT': 16,
'CTRL': 17,
'ALT': 18,
'PLUS': 187,
'COMMA': 188,
'MINUS': 189,
'PERIOD': 190
};
ig.Input = ig.Class.extend({
bindings: {},
actions: {},
presses: {},
locks: {},
delayedKeyup: {},
isUsingMouse: false,
isUsingKeyboard: false,
isUsingAccelerometer: false,
mouse: {
x: 0,
y: 0
},
accel: {
x: 0,
y: 0,
z: 0
},
initMouse: function () {
if (this.isUsingMouse) {
return;
}
this.isUsingMouse = true;
var mouseWheelBound = this.mousewheel.bind(this);
ig.system.canvas.addEventListener('mousewheel', mouseWheelBound, false);
ig.system.canvas.addEventListener('DOMMouseScroll', mouseWheelBound, false);
ig.system.canvas.addEventListener('contextmenu', this.contextmenu.bind(this), false);
ig.system.canvas.addEventListener('mousedown', this.keydown.bind(this), false);
ig.system.canvas.addEventListener('mouseup', this.keyup.bind(this), false);
ig.system.canvas.addEventListener('mousemove', this.mousemove.bind(this), false);
ig.system.canvas.addEventListener('touchstart', this.keydown.bind(this), false);
ig.system.canvas.addEventListener('touchend', this.keyup.bind(this), false);
ig.system.canvas.addEventListener('touchmove', this.mousemove.bind(this), false);
},
initKeyboard: function () {
if (this.isUsingKeyboard) {
return;
}
this.isUsingKeyboard = true;
window.addEventListener('keydown', this.keydown.bind(this), false);
window.addEventListener('keyup', this.keyup.bind(this), false);
},
initAccelerometer: function () {
if (this.isUsingAccelerometer) {
return;
}
window.addEventListener('devicemotion', this.devicemotion.bind(this), false);
},
mousewheel: function (event) {
var delta = event.wheelDelta ? event.wheelDelta : (event.detail * -1);
var code = delta > 0 ? ig.KEY.MWHEEL_UP : ig.KEY.MWHEEL_DOWN;
var action = this.bindings[code];
if (action) {
this.actions[action] = true;
this.presses[action] = true;
this.delayedKeyup[action] = true;
event.stopPropagation();
event.preventDefault();
}
},
getEventPosition: function (event) {
var internalWidth = parseInt(ig.system.canvas.offsetWidth) || ig.system.realWidth;
var scale = ig.system.scale * (internalWidth / ig.system.realWidth);
var pos = {
left: 0,
top: 0
};
if (ig.system.canvas.getBoundingClientRect) {
pos = ig.system.canvas.getBoundingClientRect();
}
return {
x: (event.clientX - pos.left) / scale,
y: (event.clientY - pos.top) / scale
};
},
mousemove: function (event) {
ig.input.mouse = this.getEventPosition(event.touches ? event.touches[0] : event);
},
contextmenu: function (event) {
if (this.bindings[ig.KEY.MOUSE2]) {
event.stopPropagation();
event.preventDefault();
}
},
keydown: function (event) {
var tag = event.target.tagName;
if (tag == 'INPUT' || tag == 'TEXTAREA') {
return;
}
var code = event.type == 'keydown' ? event.keyCode : (event.button == 2 ? ig.KEY.MOUSE2 : ig.KEY.MOUSE1);
if (event.type == 'touchstart' || event.type == 'mousedown') {
this.mousemove(event);
}
var action = this.bindings[code];
if (action) {
this.actions[action] = true;
if (!this.locks[action]) {
this.presses[action] = true;
this.locks[action] = true;
}
event.stopPropagation();
event.preventDefault();
}
},
keyup: function (event) {
var tag = event.target.tagName;
if (tag == 'INPUT' || tag == 'TEXTAREA') {
return;
}
var code = event.type == 'keyup' ? event.keyCode : (event.button == 2 ? ig.KEY.MOUSE2 : ig.KEY.MOUSE1);
var action = this.bindings[code];
if (action) {
this.delayedKeyup[action] = true;
event.stopPropagation();
event.preventDefault();
}
},
devicemotion: function (event) {
this.accel = event.accelerationIncludingGravity;
},
bind: function (key, action) {
if (key < 0) {
this.initMouse();
} else if (key > 0) {
this.initKeyboard();
}
this.bindings[key] = action;
},
bindTouch: function (selector, action) {
var element = ig.$(selector);
var that = this;
element.addEventListener('touchstart', function (ev) {
that.touchStart(ev, action);
}, false);
element.addEventListener('touchend', function (ev) {
that.touchEnd(ev, action);
}, false);
},
unbind: function (key) {
var action = this.bindings[key];
this.delayedKeyup[action] = true;
this.bindings[key] = null;
},
unbindAll: function () {
this.bindings = {};
this.actions = {};
this.presses = {};
this.locks = {};
this.delayedKeyup = {};
},
state: function (action) {
return this.actions[action];
},
pressed: function (action) {
return this.presses[action];
},
released: function (action) {
return this.delayedKeyup[action];
},
clearPressed: function () {
for (var action in this.delayedKeyup) {
this.actions[action] = false;
this.locks[action] = false;
}
this.delayedKeyup = {};
this.presses = {};
},
touchStart: function (event, action) {
this.actions[action] = true;
this.presses[action] = true;
event.stopPropagation();
event.preventDefault();
return false;
},
touchEnd: function (event, action) {
this.delayedKeyup[action] = true;
event.stopPropagation();
event.preventDefault();
return false;
}
});
});
// lib/impact/impact.js
ig.baked = true;
ig.module('impact.impact').requires('dom.ready', 'impact.loader', 'impact.system', 'impact.input', 'impact.sound').defines(function () {
"use strict";
ig.main = function (canvasId, gameClass, fps, width, height, scale, loaderClass) {
ig.system = new ig.System(canvasId, fps, width, height, scale || 1);
ig.input = new ig.Input();
ig.soundManager = new ig.SoundManager();
ig.music = new ig.Music();
ig.ready = true;
var loader = new(loaderClass || ig.Loader)(gameClass, ig.resources);
loader.load();
};
});
// lib/impact/animation.js
ig.baked = true;
ig.module('impact.animation').requires('impact.timer', 'impact.image').defines(function () {
"use strict";
ig.AnimationSheet = ig.Class.extend({
width: 8,
height: 8,
image: null,
init: function (path, width, height) {
this.width = width;
this.height = height;
this.image = new ig.Image(path);
}
});
ig.Animation = ig.Class.extend({
sheet: null,
timer: null,
sequence: [],
flip: {
x: false,
y: false
},
pivot: {
x: 0,
y: 0
},
frame: 0,
tile: 0,
loopCount: 0,
alpha: 1,
angle: 0,
init: function (sheet, frameTime, sequence, stop) {
this.sheet = sheet;
this.pivot = {
x: sheet.width / 2,
y: sheet.height / 2
};
this.timer = new ig.Timer();
this.frameTime = frameTime;
this.sequence = sequence;
this.stop = !! stop;
this.tile = this.sequence[0];
},
rewind: function () {
this.timer.set();
this.loopCount = 0;
this.tile = this.sequence[0];
return this;
},
gotoFrame: function (f) {
this.timer.set(this.frameTime * -f);
this.update();
},
gotoRandomFrame: function () {
this.gotoFrame(Math.floor(Math.random() * this.sequence.length))
},
update: function () {
var frameTotal = Math.floor(this.timer.delta() / this.frameTime);
this.loopCount = Math.floor(frameTotal / this.sequence.length);
if (this.stop && this.loopCount > 0) {
this.frame = this.sequence.length - 1;
} else {
this.frame = frameTotal % this.sequence.length;
}
this.tile = this.sequence[this.frame];
},
draw: function (targetX, targetY) {
var bbsize = Math.max(this.sheet.width, this.sheet.height);
if (targetX > ig.system.width || targetY > ig.system.height || targetX + bbsize < 0 || targetY + bbsize < 0) {
return;
}
if (this.alpha != 1) {
ig.system.context.globalAlpha = this.alpha;
}
if (this.angle == 0) {
this.sheet.image.drawTile(targetX, targetY, this.tile, this.sheet.width, this.sheet.height, this.flip.x, this.flip.y);
} else {
ig.system.context.save();
ig.system.context.translate(ig.system.getDrawPos(targetX + this.pivot.x), ig.system.getDrawPos(targetY + this.pivot.y));
ig.system.context.rotate(this.angle);
this.sheet.image.drawTile(-this.pivot.x, -this.pivot.y, this.tile, this.sheet.width, this.sheet.height, this.flip.x, this.flip.y);
ig.system.context.restore();
}
if (this.alpha != 1) {
ig.system.context.globalAlpha = 1;
}
}
});
});
// lib/impact/entity.js
ig.baked = true;
ig.module('impact.entity').requires('impact.animation', 'impact.impact').defines(function () {
"use strict";
ig.Entity = ig.Class.extend({
id: 0,
settings: {},
size: {
x: 16,
y: 16
},
offset: {
x: 0,
y: 0
},
pos: {
x: 0,
y: 0
},
last: {
x: 0,
y: 0
},
vel: {
x: 0,
y: 0
},
accel: {
x: 0,
y: 0
},
friction: {
x: 0,
y: 0
},
maxVel: {
x: 100,
y: 100
},
zIndex: 0,
gravityFactor: 1,
standing: false,
bounciness: 0,
minBounceVelocity: 40,
anims: {},
animSheet: null,
currentAnim: null,
health: 10,
type: 0,
checkAgainst: 0,
collides: 0,
_killed: false,
slopeStanding: {
min: (44).toRad(),
max: (136).toRad()
},
init: function (x, y, settings) {
this.id = ++ig.Entity._lastId;
this.pos.x = x;
this.pos.y = y;
ig.merge(this, settings);
},
addAnim: function (name, frameTime, sequence, stop) {
if (!this.animSheet) {
throw ('No animSheet to add the animation ' + name + ' to.');
}
var a = new ig.Animation(this.animSheet, frameTime, sequence, stop);
this.anims[name] = a;
if (!this.currentAnim) {
this.currentAnim = a;
}
return a;
},
update: function () {
this.last.x = this.pos.x;
this.last.y = this.pos.y;
this.vel.y += ig.game.gravity * ig.system.tick * this.gravityFactor;
this.vel.x = this.getNewVelocity(this.vel.x, this.accel.x, this.friction.x, this.maxVel.x);
this.vel.y = this.getNewVelocity(this.vel.y, this.accel.y, this.friction.y, this.maxVel.y);
var mx = this.vel.x * ig.system.tick;
var my = this.vel.y * ig.system.tick;
var res = ig.game.collisionMap.trace(this.pos.x, this.pos.y, mx, my, this.size.x, this.size.y);
this.handleMovementTrace(res);
if (this.currentAnim) {
this.currentAnim.update();
}
},
getNewVelocity: function (vel, accel, friction, max) {
if (accel) {
return (vel + accel * ig.system.tick).limit(-max, max);
} else if (friction) {
var delta = friction * ig.system.tick;
if (vel - delta > 0) {
return vel - delta;
} else if (vel + delta < 0) {
return vel + delta;
} else {
return 0;
}
}
return vel.limit(-max, max);
},
handleMovementTrace: function (res) {
this.standing = false;
if (res.collision.y) {
if (this.bounciness > 0 && Math.abs(this.vel.y) > this.minBounceVelocity) {
this.vel.y *= -this.bounciness;
} else {
if (this.vel.y > 0) {
this.standing = true;
}
this.vel.y = 0;
}
}
if (res.collision.x) {
if (this.bounciness > 0 && Math.abs(this.vel.x) > this.minBounceVelocity) {
this.vel.x *= -this.bounciness;
} else {
this.vel.x = 0;
}
}
if (res.collision.slope) {
var s = res.collision.slope;
if (this.bounciness > 0) {
var proj = this.vel.x * s.nx + this.vel.y * s.ny;
this.vel.x = (this.vel.x - s.nx * proj * 2) * this.bounciness;
this.vel.y = (this.vel.y - s.ny * proj * 2) * this.bounciness;
} else {
var lengthSquared = s.x * s.x + s.y * s.y;
var dot = (this.vel.x * s.x + this.vel.y * s.y) / lengthSquared;
this.vel.x = s.x * dot;
this.vel.y = s.y * dot;
var angle = Math.atan2(s.x, s.y);
if (angle > this.slopeStanding.min && angle < this.slopeStanding.max) {
this.standing = true;
}
}
}
this.pos = res.pos;
},
draw: function () {
if (this.currentAnim) {
this.currentAnim.draw(this.pos.x - this.offset.x - ig.game._rscreen.x, this.pos.y - this.offset.y - ig.game._rscreen.y);
}
},
kill: function () {
ig.game.removeEntity(this);
},
receiveDamage: function (amount, from) {
this.health -= amount;
if (this.health <= 0) {
this.kill();
}
},
touches: function (other) {
return !(this.pos.x >= other.pos.x + other.size.x || this.pos.x + this.size.x <= other.pos.x || this.pos.y >= other.pos.y + other.size.y || this.pos.y + this.size.y <= other.pos.y);
},
distanceTo: function (other) {
var xd = (this.pos.x + this.size.x / 2) - (other.pos.x + other.size.x / 2);
var yd = (this.pos.y + this.size.y / 2) - (other.pos.y + other.size.y / 2);
return Math.sqrt(xd * xd + yd * yd);
},
angleTo: function (other) {
return Math.atan2((other.pos.y + other.size.y / 2) - (this.pos.y + this.size.y / 2), (other.pos.x + other.size.x / 2) - (this.pos.x + this.size.x / 2));
},
check: function (other) {},
collideWith: function (other, axis) {},
ready: function () {}
});
ig.Entity._lastId = 0;
ig.Entity.COLLIDES = {
NEVER: 0,
LITE: 1,
PASSIVE: 2,
ACTIVE: 4,
FIXED: 8
};
ig.Entity.TYPE = {
NONE: 0,
A: 1,
B: 2,
BOTH: 3
};
ig.Entity.checkPair = function (a, b) {
if (a.checkAgainst & b.type) {
a.check(b);
}
if (b.checkAgainst & a.type) {
b.check(a);
}
if (a.collides && b.collides && a.collides + b.collides > ig.Entity.COLLIDES.ACTIVE) {
ig.Entity.solveCollision(a, b);
}
};
ig.Entity.solveCollision = function (a, b) {
var weak = null;
if (a.collides == ig.Entity.COLLIDES.LITE || b.collides == ig.Entity.COLLIDES.FIXED) {
weak = a;
} else if (b.collides == ig.Entity.COLLIDES.LITE || a.collides == ig.Entity.COLLIDES.FIXED) {
weak = b;
}
if (a.last.x + a.size.x > b.last.x && a.last.x < b.last.x + b.size.x) {
if (a.last.y < b.last.y) {
ig.Entity.seperateOnYAxis(a, b, weak);
} else {
ig.Entity.seperateOnYAxis(b, a, weak);
}
a.collideWith(b, 'y');
b.collideWith(a, 'y');
} else if (a.last.y + a.size.y > b.last.y && a.last.y < b.last.y + b.size.y) {
if (a.last.x < b.last.x) {
ig.Entity.seperateOnXAxis(a, b, weak);
} else {
ig.Entity.seperateOnXAxis(b, a, weak);
}
a.collideWith(b, 'x');
b.collideWith(a, 'x');
}
};
ig.Entity.seperateOnXAxis = function (left, right, weak) {
var nudge = (left.pos.x + left.size.x - right.pos.x);
if (weak) {
var strong = left === weak ? right : left;
weak.vel.x = -weak.vel.x * weak.bounciness + strong.vel.x;
var resWeak = ig.game.collisionMap.trace(weak.pos.x, weak.pos.y, weak == left ? -nudge : nudge, 0, weak.size.x, weak.size.y);
weak.pos.x = resWeak.pos.x;
} else {
var v2 = (left.vel.x - right.vel.x) / 2;
left.vel.x = -v2;
right.vel.x = v2;
var resLeft = ig.game.collisionMap.trace(left.pos.x, left.pos.y, -nudge / 2, 0, left.size.x, left.size.y);
left.pos.x = Math.floor(resLeft.pos.x);
var resRight = ig.game.collisionMap.trace(right.pos.x, right.pos.y, nudge / 2, 0, right.size.x, right.size.y);
right.pos.x = Math.ceil(resRight.pos.x);
}
};
ig.Entity.seperateOnYAxis = function (top, bottom, weak) {
var nudge = (top.pos.y + top.size.y - bottom.pos.y);
if (weak) {
var strong = top === weak ? bottom : top;
weak.vel.y = -weak.vel.y * weak.bounciness + strong.vel.y;
var nudgeX = 0;
if (weak == top && Math.abs(weak.vel.y - strong.vel.y) < weak.minBounceVelocity) {
weak.standing = true;
nudgeX = strong.vel.x * ig.system.tick;
}
var resWeak = ig.game.collisionMap.trace(weak.pos.x, weak.pos.y, nudgeX, weak == top ? -nudge : nudge, weak.size.x, weak.size.y);
weak.pos.y = resWeak.pos.y;
weak.pos.x = resWeak.pos.x;
} else if (ig.game.gravity && (bottom.standing || top.vel.y > 0)) {
var resTop = ig.game.collisionMap.trace(top.pos.x, top.pos.y, 0, -(top.pos.y + top.size.y - bottom.pos.y), top.size.x, top.size.y);
top.pos.y = resTop.pos.y;
if (top.bounciness > 0 && top.vel.y > top.minBounceVelocity) {
top.vel.y *= -top.bounciness;
} else {
top.standing = true;
top.vel.y = 0;
}
} else {
var v2 = (top.vel.y - bottom.vel.y) / 2;
top.vel.y = -v2;
bottom.vel.y = v2;
var nudgeX = bottom.vel.x * ig.system.tick;
var resTop = ig.game.collisionMap.trace(top.pos.x, top.pos.y, nudgeX, -nudge / 2, top.size.x, top.size.y);
top.pos.y = resTop.pos.y;
var resBottom = ig.game.collisionMap.trace(bottom.pos.x, bottom.pos.y, 0, nudge / 2, bottom.size.x, bottom.size.y);
bottom.pos.y = resBottom.pos.y;
}
};
});
// lib/impact/map.js
ig.baked = true;
ig.module('impact.map').defines(function () {
"use strict";
ig.Map = ig.Class.extend({
tilesize: 8,
width: 1,
height: 1,
data: [
[]
],
name: null,
init: function (tilesize, data) {
this.tilesize = tilesize;
this.data = data;
this.height = data.length;
this.width = data[0].length;
},
getTile: function (x, y) {
var tx = Math.floor(x / this.tilesize);
var ty = Math.floor(y / this.tilesize);
if ((tx >= 0 && tx < this.width) && (ty >= 0 && ty < this.height)) {
return this.data[ty][tx];
} else {
return 0;
}
},
setTile: function (x, y, tile) {
var tx = Math.floor(x / this.tilesize);
var ty = Math.floor(y / this.tilesize);
if ((tx >= 0 && tx < this.width) && (ty >= 0 && ty < this.height)) {
this.data[ty][tx] = tile;
}
}
});
});
// lib/impact/collision-map.js
ig.baked = true;
ig.module('impact.collision-map').requires('impact.map').defines(function () {
"use strict";
ig.CollisionMap = ig.Map.extend({
lastSlope: 1,
tiledef: null,
init: function (tilesize, data, tiledef) {
this.parent(tilesize, data);
this.tiledef = tiledef || ig.CollisionMap.defaultTileDef;
for (var t in this.tiledef) {
if (t | 0 > this.lastSlope) {
this.lastSlope = t | 0;
}
}
},
trace: function (x, y, vx, vy, objectWidth, objectHeight) {
var res = {
collision: {
x: false,
y: false,
slope: false
},
pos: {
x: x,
y: y
},
tile: {
x: 0,
y: 0
}
};
var steps = Math.ceil(Math.max(Math.abs(vx), Math.abs(vy)) / this.tilesize);
if (steps > 1) {
var sx = vx / steps;
var sy = vy / steps;
for (var i = 0; i < steps && (sx || sy); i++) {
this._traceStep(res, x, y, sx, sy, objectWidth, objectHeight, vx, vy, i);
x = res.pos.x;
y = res.pos.y;
if (res.collision.x) {
sx = 0;
vx = 0;
}
if (res.collision.y) {
sy = 0;
vy = 0;
}
if (res.collision.slope) {
break;
}
}
} else {
this._traceStep(res, x, y, vx, vy, objectWidth, objectHeight, vx, vy, 0);
}
return res;
},
_traceStep: function (res, x, y, vx, vy, width, height, rvx, rvy, step) {
res.pos.x += vx;
res.pos.y += vy;
var t = 0;
if (vx) {
var pxOffsetX = (vx > 0 ? width : 0);
var tileOffsetX = (vx < 0 ? this.tilesize : 0);
var firstTileY = Math.max(Math.floor(y / this.tilesize), 0);
var lastTileY = Math.min(Math.ceil((y + height) / this.tilesize), this.height);
var tileX = Math.floor((res.pos.x + pxOffsetX) / this.tilesize);
var prevTileX = Math.floor((x + pxOffsetX) / this.tilesize);
if (step > 0 || tileX == prevTileX || prevTileX < 0 || prevTileX >= this.width) {
prevTileX = -1;
}
if (tileX >= 0 && tileX < this.width) {
for (var tileY = firstTileY; tileY < lastTileY; tileY++) {
if (prevTileX != -1) {
t = this.data[tileY][prevTileX];
if (t > 1 && t <= this.lastSlope && this._checkTileDef(res, t, x, y, rvx, rvy, width, height, prevTileX, tileY)) {
break;
}
}
t = this.data[tileY][tileX];
if (t == 1 || t > this.lastSlope || (t > 1 && this._checkTileDef(res, t, x, y, rvx, rvy, width, height, tileX, tileY))) {
if (t > 1 && t <= this.lastSlope && res.collision.slope) {
break;
}
res.collision.x = true;
res.tile.x = t;
x = res.pos.x = tileX * this.tilesize - pxOffsetX + tileOffsetX;
rvx = 0;
break;
}
}
}
}
if (vy) {
var pxOffsetY = (vy > 0 ? height : 0);
var tileOffsetY = (vy < 0 ? this.tilesize : 0);
var firstTileX = Math.max(Math.floor(res.pos.x / this.tilesize), 0);
var lastTileX = Math.min(Math.ceil((res.pos.x + width) / this.tilesize), this.width);
var tileY = Math.floor((res.pos.y + pxOffsetY) / this.tilesize);
var prevTileY = Math.floor((y + pxOffsetY) / this.tilesize);
if (step > 0 || tileY == prevTileY || prevTileY < 0 || prevTileY >= this.height) {
prevTileY = -1;
}
if (tileY >= 0 && tileY < this.height) {
for (var tileX = firstTileX; tileX < lastTileX; tileX++) {
if (prevTileY != -1) {
t = this.data[prevTileY][tileX];
if (t > 1 && t <= this.lastSlope && this._checkTileDef(res, t, x, y, rvx, rvy, width, height, tileX, prevTileY)) {
break;
}
}
t = this.data[tileY][tileX];
if (t == 1 || t > this.lastSlope || (t > 1 && this._checkTileDef(res, t, x, y, rvx, rvy, width, height, tileX, tileY))) {
if (t > 1 && t <= this.lastSlope && res.collision.slope) {
break;
}
res.collision.y = true;
res.tile.y = t;
res.pos.y = tileY * this.tilesize - pxOffsetY + tileOffsetY;
break;
}
}
}
}
},
_checkTileDef: function (res, t, x, y, vx, vy, width, height, tileX, tileY) {
var def = this.tiledef[t];
if (!def) {
return false;
}
var lx = (tileX + def[0]) * this.tilesize,
ly = (tileY + def[1]) * this.tilesize,
lvx = (def[2] - def[0]) * this.tilesize,
lvy = (def[3] - def[1]) * this.tilesize,
solid = def[4];
var tx = x + vx + (lvy < 0 ? width : 0) - lx,
ty = y + vy + (lvx > 0 ? height : 0) - ly;
if (lvx * ty - lvy * tx > 0) {
if (vx * -lvy + vy * lvx < 0) {
return solid;
}
var length = Math.sqrt(lvx * lvx + lvy * lvy);
var nx = lvy / length,
ny = -lvx / length;
var proj = tx * nx + ty * ny;
var px = nx * proj,
py = ny * proj;
if (px * px + py * py >= vx * vx + vy * vy) {
return solid || (lvx * (ty - vy) - lvy * (tx - vx) < 0.5);
}
res.pos.x = x + vx - px;
res.pos.y = y + vy - py;
res.collision.slope = {
x: lvx,
y: lvy,
nx: nx,
ny: ny
};
return true;
}
return false;
}
});
var H = 1 / 2,
N = 1 / 3,
M = 2 / 3,
SOLID = true,
NON_SOLID = false;
ig.CollisionMap.defaultTileDef = {
5: [0, 1, 1, M, SOLID],
6: [0, M, 1, N, SOLID],
7: [0, N, 1, 0, SOLID],
3: [0, 1, 1, H, SOLID],
4: [0, H, 1, 0, SOLID],
2: [0, 1, 1, 0, SOLID],
10: [H, 1, 1, 0, SOLID],
21: [0, 1, H, 0, SOLID],
32: [M, 1, 1, 0, SOLID],
43: [N, 1, M, 0, SOLID],
54: [0, 1, N, 0, SOLID],
27: [0, 0, 1, N, SOLID],
28: [0, N, 1, M, SOLID],
29: [0, M, 1, 1, SOLID],
25: [0, 0, 1, H, SOLID],
26: [0, H, 1, 1, SOLID],
24: [0, 0, 1, 1, SOLID],
11: [0, 0, H, 1, SOLID],
22: [H, 0, 1, 1, SOLID],
33: [0, 0, N, 1, SOLID],
44: [N, 0, M, 1, SOLID],
55: [M, 0, 1, 1, SOLID],
16: [1, N, 0, 0, SOLID],
17: [1, M, 0, N, SOLID],
18: [1, 1, 0, M, SOLID],
14: [1, H, 0, 0, SOLID],
15: [1, 1, 0, H, SOLID],
13: [1, 1, 0, 0, SOLID],
8: [H, 1, 0, 0, SOLID],
19: [1, 1, H, 0, SOLID],
30: [N, 1, 0, 0, SOLID],
41: [M, 1, N, 0, SOLID],
52: [1, 1, M, 0, SOLID],
38: [1, M, 0, 1, SOLID],
39: [1, N, 0, M, SOLID],
40: [1, 0, 0, N, SOLID],
36: [1, H, 0, 1, SOLID],
37: [1, 0, 0, H, SOLID],
35: [1, 0, 0, 1, SOLID],
9: [1, 0, H, 1, SOLID],
20: [H, 0, 0, 1, SOLID],
31: [1, 0, M, 1, SOLID],
42: [M, 0, N, 1, SOLID],
53: [N, 0, 0, 1, SOLID],
12: [0, 0, 1, 0, NON_SOLID],
23: [1, 1, 0, 1, NON_SOLID],
34: [1, 0, 1, 1, NON_SOLID],
45: [0, 1, 0, 0, NON_SOLID]
};
ig.CollisionMap.staticNoCollision = {
trace: function (x, y, vx, vy) {
return {
collision: {
x: false,
y: false,
slope: false
},
pos: {
x: x + vx,
y: y + vy
},
tile: {
x: 0,
y: 0
}
};
}
};
});
// lib/impact/background-map.js
ig.baked = true;
ig.module('impact.background-map').requires('impact.map', 'impact.image').defines(function () {
"use strict";
ig.BackgroundMap = ig.Map.extend({
tiles: null,
scroll: {
x: 0,
y: 0
},
distance: 1,
repeat: false,
tilesetName: '',
foreground: false,
enabled: true,
preRender: false,
preRenderedChunks: null,
chunkSize: 512,
debugChunks: false,
anims: {},
init: function (tilesize, data, tileset) {
this.parent(tilesize, data);
this.setTileset(tileset);
},
setTileset: function (tileset) {
this.tilesetName = tileset instanceof ig.Image ? tileset.path : tileset;
this.tiles = new ig.Image(this.tilesetName);
this.preRenderedChunks = null;
},
setScreenPos: function (x, y) {
this.scroll.x = x / this.distance;
this.scroll.y = y / this.distance;
},
preRenderMapToChunks: function () {
var totalWidth = this.width * this.tilesize * ig.system.scale,
totalHeight = this.height * this.tilesize * ig.system.scale;
var chunkCols = Math.ceil(totalWidth / this.chunkSize),
chunkRows = Math.ceil(totalHeight / this.chunkSize);
this.preRenderedChunks = [];
for (var y = 0; y < chunkRows; y++) {
this.preRenderedChunks[y] = [];
for (var x = 0; x < chunkCols; x++) {
var chunkWidth = (x == chunkCols - 1) ? totalWidth - x * this.chunkSize : this.chunkSize;
var chunkHeight = (y == chunkRows - 1) ? totalHeight - y * this.chunkSize : this.chunkSize;
this.preRenderedChunks[y][x] = this.preRenderChunk(x, y, chunkWidth, chunkHeight);
}
}
},
preRenderChunk: function (cx, cy, w, h) {
var tw = w / this.tilesize / ig.system.scale + 1,
th = h / this.tilesize / ig.system.scale + 1;
var nx = (cx * this.chunkSize / ig.system.scale) % this.tilesize,
ny = (cy * this.chunkSize / ig.system.scale) % this.tilesize;
var tx = Math.floor(cx * this.chunkSize / this.tilesize / ig.system.scale),
ty = Math.floor(cy * this.chunkSize / this.tilesize / ig.system.scale);
var chunk = ig.$new('canvas');
chunk.width = w;
chunk.height = h;
var oldContext = ig.system.context;
ig.system.context = chunk.getContext("2d");
for (var x = 0; x < tw; x++) {
for (var y = 0; y < th; y++) {
if (x + tx < this.width && y + ty < this.height) {
var tile = this.data[y + ty][x + tx];
if (tile) {
this.tiles.drawTile(x * this.tilesize - nx, y * this.tilesize - ny, tile - 1, this.tilesize);
}
}
}
}
ig.system.context = oldContext;
return chunk;
},
draw: function () {
if (!this.tiles.loaded || !this.enabled) {
return;
}
if (this.preRender) {
this.drawPreRendered();
} else {
this.drawTiled();
}
},
drawPreRendered: function () {
if (!this.preRenderedChunks) {
this.preRenderMapToChunks();
}
var dx = ig.system.getDrawPos(this.scroll.x),
dy = ig.system.getDrawPos(this.scroll.y);
if (this.repeat) {
var w = this.width * this.tilesize * ig.system.scale;
dx = (dx % w + w) % w;
var h = this.height * this.tilesize * ig.system.scale;
dy = (dy % h + h) % h;
}
var minChunkX = Math.max(Math.floor(dx / this.chunkSize), 0),
minChunkY = Math.max(Math.floor(dy / this.chunkSize), 0),
maxChunkX = Math.ceil((dx + ig.system.realWidth) / this.chunkSize),
maxChunkY = Math.ceil((dy + ig.system.realHeight) / this.chunkSize),
maxRealChunkX = this.preRenderedChunks[0].length,
maxRealChunkY = this.preRenderedChunks.length;
if (!this.repeat) {
maxChunkX = Math.min(maxChunkX, maxRealChunkX);
maxChunkY = Math.min(maxChunkY, maxRealChunkY);
}
var nudgeY = 0;
for (var cy = minChunkY; cy < maxChunkY; cy++) {
var nudgeX = 0;
for (var cx = minChunkX; cx < maxChunkX; cx++) {
var chunk = this.preRenderedChunks[cy % maxRealChunkY][cx % maxRealChunkX];
var x = -dx + cx * this.chunkSize - nudgeX;
var y = -dy + cy * this.chunkSize - nudgeY;
ig.system.context.drawImage(chunk, x, y);
ig.Image.drawCount++;
if (this.debugChunks) {
ig.system.context.strokeStyle = '#f0f';
ig.system.context.strokeRect(x, y, this.chunkSize, this.chunkSize);
}
if (this.repeat && chunk.width < this.chunkSize && x + chunk.width < ig.system.realWidth) {
nudgeX = this.chunkSize - chunk.width;
maxChunkX++;
}
}
if (this.repeat && chunk.height < this.chunkSize && y + chunk.height < ig.system.realHeight) {
nudgeY = this.chunkSize - chunk.height;
maxChunkY++;
}
}
},
drawTiled: function () {
var tile = 0,
anim = null,
tileOffsetX = (this.scroll.x / this.tilesize).toInt(),
tileOffsetY = (this.scroll.y / this.tilesize).toInt(),
pxOffsetX = this.scroll.x % this.tilesize,
pxOffsetY = this.scroll.y % this.tilesize,
pxMinX = -pxOffsetX - this.tilesize,
pxMinY = -pxOffsetY - this.tilesize,
pxMaxX = ig.system.width + this.tilesize - pxOffsetX,
pxMaxY = ig.system.height + this.tilesize - pxOffsetY;
for (var mapY = -1, pxY = pxMinY; pxY < pxMaxY; mapY++, pxY += this.tilesize) {
var tileY = mapY + tileOffsetY;
if (tileY >= this.height || tileY < 0) {
if (!this.repeat) {
continue;
}
tileY = (tileY % this.height + this.height) % this.height;
}
for (var mapX = -1, pxX = pxMinX; pxX < pxMaxX; mapX++, pxX += this.tilesize) {
var tileX = mapX + tileOffsetX;
if (tileX >= this.width || tileX < 0) {
if (!this.repeat) {
continue;
}
tileX = (tileX % this.width + this.width) % this.width;
}
if ((tile = this.data[tileY][tileX])) {
if ((anim = this.anims[tile - 1])) {
anim.draw(pxX, pxY);
} else {
this.tiles.drawTile(pxX, pxY, tile - 1, this.tilesize);
}
}
}
}
}
});
});
// lib/impact/game.js
ig.baked = true;
ig.module('impact.game').requires('impact.impact', 'impact.entity', 'impact.collision-map', 'impact.background-map').defines(function () {
"use strict";
ig.Game = ig.Class.extend({
clearColor: '#000000',
gravity: 0,
screen: {
x: 0,
y: 0
},
_rscreen: {
x: 0,
y: 0
},
entities: [],
namedEntities: {},
collisionMap: ig.CollisionMap.staticNoCollision,
backgroundMaps: [],
backgroundAnims: {},
autoSort: false,
sortBy: null,
cellSize: 64,
_deferredKill: [],
_levelToLoad: null,
_doSortEntities: false,
staticInstantiate: function () {
this.sortBy = this.sortBy || ig.Game.SORT.Z_INDEX;
ig.game = this;
return null;
},
loadLevel: function (data) {
this.screen = {
x: 0,
y: 0
};
this.entities = [];
this.namedEntities = {};
for (var i = 0; i < data.entities.length; i++) {
var ent = data.entities[i];
this.spawnEntity(ent.type, ent.x, ent.y, ent.settings);
}
this.sortEntities();
this.collisionMap = ig.CollisionMap.staticNoCollision;
this.backgroundMaps = [];
for (var i = 0; i < data.layer.length; i++) {
var ld = data.layer[i];
if (ld.name == 'collision') {
this.collisionMap = new ig.CollisionMap(ld.tilesize, ld.data);
} else {
var newMap = new ig.BackgroundMap(ld.tilesize, ld.data, ld.tilesetName);
newMap.anims = this.backgroundAnims[ld.tilesetName] || {};
newMap.repeat = ld.repeat;
newMap.distance = ld.distance;
newMap.foreground = !! ld.foreground;
newMap.preRender = !! ld.preRender;
newMap.name = ld.name;
this.backgroundMaps.push(newMap);
}
}
for (var i = 0; i < this.entities.length; i++) {
this.entities[i].ready();
}
},
loadLevelDeferred: function (data) {
this._levelToLoad = data;
},
getMapByName: function (name) {
if (name == 'collision') {
return this.collisionMap;
}
for (var i = 0; i < this.backgroundMaps.length; i++) {
if (this.backgroundMaps[i].name == name) {
return this.backgroundMaps[i];
}
}
return null;
},
getEntityByName: function (name) {
return this.namedEntities[name];
},
getEntitiesByType: function (type) {
var entityClass = typeof (type) === 'string' ? ig.global[type] : type;
var a = [];
for (var i = 0; i < this.entities.length; i++) {
var ent = this.entities[i];
if (ent instanceof entityClass && !ent._killed) {
a.push(ent);
}
}
return a;
},
spawnEntity: function (type, x, y, settings) {
var entityClass = typeof (type) === 'string' ? ig.global[type] : type;
if (!entityClass) {
throw ("Can't spawn entity of type " + type);
}
var ent = new(entityClass)(x, y, settings || {});
this.entities.push(ent);
if (ent.name) {
this.namedEntities[ent.name] = ent;
}
return ent;
},
sortEntities: function () {
this.entities.sort(this.sortBy);
},
sortEntitiesDeferred: function () {
this._doSortEntities = true;
},
removeEntity: function (ent) {
if (ent.name) {
delete this.namedEntities[ent.name];
}
ent._killed = true;
ent.type = ig.Entity.TYPE.NONE;
ent.checkAgainst = ig.Entity.TYPE.NONE;
ent.collides = ig.Entity.COLLIDES.NEVER;
this._deferredKill.push(ent);
},
run: function () {
this.update();
this.draw();
},
update: function () {
if (this._levelToLoad) {
this.loadLevel(this._levelToLoad);
this._levelToLoad = null;
}
if (this._doSortEntities || this.autoSort) {
this.sortEntities();
this._doSortEntities = false;
}
this.updateEntities();
this.checkEntities();
for (var i = 0; i < this._deferredKill.length; i++) {
this.entities.erase(this._deferredKill[i]);
}
this._deferredKill = [];
for (var tileset in this.backgroundAnims) {
var anims = this.backgroundAnims[tileset];
for (var a in anims) {
anims[a].update();
}
}
},
updateEntities: function () {
for (var i = 0; i < this.entities.length; i++) {
var ent = this.entities[i];
if (!ent._killed) {
ent.update();
}
}
},
draw: function () {
if (this.clearColor) {
ig.system.clear(this.clearColor);
}
this._rscreen.x = ig.system.getDrawPos(this.screen.x) / ig.system.scale;
this._rscreen.y = ig.system.getDrawPos(this.screen.y) / ig.system.scale;
var mapIndex;
for (mapIndex = 0; mapIndex < this.backgroundMaps.length; mapIndex++) {
var map = this.backgroundMaps[mapIndex];
if (map.foreground) {
break;
}
map.setScreenPos(this.screen.x, this.screen.y);
map.draw();
}
this.drawEntities();
for (mapIndex; mapIndex < this.backgroundMaps.length; mapIndex++) {
var map = this.backgroundMaps[mapIndex];
map.setScreenPos(this.screen.x, this.screen.y);
map.draw();
}
},
drawEntities: function () {
for (var i = 0; i < this.entities.length; i++) {
this.entities[i].draw();
}
},
checkEntities: function () {
var hash = {};
for (var e = 0; e < this.entities.length; e++) {
var entity = this.entities[e];
if (entity.type == ig.Entity.TYPE.NONE && entity.checkAgainst == ig.Entity.TYPE.NONE && entity.collides == ig.Entity.COLLIDES.NEVER) {
continue;
}
var checked = {}, xmin = Math.floor(entity.pos.x / this.cellSize),
ymin = Math.floor(entity.pos.y / this.cellSize),
xmax = Math.floor((entity.pos.x + entity.size.x) / this.cellSize) + 1,
ymax = Math.floor((entity.pos.y + entity.size.y) / this.cellSize) + 1;
for (var x = xmin; x < xmax; x++) {
for (var y = ymin; y < ymax; y++) {
if (!hash[x]) {
hash[x] = {};
hash[x][y] = [entity];
} else if (!hash[x][y]) {
hash[x][y] = [entity];
} else {
var cell = hash[x][y];
for (var c = 0; c < cell.length; c++) {
if (entity.touches(cell[c]) && !checked[cell[c].id]) {
checked[cell[c].id] = true;
ig.Entity.checkPair(entity, cell[c]);
}
}
cell.push(entity);
}
}
}
}
}
});
ig.Game.SORT = {
Z_INDEX: function (a, b) {
return a.zIndex - b.zIndex;
},
POS_X: function (a, b) {
return (a.pos.x + a.size.x) - (b.pos.x + b.size.x);
},
POS_Y: function (a, b) {
return (a.pos.y + a.size.y) - (b.pos.y + b.size.y);
}
};
});
// lib/game/menus.js
ig.baked = true;
ig.module('game.menus').requires('impact.font').defines(function () {
MenuItem = ig.Class.extend({
getText: function () {
return 'none'
},
left: function () {},
right: function () {},
ok: function () {},
click: function () {
this.ok();
ig.system.canvas.style.cursor = 'auto';
}
});
Menu = ig.Class.extend({
clearColor: null,
name: null,
font: new ig.Font('media/fonts/tungsten-18.png'),
fontSelected: new ig.Font('media/fonts/tungsten-18-orange.png'),
fontTitle: new ig.Font('media/fonts/tungsten-48.png'),
current: 0,
itemClasses: [],
items: [],
init: function () {
this.y = ig.system.height / 4 + 160;
for (var i = 0; i < this.itemClasses.length; i++) {
this.items.push(new this.itemClasses[i]());
}
},
update: function () {
if (ig.input.pressed('up')) {
this.current--;
}
if (ig.input.pressed('down')) {
this.current++;
}
this.current = this.current.limit(0, this.items.length - 1);
if (ig.input.pressed('left')) {
this.items[this.current].left();
}
if (ig.input.pressed('right')) {
this.items[this.current].right();
}
if (ig.input.pressed('ok')) {
this.items[this.current].ok();
}
var ys = this.y;
var xs = ig.system.width / 2;
var hoverItem = null;
for (var i = 0; i < this.items.length; i++) {
var item = this.items[i];
var w = this.font.widthForString(item.getText()) / 2;
if (ig.input.mouse.x > xs - w && ig.input.mouse.x < xs + w && ig.input.mouse.y > ys && ig.input.mouse.y < ys + 24) {
hoverItem = item;
this.current = i;
}
ys += 30;
}
if (hoverItem) {
ig.system.canvas.style.cursor = 'pointer';
if (ig.input.pressed('click')) {
hoverItem.click();
}
} else {
ig.system.canvas.style.cursor = 'auto';
}
},
draw: function () {
if (this.clearColor) {
ig.system.context.fillStyle = this.clearColor;
ig.system.context.fillRect(0, 0, ig.system.width, ig.system.height);
}
var xs = ig.system.width / 2;
var ys = this.y;
if (this.name) {
this.fontTitle.draw(this.name, xs, ys - 160, ig.Font.ALIGN.CENTER);
}
for (var i = 0; i < this.items.length; i++) {
var t = this.items[i].getText();
if (i == this.current) {
this.fontSelected.draw(t, xs, ys, ig.Font.ALIGN.CENTER);
} else {
this.font.draw(t, xs, ys, ig.Font.ALIGN.CENTER);
}
ys += 30;
}
}
});
MenuItemSoundVolume = MenuItem.extend({
getText: function () {
return 'Sound Volume: < ' + (ig.soundManager.volume * 100).round() + '% >';
},
left: function () {
ig.soundManager.volume = (ig.soundManager.volume - 0.1).limit(0, 1);
},
right: function () {
ig.soundManager.volume = (ig.soundManager.volume + 0.1).limit(0, 1);
},
click: function () {
if (ig.input.mouse.x > 220) {
this.right();
} else {
this.left();
}
}
});
MenuItemMusicVolume = MenuItem.extend({
getText: function () {
return 'Music Volume: < ' + (ig.music.volume * 100).round() + '% >';
},
left: function () {
ig.music.volume = (ig.music.volume - 0.1).limit(0, 1);
},
right: function () {
ig.music.volume = (ig.music.volume + 0.1).limit(0, 1);
},
click: function () {
if (ig.input.mouse.x > 220) {
this.right();
} else {
this.left();
}
}
});
MenuItemResume = MenuItem.extend({
getText: function () {
return 'Resume';
},
ok: function () {
ig.game.toggleMenu();
}
});
PauseMenu = Menu.extend({
name: 'Menu',
clearColor: 'rgba(0,0,0,0.9)',
itemClasses: [MenuItemSoundVolume, MenuItemMusicVolume, MenuItemResume]
});
MenuItemNormalMode = MenuItem.extend({
getText: function () {
return 'Play Normal Mode';
},
ok: function () {
ig.game.difficulty = 'NORMAL';
ig.game.setGame();
}
});
MenuItemExpertMode = MenuItem.extend({
getText: function () {
return 'Play Expert Mode';
},
ok: function () {
ig.game.difficulty = 'EXPERT';
ig.game.setGame();
}
});
MenuItemSoundMenu = MenuItem.extend({
getText: function () {
return 'Sound Menu/Pause (ESC Key)';
},
ok: function () {
ig.game.toggleMenu();
}
});
TitleMenu = Menu.extend({
itemClasses: [MenuItemNormalMode, MenuItemExpertMode, MenuItemSoundMenu]
});
MenuItemBack = MenuItem.extend({
getText: function () {
return 'Back to Title';
},
ok: function () {
ig.game.setTitle();
}
});
GameOverMenu = Menu.extend({
init: function () {
this.parent();
this.y = ig.system.height / 4 + 240;
},
itemClasses: [MenuItemBack]
});
});
// lib/game/words.js
ig.baked = true;
ig.module('game.words').defines(function () {
WORDS = {
2: ['am', 'an', 'as', 'at', 'be', 'by', 'cs', 'do', 'go', 'he', 'if', 'in', 'is', 'it', 'me', 'my', 'no', 'of', 'oh', 'on', 'or', 'pi', 're', 'so', 'to', 'up', 'us', 'we'],
3: ['act', 'add', 'age', 'ago', 'aid', 'aim', 'air', 'all', 'and', 'any', 'are', 'arm', 'art', 'ask', 'ate', 'bad', 'ban', 'bar', 'bed', 'bet', 'bid', 'big', 'bit', 'box', 'boy', 'bug', 'bus', 'but', 'buy', 'can', 'car', 'cat', 'cry', 'cup', 'cut', 'day', 'did', 'die', 'doe', 'dog', 'dry', 'due', 'eat', 'end', 'err', 'eye', 'fan', 'far', 'fed', 'few', 'fit', 'fix', 'fly', 'for', 'fry', 'fun', 'gap', 'gas', 'get', 'got', 'gun', 'guy', 'had', 'has', 'hat', 'her', 'hid', 'him', 'his', 'hit', 'hot', 'how', 'ice', 'ill', 'its', 'job', 'joy', 'key', 'kid', 'law', 'lay', 'led', 'leg', 'let', 'lie', 'log', 'lot', 'low', 'mad', 'man', 'map', 'may', 'men', 'met', 'mix', 'mod', 'net', 'new', 'nor', 'not', 'now', 'odd', 'off', 'oil', 'old', 'one', 'our', 'out', 'owe', 'own', 'pay', 'pen', 'per', 'pop', 'put', 'ran', 'raw', 'red', 'rid', 'row', 'run', 'sad', 'sat', 'saw', 'say', 'see', 'set', 'sex', 'she', 'sit', 'six', 'son', 'sum', 'sun', 'tax', 'tea', 'ten', 'the', 'tie', 'tin', 'too', 'top', 'try', 'two', 'use', 'van', 'via', 'war', 'was', 'way', 'who', 'why', 'win', 'won', 'yes', 'yet', 'you'],
4: ['able', 'acts', 'adds', 'ages', 'aims', 'also', 'area', 'army', 'asks', 'away', 'back', 'ball', 'band', 'bank', 'bars', 'base', 'bear', 'been', 'best', 'bets', 'bids', 'bill', 'bind', 'bite', 'bits', 'blow', 'blue', 'boat', 'body', 'book', 'boot', 'bore', 'both', 'bugs', 'bulk', 'bury', 'busy', 'buys', 'byte', 'call', 'came', 'card', 'care', 'case', 'cell', 'cent', 'char', 'chip', 'city', 'club', 'clue', 'code', 'cold', 'come', 'cope', 'copy', 'core', 'cost', 'cure', 'cuts', 'dare', 'dark', 'data', 'date', 'days', 'dead', 'deal', 'dear', 'deem', 'deep', 'desk', 'died', 'dies', 'disc', 'disk', 'does', 'done', 'door', 'down', 'draw', 'drew', 'drop', 'dumb', 'dump', 'duty', 'each', 'ease', 'east', 'easy', 'eats', 'edge', 'edit', 'else', 'ends', 'even', 'ever', 'eyes', 'face', 'fact', 'fail', 'fair', 'fall', 'farm', 'fast', 'fate', 'fear', 'feed', 'feel', 'feet', 'fell', 'felt', 'file', 'fill', 'film', 'find', 'fine', 'fire', 'firm', 'fish', 'fits', 'five', 'flag', 'flat', 'flew', 'flow', 'folk', 'food', 'foot', 'form', 'four', 'free', 'from', 'full', 'fund', 'gain', 'game', 'gave', 'gets', 'girl', 'give', 'glad', 'goes', 'gone', 'good', 'grew', 'grow', 'hack', 'hair', 'half', 'hall', 'hand', 'hang', 'hard', 'harm', 'hate', 'have', 'head', 'hear', 'heat', 'held', 'hell', 'help', 'here', 'hide', 'high', 'hill', 'hint', 'hits', 'hold', 'hole', 'home', 'hope', 'host', 'hour', 'huge', 'hung', 'hunt', 'idea', 'inch', 'info', 'into', 'item', 'jobs', 'join', 'joke', 'jump', 'junk', 'just', 'keen', 'keep', 'kept', 'keys', 'kill', 'kind', 'king', 'knew', 'know', 'lack', 'lady', 'lain', 'land', 'last', 'late', 'laws', 'lazy', 'lead', 'leaf', 'left', 'legs', 'lend', 'less', 'lets', 'lied', 'lies', 'life', 'lift', 'like', 'line', 'link', 'list', 'live', 'load', 'loan', 'lock', 'logs', 'long', 'look', 'loop', 'lose', 'loss', 'lost', 'lots', 'love', 'luck', 'made', 'mail', 'main', 'make', 'many', 'mark', 'mass', 'mean', 'meet', 'mere', 'mess', 'mile', 'mind', 'mine', 'miss', 'mode', 'more', 'most', 'move', 'much', 'must', 'name', 'near', 'neck', 'need', 'news', 'next', 'nice', 'nine', 'none', 'note', 'numb', 'obey', 'odds', 'omit', 'once', 'ones', 'only', 'onto', 'open', 'ours', 'over', 'owed', 'owes', 'pack', 'page', 'paid', 'pain', 'pair', 'park', 'part', 'pass', 'past', 'path', 'pays', 'peak', 'pick', 'pile', 'pint', 'pipe', 'plan', 'play', 'plea', 'plot', 'plug', 'plus', 'poem', 'poet', 'poll', 'pool', 'poor', 'port', 'post', 'pull', 'pure', 'push', 'puts', 'putt', 'quit', 'race', 'rain', 'rare', 'rate', 'read', 'real', 'rely', 'rest', 'ride', 'rids', 'ring', 'rise', 'risk', 'road', 'role', 'roll', 'room', 'root', 'rule', 'runs', 'rush', 'safe', 'said', 'sake', 'sale', 'same', 'save', 'says', 'scan', 'seek', 'seem', 'seen', 'sees', 'self', 'sell', 'send', 'sent', 'sets', 'ship', 'shop', 'show', 'shut', 'side', 'sign', 'site', 'sits', 'size', 'slip', 'slow', 'soft', 'sold', 'some', 'soon', 'sort', 'spot', 'stay', 'step', 'stop', 'such', 'suit', 'sure', 'take', 'talk', 'tank', 'tape', 'task', 'team', 'tell', 'tend', 'term', 'test', 'text', 'than', 'that', 'them', 'then', 'they', 'thin', 'this', 'thus', 'tied', 'ties', 'till', 'time', 'told', 'took', 'town', 'trap', 'tree', 'trip', 'true', 'tune', 'turn', 'type', 'ugly', 'unit', 'upon', 'used', 'user', 'uses', 'vary', 'vast', 'very', 'vice', 'view', 'vote', 'wait', 'walk', 'wall', 'want', 'warm', 'warn', 'wash', 'ways', 'wear', 'week', 'well', 'went', 'were', 'west', 'what', 'when', 'whom', 'wide', 'wife', 'wild', 'will', 'wind', 'wine', 'wins', 'wire', 'wise', 'wish', 'with', 'word', 'wore', 'work', 'worn', 'year', 'your', 'zero'],
5: ['about', 'above', 'abuse', 'acted', 'added', 'admit', 'adopt', 'after', 'again', 'agree', 'ahead', 'aimed', 'alarm', 'album', 'alias', 'alive', 'allow', 'alone', 'along', 'alter', 'among', 'amuse', 'angle', 'angry', 'annoy', 'apart', 'apple', 'apply', 'areas', 'argue', 'arise', 'aside', 'asked', 'avoid', 'awake', 'award', 'aware', 'awful', 'backs', 'badly', 'based', 'bases', 'basic', 'basis', 'bears', 'began', 'begin', 'begun', 'being', 'below', 'binds', 'bites', 'black', 'blame', 'blank', 'block', 'board', 'books', 'borne', 'bound', 'boxes', 'brand', 'break', 'brief', 'bring', 'broke', 'brown', 'build', 'built', 'bytes', 'calls', 'cards', 'cares', 'carry', 'cases', 'catch', 'cause', 'cease', 'chain', 'chair', 'chaos', 'chars', 'cheap', 'child', 'chips', 'chose', 'claim', 'class', 'clean', 'clear', 'clock', 'close', 'coded', 'codes', 'comes', 'costs', 'could', 'count', 'court', 'cover', 'crash', 'crazy', 'crisp', 'cross', 'cycle', 'daily', 'dated', 'dates', 'datum', 'deals', 'dealt', 'death', 'deems', 'delay', 'depth', 'digit', 'dirty', 'discs', 'ditto', 'doing', 'doors', 'doubt', 'dozen', 'drawn', 'draws', 'dream', 'drink', 'drive', 'drops', 'drove', 'dying', 'early', 'earth', 'eaten', 'edits', 'eight', 'elect', 'empty', 'ended', 'enemy', 'enjoy', 'enter', 'entry', 'equal', 'error', 'evens', 'event', 'every', 'exact', 'exist', 'extra', 'facts', 'fails', 'faith', 'falls', 'false', 'fancy', 'fatal', 'fault', 'feeds', 'feels', 'fewer', 'field', 'fight', 'filed', 'files', 'fills', 'final', 'finds', 'first', 'fixed', 'fixes', 'flash', 'flied', 'flies', 'float', 'floor', 'flown', 'folks', 'force', 'forms', 'forth', 'found', 'frame', 'fresh', 'fries', 'front', 'fully', 'funds', 'funny', 'gains', 'games', 'given', 'gives', 'glass', 'going', 'goods', 'grand', 'grant', 'graph', 'grave', 'great', 'green', 'grind', 'gross', 'group', 'grown', 'grows', 'guard', 'guess', 'guide', 'habit', 'hands', 'handy', 'hangs', 'happy', 'heads', 'heard', 'hears', 'heart', 'heavy', 'hello', 'helps', 'hence', 'hides', 'hints', 'holds', 'holes', 'hoped', 'hopes', 'horse', 'hotel', 'hours', 'house', 'human', 'hurry', 'ideal', 'ideas', 'image', 'imply', 'index', 'inner', 'input', 'issue', 'items', 'joins', 'joint', 'judge', 'jumps', 'keeps', 'kills', 'kinds', 'knock', 'known', 'knows', 'label', 'lacks', 'lands', 'large', 'lasts', 'later', 'leach', 'leads', 'learn', 'least', 'leave', 'legal', 'level', 'light', 'liked', 'likes', 'limit', 'lines', 'links', 'lists', 'lived', 'lives', 'loads', 'local', 'locks', 'logic', 'looks', 'loose', 'lorry', 'loses', 'lower', 'lucky', 'lunch', 'lying', 'magic', 'major', 'makes', 'march', 'marks', 'marry', 'match', 'maybe', 'means', 'meant', 'media', 'meets', 'merit', 'messy', 'metal', 'might', 'miles', 'minds', 'minor', 'mixed', 'mixes', 'model', 'money', 'month', 'moral', 'mouth', 'moved', 'moves', 'movie', 'music', 'naive', 'named', 'names', 'nasty', 'needs', 'never', 'nicer', 'night', 'noise', 'noisy', 'north', 'noted', 'notes', 'novel', 'occur', 'offer', 'often', 'older', 'omits', 'opens', 'order', 'other', 'ought', 'outer', 'owing', 'owner', 'pages', 'pairs', 'paper', 'parts', 'party', 'patch', 'pause', 'payed', 'peace', 'phase', 'phone', 'picks', 'piece', 'place', 'plain', 'plane', 'plans', 'plant', 'plays', 'plots', 'point', 'posts', 'pound', 'power', 'press', 'price', 'prime', 'print', 'prior', 'prone', 'proof', 'prove', 'pulls', 'putts', 'queue', 'quick', 'quiet', 'quite', 'quits', 'quote', 'radio', 'raise', 'range', 'rapid', 'rates', 'reach', 'react', 'reads', 'ready', 'refer', 'reply', 'right', 'river', 'rooms', 'rough', 'round', 'route', 'rules', 'sadly', 'safer', 'saint', 'sales', 'saved', 'saves', 'scale', 'scene', 'score', 'scrap', 'seeks', 'seems', 'sells', 'sends', 'sense', 'serve', 'seven', 'shall', 'shame', 'shape', 'share', 'sharp', 'sheet', 'shelf', 'shell', 'shift', 'shoot', 'shops', 'short', 'shown', 'shows', 'shuts', 'sides', 'sight', 'signs', 'silly', 'since', 'sites', 'sizes', 'skill', 'sleep', 'small', 'smile', 'solid', 'solve', 'sorry', 'sorts', 'sound', 'south', 'space', 'spare', 'speak', 'speed', 'spell', 'spend', 'spent', 'spite', 'split', 'spoke', 'spots', 'staff', 'stage', 'stand', 'start', 'state', 'stays', 'steal', 'stick', 'still', 'stock', 'stone', 'stood', 'stops', 'store', 'stuck', 'study', 'stuff', 'style', 'sugar', 'suits', 'table', 'taken', 'takes', 'talks', 'tanks', 'tapes', 'tasks', 'taste', 'teach', 'teeth', 'tells', 'tends', 'terms', 'tests', 'thank', 'their', 'there', 'these', 'thing', 'think', 'third', 'those', 'three', 'threw', 'throw', 'tight', 'timed', 'times', 'title', 'today', 'token', 'tooth', 'topic', 'total', 'touch', 'trace', 'track', 'train', 'traps', 'trash', 'treat', 'trees', 'trial', 'trick', 'tried', 'tries', 'truck', 'truly', 'trunk', 'trust', 'truth', 'turns', 'twice', 'tying', 'typed', 'types', 'under', 'unite', 'units', 'until', 'upper', 'upset', 'usage', 'users', 'using', 'usual', 'vague', 'valid', 'value', 'video', 'views', 'visit', 'vital', 'voice', 'votes', 'waits', 'walks', 'walls', 'wants', 'warns', 'waste', 'watch', 'water', 'wears', 'weeks', 'weird', 'wheel', 'where', 'which', 'while', 'white', 'whole', 'whose', 'wider', 'wills', 'woman', 'women', 'words', 'works', 'world', 'worry', 'worse', 'worst', 'worth', 'would', 'write', 'wrong', 'wrote', 'years', 'young', 'yours'],
6: ['accept', 'access', 'accord', 'across', 'acting', 'action', 'active', 'actual', 'adding', 'adjust', 'admits', 'adopts', 'advice', 'advise', 'affair', 'affect', 'afford', 'afraid', 'agency', 'agreed', 'agrees', 'aiming', 'allows', 'almost', 'alters', 'always', 'amount', 'amused', 'amuses', 'animal', 'annoys', 'annual', 'answer', 'anyone', 'anyway', 'appeal', 'appear', 'argued', 'argues', 'arises', 'around', 'arrive', 'artist', 'asking', 'asleep', 'aspect', 'assume', 'assure', 'attach', 'attack', 'attend', 'author', 'autumn', 'avoids', 'backed', 'basing', 'became', 'become', 'before', 'begins', 'behalf', 'behave', 'behind', 'belong', 'better', 'beyond', 'bigger', 'binary', 'biting', 'bitten', 'boards', 'bodies', 'borrow', 'bother', 'bottle', 'bottom', 'bought', 'branch', 'breach', 'breaks', 'bridge', 'bright', 'brings', 'broken', 'bucket', 'budget', 'buffer', 'builds', 'buried', 'buries', 'button', 'buying', 'called', 'cannot', 'caught', 'caused', 'causes', 'chance', 'change', 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'referred', 'reflects', 'refusing', 'regarded', 'register', 'rejected', 'relating', 'relation', 'relative', 'released', 'releases', 'relevant', 'reliable', 'religion', 'remained', 'remember', 'reminded', 'remotely', 'removing', 'repeated', 'replaced', 'replaces', 'replying', 'reported', 'requests', 'required', 'requires', 'research', 'reserved', 'reserves', 'resident', 'resource', 'respects', 'response', 'restored', 'restores', 'restrict', 'resulted', 'returned', 'revealed', 'sciences', 'searched', 'searches', 'secondly', 'sections', 'security', 'selected', 'sensible', 'sensibly', 'sentence', 'separate', 'sequence', 'services', 'sessions', 'settling', 'severely', 'shopping', 'shortage', 'shortest', 'shutting', 'simplest', 'slightly', 'smallest', 'software', 'solution', 'somebody', 'sometime', 'somewhat', 'sounding', 'southern', 'speakers', 'speaking', 'specific', 'spelling', 'spending', 'spotting', 'standard', 'standing', 'starting', 'stations', 'sticking', 'stopping', 'straight', 'strategy', 'strength', 'strictly', 'striking', 'strongly', 'students', 'studying', 'subjects', 'suddenly', 'suffered', 'suggests', 'suitable', 'suitably', 'superior', 'supplied', 'supplies', 'supports', 'supposed', 'supposes', 'surprise', 'survived', 'survives', 'suspects', 'suspends', 'switched', 'switches', 'teaching', 'tendency', 'terminal', 'terribly', 'thinking', 'thoughts', 'thousand', 'throwing', 'together', 'tomorrow', 'touching', 'training', 'transfer', 'trapping', 'treating', 'trusting', 'ultimate', 'unlikely', 'unwanted', 'updating', 'vacation', 'validity', 'valuable', 'variable', 'versions', 'watching', 'welcomed', 'welcomes', 'whatever', 'whenever', 'wherever', 'withdraw', 'wondered', 'worrying', 'yourself'],
9: ['abilities', 'accepting', 'according', 'achieving', 'acquiring', 'addressed', 'addresses', 'admitting', 'advancing', 'advantage', 'advertise', 'affecting', 'afternoon', 'agreement', 'algorithm', 'alternate', 'ambiguous', 'anonymous', 'answering', 'apologies', 'appearing', 'approving', 'arbitrary', 'arguments', 'arranging', 'assembler', 'assistant', 'associate', 'attaching', 'attempted', 'attending', 'attention', 'authority', 'automatic', 'available', 'backwards', 'basically', 'beautiful', 'beginning', 'believing', 'borrowing', 'bothering', 'broadcast', 'buildings', 'calculate', 'candidate', 'cardboard', 'carefully', 'certainly', 'character', 'collected', 'combining', 'commented', 'committee', 'community', 'comparing', 'complains', 'complaint', 'completed', 'completes', 'component', 'composing', 'computers', 'computing', 'concerned', 'condition', 'confident', 'confirmed', 'confusing', 'confusion', 'connected', 'considers', 'construct', 'contained', 'continued', 'continues', 'convinced', 'convinces', 'corrected', 'correctly', 'corrupted', 'criticism', 'currently', 'dangerous', 'decisions', 'declaring', 'dedicated', 'dedicates', 'delivered', 'depending', 'described', 'describes', 'designing', 'desirable', 'desperate', 'destroyed', 'detailing', 'detecting', 'determine', 'developed', 'different', 'difficult', 'directing', 'direction', 'directory', 'disappear', 'discovers', 'discussed', 'discusses', 'displayed', 'disturbed', 'documents', 'education', 'effective', 'efficient', 'elsewhere', 'embarrass', 'emergency', 'encounter', 'encourage', 'engineers', 'entitling', 'equipment', 'essential', 'establish', 'everybody', 'examining', 'excellent', 'exception', 'excessive', 'excluding', 'exclusive', 'executing', 'existence', 'expanding', 'expansion', 'expecting', 'expensive', 'explained', 'expressed', 'expresses', 'extending', 'extension', 'extensive', 'extremely', 'financial', 'finishing', 'following', 'forgotten', 'functions', 'generally', 'generated', 'generates', 'gradually', 'guarantee', 'happening', 'hopefully', 'identical', 'immediate', 'implement', 'important', 'improving', 'inability', 'inclining', 'including', 'incorrect', 'increased', 'increases', 'indicates', 'influence', 'informing', 'initially', 'inputting', 'inserting', 'insisting', 'installed', 'instantly', 'insurance', 'intending', 'intention', 'interests', 'interface', 'interpret', 'intervals', 'introduce', 'inventing', 'invisible', 'involving', 'irritated', 'irritates', 'isolating', 'justified', 'justifies', 'knowledge', 'languages', 'libraries', 'literally', 'locations', 'magnitude', 'maintains', 'materials', 'measuring', 'mechanics', 'mechanism', 'mentioned', 'mistaking', 'modifying', 'movements', 'naturally', 'necessary', 'necessity', 'numerical', 'objecting', 'objection', 'observing', 'obtaining', 'obviously', 'occasions', 'occupying', 'occurring', 'operating', 'operation', 'operators', 'otherwise', 'ourselves', 'paragraph', 'partially', 'perfectly', 'performed', 'permanent', 'permitted', 'persuaded', 'persuades', 'pointless', 'political', 'positions', 'potential', 'practical', 'precisely', 'preferred', 'preparing', 'presented', 'president', 'prevented', 'primitive', 'principle', 'procedure', 'processed', 'processes', 'processor', 'producing', 'promising', 'proposing', 'protected', 'providing', 'publicity', 'published', 'publishes', 'qualified', 'qualifies', 'questions', 'receiving', 'reception', 'recommend', 'recording', 'recovered', 'reduction', 'redundant', 'reference', 'referring', 'reflected', 'regarding', 'registers', 'regularly', 'rejecting', 'releasing', 'relevance', 'religious', 'reluctant', 'remaining', 'remembers', 'reminding', 'repeating', 'replacing', 'reporting', 'represent', 'reproduce', 'requested', 'requiring', 'reserving', 'resourced', 'resources', 'responses', 'restoring', 'restricts', 'resulting', 'returning', 'revealing', 'satisfied', 'satisfies', 'searching', 'secondary', 'secretary', 'selecting', 'selection', 'sensitive', 'sentences', 'sequences', 'seriously', 'similarly', 'sincerely', 'situation', 'solutions', 'someplace', 'something', 'sometimes', 'somewhere', 'specially', 'specified', 'specifies', 'splitting', 'spreading', 'standards', 'statement', 'statistic', 'structure', 'submitted', 'suffering', 'suggested', 'supplying', 'supported', 'supposing', 'surprised', 'surprises', 'surviving', 'suspected', 'suspended', 'suspicion', 'switching', 'technical', 'technique', 'telephone', 'temporary', 'terminals', 'therefore', 'thousands', 'transfers', 'translate', 'transport', 'treatment', 'uncertain', 'universal', 'unlimited', 'upsetting', 'vacations', 'variables', 'variation', 'virtually', 'welcoming', 'wonderful', 'wondering', 'yesterday'],
10: ['absolutely', 'acceptable', 'accessible', 'accidental', 'activities', 'additional', 'addressing', 'admittedly', 'advantages', 'advertised', 'advertises', 'algorithms', 'altogether', 'apparently', 'appearance', 'appreciate', 'arithmetic', 'artificial', 'associated', 'associates', 'assumption', 'atmosphere', 'attempting', 'attractive', 'automobile', 'background', 'beforehand', 'broadcasts', 'categories', 'characters', 'collecting', 'collection', 'commenting', 'commercial', 'commission', 'commitment', 'comparable', 'comparison', 'compatible', 'complained', 'complaints', 'completely', 'completing', 'complexity', 'complicate', 'components', 'compromise', 'compulsory', 'concerning', 'conclusion', 'conditions', 'conference', 'confirming', 'connecting', 'connection', 'considered', 'consistent', 'constraint', 'containing', 'continuing', 'continuous', 'contribute', 'controlled', 'convenient', 'convention', 'convincing', 'correcting', 'correction', 'corrupting', 'dedicating', 'definitely', 'definition', 'definitive', 'deliberate', 'delivering', 'democratic', 'department', 'describing', 'destroying', 'determined', 'determines', 'developing', 'dictionary', 'difference', 'difficulty', 'directions', 'disappears', 'discipline', 'discourage', 'discovered', 'discussing', 'discussion', 'displaying', 'distinctly', 'distribute', 'disturbing', 'documented', 'electronic', 'encounters', 'encouraged', 'encourages', 'engineered', 'equivalent', 'especially', 'eventually', 'everything', 'everywhere', 'exceptions', 'experience', 'experiment', 'explaining', 'expressing', 'expression', 'facilities', 'forgetting', 'frequently', 'generating', 'generation', 'government', 'guaranteed', 'guarantees', 'historical', 'implements', 'importance', 'impossible', 'impression', 'inadequate', 'incomplete', 'increasing', 'indication', 'individual', 'industrial', 'inevitably', 'installing', 'interested', 'interprets', 'introduced', 'introduces', 'invariably', 'invitation', 'irrelevant', 'irritating', 'justifying', 'laboratory', 'literature', 'maintained', 'meaningful', 'membership', 'mentioning', 'misleading', 'mysterious', 'objections', 'occasional', 'operations', 'opposition', 'originally', 'particular', 'performing', 'permission', 'permitting', 'personally', 'persuading', 'phenomenon', 'philosophy', 'population', 'postmaster', 'preferable', 'preferably', 'preference', 'preferring', 'presenting', 'presumably', 'preventing', 'previously', 'principles', 'processing', 'processors', 'production', 'programmer', 'properties', 'proportion', 'protecting', 'protection', 'publishing', 'qualifying', 'quantities', 'reasonable', 'reasonably', 'recommends', 'recovering', 'references', 'reflecting', 'reflection', 'regardless', 'registered', 'regulation', 'relatively', 'remembered', 'repeatedly', 'represents', 'requesting', 'resolution', 'resourcing', 'restricted', 'ridiculous', 'satisfying', 'scientific', 'separately', 'situations', 'specifying', 'statements', 'statistics', 'structures', 'submitting', 'subsequent', 'substitute', 'successful', 'sufficient', 'suggesting', 'suggestion', 'supervisor', 'supporting', 'supposedly', 'surprising', 'suspecting', 'suspending', 'techniques', 'technology', 'television', 'themselves', 'thoroughly', 'throughout', 'translated', 'translates', 'ultimately', 'underneath', 'understand', 'understood', 'university', 'unpleasant', 'unsuitable', 'whatsoever', 'widespread', 'worthwhile'],
11: ['accordingly', 'advertising', 'alternative', 'application', 'appreciated', 'appreciates', 'appropriate', 'arrangement', 'associating', 'association', 'authorities', 'calculation', 'circulation', 'combination', 'communicate', 'competition', 'complaining', 'complicated', 'complicates', 'composition', 'connections', 'consequence', 'considering', 'consistency', 'constraints', 'consumption', 'continually', 'controlling', 'conventions', 'definitions', 'demonstrate', 'description', 'determining', 'development', 'differences', 'differently', 'disappeared', 'discouraged', 'discourages', 'discovering', 'discussions', 'distinction', 'distinguish', 'distributed', 'distributes', 'documenting', 'educational', 'effectively', 'electronics', 'embarrassed', 'embarrasses', 'encountered', 'encouraging', 'engineering', 'environment', 'essentially', 'established', 'establishes', 'experienced', 'experiences', 'experiments', 'explanation', 'forthcoming', 'fortunately', 'fundamental', 'imagination', 'immediately', 'implemented', 'implication', 'importantly', 'improvement', 'independent', 'individuals', 'information', 'institution', 'instruction', 'intelligent', 'interesting', 'interpreted', 'introducing', 'investigate', 'maintaining', 'mathematics', 'meaningless', 'necessarily', 'observation', 'opportunity', 'performance', 'permanently', 'possibility', 'potentially', 'practically', 'preparation', 'programmers', 'publication', 'punctuation', 'recognition', 'recommended', 'registering', 'regulations', 'remembering', 'replacement', 'represented', 'requirement', 'responsible', 'restricting', 'significant', 'statistical', 'substantial', 'suggestions', 'temperature', 'temporarily', 'terminology', 'theoretical', 'traditional', 'transferred', 'translating', 'translation', 'understands', 'unfortunate', 'unnecessary'],
12: ['accidentally', 'alternatives', 'announcement', 'applications', 'appreciating', 'arrangements', 'broadcasting', 'calculations', 'circumstance', 'combinations', 'complicating', 'consequences', 'consequently', 'considerable', 'considerably', 'continuation', 'continuously', 'contribution', 'conventional', 'conversation', 'deliberately', 'descriptions', 'difficulties', 'disadvantage', 'disappearing', 'discouraging', 'distributing', 'distribution', 'embarrassing', 'encountering', 'establishing', 'experiencing', 'experimental', 'guaranteeing', 'implementing', 'implications', 'improvements', 'incidentally', 'incompatible', 'inconsistent', 'individually', 'institutions', 'instructions', 'intelligence', 'interpreting', 'intervention', 'introduction', 'manipulation', 'mathematical', 'nevertheless', 'occasionally', 'particularly', 'professional', 'recommending', 'relationship', 'representing', 'requirements', 'respectively', 'significance', 'simultaneous', 'sophisticate', 'specifically', 'successfully', 'sufficiently', 'transferring', 'unacceptable', 'universities', 'unreasonable']
};
});
// lib/game/entities/particle.js
ig.baked = true;
ig.module('game.entities.particle').requires('impact.entity').defines(function () {
EntityParticle = ig.Entity.extend({
size: {
x: 4,
y: 4
},
offset: {
x: 0,
y: 0
},
maxVel: {
x: 160,
y: 160
},
minBounceVelocity: 0,
type: ig.Entity.TYPE.NONE,
checkAgainst: ig.Entity.TYPE.NONE,
collides: ig.Entity.COLLIDES.LITE,
lifetime: 5,
fadetime: 1,
bounciness: 0.6,
friction: {
x: 20,
y: 0
},
init: function (x, y, settings) {
this.parent(x, y, settings);
this.vel.x = (Math.random() * 2 - 1) * this.vel.x;
this.vel.y = (Math.random() * 2 - 1) * this.vel.y;
this.currentAnim.flip.x = (Math.random() > 0.5);
this.currentAnim.flip.y = (Math.random() > 0.5);
this.currentAnim.gotoRandomFrame();
this.idleTimer = new ig.Timer();
},
update: function () {
if (this.idleTimer.delta() > this.lifetime) {
this.kill();
return;
}
this.currentAnim.alpha = this.idleTimer.delta().map(this.lifetime - this.fadetime, this.lifetime, 1, 0);
this.parent();
}
});
});
// lib/game/entities/enemy.js
ig.baked = true;
ig.module('game.entities.enemy').requires('impact.entity', 'impact.font', 'game.words', 'game.entities.particle').defines(function () {
EntityEnemy = ig.Entity.extend({
word: 'none',
remainingWord: 'none',
health: 8,
currentLetter: 0,
targeted: false,
font: new ig.Font('media/fonts/tungsten-18.png'),
fontActive: new ig.Font('media/fonts/tungsten-18-orange.png'),
speed: 10,
friction: {
x: 100,
y: 100
},
hitTimer: null,
dead: false,
angle: 0,
wordLength: {
min: 8,
max: 8
},
soundHit: new ig.Sound('media/sounds/hit.ogg'),
type: ig.Entity.TYPE.B,
checkAgainst: ig.Entity.TYPE.A,
init: function (x, y, settings) {
this.parent(x, y, settings);
this.health = Math.random().map(0, 1, this.wordLength.min, this.wordLength.max).round();
this.word = this.getWordWithLength(this.health);
this.remainingWord = this.word;
this.hitTimer = new ig.Timer(0);
this.dieTimer = new ig.Timer(0);
ig.game.registerTarget(this.word.charAt(0), this);
this.angle = this.angleTo(ig.game.player);
},
getWordWithLength: function (l) {
var w = 'wtf';
for (var i = 0; i < 20; i++) {
if (l >= 2 && l <= 12) {
w = WORDS[l].random();
} else {
w = String.fromCharCode('a'.charCodeAt(0) + (Math.random() * 26).floor());
}
if (!ig.game.targets[w.charAt(0)].length) {
return w;
}
}
return w;
},
target: function () {
this.targeted = true;
ig.game.currentTarget = this;
ig.game.unregisterTarget(this.word.charAt(0), this);
ig.game.entities.erase(this);
ig.game.entities.push(this);
},
draw: function () {
ig.system.context.globalCompositeOperation = 'lighter';
this.parent();
ig.system.context.globalCompositeOperation = 'source-over';
},
drawLabel: function () {
if (!this.remainingWord.length) {
return;
}
var w = this.font.widthForString(this.word);
var x = (this.pos.x - 6).limit(w + 2, ig.system.width - 1);
var y = (this.pos.y + this.size.y - 10).limit(2, ig.system.height - 19);
var bx = ig.system.getDrawPos(x - w - 2);
var by = ig.system.getDrawPos(y - 1);
ig.system.context.fillStyle = 'rgba(0,0,0,0.5)';
ig.system.context.fillRect(bx, by, w + 3, 19);
if (this.targeted) {
this.fontActive.draw(this.remainingWord, x, y, ig.Font.ALIGN.RIGHT);
} else {
this.font.draw(this.remainingWord, x, y, ig.Font.ALIGN.RIGHT);
}
},
kill: function () {
ig.game.unregisterTarget(this.word.charAt(0), this);
if (ig.game.currentTarget == this) {
ig.game.currentTarget = null;
}
this.parent();
},
update: function () {
if (this.hitTimer.delta() > 0) {
this.vel.x = Math.cos(this.angle) * this.speed;
this.vel.y = Math.sin(this.angle) * this.speed;
}
this.parent();
if (this.pos.x < -this.animSheet.width || this.pos.x > ig.system.width + 10 || this.pos.y > ig.system.height + 10 || this.pos.y < -this.animSheet.height - 30) {
this.kill();
}
},
hit: function () {
var numParticles = this.health <= 1 ? 10 : 4;
for (var i = 0; i < numParticles; i++) {
ig.game.spawnEntity(EntityExplosionParticle, this.pos.x, this.pos.y);
}
this.vel.x = -Math.cos(this.angle) * 20;
this.vel.y = -Math.sin(this.angle) * 20;
this.hitTimer.set(0.3);
this.receiveDamage(1);
ig.game.lastKillTimer.set(0.3);
this.soundHit.play();
},
isHitBy: function (letter) {
if (this.remainingWord.charAt(0) == letter) {
this.remainingWord = this.remainingWord.substr(1);
if (this.remainingWord.length == 0) {
ig.game.currentTarget = null;
ig.game.unregisterTarget(this.word.charAt(0), this);
this.dead = true;
}
return true;
} else {
return false;
}
},
check: function (other) {
other.kill();
this.kill();
}
});
EntityExplosionParticle = EntityParticle.extend({
lifetime: 0.5,
fadetime: 0.5,
vel: {
x: 60,
y: 60
},
animSheet: new ig.AnimationSheet('media/sprites/explosion.png', 32, 32),
init: function (x, y, settings) {
this.addAnim('idle', 5, [0, 1, 2]);
this.parent(x, y, settings);
},
draw: function () {
ig.system.context.globalCompositeOperation = 'lighter';
this.parent();
ig.system.context.globalCompositeOperation = 'source-over';
},
update: function () {
this.currentAnim.angle += 0.1 * ig.system.tick;
this.parent();
}
});
});
// lib/game/entities/enemy-missle.js
ig.baked = true;
ig.module('game.entities.enemy-missle').requires('game.entities.enemy').defines(function () {
EntityEnemyMissle = EntityEnemy.extend({
size: {
x: 8,
y: 15
},
offset: {
x: 6,
y: 7
},
animSheet: new ig.AnimationSheet('media/sprites/missle.png', 20, 26),
health: 4,
speed: 35,
targetTimer: null,
wordLength: {
min: 2,
max: 5
},
init: function (x, y, settings) {
this.parent(x, y, settings);
this.addAnim('idle', 1, [0]);
this.angle = settings.angle;
this.currentAnim.angle = this.angle - Math.PI / 2;
this.targetTimer = new ig.Timer(1);
},
update: function () {
var d = this.targetTimer.delta();
if (d > 0 && d < 0.7) {
var ad = this.angle - this.angleTo(ig.game.player);
this.angle -= ad * ig.system.tick * 2;
this.currentAnim.angle = this.angle - Math.PI / 2;
}
this.parent();
}
});
});
// lib/game/entities/enemy-mine.js
ig.baked = true;
ig.module('game.entities.enemy-mine').requires('game.entities.enemy').defines(function () {
EntityEnemyMine = EntityEnemy.extend({
size: {
x: 12,
y: 12
},
offset: {
x: 10,
y: 10
},
animSheet: new ig.AnimationSheet('media/sprites/mine.png', 32, 32),
speed: 30,
health: 6,
wordLength: {
min: 3,
max: 6
},
init: function (x, y, settings) {
this.parent(x, y, settings);
this.addAnim('idle', 1, [0]);
},
update: function () {
this.angle = this.angleTo(ig.game.player);
this.parent();
this.currentAnim.angle += 2 * ig.system.tick;
}
});
});
// lib/game/entities/enemy-destroyer.js
ig.baked = true;
ig.module('game.entities.enemy-destroyer').requires('game.entities.enemy').defines(function () {
EntityEnemyDestroyer = EntityEnemy.extend({
size: {
x: 24,
y: 34
},
offset: {
x: 10,
y: 8
},
animSheet: new ig.AnimationSheet('media/sprites/destroyer.png', 43, 58),
health: 8,
speed: 20,
shootTimer: null,
wordLength: {
min: 7,
max: 10
},
init: function (x, y, settings) {
this.parent(x, y, settings);
this.addAnim('idle', 1, [0]);
this.shootTimer = new ig.Timer(5);
this.angle = (Math.random().map(0, 1, 67, 90) + (this.pos.x > ig.system.width / 2 ? 22.5 : 0)) * Math.PI / 180;
this.currentAnim.angle = this.angle - Math.PI / 2;
},
update: function () {
this.parent();
if (this.shootTimer.delta() > 0) {
this.shootTimer.reset();
ig.game.spawnEntity(EntityEnemyMissle, this.pos.x + 12, this.pos.y + 22, {
angle: this.angle
});
}
}
});
});
// lib/game/entities/enemy-oppressor.js
ig.baked = true;
ig.module('game.entities.enemy-oppressor').requires('game.entities.enemy').defines(function () {
EntityEnemyOppressor = EntityEnemy.extend({
size: {
x: 36,
y: 58
},
offset: {
x: 16,
y: 10
},
animSheet: new ig.AnimationSheet('media/sprites/oppressor.png', 68, 88),
health: 10,
speed: 15,
shootTimer: null,
bullets: 16,
wordLength: {
min: 9,
max: 12
},
init: function (x, y, settings) {
this.parent(x, y - 18, settings);
this.addAnim('idle', 1, [0]);
this.shootTimer = new ig.Timer(7);
this.angle = Math.PI / 2;
},
update: function () {
this.parent();
if (this.shootTimer.delta() > 0) {
var inc = 140 / (this.bullets - 1);
var a = 20;
var radius = 21;
for (var i = 0; i < this.bullets; i++) {
var angle = a * Math.PI / 180;
var x = this.pos.x + 18 + Math.cos(angle) * radius;
var y = this.pos.y + 48 + Math.sin(angle) * radius;
ig.game.spawnEntity(EntityEnemyBullet, x, y, {
angle: angle
});
a += inc;
}
this.shootTimer.reset();
}
}
});
EntityEnemyBullet = EntityEnemy.extend({
size: {
x: 2,
y: 2
},
offset: {
x: 8,
y: 11
},
animSheet: new ig.AnimationSheet('media/sprites/bullet.png', 20, 24),
health: 1,
speed: 50,
wordLength: {
min: 1,
max: 1
},
init: function (x, y, settings) {
this.parent(x, y, settings);
this.addAnim('idle', 1, [0]);
this.angle = settings.angle;
this.currentAnim.angle = this.angle - Math.PI / 2;
}
});
});
// lib/game/entities/player.js
ig.baked = true;
ig.module('game.entities.player').requires('impact.entity', 'game.entities.particle').defines(function () {
EntityPlayer = ig.Entity.extend({
animSheet: new ig.AnimationSheet('media/sprites/ship.png', 24, 24),
targetAngle: 0,
size: {
x: 8,
y: 8
},
offset: {
x: 8,
y: 8
},
angle: 0,
targetAngle: 0,
soundShoot: new ig.Sound('media/sounds/plasma.ogg'),
soundMiss: new ig.Sound('media/sounds/click.ogg'),
soundExplode: new ig.Sound('media/sounds/explosion.ogg'),
type: ig.Entity.TYPE.A,
init: function (x, y, settings) {
this.parent(x, y, settings);
this.addAnim('idle', 60, [0]);
this.addAnim('shoot', 0.05, [3, 2, 1, 0], true);
this.addAnim('miss', 0.05, [4, 5, 6], true);
},
draw: function () {
ig.system.context.globalCompositeOperation = 'lighter';
this.parent();
ig.system.context.globalCompositeOperation = 'source-over';
},
update: function () {
if (this.currentAnim.loopCount > 0) {
this.currentAnim = this.anims.idle;
}
var ad = this.angle - this.targetAngle;
if (Math.abs(ad) < 0.02) {
this.angle = this.targetAngle;
} else {
this.angle -= ad * ig.system.tick * 10;
}
this.currentAnim.angle = this.angle;
this.parent();
},
kill: function () {
ig.game.setGameOver();
this.soundExplode.play();
for (var i = 0; i < 50; i++) {
ig.game.spawnEntity(EntityExplosionParticleFast, this.pos.x, this.pos.y);
}
this.pos.y = ig.system.height + 300;
this.parent();
},
shoot: function (target) {
this.currentAnim = this.anims.shoot.rewind();
var ent = ig.game.spawnEntity(EntityPlasma, this.pos.x + 6, this.pos.y + 4);
ent.target = target;
var angle = this.angleTo(target);
this.targetAngle = angle + Math.PI / 2;
this.soundShoot.play();
},
miss: function () {
this.currentAnim = this.anims.miss.rewind();
this.soundMiss.play();
}
});
EntityPlasma = ig.Entity.extend({
speed: 800,
maxVel: {
x: 1000,
y: 1000
},
animSheet: new ig.AnimationSheet('media/sprites/plasma.png', 96, 96),
size: {
x: 4,
y: 4
},
offset: {
x: 46,
y: 46
},
distance: 100000,
init: function (x, y, settings) {
this.parent(x, y, settings);
this.addAnim('idle', 1, [0]);
},
draw: function () {
ig.system.context.globalCompositeOperation = 'lighter';
this.parent();
ig.system.context.globalCompositeOperation = 'source-over';
},
update: function () {
if (this.target) {
var currentDistance = this.distanceTo(this.target);
if (currentDistance > this.distance || currentDistance < this.target.size.y) {
this.target.hit();
this.kill();
return;
} else {
var angle = this.angleTo(this.target);
this.currentAnim.angle = angle + Math.PI / 2;
this.vel.x = Math.cos(angle) * this.speed;
this.vel.y = Math.sin(angle) * this.speed;
}
this.distance = currentDistance;
this.parent();
} else {
this.kill();
}
}
});
EntityExplosionParticleFast = EntityParticle.extend({
lifetime: 2,
fadetime: 2,
maxVel: {
x: 1000,
y: 1000
},
vel: {
x: 100,
y: 100
},
animSheet: new ig.AnimationSheet('media/sprites/explosion.png', 32, 32),
init: function (x, y, settings) {
this.addAnim('idle', 5, [0, 1, 2]);
this.parent(x, y, settings);
},
draw: function () {
ig.system.context.globalCompositeOperation = 'lighter';
this.parent();
ig.system.context.globalCompositeOperation = 'source-over';
},
update: function () {
this.currentAnim.angle += 0.1 * ig.system.tick;
this.parent();
}
});
});
// lib/plugins/impact-splash-loader.js
ig.baked = true;
ig.module('plugins.impact-splash-loader').requires('impact.loader').defines(function () {
ig.ImpactSplashLoader = ig.Loader.extend({
endTimer: 0,
fadeToWhiteTime: 200,
fadeToGameTime: 800,
end: function () {
this.parent();
this.endTime = Date.now();
ig.system.setDelegate(this);
},
run: function () {
var t = Date.now() - this.endTime;
var alpha = 1;
if (t < this.fadeToWhiteTime) {
this.draw();
alpha = t.map(0, this.fadeToWhiteTime, 0, 1);
} else if (t < this.fadeToGameTime) {
ig.game.run();
alpha = t.map(this.fadeToWhiteTime, this.fadeToGameTime, 1, 0);
} else {
ig.system.setDelegate(ig.game);
return;
}
ig.system.context.fillStyle = 'rgba(255,255,255,' + alpha + ')';
ig.system.context.fillRect(0, 0, ig.system.realWidth, ig.system.realHeight);
},
draw: function () {
this._drawStatus += (this.status - this._drawStatus) / 5;
var ctx = ig.system.context;
var w = ig.system.realWidth;
var h = ig.system.realHeight;
var s = w / 340 / 3;
var c = (w - 340 * s) / 2;
ctx.fillStyle = 'rgba(0,0,0,0.8)';
ctx.fillRect(0, 0, w, h);
ctx.fillStyle = '#888';
ctx.textAlign = 'right';
ctx.font = '10px Arial';
ctx.fillText('http://impactjs.com', w - 10, h - 10);
ctx.textAlign = 'left';
ctx.save();
ctx.translate(c, h / 2.5);
ctx.scale(s, s);
ctx.lineWidth = '3';
ctx.strokeStyle = '#666666';
ctx.strokeRect(25, 160, 300, 20);
ctx.fillStyle = '#ffffff';
ctx.fillRect(30, 165, 290 * this._drawStatus, 10);
this.drawPaths("rgb(255,255,255)", ig.ImpactSplashLoader.PATHS_IMPACT);
var comet = ig.ImpactSplashLoader.PATHS_COMET;
comet[5][0] = 3 - Math.random() * this._drawStatus * 7;
comet[5][1] = 3 - Math.random() * this._drawStatus * 10;
comet[7][0] = 29.5 - Math.random() * this._drawStatus * 10;
comet[7][1] = 40.4 - Math.random() * this._drawStatus * 10;
comet[9][0] = 16.1 - Math.random() * this._drawStatus * 10;
comet[9][1] = 36.1 - Math.random() * this._drawStatus * 5;
ctx.translate(-Math.random() * this._drawStatus * 7, -Math.random() * this._drawStatus * 5);
this.drawPaths("rgb(243,120,31)", comet);
ctx.restore();
},
drawPaths: function (color, paths) {
var ctx = ig.system.context;
ctx.fillStyle = color;
for (var i = 0; i < paths.length; i += 2) {
ctx[ig.ImpactSplashLoader.OPS[paths[i]]].apply(ctx, paths[i + 1]);
}
}
});
ig.ImpactSplashLoader.OPS = {
bp: 'beginPath',
cp: 'closePath',
f: 'fill',
m: 'moveTo',
l: 'lineTo',
bc: 'bezierCurveTo'
};
ig.ImpactSplashLoader.PATHS_COMET = ['bp', [], 'm', [85.1, 58.3], 'l', [0.0, 0.0], 'l', [29.5, 40.4], 'l', [16.1, 36.1], 'l', [54.6, 91.6], 'bc', [65.2, 106.1, 83.4, 106.7, 93.8, 95.7], 'bc', [103.9, 84.9, 98.6, 67.6, 85.1, 58.3], 'cp', [], 'm', [76.0, 94.3], 'bc', [68.5, 94.3, 62.5, 88.2, 62.5, 80.8], 'bc', [62.5, 73.3, 68.5, 67.2, 76.0, 67.2], 'bc', [83.5, 67.2, 89.6, 73.3, 89.6, 80.8], 'bc', [89.6, 88.2, 83.5, 94.3, 76.0, 94.3], 'cp', [], 'f', []];
ig.ImpactSplashLoader.PATHS_IMPACT = ['bp', [], 'm', [128.8, 98.7], 'l', [114.3, 98.7], 'l', [114.3, 26.3], 'l', [128.8, 26.3], 'l', [128.8, 98.7], 'cp', [], 'f', [], 'bp', [], 'm', [159.2, 70.1], 'l', [163.6, 26.3], 'l', [184.6, 26.3], 'l', [184.6, 98.7], 'l', [170.3, 98.7], 'l', [170.3, 51.2], 'l', [164.8, 98.7], 'l', [151.2, 98.7], 'l', [145.7, 50.7], 'l', [145.7, 98.7], 'l', [134.1, 98.7], 'l', [134.1, 26.3], 'l', [155.0, 26.3], 'l', [159.2, 70.1], 'cp', [], 'f', [], 'bp', [], 'm', [204.3, 98.7], 'l', [189.8, 98.7], 'l', [189.8, 26.3], 'l', [211.0, 26.3], 'bc', [220.0, 26.3, 224.5, 30.7, 224.5, 39.7], 'l', [224.5, 60.1], 'bc', [224.5, 69.1, 220.0, 73.6, 211.0, 73.6], 'l', [204.3, 73.6], 'l', [204.3, 98.7], 'cp', [], 'm', [207.4, 38.7], 'l', [204.3, 38.7], 'l', [204.3, 61.2], 'l', [207.4, 61.2], 'bc', [209.1, 61.2, 210.0, 60.3, 210.0, 58.6], 'l', [210.0, 41.3], 'bc', [210.0, 39.5, 209.1, 38.7, 207.4, 38.7], 'cp', [], 'f', [], 'bp', [], 'm', [262.7, 98.7], 'l', [248.3, 98.7], 'l', [247.1, 88.2], 'l', [238.0, 88.2], 'l', [237.0, 98.7], 'l', [223.8, 98.7], 'l', [233.4, 26.3], 'l', [253.1, 26.3], 'l', [262.7, 98.7], 'cp', [], 'm', [239.4, 75.5], 'l', [245.9, 75.5], 'l', [242.6, 43.9], 'l', [239.4, 75.5], 'cp', [], 'f', [], 'bp', [], 'm', [300.9, 66.7], 'l', [300.9, 85.9], 'bc', [300.9, 94.9, 296.4, 99.4, 287.4, 99.4], 'l', [278.5, 99.4], 'bc', [269.5, 99.4, 265.1, 94.9, 265.1, 85.9], 'l', [265.1, 39.1], 'bc', [265.1, 30.1, 269.5, 25.6, 278.5, 25.6], 'l', [287.2, 25.6], 'bc', [296.2, 25.6, 300.7, 30.1, 300.7, 39.1], 'l', [300.7, 56.1], 'l', [286.4, 56.1], 'l', [286.4, 40.7], 'bc', [286.4, 38.9, 285.6, 38.1, 283.8, 38.1], 'l', [282.1, 38.1], 'bc', [280.4, 38.1, 279.5, 38.9, 279.5, 40.7], 'l', [279.5, 84.3], 'bc', [279.5, 86.1, 280.4, 86.9, 282.1, 86.9], 'l', [284.0, 86.9], 'bc', [285.8, 86.9, 286.6, 86.1, 286.6, 84.3], 'l', [286.6, 66.7], 'l', [300.9, 66.7], 'cp', [], 'f', [], 'bp', [], 'm', [312.5, 98.7], 'l', [312.5, 39.2], 'l', [303.7, 39.2], 'l', [303.7, 26.3], 'l', [335.8, 26.3], 'l', [335.8, 39.2], 'l', [327.0, 39.2], 'l', [327.0, 98.7], 'l', [312.5, 98.7], 'cp', [], 'f', [], ];
});
// lib/game/main.js
ig.baked = true;
ig.module('game.main').requires('impact.game', 'impact.font', 'game.menus', 'game.entities.enemy-missle', 'game.entities.enemy-mine', 'game.entities.enemy-destroyer', 'game.entities.enemy-oppressor', 'game.entities.player', 'plugins.impact-splash-loader').defines(function () {
Number.zeroes = '000000000000';
Number.prototype.zeroFill = function (d) {
var s = this.toString();
return Number.zeroes.substr(0, d - s.length) + s;
};
ZType = ig.Game.extend({
font: new ig.Font('media/fonts/tungsten-18.png'),
fontScore: new ig.Font('media/fonts/04b03-mono-digits.png'),
fontTitle: new ig.Font('media/fonts/tungsten-48.png'),
fontSelected: new ig.Font('media/fonts/tungsten-18-orange.png'),
spawnTimer: null,
targets: {},
currentTarget: null,
yScroll: 0,
backdrop: new ig.Image('media/background/backdrop.png'),
grid: new ig.Image('media/background/grid.png'),
music: new ig.Sound('media/music/endure.ogg', false),
menu: null,
mode: 0,
score: 0,
streak: 0,
hits: 0,
misses: 0,
multiplier: 1,
wave: {},
gameTime: 0,
kills: 0,
difficulty: 'NORMAL',
init: function () {
var bgmap = new ig.BackgroundMap(62, [
[1]
], this.grid);
bgmap.repeat = true;
this.backgroundMaps.push(bgmap);
ig.music.add(this.music);
window.addEventListener('keydown', this.keydown.bind(this), false);
ig.input.bind(ig.KEY.ENTER, 'ok');
ig.input.bind(ig.KEY.SPACE, 'ok');
ig.input.bind(ig.KEY.MOUSE1, 'click');
ig.input.bind(ig.KEY.BACKSPACE, 'void');
ig.input.bind(ig.KEY.ESC, 'menu');
ig.input.bind(ig.KEY.UP_ARROW, 'up');
ig.input.bind(ig.KEY.DOWN_ARROW, 'down');
ig.input.bind(ig.KEY.LEFT_ARROW, 'left');
ig.input.bind(ig.KEY.RIGHT_ARROW, 'right');
this.setTitle();
window.focus();
ig.system.canvas.onclick = function () {
window.focus();
};
},
reset: function () {
this.entities = [];
this.currentTarget = null;
this.wave = ig.copy(ZType.WAVES[this.difficulty]);
var first = 'a'.charCodeAt(0),
last = 'z'.charCodeAt(0);
for (var i = first; i <= last; i++) {
this.targets[String.fromCharCode(i)] = [];
}
this.score = 0;
this.rs = 0;
this.streak = 0;
this.hits = 0;
this.misses = 0;
this.kills = 0;
this.multiplier = 1;
this.gameTime = 0;
this.lastKillTimer = new ig.Timer();
this.spawnTimer = new ig.Timer();
this.waveEndTimer = null;
},
nextWave: function () {
this.wave.wave++;
this.wave.spawnWait = (this.wave.spawnWait * 0.97).limit(0.2, 1);
this.wave.spawn = [];
var dec = 0;
for (var t = 0; t < this.wave.types.length; t++) {
var type = this.wave.types[t];
type.count -= dec;
if (this.wave.wave % type.incEvery == 0) {
type.count++;
dec++;
}
for (var s = 0; s < type.count; s++) {
this.wave.spawn.push(t);
}
}
this.wave.spawn.sort(function () {
return Math.random() - 0.5;
});
},
spawnCurrentWave: function () {
if (!this.wave.spawn.length) {
if (this.entities.length <= 1 && !this.waveEndTimer) {
this.waveEndTimer = new ig.Timer(2);
} else if (this.waveEndTimer && this.waveEndTimer.delta() > 0) {
this.waveEndTimer = null;
this.nextWave();
}
} else if (this.spawnTimer.delta() > this.wave.spawnWait) {
this.spawnTimer.reset();
var type = this.wave.types[this.wave.spawn.pop()].type;
var x = Math.random().map(0, 1, 10, ig.system.width - 10);
var y = -30;
this.spawnEntity(type, x, y, {
healthBoost: this.wave.healthBoost
});
}
},
registerTarget: function (letter, ent) {
this.targets[letter].push(ent);
},
unregisterTarget: function (letter, ent) {
this.targets[letter].erase(ent);
},
keydown: function (event) {
if (event.target.type == 'text' || event.ctrlKey || event.shiftKey || event.altKey || this.mode != ZType.MODE.GAME || this.menu) {
return true;
}
var c = event.which;
if (!((c > 64 && c < 91) || (c > 96 && c < 123))) {
return true;
}
event.stopPropagation();
event.preventDefault();
var letter = String.fromCharCode(c).toLowerCase();
if (!this.currentTarget) {
var potentialTargets = this.targets[letter];
var nearestDistance = -1;
var nearestTarget = null;
for (var i = 0; i < potentialTargets.length; i++) {
var distance = this.player.distanceTo(potentialTargets[i]);
if (distance < nearestDistance || !nearestTarget) {
nearestDistance = distance;
nearestTarget = potentialTargets[i];
}
}
if (nearestTarget) {
nearestTarget.target();
} else {
this.player.miss();
this.multiplier = 1;
this.streak = 0;
this.misses++;
}
}
if (this.currentTarget) {
var c = this.currentTarget;
var hit = this.currentTarget.isHitBy(letter);
if (hit) {
this.player.shoot(c);
this.score += this.multiplier;
this.hits++;
this.streak++;
if (ZType.MULTIPLIER_TIERS[this.streak]) {
this.multiplier += 1;
}
if (c.dead) {
this.kills++;
}
} else {
this.player.miss();
this.multiplier = 1;
this.streak = 0;
this.misses++;
}
}
return false;
},
setGame: function () {
this.reset();
this.menu = null;
this.player = this.spawnEntity(EntityPlayer, ig.system.width / 2, ig.system.height - 50);
this.mode = ZType.MODE.GAME;
this.nextWave();
ig.music.play();
},
setGameOver: function () {
this.mode = ZType.MODE.GAME_OVER;
this.menu = new GameOverMenu();
},
setTitle: function () {
this.reset();
this.mode = ZType.MODE.TITLE;
this.menu = new TitleMenu();
},
toggleMenu: function () {
if (this.mode == ZType.MODE.TITLE) {
if (this.menu instanceof TitleMenu) {
this.menu = new PauseMenu();
} else {
this.menu = new TitleMenu();
}
} else {
if (this.menu) {
this.menu = null;
} else {
this.menu = new PauseMenu();
}
}
},
update: function () {
if (ig.input.pressed('menu') && !this.menu) {
this.toggleMenu();
}
if (this.menu) {
this.backgroundMaps[0].scroll.y -= 100 * ig.system.tick;
this.menu.update();
if (!(this.menu instanceof GameOverMenu)) {
return;
}
}
this.parent();
if (this.mode == ZType.MODE.GAME) {
this.spawnCurrentWave();
} else if (ig.input.pressed('ok')) {
if (this.mode == ZType.MODE.TITLE) {
this.setGame();
} else {
this.setTitle();
}
}
this.yScroll -= 100 * ig.system.tick;
this.backgroundMaps[0].scroll.y += this.yScroll;
if (this.entities.length > 1 && this.mode == ZType.MODE.GAME) {
this.gameTime += ig.system.tick;
}
if (this.score - this.rs > 100 || ig.Timer.timeScale != 1) {
this.score = 0;
}
this.rs = this.score;
},
draw: function () {
this.backdrop.draw(0, 0);
var d = this.lastKillTimer.delta();
ig.system.context.globalAlpha = d < 0 ? d * -2 + 0.3 : 0.3;
for (var i = 0; i < this.backgroundMaps.length; i++) {
this.backgroundMaps[i].draw();
}
ig.system.context.globalAlpha = 1;
for (var i = 0; i < this.entities.length; i++) {
this.entities[i].draw();
}
for (var i = 0; i < this.entities.length; i++) {
this.entities[i].drawLabel && this.entities[i].drawLabel();
}
if (this.mode == ZType.MODE.GAME) {
this.drawUI();
} else if (this.mode == ZType.MODE.TITLE) {
this.drawTitle();
} else if (this.mode == ZType.MODE.GAME_OVER) {
this.drawGameOver();
}
if (this.menu) {
this.menu.draw();
}
},
drawUI: function () {
var s = '(' + this.multiplier + 'x) ' + this.score.zeroFill(6);
this.fontScore.draw(s, ig.system.width - 4, ig.system.height - 12, ig.Font.ALIGN.RIGHT);
if (this.waveEndTimer) {
var d = -this.waveEndTimer.delta();
var a = d > 1.7 ? d.map(2, 1.7, 0, 1) : d < 1 ? d.map(1, 0, 1, 0) : 1;
var xs = ig.system.width / 2;
var ys = ig.system.height / 3 + (d < 1 ? Math.cos(1 - d).map(1, 0, 0, 250) : 0);
var w = this.wave.wave.zeroFill(3);
ig.system.context.globalAlpha = a;
this.fontTitle.draw('Wave ' + w + ' Clear', xs, ys, ig.Font.ALIGN.CENTER);
ig.system.context.globalAlpha = 1;
}
},
drawTitle: function () {
var xs = ig.system.width / 2;
var ys = ig.system.height / 4;
this.fontTitle.draw('Z-Type', xs, ys, ig.Font.ALIGN.CENTER);
ig.system.context.globalAlpha = 0.8;
this.font.draw('Type to Shoot!', xs, ys + 90, ig.Font.ALIGN.CENTER);
ig.system.context.globalAlpha = 1;
var xc = 8;
var yc = ig.system.height - 40;
ig.system.context.globalAlpha = 0.6;
this.font.draw('Concept, Graphics & Programming: Dominic Szablewski', xc, yc);
this.font.draw('Music: Andreas Loesch', xc, yc + 20);
ig.system.context.globalAlpha = 1;
},
drawGameOver: function () {
var xs = ig.system.width / 2;
var ys = ig.system.height / 4;
var acc = this.hits ? this.hits / (this.hits + this.misses) * 100 : 0;
var wpm = this.kills / (this.gameTime / 60);
this.fontTitle.draw('Game Over', xs, ys, ig.Font.ALIGN.CENTER);
this.fontTitle.draw('Final Score: ' + this.score.zeroFill(6), xs, ys + 90, ig.Font.ALIGN.CENTER);
this.font.draw('Accuracy: ' + acc.round(1) + '%', xs, ys + 144, ig.Font.ALIGN.CENTER);
this.font.draw('Words Per Minute: ' + wpm.round(1), xs, ys + 168, ig.Font.ALIGN.CENTER);
}
});
ZType.MODE = {
TITLE: 0,
GAME: 1,
GAME_OVER: 2
};
ZType.MULTIPLIER_TIERS = {
25: 2,
50: 3,
100: 4
};
ZType.WAVES = {
NORMAL: {
wave: 0,
spawn: [],
spawnWait: 1,
healthBoost: 0,
types: [{
type: EntityEnemyOppressor,
count: 0,
incEvery: 13
}, {
type: EntityEnemyDestroyer,
count: 0,
incEvery: 5
}, {
type: EntityEnemyMine,
count: 3,
incEvery: 2
}]
},
EXPERT: {
wave: 0,
spawn: [],
spawnWait: 0.7,
healthBoost: 0,
types: [{
type: EntityEnemyOppressor,
count: 1,
incEvery: 7
}, {
type: EntityEnemyDestroyer,
count: 2,
incEvery: 3
}, {
type: EntityEnemyMine,
count: 9,
incEvery: 1
}]
}
};
ig.System.drawMode = ig.System.DRAW.SMOOTH;
ig.main('#canvas', ZType, 60, 360, 640, 1, ig.ImpactSplashLoader);
});
@DonaldTsang
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Is this the source code of ztype?

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