Skip to content

Instantly share code, notes, and snippets.

@dylanh724
Last active January 16, 2019 08:16
Show Gist options
  • Save dylanh724/c4ddb34b3ac58d0d99bf905351b49648 to your computer and use it in GitHub Desktop.
Save dylanh724/c4ddb34b3ac58d0d99bf905351b49648 to your computer and use it in GitHub Desktop.
ToL-Localization
This file has been truncated, but you can view the full file.
{
"languages": [
{
"languageName": "English",
"code": "en"
},
{
"languageName": "Chinesetw",
"code": "tw"
}
],
"categories": [
{
"name": "Login",
"route": "Root/"
},
{
"name": "credits",
"route": "Root/Login/"
},
{
"name": "Shared",
"route": "Root/"
},
{
"name": "Settings",
"route": "Root/Shared/"
},
{
"name": "Class Cards",
"route": "Root/Shared/"
},
{
"name": "Butler",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Abilities",
"route": "Root/Shared/Class Cards/"
},
{
"name": "types",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Chronomancer",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Court Wizard",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Drunk",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Hunter",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Knight",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Death Knight",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Maid",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Mystic",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Noble",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Observer",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Paladin",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Physician",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Priest",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Prince",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Princess",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Sheriff",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Alcoholic",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Aristocrat",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Assassin",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Duchess",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Illusionist",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Enforcer",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Handmaiden",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Herbalist",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Marshal",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Mastermind",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Nightwatch",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Poacher",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Sage",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Servant",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Timesnatcher",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Soulcatcher",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Apostle",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Cult Leader",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Invoker",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Ritualist",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Seeker",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Alchemist",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Fool",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Scorned",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Mercenary",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Sellsword",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Possessor",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Reaper",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Sorcerer",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Inquisitor",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Pretender",
"route": "Root/Shared/Class Cards/"
},
{
"name": "King",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Good King",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Neutral King",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Psycho King",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Unseen King",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Spectator",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Cult King",
"route": "Root/Shared/Class Cards/"
},
{
"name": "Guide",
"route": "Root/Shared/"
},
{
"name": "Guide (Casual)",
"route": "Root/Shared/"
},
{
"name": "Lobby",
"route": "Root/"
},
{
"name": "Home",
"route": "Root/Lobby/"
},
{
"name": "Customize",
"route": "Root/Lobby/"
},
{
"name": "Rules",
"route": "Root/Lobby/"
},
{
"name": "Account",
"route": "Root/Lobby/"
},
{
"name": "Match Found",
"route": "Root/Lobby/"
},
{
"name": "Reports",
"route": "Root/Lobby/"
}
],
"localizationKeys": [
{
"name": "CHAT?_QUESTIONS?",
"uId": "61ef69f417f849f2a9dcb07e941a63a1",
"type": "System.String",
"category": "Login",
"translations": [
{
"languageCode": "en",
"value": "<< Chat? Questions?",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<< 即時聊天",
"type": "System.String"
}
]
},
{
"name": "NEWS_AND_EVENTS",
"uId": "25520c4a9b914b2c8203924a53a68415",
"type": "System.String",
"category": "Login",
"translations": [
{
"languageCode": "en",
"value": "News & Events",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "最新消息",
"type": "System.String"
}
]
},
{
"name": "ONE-CLICK-LOGIN",
"uId": "feec926c35bc404c809cb6a519a65d95",
"type": "System.String",
"category": "Login",
"translations": [
{
"languageCode": "en",
"value": "1-Click Login",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "快速登入",
"type": "System.String"
}
]
},
{
"name": "CREDITS",
"uId": "1eeb0598c3694385a747dbbe4158b358",
"type": "System.String",
"category": "Login",
"translations": [
{
"languageCode": "en",
"value": "Credits",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "製作團隊",
"type": "System.String"
}
]
},
{
"name": "JOIN_OUR_COMMUNITY",
"uId": "77a065f57b1a43b2bbd9081ca79bf70d",
"type": "System.String",
"category": "Login",
"translations": [
{
"languageCode": "en",
"value": "Join Our Community",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "加入社群",
"type": "System.String"
}
]
},
{
"name": "OPTIONS",
"uId": "06cc84964e9e411aa16ebc3056f94c07",
"type": "System.String",
"category": "Shared",
"translations": [
{
"languageCode": "en",
"value": "Options",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "設定",
"type": "System.String"
}
]
},
{
"name": "QUIT",
"uId": "230330d4539c4f249404358e54d069f9",
"type": "System.String",
"category": "Shared",
"translations": [
{
"languageCode": "en",
"value": "Quit",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "離開",
"type": "System.String"
}
]
},
{
"name": "LOADING...",
"uId": "1fd000a033fb4a35926279cda86661a3",
"type": "System.String",
"category": "Shared",
"translations": [
{
"languageCode": "en",
"value": "Loading...",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "更新中...",
"type": "System.String"
}
]
},
{
"name": "MASTER_VOLUME",
"uId": "66b68366daf74f39822d37ad7e6915ba",
"type": "System.String",
"category": "Settings",
"translations": [
{
"languageCode": "en",
"value": "Master Volume",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Master Volume",
"type": "System.String"
}
]
},
{
"name": "SOUND_VOLUME",
"uId": "dcb68628c34b4b7997870ec53aafced2",
"type": "System.String",
"category": "Settings",
"translations": [
{
"languageCode": "en",
"value": "Sound Volume",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Sound Volume",
"type": "System.String"
}
]
},
{
"name": "MUSIC_VOLUME",
"uId": "7fbfa47800334cca800e96495a990127",
"type": "System.String",
"category": "Settings",
"translations": [
{
"languageCode": "en",
"value": "Music Volume",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Music Volume",
"type": "System.String"
}
]
},
{
"name": "MESSAGE_VOLUME",
"uId": "1ec2e1455bb44ff7b051c30dc7972cc7",
"type": "System.String",
"category": "Settings",
"translations": [
{
"languageCode": "en",
"value": "Message Volume",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Message Volume",
"type": "System.String"
}
]
},
{
"name": "GRAPHICS_PRESET",
"uId": "b5e8fece6f7847ca956bc474bfbae52f",
"type": "System.String",
"category": "Settings",
"translations": [
{
"languageCode": "en",
"value": "Graphics Preset",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Graphics Preset",
"type": "System.String"
}
]
},
{
"name": "MODEL_QUALITY",
"uId": "f63819bce30e4bfd86c20bb021c23394",
"type": "System.String",
"category": "Settings",
"translations": [
{
"languageCode": "en",
"value": "Model Quality",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Model Quality",
"type": "System.String"
}
]
},
{
"name": "RESOLUTION",
"uId": "4a51102516cf4673ac3d5389cd5b3b15",
"type": "System.String",
"category": "Settings",
"translations": [
{
"languageCode": "en",
"value": "Resolution",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Resolution",
"type": "System.String"
}
]
},
{
"name": "TEXTURE_QUALITY",
"uId": "e383375a1fea4974867dccebd9ae77e9",
"type": "System.String",
"category": "Settings",
"translations": [
{
"languageCode": "en",
"value": "Texture Quality",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Texture Quality",
"type": "System.String"
}
]
},
{
"name": "FPS_LIMIT",
"uId": "050f78182a7743ae9559d3ae65dde28c",
"type": "System.String",
"category": "Settings",
"translations": [
{
"languageCode": "en",
"value": "FPS Limit",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "FPS Limit",
"type": "System.String"
}
]
},
{
"name": "CAMERA_ROTATE",
"uId": "7edbdc8dc60e456a8646c2d7a4c55247",
"type": "System.String",
"category": "Settings",
"translations": [
{
"languageCode": "en",
"value": "Camera Rotate",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Camera Rotate",
"type": "System.String"
}
]
},
{
"name": "SHOW_TITLES",
"uId": "8648335ac90e44e993686bdfa0a858ba",
"type": "System.String",
"category": "Settings",
"translations": [
{
"languageCode": "en",
"value": "Show Titles",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Show Titles",
"type": "System.String"
}
]
},
{
"name": "FULL_SCREEN",
"uId": "5b1e5a0bf5234a37800ac261bb36fbb0",
"type": "System.String",
"category": "Settings",
"translations": [
{
"languageCode": "en",
"value": "Full Screen",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Full Screen",
"type": "System.String"
}
]
},
{
"name": "DETAILED_FEEDBACK",
"uId": "62428165f1554c9f9774e645b9390493",
"type": "System.String",
"category": "Settings",
"translations": [
{
"languageCode": "en",
"value": "Detailed Feedback",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Detailed Feedback",
"type": "System.String"
}
]
},
{
"name": "VSYNC",
"uId": "9df4ab83d9484746a61b2af985578ea1",
"type": "System.String",
"category": "Settings",
"translations": [
{
"languageCode": "en",
"value": "Vsync",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Vsync",
"type": "System.String"
}
]
},
{
"name": "GLOSSARY_LINKS",
"uId": "8fc0ab71957a4b3ebd2bf9b2cec5c9a3",
"type": "System.String",
"category": "Settings",
"translations": [
{
"languageCode": "en",
"value": "Glossary Links",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Glossary Links",
"type": "System.String"
}
]
},
{
"name": "SHOW_FPS",
"uId": "231405f9845f40c78cbd7a2f3ec28828",
"type": "System.String",
"category": "Settings",
"translations": [
{
"languageCode": "en",
"value": "Show FPS",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Show FPS",
"type": "System.String"
}
]
},
{
"name": "STREAMER_MODE",
"uId": "def9ca0d5c504b4ba55c4379c75388b2",
"type": "System.String",
"category": "Settings",
"translations": [
{
"languageCode": "en",
"value": "Streamer Mode",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Streamer Mode",
"type": "System.String"
}
]
},
{
"name": "CANCEL",
"uId": "3204c1a684544ffb9bc670292e35d87c",
"type": "System.String",
"category": "Shared",
"translations": [
{
"languageCode": "en",
"value": "Cancel",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Cancel",
"type": "System.String"
}
]
},
{
"name": "APPLY",
"uId": "059ff1ba46fb4e83b44592fa7d62c270",
"type": "System.String",
"category": "Shared",
"translations": [
{
"languageCode": "en",
"value": "Apply",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Apply",
"type": "System.String"
}
]
},
{
"name": "DONE",
"uId": "e55bd634743542ba8d8288aca18730d7",
"type": "System.String",
"category": "Shared",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "IMPERIUM42_GAME_STUDIO_-_CREDITS",
"uId": "9d7b3fe2852f483d8baaf15cb575914c",
"type": "System.String",
"category": "credits",
"translations": [
{
"languageCode": "en",
"value": "Imperium42 Game Studio - Credits",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Imperium42 Game Studio - Credits",
"type": "System.String"
}
]
},
{
"name": "ACTIVE_TEAM:FULL-TIME",
"uId": "6afeece9878a468187a8042f98879283",
"type": "System.String",
"category": "credits",
"translations": [
{
"languageCode": "en",
"value": "Active Team : Full-Time",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Active Team : Full-Time",
"type": "System.String"
}
]
},
{
"name": "ACTIVE_TEAM_:_PART-TIME",
"uId": "e2a4994d02ca4e15b13da33ed84c818b",
"type": "System.String",
"category": "credits",
"translations": [
{
"languageCode": "en",
"value": "Active Team : Part-Time",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Active Team : Part-Time",
"type": "System.String"
}
]
},
{
"name": "ROYAL_GUESTS_:_THANKS/ATTRIBUTION",
"uId": "1e0c5e3c24ad47ebbff8c99014a9d3ef",
"type": "System.String",
"category": "credits",
"translations": [
{
"languageCode": "en",
"value": "Royal Guests : Thanks/Attribution",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Royal Guests : Thanks/Attribution",
"type": "System.String"
}
]
},
{
"name": "EARLY_BACKERS_:_SUPPORTERS",
"uId": "d948d9affabe42ce89d646c59431451c",
"type": "System.String",
"category": "credits",
"translations": [
{
"languageCode": "en",
"value": "Early Backers : Supporters",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Early Backers : Supporters",
"type": "System.String"
}
]
},
{
"name": "MUSICAL_GUESTS_:_THANKS/ATTRIBUTION",
"uId": "5753660177024f99a73f3b30bcecc52c",
"type": "System.String",
"category": "credits",
"translations": [
{
"languageCode": "en",
"value": "Musical Guests : Thanks/Attribution",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Musical Guests : Thanks/Attribution",
"type": "System.String"
}
]
},
{
"name": "OUR_EPIC_MODERATORS_:_ACTIVE",
"uId": "02f4cb3c4c0a4ce3ae6c00cd7ac73866",
"type": "System.String",
"category": "credits",
"translations": [
{
"languageCode": "en",
"value": "Our Epic Moderators : Active",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Our Epic Moderators : Active",
"type": "System.String"
}
]
},
{
"name": "SELECT_ATTRIBUTIONS_ARE_LICENSED_UNDER_CC_BY_3.0",
"uId": "4913d0c9086042848d7609298ee97b2b",
"type": "System.String",
"category": "credits",
"translations": [
{
"languageCode": "en",
"value": "*Select Attributions Are Licensed Under CC-BY-3.0+",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "*Select Attributions Are Licensed Under CC-BY-3.0+",
"type": "System.String"
}
]
},
{
"name": "FOUNDER/DEVELOPER",
"uId": "a0c24c8776ae4ed69bbb332ed494295e",
"type": "System.String",
"category": "credits",
"translations": [
{
"languageCode": "en",
"value": "Founder/Developer",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Founder/Developer",
"type": "System.String"
}
]
},
{
"name": "CO-FOUNDER/BUSINESS_DEVELOPMENT",
"uId": "762b927fc1b64b65be89a8d0b30de603",
"type": "System.String",
"category": "credits",
"translations": [
{
"languageCode": "en",
"value": "Co-Founder/Business Development",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Co-Founder/Business Development",
"type": "System.String"
}
]
},
{
"name": "SENIOR_DEVELOPER",
"uId": "3b812cba2dc9410fa43676dc12da76e8",
"type": "System.String",
"category": "credits",
"translations": [
{
"languageCode": "en",
"value": "Senior Developer",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Senior Developer",
"type": "System.String"
}
]
},
{
"name": "2D/CONCEPT_ARTIST",
"uId": "94f6e337f75649bcbc129bcba2d7bb0a",
"type": "System.String",
"category": "credits",
"translations": [
{
"languageCode": "en",
"value": "2D/Concept Artist",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "2D/Concept Artist",
"type": "System.String"
}
]
},
{
"name": "TWITCH/MEDIA",
"uId": "7d1c79b351f342b7b560fb9877bf4887",
"type": "System.String",
"category": "credits",
"translations": [
{
"languageCode": "en",
"value": "Twitch/Media",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Twitch/Media",
"type": "System.String"
}
]
},
{
"name": "DYLAN_XBLADE_HUNT",
"uId": "b3896f69b9e44414b4eb76f7b8ddd4bb",
"type": "System.String",
"category": "credits",
"translations": [
{
"languageCode": "en",
"value": "Dylan \"Xblade\" Hunt",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Dylan \"Xblade\" Hunt",
"type": "System.String"
}
]
},
{
"name": "ELSA_FIERYELSA_HUNT",
"uId": "9d8b5885fbbc4ced88ad9c67777b351c",
"type": "System.String",
"category": "credits",
"translations": [
{
"languageCode": "en",
"value": "Elsa \"FieryElsa\" Hunt",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Elsa \"FieryElsa\" Hunt",
"type": "System.String"
}
]
},
{
"name": "ELLIE_QUOTES",
"uId": "66834b392426446fab3196d2f499a95c",
"type": "System.String",
"category": "credits",
"translations": [
{
"languageCode": "en",
"value": "\"Ellie\"",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "\"Ellie\"",
"type": "System.String"
}
]
},
{
"name": "ADITYARAJ_ADIART_RUKHANE",
"uId": "f4baacdfc3d2486d8364f7dcccd4658a",
"type": "System.String",
"category": "credits",
"translations": [
{
"languageCode": "en",
"value": "Adityaraj \"Adiart\" Rukhane",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Adityaraj \"Adiart\" Rukhane",
"type": "System.String"
}
]
},
{
"name": "EDDIE_LUXX",
"uId": "f2f525e8d0b24e7298c0a9e9681dbe53",
"type": "System.String",
"category": "credits",
"translations": [
{
"languageCode": "en",
"value": "Eddie \"Luxx\"",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Eddie \"Luxx\"",
"type": "System.String"
}
]
},
{
"name": "DISCOTECA_QUOTES",
"uId": "770f793a18a745208f5cfaf579d16437",
"type": "System.String",
"category": "credits",
"translations": [
{
"languageCode": "en",
"value": "\"Discoteca\"",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "\"Discoteca\"",
"type": "System.String"
}
]
},
{
"name": "CHAT_LIVE_ON_DISCORD_WITH_10K_OTHER_PLAYERS",
"uId": "4e5038ad4b4c450ebb6614f867baf084",
"type": "System.String",
"category": "Home",
"translations": [
{
"languageCode": "en",
"value": "<b>Chat Live on Discord</b>\n<color=green><size=95%>with 10k+<b> Players</size></color>",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<b>Chat Live on Discord</b>\n<color=green><size=95%>with 10k+<b> Players</size></color>",
"type": "System.String"
}
]
},
{
"name": "PLAY",
"uId": "a36c5d57cf3141cf873c267f42bd4b44",
"type": "System.String",
"category": "Home",
"translations": [
{
"languageCode": "en",
"value": "PLAY",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "PLAY",
"type": "System.String"
}
]
},
{
"name": "CUSTOMIZE",
"uId": "eb2e4373b1b347538a22244f1eefb4e4",
"type": "System.String",
"category": "Home",
"translations": [
{
"languageCode": "en",
"value": "Customize",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Customize",
"type": "System.String"
}
]
},
{
"name": "ACCOUNT",
"uId": "374dc2d46dee443db29afdd1c0b70813",
"type": "System.String",
"category": "Home",
"translations": [
{
"languageCode": "en",
"value": "ACCOUNT",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "ACCOUNT",
"type": "System.String"
}
]
},
{
"name": "RULES",
"uId": "57f8482bc6d24a74ae54bc0ed71b58e3",
"type": "System.String",
"category": "Home",
"translations": [
{
"languageCode": "en",
"value": "RULES",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "RULES",
"type": "System.String"
}
]
},
{
"name": "PATCH_NOTES",
"uId": "dd8f5ff3c3554ca59453a58ce1e5f29d",
"type": "System.String",
"category": "Home",
"translations": [
{
"languageCode": "en",
"value": "PATCH NOTES",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "PATCH NOTES",
"type": "System.String"
}
]
},
{
"name": "CLASSES",
"uId": "7aa02cfd84d84798b4e97f9a35f94f32",
"type": "System.String",
"category": "Home",
"translations": [
{
"languageCode": "en",
"value": "CLASSES",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "CLASSES",
"type": "System.String"
}
]
},
{
"name": "GUIDE",
"uId": "f224857b8eab4179ba21bee0afcf806f",
"type": "System.String",
"category": "Home",
"translations": [
{
"languageCode": "en",
"value": "GUIDE",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "GUIDE",
"type": "System.String"
}
]
},
{
"name": "GLOSSARY",
"uId": "4c9afd07f1ca4821a7d685b922d0b4ab",
"type": "System.String",
"category": "Home",
"translations": [
{
"languageCode": "en",
"value": "GLOSSARY",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "GLOSSARY",
"type": "System.String"
}
]
},
{
"name": "WIKI",
"uId": "1c8a4367c8cd4327b6fbb0d4d9736216",
"type": "System.String",
"category": "Home",
"translations": [
{
"languageCode": "en",
"value": "WIKI",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "WIKI",
"type": "System.String"
}
]
},
{
"name": "TUTORIAL",
"uId": "df4fafbd89be4d9d975f7874e748100b",
"type": "System.String",
"category": "Home",
"translations": [
{
"languageCode": "en",
"value": "TUTORIAL",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "TUTORIAL",
"type": "System.String"
}
]
},
{
"name": "FIND_MATCH",
"uId": "cdf499c4f2784426b3d7bb7ad1f17c74",
"type": "System.String",
"category": "Home",
"translations": [
{
"languageCode": "en",
"value": "FIND MATCH",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "FIND MATCH",
"type": "System.String"
}
]
},
{
"name": "FRIENDS",
"uId": "0658a4df8d474ecdaa716f1ec2599659",
"type": "System.String",
"category": "Home",
"translations": [
{
"languageCode": "en",
"value": "FRIENDS",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "FRIENDS",
"type": "System.String"
}
]
},
{
"name": "FOLLOWERS_ALLOWED",
"uId": "b52affe977d14c5e9c2eb5877db9ab34",
"type": "System.String",
"category": "Home",
"translations": [
{
"languageCode": "en",
"value": "Followers\nAllowed",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Followers\nAllowed",
"type": "System.String"
}
]
},
{
"name": "FOLLOWERS_DISALLOWED",
"uId": "14f9d2d61f3c4e8bb0c87146654d6d32",
"type": "System.String",
"category": "Home",
"translations": [
{
"languageCode": "en",
"value": "Followers\nDisallowed",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Followers\nDisallowed",
"type": "System.String"
}
]
},
{
"name": "MAIN_CHAT",
"uId": "4ecd4a128c204923b0958b8a9cbe2fa6",
"type": "System.String",
"category": "Home",
"translations": [
{
"languageCode": "en",
"value": "MAIN CHAT",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "MAIN CHAT",
"type": "System.String"
}
]
},
{
"name": "FIND_PRIVATE_GAMES,_BUG_REPORTS,",
"uId": "d38dfc193c5f4a4ea4a0116918a225ee",
"type": "System.String",
"category": "Home",
"translations": [
{
"languageCode": "en",
"value": "Find private games,\nbug reports, feedback submissions,\nand get questions answered live\non Throne's official <b>Discord</b> server.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Find private games,\nbug reports, feedback submissions,\nand get questions answered live\non Throne's official <b>Discord</b> server.",
"type": "System.String"
}
]
},
{
"name": "PLAYERS_ONLINE",
"uId": "6600115e24054cd8bf4e3687829e7c1e",
"type": "System.String",
"category": "Home",
"translations": [
{
"languageCode": "en",
"value": "PLAYERS ONLINE",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "PLAYERS ONLINE",
"type": "System.String"
}
]
},
{
"name": "ROOMS_MATCHES",
"uId": "52dbd5c3822f4708911e078db57fa150",
"type": "System.String",
"category": "Home",
"translations": [
{
"languageCode": "en",
"value": "ROOMS (MATCHES)",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "ROOMS (MATCHES)",
"type": "System.String"
}
]
},
{
"name": "PLAYERS_IN_LOBBY",
"uId": "5adc7539565847f0b43f9b554412d19d",
"type": "System.String",
"category": "Home",
"translations": [
{
"languageCode": "en",
"value": "PLAYERS IN LOBBY",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "PLAYERS IN LOBBY",
"type": "System.String"
}
]
},
{
"name": "INVITE_CODE",
"uId": "51c286ab816c4165bc3f84d4fdef506c",
"type": "System.String",
"category": "Home",
"translations": [
{
"languageCode": "en",
"value": "Invite Code",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Invite Code",
"type": "System.String"
}
]
},
{
"name": "CREATE_GROUP",
"uId": "2c8d72a9add7419191c19197fe873390",
"type": "System.String",
"category": "Home",
"translations": [
{
"languageCode": "en",
"value": "Create Group",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Create Group",
"type": "System.String"
}
]
},
{
"name": "GROUP_TOGGLE_MODE",
"uId": "fdcb559007fd4f688f73e5c73441f470",
"type": "System.String",
"category": "Home",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "SEND",
"uId": "6e5cea35f3ee4089a213eafe06a34fa3",
"type": "System.String",
"category": "Shared",
"translations": [
{
"languageCode": "en",
"value": "Send",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Send",
"type": "System.String"
}
]
},
{
"name": "<ADD_FRIEND>",
"uId": "dd04f195ff21466697162d18b9ea58ac",
"type": "System.String",
"category": "Home",
"translations": [
{
"languageCode": "en",
"value": "<Add Friend>",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<Add Friend>",
"type": "System.String"
}
]
},
{
"name": "NEW_EXCLAMATION",
"uId": "8f36f6964b354911b04a10032b80b855",
"type": "System.String",
"category": "Home",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "WEAPONS",
"uId": "cb08160cc3534bf5935d605f749f6d1e",
"type": "System.String",
"category": "Lobby",
"translations": [
{
"languageCode": "en",
"value": "WEAPONS",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "WEAPONS",
"type": "System.String"
}
]
},
{
"name": "ARMOR",
"uId": "aa475f5c4a8647efa5a0d69f67cd9e4b",
"type": "System.String",
"category": "Lobby",
"translations": [
{
"languageCode": "en",
"value": "ARMOR",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "ARMOR",
"type": "System.String"
}
]
},
{
"name": "EMOTES",
"uId": "e2e576a19fdf48bdbfc8bcf0ce58ab33",
"type": "System.String",
"category": "Lobby",
"translations": [
{
"languageCode": "en",
"value": "EMOTES",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "EMOTES",
"type": "System.String"
}
]
},
{
"name": "DEATHNOTE",
"uId": "35815f6ddc4c4460a4cbaefe6400ec00",
"type": "System.String",
"category": "Lobby",
"translations": [
{
"languageCode": "en",
"value": "DEATHNOTE",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "DEATHNOTE",
"type": "System.String"
}
]
},
{
"name": "AVATARS",
"uId": "af9663e7ad784bd7b8dcfcb97aa64be3",
"type": "System.String",
"category": "Lobby",
"translations": [
{
"languageCode": "en",
"value": "AVATARS",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "AVATARS",
"type": "System.String"
}
]
},
{
"name": "TITLES",
"uId": "f10fdf5d4fd64574b94342a1eb2f2b45",
"type": "System.String",
"category": "Lobby",
"translations": [
{
"languageCode": "en",
"value": "TITLES",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "TITLES",
"type": "System.String"
}
]
},
{
"name": "MY_CHARACTER",
"uId": "6ed2670b84b5431d8e9fe8324135cd33",
"type": "System.String",
"category": "Lobby",
"translations": [
{
"languageCode": "en",
"value": "MY CHARACTER",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "MY CHARACTER",
"type": "System.String"
}
]
},
{
"name": "EXECUTION_PREVIEW",
"uId": "46bc6b39219241ee90ca636c98a4aa04",
"type": "System.String",
"category": "Lobby",
"translations": [
{
"languageCode": "en",
"value": "Execution Preview",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Execution Preview",
"type": "System.String"
}
]
},
{
"name": "PURCHASE",
"uId": "89f9808aae9e4f769f7e223ca2edffb1",
"type": "System.String",
"category": "Lobby",
"translations": [
{
"languageCode": "en",
"value": "Purchase",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Purchase",
"type": "System.String"
}
]
},
{
"name": "EQUIP",
"uId": "f076d72bfcea425a9358ce23a88505ac",
"type": "System.String",
"category": "Lobby",
"translations": [
{
"languageCode": "en",
"value": "Equip",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Equip",
"type": "System.String"
}
]
},
{
"name": "EMOTE_PREVIEW",
"uId": "729fdaa577374ba490983c3357b9befe",
"type": "System.String",
"category": "Lobby",
"translations": [
{
"languageCode": "en",
"value": "Emote Preview",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Emote Preview",
"type": "System.String"
}
]
},
{
"name": "DEATHNOTE_COLORS",
"uId": "1d25758696a04637a458fb70f035472e",
"type": "System.String",
"category": "Lobby",
"translations": [
{
"languageCode": "en",
"value": "Deathnote Colors:",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Deathnote Colors:",
"type": "System.String"
}
]
},
{
"name": "RANDOMIZE_GEAR?",
"uId": "506f5e3cfd0544f18f18181823572f8f",
"type": "System.String",
"category": "Lobby",
"translations": [
{
"languageCode": "en",
"value": "Randomize Gear?",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Randomize Gear?",
"type": "System.String"
}
]
},
{
"name": "SHOW_SQUIRE_TITLE_IN-GAME?",
"uId": "a5a3b2633ec948fd86aea1d534bd92fa",
"type": "System.String",
"category": "Lobby",
"translations": [
{
"languageCode": "en",
"value": "Show <u>Squire</u> title in-game?",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Show <u>Squire</u> title in-game?",
"type": "System.String"
}
]
},
{
"name": "INCOGNITO_OPTIONS",
"uId": "4061c48805f2420ea67610b5a2295e88",
"type": "System.String",
"category": "Lobby",
"translations": [
{
"languageCode": "en",
"value": "Incognito Options",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Incognito Options",
"type": "System.String"
}
]
},
{
"name": "BUY_GP",
"uId": "115e698fc5b54d92a4d508d27e365549",
"type": "System.String",
"category": "Lobby",
"translations": [
{
"languageCode": "en",
"value": "Buy GP",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Buy GP",
"type": "System.String"
}
]
},
{
"name": "CANCELLED_PARENTHESES",
"uId": "59dd5cccdc694bf28c1b19d4ea5da4d5",
"type": "System.String",
"category": "Lobby",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "CHANGE_NAME",
"uId": "c634a2850ff24d5f84b5de2548ad81bc",
"type": "System.String",
"category": "Account",
"translations": [
{
"languageCode": "en",
"value": "Change Name",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Change Name",
"type": "System.String"
}
]
},
{
"name": "GET_MY_DATA",
"uId": "b5620d9469dc4278a1b98412877845c6",
"type": "System.String",
"category": "Account",
"translations": [
{
"languageCode": "en",
"value": "Get My Data",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Get My Data",
"type": "System.String"
}
]
},
{
"name": "GDPR_MAX_ONCE/15D",
"uId": "b662cb6bbe57416286a50bd25f5371db",
"type": "System.String",
"category": "Account",
"translations": [
{
"languageCode": "en",
"value": "(GDPR) Max once/15d",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "(GDPR) Max once/15d",
"type": "System.String"
}
]
},
{
"name": "Saved_to_desktop_as",
"uId": "81786cef7d834a439c4ae147e6b80244",
"type": "System.String",
"category": "Account",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "DELETE_ACCOUNT",
"uId": "261871d6ed2b4f2f8de0011ba9b9ca15",
"type": "System.String",
"category": "Account",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "REDEEM_CODE",
"uId": "85a9e6791efa4e36b9f360e697b8fbdb",
"type": "System.String",
"category": "Account",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "REVEAL_DELETE_BUTTON",
"uId": "a0b8da13432c48ae8e219de4a6e00e17",
"type": "System.String",
"category": "Account",
"translations": [
{
"languageCode": "en",
"value": "<size=75%>Reveal Delete Button</size>",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<size=75%>Reveal Delete Button</size>",
"type": "System.String"
}
]
},
{
"name": "<_COMING_SOON_>",
"uId": "4e9e5d5fcb3e434ab84c6355d9100fc6",
"type": "System.String",
"category": "Account",
"translations": [
{
"languageCode": "en",
"value": "< Coming Soon >",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "< Coming Soon >",
"type": "System.String"
}
]
},
{
"name": "<_NEW_NAME_>",
"uId": "2a5d886aa27a4225be7733ef11f2e6a3",
"type": "System.String",
"category": "Account",
"translations": [
{
"languageCode": "en",
"value": "< New Name >",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "< New Name >",
"type": "System.String"
}
]
},
{
"name": "PERMANENTLY_DELETE",
"uId": "da30704c697e46048a5915ed70634bec",
"type": "System.String",
"category": "Account",
"translations": [
{
"languageCode": "en",
"value": "<size=75%>Permanently Delete</size>",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<size=75%>Permanently Delete</size>",
"type": "System.String"
}
]
},
{
"name": "SWEARING_IS_PERMITTED",
"uId": "56889fee58f14ca9a6e76e77bbba3638",
"type": "System.String",
"category": "Rules",
"translations": [
{
"languageCode": "en",
"value": "<color=white>1.</color> Swearing is fine, but don't overdo it & don't target people.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<color=white>1.</color> Swearing is fine, but don't overdo it & don't target people.",
"type": "System.String"
}
]
},
{
"name": "NO_BULLYING",
"uId": "26add699d38c4b9a8becc2d028ebf64a",
"type": "System.String",
"category": "Rules",
"translations": [
{
"languageCode": "en",
"value": "<color=white>2.</color> No bullying/harassment/hate, including against devs.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<color=white>2.</color> No bullying/harassment/hate, including against devs.",
"type": "System.String"
}
]
},
{
"name": "NO_SPAMMING",
"uId": "f04354a6625041348cd948ba950afed2",
"type": "System.String",
"category": "Rules",
"translations": [
{
"languageCode": "en",
"value": "<color=white>3.</color> No spamming, including overdone CAPS LOCK and off-topic.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<color=white>3.</color> No spamming, including overdone CAPS LOCK and off-topic.",
"type": "System.String"
}
]
},
{
"name": "MULTIPLE_ACCOUNTS_ARE_PROHIBITED",
"uId": "33c71358778744c4a2631f5b59de02ad",
"type": "System.String",
"category": "Rules",
"translations": [
{
"languageCode": "en",
"value": "<color=white>4.</color> Multi-accounting is prohibited. Don't share accounts.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<color=white>4.</color> Multi-accounting is prohibited. Don't share accounts.",
"type": "System.String"
}
]
},
{
"name": "NO_POSTING_LINKS",
"uId": "6977b10bdeb24c0eb3f1cdb5b3657da4",
"type": "System.String",
"category": "Rules",
"translations": [
{
"languageCode": "en",
"value": "<color=white>5.</color> No posting links, especially to live stream(er)s.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<color=white>5.</color> No posting links, especially to live stream(er)s.",
"type": "System.String"
}
]
},
{
"name": "DO_NOT_IMITATE",
"uId": "a71cb08dd54841419f13fb405dc64c1a",
"type": "System.String",
"category": "Rules",
"translations": [
{
"languageCode": "en",
"value": "<color=white>6.</color> Do not imitate or impersonate Imperium42 staff or volunteers",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<color=white>6.</color> Do not imitate or impersonate Imperium42 staff or volunteers",
"type": "System.String"
}
]
},
{
"name": "NO_SPOILERS",
"uId": "b989eb2253a14babad0b27fd2dbe7eb6",
"type": "System.String",
"category": "Rules",
"translations": [
{
"languageCode": "en",
"value": "<color=white>7.</color> No spoilers to recent movies, events, games, etc.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<color=white>7.</color> No spoilers to recent movies, events, games, etc.",
"type": "System.String"
}
]
},
{
"name": "ALL_RULES",
"uId": "0d303bfabf074e7eb6ef58b4dd010bca",
"type": "System.String",
"category": "Rules",
"translations": [
{
"languageCode": "en",
"value": "<color=white>8.</color> All rules apply both in-game and within official communities.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<color=white>8.</color> All rules apply both in-game and within official communities.",
"type": "System.String"
}
]
},
{
"name": "NO_GAMETHROWING",
"uId": "dab521a94a304309bb1b9f22eadf0fb8",
"type": "System.String",
"category": "Rules",
"translations": [
{
"languageCode": "en",
"value": "<color=white>9.</color> No gamethrowing, like intentionally going against your goal.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<color=white>9.</color> No gamethrowing, like intentionally going against your goal.",
"type": "System.String"
}
]
},
{
"name": "NO_DRAWING_NUDITY",
"uId": "80bafce136f64a76b6d88974c229bac8",
"type": "System.String",
"category": "Rules",
"translations": [
{
"languageCode": "en",
"value": "<color=white>10.</color> No drawing nudity or \">PG-13\" obscenities in Deathnotes",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<color=white>10.</color> No drawing nudity or \">PG-13\" obscenities in Deathnotes",
"type": "System.String"
}
]
},
{
"name": "NO_SEXUAL",
"uId": "ffc3525d79da458681400d9d664897ff",
"type": "System.String",
"category": "Rules",
"translations": [
{
"languageCode": "en",
"value": "<color=white>11.</color> No cheating (or pretending to cheat), such as exchanging <u>private</u> info by \"metagaming\" with 3rd-parties like voice chat.\n(<u>Voice chat is fine</u> as long as you're only sharing <u>public</u> info)",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<color=white>11.</color> No cheating (or pretending to cheat), such as exchanging <u>private</u> info by \"metagaming\" with 3rd-parties like voice chat.\n(<u>Voice chat is fine</u> as long as you're only sharing <u>public</u> info)",
"type": "System.String"
}
]
},
{
"name": "NO_CHEATING",
"uId": "23e71fd9e4bb408e9ac38099e6568cbb",
"type": "System.String",
"category": "Rules",
"translations": [
{
"languageCode": "en",
"value": "<color=white>11.</color> No cheating (or pretending to cheat), such as exchanging <u>private</u> info by \"metagaming\" with 3rd-parties like voice chat.\n(<u>Voice chat is fine</u> as long as you're only sharing <u>public</u> info)",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<color=white>11.</color> No cheating (or pretending to cheat), such as exchanging <u>private</u> info by \"metagaming\" with 3rd-parties like voice chat.\n(<u>Voice chat is fine</u> as long as you're only sharing <u>public</u> info)",
"type": "System.String"
}
]
},
{
"name": "DONT_LEAVE_GAMES",
"uId": "5ba0ee2a600645ca9154914cde859cce",
"type": "System.String",
"category": "Rules",
"translations": [
{
"languageCode": "en",
"value": "<color=white>12.</color> Don't leave games early (including Neutrals) <u>while alive</i>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<color=white>12.</color> Don't leave games early (including Neutrals) <u>while alive</i>.",
"type": "System.String"
}
]
},
{
"name": "DO_NOT_GO_AFK",
"uId": "d51e0b59306744fd8a8baf617d34f8a6",
"type": "System.String",
"category": "Rules",
"translations": [
{
"languageCode": "en",
"value": "<color=white>13.</color> Do not go AFK for extended periods of time while in a match.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<color=white>13.</color> Do not go AFK for extended periods of time while in a match.",
"type": "System.String"
}
]
},
{
"name": "NO_STREAM_SNIPING",
"uId": "41a381693ede46049ac62817cff2b4d0",
"type": "System.String",
"category": "Rules",
"translations": [
{
"languageCode": "en",
"value": "<color=white>14.</color> No stream sniping/watching \"same match\" streams in-game.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<color=white>14.</color> No stream sniping/watching \"same match\" streams in-game.",
"type": "System.String"
}
]
},
{
"name": "DO_NOT_ASK_TO_BE_CONVERTED",
"uId": "c7b0c51de18247bea719c9674d9a18bd",
"type": "System.String",
"category": "Rules",
"translations": [
{
"languageCode": "en",
"value": "<color=white>15.</color> Don't ask/hint to be converted, even if bait/joking.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<color=white>15.</color> Don't ask/hint to be converted, even if bait/joking.",
"type": "System.String"
}
]
},
{
"name": "DO_NOT_BUS",
"uId": "65abb6b4d1714d43a510cf8e6befd508",
"type": "System.String",
"category": "Rules",
"translations": [
{
"languageCode": "en",
"value": "<color=white>16.</color> Do not bus/start a vote against your fellow Unseen/Cult allies without first discussing it with them.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<color=white>16.</color> Do not bus/start a vote against your fellow Unseen/Cult allies without first discussing it with them.",
"type": "System.String"
}
]
},
{
"name": "YOU_CAN_ROLEPLAY",
"uId": "09f84f8adf3348399475189e98fb5d54",
"type": "System.String",
"category": "Rules",
"translations": [
{
"languageCode": "en",
"value": "<color=white>17.</color> You can roleplay with a name, but you still have to communicate with other players (on-topic).",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<color=white>17.</color> You can roleplay with a name, but you still have to communicate with other players (on-topic).",
"type": "System.String"
}
]
},
{
"name": "FOR_NOW,",
"uId": "5e5dd3599a594e3996267dc54323e372",
"type": "System.String",
"category": "Rules",
"translations": [
{
"languageCode": "en",
"value": "<color=white>18.</color> For now, you may only speak English in <u>public</u> games.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<color=white>18.</color> For now, you may only speak English in <u>public</u> games.",
"type": "System.String"
}
]
},
{
"name": "TOL_STREAMLINED_PT_I",
"uId": "d5ec5aa72af349728f7b59bd832d3c9c",
"type": "System.String",
"category": "Home",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "LOADING_TUTORIAL",
"uId": "e534dbe2a89f4bd1b900dbeb1638f995",
"type": "System.String",
"category": "Match Found",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "STARTING",
"uId": "22cee317d48347aca931f2414ed95696",
"type": "System.String",
"category": "Match Found",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "FULL_DESCRIPTIONS",
"uId": "fade8bcbf844433b9436223a35588911",
"type": "System.String",
"category": "Class Cards",
"translations": [
{
"languageCode": "en",
"value": "Full Descriptions",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Full Descriptions",
"type": "System.String"
}
]
},
{
"name": "HOVER_DESCRIPTIONS",
"uId": "12f797b7523d4c84abe0851b8d9db060",
"type": "System.String",
"category": "Class Cards",
"translations": [
{
"languageCode": "en",
"value": "Hover descriptons",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Hover descriptons",
"type": "System.String"
}
]
},
{
"name": "NOTIFICATIONS",
"uId": "95c399e4141047eb89ed5b311b02f6df",
"type": "System.String",
"category": "Class Cards",
"translations": [
{
"languageCode": "en",
"value": "Notifications",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Notifications",
"type": "System.String"
}
]
},
{
"name": "TIPS",
"uId": "68f3f49b1e8d42d7b93431e5bb1a11b7",
"type": "System.String",
"category": "Class Cards",
"translations": [
{
"languageCode": "en",
"value": "Tips",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Tips",
"type": "System.String"
}
]
},
{
"name": "ROOM",
"uId": "658df3d8b110453f90f14fe4abef8759",
"type": "System.String",
"category": "Class Cards",
"translations": [
{
"languageCode": "en",
"value": "Room",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Room",
"type": "System.String"
}
]
},
{
"name": "PASSIVES",
"uId": "4e0a91349ba44087a3c9472ba35d52c4",
"type": "System.String",
"category": "Class Cards",
"translations": [
{
"languageCode": "en",
"value": "Passives",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Passives",
"type": "System.String"
}
]
},
{
"name": "DAY_ABILITIES",
"uId": "e2e39cd2a7fd4187bd4a9aa50a60b00f",
"type": "System.String",
"category": "Class Cards",
"translations": [
{
"languageCode": "en",
"value": "Day Abilities",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Day Abilities",
"type": "System.String"
}
]
},
{
"name": "NIGHT_ABILITIES",
"uId": "1838746cecff472a8adfcb1b8de8c015",
"type": "System.String",
"category": "Class Cards",
"translations": [
{
"languageCode": "en",
"value": "Night Abilities",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Night Abilities",
"type": "System.String"
}
]
},
{
"name": "FACTION",
"uId": "c08c0e6f04594c5283aca6dd78f49031",
"type": "System.String",
"category": "Class Cards",
"translations": [
{
"languageCode": "en",
"value": "Faction",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Faction",
"type": "System.String"
}
]
},
{
"name": "TYPE",
"uId": "8d33dc0c60f64b8aa88ed655dc1034ba",
"type": "System.String",
"category": "Class Cards",
"translations": [
{
"languageCode": "en",
"value": "Type",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Type",
"type": "System.String"
}
]
},
{
"name": "WIN_CONDITION",
"uId": "bdd58045a01d4377a157782ff8142fe3",
"type": "System.String",
"category": "Class Cards",
"translations": [
{
"languageCode": "en",
"value": "Win Condition",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Win Condition",
"type": "System.String"
}
]
},
{
"name": "SETUP",
"uId": "e6f0d745d9fe47c9981183326ffc738d",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "Setup",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Setup",
"type": "System.String"
}
]
},
{
"name": "EACH_GAME_FEATURES",
"uId": "2bb83bddbe634723a387465d4d9e99f9",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "Each game features two main factions facing each other. The <color=#4582B4FF>Blue Dragon</color> and either the <color=#800080FF>Unseen</color> or the <color=#8B0000FF>Cult</color>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Each game features two main factions facing each other. The <color=#4582B4FF>Blue Dragon</color> and either the <color=#800080FF>Unseen</color> or the <color=#8B0000FF>Cult</color>.",
"type": "System.String"
}
]
},
{
"name": "THE_KING_AND_PRINCE",
"uId": "1155213e6ebc4169aa04bc6580b07836",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "The King and <color=#4582B4FF>Prince</color> are present at the start of every game.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "THE_MASTERMIND_ASSASSIN",
"uId": "2dda90d4f395402d9e90a180a5b7c910",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "The <color=#800080FF>Mastermind</color>, <color=#800080FF>Assassin</color>, and <color=#4582B4FF>Sheriff</color> will spawn if the <color=#800080FF>Unseen</color> are present.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#800080FF>Mastermind</color>, <color=#800080FF>Assassin</color>, and <color=#4582B4FF>Sheriff</color> will spawn if the <color=#800080FF>Unseen</color> are present.",
"type": "System.String"
}
]
},
{
"name": "THE_PALADIN_CULT_LEADER",
"uId": "39e2c92eb0484e78aacbace34dce5021",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "The <color=#4582B4FF>Paladin</color>, <color=#8B0000FF>Cult Leader</color>, and a random <color=#8B0000FF>Cult</color> member will spawn if the <color=#8B0000FF>Cult</color> is present.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#4582B4FF>Paladin</color>, <color=#8B0000FF>Cult Leader</color>, and a random <color=#8B0000FF>Cult</color> member will spawn if the <color=#8B0000FF>Cult</color> is present.",
"type": "System.String"
}
]
},
{
"name": "THERE_WILL_BE_A_FEW_NEUTRAL",
"uId": "286d72dc259d44d9bbe7533b8b05dd39",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "There will be a few <color=white>Neutral</color> classes that spawn. The remaining players will spawn as <color=#4582B4FF>Blue Dragon</color>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "There will be a few <color=white>Neutral</color> classes that spawn. The remaining players will spawn as <color=#4582B4FF>Blue Dragon</color>.",
"type": "System.String"
}
]
},
{
"name": "A_MAX_OF_3_OF_EACH_BLUE",
"uId": "aa52d41eca964f788974331f18ef063c",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "A max of 3 of each <color=#4582B4FF>Blue Dragon</color> class and 2 of each <color=white>Neutral</color> can spawn.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "A max of 3 of each <color=#4582B4FF>Blue Dragon</color> class and 2 of each <color=white>Neutral</color> can spawn.",
"type": "System.String"
}
]
},
{
"name": "DEATH",
"uId": "81a7b8e1fe3146b8a358e61d3f32d09b",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "Death",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Death",
"type": "System.String"
}
]
},
{
"name": "DEAD_PLAYERS_WILL_NO_LONGER",
"uId": "9b2eda2236e240fdbf74aff3c2d4038d",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "Dead players will no longer be able to interact with the living, but can leave the game and still collect some of their gold",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Dead players will no longer be able to interact with the living, but can leave the game and still collect some of their gold",
"type": "System.String"
}
]
},
{
"name": "TO_VIEW_A_DEAD_PLAYER",
"uId": "11b70ea702bf4c4dbe8511f117214dc5",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "To view a dead player's journal, click the journal icon by their name.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "To view a dead player's journal, click the journal icon by their name.",
"type": "System.String"
}
]
},
{
"name": "DAY_PHASE",
"uId": "4cde820c7bf5447d93c90572b55dfb8d",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "Day Phase",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Day Phase",
"type": "System.String"
}
]
},
{
"name": "THE_DAY_PHASE_IS_90",
"uId": "3babff0801ba43ca985ea3b763f7a109",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "The day phase is 90 seconds long.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The day phase is 90 seconds long.",
"type": "System.String"
}
]
},
{
"name": "PLAYERS_MAY_USE_THEIR_DAY",
"uId": "cdf4df6691614742b244e5b80e3ca6ed",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "Players may use their day abilities during the day.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Players may use their day abilities during the day.",
"type": "System.String"
}
]
},
{
"name": "PLAYERS_CAN_ACCUSE_OTHER",
"uId": "b7d9d65be7db452a8871fa914109c255",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "Players can accuse other players of treason.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Players can accuse other players of treason.",
"type": "System.String"
}
]
},
{
"name": "IF_A_PLAYER_IS_ACCUSED_BY",
"uId": "1840fcc560a74ae58376c5bcdecc0e99",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "If a player is accused by the majority of living players, a trial starts.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If a player is accused by the majority of living players, a trial starts.",
"type": "System.String"
}
]
},
{
"name": "THE_ACCUSED_PLAYER_WILL_HAVE",
"uId": "575bf4ee69274f82bbca48ab68e541ef",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "The accused player will have 45 seconds to defend themselves.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The accused player will have 45 seconds to defend themselves.",
"type": "System.String"
}
]
},
{
"name": "PLAYERS_WILL_THEN_HAVE_30",
"uId": "1c241b3b47ce44d5af4cd7fb81001165",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "Players will then have 30 seconds to vote whether to execute or pardon the accused.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Players will then have 30 seconds to vote whether to execute or pardon the accused.",
"type": "System.String"
}
]
},
{
"name": "THE_FIRST_PLAYER_THAT_ACCUSED",
"uId": "2aa7cec06c024004996ca5197f30879f",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "The first player that accused them will be the one to execute them.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The first player that accused them will be the one to execute them.",
"type": "System.String"
}
]
},
{
"name": "NIGHT_PHASE",
"uId": "8c449e6e037c4dd9bf9f85b414fcf9fb",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "Night Phase",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Night Phase",
"type": "System.String"
}
]
},
{
"name": "THE_NIGHT_PHASE_IS_45",
"uId": "2922514077cb4552b1afaafb376976d6",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "The night phase is 45 seconds long.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The night phase is 45 seconds long.",
"type": "System.String"
}
]
},
{
"name": "PLAYERS_MAY_USE_THEIR_NIGHT",
"uId": "9a61f6d8c49a4404986e3404a38f23a2",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "Players may use their night abilities during the night.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Players may use their night abilities during the night.",
"type": "System.String"
}
]
},
{
"name": "SOME_PLAYERS_WILL_MEET_OTHERS",
"uId": "0c28bb7f745e4c71a8433ef65a98c5d8",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "Some players will meet others at night. The rest will go to their individual rooms.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Some players will meet others at night. The rest will go to their individual rooms.",
"type": "System.String"
}
]
},
{
"name": "OVERVIEW",
"uId": "17a76cffd36245fea51f8d3c412b5226",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "Overview",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Overview",
"type": "System.String"
}
]
},
{
"name": "CLASS_ABILITIES_ARE_DIVIDED",
"uId": "f1eb1c4ef45f4966933098db9b2885d9",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "Class abilities are divided into day and night abilities.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Class abilities are divided into day and night abilities.",
"type": "System.String"
}
]
},
{
"name": "SOME_ABILITIES_HAVE_A_LIMITED",
"uId": "94d4ab07199b4077adea71d485d458c9",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "Some abilities have a limited number of uses.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Some abilities have a limited number of uses.",
"type": "System.String"
}
]
},
{
"name": "SOME_ABILITIES_SEND_NOTIFICATIONS",
"uId": "292d838f787d4dff92afb8e12bb3bcfa",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "Some abilities send notifications to the targeted player.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Some abilities send notifications to the targeted player.",
"type": "System.String"
}
]
},
{
"name": "INFORMATION_ABOUT_INDIVIDUAL_ABILITIES",
"uId": "8664003d88dd497784230c4d14593e27",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "Information about individual abilities can be found in the in-game class cards, which can be accessed by clicking your class portrait in the upper left corner.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Information about individual abilities can be found in the in-game class cards, which can be accessed by clicking your class portrait in the upper left corner.",
"type": "System.String"
}
]
},
{
"name": "PLAYERS_CAN_ONLY_USE_ONE_ABILITY",
"uId": "5856006e36ce40f88abaadc337cbd3ba",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "Players can only use one ability each phase.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Players can only use one ability each phase.",
"type": "System.String"
}
]
},
{
"name": "MOST_DAY_ABILITIES_CANNOT_BE",
"uId": "ef2b848cf1154b5d81bf62af7b2640b7",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "Most day abilities cannot be used during trials.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Most day abilities cannot be used during trials.",
"type": "System.String"
}
]
},
{
"name": "MOST_DAY_ABILITIES_ARE_USED",
"uId": "58476ce5db534e5dae0c11ce5d3a9d4b",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "Most day abilities are used instantly.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Most day abilities are used instantly.",
"type": "System.String"
}
]
},
{
"name": "PLAYERS_WHO_ARE_PART_OF_A_FACTION_THAT",
"uId": "d50b235aeb5d41b18d0965a70f65cef6",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "Players who are part of a faction that meets at night will know which night ability the others plan on using.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Players who are part of a faction that meets at night will know which night ability the others plan on using.",
"type": "System.String"
}
]
},
{
"name": "MOST_NIGHT_ABILITIES_ARE",
"uId": "daaffd34f6be4e619bcaf6d6841381af",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "Most night abilities are used at the end of the night.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Most night abilities are used at the end of the night.",
"type": "System.String"
}
]
},
{
"name": "THE_KING",
"uId": "b1f695f6477b460e9ea1706998514b7e",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "The King",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The King",
"type": "System.String"
}
]
},
{
"name": "EVERY_GAME_STARTS_WITH_A_KING",
"uId": "9583b7a51efc4473831ba6aa41129870",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "Every game starts with a King present.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Every game starts with a King present.",
"type": "System.String"
}
]
},
{
"name": "PLAYERS_WILL_KNOW_WHO_THE_KING",
"uId": "6d3a9e5246a74968b577a8c212abf1bf",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "Players will know who the King is at all times.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Players will know who the King is at all times.",
"type": "System.String"
}
]
},
{
"name": "SUCCESSION",
"uId": "fc37d5ae7b404e6591b02476e98aa1ad",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "Succession",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Succession",
"type": "System.String"
}
]
},
{
"name": "IF_THE_KING_DIED_THE_PREVIOUS_DAY",
"uId": "3b355c8955794b5084dde80085dbdbbe",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "If the King died the previous day, players will have an opportunity to step up to become the new King.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If the King died the previous day, players will have an opportunity to step up to become the new King.",
"type": "System.String"
}
]
},
{
"name": "IF_ONLY_ONE_PLAYER_STEPS_FORWARD",
"uId": "1c08d44098c7489fa10ffbdfa2ca6202",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "If only one player steps forward, they will become King. If multiple players do, everyone else will vote for who they want to be King.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If only one player steps forward, they will become King. If multiple players do, everyone else will vote for who they want to be King.\r",
"type": "System.String"
}
]
},
{
"name": "VOTES_FOR_CLASSES_WITH_ROYAL_BLOOD",
"uId": "7c235c0f1d5540ef91577bb51753600d",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "Votes for classes with the <i>Royal Blood</i> passive will count twice.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Votes for classes with the <i>Royal Blood</i> passive will count twice.",
"type": "System.String"
}
]
},
{
"name": "BLUE_DRAGON",
"uId": "786f26ebfde740a1927e623de61271e8",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "Blue Dragon",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Blue Dragon",
"type": "System.String"
}
]
},
{
"name": "THE_BLUE_DRAGON_DO_NOT_KNOW_WHO",
"uId": "8f26a3e36f7c4fbb80b188bc38f72b78",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "The <color=#4582B4FF>Blue Dragon</color> do not know who each other are.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#4582B4FF>Blue Dragon</color> do not know who each other are.",
"type": "System.String"
}
]
},
{
"name": "UNSEEN",
"uId": "e21cdee3748344ff967ca00075c48717",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "Unseen",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Unseen",
"type": "System.String"
}
]
},
{
"name": "UNSEEN_MEMBERS_KNOW_WHO_ONE",
"uId": "f72bcbaca4ff4c9d9d8f21cd3368b0e9",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "<color=#800080FF>Unseen</color> members know who one another are and meet at night to talk.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<color=#800080FF>Unseen</color> members know who one another are and meet at night to talk.",
"type": "System.String"
}
]
},
{
"name": "THERE_CAN_BE_UP_TO_3_UNSEEN",
"uId": "4683484f3b214da59d07d1d578879c61",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "There can be up to 3 <color=#800080FF>Unseen</color> members at a time.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "There can be up to 3 <color=#800080FF>Unseen</color> members at a time.",
"type": "System.String"
}
]
},
{
"name": "IF_THE_ASSASSIN_DIES_THE",
"uId": "ba6bb7e2cba64983a4cb592d6f601810",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "If the <color=#800080FF>Assassin</color> dies, the non-Mastermind <color=#800080FF>Unseen</color> becomes the new <color=#800080FF>Assassin</color>.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If the <color=#800080FF>Assassin</color> dies, the non-Mastermind <color=#800080FF>Unseen</color> becomes the new <color=#800080FF>Assassin</color>.\r",
"type": "System.String"
}
]
},
{
"name": "IF_THE_MASTERMIND_DIES_THE",
"uId": "44f4ecfec39f4296986441779f6c256f",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "If the <color=#800080FF>Mastermind</color> dies, the starting <color=#800080FF>Assassin</color> will replace them.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If the <color=#800080FF>Mastermind</color> dies, the starting <color=#800080FF>Assassin</color> will replace them.",
"type": "System.String"
}
]
},
{
"name": "THE_CULT",
"uId": "0c6d2e9c1d7c4563b87f409f83116027",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "The Cult",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The Cult",
"type": "System.String"
}
]
},
{
"name": "CULT_MEMBERS_KNOW_WHO_ONE_ANOTHER",
"uId": "05553cac94fd437db10218fdbd35a24c",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "<color=#8B0000FF>Cult</color> members know who one another are and meet at night to talk.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<color=#8B0000FF>Cult</color> members know who one another are and meet at night to talk.",
"type": "System.String"
}
]
},
{
"name": "THERE_CAN_BE_UP_TO_4_CULT",
"uId": "fdcb5199a0624935bc5b4d9ea2bae17b",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "There can be up to 4 <color=#8B0000FF>Cult</color> members at a time.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "There can be up to 4 <color=#8B0000FF>Cult</color> members at a time.",
"type": "System.String"
}
]
},
{
"name": "IF_THE_CULT_LEADER_DIES_THE_OLDEST",
"uId": "28a4a87e3236485e9ff4a98ead9a2685",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "If the <color=#8B0000FF>Cult Leader</color> dies, the oldest <color=#8B0000FF>Cult</color> member becomes the new leader.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If the <color=#8B0000FF>Cult Leader</color> dies, the oldest <color=#8B0000FF>Cult</color> member becomes the new leader.",
"type": "System.String"
}
]
},
{
"name": "NEUTRALS",
"uId": "d8c75e125b934f5e8727a682f452b10e",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "Neutrals",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Neutrals",
"type": "System.String"
}
]
},
{
"name": "NEUTRAL_CLASSES_HAVE_DIFFERENT_OBJECTIVES",
"uId": "45e36b9fd8e0433b997ed359707553a3",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "<color=white>Neutral</color> classes have different objectives. Some need to kill everyone. Others just need to survive.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<color=white>Neutral</color> classes have different objectives. Some need to kill everyone. Others just need to survive.",
"type": "System.String"
}
]
},
{
"name": "PATCH_NOTES_VAR",
"uId": "c8df4f884c254e4e84f47f32c22bcd17",
"type": "System.String",
"category": "Lobby",
"translations": [
{
"languageCode": "en",
"value": "{verNum} Patch Notes",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "{verNum} Patch Notes",
"type": "System.String"
}
]
},
{
"name": "PUBLIC_MATCH",
"uId": "6cafc2fdcd83427faeef607a9119611e",
"type": "System.String",
"category": "Match Found",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "PRIVATE_MATCH",
"uId": "3bc4ef4878824d8886eabb1ed7d3dfc6",
"type": "System.String",
"category": "Match Found",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "GET_INVITE_CODE",
"uId": "ffacd12b7a054b2ebc3578b555ff08cc",
"type": "System.String",
"category": "Match Found",
"translations": [
{
"languageCode": "en",
"value": "Get Invite Code",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Get Invite Code",
"type": "System.String"
}
]
},
{
"name": "SPECTATORS",
"uId": "115b060250184c7c8581ec4294dac564",
"type": "System.String",
"category": "Match Found",
"translations": [
{
"languageCode": "en",
"value": "Spectators",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Spectators",
"type": "System.String"
}
]
},
{
"name": "JOIN_PLAYERS",
"uId": "7dd4579d31054694ae5778a984da2147",
"type": "System.String",
"category": "Match Found",
"translations": [
{
"languageCode": "en",
"value": "Join Players",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Join Players",
"type": "System.String"
}
]
},
{
"name": "JOIN_SPECTATORS",
"uId": "6a65bf31afe642c9b20c47aa15cb7251",
"type": "System.String",
"category": "Match Found",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "WAITING_FOR_MORE_PLAYERS...",
"uId": "bdf64a6f903449bda6b46e41522a5a1b",
"type": "System.String",
"category": "Match Found",
"translations": [
{
"languageCode": "en",
"value": "WAITING FOR MORE PLAYERS...",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "WAITING FOR MORE PLAYERS...",
"type": "System.String"
}
]
},
{
"name": "QUEUE_AS_GROUP",
"uId": "2bbc7b01a55e4fcd80d0be3bb84c2939",
"type": "System.String",
"category": "Match Found",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "START_GAME",
"uId": "8fae3c1f5edf435f87a73141088fd518",
"type": "System.String",
"category": "Match Found",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "REGION",
"uId": "5960907c33dd4dbe9179eb34c06480af",
"type": "System.String",
"category": "Lobby",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "THIRTY_S_TO_UPDATE",
"uId": "cd090dca871647eabb00a4dc0546be18",
"type": "System.String",
"category": "Home",
"translations": [
{
"languageCode": "en",
"value": "~30s to Update",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "~30s to Update",
"type": "System.String"
}
]
},
{
"name": "MOON_FESTIVAL_IS_UPON_US",
"uId": "8dac75752d664521bcae5a44c5cef2b2",
"type": "System.String",
"category": "Home",
"translations": [
{
"languageCode": "en",
"value": "<b>Moon Festival is Upon Us</b>\nuntil Sun, Nov 12 @ 11:59pm EST",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<b>Moon Festival is Upon Us</b>\nuntil Sun, Nov 12 @ 11:59pm EST",
"type": "System.String"
}
]
},
{
"name": "WINTER_IS_UPON_US",
"uId": "8a196a8775374282ae7f6b6ef4480789",
"type": "System.String",
"category": "Home",
"translations": [
{
"languageCode": "en",
"value": "<b>Winter is Upon Us</b>\nUntil Sun, Jan 7 @ 11:59pm EST",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<b>Winter is Upon Us</b>\nUntil Sun, Jan 7 @ 11:59pm EST",
"type": "System.String"
}
]
},
{
"name": "LEAVE",
"uId": "6e44008cbf6842a48e7cb7d93c552a54",
"type": "System.String",
"category": "Match Found",
"translations": [
{
"languageCode": "en",
"value": "Leave",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Leave",
"type": "System.String"
}
]
},
{
"name": "COPIED_EXCLAMATION",
"uId": "57861b8dc2f34dc6941d5047d33ad312",
"type": "System.String",
"category": "Home",
"translations": [
{
"languageCode": "en",
"value": "Copied!",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Copied!",
"type": "System.String"
}
]
},
{
"name": "MALE",
"uId": "33048ce46a464887874e84fcacc43fe4",
"type": "System.String",
"category": "Customize",
"translations": [
{
"languageCode": "en",
"value": "Male",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Male",
"type": "System.String"
}
]
},
{
"name": "FEMALE",
"uId": "743111432ec8478ab23f4f73b156c1a3",
"type": "System.String",
"category": "Customize",
"translations": [
{
"languageCode": "en",
"value": "FEMALE",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "FEMALE",
"type": "System.String"
}
]
},
{
"name": "Unlocked",
"uId": "e18a0fe8c0d64549ac6315a1b8eab65c",
"type": "System.String",
"category": "Customize",
"translations": [
{
"languageCode": "en",
"value": "Unlocked",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Unlocked",
"type": "System.String"
}
]
},
{
"name": "EXECUTION",
"uId": "60be842dc6dd47c2b4f7f5b409d820bc",
"type": "System.String",
"category": "Customize",
"translations": [
{
"languageCode": "en",
"value": "Execution",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Execution",
"type": "System.String"
}
]
},
{
"name": "EMOTE_X:",
"uId": "ed0ec64263c24ebf898f66948f7cc862",
"type": "System.String",
"category": "Lobby",
"translations": [
{
"languageCode": "en",
"value": "Emote {X}:",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "EMOTE_{X}:",
"type": "System.String"
}
]
},
{
"name": "Submit",
"uId": "c2fb07e59231455090ce11d780d994d8",
"type": "System.String",
"category": "Shared",
"translations": [
{
"languageCode": "en",
"value": "Submit",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Submit",
"type": "System.String"
}
]
},
{
"name": "CHECKING_ELIGIBILITY_DOT_DOT_DOT",
"uId": "1311cac3b9cb4b9589099d40beca9dbc",
"type": "System.String",
"category": "Account",
"translations": [
{
"languageCode": "en",
"value": "<size=75%>Checking Eligibility...</size>",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<size=75%>Checking Eligibility...</size>",
"type": "System.String"
}
]
},
{
"name": "GDPR_DELETE/ANONYMIZE",
"uId": "fb84af6a7ca94133a92d1f191b342864",
"type": "System.String",
"category": "Account",
"translations": [
{
"languageCode": "en",
"value": "(GDPR) Delete/Anonymize\n<b>*THIS IS IRREVERSIBLE!</b>",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "(GDPR) Delete/Anonymize\n<b>*THIS IS IRREVERSIBLE!</b>",
"type": "System.String"
}
]
},
{
"name": "TERMS_OF_SERVICE/EULA",
"uId": "d1bfdc278029429088d11160cddd8c57",
"type": "System.String",
"category": "Rules",
"translations": [
{
"languageCode": "en",
"value": "Terms of Service/EULA",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Terms of Service/EULA",
"type": "System.String"
}
]
},
{
"name": "TO_WHISPER_TO_A_PLAYER_TYPE_W",
"uId": "50cb80fdf0894a0c9081173cbcc187d6",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "To whisper to a player type /w then their number.\nEx. /w 12 Hi",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "To whisper to a player type /w then their number.\nEx. /w 12 Hi",
"type": "System.String"
}
]
},
{
"name": "ABILITIES",
"uId": "67c9219e2a734929988fd1da2cfece59",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "ABILITIES",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "ABILITIES",
"type": "System.String"
}
]
},
{
"name": "KING",
"uId": "a08d6fa6448d471dac2b291a90289f2e",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "KING",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "KING",
"type": "System.String"
}
]
},
{
"name": "FACTIONS",
"uId": "11faf045edfa47ae81c2af5ae8142729",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "FACTIONS",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "FACTIONS",
"type": "System.String"
}
]
},
{
"name": "BASICS",
"uId": "6b6d05c0286345549bc88741ca2c2cf3",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "BASICS",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "BASICS",
"type": "System.String"
}
]
},
{
"name": "PHASES",
"uId": "5bcc86ed7eae4ea192e7651a37fb8ca8",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "PHASES",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "PHASES",
"type": "System.String"
}
]
},
{
"name": "CASUAL",
"uId": "721af3d4c93845999ec6aeed93579484",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "Casual",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Casual",
"type": "System.String"
}
]
},
{
"name": "Classic",
"uId": "1f26c1af12f84880a116015fa03f1300",
"type": "System.String",
"category": "Guide",
"translations": [
{
"languageCode": "en",
"value": "Classic",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Classic",
"type": "System.String"
}
]
},
{
"name": "EACH_GAME_FEATURES_CASUAL",
"uId": "1f6b45d64b9a436dbb7d7ba5e3b199ee",
"type": "System.String",
"category": "Guide (Casual)",
"translations": [
{
"languageCode": "en",
"value": "Each game features two main factions facing each other. The <color=#4582B4FF>Blue Dragon</color> and the <color=#800080FF>Unseen</color>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Each game features two main factions facing each other. The <color=#4582B4FF>Blue Dragon</color> and the <color=#800080FF>Unseen</color>.",
"type": "System.String"
}
]
},
{
"name": "THE_KING,_PRINCE,_SHERIFF_CASUAL",
"uId": "d5110c39d8314e1c98c4124d194d6494",
"type": "System.String",
"category": "Guide (Casual)",
"translations": [
{
"languageCode": "en",
"value": "The King, <color=#4582B4FF>Prince</color>, <color=#4582B4FF>Sheriff</color>, <color=#800080FF>Mastermind</color>, and <color=#800080FF>Assassin</color> are present at the start of every game.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The King, <color=#4582B4FF>Prince</color>, <color=#4582B4FF>Sheriff</color>, <color=#800080FF>Mastermind</color>, and <color=#800080FF>Assassin</color> are present at the start of every game.",
"type": "System.String"
}
]
},
{
"name": "THE_WILL_BE_A_FEW_NEUTRAL_CASUAL",
"uId": "dd97aa6659ae493686e8ed0f21f5ba5e",
"type": "System.String",
"category": "Guide (Casual)",
"translations": [
{
"languageCode": "en",
"value": "There will be a few <color=white>Neutral</color> classes that spawn. The remaining players will spawn as <color=#4582B4FF>Blue Dragon</color>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "There will be a few <color=white>Neutral</color> classes that spawn. The remaining players will spawn as <color=#4582B4FF>Blue Dragon</color>.",
"type": "System.String"
}
]
},
{
"name": "A_MAX_OF_THREE_OF_EACH_CASUAL",
"uId": "ab7313a9a97549159f6607f418bc84ec",
"type": "System.String",
"category": "Guide (Casual)",
"translations": [
{
"languageCode": "en",
"value": "A max of three of each non-unique <color=#4582B4FF>Blue Dragon</color> class can spawn at the start of a game.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "A max of three of each non-unique <color=#4582B4FF>Blue Dragon</color> class can spawn at the start of a game.",
"type": "System.String"
}
]
},
{
"name": "A_MAX_OF_TWO_OF_EACH_CASUAL",
"uId": "fdb7f82c9fd74d33a2f812562c8a3ea8",
"type": "System.String",
"category": "Guide (Casual)",
"translations": [
{
"languageCode": "en",
"value": "A max of two of each non-unique <color=white>Neutral</color> class can spawn at the start of a game.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "A max of two of each non-unique <color=white>Neutral</color> class can spawn at the start of a game.",
"type": "System.String"
}
]
},
{
"name": "Fastest",
"uId": "d0a9bc111280414a88e073458c23b941",
"type": "System.String",
"category": "Settings",
"translations": [
{
"languageCode": "en",
"value": "Fastest",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Fastest",
"type": "System.String"
}
]
},
{
"name": "PROVIDES_EXTRA_INFORMATION_WHEN",
"uId": "ea125d0112b940879c23052b2faf0f46",
"type": "System.String",
"category": "Settings",
"translations": [
{
"languageCode": "en",
"value": "(Provides extra information when other classes' abilities affect you.)",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "(Provides extra information when other classes' abilities affect you.)",
"type": "System.String"
}
]
},
{
"name": "KEEP_SETTINGS?",
"uId": "6f4623dd4f9047139266249bd9267066",
"type": "System.String",
"category": "Settings",
"translations": [
{
"languageCode": "en",
"value": "Keep Settings?",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Keep Settings?",
"type": "System.String"
}
]
},
{
"name": "YES",
"uId": "d4350ab5a31f473e89bdfaca6d67eaee",
"type": "System.String",
"category": "Shared",
"translations": [
{
"languageCode": "en",
"value": "Yes",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Yes",
"type": "System.String"
}
]
},
{
"name": "NO",
"uId": "18197c88281140b2b6044217b62e35b9",
"type": "System.String",
"category": "Shared",
"translations": [
{
"languageCode": "en",
"value": "No",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "No",
"type": "System.String"
}
]
},
{
"name": "<_INVITE_CODE_>",
"uId": "43a2a34b117440fb99eca54e900aa0af",
"type": "System.String",
"category": "Home",
"translations": [
{
"languageCode": "en",
"value": "< Invite Code >",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "< Invite Code >",
"type": "System.String"
}
]
},
{
"name": "Search",
"uId": "d4ff086a066e437aa5aed48073b8cf28",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Search",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Search",
"type": "System.String"
}
]
},
{
"name": "Enter_PID_of_the_player_to_be_punished",
"uId": "2f520d4e56864d83a47b49d6a40a4f72",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Enter PID of the player to be punished",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Enter PID of the player to be punished",
"type": "System.String"
}
]
},
{
"name": "ENTER_EVIDENCE_HERE",
"uId": "f4d3fc93081f4752a9cc3ae1f0692113",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Enter Evidence Here",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Enter Evidence Here",
"type": "System.String"
}
]
},
{
"name": "ENTER_REASON_HERE",
"uId": "020187ad6a8f4e598c82d23a1f3c86e6",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "ENTER REASON HERE",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "ENTER REASON HERE",
"type": "System.String"
}
]
},
{
"name": "ENTER_CASE_ID",
"uId": "314052f23eb04dc4b25445d2339287f1",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Enter Case ID",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Enter Case ID",
"type": "System.String"
}
]
},
{
"name": "ARE_YOU_SURE_YOU_WANT_TO_QUIT?",
"uId": "122f2db9434d4736befcce4e483b8461",
"type": "System.String",
"category": "Shared",
"translations": [
{
"languageCode": "en",
"value": "Are you sure you want to quit?",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Are you sure you want to quit?",
"type": "System.String"
}
]
},
{
"name": "EXIT_NOW",
"uId": "bca96551bc954302b2f377fd34c79e35",
"type": "System.String",
"category": "Shared",
"translations": [
{
"languageCode": "en",
"value": "Exit now",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Exit now",
"type": "System.String"
}
]
},
{
"name": "ALIVE",
"uId": "4384e63253ff4367af6c42dd3d6700cb",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Alive",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Alive",
"type": "System.String"
}
]
},
{
"name": "Dead",
"uId": "3781409f2bca406bb57253f5df084e89",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Dead",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Dead",
"type": "System.String"
}
]
},
{
"name": "Whisper",
"uId": "b03d601425be492f83dc98eee44956d8",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Whisper",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Whisper",
"type": "System.String"
}
]
},
{
"name": "MIND_LINK",
"uId": "b41fd8e846f04b1cad36ec6ef9e75df1",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Mind Link",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Mind Link",
"type": "System.String"
}
]
},
{
"name": "Trollbox",
"uId": "353f794f08c7472f8e022951c250fc23",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Trollbox",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Trollbox",
"type": "System.String"
}
]
},
{
"name": "System",
"uId": "da1e983f3d4b41a79fc608b6c74fc795",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "System",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "System",
"type": "System.String"
}
]
},
{
"name": "ATTACK",
"uId": "7e065478c8e4454cb6e242f1bd72a66a",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Attack",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Attack",
"type": "System.String"
}
]
},
{
"name": "HEAL",
"uId": "fe50571c38e14b3dbb466cdc2c394d2c",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Heal",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Heal",
"type": "System.String"
}
]
},
{
"name": "ANNOUNCEMENT",
"uId": "1e91f1416a7447568a1ddd49fe9f7f51",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Announcement",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Announcement",
"type": "System.String"
}
]
},
{
"name": "PRIVATE_ANNOUNCEMENT",
"uId": "fc03fb0fbff64eac9e9cf74e5ca0bdb9",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Private\nAnnouncement",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Private\nAnnouncement",
"type": "System.String"
}
]
},
{
"name": "VIEW_REPORT_INFO",
"uId": "f8ceae81c3fb4d0cb1c66598dafcb297",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "View Report Info",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "View Report Info",
"type": "System.String"
}
]
},
{
"name": "JOURNALS",
"uId": "805b14aa49994f3cabe52617440da1ac",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Journals",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Journals",
"type": "System.String"
}
]
},
{
"name": "PLAYER_ID",
"uId": "9232e62b637c408daebea1ea84f3fc8c",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Player ID",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Player ID",
"type": "System.String"
}
]
},
{
"name": "EVIDENCE",
"uId": "bbafcb3177c64ddab6594591bf3a3276",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Evidence",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Evidence",
"type": "System.String"
}
]
},
{
"name": "VIEW_HISTORY",
"uId": "dbe8d334d0624d1698ca7c42f42796c6",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "View History",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "View History",
"type": "System.String"
}
]
},
{
"name": "HIGHLIGHT",
"uId": "58c866db6a5343819201eb467b3fad13",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Highlight",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Highlight",
"type": "System.String"
}
]
},
{
"name": "ONLY_DISPLAY_THIS_USER",
"uId": "b5faac8acb0d49f7a6ae29d5ba655876",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Only Display This User",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Only Display This User",
"type": "System.String"
}
]
},
{
"name": "INNOCENT",
"uId": "3af55b3a34fe449f8bd94b5fd12873a0",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Innocent",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Innocent",
"type": "System.String"
}
]
},
{
"name": "GUILTY",
"uId": "fc02e4f7f9dc4c8e9ae2ce0ef42824c2",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Guilty",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Guilty",
"type": "System.String"
}
]
},
{
"name": "NEXT",
"uId": "fb0a72906c5e4f5e9682e9760f56e82a",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Next",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Next",
"type": "System.String"
}
]
},
{
"name": "CASE_ID:",
"uId": "e45f19e248a242e6ac74ae13e7644487",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Case ID:",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Case ID:",
"type": "System.String"
}
]
},
{
"name": "TYPE:",
"uId": "46693bd79a5c4a0a85c9051d146482bc",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Type:",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Type:",
"type": "System.String"
}
]
},
{
"name": "ACCUSED:",
"uId": "e553bcb8250e444faf64e92727c99d80",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Accused:",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Accused:",
"type": "System.String"
}
]
},
{
"name": "REPORTER:",
"uId": "909a34f7fe0d423289653651528cc3ee",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Reporter:",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Reporter:",
"type": "System.String"
}
]
},
{
"name": "REASON:",
"uId": "abbcffdf678f480d847456fcc1ea3c84",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Reason:",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Reason:",
"type": "System.String"
}
]
},
{
"name": "REASON",
"uId": "c8d80daf47c343118c70af89c7a2a885",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Reason",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Reason",
"type": "System.String"
}
]
},
{
"name": "PUNISHMENT",
"uId": "dacf7a008d094d989e68925f0b8b43cc",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Punishment",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Punishment",
"type": "System.String"
}
]
},
{
"name": "SELECT_A_PUNISHMENT",
"uId": "71cb8e7df6fe4e32aec8d124126bcfae",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Select a Punishment",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Select a Punishment",
"type": "System.String"
}
]
},
{
"name": "FYI",
"uId": "8617ec9ce3ab4e9d80b18414d90e34c5",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "FYI",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "FYI",
"type": "System.String"
}
]
},
{
"name": "WARNING",
"uId": "38678b02d57748a2bf55ba63dc75d818",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Warning",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Warning",
"type": "System.String"
}
]
},
{
"name": "X_DAY_BAN",
"uId": "b297b6c66a2f4e0a892460b493620904",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "{x} Day Ban",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "{x} Day Ban",
"type": "System.String"
}
]
},
{
"name": "GENERAL_HISTORY",
"uId": "8cba737871644a85a7ea493617591789",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "General History",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "General History",
"type": "System.String"
}
]
},
{
"name": "REG._DATE:",
"uId": "202db850deac4dc4b535c475dce49dfe",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Reg. Date:",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Reg. Date:",
"type": "System.String"
}
]
},
{
"name": "GAMES_PLAYED:",
"uId": "308338e302814bdfa42eb6f616227f0d",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Games Played:",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Games Played:",
"type": "System.String"
}
]
},
{
"name": "TIMES_REPORTED:",
"uId": "47a18102e02f40e891bece80a9e7e85c",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Times Reported:",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Times Reported:",
"type": "System.String"
}
]
},
{
"name": "WARN_COUNT:",
"uId": "522079071bcc4086837da1440b63a0b3",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Warn Count:",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Warn Count:",
"type": "System.String"
}
]
},
{
"name": "BAN_COUNT:",
"uId": "14efc741ecdb41dca79414c2eea945f0",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Ban Count:",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Ban Count:",
"type": "System.String"
}
]
},
{
"name": "REPORT_HISTORY:",
"uId": "b7fb7b1451354c7a8e1702d847597606",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Report History",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Report History",
"type": "System.String"
}
]
},
{
"name": "RACISM:",
"uId": "bb39ceb96aaf473ba3449a7f48d5e1e7",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Racism:",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Racism:",
"type": "System.String"
}
]
},
{
"name": "HARASSMENT:",
"uId": "fdf748b77c2c43e69189c91acf75bbf7",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Harassment:",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Harassment:",
"type": "System.String"
}
]
},
{
"name": "CHEATING:",
"uId": "a93f805d5f9c4002a794f65352befed1",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Cheating:",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Cheating:",
"type": "System.String"
}
]
},
{
"name": "GAMETHROWING:",
"uId": "6a7dc4c526664b8abe548c184fc162b9",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Gamethrowing:",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Gamethrowing:",
"type": "System.String"
}
]
},
{
"name": "SPAMMING:",
"uId": "0620a754d84f44cb903a924e2039db82",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Spamming:",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Spamming:",
"type": "System.String"
}
]
},
{
"name": "IMPERSONATION:",
"uId": "fb0b47461ab1496e832c8a0760fe6d44",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "IMPERSONATION:",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "IMPERSONATION:",
"type": "System.String"
}
]
},
{
"name": "DISPLAY_NAME_HISTORY",
"uId": "8d12f84cf3b442c9bf010e661b51907b",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Display Name History",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Display Name History",
"type": "System.String"
}
]
},
{
"name": "STEAM_NAME",
"uId": "8bc7a66fdd0a4171b0e5a0f37e20543d",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Steam Name",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Steam Name",
"type": "System.String"
}
]
},
{
"name": "PUNISHMENT_HISTORY",
"uId": "6ab2583c44524e18b857e5fa77095f27",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Punishment History",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Punishment History",
"type": "System.String"
}
]
},
{
"name": "ARE_YOU_SURE_YOU_WANT_TO_MARK_INNO",
"uId": "6d8e6b44518e406d9cae3d07ea942937",
"type": "System.String",
"category": "Reports",
"translations": [
{
"languageCode": "en",
"value": "Are you sure you want to mark this report as Innocent?",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Are you sure you want to mark this report as Innocent?",
"type": "System.String"
}
]
},
{
"name": "OKAY",
"uId": "dae82ae4173f48eb9f3ce8f08e185976",
"type": "System.String",
"category": "Shared",
"translations": [
{
"languageCode": "en",
"value": "Okay",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Okay",
"type": "System.String"
}
]
},
{
"name": "SOMETHING'S_WRONG:_TELL_A_DEV",
"uId": "6b1ae2aacdf947b8856bd18950048ac7",
"type": "System.String",
"category": "Shared",
"translations": [
{
"languageCode": "en",
"value": "Something's Wrong: Tell a Dev in Discord!",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Something's Wrong: Tell a Dev in Discord!",
"type": "System.String"
}
]
},
{
"name": "ENTER",
"uId": "c488c688ed394cc999e57a984c99e438",
"type": "System.String",
"category": "Shared",
"translations": [
{
"languageCode": "en",
"value": "Enter",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Enter",
"type": "System.String"
}
]
},
{
"name": "r",
"uId": "e7faefb169d94000b640ce5448e03b6d",
"type": "System.String",
"category": "Butler",
"translations": [
{
"languageCode": "en",
"value": "Butler",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Butler",
"type": "System.String"
}
]
},
{
"name": "BUTLER_CONVERTED_NAME",
"uId": "2bf276e3a10b438ab9be03de0cba2c23",
"type": "System.String",
"category": "Butler",
"translations": [
{
"languageCode": "en",
"value": "Servant",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Servant",
"type": "System.String"
}
]
},
{
"name": "BUTLER_CLASS_DESCRIPTION_0",
"uId": "2d7d1913738f4976b06ca1f16629eeb5",
"type": "System.String",
"category": "Butler",
"translations": [
{
"languageCode": "en",
"value": "The <color=#4582B4FF>Butler</color> is an \"Offensive\" class that belongs to the <color=#4582B4FF>Blue Dragon</color> faction.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#4582B4FF>Butler</color> is an \"Offensive\" class that belongs to the <color=#4582B4FF>Blue Dragon</color> faction.",
"type": "System.String"
}
]
},
{
"name": "BUTLER_CLASS_DESCRIPTION_1",
"uId": "0457ac92c101488997d9daef38331bf2",
"type": "System.String",
"category": "Butler",
"translations": [
{
"languageCode": "en",
"value": "They can prevent others from taking action at night by occupying them with <i>Serve Wine</i>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "They can prevent others from taking action at night by occupying them with <i>Serve Wine</i>.",
"type": "System.String"
}
]
},
{
"name": "BUTLER_CLASS_DESCRIPTION_2",
"uId": "f19da939ca6b48debaa8568b82eaa1d3",
"type": "System.String",
"category": "Butler",
"translations": [
{
"languageCode": "en",
"value": "If they suspect The King to be corrupt, they can poison him with <i>Nightshade Wine</i>, but will commit suicide if The King was <color=#4582B4FF>Blue Dragon</color>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If they suspect The King to be corrupt, they can poison him with <i>Nightshade Wine</i>, but will commit suicide if The King was <color=#4582B4FF>Blue Dragon</color>.",
"type": "System.String"
}
]
},
{
"name": "BUTLER_WIN_CONDITION",
"uId": "ca96aba4dc914825a488c7b034cb389d",
"type": "System.String",
"category": "Butler",
"translations": [
{
"languageCode": "en",
"value": "Defeat the <color=#800080FF>Unseen</color> or <color=#8B0000FF>Cult</color>, and any neutrals that seek to do you harm.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Defeat the <color=#800080FF>Unseen</color> or <color=#8B0000FF>Cult</color>, and any neutrals that seek to do you harm.",
"type": "System.String"
}
]
},
{
"name": "BUTLER_DAY_TIPS_1",
"uId": "19e07e2a461e44b5a931ede4a88fbe45",
"type": "System.String",
"category": "Butler",
"translations": [
{
"languageCode": "en",
"value": "During the day you should keep an eye out for suspicious players you could try occupying during the night.\r\nIf you believe you have found a killing class through occupation, you should inform the court so that you can dispose of them.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "During the day you should keep an eye out for suspicious players you could try occupying during the night.\r\nIf you believe you have found a killing class through occupation, you should inform the court so that you can dispose of them.\r",
"type": "System.String"
}
]
},
{
"name": "BUTLER_DAY_TIPS_2",
"uId": "e070a083c8604d3982ee61856cc22564",
"type": "System.String",
"category": "Butler",
"translations": [
{
"languageCode": "en",
"value": "As the Butler, you have the ability to poison the King without anyone knowing; this comes with the risk of committing suicide if it turns out the King was allied with the Blue Dragon.\r\nYou should only poison the King if you are sure they are evil. Otherwise, you risk losing the game for your whole team.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "As the Butler, you have the ability to poison the King without anyone knowing; this comes with the risk of committing suicide if it turns out the King was allied with the Blue Dragon.\r\nYou should only poison the King if you are sure they are evil. Otherwise, you risk losing the game for your whole team.\r",
"type": "System.String"
}
]
},
{
"name": "BUTLER_NIGHT_TIPS_1",
"uId": "d6da0aeee4ed41a3a285874c03031a2c",
"type": "System.String",
"category": "Butler",
"translations": [
{
"languageCode": "en",
"value": "Try to occupy a different person every night. Note in your logs if people were occupy immune.\r\nIf you notice a decrease in kills the morning after occupying a someone, it is a good idea to occupy them again. If there are still less kills, then the player is likely a killing class.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Try to occupy a different person every night. Note in your logs if people were occupy immune.\r\nIf you notice a decrease in kills the morning after occupying a someone, it is a good idea to occupy them again. If there are still less kills, then the player is likely a killing class.\r",
"type": "System.String"
}
]
},
{
"name": "BUTLER_NIGHT_TIPS_2",
"uId": "9b7bbeb7cedd4424a7a07257d2e7a8a4",
"type": "System.String",
"category": "Butler",
"translations": [
{
"languageCode": "en",
"value": "Whenever you think you may become the target of an attack, be sure to use Concentrated Wine to occupy everyone visiting you.\r\nAfter being occupied or redirected a total of 3 times, a player will become immune to both.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Whenever you think you may become the target of an attack, be sure to use Concentrated Wine to occupy everyone visiting you.\r\nAfter being occupied or redirected a total of 3 times, a player will become immune to both.\r",
"type": "System.String"
}
]
},
{
"name": "DEFENSIVE",
"uId": "28b0c1395f004ce2a08f5ea7b369322c",
"type": "System.String",
"category": "types",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "SUPPORT",
"uId": "57e6165a764d48d690fa1ce669e2a510",
"type": "System.String",
"category": "types",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "KILLER",
"uId": "5757c60b797341928081cee01ff8b9d1",
"type": "System.String",
"category": "types",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "OFFENSIVE",
"uId": "219bda06a3a04f589cd318f4d806da81",
"type": "System.String",
"category": "types",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "INVESTIGATIVE",
"uId": "a6646d43432d4d2ba530ba89adab9065",
"type": "System.String",
"category": "types",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "SOCIAL",
"uId": "883755835c0b4772bdce314e1e9daca2",
"type": "System.String",
"category": "types",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "SPECIAL",
"uId": "62a2c4f7d1ef452799039dca7e8fa99c",
"type": "System.String",
"category": "types",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "WILDCARD",
"uId": "7dac7b42b8be48aea3f576713282b110",
"type": "System.String",
"category": "types",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "NEUTRAL",
"uId": "95160f3ad6e148aa8fa1e2c18b304584",
"type": "System.String",
"category": "Class Cards",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "CULT",
"uId": "37bf9e440d7348dd966490ef22a95664",
"type": "System.String",
"category": "Class Cards",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "UNKNOWN",
"uId": "efc1237749334f31b1c4d61ebfba77f1",
"type": "System.String",
"category": "Class Cards",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "SPECTATOR",
"uId": "adaab42458ad4ca18f16837cf1276930",
"type": "System.String",
"category": "Class Cards",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "DUTIFUL_ABIL",
"uId": "59345c8873244a2390e490cd3affd072",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Dutiful",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Dutiful",
"type": "System.String"
}
]
},
{
"name": "DUTIFUL_ABIL_FULL_DESCR",
"uId": "d6c5855851e54aabb600a3d862bc0d51",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=occupy_immune>Occupy and redirect immune</link></u>. You will keep this passive even if your class changes.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=occupy_immune>Occupy and redirect immune</link></u>. You will keep this passive even if your class changes.",
"type": "System.String"
}
]
},
{
"name": "DUTIFUL_ABIL_HOVER_DESCR",
"uId": "96859cb37d5b4765be33372ab22450ec",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Immune to occupation and target changing.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Immune to occupation and target changing.",
"type": "System.String"
}
]
},
{
"name": "DUTIFUL_ABIL_NOTIFICATION",
"uId": "b37335e4da5d4928895d098a5605be1d",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "PRIVATE_MATTER_ABIL_FULL_DESCR",
"uId": "b418c2d47e0f4c76839a674e8bfa2c85",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "The public will be completely unaware of your next whisper.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The public will be completely unaware of your next whisper.",
"type": "System.String"
}
]
},
{
"name": "PRIVATE_MATTER_HOVER_DESCR",
"uId": "5db731bdf8284435acbf0bc8d3015535",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "The public will be completely unaware of your next whisper.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The public will be completely unaware of your next whisper.",
"type": "System.String"
}
]
},
{
"name": "PRIVATE_MATTER_NOTIFICATION",
"uId": "43652d3adc184c5aa5cd696bf8882260",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Your next whisper will not be announced to others.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Your next whisper will not be announced to others.",
"type": "System.String"
}
]
},
{
"name": "SERVE_WIN_ABIL_FULL_DESCR",
"uId": "87afcf9b39d0420bb95ffc5104d232f6",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=occupy>Occupy</link></u> a player tonight. They will be prevented from taking any actions tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=occupy>Occupy</link></u> a player tonight. They will be prevented from taking any actions tonight.",
"type": "System.String"
}
]
},
{
"name": "SERVE_WIN_ABIL_HOVER_DESCR",
"uId": "0de8facbde4c45a2a9732c3bb6ef0119",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=occupy>Occupy</link></u> a player tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=occupy>Occupy</link></u> a player tonight.",
"type": "System.String"
}
]
},
{
"name": "SERVE_WIN_ABIL_NOTIFICATION",
"uId": "0553fa0a31ae426a8512ea3bcade91fd",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You <u><link=occupy>occupied</link></u> <i>Target</i>.\\nYou were unable to You <u><link=occupy>occupied</link></u> <i>Target</i>. They are You <u><link=occupy_immune>occupy immune</link></u>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You <u><link=occupy>occupied</link></u> <i>Target</i>.\\nYou were unable to You <u><link=occupy>occupied</link></u> <i>Target</i>. They are You <u><link=occupy_immune>occupy immune</link></u>.",
"type": "System.String"
}
]
},
{
"name": "SERVANT_ABIL_FULL_DESCR",
"uId": "605a6667a4a44ac8b60896ff84755c04",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Throw a party, <u><link=occupy>occupying</link></u> everyone that targets you.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Throw a party, <u><link=occupy>occupying</link></u> everyone that targets you.",
"type": "System.String"
}
]
},
{
"name": "SERVANT_ABIL_HOVER_DESCR",
"uId": "18bc31c8200a4720ae0e195df98d906f",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Throw a party, <u><link=occupy>occupying</link></u> everyone that targets you.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Throw a party, <u><link=occupy>occupying</link></u> everyone that targets you.",
"type": "System.String"
}
]
},
{
"name": "SERVANT_ABIL_NOTIFICATION",
"uId": "fa9c65916b4f4d548b844ff7750c4d7a",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You <u><link=occupy>occupied</link></u> everyone targeting you.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You <u><link=occupy>occupied</link></u> everyone targeting you.",
"type": "System.String"
}
]
},
{
"name": "BUTLER_NAME",
"uId": "e548f5a018814b14b925dc4a17bcbbe0",
"type": "System.String",
"category": "Butler",
"translations": [
{
"languageCode": "en",
"value": "Butler",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Butler",
"type": "System.String"
}
]
},
{
"name": "PRIVATE_MATTER_ABIL",
"uId": "f1ced61207354e80b188c02c73f43e92",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Private Matter",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Private Matter",
"type": "System.String"
}
]
},
{
"name": "PRIVATE_MATTER_ABIL_HOVER_DESCR",
"uId": "ae0e315e59684d9ea9793e10052111bb",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "The public will be completely unaware of your next whisper.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The public will be completely unaware of your next whisper.",
"type": "System.String"
}
]
},
{
"name": "PRIVATE_MATTER_ABIL_NOTIFICATION",
"uId": "a2cd7c322d7d4ae096d5f876372de5d1",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Your next whisper will not be announced to others.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Your next whisper will not be announced to others.",
"type": "System.String"
}
]
},
{
"name": "POISONED_WINE_ABIL",
"uId": "12198d8eaf964e1790fd7388e8b5ce7a",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Poisoned Wine",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Poisoned Wine",
"type": "System.String"
}
]
},
{
"name": "POISONED_WINE_ABIL_FULL_DESCR",
"uId": "cafe58e8df5e4ea9bbae4ce8332ef461",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Poison the King. The King will not know and they will die tonight. Will commit suicide if the King was good. Cannot be used til Day 4.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Poison the King. The King will not know and they will die tonight. Will commit suicide if the King was good. Cannot be used til Day 4.",
"type": "System.String"
}
]
},
{
"name": "POISONED_WINE_ABIL_HOVER_DESCR",
"uId": "87d8cf97facd4ba0b3c8d74b7a526ad4",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Poison the King. The King will not know and they will die tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Poison the King. The King will not know and they will die tonight.",
"type": "System.String"
}
]
},
{
"name": "POISONED_WINE_ABIL_NOTIFICATION",
"uId": "2f6e22d6bbbc4136979df48c8ab64457",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You poisoned the King.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You poisoned the King.",
"type": "System.String"
}
]
},
{
"name": "SERVE_WINE_ABIL",
"uId": "ffbc33dc120d44d9b4fff2a54c2d1df5",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Serve Wine",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Serve Wine",
"type": "System.String"
}
]
},
{
"name": "SERVE_WINE_ABIL_FULL_DESCR",
"uId": "a1b1b0ddccf3491bbacdc0573d2cc1dc",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=occupy>Occupy</link></u> a player tonight. They will be prevented from taking any actions tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=occupy>Occupy</link></u> a player tonight. They will be prevented from taking any actions tonight.",
"type": "System.String"
}
]
},
{
"name": "SERVE_WINE_ABIL_HOVER_DESCR",
"uId": "2a5d92fe8bea44f4bb89ed38b34a9a6b",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=occupy>Occupy</link></u> a player tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=occupy>Occupy</link></u> a player tonight.",
"type": "System.String"
}
]
},
{
"name": "SERVE_WINE_ABIL_NOTIFICATION",
"uId": "4e04c2d7caa34bbe8d24f78f60879096",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You <u><link=occupy>occupied</link></u> <i>Target</i>.\\nYou were unable to You <u><link=occupy>occupied</link></u> <i>Target</i>. They are You <u><link=occupy_immune>occupy immune</link></u>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You <u><link=occupy>occupied</link></u> <i>Target</i>.\\nYou were unable to You <u><link=occupy>occupied</link></u> <i>Target</i>. They are You <u><link=occupy_immune>occupy immune</link></u>.",
"type": "System.String"
}
]
},
{
"name": "CONCENTRATED_WINE_ABIL",
"uId": "5d387fa4774146d7b0238a7aec38a455",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Concentrated Wine",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Concentrated Wine",
"type": "System.String"
}
]
},
{
"name": "CONCENTRATED_WINE_ABIL_FULL_DESCR",
"uId": "c67f8251be0549b5a8235678cd02e0e1",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Throw a party, <u><link=occupy>occupying</link></u> everyone that targets you.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Throw a party, <u><link=occupy>occupying</link></u> everyone that targets you.",
"type": "System.String"
}
]
},
{
"name": "CONCENTRATED_WINE_ABIL_HOVER_DESCR",
"uId": "96f17318751a49c6a93345cb884b92c5",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Throw a party, <u><link=occupy>occupying</link></u> everyone that targets you.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Throw a party, <u><link=occupy>occupying</link></u> everyone that targets you.",
"type": "System.String"
}
]
},
{
"name": "CONCENTRATED_WINE_ABIL_NOTIFICATION",
"uId": "e145a23b8387485dafe81e66f037785d",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You <u><link=occupy>occupied</link></u> everyone targeting you.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You <u><link=occupy>occupied</link></u> everyone targeting you.",
"type": "System.String"
}
]
},
{
"name": "COURT_WIZARD_NAME",
"uId": "13b74465f81a49289ad03cdd2ef783cd",
"type": "System.String",
"category": "Court Wizard",
"translations": [
{
"languageCode": "en",
"value": "Court Wizard",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Court Wizard",
"type": "System.String"
}
]
},
{
"name": "COURT_WIZARD_CONVERTED_NAME",
"uId": "2e5518afa38348e89f8d595852e85f2f",
"type": "System.String",
"category": "Court Wizard",
"translations": [
{
"languageCode": "en",
"value": "Sage",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Sage",
"type": "System.String"
}
]
},
{
"name": "COURT_WIZARD_WIN_CONDITION",
"uId": "b33f4e33782e48879b7ca227f670e3d0",
"type": "System.String",
"category": "Court Wizard",
"translations": [
{
"languageCode": "en",
"value": "Defeat the <color=#800080FF>Unseen</color> or <color=#8B0000FF>Cult</color>, and any neutrals that seek to do you harm.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Defeat the <color=#800080FF>Unseen</color> or <color=#8B0000FF>Cult</color>, and any neutrals that seek to do you harm.",
"type": "System.String"
}
]
},
{
"name": "COURT_WIZARD_DAY_TIPS_1",
"uId": "f7808aa1d5bf4bf4ad8cfd3216dea2da",
"type": "System.String",
"category": "Court Wizard",
"translations": [
{
"languageCode": "en",
"value": "Whenever someone claims a class, make a note of it in your logs so you have a better idea of who to use Clear Mind on or who to empower.\r\nClear mind is best used on confirmed Blue Dragon players to ensure they are still loyal.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Whenever someone claims a class, make a note of it in your logs so you have a better idea of who to use Clear Mind on or who to empower.\r\nClear mind is best used on confirmed Blue Dragon players to ensure they are still loyal.",
"type": "System.String"
}
]
},
{
"name": "COURT_WIZARD_DAY_TIPS_2",
"uId": "e110b71c0b90499b8a5fcdfaadfddd4e",
"type": "System.String",
"category": "Court Wizard",
"translations": [
{
"languageCode": "en",
"value": "If someone you empowered is being outed as being occupy or redirection immune and is claiming a Support class, make sure to speak up and say that you empowered them. Failing to do so may result in a Blue Dragon class dying due to misleading information.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If someone you empowered is being outed as being occupy or redirection immune and is claiming a Support class, make sure to speak up and say that you empowered them. Failing to do so may result in a Blue Dragon class dying due to misleading information.",
"type": "System.String"
}
]
},
{
"name": "COURT_WIZARD_NIGHT_TIPS_1",
"uId": "64e49ca559424863bbe14aa1865d58e8",
"type": "System.String",
"category": "Court Wizard",
"translations": [
{
"languageCode": "en",
"value": "At night you should be using your abilities to aid important Blue Dragon classes.\r\nEmpower's buff depends on the receiving player's class type, so take that into account when deciding who to empower.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "At night you should be using your abilities to aid important Blue Dragon classes.\r\nEmpower's buff depends on the receiving player's class type, so take that into account when deciding who to empower.",
"type": "System.String"
}
]
},
{
"name": "COURT_WIZARD_NIGHT_TIPS_2",
"uId": "88d037c9b4f646e4826fd199e1877056",
"type": "System.String",
"category": "Court Wizard",
"translations": [
{
"languageCode": "en",
"value": "Tornado can be an extremely powerful late-game tool. If you believe a certain player is going to be attacked, you can swap them with someone else and potentially make the attacker kill themselves.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Tornado can be an extremely powerful late-game tool. If you believe a certain player is going to be attacked, you can swap them with someone else and potentially make the attacker kill themselves.",
"type": "System.String"
}
]
},
{
"name": "COURT_WIZARD_CLASS_DESCRIPTION_0",
"uId": "2cfc302168b040198d12f9fb5e9f9d06",
"type": "System.String",
"category": "Court Wizard",
"translations": [
{
"languageCode": "en",
"value": "The <color=#4582B4FF>Court Wizard</color> is a \"Support\" class that belongs to the <color=#4582B4FF>Blue Dragon</color> faction.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#4582B4FF>Court Wizard</color> is a \"Support\" class that belongs to the <color=#4582B4FF>Blue Dragon</color> faction.",
"type": "System.String"
}
]
},
{
"name": "COURT_WIZARD_CLASS_DESCRIPTION_1",
"uId": "c66e67aff5bf41a0a9689d4e13daf610",
"type": "System.String",
"category": "Court Wizard",
"translations": [
{
"languageCode": "en",
"value": "The <color=#4582B4FF>Court Wizard</color> can protect important players by swapping their positions with <i>Tornado</i> or can protect them from conversion with <i>Clear Mind</i>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#4582B4FF>Court Wizard</color> can protect important players by swapping their positions with <i>Tornado</i> or can protect them from conversion with <i>Clear Mind</i>.",
"type": "System.String"
}
]
},
{
"name": "CLEAR_MIND_ABIL",
"uId": "4aed2a34733f4fd5a0dd7d566ecbadbf",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Clear Mind",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Clear Mind",
"type": "System.String"
}
]
},
{
"name": "CLEAR_MIND_ABIL_FULL_DESCR",
"uId": "421554ac2a9f49d9b6b8dc3cb57d7f9d",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Make a player immune to conversion tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Make a player immune to conversion tonight.",
"type": "System.String"
}
]
},
{
"name": "CLEAR_MIND_ABIL_HOVER_DESCR",
"uId": "80a83de12454453ebb0239e8ec6ad39c",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Make a player immune to conversion tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Make a player immune to conversion tonight.",
"type": "System.String"
}
]
},
{
"name": "CLEAR_MIND_ABIL_NOTIFICATION",
"uId": "722962ab2a5e4c0791ba88bd8c80bb7b",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You shielded <i>Target's</i> mind, preventing them from being converted tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You shielded <i>Target's</i> mind, preventing them from being converted tonight.",
"type": "System.String"
}
]
},
{
"name": "EMPOWER_ABIL",
"uId": "531706b103c54e2dbbc23380f4f08794",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Empower",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Empower",
"type": "System.String"
}
]
},
{
"name": "EMPOWER_ABIL_FULL_DESCR",
"uId": "598f5bc0a79345f48b881a4227c947b9",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Empower a player based on their class type. <size=90%><i>Investigative</i> - Always gets correct results | <i>Killer</i> - Attacks cannot be healed | <i>Offensive</i> - Death Immunity | <i>Social</i> - Conversion Immunity | <i>Support</i> - Guaranteed to visit their target | <i>Special</i> - Nothing</size>",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Empower a player based on their class type. <size=90%><i>Investigative</i> - Always gets correct results | <i>Killer</i> - Attacks cannot be healed | <i>Offensive</i> - Death Immunity | <i>Social</i> - Conversion Immunity | <i>Support</i> - Guaranteed to visit their target | <i>Special</i> - Nothing</size>",
"type": "System.String"
}
]
},
{
"name": "EMPOWER_ABIL_HOVER_DESCR",
"uId": "e5a5678c88c542129155c94b663d3dd4",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Give a player a buff tonight based on their class type",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Give a player a buff tonight based on their class type",
"type": "System.String"
}
]
},
{
"name": "EMPOWER_ABIL_NOTIFICATION",
"uId": "c8fe6021a3f144e1bb987f7c3bc311d8",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You empowered <i>Target</i> for the night..\\nYour empower aided <i>Target</i>. ",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You empowered <i>Target</i> for the night..\\nYour empower aided <i>Target</i>. ",
"type": "System.String"
}
]
},
{
"name": "TORNADO_ABIL",
"uId": "6317bc6896de46469fa49d13c52b3bf7",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Tornado",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Tornado",
"type": "System.String"
}
]
},
{
"name": "TORNADO_ABIL_FULL_DESCR",
"uId": "69b1e1ebb9bc4e008054c1f17b460a13",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=redirect>Redirect</link></u> all players targeting either of your targets to the other. You will be immune to <u><link=occupy>occupation</link></u> <u><link=redirect>redirected</link></u> to yourself.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=redirect>Redirect</link></u> all players targeting either of your targets to the other. You will be immune to <u><link=occupy>occupation</link></u> <u><link=redirect>redirected</link></u> to yourself.",
"type": "System.String"
}
]
},
{
"name": "TORNADO_ABIL_HOVER_DESCR",
"uId": "8b17228d0dc243679476b66886f1c128",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=redirect>Redirected</link></u> all players targeting either of your targets to the other.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=redirect>Redirected</link></u> all players targeting either of your targets to the other.",
"type": "System.String"
}
]
},
{
"name": "TORNADO_ABIL_NOTIFICATION",
"uId": "ff9e17f191a2452da886ac6aa5275a35",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You swapped <i>Target 1</i> with <i>Target 2</i>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You swapped <i>Target 1</i> with <i>Target 2</i>.",
"type": "System.String"
}
]
},
{
"name": "DRUNK_NAME",
"uId": "1f8c63dde27a4e75817a89b7985b557d",
"type": "System.String",
"category": "Drunk",
"translations": [
{
"languageCode": "en",
"value": "Drunk",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Drunk",
"type": "System.String"
}
]
},
{
"name": "DRUNK_CONVERTED_NAME",
"uId": "bd2014a8de1d40aeaf5a59ee4c36e06e",
"type": "System.String",
"category": "Drunk",
"translations": [
{
"languageCode": "en",
"value": "Alcoholic",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Alcoholic",
"type": "System.String"
}
]
},
{
"name": "DRUNK_WIN_CONDITION",
"uId": "c0935c81eb384cc9b853ad836bef687b",
"type": "System.String",
"category": "Drunk",
"translations": [
{
"languageCode": "en",
"value": "Defeat the <color=#800080FF>Unseen</color> or <color=#8B0000FF>Cult</color>, and any neutrals that seek to do you harm.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Defeat the <color=#800080FF>Unseen</color> or <color=#8B0000FF>Cult</color>, and any neutrals that seek to do you harm.",
"type": "System.String"
}
]
},
{
"name": "DRUNK_DAY_TIPS_1",
"uId": "01e82a1cd51c415782317ccdc17d4bef",
"type": "System.String",
"category": "Drunk",
"translations": [
{
"languageCode": "en",
"value": "During the day you should keep an eye out for suspicious players you could try redirecting during the night.\r\nIf you believe you have found a killing class through Debauchery, you should inform the court so that you can dispose of them.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "During the day you should keep an eye out for suspicious players you could try redirecting during the night.\r\nIf you believe you have found a killing class through Debauchery, you should inform the court so that you can dispose of them.\r",
"type": "System.String"
}
]
},
{
"name": "DRUNK_DAY_TIPS_2",
"uId": "4d1977930cdf4f00bce4a966a607d38c",
"type": "System.String",
"category": "Drunk",
"translations": [
{
"languageCode": "en",
"value": "Having a Good King is extremely helpful for the Blue Dragon. If the King dies, you should take advantage of your Royal Blood to become the next King.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Having a Good King is extremely helpful for the Blue Dragon. If the King dies, you should take advantage of your Royal Blood to become the next King.",
"type": "System.String"
}
]
},
{
"name": "DRUNK_NIGHT_TIPS_1",
"uId": "c31b2c6beb1d428a976098bf95ad4c45",
"type": "System.String",
"category": "Drunk",
"translations": [
{
"languageCode": "en",
"value": "Try to debauch a different person every night and note in your logs if people were redirection immune.\r\nIf you redirect a player to someone that ends up dead, they may be a killing class.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Try to debauch a different person every night and note in your logs if people were redirection immune.\r\nIf you redirect a player to someone that ends up dead, they may be a killing class.",
"type": "System.String"
}
]
},
{
"name": "DRUNK_NIGHT_TIPS_2",
"uId": "3839ac8295d949e79a2b07fc054fe4f8",
"type": "System.String",
"category": "Drunk",
"translations": [
{
"languageCode": "en",
"value": "Happy Hour can be used to force evils to target themselves, which can potentially lead to you elimating a Killer class without having to out yourself.\nAfter being occupied or redirection a total of 3 times, a player will become immune to both.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Happy Hour can be used to force evils to target themselves, which can potentially lead to you elimating a Killer class without having to out yourself.\nAfter being occupied or redirection a total of 3 times, a player will become immune to both.\r",
"type": "System.String"
}
]
},
{
"name": "DRUNK_CLASS_DESCRIPTION_0",
"uId": "9ede6ffeec7248579a40212ae5e7d8e9",
"type": "System.String",
"category": "Drunk",
"translations": [
{
"languageCode": "en",
"value": "The <color=#4582B4FF>Drunk</color> is an \"Offensive\" class that belongs to the <color=#4582B4FF>Blue Dragon</color> faction.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#4582B4FF>Drunk</color> is an \"Offensive\" class that belongs to the <color=#4582B4FF>Blue Dragon</color> faction.",
"type": "System.String"
}
]
},
{
"name": "DRUNK_CLASS_DESCRIPTION_1",
"uId": "961ac36e81654268aa492e7cca9fc90b",
"type": "System.String",
"category": "Drunk",
"translations": [
{
"languageCode": "en",
"value": "The <color=#4582B4FF>Drunk</color> can use <i>Debauchery</i> to protect others from possible negative abilities or to prevent any Killer classes from killing important allies.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#4582B4FF>Drunk</color> can use <i>Debauchery</i> to protect others from possible negative abilities or to prevent any Killer classes from killing important allies.",
"type": "System.String"
}
]
},
{
"name": "ROYAL_BLOOD_ABIL",
"uId": "e28d73563d9e40fdaa948202b28eabe1",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Royal Blood",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Royal Blood",
"type": "System.String"
}
]
},
{
"name": "ROYAL_BLOOD_ABIL_FULL_DESCR",
"uId": "f2b1e94fed87458c8e220b5b050aacd1",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "During the election for a new King, votes for you count twice. You will keep this passive even if your class changes.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "During the election for a new King, votes for you count twice. You will keep this passive even if your class changes.",
"type": "System.String"
}
]
},
{
"name": "ROYAL_BLOOD_ABIL_HOVER_DESCR",
"uId": "2188ca8d354445219d35c602d743c888",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "ROYAL_BLOOD_ABIL_NOTIFICATION",
"uId": "298941a241234266822825486328c3eb",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "DEBAUCHERY_ABIL",
"uId": "cd8e125fb3514289a082002313b549a4",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Debauchery",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Debauchery",
"type": "System.String"
}
]
},
{
"name": "DEBAUCHERY_ABIL_FULL_DESCR",
"uId": "ae43ad04301b44d9bb2f2bea5b2f7014",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=redirect>Redirect</link></u> a player to another.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=redirect>Redirect</link></u> a player to another.",
"type": "System.String"
}
]
},
{
"name": "DEBAUCHERY_ABIL_HOVER_DESCR",
"uId": "925da84ad25b45aa8606e204c1974bfd",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=redirect>Redirect</link></u> a player to another.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=redirect>Redirect</link></u> a player to another.",
"type": "System.String"
}
]
},
{
"name": "DEBAUCHERY_ABIL_NOTIFICATION",
"uId": "345e2fb16b2c4899afa017d6fccf307b",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You <u><link=redirect>redirected</link></u> <i>Target 1</i> to <i>Target 2</i>.\\nYou were unable to <u><link=redirect>redirected</link></u> <i>Target 1?s</i>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You <u><link=redirect>redirected</link></u> <i>Target 1</i> to <i>Target 2</i>.\\nYou were unable to <u><link=redirect>redirected</link></u> <i>Target 1?s</i>.",
"type": "System.String"
}
]
},
{
"name": "HAPPY_HOUR_ABIL",
"uId": "a52a27bd07f242538664a738aae38e37",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Happy Hour",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Happy Hour",
"type": "System.String"
}
]
},
{
"name": "HAPPY_HOUR_ABIL_FULL_DESCR",
"uId": "f09a3772a9e74aa5b652361f283b7346",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=redirect>Redirect</link></u> a player to themself.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=redirect>Redirect</link></u> a player to themself.",
"type": "System.String"
}
]
},
{
"name": "HAPPY_HOUR_ABIL_HOVER_DESCR",
"uId": "326cf71ef57346e591ac0e05df4afcd8",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=redirect>Redirect</link></u> a player to themself.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=redirect>Redirect</link></u> a player to themself.",
"type": "System.String"
}
]
},
{
"name": "HAPPY_HOUR_ABIL_NOTIFICATION",
"uId": "c251f19e965d4df3985433011f942de7",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You <u><link=redirect>redirected</link></u> <i>Target</i> to themself\\nYou were unable to <u><link=redirect>redirected</link></u> <i>Target�s</i>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You <u><link=redirect>redirected</link></u> <i>Target</i> to themself\\nYou were unable to <u><link=redirect>redirected</link></u> <i>Target�s</i>.",
"type": "System.String"
}
]
},
{
"name": "I_AM_THE_LIQUOR_ABIL",
"uId": "78827bc2833443968b96079234d38d1d",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "I Am the Liquor",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "I Am the Liquor",
"type": "System.String"
}
]
},
{
"name": "I_AM_THE_LIQUOR_ABIL_FULL_DESCR",
"uId": "f5a58771a5b94667b6591fbaf092a8c9",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=occupy_immune>Occupy and redirect immune</link></u>. You will keep this passive even if your class changes.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=occupy_immune>Occupy and redirect immune</link></u>. You will keep this passive even if your class changes.",
"type": "System.String"
}
]
},
{
"name": "I_AM_THE_LIQUOR_ABIL_HOVER_DESCR",
"uId": "b61bcfb9bd5f4265814f3796c36aad2f",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "I_AM_THE_LIQUOR_ABIL_NOTIFICATION",
"uId": "bd34f4b70900456aa23a0efbf2a74045",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "HUNTER_NAME",
"uId": "13be95e748b84dfb97209ec73167acdf",
"type": "System.String",
"category": "Hunter",
"translations": [
{
"languageCode": "en",
"value": "Hunter",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Hunter",
"type": "System.String"
}
]
},
{
"name": "HUNTER_CONVERTED_NAME",
"uId": "018d2421a47445009669ee2cb067b35d",
"type": "System.String",
"category": "Hunter",
"translations": [
{
"languageCode": "en",
"value": "Poacher",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Poacher",
"type": "System.String"
}
]
},
{
"name": "HUNTER_WIN_CONDITION",
"uId": "e7208bce78ce42d08f49f833fc5c297d",
"type": "System.String",
"category": "Hunter",
"translations": [
{
"languageCode": "en",
"value": "Defeat the <color=#800080FF>Unseen</color> or <color=#8B0000FF>Cult</color>, and any neutrals that seek to do you harm.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Defeat the <color=#800080FF>Unseen</color> or <color=#8B0000FF>Cult</color>, and any neutrals that seek to do you harm.",
"type": "System.String"
}
]
},
{
"name": "HUNTER_DAY_TIPS_1",
"uId": "f2686e048fc0473a941faceaa9fb601a",
"type": "System.String",
"category": "Hunter",
"translations": [
{
"languageCode": "en",
"value": "Try to keep track of who is acting suspicious during the day.\r\nYou may want to draw attention to yourself during the day, so that you can use Bear Companion the following night with higher success rate.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Try to keep track of who is acting suspicious during the day.\r\nYou may want to draw attention to yourself during the day, so that you can use Bear Companion the following night with higher success rate.\r",
"type": "System.String"
}
]
},
{
"name": "HUNTER_DAY_TIPS_2",
"uId": "9b959f50459e4ea68675475a0b5c30c0",
"type": "System.String",
"category": "Hunter",
"translations": [
{
"languageCode": "en",
"value": "Save Wolf Companion for players that have been acting suspiciously. If you know there is still a healer alive, you can take a risk on it.\nIf you are on trial, you should tell the court you are the Hunter. Failing to due so can be considered gamethrowing.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Save Wolf Companion for players that have been acting suspiciously. If you know there is still a healer alive, you can take a risk on it.\nIf you are on trial, you should tell the court you are the Hunter. Failing to due so can be considered gamethrowing.",
"type": "System.String"
}
]
},
{
"name": "HUNTER_NIGHT_TIPS_1",
"uId": "5d9d2953892d42609d336ebe88bdafc1",
"type": "System.String",
"category": "Hunter",
"translations": [
{
"languageCode": "en",
"value": "Hunter's Mark can be extremely useful late game when there only a few players remaining, so try not to waste it early. Your odds of successfully attacking a player will be higher.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Hunter's Mark can be extremely useful late game when there only a few players remaining, so try not to waste it early. Your odds of successfully attacking a player will be higher.",
"type": "System.String"
}
]
},
{
"name": "HUNTER_NIGHT_TIPS_2",
"uId": "6b45af5bd1d445e0b9940ca2c948c482",
"type": "System.String",
"category": "Hunter",
"translations": [
{
"languageCode": "en",
"value": "Try waiting before you use Bear Companion. The odds of you being targeted are lower the earlier in the game it is.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Try waiting before you use Bear Companion. The odds of you being targeted are lower the earlier in the game it is.",
"type": "System.String"
}
]
},
{
"name": "HUNTER_CLASS_DESCRIPTION_0",
"uId": "2d3134a3a0694bb2a1729ec253fa33c0",
"type": "System.String",
"category": "Hunter",
"translations": [
{
"languageCode": "en",
"value": "The <color=#4582B4FF>Hunter</color> is a unique \"Killer\" class that belongs to the <color=#4582B4FF>Blue Dragon</color> faction.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#4582B4FF>Hunter</color> is a unique \"Killer\" class that belongs to the <color=#4582B4FF>Blue Dragon</color> faction.",
"type": "System.String"
}
]
},
{
"name": "HUNTER_CLASS_DESCRIPTION_1",
"uId": "aa0d160220ef4e2cab5fab694735b6b1",
"type": "System.String",
"category": "Hunter",
"translations": [
{
"languageCode": "en",
"value": "This class is a strong part of the <color=#4582B4FF>Blue Dragon</color>, being able to bleed someone you know is evil, or kill anyone attempting to attack you at night. Careful use of <i>Wolf</i> and <i>Hunter's Mark</i> is necessary if you wish to win.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "This class is a strong part of the <color=#4582B4FF>Blue Dragon</color>, being able to bleed someone you know is evil, or kill anyone attempting to attack you at night. Careful use of <i>Wolf</i> and <i>Hunter's Mark</i> is necessary if you wish to win.",
"type": "System.String"
}
]
},
{
"name": "HUNTER'S_MARK_ABIL",
"uId": "294967b582da4eba83b2c0265f3f3ac2",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Hunter's Mark",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Hunter's Mark",
"type": "System.String"
}
]
},
{
"name": "HUNTER'S_MARK_ABIL_FULL_DESCR",
"uId": "c256856a25f44c35a5ca0316f42f49d8",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "If the first player targets the second, you will <u><link=occupy>occupy</link></u> and attack them. If you kill a <color=#4582B4FF>Blue Dragon</color>, you will lose all uses. Not usable until Night 3.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If the first player targets the second, you will <u><link=occupy>occupy</link></u> and attack them. If you kill a <color=#4582B4FF>Blue Dragon</color>, you will lose all uses. Not usable until Night 3.",
"type": "System.String"
}
]
},
{
"name": "HUNTER'S_MARK_ABIL_HOVER_DESCR",
"uId": "836c2e91604a47d4b70721868ff20828",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "If the first player targets the second, you will <u><link=occupy>occupy</link></u> and attack them.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If the first player targets the second, you will <u><link=occupy>occupy</link></u> and attack them.",
"type": "System.String"
}
]
},
{
"name": "HUNTER'S_MARK_ABIL_NOTIFICATION",
"uId": "805c24351dde429b862a400a98486ec9",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<i>Target 1</i> targeted <i>Target 2</i> last night, so you <u><link=occupy>occupied</link></u> and attacked them.\\n<i>Target 1</i> did not target <i>Target 2</i> last night.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<i>Target 1</i> targeted <i>Target 2</i> last night, so you <u><link=occupy>occupied</link></u> and attacked them.\\n<i>Target 1</i> did not target <i>Target 2</i> last night.",
"type": "System.String"
}
]
},
{
"name": "WOLF_COMPANION_ABIL",
"uId": "acecbdbdde0d4d93a74b6005826e654b",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Wolf Companion",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Wolf Companion",
"type": "System.String"
}
]
},
{
"name": "WOLF_COMPANION_ABIL_FULL_DESCR",
"uId": "6cb8c9a177b847aea04fe6b61aadde3d",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Cause a player to <u><link=bleed>bleed</link></u>. They will die in two nights unless saved. Not usable until Day 3.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Cause a player to <u><link=bleed>bleed</link></u>. They will die in two nights unless saved. Not usable until Day 3.",
"type": "System.String"
}
]
},
{
"name": "WOLF_COMPANION_ABIL_HOVER_DESCR",
"uId": "6e024127f7bc427cba92660175f5daf2",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Cause a player to <u><link=bleed>bleed</link></u>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Cause a player to <u><link=bleed>bleed</link></u>.",
"type": "System.String"
}
]
},
{
"name": "WOLF_COMPANION_ABIL_NOTIFICATION",
"uId": "b81374d77b864813bd202ba3687ae218",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You made <i>Target</i> start <u><link=bleed>bleeding</link></u>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You made <i>Target</i> start <u><link=bleed>bleeding</link></u>.",
"type": "System.String"
}
]
},
{
"name": "BEAR_COMPANION_ABIL",
"uId": "ea2b45a66f154d16be16c0ba6a1f8b06",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Bear Companion",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Bear Companion",
"type": "System.String"
}
]
},
{
"name": "BEAR_COMPANION_ABIL_FULL_DESCR",
"uId": "2072c618cd08431aa379ad56660ac054",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Your bear will kill visitors attempting to attack you tonight. Bypasses death immunity. You will be death and conversion immune.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Your bear will kill visitors attempting to attack you tonight. Bypasses death immunity. You will be death and conversion immune.",
"type": "System.String"
}
]
},
{
"name": "BEAR_COMPANION_ABIL_HOVER_DESCR",
"uId": "64fd8833a53342cfa85ee63cf0a2a177",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Your bear will kill visitors attempting to attack you tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Your bear will kill visitors attempting to attack you tonight.",
"type": "System.String"
}
]
},
{
"name": "BEAR_COMPANION_ABIL_NOTIFICATION",
"uId": "275b89cf356a428c9085e443d8642d36",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Your bear killed players attacking you last night.\\nYour bear did not detect any attackers.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Your bear killed players attacking you last night.\\nYour bear did not detect any attackers.",
"type": "System.String"
}
]
},
{
"name": "RETRIBUTION_ABIL",
"uId": "26e98ee1a2aa4cbab2bcc7fc51456b55",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Retribution",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Retribution",
"type": "System.String"
}
]
},
{
"name": "RETRIBUTION_ABIL_FULL_DESCR",
"uId": "35c64955c9134b1baf202bc5b7eabdd0",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "If the court votes to execute you, you will kill the last player to have accused you of treason.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If the court votes to execute you, you will kill the last player to have accused you of treason.",
"type": "System.String"
}
]
},
{
"name": "RETRIBUTION_ABIL_HOVER_DESCR",
"uId": "f284d0d4135d44dbae9e778273b82d00",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "RETRIBUTION_ABIL_NOTIFICATION",
"uId": "0263be1df5a9437fbad8f341f4466f60",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "DEATH_KNIGHT_NAME",
"uId": "9d5066da376d4a958d6c27f1fe06d41e",
"type": "System.String",
"category": "Death Knight",
"translations": [
{
"languageCode": "en",
"value": "Death Knight",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Death Knight",
"type": "System.String"
}
]
},
{
"name": "DEATH_KNIGHT_CONVERTED_NAME",
"uId": "ebef1dfd8b7a4ff4b5c954a8950e0f6d",
"type": "System.String",
"category": "Death Knight",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "DEATH_KNIGHT_WIN_CONDITION",
"uId": "70c912c4f4914850aa93e71ba745e0e8",
"type": "System.String",
"category": "Death Knight",
"translations": [
{
"languageCode": "en",
"value": "Defeat the <color=#800080FF>Unseen</color> or <color=#8B0000FF>Cult</color>, and any neutrals that seek to do you harm.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Defeat the <color=#800080FF>Unseen</color> or <color=#8B0000FF>Cult</color>, and any neutrals that seek to do you harm.",
"type": "System.String"
}
]
},
{
"name": "DEATH_KNIGHT_DAY_TIPS_1",
"uId": "cd2627a0be2d4fa5818c4e5d7149dc70",
"type": "System.String",
"category": "Death Knight",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "DEATH_KNIGHT_DAY_TIPS_2",
"uId": "440ea100a1de489eaa8046127a5a5387",
"type": "System.String",
"category": "Death Knight",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "DEATH_KNIGHT_NIGHT_TIPS_1",
"uId": "a5f25931329f48a0aad9b2d1480e58e3",
"type": "System.String",
"category": "Death Knight",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "DEATH_KNIGHT_NIGHT_TIPS_2",
"uId": "10ca492217b14863b0f415866436cf21",
"type": "System.String",
"category": "Death Knight",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "DEATH_KNIGHT_CLASS_DESCRIPTION_0",
"uId": "9d45f4a1698347de92b2a72b60788b3b",
"type": "System.String",
"category": "Death Knight",
"translations": [
{
"languageCode": "en",
"value": "The <color=#4582B4FF>Death Knight</color> is a \"Killer\" class that belongs to the <color=#4582B4FF>Blue Dragon</color> faction.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#4582B4FF>Death Knight</color> is a \"Killer\" class that belongs to the <color=#4582B4FF>Blue Dragon</color> faction.",
"type": "System.String"
}
]
},
{
"name": "DEATH_KNIGHT_CLASS_DESCRIPTION_1",
"uId": "03739d312b444183802a8e72669baa29",
"type": "System.String",
"category": "Death Knight",
"translations": [
{
"languageCode": "en",
"value": "This class is created when the <color=#4582B4FF>Physician</color> reanimated a <color=#4582B4FF>Blue Dragon</color> player. They have the same abilities as the <color=#4582B4FF>Knight</color>, but will die in 3 nights after being reanimated.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "This class is created when the <color=#4582B4FF>Physician</color> reanimated a <color=#4582B4FF>Blue Dragon</color> player. They have the same abilities as the <color=#4582B4FF>Knight</color>, but will die in 3 nights after being reanimated.",
"type": "System.String"
}
]
},
{
"name": "SACRIFICE_ABIL",
"uId": "51e2573845394f5aa92281e8840f2972",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Sacrifice",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Sacrifice",
"type": "System.String"
}
]
},
{
"name": "SACRIFICE_ABIL_FULL_DESCR",
"uId": "aa0a42f63cf947a793d4aba953962508",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Protect a player, killing anyone attempting to attack them.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Protect a player, killing anyone attempting to attack them.",
"type": "System.String"
}
]
},
{
"name": "SACRIFICE_ABIL_HOVER_DESCR",
"uId": "9c2f9e61801d4715975f27e96b46b843",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Protect a player, killing anyone attempting to attack them.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Protect a player, killing anyone attempting to attack them.",
"type": "System.String"
}
]
},
{
"name": "SACRIFICE_ABIL_NOTIFICATION",
"uId": "2c5d667e68374fd68817dbe7c7c5dfa4",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You watched over <i>Target</i>.\\nYou died guarding <i>Target</i> last night.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You watched over <i>Target</i>.\\nYou died guarding <i>Target</i> last night.",
"type": "System.String"
}
]
},
{
"name": "COLD_STEEL_ABIL",
"uId": "8074fedea64944438c2b96fd308bf0f2",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Cold Steel",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Cold Steel",
"type": "System.String"
}
]
},
{
"name": "COLD_STEEL_ABIL_FULL_DESCR",
"uId": "5126c53a3bc34930a9899f9ff9003620",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Kill a player. If they're an ally you will take your own life instead. Not usable until Night 3.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Kill a player. If they're an ally you will take your own life instead. Not usable until Night 3.",
"type": "System.String"
}
]
},
{
"name": "COLD_STEEL_ABIL_HOVER_DESCR",
"uId": "a897f7003c374a7cb822da7478c2eddf",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Kill a player. If they're an ally you will take your own life instead.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Kill a player. If they're an ally you will take your own life instead.",
"type": "System.String"
}
]
},
{
"name": "COLD_STEEL_ABIL_NOTIFICATION",
"uId": "575cce87ad824080a3d54d1734840ee0",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You attacked <i>Target</i> last night.\\n<i>Target</i> was immune to your attack.\\nYou took your own life, when you discovered <i>Target</i> was <color=#4682B4FF>Blue Dragon</color>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You attacked <i>Target</i> last night.\\n<i>Target</i> was immune to your attack.\\nYou took your own life, when you discovered <i>Target</i> was <color=#4682B4FF>Blue Dragon</color>.",
"type": "System.String"
}
]
},
{
"name": "UNDEAD_ABIL",
"uId": "66170540dfa14d108ff1c25de2dfc29b",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Undead",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Undead",
"type": "System.String"
}
]
},
{
"name": "UNDEAD_ABIL_FULL_DESCR",
"uId": "66258ca767004aa193ee03bd8b2a7993",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You will appear dead to all other players. You cannot talk to the living or vote.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You will appear dead to all other players. You cannot talk to the living or vote.",
"type": "System.String"
}
]
},
{
"name": "UNDEAD_ABIL_HOVER_DESCR",
"uId": "29ea82a4430347ffa8165b96ebb274e4",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You will appear dead to all other players. You cannot talk to the living or vote.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You will appear dead to all other players. You cannot talk to the living or vote.",
"type": "System.String"
}
]
},
{
"name": "UNDEAD_ABIL_NOTIFICATION",
"uId": "66613845fd0047149d3e857eada67b96",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "ROTTING_ABIL",
"uId": "42f02f082b8c431f8da78866304d6fcb",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Rotting",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Rotting",
"type": "System.String"
}
]
},
{
"name": "ROTTING_ABIL_FULL_DESCR",
"uId": "bb0c4abb462048158c5cf656ef2772be",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Dies 3 nights after being revived.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Dies 3 nights after being revived.",
"type": "System.String"
}
]
},
{
"name": "ROTTING_ABIL_HOVER_DESCR",
"uId": "dfae95867af64eada808f06e3e4b4519",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Dies 3 nights after being revived.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Dies 3 nights after being revived.",
"type": "System.String"
}
]
},
{
"name": "ROTTING_ABIL_NOTIFICATION",
"uId": "1872ba4750bc446aaf27d4166ffb85d5",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "KNIGHT_NAME",
"uId": "daa6afe9a20945219e0b4f71307bbbfa",
"type": "System.String",
"category": "Knight",
"translations": [
{
"languageCode": "en",
"value": "Knight",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Knight",
"type": "System.String"
}
]
},
{
"name": "KNIGHT_CONVERTED_NAME",
"uId": "86d47d1bfd52451087b11082895ede44",
"type": "System.String",
"category": "Knight",
"translations": [
{
"languageCode": "en",
"value": "Enforcer",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Enforcer",
"type": "System.String"
}
]
},
{
"name": "KNIGHT_WIN_CONDITION",
"uId": "8ccff987f7c04485b56460bd6cd59e71",
"type": "System.String",
"category": "Knight",
"translations": [
{
"languageCode": "en",
"value": "Defeat the <color=#800080FF>Unseen</color> or <color=#8B0000FF>Cult</color>, and any neutrals that seek to do you harm.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Defeat the <color=#800080FF>Unseen</color> or <color=#8B0000FF>Cult</color>, and any neutrals that seek to do you harm.",
"type": "System.String"
}
]
},
{
"name": "KNIGHT_DAY_TIPS_1",
"uId": "e0f77ce54a0f45078d33ee32735db466",
"type": "System.String",
"category": "Knight",
"translations": [
{
"languageCode": "en",
"value": "The Knight can be a defensive or offensive class, so you will need to keep track of suspicious players and players who should be protected at night.\r\nSome players find that Knights are suspicious claims, so try not to reveal your class unless necessary.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The Knight can be a defensive or offensive class, so you will need to keep track of suspicious players and players who should be protected at night.\r\nSome players find that Knights are suspicious claims, so try not to reveal your class unless necessary.\r",
"type": "System.String"
}
]
},
{
"name": "KNIGHT_DAY_TIPS_2",
"uId": "146db98c08ea42738f41353773178ef8",
"type": "System.String",
"category": "Knight",
"translations": [
{
"languageCode": "en",
"value": "It is possible to prove you are a Knight through your deathnote. You can write your number in the deathnote if you happen to kill someone with Defend or Cold Steel.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "It is possible to prove you are a Knight through your deathnote. You can write your number in the deathnote if you happen to kill someone with Defend or Cold Steel.",
"type": "System.String"
}
]
},
{
"name": "KNIGHT_NIGHT_TIPS_1",
"uId": "843ebf87a2234120a4d792873f79f4b4",
"type": "System.String",
"category": "Knight",
"translations": [
{
"languageCode": "en",
"value": "At night you should mainly be using Defend to protect players and possibly kill an evil class.\r\nEven defending random players can prove useful.\r\nCold Steel can be used to take justice into your own hands if you think the court isn?t moving quickly enough. Be careful though; if you kill a Blue Dragon player, you will commit suicide.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "At night you should mainly be using Defend to protect players and possibly kill an evil class.\r\nEven defending random players can prove useful.\r\nCold Steel can be used to take justice into your own hands if you think the court isn?t moving quickly enough. Be careful though; if you kill a Blue Dragon player, you will commit suicide.\r",
"type": "System.String"
}
]
},
{
"name": "KNIGHT_NIGHT_TIPS_2",
"uId": "13cb7450cfe242389cc9e30bb2c8ff40",
"type": "System.String",
"category": "Knight",
"translations": [
{
"languageCode": "en",
"value": "Sometimes it may be a good idea <i>NOT</i> to protect the most important Blue Dragon claims, because the evils may think twice about attacking them. Only do this if you are sure that someone else is protecting or healing that player.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Sometimes it may be a good idea <i>NOT</i> to protect the most important Blue Dragon claims, because the evils may think twice about attacking them. Only do this if you are sure that someone else is protecting or healing that player.",
"type": "System.String"
}
]
},
{
"name": "KNIGHT_CLASS_DESCRIPTION_0",
"uId": "0c61e1cbcb40443da51a6884be578af3",
"type": "System.String",
"category": "Knight",
"translations": [
{
"languageCode": "en",
"value": "The <color=#4582B4FF>Knight</color> is a \"Killer\" class that belongs to the <color=#4582B4FF>Blue Dragon</color> faction.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#4582B4FF>Knight</color> is a \"Killer\" class that belongs to the <color=#4582B4FF>Blue Dragon</color> faction.",
"type": "System.String"
}
]
},
{
"name": "KNIGHT_CLASS_DESCRIPTION_1",
"uId": "1ad51fdfc3824d7682c754586b5a22f3",
"type": "System.String",
"category": "Knight",
"translations": [
{
"languageCode": "en",
"value": "This class is vital for the <color=#4582B4FF>Blue Dragon</color>, as he can protect confirmed <color=#4582B4FF>Blue Dragon</color> members and can attempt to kill players they suspect of being evil.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "This class is vital for the <color=#4582B4FF>Blue Dragon</color>, as he can protect confirmed <color=#4582B4FF>Blue Dragon</color> members and can attempt to kill players they suspect of being evil.",
"type": "System.String"
}
]
},
{
"name": "ARMORED_ABIL",
"uId": "b0aa3ea30749486a9d68930d814f8e0d",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Armored",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Armored",
"type": "System.String"
}
]
},
{
"name": "ARMORED_ABIL_FULL_DESCR",
"uId": "4bfe3984aa2e43a3842a976ed5cb9b30",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Your armor will protect you from the first attacker blocked by <i>Defend</i>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Your armor will protect you from the first attacker blocked by <i>Defend</i>.",
"type": "System.String"
}
]
},
{
"name": "ARMORED_ABIL_HOVER_DESCR",
"uId": "f0744e9822864a71bdf0f47725a40112",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Your armor will protect you from the first attacker blocked by <i>Defend</i>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Your armor will protect you from the first attacker blocked by <i>Defend</i>.",
"type": "System.String"
}
]
},
{
"name": "ARMORED_ABIL_NOTIFICATION",
"uId": "eaca745e2db249479af778a12572c4f9",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "DEFEND_ABIL",
"uId": "1260f1414679492e8593a8beea542f54",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Defend",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Defend",
"type": "System.String"
}
]
},
{
"name": "DEFEND_ABIL_FULL_DESCR",
"uId": "360b29cedd3446a1b0fc0e7a1f009d86",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Defend a player, giving your life to kill their attackers. Bypasses death immunity. You and anyone you kill will be unhealable.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Defend a player, giving your life to kill their attackers. Bypasses death immunity. You and anyone you kill will be unhealable.",
"type": "System.String"
}
]
},
{
"name": "DEFEND_ABIL_HOVER_DESCR",
"uId": "66710e1a0f2a46e7a45fe2543e07a0e2",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Defend a player, giving your life to kill their attackers.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Defend a player, giving your life to kill their attackers.",
"type": "System.String"
}
]
},
{
"name": "DEFEND_ABIL_NOTIFICATION",
"uId": "664826ddee454e4c81549b500bcdb40d",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You watched over <i>Target</i>.\\nYou died guarding <i>Target</i> last night.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You watched over <i>Target</i>.\\nYou died guarding <i>Target</i> last night.",
"type": "System.String"
}
]
},
{
"name": "NOBLE_NAME",
"uId": "6bb43713b2134b0fbafb63c5fea3ab89",
"type": "System.String",
"category": "Noble",
"translations": [
{
"languageCode": "en",
"value": "Noble",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Noble",
"type": "System.String"
}
]
},
{
"name": "NOBLE_CONVERTED_NAME",
"uId": "c1471712857f4c3c8574cce8b3f1bf2b",
"type": "System.String",
"category": "Noble",
"translations": [
{
"languageCode": "en",
"value": "Aristocrat",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Aristocrat",
"type": "System.String"
}
]
},
{
"name": "NOBLE_WIN_CONDITION",
"uId": "ba6d79e28e9844ad9227e0492293965d",
"type": "System.String",
"category": "Noble",
"translations": [
{
"languageCode": "en",
"value": "Defeat the <color=#800080FF>Unseen</color> or <color=#8B0000FF>Cult</color>, and any neutrals that seek to do you harm.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Defeat the <color=#800080FF>Unseen</color> or <color=#8B0000FF>Cult</color>, and any neutrals that seek to do you harm.",
"type": "System.String"
}
]
},
{
"name": "NOBLE_DAY_TIPS_1",
"uId": "9e5fae19dc8d4dd0ae884681c4a53384",
"type": "System.String",
"category": "Noble",
"translations": [
{
"languageCode": "en",
"value": "Like the King, the Noble has the ability to manipulate votes during the day, but theirs are weaker.\r\nSince both voting abilities have limited uses, you should try saving them for later in the game, when they would be more useful.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Like the King, the Noble has the ability to manipulate votes during the day, but theirs are weaker.\r\nSince both voting abilities have limited uses, you should try saving them for later in the game, when they would be more useful.\r",
"type": "System.String"
}
]
},
{
"name": "NOBLE_DAY_TIPS_2",
"uId": "cd1bbf5692824c99a96fd3f8a12334ba",
"type": "System.String",
"category": "Noble",
"translations": [
{
"languageCode": "en",
"value": "Be on the lookout for players that have drawn suspicion from others, as they would be good targets for Gossip at night. \r\nHaving a Good King is extremely helpful for the Blue Dragon. If the King dies, you should take advantage of your Royal Blood to become the next King.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Be on the lookout for players that have drawn suspicion from others, as they would be good targets for Gossip at night. \r\nHaving a Good King is extremely helpful for the Blue Dragon. If the King dies, you should take advantage of your Royal Blood to become the next King.",
"type": "System.String"
}
]
},
{
"name": "NOBLE_NIGHT_TIPS_1",
"uId": "e261a8c728e24266a5a03de01c8dfd0f",
"type": "System.String",
"category": "Noble",
"translations": [
{
"languageCode": "en",
"value": "Gossip allows you to gather information from others without having to rely on them telling you.\r\nGossip is more effective the more visitors there are to a player, so you should be using your Gossip ability on the player you think is most likely to get visitors.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Gossip allows you to gather information from others without having to rely on them telling you.\r\nGossip is more effective the more visitors there are to a player, so you should be using your Gossip ability on the player you think is most likely to get visitors.\r",
"type": "System.String"
}
]
},
{
"name": "NOBLE_NIGHT_TIPS_2",
"uId": "99434d159ab04e18ad2df41ffd8f7d36",
"type": "System.String",
"category": "Noble",
"translations": [
{
"languageCode": "en",
"value": "If the court was whispering a lot during the day, then it might be a good idea to use Maid Spy, so that you can listen in on the whispers the next day.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If the court was whispering a lot during the day, then it might be a good idea to use Maid Spy, so that you can listen in on the whispers the next day.",
"type": "System.String"
}
]
},
{
"name": "NOBLE_CLASS_DESCRIPTION_0",
"uId": "13e8de08605b4fd09a9471441a4053b2",
"type": "System.String",
"category": "Noble",
"translations": [
{
"languageCode": "en",
"value": "The <color=#4582B4FF>Noble</color> is a \"Social\" class that belongs to the <color=#4582B4FF>Blue Dragon</color> faction.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#4582B4FF>Noble</color> is a \"Social\" class that belongs to the <color=#4582B4FF>Blue Dragon</color> faction.",
"type": "System.String"
}
]
},
{
"name": "NOBLE_CLASS_DESCRIPTION_1",
"uId": "d946b8588b554c5a9edf683bd635c30a",
"type": "System.String",
"category": "Noble",
"translations": [
{
"languageCode": "en",
"value": "The <color=#4582B4FF>Noble</color> has the power to manipulate the voting in the court during the day, while at night their abilities allow them to spy on other players.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#4582B4FF>Noble</color> has the power to manipulate the voting in the court during the day, while at night their abilities allow them to spy on other players.",
"type": "System.String"
}
]
},
{
"name": "GOSSIP_ABIL",
"uId": "19c9bed1395347ffa5757a341a5b07f0",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Gossip",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Gossip",
"type": "System.String"
}
]
},
{
"name": "GOSSIP_ABIL_FULL_DESCR",
"uId": "dce3db23a23a44d09fad3294fc6f3087",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Receive the feedback of abilities used on target tonight. Will not receive feedback for conversions, attacks, the King's abilities or self-targeting abilities.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Receive the feedback of abilities used on target tonight. Will not receive feedback for conversions, attacks, the King's abilities or self-targeting abilities.",
"type": "System.String"
}
]
},
{
"name": "GOSSIP_ABIL_HOVER_DESCR",
"uId": "188a4b45e72a41679273f182a094a1d7",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Receive the feedback of abilities used on target tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Receive the feedback of abilities used on target tonight.",
"type": "System.String"
}
]
},
{
"name": "GOSSIP_ABIL_NOTIFICATION",
"uId": "bf35b90969dc4fc0806a72e6885a2094",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You will see feedback for abilities used on <i>Target</i> tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You will see feedback for abilities used on <i>Target</i> tonight.",
"type": "System.String"
}
]
},
{
"name": "COURT_SPY_ABIL",
"uId": "79b52f1ffdd8409897d35fdc6e3dfc5b",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Court Spy",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Court Spy",
"type": "System.String"
}
]
},
{
"name": "COURT_SPY_ABIL_FULL_DESCR",
"uId": "14ba6d2326534692b28a3a1db4450d0c",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "See the contents of all whispers tomorrow.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "See the contents of all whispers tomorrow.",
"type": "System.String"
}
]
},
{
"name": "COURT_SPY_ABIL_HOVER_DESCR",
"uId": "89be229b11f246eeba8cb76b9d72f73f",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "See the contents of all whispers tomorrow.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "See the contents of all whispers tomorrow.",
"type": "System.String"
}
]
},
{
"name": "COURT_SPY_ABIL_NOTIFICATION",
"uId": "890768371ce94fa99fd051f121ef3737",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You sent your assistant to spy on the court tomorrow.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You sent your assistant to spy on the court tomorrow.",
"type": "System.String"
}
]
},
{
"name": "NOBLE_TWIN_ABIL",
"uId": "98ed42d0310a4de2bee6138eb54ce6f4",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Noble Twin",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Noble Twin",
"type": "System.String"
}
]
},
{
"name": "NOBLE_TWIN_ABIL_FULL_DESCR",
"uId": "320c68bf936f491396c9eae8eea986f0",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Your decision during the trial will be counted as two votes.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Your decision during the trial will be counted as two votes.",
"type": "System.String"
}
]
},
{
"name": "NOBLE_TWIN_ABIL_HOVER_DESCR",
"uId": "2390f49fe16848a88e1ece071ed0fb1f",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Your decision during the trial will be counted as two votes.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Your decision during the trial will be counted as two votes.",
"type": "System.String"
}
]
},
{
"name": "NOBLE_TWIN_ABIL_NOTIFICATION",
"uId": "a58b6e1225db44d4b7f5835caa11d5b4",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Your vote during the trial will count for two.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Your vote during the trial will count for two.",
"type": "System.String"
}
]
},
{
"name": "POLITICAL_PRESSURE_ABIL",
"uId": "4635d1929991411da078c7eb3f02dc71",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Political Pressure",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Political Pressure",
"type": "System.String"
}
]
},
{
"name": "POLITICAL_PRESSURE_ABIL_FULL_DESCR",
"uId": "a019f592a7334438ae5853ad55e6d495",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Force a player to vote for another and prevent further voting from them.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Force a player to vote for another and prevent further voting from them.",
"type": "System.String"
}
]
},
{
"name": "POLITICAL_PRESSURE_ABIL_HOVER_DESCR",
"uId": "f608e5a550034d2dbce2abd24d24255b",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Force a player to vote for another and prevent further voting from them.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Force a player to vote for another and prevent further voting from them.",
"type": "System.String"
}
]
},
{
"name": "POLITICAL_PRESSURE_ABIL_NOTIFICATION",
"uId": "d5261271544c48a881a0dab4671f934a",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You made <i>Target 1</i> accuse <i>Target 2</i> of treason.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You made <i>Target 1</i> accuse <i>Target 2</i> of treason.",
"type": "System.String"
}
]
},
{
"name": "OBSERVER_NAME",
"uId": "4ff5cdc37684427caf807383ee5d9ef3",
"type": "System.String",
"category": "Observer",
"translations": [
{
"languageCode": "en",
"value": "Observer",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Observer",
"type": "System.String"
}
]
},
{
"name": "OBSERVER_CONVERTED_NAME",
"uId": "0a8de474c60e4998be1090b396b85ae6",
"type": "System.String",
"category": "Observer",
"translations": [
{
"languageCode": "en",
"value": "Nightwatch",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Nightwatch",
"type": "System.String"
}
]
},
{
"name": "OBSERVER_WIN_CONDITION",
"uId": "b8d145f4fb854906b2b15db2c2bdf65c",
"type": "System.String",
"category": "Observer",
"translations": [
{
"languageCode": "en",
"value": "Defeat the <color=#800080FF>Unseen</color> or <color=#8B0000FF>Cult</color>, and any neutrals that seek to do you harm.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Defeat the <color=#800080FF>Unseen</color> or <color=#8B0000FF>Cult</color>, and any neutrals that seek to do you harm.",
"type": "System.String"
}
]
},
{
"name": "OBSERVER_DAY_TIPS_1",
"uId": "3f1341d943bc49e09baadbf1fae9f0a0",
"type": "System.String",
"category": "Observer",
"translations": [
{
"languageCode": "en",
"value": "As an Observer, part of your job is to check players? logs for false information about who they visited whenever they are claiming.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "As an Observer, part of your job is to check players? logs for false information about who they visited whenever they are claiming.",
"type": "System.String"
}
]
},
{
"name": "OBSERVER_DAY_TIPS_2",
"uId": "a47fc780fcd04c4e8b5e6f79b1e251ff",
"type": "System.String",
"category": "Observer",
"translations": [
{
"languageCode": "en",
"value": "If you do find a player lied about who they visit, you should inform the court, because they will be an evil class.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If you do find a player lied about who they visit, you should inform the court, because they will be an evil class.",
"type": "System.String"
}
]
},
{
"name": "OBSERVER_NIGHT_TIPS_1",
"uId": "e541e43323ae4328acc6c2865e1336ba",
"type": "System.String",
"category": "Observer",
"translations": [
{
"languageCode": "en",
"value": "Use Follow to find attackers and fake logs. Be sure to follow players you find suspicious.\r\nTry to ensure that your logs are easy to read. You need to make sure people understand who your target visited and who visited them.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Use Follow to find attackers and fake logs. Be sure to follow players you find suspicious.\r\nTry to ensure that your logs are easy to read. You need to make sure people understand who your target visited and who visited them.\r",
"type": "System.String"
}
]
},
{
"name": "OBSERVER_NIGHT_TIPS_2",
"uId": "2ccfc89dfcff47839d7af9a77f463b98",
"type": "System.String",
"category": "Observer",
"translations": [
{
"languageCode": "en",
"value": "If you follow a player and they visited someone that died, you could follow them again to confirm your suspicions, or you could use Window Peek to discover their faction.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If you follow a player and they visited someone that died, you could follow them again to confirm your suspicions, or you could use Window Peek to discover their faction.",
"type": "System.String"
}
]
},
{
"name": "OBSERVER_CLASS_DESCRIPTION_0",
"uId": "fe7e340f677b4e4787e0501b0cc19f8e",
"type": "System.String",
"category": "Observer",
"translations": [
{
"languageCode": "en",
"value": "The <color=#4582B4FF>Observer</color> is an \"Investigative\" class that belongs to the <color=#4582B4FF>Blue Dragon</color> faction.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#4582B4FF>Observer</color> is an \"Investigative\" class that belongs to the <color=#4582B4FF>Blue Dragon</color> faction.",
"type": "System.String"
}
]
},
{
"name": "OBSERVER_CLASS_DESCRIPTION_1",
"uId": "ec7d9021660640c89cbd51b9aa40ffc6",
"type": "System.String",
"category": "Observer",
"translations": [
{
"languageCode": "en",
"value": "The <color=#4582B4FF>Observer</color> can be one of the more powerful investigative classes. If you use <i>Follow</i> on someone you suspect will be attacked, you can find the potential attackers. You can then use <i>Window Peek</i> to discover their faction.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#4582B4FF>Observer</color> can be one of the more powerful investigative classes. If you use <i>Follow</i> on someone you suspect will be attacked, you can find the potential attackers. You can then use <i>Window Peek</i> to discover their faction.",
"type": "System.String"
}
]
},
{
"name": "LITTLE_BIRD_ABIL",
"uId": "d9a7421b94ad4f6e9057503a794de00c",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Little Bird",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Little Bird",
"type": "System.String"
}
]
},
{
"name": "LITTLE_BIRD_ABIL_FULL_DESCR",
"uId": "69b7509730664d5b85f09e9cba70a492",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Send off a bird to watch a player at night, discovering if the player left their room that night. The bird does not return until the following morning. ",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Send off a bird to watch a player at night, discovering if the player left their room that night. The bird does not return until the following morning. ",
"type": "System.String"
}
]
},
{
"name": "LITTLE_BIRD_ABIL_HOVER_DESCR",
"uId": "02e00a628cc6410c84ed98a65d28aa3e",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Send a bird to watch if a player leaves their room tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Send a bird to watch if a player leaves their room tonight.",
"type": "System.String"
}
]
},
{
"name": "LITTLE_BIRD_ABIL_NOTIFICATION",
"uId": "ae45838fac3547a98a68d60f25fcf222",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You sent your bird to watch <i>Target</i> tonight.\\n<i>Target</i> left their room last night.\\n<i>Target</i> did not leave their room last night.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You sent your bird to watch <i>Target</i> tonight.\\n<i>Target</i> left their room last night.\\n<i>Target</i> did not leave their room last night.",
"type": "System.String"
}
]
},
{
"name": "WINDOW_PEEK_ABIL",
"uId": "07aa3fab4d904609a48c1bb6e1b484b3",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Window Peek",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Window Peek",
"type": "System.String"
}
]
},
{
"name": "WINDOW_PEEK_ABIL_FULL_DESCR",
"uId": "39c06591ba2946b991ed1f7b90b0be1f",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Discover a player's faction.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Discover a player's faction.",
"type": "System.String"
}
]
},
{
"name": "WINDOW_PEEK_ABIL_HOVER_DESCR",
"uId": "4d4b20da8c3a47afa7f1d1fb0a419584",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Discover a player's faction.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Discover a player's faction.",
"type": "System.String"
}
]
},
{
"name": "WINDOW_PEEK_ABIL_NOTIFICATION",
"uId": "08fb9ff65e35413ea51fc2e74b8e77a7",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<i>Target</i> is a member of the <color=#4682B4FF>Blue Dragon</color>.\\n<i>Target</i> is a member of the <color=#800080FF>Unseen</color>.\\n<i>Target</i> is a member of the <color=#8B0000FF>Cult</color>.\\n<i>Target</i> is <color=white>Neutral</color>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<i>Target</i> is a member of the <color=#4682B4FF>Blue Dragon</color>.\\n<i>Target</i> is a member of the <color=#800080FF>Unseen</color>.\\n<i>Target</i> is a member of the <color=#8B0000FF>Cult</color>.\\n<i>Target</i> is <color=white>Neutral</color>.",
"type": "System.String"
}
]
},
{
"name": "FOLLOW_ABIL",
"uId": "bc57e43b1e004f099aa4c40819233ff5",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Follow",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Follow",
"type": "System.String"
}
]
},
{
"name": "FOLLOW_ABIL_FULL_DESCR",
"uId": "ec9b51381caa4670b3dfb02fe894f643",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Discover who a player targets, and who targets them.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Discover who a player targets, and who targets them.",
"type": "System.String"
}
]
},
{
"name": "FOLLOW_ABIL_HOVER_DESCR",
"uId": "0d251d3c7ca84bc19c18e11d29c6ea65",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Discover who a player targets, and who targets them.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Discover who a player targets, and who targets them.",
"type": "System.String"
}
]
},
{
"name": "FOLLOW_ABIL_NOTIFICATION",
"uId": "5c2a7c24b57c4d98b622d53b9fc780f3",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<i>Target</i> visited <i>Player</i> last night.\\n<i>Player</i> visited <i>Target</i> last night.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<i>Target</i> visited <i>Player</i> last night.\\n<i>Player</i> visited <i>Target</i> last night.",
"type": "System.String"
}
]
},
{
"name": "PALADIN_NAME",
"uId": "a665112eb13347e3874f33cacb1484fb",
"type": "System.String",
"category": "Paladin",
"translations": [
{
"languageCode": "en",
"value": "Paladin",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Paladin",
"type": "System.String"
}
]
},
{
"name": "PALADIN_CONVERTED_NAME",
"uId": "08cf4a9387274170afef97b0b7f8cdc9",
"type": "System.String",
"category": "Paladin",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "PALADIN_WIN_CONDITION",
"uId": "bb82107f108f4f3eb76f275cd1281a95",
"type": "System.String",
"category": "Paladin",
"translations": [
{
"languageCode": "en",
"value": "Defeat the <color=#8B0000FF>Cult</color> and any neutrals that seek to do you harm.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Defeat the <color=#8B0000FF>Cult</color> and any neutrals that seek to do you harm.",
"type": "System.String"
}
]
},
{
"name": "PALADIN_DAY_TIPS_1",
"uId": "99f35edf93ab4c8789de06e784a087de",
"type": "System.String",
"category": "Paladin",
"translations": [
{
"languageCode": "en",
"value": "Keep track of players that are acting suspiciously, so you have an idea of who to investigate at night.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Keep track of players that are acting suspiciously, so you have an idea of who to investigate at night.",
"type": "System.String"
}
]
},
{
"name": "PALADIN_DAY_TIPS_2",
"uId": "9f0473239fd34947acd192d57959a7d3",
"type": "System.String",
"category": "Paladin",
"translations": [
{
"languageCode": "en",
"value": "If you found a Cult member the night before, you should reveal this information to the court. The Cult relies on numbers, so the sooner you get rid of one, the sooner you will win.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If you found a Cult member the night before, you should reveal this information to the court. The Cult relies on numbers, so the sooner you get rid of one, the sooner you will win.",
"type": "System.String"
}
]
},
{
"name": "PALADIN_NIGHT_TIPS_1",
"uId": "3a4c1ec3362b48f7a18a81c1d581b18c",
"type": "System.String",
"category": "Paladin",
"translations": [
{
"languageCode": "en",
"value": "Use Test Faith on suspicious players and make a note of your results in your logs.\r\nWatch for when there are multiple deaths in one day, this likely means the Cult Leader used Eradicate. You may want to use Smite to protect yourself and another player the following night.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Use Test Faith on suspicious players and make a note of your results in your logs.\r\nWatch for when there are multiple deaths in one day, this likely means the Cult Leader used Eradicate. You may want to use Smite to protect yourself and another player the following night.\r",
"type": "System.String"
}
]
},
{
"name": "PALADIN_NIGHT_TIPS_2",
"uId": "228ed99e623b4da39a1724d3975304da",
"type": "System.String",
"category": "Paladin",
"translations": [
{
"languageCode": "en",
"value": "Once you have revealed yourself as a Paladin, you must be careful, because the Cult will likely target you with Mind Warp, which causes you to receive incorrect results from Test Faith. If everyone is turning up as Cult, then you?ve probably been Mind Warped.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Once you have revealed yourself as a Paladin, you must be careful, because the Cult will likely target you with Mind Warp, which causes you to receive incorrect results from Test Faith. If everyone is turning up as Cult, then you?ve probably been Mind Warped.",
"type": "System.String"
}
]
},
{
"name": "PALADIN_CLASS_DESCRIPTION_0",
"uId": "65b78429825b43b6a152e89a8bac7ef3",
"type": "System.String",
"category": "Paladin",
"translations": [
{
"languageCode": "en",
"value": "The <color=#4582B4FF>Paladin</color> is a \"Investigative\" class that belongs to the <color=#4582B4FF>Blue Dragon</color> faction.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#4582B4FF>Paladin</color> is a \"Investigative\" class that belongs to the <color=#4582B4FF>Blue Dragon</color> faction.",
"type": "System.String"
}
]
},
{
"name": "PALADIN_CLASS_DESCRIPTION_1",
"uId": "6dd03caf05b54a768eeea879ba5ad674",
"type": "System.String",
"category": "Paladin",
"translations": [
{
"languageCode": "en",
"value": "This class will only spawn when the <color=#8B0000FF>Cult</color> faction spawns. ",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "This class will only spawn when the <color=#8B0000FF>Cult</color> faction spawns. ",
"type": "System.String"
}
]
},
{
"name": "PALADIN_CLASS_DESCRIPTION_2",
"uId": "fd36c9fc51204a4baeabc0a37665ae58",
"type": "System.String",
"category": "Paladin",
"translations": [
{
"languageCode": "en",
"value": "<i>Test Faith</i> can be used to find <color=#8B0000FF>Cult</color> members. <i>Smite</i> is useful if you think the <color=#8B0000FF>Cult</color> is going to convert a specific player.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<i>Test Faith</i> can be used to find <color=#8B0000FF>Cult</color> members. <i>Smite</i> is useful if you think the <color=#8B0000FF>Cult</color> is going to convert a specific player.",
"type": "System.String"
}
]
},
{
"name": "SMITE_ABIL",
"uId": "942a1476a8db4ebc82d3d3b587cb77d0",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Smite",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Smite",
"type": "System.String"
}
]
},
{
"name": "SMITE_ABIL_FULL_DESCR",
"uId": "807276a6e8cc499d9d847647608b2e46",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "If the <color=#8B0000FF>Cult </color> tries to convert you or your target, you will kill the <color=#8B0000FF>Cult Leader</color>. Not usable until Night 3.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If the <color=#8B0000FF>Cult </color> tries to convert you or your target, you will kill the <color=#8B0000FF>Cult Leader</color>. Not usable until Night 3.",
"type": "System.String"
}
]
},
{
"name": "SMITE_ABIL_HOVER_DESCR",
"uId": "e66fd58a06cf4543b8d0b7e34d0beb47",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "If the <color=#8B0000FF>Cult </color> tries to convert you or your target, you will kill the <color=#8B0000FF>Cult Leader</color>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If the <color=#8B0000FF>Cult </color> tries to convert you or your target, you will kill the <color=#8B0000FF>Cult Leader</color>.",
"type": "System.String"
}
]
},
{
"name": "SMITE_ABIL_NOTIFICATION",
"uId": "2de25ef6f88e4da4b4b790533898ee08",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You watched over <i>Target</i>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You watched over <i>Target</i>.",
"type": "System.String"
}
]
},
{
"name": "TEST_FAITH_ABIL",
"uId": "589aa8f1e35043d7b49dcfc7363ee42c",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Test Faith",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Test Faith",
"type": "System.String"
}
]
},
{
"name": "TEST_FAITH_ABIL_FULL_DESCR",
"uId": "b45a1c882fc148a19a03dd34948adb71",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Determine if player is part of the <color=#8B0000FF>Cult</color>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Determine if player is part of the <color=#8B0000FF>Cult</color>.",
"type": "System.String"
}
]
},
{
"name": "TEST_FAITH_ABIL_HOVER_DESCR",
"uId": "20c5c59909a04737bcfa4f4ee2176d48",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Determine if player is part of the <color=#8B0000FF>Cult</color>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Determine if player is part of the <color=#8B0000FF>Cult</color>.",
"type": "System.String"
}
]
},
{
"name": "TEST_FAITH_ABIL_NOTIFICATION",
"uId": "62802b6fbe9440a69640bf2a462ebfb9",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<i>Target</i> is a member of the <color=#8B0000FF>Cult</color>!\\n<i>Target</i> is not suspicious.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<i>Target</i> is a member of the <color=#8B0000FF>Cult</color>!\\n<i>Target</i> is not suspicious.",
"type": "System.String"
}
]
},
{
"name": "PHYSICIAN_NAME",
"uId": "0af47f3776c248d591f4c5fda85a15b1",
"type": "System.String",
"category": "Physician",
"translations": [
{
"languageCode": "en",
"value": "Physician",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Physician",
"type": "System.String"
}
]
},
{
"name": "PHYSICIAN_CONVERTED_NAME",
"uId": "73ce537cef6042f88d7e81218763fc0f",
"type": "System.String",
"category": "Physician",
"translations": [
{
"languageCode": "en",
"value": "Herbalist",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Herbalist",
"type": "System.String"
}
]
},
{
"name": "PHYSICIAN_WIN_CONDITION",
"uId": "9ef2eb69389b42e18267653512756214",
"type": "System.String",
"category": "Physician",
"translations": [
{
"languageCode": "en",
"value": "Defeat the <color=#800080FF>Unseen</color> or <color=#8B0000FF>Cult</color>, and any neutrals that seek to do you harm.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Defeat the <color=#800080FF>Unseen</color> or <color=#8B0000FF>Cult</color>, and any neutrals that seek to do you harm.",
"type": "System.String"
}
]
},
{
"name": "PHYSICIAN_DAY_TIPS_1",
"uId": "a0b6b30992aa4b5cacec0399fe683bc5",
"type": "System.String",
"category": "Physician",
"translations": [
{
"languageCode": "en",
"value": "Keep track of Blue Dragon players that have claimed, so you know who to heal at night.\nYou can use Exhume to help you discover what faction and Neutral Killer you are going up against.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Keep track of Blue Dragon players that have claimed, so you know who to heal at night.\nYou can use Exhume to help you discover what faction and Neutral Killer you are going up against.",
"type": "System.String"
}
]
},
{
"name": "PHYSICIAN_DAY_TIPS_2",
"uId": "3485ca6dc6904580b577b5674d5aeb4c",
"type": "System.String",
"category": "Physician",
"translations": [
{
"languageCode": "en",
"value": "If you are targeted with a bleed ability, you may still want to announce that you need healing. The downside to this is that a healer may try to heal you at night and then claim you did not require healing.\r\nThe other option is to say nothing, but the Assassin or Cult Leader will likely suspect that you are a healer.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If you are targeted with a bleed ability, you may still want to announce that you need healing. The downside to this is that a healer may try to heal you at night and then claim you did not require healing.\r\nThe other option is to say nothing, but the Assassin or Cult Leader will likely suspect that you are a healer.\r",
"type": "System.String"
}
]
},
{
"name": "PHYSICIAN_NIGHT_TIPS_1",
"uId": "227eccf034d6437db9aa4df0e7db2d0f",
"type": "System.String",
"category": "Physician",
"translations": [
{
"languageCode": "en",
"value": "You will want to prioritize players that are confirmed to be Blue Dragon with your heal, but even if you have to target randomly, it is unlikely it will hinder the Blue Dragon.\r\nIf you heal a player that claimed to be bleeding or poisoned, and they aren?t, then they might be another Physician or an Alchemist.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You will want to prioritize players that are confirmed to be Blue Dragon with your heal, but even if you have to target randomly, it is unlikely it will hinder the Blue Dragon.\r\nIf you heal a player that claimed to be bleeding or poisoned, and they aren?t, then they might be another Physician or an Alchemist.\r",
"type": "System.String"
}
]
},
{
"name": "PHYSICIAN_NIGHT_TIPS_2",
"uId": "4d6a7d8efd1441f584d4186b7caea1a6",
"type": "System.String",
"category": "Physician",
"translations": [
{
"languageCode": "en",
"value": "Try to save your self-heal for late-game, where it can potentially win you the game.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Try to save your self-heal for late-game, where it can potentially win you the game.",
"type": "System.String"
}
]
},
{
"name": "PHYSICIAN_CLASS_DESCRIPTION_0",
"uId": "37ed91971a184c8d8f1a59ce93368f32",
"type": "System.String",
"category": "Physician",
"translations": [
{
"languageCode": "en",
"value": "The <color=#4582B4FF>Physician</color> is a \"Support\" class that belongs to the <color=#4582B4FF>Blue Dragon</color> faction.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#4582B4FF>Physician</color> is a \"Support\" class that belongs to the <color=#4582B4FF>Blue Dragon</color> faction.",
"type": "System.String"
}
]
},
{
"name": "PHYSICIAN_CLASS_DESCRIPTION_1",
"uId": "d1d9d0285c5a401c9a5aebb88aebd12f",
"type": "System.String",
"category": "Physician",
"translations": [
{
"languageCode": "en",
"value": "The <color=#4582B4FF>Physician</color> can save key members of the <color=#4582B4FF>Blue Dragon</color> with the <i>Heal</i> ability. They also have the ability to heal themselves with <i>Self-Care</i>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#4582B4FF>Physician</color> can save key members of the <color=#4582B4FF>Blue Dragon</color> with the <i>Heal</i> ability. They also have the ability to heal themselves with <i>Self-Care</i>.",
"type": "System.String"
}
]
},
{
"name": "REMEDY_STUDIES_ABIL",
"uId": "7a5bb7f6c2334229ad6879f378f486c6",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Remedy Studies",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Remedy Studies",
"type": "System.String"
}
]
},
{
"name": "REMEDY_STUDIES_ABIL_FULL_DESCR",
"uId": "2023481a0705463cba177152c324fdef",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Immune to <u>bleeding</u>. You will keep this passive even if your class changes.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Immune to <u>bleeding</u>. You will keep this passive even if your class changes.",
"type": "System.String"
}
]
},
{
"name": "REMEDY_STUDIES_ABIL_HOVER_DESCR",
"uId": "176a45ef408143e5bb0634b4f889870b",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "REMEDY_STUDIES_ABIL_NOTIFICATION",
"uId": "0b83e0459171403abc8693b517e1450e",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "HEAL_ABIL",
"uId": "e566261583b24e19afa96c69531d5dcd",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Heal",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Heal",
"type": "System.String"
}
]
},
{
"name": "HEAL_ABIL_FULL_DESCR",
"uId": "9430665d8398459c91ef1f5b0593c8e4",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=heal>Heal</link></u> target player. This will prevent their death and cure any <u><link=bleed>bleeding</link></u>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=heal>Heal</link></u> target player. This will prevent their death and cure any <u><link=bleed>bleeding</link></u>.",
"type": "System.String"
}
]
},
{
"name": "HEAL_ABIL_HOVER_DESCR",
"uId": "9e5ea30ae1024f6fbeed84bbfe843eec",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=heal>Heal</link></u> target player.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=heal>Heal</link></u> target player.",
"type": "System.String"
}
]
},
{
"name": "HEAL_ABIL_NOTIFICATION",
"uId": "21021a7fc2ae410ea316118a37c3b01d",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You <u><link=heal>healed</link></u> <i>Target</i> last night.\\n<i>Target1</i> was <u><link=bleed>bleeding</link> so you <u><link=heal>healed</link></u> them.\\n</u>You could not <u><link=heal>heal</link></u> <i>Target</i>.\\n<i>Target</i> did not require any <u><link=heal>healing</link></u>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You <u><link=heal>healed</link></u> <i>Target</i> last night.\\n<i>Target1</i> was <u><link=bleed>bleeding</link> so you <u><link=heal>healed</link></u> them.\\n</u>You could not <u><link=heal>heal</link></u> <i>Target</i>.\\n<i>Target</i> did not require any <u><link=heal>healing</link></u>.",
"type": "System.String"
}
]
},
{
"name": "INOCULATE_ABIL",
"uId": "b89e782a1d464f73a342b360afa2185d",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Inoculate",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Inoculate",
"type": "System.String"
}
]
},
{
"name": "INOCULATE_ABIL_FULL_DESCR",
"uId": "0c5ce5035180475399f1cb57d9693b92",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Make a player permanently immune to <u><link=bleed>bleeding</link></u>. Does not heal it. They will not be notified you targeted them. They will keep this passive even if their class changes.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Make a player permanently immune to <u><link=bleed>bleeding</link></u>. Does not heal it. They will not be notified you targeted them. They will keep this passive even if their class changes.",
"type": "System.String"
}
]
},
{
"name": "INOCULATE_ABIL_HOVER_DESCR",
"uId": "e6174b678a2146e1be6d7f852a77ad9b",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Make a player permanently immune to <u><link=bleed>bleeding</link></u>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Make a player permanently immune to <u><link=bleed>bleeding</link></u>.",
"type": "System.String"
}
]
},
{
"name": "INOCULATE_ABIL_NOTIFICATION",
"uId": "bda7b65bd1984601a13efbfc59eb7df9",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You made <i>Target</i> immune to <u><link=bleed>bleeding</link></u>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You made <i>Target</i> immune to <u><link=bleed>bleeding</link></u>.",
"type": "System.String"
}
]
},
{
"name": "EXHUME_ABIL",
"uId": "b7b3121762f14620ad51bd3ad56597b6",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Exhume",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Exhume",
"type": "System.String"
}
]
},
{
"name": "EXHUME_ABIL_FULL_DESCR",
"uId": "0da4319f08814c79b0fa5ea85c7f3013",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "At the end of tonight, learn what classes killed a player, or if they commited suicide.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "At the end of tonight, learn what classes killed a player, or if they commited suicide.",
"type": "System.String"
}
]
},
{
"name": "EXHUME_ABIL_HOVER_DESCR",
"uId": "bdffb13950a24844865fec92e5e83921",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Learn what killed a player at the end of tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Learn what killed a player at the end of tonight.",
"type": "System.String"
}
]
},
{
"name": "EXHUME_ABIL_NOTIFICATION",
"uId": "b24496c28324458babb682dcd475a86d",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You sent your assistant to exhume <i>Target</i>. You will receive the results tonight.\\n<i>Target</i> was killed by <i>Classes</i>.\\n<i>Target</i> commited suicide</i>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You sent your assistant to exhume <i>Target</i>. You will receive the results tonight.\\n<i>Target</i> was killed by <i>Classes</i>.\\n<i>Target</i> commited suicide</i>.",
"type": "System.String"
}
]
},
{
"name": "SELF-CARE_ABIL",
"uId": "8750538146664b208fb76d6b76d19323",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Self-Care",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Self-Care",
"type": "System.String"
}
]
},
{
"name": "SELF-CARE_ABIL_FULL_DESCR",
"uId": "d1249423f280477db35e2f3906195d99",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "If you are attacked tonight, you will heal yourself.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If you are attacked tonight, you will heal yourself.",
"type": "System.String"
}
]
},
{
"name": "SELF-CARE_ABIL_HOVER_DESCR",
"uId": "690bcb7bda494681b79eed511eeb3174",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "If you are attacked tonight, you will heal yourself.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If you are attacked tonight, you will heal yourself.",
"type": "System.String"
}
]
},
{
"name": "SELF-CARE_ABIL_NOTIFICATION",
"uId": "136be9aecdde47c8b4ce9389cdbfcb34",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You healed yourself last night.\\nYou could not heal yourself.\\nYou did not require any healing.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You healed yourself last night.\\nYou could not heal yourself.\\nYou did not require any healing.",
"type": "System.String"
}
]
},
{
"name": "PRIEST_NAME",
"uId": "3a32b79e158f4dfaad060b39f5a92d78",
"type": "System.String",
"category": "Priest",
"translations": [
{
"languageCode": "en",
"value": "Priest",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Priest",
"type": "System.String"
}
]
},
{
"name": "PRIEST_CONVERTED_NAME",
"uId": "65398047396c4ab58cfc75092cdab97b",
"type": "System.String",
"category": "Priest",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "PRIEST_WIN_CONDITION",
"uId": "ea111a64c0a4471cb5b4f082f059de0a",
"type": "System.String",
"category": "Priest",
"translations": [
{
"languageCode": "en",
"value": "Defeat the <color=#800080FF>Unseen</color> or <color=#8B0000FF>Cult</color>, and any neutrals that seek to do you harm.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Defeat the <color=#800080FF>Unseen</color> or <color=#8B0000FF>Cult</color>, and any neutrals that seek to do you harm.",
"type": "System.String"
}
]
},
{
"name": "PRIEST_DAY_TIPS_1",
"uId": "dfa93ce27e344ec5acbf4579420adccb",
"type": "System.String",
"category": "Priest",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "PRIEST_DAY_TIPS_2",
"uId": "35a8d1efb6ee4412a60ba9d5e3dd0eae",
"type": "System.String",
"category": "Priest",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "PRIEST_NIGHT_TIPS_1",
"uId": "44e898767e3547b0ba292ea9169fc3f4",
"type": "System.String",
"category": "Priest",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "PRIEST_NIGHT_TIPS_2",
"uId": "33c2ec66eb274f21a3d4d8d3122d774c",
"type": "System.String",
"category": "Priest",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "PRIEST_CLASS_DESCRIPTION_0",
"uId": "d502294dba12406a8b8ff340c1052fd8",
"type": "System.String",
"category": "Priest",
"translations": [
{
"languageCode": "en",
"value": "The <color=#4582B4FF>Priest</color> is a Unique \"Support\" class that belongs to the <color=#4582B4FF>Blue Dragon</color> faction.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#4582B4FF>Priest</color> is a Unique \"Support\" class that belongs to the <color=#4582B4FF>Blue Dragon</color> faction.",
"type": "System.String"
}
]
},
{
"name": "PRIEST_CLASS_DESCRIPTION_1",
"uId": "21a8ceffeb1e496ca0498480e1317192",
"type": "System.String",
"category": "Priest",
"translations": [
{
"languageCode": "en",
"value": "The <color=#4582B4FF>Priest</color> is able to talk to the dead and gain information from them that may have been lost otherwise. One example of this is if a <color=#4582B4FF>Sheriff</color> finds an <color=#800080FF>Unseen</color> member the night they die.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#4582B4FF>Priest</color> is able to talk to the dead and gain information from them that may have been lost otherwise. One example of this is if a <color=#4582B4FF>Sheriff</color> finds an <color=#800080FF>Unseen</color> member the night they die.",
"type": "System.String"
}
]
},
{
"name": "DEVOTED_ABIL",
"uId": "3b385e8a16b24c3ebc5755b2844ea745",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Devoted",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Devoted",
"type": "System.String"
}
]
},
{
"name": "DEVOTED_ABIL_FULL_DESCR",
"uId": "99a7dff3ae1645d1bf67cc00c07d4026",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Night immune once.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Night immune once.",
"type": "System.String"
}
]
},
{
"name": "DEVOTED_ABIL_HOVER_DESCR",
"uId": "5cf21f08526b4206b3643ca9b16cb27e",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "DEVOTED_ABIL_NOTIFICATION",
"uId": "6517302cc5f04908b1cf2abf0fd86bee",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "CALL_THE_DEAD_ABIL",
"uId": "64e607b94e384e2e83b6b343105325f9",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Call the Dead",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Call the Dead",
"type": "System.String"
}
]
},
{
"name": "CALL_THE_DEAD_ABIL_FULL_DESCR",
"uId": "c040966a440a4d80bad444cb3e720fb4",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Communicate with the dead at night.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Communicate with the dead at night.",
"type": "System.String"
}
]
},
{
"name": "CALL_THE_DEAD_ABIL_HOVER_DESCR",
"uId": "7c46a3f65222434abe436f7e048b4103",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "CALL_THE_DEAD_ABIL_NOTIFICATION",
"uId": "58d55db9bbe643db8a7409316d5da063",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "BIND_SOUL_ABIL",
"uId": "e930f08697164f9199a15cd865619b9a",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Bind Soul",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Bind Soul",
"type": "System.String"
}
]
},
{
"name": "BIND_SOUL_ABIL_FULL_DESCR",
"uId": "c8c3696ff36c4cb4b6060481bec23ced",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Makes a player immune to death tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Makes a player immune to death tonight.",
"type": "System.String"
}
]
},
{
"name": "BIND_SOUL_ABIL_HOVER_DESCR",
"uId": "af02d8325fa24aa6981b0c01e09aa7a3",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Makes a player immune to death tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Makes a player immune to death tonight.",
"type": "System.String"
}
]
},
{
"name": "BIND_SOUL_ABIL_NOTIFICATION",
"uId": "6d10f0c6af754b739b4168158b874d6d",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You have bound <i>Target's</i> soul for a day.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You have bound <i>Target's</i> soul for a day.",
"type": "System.String"
}
]
},
{
"name": "REVIVE_ABIL",
"uId": "c0df8a142c80469b87787639c8f03ad7",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Revive",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Revive",
"type": "System.String"
}
]
},
{
"name": "REVIVE_ABIL_FULL_DESCR",
"uId": "b7b5f4d6a0aa4acaacd4370560e97046",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Give up <i>Devoted</i> or your life to revive a dead <color=#4582B4FF>Blue Dragon</color> player.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Give up <i>Devoted</i> or your life to revive a dead <color=#4582B4FF>Blue Dragon</color> player.",
"type": "System.String"
}
]
},
{
"name": "REVIVE_ABIL_HOVER_DESCR",
"uId": "f19763da7cfe4491ae5fd4550946f665",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Give up <i>Devoted</i> or your life to revive a dead <color=#4582B4FF>Blue Dragon</color> player.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Give up <i>Devoted</i> or your life to revive a dead <color=#4582B4FF>Blue Dragon</color> player.",
"type": "System.String"
}
]
},
{
"name": "REVIVE_ABIL_NOTIFICATION",
"uId": "7cedbced78fe456c8f4e31947bd1655a",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You revived <i>Target</i> last night.\\nYou could not revive <i>Target</i>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You revived <i>Target</i> last night.\\nYou could not revive <i>Target</i>.",
"type": "System.String"
}
]
},
{
"name": "PRINCE_NAME",
"uId": "788792613b5c47c59ffbd621d2b364c1",
"type": "System.String",
"category": "Prince",
"translations": [
{
"languageCode": "en",
"value": "Prince",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Prince",
"type": "System.String"
}
]
},
{
"name": "PRINCE_CONVERTED_NAME",
"uId": "61c601758b2242669134645f48c5c40e",
"type": "System.String",
"category": "Prince",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "PRINCE_WIN_CONDITION",
"uId": "ceb9e37edbed42b59417568dddd20fcf",
"type": "System.String",
"category": "Prince",
"translations": [
{
"languageCode": "en",
"value": "Defeat the <color=#800080FF>Unseen</color> or <color=#8B0000FF>Cult</color>, and any neutrals that seek to do you harm.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Defeat the <color=#800080FF>Unseen</color> or <color=#8B0000FF>Cult</color>, and any neutrals that seek to do you harm.",
"type": "System.String"
}
]
},
{
"name": "PRINCE_DAY_TIPS_1",
"uId": "2cdfe44e79f64069a4e699deb5d1236a",
"type": "System.String",
"category": "Prince",
"translations": [
{
"languageCode": "en",
"value": "Be sure to jail someone every day, even Day 1.\r\nYou can only jail a player three times.\r\nIf you see a player acting suspiciously, then you have the option of jailing them that night. They will be unable to use their abilities, and you will be able to talk to them.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Be sure to jail someone every day, even Day 1.\r\nYou can only jail a player three times.\r\nIf you see a player acting suspiciously, then you have the option of jailing them that night. They will be unable to use their abilities, and you will be able to talk to them.\r",
"type": "System.String"
}
]
},
{
"name": "PRINCE_DAY_TIPS_2",
"uId": "e887a45dc0914518bc3a822c2052a786",
"type": "System.String",
"category": "Prince",
"translations": [
{
"languageCode": "en",
"value": "Revealing yourself as the Prince can be a risky move, because you will become the target of all evils. Fellow Blue Dragon members can protect you, but there are ways to bypass them.\r\nAs Prince, you have Royal Blood, but you should <i>NOT</i> try to become King. The only time this might be a good idea is if are out of executes and are the only remaining Royal.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Revealing yourself as the Prince can be a risky move, because you will become the target of all evils. Fellow Blue Dragon members can protect you, but there are ways to bypass them.\r\nAs Prince, you have Royal Blood, but you should <i>NOT</i> try to become King. The only time this might be a good idea is if are out of executes and are the only remaining Royal.",
"type": "System.String"
}
]
},
{
"name": "PRINCE_NIGHT_TIPS_1",
"uId": "e3c6ee513ff1413ca7cc7bc339c0d0b4",
"type": "System.String",
"category": "Prince",
"translations": [
{
"languageCode": "en",
"value": "At night you will be able to converse with your jailed target. Use this time to ask for claims and to see if they have any useful information to share.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "At night you will be able to converse with your jailed target. Use this time to ask for claims and to see if they have any useful information to share.",
"type": "System.String"
}
]
},
{
"name": "PRINCE_NIGHT_TIPS_2",
"uId": "079360fe1bd44515acea19f0c905884f",
"type": "System.String",
"category": "Prince",
"translations": [
{
"languageCode": "en",
"value": "If you believe the player you have jailed is evil, you can take justice into your own hands and execute them. Be careful though, as execution a Blue Dragon player will result in your losing all your remaining executions.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If you believe the player you have jailed is evil, you can take justice into your own hands and execute them. Be careful though, as execution a Blue Dragon player will result in your losing all your remaining executions.",
"type": "System.String"
}
]
},
{
"name": "PRINCE_CLASS_DESCRIPTION_0",
"uId": "47cfa99223934ebabf7693707c4e70a4",
"type": "System.String",
"category": "Prince",
"translations": [
{
"languageCode": "en",
"value": "The <color=#4582B4FF>Prince</color> is a Unique \"Killer\" class that belongs to the <color=#4582B4FF>Blue Dragon</color> faction. It always spawns and is unconvertable",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#4582B4FF>Prince</color> is a Unique \"Killer\" class that belongs to the <color=#4582B4FF>Blue Dragon</color> faction. It always spawns and is unconvertable",
"type": "System.String"
}
]
},
{
"name": "PRINCE_CLASS_DESCRIPTION_1",
"uId": "bcd0c7bad6a14403a5deab718b39c548",
"type": "System.String",
"category": "Prince",
"translations": [
{
"languageCode": "en",
"value": "The <color=#4582B4FF>Prince</color> is able to imprison players at night, preventing them from taking any action and allow the two to have a conversation in private.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#4582B4FF>Prince</color> is able to imprison players at night, preventing them from taking any action and allow the two to have a conversation in private.",
"type": "System.String"
}
]
},
{
"name": "PRINCE_CLASS_DESCRIPTION_2",
"uId": "2b32965852864b02bd083b947a890fb6",
"type": "System.String",
"category": "Prince",
"translations": [
{
"languageCode": "en",
"value": "The <color=#4582B4FF>Prince</color> is also able to <i>Execute</i> players they think are evil. This can backfire though, as the <color=#4582B4FF>Prince</color> will no longer be able to use <i>Execute</i> if they kill a <color=#4582B4FF>Blue Dragon</color>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#4582B4FF>Prince</color> is also able to <i>Execute</i> players they think are evil. This can backfire though, as the <color=#4582B4FF>Prince</color> will no longer be able to use <i>Execute</i> if they kill a <color=#4582B4FF>Blue Dragon</color>.",
"type": "System.String"
}
]
},
{
"name": "UNSTOPPABLE_ABIL",
"uId": "dd073db303c747e49e71f577b91c89ae",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Unstoppable",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Unstoppable",
"type": "System.String"
}
]
},
{
"name": "UNSTOPPABLE_ABIL_FULL_DESCR",
"uId": "cbf75c2e705c4a55949bb7738ce4de40",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=occupy_immune>Occupy and redirect immune</link></u>. You will keep this passive even if your class changes.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=occupy_immune>Occupy and redirect immune</link></u>. You will keep this passive even if your class changes.",
"type": "System.String"
}
]
},
{
"name": "UNSTOPPABLE_ABIL_HOVER_DESCR",
"uId": "9a5e522998fc468e97d7253ac96f1955",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "UNSTOPPABLE_ABIL_NOTIFICATION",
"uId": "3e974d8b1dc74f5cade3f7947d06e762",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "IMPRISON_ABIL",
"uId": "709e8019516f4ae2bc4ef4a1ad25c59e",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Imprison",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Imprison",
"type": "System.String"
}
]
},
{
"name": "IMPRISON_ABIL_FULL_DESCR",
"uId": "50b65999ce10448c880f33d16c522add",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Choose a player to jail tonight. Abilities targeting them at night will be prevented. Can only imprison the same player three times.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Choose a player to jail tonight. Abilities targeting them at night will be prevented. Can only imprison the same player three times.",
"type": "System.String"
}
]
},
{
"name": "IMPRISON_ABIL_HOVER_DESCR",
"uId": "c296ce47218b4cfabfb1736dd5542b96",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Choose a player to jail tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Choose a player to jail tonight.",
"type": "System.String"
}
]
},
{
"name": "IMPRISON_ABIL_NOTIFICATION",
"uId": "1a6c64ad46c3431c97dd8f302503d6b7",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You will imprison <i>Target</i> tonight.\\nYou will instead imprison <i>Target</i> tonight.\\nYou decided not to imprison anyone tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You will imprison <i>Target</i> tonight.\\nYou will instead imprison <i>Target</i> tonight.\\nYou decided not to imprison anyone tonight.",
"type": "System.String"
}
]
},
{
"name": "EXECUTE_ABIL",
"uId": "82e70a0f3ac84c69adc9747c7af56d10",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Execute",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Execute",
"type": "System.String"
}
]
},
{
"name": "EXECUTE_ABIL_FULL_DESCR",
"uId": "03b4f5c1726d441bb7c744dd6dd24c68",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Execute the jailed player. If they are <color=#4582B4FF>Blue Dragon</color>, you will no longer be able to <i>Execute</i>. Not usable until Night 3.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Execute the jailed player. If they are <color=#4582B4FF>Blue Dragon</color>, you will no longer be able to <i>Execute</i>. Not usable until Night 3.",
"type": "System.String"
}
]
},
{
"name": "EXECUTE_ABIL_HOVER_DESCR",
"uId": "00a4c449ef314055be21f5e0f6ebafbd",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Execute the jailed player.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Execute the jailed player.",
"type": "System.String"
}
]
},
{
"name": "EXECUTE_ABIL_NOTIFICATION",
"uId": "aad159ca950e43bea3f800412d7c199f",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You executed <i>Target</i>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You executed <i>Target</i>.",
"type": "System.String"
}
]
},
{
"name": "PRINCESS_NAME",
"uId": "9ab9f40ca63b446daf75ee3682ac0e15",
"type": "System.String",
"category": "Princess",
"translations": [
{
"languageCode": "en",
"value": "Princess",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Princess",
"type": "System.String"
}
]
},
{
"name": "PRINCESS_CONVERTED_NAME",
"uId": "f2a343d27a9f45bd9ec60ab68327999c",
"type": "System.String",
"category": "Princess",
"translations": [
{
"languageCode": "en",
"value": "Duchess",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Duchess",
"type": "System.String"
}
]
},
{
"name": "PRINCESS_WIN_CONDITION",
"uId": "620427bcb47d4c98b7d9dc4518092b8f",
"type": "System.String",
"category": "Princess",
"translations": [
{
"languageCode": "en",
"value": "Defeat the <color=#800080FF>Unseen</color> or <color=#8B0000FF>Cult</color>, and any neutrals that seek to do you harm.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Defeat the <color=#800080FF>Unseen</color> or <color=#8B0000FF>Cult</color>, and any neutrals that seek to do you harm.",
"type": "System.String"
}
]
},
{
"name": "PRINCESS_DAY_TIPS_1",
"uId": "07d3ac2fa5924150b04fc651496bc111",
"type": "System.String",
"category": "Princess",
"translations": [
{
"languageCode": "en",
"value": "Whenever a player claims to the court, and you have flirted with them, check your results to make sure their claim lines up with your findings. If they do not, then you should tell the court.\r\nIf you want to be aggressive, you can whisper your Flirt targets and ask them to claim. If their claim doesn?t match up, then you may want to recheck them in case they were framed.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Whenever a player claims to the court, and you have flirted with them, check your results to make sure their claim lines up with your findings. If they do not, then you should tell the court.\r\nIf you want to be aggressive, you can whisper your Flirt targets and ask them to claim. If their claim doesn?t match up, then you may want to recheck them in case they were framed.\r",
"type": "System.String"
}
]
},
{
"name": "PRINCESS_DAY_TIPS_2",
"uId": "e425d6cb42a74cd0909384d4affb29bd",
"type": "System.String",
"category": "Princess",
"translations": [
{
"languageCode": "en",
"value": "If you found an attacker with Will-o-Wisp the night before, you will want to alert the court as soon as possible.\r\nHaving a Good King is extremely helpful for the Blue Dragon. If the King dies, you should take advantage of your Royal Blood to become the next King.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If you found an attacker with Will-o-Wisp the night before, you will want to alert the court as soon as possible.\r\nHaving a Good King is extremely helpful for the Blue Dragon. If the King dies, you should take advantage of your Royal Blood to become the next King.\r",
"type": "System.String"
}
]
},
{
"name": "PRINCESS_NIGHT_TIPS_1",
"uId": "f83b9db0ba7d41119ffc84e29b53e5b9",
"type": "System.String",
"category": "Princess",
"translations": [
{
"languageCode": "en",
"value": "Use Flirt at night to limit down a player?s possible class type to two different types.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Use Flirt at night to limit down a player?s possible class type to two different types.",
"type": "System.String"
}
]
},
{
"name": "PRINCESS_NIGHT_TIPS_2",
"uId": "c046ee30d5b24f92a3e8c3b202d9bdf5",
"type": "System.String",
"category": "Princess",
"translations": [
{
"languageCode": "en",
"value": "If you find a player whose class is Killer/Offensive, and you think they are suspicious, then you can use WIll-o-Wisp to check if they attack anyone at night.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If you find a player whose class is Killer/Offensive, and you think they are suspicious, then you can use WIll-o-Wisp to check if they attack anyone at night.",
"type": "System.String"
}
]
},
{
"name": "PRINCESS_CLASS_DESCRIPTION_0",
"uId": "4256b9f339c148988f25a4c21de5c1a2",
"type": "System.String",
"category": "Princess",
"translations": [
{
"languageCode": "en",
"value": "The <color=#4582B4FF>Princess</color> is an \"Investigative\" class that belongs to the <color=#4582B4FF>Blue Dragon</color> faction.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#4582B4FF>Princess</color> is an \"Investigative\" class that belongs to the <color=#4582B4FF>Blue Dragon</color> faction.",
"type": "System.String"
}
]
},
{
"name": "PRINCESS_CLASS_DESCRIPTION_1",
"uId": "0efddcdec2c54a03a93d978eba79cede",
"type": "System.String",
"category": "Princess",
"translations": [
{
"languageCode": "en",
"value": "The <color=#4582B4FF>Princess</color> can use <i>Flirt</i> to limit a player?s classes down to two types. <i>Will-o-Wisp</i> can be used to find Killer classes.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#4582B4FF>Princess</color> can use <i>Flirt</i> to limit a player?s classes down to two types. <i>Will-o-Wisp</i> can be used to find Killer classes.",
"type": "System.String"
}
]
},
{
"name": "STEALTH_SLAP_ABIL",
"uId": "13b01d04eaf8434fbf20cbff4e56e1d4",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Stealth Slap",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Stealth Slap",
"type": "System.String"
}
]
},
{
"name": "STEALTH_SLAP_ABIL_FULL_DESCR",
"uId": "66ff4455d8024ba7a28e9632f81ac286",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Slap someone, preventing them from accusing anyone of treason.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Slap someone, preventing them from accusing anyone of treason.",
"type": "System.String"
}
]
},
{
"name": "STEALTH_SLAP_ABIL_HOVER_DESCR",
"uId": "ba340d76e5ab48078ebc679c4f8e48a5",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Slap someone, preventing them from accusing anyone of treason.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Slap someone, preventing them from accusing anyone of treason.",
"type": "System.String"
}
]
},
{
"name": "STEALTH_SLAP_ABIL_NOTIFICATION",
"uId": "fa60098ee3884029ab5229e659318dc4",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You slapped <i>Target</i>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You slapped <i>Target</i>.",
"type": "System.String"
}
]
},
{
"name": "FLIRT_ABIL",
"uId": "8ff887659c5846b7a5812ef45cbb8b05",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Flirt",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Flirt",
"type": "System.String"
}
]
},
{
"name": "FLIRT_ABIL_FULL_DESCR",
"uId": "c53477ea2faf46cbadc64d16978573d5",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Limit a player's <u><link=type>class type</link></u> down to two options. (See the Notifications tab for the combinations.)",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Limit a player's <u><link=type>class type</link></u> down to two options. (See the Notifications tab for the combinations.)",
"type": "System.String"
}
]
},
{
"name": "FLIRT_ABIL_HOVER_DESCR",
"uId": "2d9d1a3ca0ee4afab5e98b8b87171c8a",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Limit a player's <u><link=type>class type</link></u> down to two options.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Limit a player's <u><link=type>class type</link></u> down to two options.",
"type": "System.String"
}
]
},
{
"name": "FLIRT_ABIL_NOTIFICATION",
"uId": "a50a661a273e430489c80289de7e2966",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<i>Target</i> is a Killer or Offensive class.\\n<i>Target</i> is a Special or Investigative class.\\n<i>Target</i> is a Social or Support class.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<i>Target</i> is a Killer or Offensive class.\\n<i>Target</i> is a Special or Investigative class.\\n<i>Target</i> is a Social or Support class.",
"type": "System.String"
}
]
},
{
"name": "WILL-O-WISP_ABIL",
"uId": "7699ac98d5354e09b519730400912ccb",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Will-o-Wisp",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Will-o-Wisp",
"type": "System.String"
}
]
},
{
"name": "WILL-O-WISP_ABIL_FULL_DESCR",
"uId": "c3b8be3bb9cb4e19a6dba5cf4dced3bc",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Tells you if the target attacks anyone tonight. Others will not be able to see who you target.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Tells you if the target attacks anyone tonight. Others will not be able to see who you target.",
"type": "System.String"
}
]
},
{
"name": "WILL-O-WISP_ABIL_HOVER_DESCR",
"uId": "27cb5c326a7a4f47bf0bd49e5781089d",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Tells you if the target attacks anyone tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Tells you if the target attacks anyone tonight.",
"type": "System.String"
}
]
},
{
"name": "WILL-O-WISP_ABIL_NOTIFICATION",
"uId": "4fae43f908fa438fa91b31cd801f7369",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<i>Target</i> attacked someone last night.\\n<i>Target</i> did not attack anyone last night.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<i>Target</i> attacked someone last night.\\n<i>Target</i> did not attack anyone last night.",
"type": "System.String"
}
]
},
{
"name": "MYSTIC_NAME",
"uId": "4602f404e5534b969a4a0f6a634b6c80",
"type": "System.String",
"category": "Mystic",
"translations": [
{
"languageCode": "en",
"value": "Mystic",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Mystic",
"type": "System.String"
}
]
},
{
"name": "MYSTIC_CONVERTED_NAME",
"uId": "6f575b5076a54bfeb662530202b78d29",
"type": "System.String",
"category": "Mystic",
"translations": [
{
"languageCode": "en",
"value": "Illusionist",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Illusionist",
"type": "System.String"
}
]
},
{
"name": "MYSTIC_WIN_CONDITION",
"uId": "ff4f7264e53842eb8c6132fe182a87ba",
"type": "System.String",
"category": "Mystic",
"translations": [
{
"languageCode": "en",
"value": "Defeat the <color=#800080FF>Unseen</color> or <color=#8B0000FF>Cult</color>, and any neutrals that seek to do you harm.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Defeat the <color=#800080FF>Unseen</color> or <color=#8B0000FF>Cult</color>, and any neutrals that seek to do you harm.",
"type": "System.String"
}
]
},
{
"name": "MYSTIC_DAY_TIPS_1",
"uId": "2c6f9a49e15e488181877190affda265",
"type": "System.String",
"category": "Mystic",
"translations": [
{
"languageCode": "en",
"value": "The Mystic has the ability to get information to others without revealing themselves to the court.\r\nIf you?ve learned something during the night that you believe the rest of the court needs to know, you can use Telepathy to reveal the information to the court without outing yourself.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The Mystic has the ability to get information to others without revealing themselves to the court.\r\nIf you?ve learned something during the night that you believe the rest of the court needs to know, you can use Telepathy to reveal the information to the court without outing yourself.\r",
"type": "System.String"
}
]
},
{
"name": "MYSTIC_DAY_TIPS_2",
"uId": "e396d23666da4de9a10c589973acbe07",
"type": "System.String",
"category": "Mystic",
"translations": [
{
"languageCode": "en",
"value": "Private Matter allows you to whisper to others without any whisper announcements being made, and it also hides you from abilities that spy on whispers. This can be useful if you want to keep in contact with an investigative class you discovered at night.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Private Matter allows you to whisper to others without any whisper announcements being made, and it also hides you from abilities that spy on whispers. This can be useful if you want to keep in contact with an investigative class you discovered at night.",
"type": "System.String"
}
]
},
{
"name": "MYSTIC_NIGHT_TIPS_1",
"uId": "f90b5e965d71469d9d891deddd05ee6e",
"type": "System.String",
"category": "Mystic",
"translations": [
{
"languageCode": "en",
"value": "Your primary objective at night is to collect information through Link Minds or Conduit.\r\nYou can ask players for their class and if they have any kind of information. Try linking with investigative classes, because they usually have the most useful information.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Your primary objective at night is to collect information through Link Minds or Conduit.\r\nYou can ask players for their class and if they have any kind of information. Try linking with investigative classes, because they usually have the most useful information.\r",
"type": "System.String"
}
]
},
{
"name": "MYSTIC_NIGHT_TIPS_2",
"uId": "c6b9173ec2b94e3aaa44b18510fabe01",
"type": "System.String",
"category": "Mystic",
"translations": [
{
"languageCode": "en",
"value": "Use Conduit when you believe that two Blue Dragon players could coordinate with each other or if they have important information to exchange.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Use Conduit when you believe that two Blue Dragon players could coordinate with each other or if they have important information to exchange.",
"type": "System.String"
}
]
},
{
"name": "MYSTIC_CLASS_DESCRIPTION_0",
"uId": "06820f9a1cb7439e894395fd552e68e8",
"type": "System.String",
"category": "Mystic",
"translations": [
{
"languageCode": "en",
"value": "The <color=#4582B4FF>Mystic</color> is a Unique \"Social\" class that belongs to the <color=#4582B4FF>Blue Dragon</color> faction.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#4582B4FF>Mystic</color> is a Unique \"Social\" class that belongs to the <color=#4582B4FF>Blue Dragon</color> faction.",
"type": "System.String"
}
]
},
{
"name": "MYSTIC_CLASS_DESCRIPTION_1",
"uId": "900ccb6283b14ddb8085f5ecb13d3632",
"type": "System.String",
"category": "Mystic",
"translations": [
{
"languageCode": "en",
"value": "This class excels at communication. They have the ability to communicate with a living player at night, and they have the ability to reveal information during the day with <i>Telepathy</i>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "This class excels at communication. They have the ability to communicate with a living player at night, and they have the ability to reveal information during the day with <i>Telepathy</i>.",
"type": "System.String"
}
]
},
{
"name": "TELEPATHY_ABIL",
"uId": "c9dcbcc156e2423887c9d3a5d2b9b751",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Telepathy",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Telepathy",
"type": "System.String"
}
]
},
{
"name": "TELEPATHY_ABIL_FULL_DESCR",
"uId": "02164c0e344b4aef8fcf2edfd399cbca",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Telepathically send a message to everyone, they will not know who sent it.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Telepathically send a message to everyone, they will not know who sent it.",
"type": "System.String"
}
]
},
{
"name": "TELEPATHY_ABIL_HOVER_DESCR",
"uId": "b9efe46dff9a4f21810c11fdb65f158f",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Telepathically send a message to everyone, they will not know who sent it.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Telepathically send a message to everyone, they will not know who sent it.",
"type": "System.String"
}
]
},
{
"name": "TELEPATHY_ABIL_NOTIFICATION",
"uId": "01619726bc414176ac15e482315a760e",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Your next message will be telepathically sent to all living players.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Your next message will be telepathically sent to all living players.",
"type": "System.String"
}
]
},
{
"name": "LINK_MINDS_ABIL",
"uId": "814803beb2e74db194d69ebcda674407",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Link Minds",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Link Minds",
"type": "System.String"
}
]
},
{
"name": "LINK_MINDS_ABIL_FULL_DESCR",
"uId": "ccc51471485045d6b3fb06e6ce45d787",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Allows another player to talk to you tonight. Others will not be able to see who you target.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Allows another player to talk to you tonight. Others will not be able to see who you target.",
"type": "System.String"
}
]
},
{
"name": "LINK_MINDS_ABIL_HOVER_DESCR",
"uId": "cfdb1b916fa34fedb7e418fd4e9b7424",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Allows another player to talk to you tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Allows another player to talk to you tonight.",
"type": "System.String"
}
]
},
{
"name": "LINK_MINDS_ABIL_NOTIFICATION",
"uId": "d61e253cc1934e43bec100e2a9c62fc7",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You linked your mind with <i>Target</i>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You linked your mind with <i>Target</i>.",
"type": "System.String"
}
]
},
{
"name": "CONDUIT_ABIL",
"uId": "812687a735ea4acd8d5ac914d3fcf5ea",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Conduit",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Conduit",
"type": "System.String"
}
]
},
{
"name": "CONDUIT_ABIL_FULL_DESCR",
"uId": "221fdc8082e0409bb4b89f5bdf798ac1",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Allow two players to speak to each other. You will be able to hear them. Others will not be able to see who you target.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Allow two players to speak to each other. You will be able to hear them. Others will not be able to see who you target.",
"type": "System.String"
}
]
},
{
"name": "CONDUIT_ABIL_HOVER_DESCR",
"uId": "40ef1b459b2246609d18a118c6cfe852",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Allow two players to speak to each other. You will be able to hear them.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Allow two players to speak to each other. You will be able to hear them.",
"type": "System.String"
}
]
},
{
"name": "CONDUIT_ABIL_NOTIFICATION",
"uId": "916b15b2c39442b4b52cff64fe72eeaf",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You linked <i>Target 1</i> and <i>Target 2</i>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You linked <i>Target 1</i> and <i>Target 2</i>.",
"type": "System.String"
}
]
},
{
"name": "BUSY_MIND_ABIL",
"uId": "6248a1a28f16400a879e04c015a47aec",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Busy Mind",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Busy Mind",
"type": "System.String"
}
]
},
{
"name": "BUSY_MIND_ABIL_FULL_DESCR",
"uId": "7b05a790b1a0461ba6646b6d87a22ace",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=occupy_immune>Occupy and redirect immune</link></u>. You will keep this passive even if your class changes.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=occupy_immune>Occupy and redirect immune</link></u>. You will keep this passive even if your class changes.",
"type": "System.String"
}
]
},
{
"name": "BUSY_MIND_ABIL_HOVER_DESCR",
"uId": "e0632356bddb4ec783a142ad55f0f96e",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "BUSY_MIND_ABIL_NOTIFICATION",
"uId": "4192a94290be4c0b909e159f8b47e09e",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "SHERIFF_NAME",
"uId": "a1927fd127154e0f8ef670dae4ad8204",
"type": "System.String",
"category": "Sheriff",
"translations": [
{
"languageCode": "en",
"value": "Sheriff",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Sheriff",
"type": "System.String"
}
]
},
{
"name": "SHERIFF_CONVERTED_NAME",
"uId": "9672fecb96c5458a9f1b24333a6fe76d",
"type": "System.String",
"category": "Sheriff",
"translations": [
{
"languageCode": "en",
"value": "Marshal",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Marshal",
"type": "System.String"
}
]
},
{
"name": "SHERIFF_WIN_CONDITION",
"uId": "785f04afc5fa43d3a1e007f8b9a71a1f",
"type": "System.String",
"category": "Sheriff",
"translations": [
{
"languageCode": "en",
"value": "Defeat the <color=#800080FF>Unseen</color> and any neutrals that seek to do you harm.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Defeat the <color=#800080FF>Unseen</color> and any neutrals that seek to do you harm.",
"type": "System.String"
}
]
},
{
"name": "SHERIFF_DAY_TIPS_1",
"uId": "320bac9c57ae4311b4b224e6d9351b03",
"type": "System.String",
"category": "Sheriff",
"translations": [
{
"languageCode": "en",
"value": "Keep track of players that are acting suspiciously, so you have an idea of who to investigate at night.\r\nUse your Scout on Blue Dragon player?s that have openly claimed, as they may be targets for conversion.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Keep track of players that are acting suspiciously, so you have an idea of who to investigate at night.\r\nUse your Scout on Blue Dragon player?s that have openly claimed, as they may be targets for conversion.\r",
"type": "System.String"
}
]
},
{
"name": "SHERIFF_DAY_TIPS_2",
"uId": "c82037fb03ff45ba8b8bc51d984ebb47",
"type": "System.String",
"category": "Sheriff",
"translations": [
{
"languageCode": "en",
"value": "If you found an Unseen member the night before, you may want to gather more information before revealing this information to the court. \r\nThe Unseen needs the Mastermind, who doesn?t get replaced past Night 3, to convert players. This means if you can find the Mastermind, your odds of winning are much higher.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If you found an Unseen member the night before, you may want to gather more information before revealing this information to the court. \r\nThe Unseen needs the Mastermind, who doesn?t get replaced past Night 3, to convert players. This means if you can find the Mastermind, your odds of winning are much higher.\r",
"type": "System.String"
}
]
},
{
"name": "SHERIFF_NIGHT_TIPS_1",
"uId": "a1ccf85349f34bde9cf3678466205dda",
"type": "System.String",
"category": "Sheriff",
"translations": [
{
"languageCode": "en",
"value": "Use Expert Investigation on suspicious players and make a note of your results in your logs.\r\nOnce you have found an Unseen member, you can use Surveillance to help you track down the Mastermind.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Use Expert Investigation on suspicious players and make a note of your results in your logs.\r\nOnce you have found an Unseen member, you can use Surveillance to help you track down the Mastermind.\r",
"type": "System.String"
}
]
},
{
"name": "SHERIFF_NIGHT_TIPS_2",
"uId": "d498bde623474c7daae020eb53368f47",
"type": "System.String",
"category": "Sheriff",
"translations": [
{
"languageCode": "en",
"value": "If your Scout alerted you to the Unseen visiting your target the previous night, you may want to check that player if believe they could?ve been converted. If an Unseen player had died the night before the alert, then there is a high chance they were converted.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If your Scout alerted you to the Unseen visiting your target the previous night, you may want to check that player if believe they could?ve been converted. If an Unseen player had died the night before the alert, then there is a high chance they were converted.",
"type": "System.String"
}
]
},
{
"name": "SHERIFF_CLASS_DESCRIPTION_0",
"uId": "a4578b671be545d1b109e80519706182",
"type": "System.String",
"category": "Sheriff",
"translations": [
{
"languageCode": "en",
"value": "The <color=#4582B4FF>Sheriff</color> is an \"Investigative\" class that belongs to the <color=#4582B4FF>Blue Dragon</color> faction. One always spawns when the <color=#800080FF>Unseen</color> are present.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#4582B4FF>Sheriff</color> is an \"Investigative\" class that belongs to the <color=#4582B4FF>Blue Dragon</color> faction. One always spawns when the <color=#800080FF>Unseen</color> are present.",
"type": "System.String"
}
]
},
{
"name": "SHERIFF_CLASS_DESCRIPTION_1",
"uId": "c369b7ba4f734bd7b157385a9992ff9b",
"type": "System.String",
"category": "Sheriff",
"translations": [
{
"languageCode": "en",
"value": "The <color=#4582B4FF>Sheriff</color> can only spawn in <color=#800080FF>Unseen</color> games and excels at finding them. They can use <i>Expert Investigation</i> at night to find them, and they can use <i>Scout</i> to keep an eye on players they think might get converted.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#4582B4FF>Sheriff</color> can only spawn in <color=#800080FF>Unseen</color> games and excels at finding them. They can use <i>Expert Investigation</i> at night to find them, and they can use <i>Scout</i> to keep an eye on players they think might get converted.",
"type": "System.String"
}
]
},
{
"name": "EXPERT_INVESTIGATION_ABIL",
"uId": "e010e8eec35648a099acdab16178df3a",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Expert Investigation",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Expert Investigation",
"type": "System.String"
}
]
},
{
"name": "EXPERT_INVESTIGATION_ABIL_FULL_DESCR",
"uId": "513fa7255fc846958a193baad3961135",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Determine if a player is a member of the <color=#800080FF>Unseen</color>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Determine if a player is a member of the <color=#800080FF>Unseen</color>.",
"type": "System.String"
}
]
},
{
"name": "EXPERT_INVESTIGATION_ABIL_HOVER_DESCR",
"uId": "d37502c9c2ca47d680b5181accb1c83b",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Determine if a player is a member of the <color=#800080FF>Unseen</color>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Determine if a player is a member of the <color=#800080FF>Unseen</color>.",
"type": "System.String"
}
]
},
{
"name": "EXPERT_INVESTIGATION_ABIL_NOTIFICATION",
"uId": "abaa312ebebc479786f213befa63831a",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<i>Target</i> is a member of the <color=#800080FF>Unseen</color>.\\n<i>Target</i> is not suspicious. ",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<i>Target</i> is a member of the <color=#800080FF>Unseen</color>.\\n<i>Target</i> is not suspicious. ",
"type": "System.String"
}
]
},
{
"name": "SCOUT_ABIL",
"uId": "47405b0c7eda4367b83fba4188d794f9",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Scout",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Scout",
"type": "System.String"
}
]
},
{
"name": "SCOUT_ABIL_FULL_DESCR",
"uId": "bc6d43fd81ed4a9bbfec4c33d6d69bb1",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You will be alerted if the <color=#800080FF>Unseen</color> attempt to visit the target. The scout will stay on the player until you command them to watch someone else.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You will be alerted if the <color=#800080FF>Unseen</color> attempt to visit the target. The scout will stay on the player until you command them to watch someone else.",
"type": "System.String"
}
]
},
{
"name": "SCOUT_ABIL_HOVER_DESCR",
"uId": "3d9945da65a246609dbd4d2852456c6c",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You will be alerted if the <color=#800080FF>Unseen</color> attempt to visit the target.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You will be alerted if the <color=#800080FF>Unseen</color> attempt to visit the target.",
"type": "System.String"
}
]
},
{
"name": "SCOUT_ABIL_NOTIFICATION",
"uId": "c9683a44ff12427699cd31af790c1551",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You sent a scout to watch <i>Target</i>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You sent a scout to watch <i>Target</i>.",
"type": "System.String"
}
]
},
{
"name": "SURVEILLANCE_ABIL",
"uId": "1e09b3d5f980464b824a6eb61663f2c9",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Surveillance",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Surveillance",
"type": "System.String"
}
]
},
{
"name": "SURVEILLANCE_ABIL_FULL_DESCR",
"uId": "6baf6ddd2984430fbd73e4d771354625",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "If your target is a member of the <color=#800080FF>Unseen</color>, you will learn their class.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If your target is a member of the <color=#800080FF>Unseen</color>, you will learn their class.",
"type": "System.String"
}
]
},
{
"name": "SURVEILLANCE_ABIL_HOVER_DESCR",
"uId": "e7e3d6ace25f428f9e9fb4d82cc593d1",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "If your target is a member of the <color=#800080FF>Unseen</color>, you will learn their class.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If your target is a member of the <color=#800080FF>Unseen</color>, you will learn their class.",
"type": "System.String"
}
]
},
{
"name": "SURVEILLANCE_ABIL_NOTIFICATION",
"uId": "516dc0ede76148f786b07a31fe87c9c2",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<i>Target</i> is a <i>Class</i>\\n<i>Target</i> is not suspicious. ",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<i>Target</i> is a <i>Class</i>\\n<i>Target</i> is not suspicious. ",
"type": "System.String"
}
]
},
{
"name": "MASTERMIND_NAME",
"uId": "74c8f0ed160d487a92403b1e2644b908",
"type": "System.String",
"category": "Mastermind",
"translations": [
{
"languageCode": "en",
"value": "Mastermind",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Mastermind",
"type": "System.String"
}
]
},
{
"name": "MASTERMIND_CONVERTED_NAME",
"uId": "c6dc7aec3c5c457ba7e6241c4efc4fae",
"type": "System.String",
"category": "Mastermind",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "MASTERMIND_WIN_CONDITION",
"uId": "6ebbcc43bb6b4fdb9b8084f9336ae24e",
"type": "System.String",
"category": "Mastermind",
"translations": [
{
"languageCode": "en",
"value": "Defeat the <color=#4582B4FF>Blue Dragon</color> and any neutrals that seek to do you harm.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Defeat the <color=#4582B4FF>Blue Dragon</color> and any neutrals that seek to do you harm.",
"type": "System.String"
}
]
},
{
"name": "MASTERMIND_DAY_TIPS_1",
"uId": "6f5fc09ae3eb46b4a0480bf0cd7db0e3",
"type": "System.String",
"category": "Mastermind",
"translations": [
{
"languageCode": "en",
"value": "During the day, you should try to avoid drawing suspicion on yourself. Try not to talk too much, but remaining completely silent can also be suspicious.\r\nYou should be on the lookout for players that claim a class you would like to convert.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "During the day, you should try to avoid drawing suspicion on yourself. Try not to talk too much, but remaining completely silent can also be suspicious.\r\nYou should be on the lookout for players that claim a class you would like to convert.\r",
"type": "System.String"
}
]
},
{
"name": "MASTERMIND_DAY_TIPS_2",
"uId": "3be5120510cb41d1913657b460f89c74",
"type": "System.String",
"category": "Mastermind",
"translations": [
{
"languageCode": "en",
"value": "Have a fake log prepared for if you are asked to claim a class.\r\nSheriff and Princess are good claims because you appear as Special/Investigative to the Princess. You can use Foresight to help you form more believable Princess logs.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Have a fake log prepared for if you are asked to claim a class.\r\nSheriff and Princess are good claims because you appear as Special/Investigative to the Princess. You can use Foresight to help you form more believable Princess logs.\r",
"type": "System.String"
}
]
},
{
"name": "MASTERMIND_NIGHT_TIPS_1",
"uId": "bcc817ce2108469fbe1220f10f7aa187",
"type": "System.String",
"category": "Mastermind",
"translations": [
{
"languageCode": "en",
"value": "Make sure to get a third Unseen member as quickly as possible.\r\nOnce the Unseen is at max members, you should try to use Foresight to check for convertible classes and to aid your fake logs.\r\nKeep in mind that Foresight shows converted class types which can be different from the original Blue Dragon class type.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Make sure to get a third Unseen member as quickly as possible.\r\nOnce the Unseen is at max members, you should try to use Foresight to check for convertible classes and to aid your fake logs.\r\nKeep in mind that Foresight shows converted class types which can be different from the original Blue Dragon class type.\r",
"type": "System.String"
}
]
},
{
"name": "MASTERMIND_NIGHT_TIPS_2",
"uId": "75a11934725c4230afe264a1ab010591",
"type": "System.String",
"category": "Mastermind",
"translations": [
{
"languageCode": "en",
"value": "Night can be used to ensure that you and your fellow Unseen members are all on the same page.\r\nIf necessary, you can discuss the possibility of outing one of your Unseen members in order to fortify your fake class claim.\r\n",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Night can be used to ensure that you and your fellow Unseen members are all on the same page.\r\nIf necessary, you can discuss the possibility of outing one of your Unseen members in order to fortify your fake class claim.\r\n",
"type": "System.String"
}
]
},
{
"name": "MASTERMIND_CLASS_DESCRIPTION_0",
"uId": "7745e656fc01400893929bb8e6878fb0",
"type": "System.String",
"category": "Mastermind",
"translations": [
{
"languageCode": "en",
"value": "The <color=#800080FF>Mastermind</color> is a Unique \"Special\" class that belongs to the <color=#800080FF>Unseen</color> faction.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#800080FF>Mastermind</color> is a Unique \"Special\" class that belongs to the <color=#800080FF>Unseen</color> faction.",
"type": "System.String"
}
]
},
{
"name": "MASTERMIND_CLASS_DESCRIPTION_1",
"uId": "824c0df2520240a48d945891aad7f079",
"type": "System.String",
"category": "Mastermind",
"translations": [
{
"languageCode": "en",
"value": "The <color=#800080FF>Mastermind</color> is the leader of the <color=#800080FF>Unseen</color> and will spawn in every game they are present. The <color=#800080FF>Mastermind</color>can convert others to join the <color=#800080FF>Unseen</color> faction which changes their class to an <color=#800080FF>Unseen</color> version of their original class.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#800080FF>Mastermind</color> is the leader of the <color=#800080FF>Unseen</color> and will spawn in every game they are present. The <color=#800080FF>Mastermind</color>can convert others to join the <color=#800080FF>Unseen</color> faction which changes their class to an <color=#800080FF>Unseen</color> version of their original class.",
"type": "System.String"
}
]
},
{
"name": "MASTERMIND_CLASS_DESCRIPTION_2",
"uId": "97a4516368d24216a134e4afdf42066e",
"type": "System.String",
"category": "Mastermind",
"translations": [
{
"languageCode": "en",
"value": "If the <color=#800080FF>Mastermind</color> is the only remaining <color=#800080FF>Unseen</color>, they can use <i>Dirty Work</i> to become the <color=#800080FF>Assassin</color> if they believe there are no convertable classes left.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If the <color=#800080FF>Mastermind</color> is the only remaining <color=#800080FF>Unseen</color>, they can use <i>Dirty Work</i> to become the <color=#800080FF>Assassin</color> if they believe there are no convertable classes left.",
"type": "System.String"
}
]
},
{
"name": "MASTERMIND_CLASS_DESCRIPTION_3",
"uId": "ec806db52eec4b02ba2561318ad1e402",
"type": "System.String",
"category": "Mastermind",
"translations": [
{
"languageCode": "en",
"value": "<i>Note: The starting <color=#800080FF>Assassin</color> will become the <color=#800080FF>Mastermind</color>, if the <color=#800080FF>Mastermind</color> dies.</i>",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<i>Note: The starting <color=#800080FF>Assassin</color> will become the <color=#800080FF>Mastermind</color>, if the <color=#800080FF>Mastermind</color> dies.</i>",
"type": "System.String"
}
]
},
{
"name": "CAN�T_TOUCH_THIS_ABIL",
"uId": "bf0c6702f7214ee38e4a174d6f41bc7b",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Can�t Touch This",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Can�t Touch This",
"type": "System.String"
}
]
},
{
"name": "CAN�T_TOUCH_THIS_ABIL_FULL_DESCR",
"uId": "4631df13c2654f37b88224ecef021e86",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=death_immune>Death immune</link></u> and immune to <u><link=bleed>bleeding</link></u>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=death_immune>Death immune</link></u> and immune to <u><link=bleed>bleeding</link></u>.",
"type": "System.String"
}
]
},
{
"name": "CAN�T_TOUCH_THIS_ABIL_HOVER_DESCR",
"uId": "39cd2346a7074a60b185ba5d6821e289",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "CAN�T_TOUCH_THIS_ABIL_NOTIFICATION",
"uId": "fc4eafb4f8364ad997c9c9732ffb0582",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "IN_THE_SHADOWS_ABIL",
"uId": "68de8d3796854820b0412dbbe70ddc0a",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "In The Shadows",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "In The Shadows",
"type": "System.String"
}
]
},
{
"name": "IN_THE_SHADOWS_ABIL_FULL_DESCR",
"uId": "6802a8ad18084bda961ea6932671cbda",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Appears not suspicious to investigative abilities for the first 3 nights. ",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Appears not suspicious to investigative abilities for the first 3 nights. ",
"type": "System.String"
}
]
},
{
"name": "IN_THE_SHADOWS_ABIL_HOVER_DESCR",
"uId": "8703f7c6650b43ac812d6f27a00ee03a",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "IN_THE_SHADOWS_ABIL_NOTIFICATION",
"uId": "5e8301f15e5d455b92af9853bf816ccb",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "CONVERT_ABIL",
"uId": "72e44c21abed4e16b83b46678a653134",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Convert",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Convert",
"type": "System.String"
}
]
},
{
"name": "CONVERT_ABIL_FULL_DESCR",
"uId": "64d721991b1c48e5bd959a5e649f3a19",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "[1-Day Cooldown] Attempt to convert a player to the <color=#800080FF>Unseen</color>. There can only be 3 living members. If conversion fails three times in a row, you will instead convert a random convertable player.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "[1-Day Cooldown] Attempt to convert a player to the <color=#800080FF>Unseen</color>. There can only be 3 living members. If conversion fails three times in a row, you will instead convert a random convertable player.",
"type": "System.String"
}
]
},
{
"name": "CONVERT_ABIL_HOVER_DESCR",
"uId": "528fa8668d3e4a2993bd89a8d5a9f9f9",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Attempt to convert a player to the <color=#800080FF>Unseen</color>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Attempt to convert a player to the <color=#800080FF>Unseen</color>.",
"type": "System.String"
}
]
},
{
"name": "CONVERT_ABIL_NOTIFICATION",
"uId": "da9c2d482e3e4f96b8bf85bb3dde3c7f",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You converted <i>Target</i> to the <color=#800080FF>Unseen</color>.\\nYou could not convert <i>Target</i>.\\n<i>Target</i> was dead.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You converted <i>Target</i> to the <color=#800080FF>Unseen</color>.\\nYou could not convert <i>Target</i>.\\n<i>Target</i> was dead.",
"type": "System.String"
}
]
},
{
"name": "FORESIGHT_ABIL",
"uId": "c44354b4035f4f059729e9a2f1b4d648",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Foresight",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Foresight",
"type": "System.String"
}
]
},
{
"name": "FORESIGHT_ABIL_FULL_DESCR",
"uId": "dc0e16d16ec0491eb8e40acde69a2478",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Discover a player's converted <u><link=type>class type</link></u> or if they cannot be converted.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Discover a player's converted <u><link=type>class type</link></u> or if they cannot be converted.",
"type": "System.String"
}
]
},
{
"name": "FORESIGHT_ABIL_HOVER_DESCR",
"uId": "17e37c1a61eb4f6398b25a190b01d570",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Discover a player's converted <u><link=type>class type</link></u>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Discover a player's converted <u><link=type>class type</link></u>.",
"type": "System.String"
}
]
},
{
"name": "FORESIGHT_ABIL_NOTIFICATION",
"uId": "2dce9f86d63a42e89ee1e1ee80b7793f",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<i>Target's</i> converted <u><link=type>class type</link></u> is <i>Class Type</i>. \\n<i>Target</i> cannot be converted.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<i>Target's</i> converted <u><link=type>class type</link></u> is <i>Class Type</i>. \\n<i>Target</i> cannot be converted.",
"type": "System.String"
}
]
},
{
"name": "DIRTY_WORK_ABIL",
"uId": "cdbb84de95e1419eb69f3e6a247f11c1",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Dirty Work",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Dirty Work",
"type": "System.String"
}
]
},
{
"name": "DIRTY_WORK_ABIL_FULL_DESCR",
"uId": "7b29fa384bc04af0a8ce9a22678a2630",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "If there are no <color=#800080FF>Unseen</color> members left, you will become the <color=#800080FF>Assassin</color> at the beginning of the night. ",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If there are no <color=#800080FF>Unseen</color> members left, you will become the <color=#800080FF>Assassin</color> at the beginning of the night. ",
"type": "System.String"
}
]
},
{
"name": "DIRTY_WORK_ABIL_HOVER_DESCR",
"uId": "f1b0b41c5b5a441ea4f3a22710fcc126",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Become the <color=#800080FF>Assassin</color> at the beginning of the night.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Become the <color=#800080FF>Assassin</color> at the beginning of the night.",
"type": "System.String"
}
]
},
{
"name": "DIRTY_WORK_ABIL_NOTIFICATION",
"uId": "b1e0c96a6f0742bb87a5c351df813b65",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You will become the <color=#800080FF>Assassin</color> at the beginning of the night.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You will become the <color=#800080FF>Assassin</color> at the beginning of the night.",
"type": "System.String"
}
]
},
{
"name": "ASSASSIN_NAME",
"uId": "f9205ce613074e8b934792a8d88c126b",
"type": "System.String",
"category": "Assassin",
"translations": [
{
"languageCode": "en",
"value": "Assassin",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Assassin",
"type": "System.String"
}
]
},
{
"name": "ASSASSIN_CONVERTED_NAME",
"uId": "a10b7ad35cf84febaeadc4c8cd47d567",
"type": "System.String",
"category": "Assassin",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "ASSASSIN_WIN_CONDITION",
"uId": "f4736ca714fa4598ae6b6d353d94f6d7",
"type": "System.String",
"category": "Assassin",
"translations": [
{
"languageCode": "en",
"value": "Defeat the <color=#4582B4FF>Blue Dragon</color> and any neutrals that seek to do you harm.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Defeat the <color=#4582B4FF>Blue Dragon</color> and any neutrals that seek to do you harm.",
"type": "System.String"
}
]
},
{
"name": "ASSASSIN_DAY_TIPS_1",
"uId": "c80f401961fa426aab82eb6602d5b419",
"type": "System.String",
"category": "Assassin",
"translations": [
{
"languageCode": "en",
"value": "Lacerate has more uses than just another way to kill a player. You can use it to force healers to choose between healing a confirmed Blue Dragon or a bleeding player.\r\nIf you Lacerate a player and they don?t claim to have been bleeding, then they are likely a healer. You should consider eliminating them quickly.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Lacerate has more uses than just another way to kill a player. You can use it to force healers to choose between healing a confirmed Blue Dragon or a bleeding player.\r\nIf you Lacerate a player and they don?t claim to have been bleeding, then they are likely a healer. You should consider eliminating them quickly.\r",
"type": "System.String"
}
]
},
{
"name": "ASSASSIN_DAY_TIPS_2",
"uId": "32b048e99a364ab7adc0612b904964d1",
"type": "System.String",
"category": "Assassin",
"translations": [
{
"languageCode": "en",
"value": "During the day, you should try to avoid drawing suspicion on yourself. Try not to talk too much, but remaining completely silent can also be suspicious.\r\nThe best claims for the starting Assassin are easily fakeable ones, such as Physician or Sheriff. Claiming Knight or Hunter can be suspicious, so try avoiding it.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "During the day, you should try to avoid drawing suspicion on yourself. Try not to talk too much, but remaining completely silent can also be suspicious.\r\nThe best claims for the starting Assassin are easily fakeable ones, such as Physician or Sheriff. Claiming Knight or Hunter can be suspicious, so try avoiding it.\r",
"type": "System.String"
}
]
},
{
"name": "ASSASSIN_NIGHT_TIPS_1",
"uId": "98434751cd2d4816ae44f4124cf2e2cb",
"type": "System.String",
"category": "Assassin",
"translations": [
{
"languageCode": "en",
"value": "Be careful when targeting recently confirmed Blue Dragon players. They will often be guarded by Knights, who will kill you when you attack.\r\nTry to kill Butlers, Drunks, and Physicians early. If they survive until the end of the game, it will be tough to kill them.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Be careful when targeting recently confirmed Blue Dragon players. They will often be guarded by Knights, who will kill you when you attack.\r\nTry to kill Butlers, Drunks, and Physicians early. If they survive until the end of the game, it will be tough to kill them.\r",
"type": "System.String"
}
]
},
{
"name": "ASSASSIN_NIGHT_TIPS_2",
"uId": "e428c9bf75074ab6afabd6f36d052694",
"type": "System.String",
"category": "Assassin",
"translations": [
{
"languageCode": "en",
"value": "Save 2-For-1 until it matters. At the right moment, it can win the game.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Save 2-For-1 until it matters. At the right moment, it can win the game.",
"type": "System.String"
}
]
},
{
"name": "ASSASSIN_CLASS_DESCRIPTION_0",
"uId": "fdd671ef4be54fcfad4d899b9f661181",
"type": "System.String",
"category": "Assassin",
"translations": [
{
"languageCode": "en",
"value": "The <color=#800080FF>Assassin</color> is a Unique \"Killer\" class that belongs to the <color=#800080FF>Unseen</color> faction. ",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#800080FF>Assassin</color> is a Unique \"Killer\" class that belongs to the <color=#800080FF>Unseen</color> faction. ",
"type": "System.String"
}
]
},
{
"name": "ASSASSIN_CLASS_DESCRIPTION_1",
"uId": "5c078bbc586e472b9e021c7e135f0a8f",
"type": "System.String",
"category": "Assassin",
"translations": [
{
"languageCode": "en",
"value": "The <color=#800080FF>Assassin</color> is the killing class for the <color=#800080FF>Unseen</color> and will spawn in every game they are present.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#800080FF>Assassin</color> is the killing class for the <color=#800080FF>Unseen</color> and will spawn in every game they are present.",
"type": "System.String"
}
]
},
{
"name": "ASSASSIN_CLASS_DESCRIPTION_2",
"uId": "8553dd39afef48a6a1a4b51e2b3ad510",
"type": "System.String",
"category": "Assassin",
"translations": [
{
"languageCode": "en",
"value": "Whenever the <color=#800080FF>Assassin</color> dies, the newest member will become one. They will inherit the previous <color=#800080FF>Assassin's</color> uses for their abilities.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Whenever the <color=#800080FF>Assassin</color> dies, the newest member will become one. They will inherit the previous <color=#800080FF>Assassin's</color> uses for their abilities.",
"type": "System.String"
}
]
},
{
"name": "ASSASSIN_CLASS_DESCRIPTION_3",
"uId": "04fbe2a47c2b40f38b96475800485926",
"type": "System.String",
"category": "Assassin",
"translations": [
{
"languageCode": "en",
"value": "<i>Note: The starting <color=#800080FF>Assassin</color> will become the <color=#800080FF>Mastermind</color>, if the <color=#800080FF>Mastermind</color> dies.</i>",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<i>Note: The starting <color=#800080FF>Assassin</color> will become the <color=#800080FF>Mastermind</color>, if the <color=#800080FF>Mastermind</color> dies.</i>",
"type": "System.String"
}
]
},
{
"name": "LACERATE_ABIL",
"uId": "455e59e881c0492cae40e9f5ea17ca49",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Lacerate",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Lacerate",
"type": "System.String"
}
]
},
{
"name": "LACERATE_ABIL_FULL_DESCR",
"uId": "a68a0437ea4749b5845a2df03f203125",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Cause a player to <u><link=bleed>bleed</link></u>. They will die in two nights unless saved.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Cause a player to <u><link=bleed>bleed</link></u>. They will die in two nights unless saved.",
"type": "System.String"
}
]
},
{
"name": "LACERATE_ABIL_HOVER_DESCR",
"uId": "89738ce68a2e4761bf5fd5bb6ee8cb37",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Cause a player to <u><link=bleed>bleed</link></u>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Cause a player to <u><link=bleed>bleed</link></u>.",
"type": "System.String"
}
]
},
{
"name": "LACERATE_ABIL_NOTIFICATION",
"uId": "1a23286fb9364a8eb84333411f5113df",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You made <i>Target</i> start <u><link=bleed>bleeding</link></u>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You made <i>Target</i> start <u><link=bleed>bleeding</link></u>.",
"type": "System.String"
}
]
},
{
"name": "DISTRACT_ABIL",
"uId": "6005125af8f64c70a09ffd85a8be6f03",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Distract",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Distract",
"type": "System.String"
}
]
},
{
"name": "DISTRACT_ABIL_FULL_DESCR",
"uId": "b8e9e8661029414b8b9bf91a530e77aa",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=silence>Silence</link></u> a player for 20 seconds. They will not be able to speak or use abilities for the duration.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=silence>Silence</link></u> a player for 20 seconds. They will not be able to speak or use abilities for the duration.",
"type": "System.String"
}
]
},
{
"name": "DISTRACT_ABIL_HOVER_DESCR",
"uId": "02a5fab541674ed4bc9ab4bc438d2fde",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=silence>Silence</link></u> a player for 20 seconds.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=silence>Silence</link></u> a player for 20 seconds.",
"type": "System.String"
}
]
},
{
"name": "DISTRACT_ABIL_NOTIFICATION",
"uId": "87f71ec06dd14a8aa743a14611ab0a12",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You <u><link=silence>silenced</link></u> <i>Target</i>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You <u><link=silence>silenced</link></u> <i>Target</i>.",
"type": "System.String"
}
]
},
{
"name": "ASSASSINATE_ABIL",
"uId": "69791f3c402c483a8a4cad34d996fca2",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Assassinate",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Assassinate",
"type": "System.String"
}
]
},
{
"name": "ASSASSINATE_ABIL_FULL_DESCR",
"uId": "ac4ef648792f462fb4f95f415a6ba0af",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Kill the target player.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Kill the target player.",
"type": "System.String"
}
]
},
{
"name": "ASSASSINATE_ABIL_HOVER_DESCR",
"uId": "52d90c1ce89444c589937e9c54c1996a",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Kill the target player.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Kill the target player.",
"type": "System.String"
}
]
},
{
"name": "ASSASSINATE_ABIL_NOTIFICATION",
"uId": "41bb51b7530b4e2cb3d62b725a7dc950",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You attacked <i>Target</i> last night.\\n<i>Target</i> was immune to your attack.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You attacked <i>Target</i> last night.\\n<i>Target</i> was immune to your attack.",
"type": "System.String"
}
]
},
{
"name": "TWO-FOR-1_ABIL",
"uId": "ecd513b6ba6a49c6a22c59298ab4e588",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "2-For-1",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "2-For-1",
"type": "System.String"
}
]
},
{
"name": "TWO-FOR-1_ABIL_FULL_DESCR",
"uId": "1a661bde95704b3db667ed4ed2fde692",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Get two kills for the price of one. Call Now!",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Get two kills for the price of one. Call Now!",
"type": "System.String"
}
]
},
{
"name": "TWO-FOR-1_ABIL_HOVER_DESCR",
"uId": "2e3e0bf75f7c42e082b4710d7f6fb833",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Get two kills for the price of one. Call Now!",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Get two kills for the price of one. Call Now!",
"type": "System.String"
}
]
},
{
"name": "TWO-FOR-1_ABIL_NOTIFICATION",
"uId": "4b3364cbce7846e587f7bb482641d1b8",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You attacked <i>Target</i> last night.\\n<i>Target</i> was immune to your attack.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You attacked <i>Target</i> last night.\\n<i>Target</i> was immune to your attack.",
"type": "System.String"
}
]
},
{
"name": "APPRENTICE_ABIL",
"uId": "fa815328718e4ffbbd79a67d93108dc2",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Apprentice",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Apprentice",
"type": "System.String"
}
]
},
{
"name": "APPRENTICE_ABIL_FULL_DESCR",
"uId": "3d9c3cf853434c5492931f6bc65adea6",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "(ONLY STARTING ASSASSIN HAS THIS ABILITY)\\nIf the <color=#800080FF>Mastermind</color> dies, you will take their place.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "(ONLY STARTING ASSASSIN HAS THIS ABILITY)\\nIf the <color=#800080FF>Mastermind</color> dies, you will take their place.",
"type": "System.String"
}
]
},
{
"name": "APPRENTICE_ABIL_HOVER_DESCR",
"uId": "fb99addfde104f5a81b560489033217d",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "APPRENTICE_ABIL_NOTIFICATION",
"uId": "0755b32d469e4796ad1d82c6e66dcc67",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "ALCOHOLIC_NAME",
"uId": "658d31a1520146b8847b52b2a22c8694",
"type": "System.String",
"category": "Alcoholic",
"translations": [
{
"languageCode": "en",
"value": "Alcoholic",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Alcoholic",
"type": "System.String"
}
]
},
{
"name": "ALCOHOLIC_CONVERTED_NAME",
"uId": "c3ccc82b297a44f6bd36ee0edbe6dd9e",
"type": "System.String",
"category": "Alcoholic",
"translations": [
{
"languageCode": "en",
"value": "Drunk",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Drunk",
"type": "System.String"
}
]
},
{
"name": "ALCOHOLIC_WIN_CONDITION",
"uId": "73b81b96260a42f9aeebc504e6b05d94",
"type": "System.String",
"category": "Alcoholic",
"translations": [
{
"languageCode": "en",
"value": "Defeat the <color=#4582B4FF>Blue Dragon</color> and any neutrals that seek to do you harm.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Defeat the <color=#4582B4FF>Blue Dragon</color> and any neutrals that seek to do you harm.",
"type": "System.String"
}
]
},
{
"name": "ALCOHOLIC_DAY_TIPS_1",
"uId": "21fd2e9fb60d43f08e82c25f7e175881",
"type": "System.String",
"category": "Alcoholic",
"translations": [
{
"languageCode": "en",
"value": "During the day you should act as if you were still a Drunk, but try not to draw too much attention to yourself.\r\nIf you believe you have found the Neutral Killer through Debauchery, then you may want to wait before outing them. Letting them live can draw some of the Blue Dragon?s focus away from the Unseen.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "During the day you should act as if you were still a Drunk, but try not to draw too much attention to yourself.\r\nIf you believe you have found the Neutral Killer through Debauchery, then you may want to wait before outing them. Letting them live can draw some of the Blue Dragon?s focus away from the Unseen.\r",
"type": "System.String"
}
]
},
{
"name": "ALCOHOLIC_DAY_TIPS_2",
"uId": "8e03ea65338e4d91a2a48877bec3880b",
"type": "System.String",
"category": "Alcoholic",
"translations": [
{
"languageCode": "en",
"value": "Having an Evil King is extremely helpful for the Unseen. If the King dies, you should use your Royal Blood to step up before others have the chance.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Having an Evil King is extremely helpful for the Unseen. If the King dies, you should use your Royal Blood to step up before others have the chance.",
"type": "System.String"
}
]
},
{
"name": "ALCOHOLIC_NIGHT_TIPS_1",
"uId": "66959e879f544d16ae150a775325a1c7",
"type": "System.String",
"category": "Alcoholic",
"translations": [
{
"languageCode": "en",
"value": "Try to debauch Blue Dragon classes that can prevent your Assassin from killing, such as the Physician and Knight.\r\nInvestigative classes are also a good choice, because you can keep them away from your allies.\r\nIf you redirect a player to someone that ends up dead, they may be the Neutral Killer.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Try to debauch Blue Dragon classes that can prevent your Assassin from killing, such as the Physician and Knight.\r\nInvestigative classes are also a good choice, because you can keep them away from your allies.\r\nIf you redirect a player to someone that ends up dead, they may be the Neutral Killer.",
"type": "System.String"
}
]
},
{
"name": "ALCOHOLIC_NIGHT_TIPS_2",
"uId": "9db297c6e0344118a16456381faa3f49",
"type": "System.String",
"category": "Alcoholic",
"translations": [
{
"languageCode": "en",
"value": "Happy Hour can be used to force players to target themselves. This can help prevent them from interferring with the Unseen.\nAfter being occupied or redirection a total of 3 times, a player will become immune to both.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Happy Hour can be used to force players to target themselves. This can help prevent them from interferring with the Unseen.\nAfter being occupied or redirection a total of 3 times, a player will become immune to both.\r",
"type": "System.String"
}
]
},
{
"name": "ALCOHOLIC_CLASS_DESCRIPTION_0",
"uId": "62c575557afd46c9b70e19cf3942b9cd",
"type": "System.String",
"category": "Alcoholic",
"translations": [
{
"languageCode": "en",
"value": "The <color=#800080FF>Alcoholic</color> is an \"Offensive\" class that belongs to the <color=#800080FF>Unseen</color> faction. It is converted from the <color=#4582B4FF>Drunk</color>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#800080FF>Alcoholic</color> is an \"Offensive\" class that belongs to the <color=#800080FF>Unseen</color> faction. It is converted from the <color=#4582B4FF>Drunk</color>.",
"type": "System.String"
}
]
},
{
"name": "ALCOHOLIC_CLASS_DESCRIPTION_1",
"uId": "fae12f909962443b8d2824783fe0ed81",
"type": "System.String",
"category": "Alcoholic",
"translations": [
{
"languageCode": "en",
"value": "The <color=#800080FF>Alcoholic</color> can use <i>Debauchery</i> to prevent players from protecting important classes or to possibly protect other <color=#800080FF>Unseen</color> members.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#800080FF>Alcoholic</color> can use <i>Debauchery</i> to prevent players from protecting important classes or to possibly protect other <color=#800080FF>Unseen</color> members.",
"type": "System.String"
}
]
},
{
"name": "ARISTOCRAT_NAME",
"uId": "d1d1543108fd468e89c976e616b65800",
"type": "System.String",
"category": "Aristocrat",
"translations": [
{
"languageCode": "en",
"value": "Aristocrat",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Aristocrat",
"type": "System.String"
}
]
},
{
"name": "ARISTOCRAT_CONVERTED_NAME",
"uId": "f92a630492064bcca3eeabcd4337bb50",
"type": "System.String",
"category": "Aristocrat",
"translations": [
{
"languageCode": "en",
"value": "Noble",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Noble",
"type": "System.String"
}
]
},
{
"name": "ARISTOCRAT_WIN_CONDITION",
"uId": "888f0f509c724489a5e48733a5c063e2",
"type": "System.String",
"category": "Aristocrat",
"translations": [
{
"languageCode": "en",
"value": "Defeat the <color=#4582B4FF>Blue Dragon</color> and any neutrals that seek to do you harm.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Defeat the <color=#4582B4FF>Blue Dragon</color> and any neutrals that seek to do you harm.",
"type": "System.String"
}
]
},
{
"name": "ARISTOCRAT_DAY_TIPS_1",
"uId": "97c87d8d70a64dde8aa875b56f448c2e",
"type": "System.String",
"category": "Aristocrat",
"translations": [
{
"languageCode": "en",
"value": "The Aristocrat?s voting powers allow the Unseen to achieve a voting majority quicker, so it is best to save them until you reach this point.\r\nBe on the lookout for players that have drawn suspicion from others, as they would be good targets for Intrigue at night. \r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The Aristocrat?s voting powers allow the Unseen to achieve a voting majority quicker, so it is best to save them until you reach this point.\r\nBe on the lookout for players that have drawn suspicion from others, as they would be good targets for Intrigue at night. \r",
"type": "System.String"
}
]
},
{
"name": "ARISTOCRAT_DAY_TIPS_2",
"uId": "08526e7f11734203acb0f3b6fb96dfcb",
"type": "System.String",
"category": "Aristocrat",
"translations": [
{
"languageCode": "en",
"value": "Having an Evil King is extremely helpful for the Unseen. If the King dies, you should use your Royal Blood to step up before others have the chance.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Having an Evil King is extremely helpful for the Unseen. If the King dies, you should use your Royal Blood to step up before others have the chance.",
"type": "System.String"
}
]
},
{
"name": "ARISTOCRAT_NIGHT_TIPS_1",
"uId": "6a78ea73edd842039ecf9d12b456566e",
"type": "System.String",
"category": "Aristocrat",
"translations": [
{
"languageCode": "en",
"value": "Intrigue is used to frame players, making them appear as suspicious to investigative abilities.\r\nNot only does Intrigue frame a player, but you will also know if you have successfully tricked a player.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Intrigue is used to frame players, making them appear as suspicious to investigative abilities.\r\nNot only does Intrigue frame a player, but you will also know if you have successfully tricked a player.\r",
"type": "System.String"
}
]
},
{
"name": "ARISTOCRAT_NIGHT_TIPS_2",
"uId": "4818de03d69640cfbaa66bd826ba804e",
"type": "System.String",
"category": "Aristocrat",
"translations": [
{
"languageCode": "en",
"value": "If the court was whispering a lot during the day, then it might be a good idea to use Maid Spy, so that you can listen in on the whispers the next day.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If the court was whispering a lot during the day, then it might be a good idea to use Maid Spy, so that you can listen in on the whispers the next day.",
"type": "System.String"
}
]
},
{
"name": "ARISTOCRAT_CLASS_DESCRIPTION_0",
"uId": "0e1f33cd20f54304b3e8642ef2eec8e4",
"type": "System.String",
"category": "Aristocrat",
"translations": [
{
"languageCode": "en",
"value": "The <color=#800080FF>Aristocrat</color> is a \"Social\" class that belongs to the <color=#800080FF>Unseen</color> faction. It is converted from the <color=#4582B4FF>Noble</color>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#800080FF>Aristocrat</color> is a \"Social\" class that belongs to the <color=#800080FF>Unseen</color> faction. It is converted from the <color=#4582B4FF>Noble</color>.",
"type": "System.String"
}
]
},
{
"name": "ARISTOCRAT_CLASS_DESCRIPTION_1",
"uId": "69aa91c05d5247818c73ce39e533f448",
"type": "System.String",
"category": "Aristocrat",
"translations": [
{
"languageCode": "en",
"value": "The <color=#800080FF>Aristocrat</color> has the power to manipulate the voting in the court during the day, while at night their abilities allow them to spy on other players.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#800080FF>Aristocrat</color> has the power to manipulate the voting in the court during the day, while at night their abilities allow them to spy on other players.",
"type": "System.String"
}
]
},
{
"name": "INTRIGUE_ABIL",
"uId": "ba742b49133a42348edd2206ba1b6e1f",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Intrigue",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Intrigue",
"type": "System.String"
}
]
},
{
"name": "INTRIGUE_ABIL_FULL_DESCR",
"uId": "f42d61949de74b50a63e5a332eaae27a",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=frame>Frame</link></u> a player and receive feedback of abilities used on them. Will not receive feedback for conversions, attacks, the King's abilities or self-targeting abilities.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=frame>Frame</link></u> a player and receive feedback of abilities used on them. Will not receive feedback for conversions, attacks, the King's abilities or self-targeting abilities.",
"type": "System.String"
}
]
},
{
"name": "INTRIGUE_ABIL_HOVER_DESCR",
"uId": "2ef79b195e9c4b0f96c09415e34c8563",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=frame>Frame</link></u> a player and receive feedback of abilities used on them.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=frame>Frame</link></u> a player and receive feedback of abilities used on them.",
"type": "System.String"
}
]
},
{
"name": "INTRIGUE_ABIL_NOTIFICATION",
"uId": "fd65d80610594978b33b4ecd767cc41b",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You will see feedback for abilities used on <i>Target</i> tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You will see feedback for abilities used on <i>Target</i> tonight.",
"type": "System.String"
}
]
},
{
"name": "DUCHESS_NAME",
"uId": "75acb5df82e34124ac53e9647230ccae",
"type": "System.String",
"category": "Duchess",
"translations": [
{
"languageCode": "en",
"value": "Duchess",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Duchess",
"type": "System.String"
}
]
},
{
"name": "DUCHESS_CONVERTED_NAME",
"uId": "a6a0dd001bad476c835d36a8c79f22c9",
"type": "System.String",
"category": "Duchess",
"translations": [
{
"languageCode": "en",
"value": "Princess",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Princess",
"type": "System.String"
}
]
},
{
"name": "DUCHESS_WIN_CONDITION",
"uId": "f51b2af3c516404bb9f1eaf9647bea26",
"type": "System.String",
"category": "Duchess",
"translations": [
{
"languageCode": "en",
"value": "Defeat the <color=#4582B4FF>Blue Dragon</color> and any neutrals that seek to do you harm.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Defeat the <color=#4582B4FF>Blue Dragon</color> and any neutrals that seek to do you harm.",
"type": "System.String"
}
]
},
{
"name": "DUCHESS_DAY_TIPS_1",
"uId": "30d157e8cfd04aa08b8e125ada537805",
"type": "System.String",
"category": "Duchess",
"translations": [
{
"languageCode": "en",
"value": "During the day you should act as if you were still a Princess, but try not to draw too much attention to yourself.\r\nIf you want to be aggressive, you can whisper your flirt targets and ask them to claim. If they showed up as a Killer class and claim a non-Killer class, then they are likely the Neutral Killer or Prince.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "During the day you should act as if you were still a Princess, but try not to draw too much attention to yourself.\r\nIf you want to be aggressive, you can whisper your flirt targets and ask them to claim. If they showed up as a Killer class and claim a non-Killer class, then they are likely the Neutral Killer or Prince.\r",
"type": "System.String"
}
]
},
{
"name": "DUCHESS_DAY_TIPS_2",
"uId": "3b2adeab83ee4beaa97c29e687f5209b",
"type": "System.String",
"category": "Duchess",
"translations": [
{
"languageCode": "en",
"value": "Having an Evil King is extremely helpful for the Unseen. If the King dies, you should use your Royal Blood to step up before others have the chance.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Having an Evil King is extremely helpful for the Unseen. If the King dies, you should use your Royal Blood to step up before others have the chance.",
"type": "System.String"
}
]
},
{
"name": "DUCHESS_NIGHT_TIPS_1",
"uId": "6ee8d8b1e77f412693918e709225ea3b",
"type": "System.String",
"category": "Duchess",
"translations": [
{
"languageCode": "en",
"value": "Use Bat Eyelashes to help your Assassin figure out who they should be prioritizing.\r\nKeep the Unseen informed of your findings, otherwise you?re not helping them.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Use Bat Eyelashes to help your Assassin figure out who they should be prioritizing.\r\nKeep the Unseen informed of your findings, otherwise you?re not helping them.\r",
"type": "System.String"
}
]
},
{
"name": "DUCHESS_NIGHT_TIPS_2",
"uId": "70b3232015e944a283100694ac043681",
"type": "System.String",
"category": "Duchess",
"translations": [
{
"languageCode": "en",
"value": "When you think someone might investigate a member of the Unseen, use Dark Wisp to conceal you and your allies.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "When you think someone might investigate a member of the Unseen, use Dark Wisp to conceal you and your allies.\r",
"type": "System.String"
}
]
},
{
"name": "DUCHESS_CLASS_DESCRIPTION_0",
"uId": "a6369a1438d74eb7948e69cf0797e563",
"type": "System.String",
"category": "Duchess",
"translations": [
{
"languageCode": "en",
"value": "The <color=#800080FF>Duchess</color> is an \"Investigative\" class that belongs to the <color=#800080FF>Unseen</color> faction. It is converted from the <color=#4582B4FF>Princess</color>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#800080FF>Duchess</color> is an \"Investigative\" class that belongs to the <color=#800080FF>Unseen</color> faction. It is converted from the <color=#4582B4FF>Princess</color>.",
"type": "System.String"
}
]
},
{
"name": "DUCHESS_CLASS_DESCRIPTION_1",
"uId": "9fe761d7ef434626aa168f2d956df1a7",
"type": "System.String",
"category": "Duchess",
"translations": [
{
"languageCode": "en",
"value": "The <color=#800080FF>Duchess</color> can determine the class type of players with <i>Bat Eyelashes</i> and can protect the <color=#800080FF>Unseen</color> from other Investigative classes with <i>Dark Wisp</i>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#800080FF>Duchess</color> can determine the class type of players with <i>Bat Eyelashes</i> and can protect the <color=#800080FF>Unseen</color> from other Investigative classes with <i>Dark Wisp</i>.",
"type": "System.String"
}
]
},
{
"name": "BAT_EYELASHES_ABIL",
"uId": "e45f379043cb46d8b001140b983049fd",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Bat Eyelashes",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Bat Eyelashes",
"type": "System.String"
}
]
},
{
"name": "BAT_EYELASHES_ABIL_FULL_DESCR",
"uId": "f8c2dc9969294abe9141ca2b26f6eb8d",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Discover a player's <u><link=type>class type</link></u>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Discover a player's <u><link=type>class type</link></u>.",
"type": "System.String"
}
]
},
{
"name": "BAT_EYELASHES_ABIL_HOVER_DESCR",
"uId": "8c62a1f23d9f41b5942a9ffb2faa919e",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Discover a player's <u><link=type>class type</link></u>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Discover a player's <u><link=type>class type</link></u>.",
"type": "System.String"
}
]
},
{
"name": "BAT_EYELASHES_ABIL_NOTIFICATION",
"uId": "ff90a542440a4d02a82b4324c3e73aac",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<i>Target's</i> <u><link=type>class type</link></u> is <i>Class Type</i>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<i>Target's</i> <u><link=type>class type</link></u> is <i>Class Type</i>.",
"type": "System.String"
}
]
},
{
"name": "DARK_WISP_ABIL",
"uId": "6aa8eb4c9bca4567a8b7adde64edd24f",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Dark Wisp",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Dark Wisp",
"type": "System.String"
}
]
},
{
"name": "DARK_WISP_ABIL_FULL_DESCR",
"uId": "a174d309ab8e424daa0e276ce30d516a",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Uncage a dark wisp, making the Unseen appear not suspicious tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Uncage a dark wisp, making the Unseen appear not suspicious tonight.",
"type": "System.String"
}
]
},
{
"name": "DARK_WISP_ABIL_HOVER_DESCR",
"uId": "aa11114faa2d466ab26440f12fa32c79",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Make the Unseen appear not suspicious tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Make the Unseen appear not suspicious tonight.",
"type": "System.String"
}
]
},
{
"name": "DARK_WISP_ABIL_NOTIFICATION",
"uId": "d6b7602d175b480e80e1d8e6381f9f72",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You disguised the <color=#800080FF>Unseen</color> for the night.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You disguised the <color=#800080FF>Unseen</color> for the night.",
"type": "System.String"
}
]
},
{
"name": "ENFORCER_NAME",
"uId": "fcba836a72c345059863152115c43b44",
"type": "System.String",
"category": "Enforcer",
"translations": [
{
"languageCode": "en",
"value": "Enforcer",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Enforcer",
"type": "System.String"
}
]
},
{
"name": "ENFORCER_CONVERTED_NAME",
"uId": "c21b8f6a64a84122af984edc54b509c7",
"type": "System.String",
"category": "Enforcer",
"translations": [
{
"languageCode": "en",
"value": "Knight",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Knight",
"type": "System.String"
}
]
},
{
"name": "ENFORCER_WIN_CONDITION",
"uId": "035a68156e024679b0fb7a3a69f01888",
"type": "System.String",
"category": "Enforcer",
"translations": [
{
"languageCode": "en",
"value": "Defeat the <color=#4582B4FF>Blue Dragon</color> and any neutrals that seek to do you harm.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Defeat the <color=#4582B4FF>Blue Dragon</color> and any neutrals that seek to do you harm.",
"type": "System.String"
}
]
},
{
"name": "ENFORCER_DAY_TIPS_1",
"uId": "3212bda7ea8e4ef19fdcc83b01da7a19",
"type": "System.String",
"category": "Enforcer",
"translations": [
{
"languageCode": "en",
"value": "During the day, you should try to avoid drawing suspicion on yourself. Try not to talk too much, but remaining completely silent can also be suspicious.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "During the day, you should try to avoid drawing suspicion on yourself. Try not to talk too much, but remaining completely silent can also be suspicious.",
"type": "System.String"
}
]
},
{
"name": "ENFORCER_DAY_TIPS_2",
"uId": "d71cc4c0a37145b5b72df830fb162f1c",
"type": "System.String",
"category": "Enforcer",
"translations": [
{
"languageCode": "en",
"value": "Unlike the Knight, the Enforcer is a support class. If you haven?t already claimed Knight, then you should try claiming Mercenary or Physician.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Unlike the Knight, the Enforcer is a support class. If you haven?t already claimed Knight, then you should try claiming Mercenary or Physician.",
"type": "System.String"
}
]
},
{
"name": "ENFORCER_NIGHT_TIPS_1",
"uId": "fa3cfb8393434affb110d4cb4c8b7bf2",
"type": "System.String",
"category": "Enforcer",
"translations": [
{
"languageCode": "en",
"value": "Protection is a powerful ability that can protect an ally from visitors. Try to use it only when you are concerned they may be investigated or attacked, since it has limited uses.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Protection is a powerful ability that can protect an ally from visitors. Try to use it only when you are concerned they may be investigated or attacked, since it has limited uses.",
"type": "System.String"
}
]
},
{
"name": "ENFORCER_NIGHT_TIPS_2",
"uId": "457b42229905402eb31f9476d62218be",
"type": "System.String",
"category": "Enforcer",
"translations": [
{
"languageCode": "en",
"value": "Discuss with the rest of the Unseen before you use Frenzy. They may want to save it for when an important class is revealed.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Discuss with the rest of the Unseen before you use Frenzy. They may want to save it for when an important class is revealed.",
"type": "System.String"
}
]
},
{
"name": "ENFORCER_CLASS_DESCRIPTION_0",
"uId": "c56224ae5b2b47ef8831ea79bccd244d",
"type": "System.String",
"category": "Enforcer",
"translations": [
{
"languageCode": "en",
"value": "The <color=#800080FF>Enforcer</color> is a \"Support\" class that belongs to the <color=#800080FF>Unseen</color> faction. It is converted from the <color=#4582B4FF>Knight</color>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#800080FF>Enforcer</color> is a \"Support\" class that belongs to the <color=#800080FF>Unseen</color> faction. It is converted from the <color=#4582B4FF>Knight</color>.",
"type": "System.String"
}
]
},
{
"name": "ENFORCER_CLASS_DESCRIPTION_1",
"uId": "369e8b2a24c14cb29cd6338840807d89",
"type": "System.String",
"category": "Enforcer",
"translations": [
{
"languageCode": "en",
"value": "The <color=#800080FF>Enforcer</color> can occupy visitors to <color=#800080FF>Unseen</color> members, and they have the ability to guarantee a kill for the <color=#800080FF>Assassin</color>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#800080FF>Enforcer</color> can occupy visitors to <color=#800080FF>Unseen</color> members, and they have the ability to guarantee a kill for the <color=#800080FF>Assassin</color>.",
"type": "System.String"
}
]
},
{
"name": "PROTECTION_ABIL",
"uId": "d8449043b6f74e12b3e1ea15181e8f03",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Protection",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Protection",
"type": "System.String"
}
]
},
{
"name": "PROTECTION_ABIL_FULL_DESCR",
"uId": "6fa2351a584b47658c78cb333eaced9e",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=occupy>Occupy</link></u> everyone targeting an <color=#800080FF>Unseen</color> member.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=occupy>Occupy</link></u> everyone targeting an <color=#800080FF>Unseen</color> member.",
"type": "System.String"
}
]
},
{
"name": "PROTECTION_ABIL_HOVER_DESCR",
"uId": "0ccecaf07c884407a90be84e024f25f8",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=occupy>Occupy</link></u> everyone targeting an <color=#800080FF>Unseen</color> member.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=occupy>Occupy</link></u> everyone targeting an <color=#800080FF>Unseen</color> member.",
"type": "System.String"
}
]
},
{
"name": "PROTECTION_ABIL_NOTIFICATION",
"uId": "fdb30a91036a405dafe2be4be3318674",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You <u><link=occupy>occupied</link></u> everyone targeting <i>Target</i>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You <u><link=occupy>occupied</link></u> everyone targeting <i>Target</i>.",
"type": "System.String"
}
]
},
{
"name": "FRENZY_ABIL",
"uId": "b6d3aa9a677c4d72b58719ac1271876d",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Frenzy",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Frenzy",
"type": "System.String"
}
]
},
{
"name": "FRENZY_ABIL_FULL_DESCR",
"uId": "ca4592250f8a4a03a149f0fd7d8442df",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Guarantees the <color=#800080FF>Assassin</color> will kill the target (Bypasses <u><link=death_immune>death immunity</link></u>, <u><link=occupy>occupation</link></u>, and <u><link=heal>healing</link></u>).",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Guarantees the <color=#800080FF>Assassin</color> will kill the target (Bypasses <u><link=death_immune>death immunity</link></u>, <u><link=occupy>occupation</link></u>, and <u><link=heal>healing</link></u>).",
"type": "System.String"
}
]
},
{
"name": "FRENZY_ABIL_HOVER_DESCR",
"uId": "b0f25a12b4684aa2ba63169f6a56907d",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Guarantees the <color=#800080FF>Assassin</color> will kill the target.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Guarantees the <color=#800080FF>Assassin</color> will kill the target.",
"type": "System.String"
}
]
},
{
"name": "FRENZY_ABIL_NOTIFICATION",
"uId": "598543698a9848f3b5c904712cf588ae",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You assisted the <color=#800080FF>Assassin</color> with killing their target.\\nThe <color=#800080FF>Assassin</color> did not target anyone.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You assisted the <color=#800080FF>Assassin</color> with killing their target.\\nThe <color=#800080FF>Assassin</color> did not target anyone.",
"type": "System.String"
}
]
},
{
"name": "HERBALIST_NAME",
"uId": "fda2cb1c17364439b781278f258e760f",
"type": "System.String",
"category": "Herbalist",
"translations": [
{
"languageCode": "en",
"value": "Herbalist",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Herbalist",
"type": "System.String"
}
]
},
{
"name": "HERBALIST_CONVERTED_NAME",
"uId": "59e35f6ea01a4327a78133233c6b7417",
"type": "System.String",
"category": "Herbalist",
"translations": [
{
"languageCode": "en",
"value": "Physician",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Physician",
"type": "System.String"
}
]
},
{
"name": "HERBALIST_WIN_CONDITION",
"uId": "38e5fa9869ad45119ef9de41332832a9",
"type": "System.String",
"category": "Herbalist",
"translations": [
{
"languageCode": "en",
"value": "Defeat the <color=#4582B4FF>Blue Dragon</color> and any neutrals that seek to do you harm.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Defeat the <color=#4582B4FF>Blue Dragon</color> and any neutrals that seek to do you harm.",
"type": "System.String"
}
]
},
{
"name": "HERBALIST_DAY_TIPS_1",
"uId": "e3d2e352e88e45918e5faadd71540fb7",
"type": "System.String",
"category": "Herbalist",
"translations": [
{
"languageCode": "en",
"value": "During the day you should act as if you were still a Physician, but try not to draw too much attention to yourself.\nYou can use Exhume to help you discover what Neutral Killer you are facing up against.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "During the day you should act as if you were still a Physician, but try not to draw too much attention to yourself.\nYou can use Exhume to help you discover what Neutral Killer you are facing up against.",
"type": "System.String"
}
]
},
{
"name": "HERBALIST_DAY_TIPS_2",
"uId": "92b2f74b6a66476f943208be9a3906a9",
"type": "System.String",
"category": "Herbalist",
"translations": [
{
"languageCode": "en",
"value": " Your Assassin should be careful when poisoning people if you have already outed yourself as a Physician previously. It would look suspicious since you can no longer heal poison.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": " Your Assassin should be careful when poisoning people if you have already outed yourself as a Physician previously. It would look suspicious since you can no longer heal poison.",
"type": "System.String"
}
]
},
{
"name": "HERBALIST_NIGHT_TIPS_1",
"uId": "ab403b8d05014703bfe3cca214d2477f",
"type": "System.String",
"category": "Herbalist",
"translations": [
{
"languageCode": "en",
"value": "Drug can be used to trick people into believing you are still a Physician. Don?t use it on bleeding players, because you can?t fake heal those.\r\nDefile is useful for weakening other player?s claims. There can only be two of each non-unique class. If you can make it appear as if two have already died, then the Blue Dragon will become suspicious of that player.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Drug can be used to trick people into believing you are still a Physician. Don?t use it on bleeding players, because you can?t fake heal those.\r\nDefile is useful for weakening other player?s claims. There can only be two of each non-unique class. If you can make it appear as if two have already died, then the Blue Dragon will become suspicious of that player.\r",
"type": "System.String"
}
]
},
{
"name": "HERBALIST_NIGHT_TIPS_2",
"uId": "60b19cc820e5412682ae35365f94ecf8",
"type": "System.String",
"category": "Herbalist",
"translations": [
{
"languageCode": "en",
"value": "Defile can also be used to make the Blue Dragon believe it is a Cult game, which will make Sheriff claims suspicious at the beginning.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Defile can also be used to make the Blue Dragon believe it is a Cult game, which will make Sheriff claims suspicious at the beginning.",
"type": "System.String"
}
]
},
{
"name": "HERBALIST_CLASS_DESCRIPTION_0",
"uId": "961a7a56aa3e45d8bf1836337f68b7d1",
"type": "System.String",
"category": "Herbalist",
"translations": [
{
"languageCode": "en",
"value": "The <color=#800080FF>Herbalist</color> is an \"Offensive\" class that belongs to the <color=#800080FF>Unseen</color> faction. It is converted from the <color=#4582B4FF>Physician</color>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#800080FF>Herbalist</color> is an \"Offensive\" class that belongs to the <color=#800080FF>Unseen</color> faction. It is converted from the <color=#4582B4FF>Physician</color>.",
"type": "System.String"
}
]
},
{
"name": "HERBALIST_CLASS_DESCRIPTION_1",
"uId": "698e3cbd776946a3b3b6824dcd2a440c",
"type": "System.String",
"category": "Herbalist",
"translations": [
{
"languageCode": "en",
"value": "Using deception to trick the <color=#4582B4FF>Blue Dragon</color>, The <color=#800080FF>Herbalist</color> can lead them to believe many things, such as them having been attacked and healed, and having the dead show up as classes they really weren't.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Using deception to trick the <color=#4582B4FF>Blue Dragon</color>, The <color=#800080FF>Herbalist</color> can lead them to believe many things, such as them having been attacked and healed, and having the dead show up as classes they really weren't.",
"type": "System.String"
}
]
},
{
"name": "DRUG_ABIL",
"uId": "e1ca5c5d5dce4429876f64d900461e0a",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Drug",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Drug",
"type": "System.String"
}
]
},
{
"name": "DRUG_ABIL_FULL_DESCR",
"uId": "e44bf20ec8ab452ba1840d7457746901",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Causes a player to believe they were attacked and <u><link=heal>healed</link></u>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Causes a player to believe they were attacked and <u><link=heal>healed</link></u>.",
"type": "System.String"
}
]
},
{
"name": "DRUG_ABIL_HOVER_DESCR",
"uId": "de537b40d05847ffac224bcba0b53349",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Causes a player to believe they were attacked and <u><link=heal>healed</link></u>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Causes a player to believe they were attacked and <u><link=heal>healed</link></u>.",
"type": "System.String"
}
]
},
{
"name": "DRUG_ABIL_NOTIFICATION",
"uId": "6928252637a744209a8b3172a287d31e",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You made <i>Target</i> believe they were <u><link=heal>healed</link></u> last night.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You made <i>Target</i> believe they were <u><link=heal>healed</link></u> last night.",
"type": "System.String"
}
]
},
{
"name": "DEFILE_ABIL",
"uId": "e79adf5d1fa74bd39edab8d0ceb148c2",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Defile",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Defile",
"type": "System.String"
}
]
},
{
"name": "DEFILE_ABIL_FULL_DESCR",
"uId": "6a4d198814cd4ecab181d95795fdf649",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "If targeted player dies tonight, they will appear as chosen class.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If targeted player dies tonight, they will appear as chosen class.",
"type": "System.String"
}
]
},
{
"name": "DEFILE_ABIL_HOVER_DESCR",
"uId": "8d1a85b67db3478eab01faa8d00eb7cf",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "If targeted player dies tonight, they will appear as chosen class.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If targeted player dies tonight, they will appear as chosen class.",
"type": "System.String"
}
]
},
{
"name": "DEFILE_ABIL_NOTIFICATION",
"uId": "1dd93a5086c64c8d8342090868bb0445",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<i>Target</i> will appear as another class in the morning.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<i>Target</i> will appear as another class in the morning.",
"type": "System.String"
}
]
},
{
"name": "ILLUSIONIST_NAME",
"uId": "5364be55ab5d465ab73f08e1c1709ef7",
"type": "System.String",
"category": "Illusionist",
"translations": [
{
"languageCode": "en",
"value": "Illusionist",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Illusionist",
"type": "System.String"
}
]
},
{
"name": "ILLUSIONIST_CONVERTED_NAME",
"uId": "b1ff4d1df7a945c49e11da14fae0dde5",
"type": "System.String",
"category": "Illusionist",
"translations": [
{
"languageCode": "en",
"value": "Mystic",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Mystic",
"type": "System.String"
}
]
},
{
"name": "ILLUSIONIST_WIN_CONDITION",
"uId": "02b5554db0f549c48ffaf3b4ad722859",
"type": "System.String",
"category": "Illusionist",
"translations": [
{
"languageCode": "en",
"value": "Defeat the <color=#4582B4FF>Blue Dragon</color> and any neutrals that seek to do you harm.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Defeat the <color=#4582B4FF>Blue Dragon</color> and any neutrals that seek to do you harm.",
"type": "System.String"
}
]
},
{
"name": "ILLUSIONIST_DAY_TIPS_1",
"uId": "34cc2430ef934c0fafc80250b603e0c7",
"type": "System.String",
"category": "Illusionist",
"translations": [
{
"languageCode": "en",
"value": "As an Illusionist, you can feed false information to the court through the use of Telepathy.\r\nPrivate Matter allows you to communicate with your Unseen allies without drawing suspicion from the court.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "As an Illusionist, you can feed false information to the court through the use of Telepathy.\r\nPrivate Matter allows you to communicate with your Unseen allies without drawing suspicion from the court.\r",
"type": "System.String"
}
]
},
{
"name": "ILLUSIONIST_DAY_TIPS_2",
"uId": "29537bc5f06146b7b8b7f022a8dcea45",
"type": "System.String",
"category": "Illusionist",
"translations": [
{
"languageCode": "en",
"value": "If you haven?t already claimed Mystic, then you should try claiming an easily fakeable class, like the Court Wizard or Physician. Since you can no longer use Link Minds or Conduit, claiming Mystic can be dangerous.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If you haven?t already claimed Mystic, then you should try claiming an easily fakeable class, like the Court Wizard or Physician. Since you can no longer use Link Minds or Conduit, claiming Mystic can be dangerous.",
"type": "System.String"
}
]
},
{
"name": "ILLUSIONIST_NIGHT_TIPS_1",
"uId": "d180cbd3aeba4e8fbc87de5557a69d3f",
"type": "System.String",
"category": "Illusionist",
"translations": [
{
"languageCode": "en",
"value": "Your primary focus with Mind Warp should be investigative classes because it will give them incorrect results.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Your primary focus with Mind Warp should be investigative classes because it will give them incorrect results.\r",
"type": "System.String"
}
]
},
{
"name": "ILLUSIONIST_NIGHT_TIPS_2",
"uId": "a522fa4778e04b02a5b65f0b9e502282",
"type": "System.String",
"category": "Illusionist",
"translations": [
{
"languageCode": "en",
"value": "Be careful when using Mental Blur, it will reveal to the target that a Mystic has been converted.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Be careful when using Mental Blur, it will reveal to the target that a Mystic has been converted.",
"type": "System.String"
}
]
},
{
"name": "ILLUSIONIST_CLASS_DESCRIPTION_0",
"uId": "7b71cc919bb940f5a6732515a54cc01e",
"type": "System.String",
"category": "Illusionist",
"translations": [
{
"languageCode": "en",
"value": "The <color=#800080FF>Illusionist</color> is a Unique \"Social\" class that belongs to the <color=#800080FF>Unseen</color> faction It is converted from the <color=#4582B4FF>Mystic</color>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#800080FF>Illusionist</color> is a Unique \"Social\" class that belongs to the <color=#800080FF>Unseen</color> faction It is converted from the <color=#4582B4FF>Mystic</color>.",
"type": "System.String"
}
]
},
{
"name": "ILLUSIONIST_CLASS_DESCRIPTION_1",
"uId": "78b64cc93cd148e980856e97dda44321",
"type": "System.String",
"category": "Illusionist",
"translations": [
{
"languageCode": "en",
"value": "This class excels at causing chaos in the court. The <color=#800080FF>Illusionist</color> has the ability to cause classes to receive incorrect feedback from their abilities, or can erase a player?s chat history.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "This class excels at causing chaos in the court. The <color=#800080FF>Illusionist</color> has the ability to cause classes to receive incorrect feedback from their abilities, or can erase a player?s chat history.",
"type": "System.String"
}
]
},
{
"name": "MENTAL_BLUR_ABIL",
"uId": "0be508c977584c888c6f955dde731354",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Mental Blur",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Mental Blur",
"type": "System.String"
}
]
},
{
"name": "MENTAL_BLUR_ABIL_FULL_DESCR",
"uId": "ef07a7c314d44439bd322ac0e51de625",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Completely erase the chat history of a player.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Completely erase the chat history of a player.",
"type": "System.String"
}
]
},
{
"name": "MENTAL_BLUR_ABIL_HOVER_DESCR",
"uId": "401760500edb42d9bd3aaa2e507a2200",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Completely erase the chat history of a player.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Completely erase the chat history of a player.",
"type": "System.String"
}
]
},
{
"name": "MENTAL_BLUR_ABIL_NOTIFICATION",
"uId": "dc6ac83135144e4fb3de5aa3391013a0",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You erased <i>Target's</i> memory of the past.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You erased <i>Target's</i> memory of the past.",
"type": "System.String"
}
]
},
{
"name": "MIND_WARP_ABIL",
"uId": "5d332f302f6d41fc80a94dd67d7d2dfe",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Mind Warp",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Mind Warp",
"type": "System.String"
}
]
},
{
"name": "MIND_WARP_ABIL_FULL_DESCR",
"uId": "bc6e39fb8cf2431eaf9fe38fa2c519d9",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Anyone target player investigates tonight will appear <u><link=frame>framed</link></u> to them.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Anyone target player investigates tonight will appear <u><link=frame>framed</link></u> to them.",
"type": "System.String"
}
]
},
{
"name": "MIND_WARP_ABIL_HOVER_DESCR",
"uId": "83bfe736f7ae43edbeb2ee48f05aa4c8",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Anyone target player investigates tonight will appear <u><link=frame>framed</link></u> to them.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Anyone target player investigates tonight will appear <u><link=frame>framed</link></u> to them.",
"type": "System.String"
}
]
},
{
"name": "MIND_WARP_ABIL_NOTIFICATION",
"uId": "b0da446a5ae546e7888716502b8ae651",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You warped <i>Target</i>'s mind. Anyone they investigate tonight will appear <u><link=frame>framed</link></u> to them.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You warped <i>Target</i>'s mind. Anyone they investigate tonight will appear <u><link=frame>framed</link></u> to them.",
"type": "System.String"
}
]
},
{
"name": "MARSHAL_NAME",
"uId": "389934e6f70c4fc092459d94e2ef0f72",
"type": "System.String",
"category": "Marshal",
"translations": [
{
"languageCode": "en",
"value": "Marshal",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Marshal",
"type": "System.String"
}
]
},
{
"name": "MARSHAL_CONVERTED_NAME",
"uId": "ed33ae931c7a4a8ca7c795b8be2ad665",
"type": "System.String",
"category": "Marshal",
"translations": [
{
"languageCode": "en",
"value": "Sheriff",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Sheriff",
"type": "System.String"
}
]
},
{
"name": "MARSHAL_WIN_CONDITION",
"uId": "aaf9b60fa4fb4ed6be2690e6aabd0596",
"type": "System.String",
"category": "Marshal",
"translations": [
{
"languageCode": "en",
"value": "Defeat the <color=#4582B4FF>Blue Dragon</color> and any neutrals that seek to do you harm.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Defeat the <color=#4582B4FF>Blue Dragon</color> and any neutrals that seek to do you harm.",
"type": "System.String"
}
]
},
{
"name": "MARSHAL_DAY_TIPS_1",
"uId": "0b0ba44ba02a4e8e94232d88ffbfce3b",
"type": "System.String",
"category": "Marshal",
"translations": [
{
"languageCode": "en",
"value": "During the day you should act as if you were still a Sheriff, but try not to draw too much attention to yourself.\r\nIf you had previously gotten an Unseen executed as Sheriff, you can take a risk and say a Blue Dragon player came up as Unseen. If it backfires, you can always claim you were Mind Warped or that they were framed.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "During the day you should act as if you were still a Sheriff, but try not to draw too much attention to yourself.\r\nIf you had previously gotten an Unseen executed as Sheriff, you can take a risk and say a Blue Dragon player came up as Unseen. If it backfires, you can always claim you were Mind Warped or that they were framed.\r",
"type": "System.String"
}
]
},
{
"name": "MARSHAL_DAY_TIPS_2",
"uId": "49c25aa2d2b941c882590b6ab70ceabe",
"type": "System.String",
"category": "Marshal",
"translations": [
{
"languageCode": "en",
"value": "Communicate with your Mastermind to make sure they aren?t going to claim Sheriff. Two Unseen members claiming Sheriff will likely result in both dying.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Communicate with your Mastermind to make sure they aren?t going to claim Sheriff. Two Unseen members claiming Sheriff will likely result in both dying.",
"type": "System.String"
}
]
},
{
"name": "MARSHAL_NIGHT_TIPS_1",
"uId": "39cf71f7295046449d12be8767e72d5d",
"type": "System.String",
"category": "Marshal",
"translations": [
{
"languageCode": "en",
"value": "Use Probe to help your Assassin figure out who they should be prioritizing.\r\nKeep the Unseen informed of your findings, otherwise you?re not helping them.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Use Probe to help your Assassin figure out who they should be prioritizing.\r\nKeep the Unseen informed of your findings, otherwise you?re not helping them.\r",
"type": "System.String"
}
]
},
{
"name": "MARSHAL_NIGHT_TIPS_2",
"uId": "5dd0bb45cc894204a47c2feddae1f2d8",
"type": "System.String",
"category": "Marshal",
"translations": [
{
"languageCode": "en",
"value": "Consider using Snoop on Neutral classes. This can help you discover who the Neutral Killer is.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Consider using Snoop on Neutral classes. This can help you discover who the Neutral Killer is.",
"type": "System.String"
}
]
},
{
"name": "MARSHAL_CLASS_DESCRIPTION_0",
"uId": "99a945d3db76404b97ff72d3a75a2508",
"type": "System.String",
"category": "Marshal",
"translations": [
{
"languageCode": "en",
"value": "The <color=#800080FF>Marshal</color> is an \"Investigative\" class that belongs to the <color=#800080FF>Unseen</color> faction. It is converted from the <color=#4582B4FF>Sheriff</color>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#800080FF>Marshal</color> is an \"Investigative\" class that belongs to the <color=#800080FF>Unseen</color> faction. It is converted from the <color=#4582B4FF>Sheriff</color>.",
"type": "System.String"
}
]
},
{
"name": "MARSHAL_CLASS_DESCRIPTION_1",
"uId": "92539310816b4c5bacba564ce32e8c8c",
"type": "System.String",
"category": "Marshal",
"translations": [
{
"languageCode": "en",
"value": "This class can be extremely powerful for the <color=#800080FF>Unseen</color>. They have the ability to discover the class of <color=#4582B4FF>Blue Dragon</color> players and to examine the logbooks of two players.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "This class can be extremely powerful for the <color=#800080FF>Unseen</color>. They have the ability to discover the class of <color=#4582B4FF>Blue Dragon</color> players and to examine the logbooks of two players.",
"type": "System.String"
}
]
},
{
"name": "EXPOSE_ABIL",
"uId": "f5effc939dd64b8cbd85be71e8cb49d7",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Expose",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Expose",
"type": "System.String"
}
]
},
{
"name": "EXPOSE_ABIL_FULL_DESCR",
"uId": "bad55215af624231af767f8ebe25ced4",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Reveal to the <color=#800080FF>Unseen</color> the person the <color=#4682B4FF>Prince</color> imprisons tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Reveal to the <color=#800080FF>Unseen</color> the person the <color=#4682B4FF>Prince</color> imprisons tonight.",
"type": "System.String"
}
]
},
{
"name": "EXPOSE_ABIL_HOVER_DESCR",
"uId": "ed64ca2fef7c4c66a6a34a9bd4351fd0",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Reveal to the <color=#800080FF>Unseen</color> the person the <color=#4682B4FF>Prince</color> imprisons tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Reveal to the <color=#800080FF>Unseen</color> the person the <color=#4682B4FF>Prince</color> imprisons tonight.",
"type": "System.String"
}
]
},
{
"name": "EXPOSE_ABIL_NOTIFICATION",
"uId": "1ed4661b5d3e46078a7cb59695c03d30",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You will reveal who the <color=#4682B4FF>Prince</color> imprisons tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You will reveal who the <color=#4682B4FF>Prince</color> imprisons tonight.",
"type": "System.String"
}
]
},
{
"name": "PROBE_ABIL",
"uId": "31ffb6b6abca49b0955c9818c45c85dd",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Probe",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Probe",
"type": "System.String"
}
]
},
{
"name": "PROBE_ABIL_FULL_DESCR",
"uId": "3cdfcd72cda3479a9109bb714c0b83b2",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Determine a player's class if they are part of the <color=#4682B4FF>Blue Dragon</color>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Determine a player's class if they are part of the <color=#4682B4FF>Blue Dragon</color>.",
"type": "System.String"
}
]
},
{
"name": "PROBE_ABIL_HOVER_DESCR",
"uId": "49454042aa9b4c04817766056dad97d0",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Determine a player's class if they are part of the <color=#4682B4FF>Blue Dragon</color>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Determine a player's class if they are part of the <color=#4682B4FF>Blue Dragon</color>.",
"type": "System.String"
}
]
},
{
"name": "PROBE_ABIL_NOTIFICATION",
"uId": "5689cbd8f186432cac10d39130bd0f00",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<i>Target's</i> class is <i>Class</i>\\n<i>Target</i> is <i>Faction</i>, so you could not determine their class.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<i>Target's</i> class is <i>Class</i>\\n<i>Target</i> is <i>Faction</i>, so you could not determine their class.",
"type": "System.String"
}
]
},
{
"name": "SNOOP_ABIL",
"uId": "54ca0271d3314ec8884a95edc3622840",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Snoop",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Snoop",
"type": "System.String"
}
]
},
{
"name": "SNOOP_ABIL_FULL_DESCR",
"uId": "1ea5a48faab344f1be3f0eec78027ea0",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Examine a player's logbook.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Examine a player's logbook.",
"type": "System.String"
}
]
},
{
"name": "SNOOP_ABIL_HOVER_DESCR",
"uId": "9a6bebae3ccf464996a6b04a68092cef",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Examine a player's logbook.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Examine a player's logbook.",
"type": "System.String"
}
]
},
{
"name": "SNOOP_ABIL_NOTIFICATION",
"uId": "af352503584e49aaa9ea91015cffef2f",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You looked at <i>Target's</i> logbook.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You looked at <i>Target's</i> logbook.",
"type": "System.String"
}
]
},
{
"name": "NIGHTWATCH_NAME",
"uId": "6cbc7996e7f9412d8d1a914910ca1cf3",
"type": "System.String",
"category": "Nightwatch",
"translations": [
{
"languageCode": "en",
"value": "Nightwatch",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Nightwatch",
"type": "System.String"
}
]
},
{
"name": "NIGHTWATCH_CONVERTED_NAME",
"uId": "6b04e01588fa4f78b9486ab32de96baa",
"type": "System.String",
"category": "Nightwatch",
"translations": [
{
"languageCode": "en",
"value": "Observer",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Observer",
"type": "System.String"
}
]
},
{
"name": "NIGHTWATCH_WIN_CONDITION",
"uId": "1346e8b65f8e40b486fd64a12d491b2b",
"type": "System.String",
"category": "Nightwatch",
"translations": [
{
"languageCode": "en",
"value": "Defeat the <color=#4582B4FF>Blue Dragon</color> and any neutrals that seek to do you harm.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Defeat the <color=#4582B4FF>Blue Dragon</color> and any neutrals that seek to do you harm.",
"type": "System.String"
}
]
},
{
"name": "NIGHTWATCH_DAY_TIPS_1",
"uId": "cb19952331404cc0ab260184cc1c01de",
"type": "System.String",
"category": "Nightwatch",
"translations": [
{
"languageCode": "en",
"value": "During the day you should act as if you were still an Observer, but try not to draw too much attention to yourself.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "During the day you should act as if you were still an Observer, but try not to draw too much attention to yourself.",
"type": "System.String"
}
]
},
{
"name": "NIGHTWATCH_DAY_TIPS_2",
"uId": "54fce66719b04a6d9dff98c9d61ab58a",
"type": "System.String",
"category": "Nightwatch",
"translations": [
{
"languageCode": "en",
"value": "If you believe you have found the Neutral Killer, then you may want to wait before outting them. Letting them live can draw some of the Blue Dragon?s focus away from the Unseen.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If you believe you have found the Neutral Killer, then you may want to wait before outting them. Letting them live can draw some of the Blue Dragon?s focus away from the Unseen.",
"type": "System.String"
}
]
},
{
"name": "NIGHTWATCH_NIGHT_TIPS_1",
"uId": "66ef746efea64ccfa88a8cb642d8eb17",
"type": "System.String",
"category": "Nightwatch",
"translations": [
{
"languageCode": "en",
"value": "You can use Follow on the Assassin?s target to help find healers.\r\nIf you Follow a player and they don?t visit anyone, then they might be the Prince.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You can use Follow on the Assassin?s target to help find healers.\r\nIf you Follow a player and they don?t visit anyone, then they might be the Prince.\r",
"type": "System.String"
}
]
},
{
"name": "NIGHTWATCH_NIGHT_TIPS_2",
"uId": "3c36d9966bf14b99a59310609acad98e",
"type": "System.String",
"category": "Nightwatch",
"translations": [
{
"languageCode": "en",
"value": "Watch Carefully can be used to help you find the Neutral Killer or Prince.\r\nKeep the Unseen informed of your findings, otherwise you?re not helping them.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Watch Carefully can be used to help you find the Neutral Killer or Prince.\r\nKeep the Unseen informed of your findings, otherwise you?re not helping them.\r",
"type": "System.String"
}
]
},
{
"name": "NIGHTWATCH_CLASS_DESCRIPTION_0",
"uId": "5bf80d7aa72d46e3be8756c84d10d753",
"type": "System.String",
"category": "Nightwatch",
"translations": [
{
"languageCode": "en",
"value": "The <color=#800080FF>Nightwatch</color> is an \"Investigative\" class that belongs to the <color=#800080FF>Unseen</color> faction It is converted from the <color=#4582B4FF>Observer</color>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#800080FF>Nightwatch</color> is an \"Investigative\" class that belongs to the <color=#800080FF>Unseen</color> faction It is converted from the <color=#4582B4FF>Observer</color>.",
"type": "System.String"
}
]
},
{
"name": "NIGHTWATCH_CLASS_DESCRIPTION_1",
"uId": "63ea88fd2c8c4dc08026144170e3cb00",
"type": "System.String",
"category": "Nightwatch",
"translations": [
{
"languageCode": "en",
"value": "The <color=#800080FF>Nightwatch</color> can use <i>Follow</i> to possibly find hints to what a player?s class may be. They may also use <i>Watch Carefully</i> to actually reveal a player?s class. ",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#800080FF>Nightwatch</color> can use <i>Follow</i> to possibly find hints to what a player?s class may be. They may also use <i>Watch Carefully</i> to actually reveal a player?s class. ",
"type": "System.String"
}
]
},
{
"name": "ANGRY_BIRD_ABIL",
"uId": "c3d3ae9ee3894dc5b0c396efa025bc80",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Angry Bird",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Angry Bird",
"type": "System.String"
}
]
},
{
"name": "ANGRY_BIRD_ABIL_FULL_DESCR",
"uId": "c685371c18214654a57e4bbd799f1eb0",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Unleash an angry bird to gaze at players, revealing the name of the next player to use a day ability.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Unleash an angry bird to gaze at players, revealing the name of the next player to use a day ability.",
"type": "System.String"
}
]
},
{
"name": "ANGRY_BIRD_ABIL_HOVER_DESCR",
"uId": "3688c474013741c28910a7ceb9aaf70b",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Use an angry bird to see who uses a day ability next.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Use an angry bird to see who uses a day ability next.",
"type": "System.String"
}
]
},
{
"name": "ANGRY_BIRD_ABIL_NOTIFICATION",
"uId": "e2de93f19ee644f2adc243cae25ca026",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You unleashed your angry bird to watch everyone.\\n<i>Player</i> used one of their day abilities.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You unleashed your angry bird to watch everyone.\\n<i>Player</i> used one of their day abilities.",
"type": "System.String"
}
]
},
{
"name": "WATCH_CAREFULLY_ABIL",
"uId": "7847f04587f84f218f552937a1cd5083",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Watch Carefully",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Watch Carefully",
"type": "System.String"
}
]
},
{
"name": "WATCH_CAREFULLY_ABIL_FULL_DESCR",
"uId": "1076444544a14204bc626e77a0d050f1",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Discover a player's class.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Discover a player's class.",
"type": "System.String"
}
]
},
{
"name": "WATCH_CAREFULLY_ABIL_HOVER_DESCR",
"uId": "34c63bdc24914885853e9d3312d2afa4",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Discover a player's class.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Discover a player's class.",
"type": "System.String"
}
]
},
{
"name": "WATCH_CAREFULLY_ABIL_NOTIFICATION",
"uId": "1afc4a01418d41058da2703467dfbc7e",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<i>Target</i> is a/an/the <i>Class Name</i>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<i>Target</i> is a/an/the <i>Class Name</i>.",
"type": "System.String"
}
]
},
{
"name": "POACHER_NAME",
"uId": "a3e8e4a05edf4b5c8dfdd4fb807b28d8",
"type": "System.String",
"category": "Poacher",
"translations": [
{
"languageCode": "en",
"value": "Poacher",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Poacher",
"type": "System.String"
}
]
},
{
"name": "POACHER_CONVERTED_NAME",
"uId": "cda7e31dbadd46c1bf459b81ffacb567",
"type": "System.String",
"category": "Poacher",
"translations": [
{
"languageCode": "en",
"value": "Hunter",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Hunter",
"type": "System.String"
}
]
},
{
"name": "POACHER_WIN_CONDITION",
"uId": "fb0533f17cdd40f3bd470004af0bfa0c",
"type": "System.String",
"category": "Poacher",
"translations": [
{
"languageCode": "en",
"value": "Defeat the <color=#4582B4FF>Blue Dragon</color> and any neutrals that seek to do you harm.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Defeat the <color=#4582B4FF>Blue Dragon</color> and any neutrals that seek to do you harm.",
"type": "System.String"
}
]
},
{
"name": "POACHER_DAY_TIPS_1",
"uId": "338a59ee1a6b4716a11d5fb79a229f35",
"type": "System.String",
"category": "Poacher",
"translations": [
{
"languageCode": "en",
"value": "During the day you should act as if you were still an Hunter, but try not to draw too much attention to yourself.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "During the day you should act as if you were still an Hunter, but try not to draw too much attention to yourself.",
"type": "System.String"
}
]
},
{
"name": "POACHER_DAY_TIPS_2",
"uId": "4d053c976b064fe6937d246a9c3c3ead",
"type": "System.String",
"category": "Poacher",
"translations": [
{
"languageCode": "en",
"value": "Make a note of who the Assassin bleeds, so you can use Spike Traps on them at night.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Make a note of who the Assassin bleeds, so you can use Spike Traps on them at night.",
"type": "System.String"
}
]
},
{
"name": "POACHER_NIGHT_TIPS_1",
"uId": "7c535bdab59843818ea9b0d621a05185",
"type": "System.String",
"category": "Poacher",
"translations": [
{
"languageCode": "en",
"value": "Spike Traps can be used on the Mastermind to prevent anybody from visiting them.\r\nYou can also use Spike Traps on bleeding players to ensure they are not healed.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Spike Traps can be used on the Mastermind to prevent anybody from visiting them.\r\nYou can also use Spike Traps on bleeding players to ensure they are not healed.\r",
"type": "System.String"
}
]
},
{
"name": "POACHER_NIGHT_TIPS_2",
"uId": "a451262cf51b4fb3840a11d09eb0fa40",
"type": "System.String",
"category": "Poacher",
"translations": [
{
"languageCode": "en",
"value": "Snare Traps only work on players that visit others. This means the ability will fail if the player uses a self-targeting ability that night.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Snare Traps only work on players that visit others. This means the ability will fail if the player uses a self-targeting ability that night.",
"type": "System.String"
}
]
},
{
"name": "POACHER_CLASS_DESCRIPTION_0",
"uId": "08fa8e741ef844e780eb6cb447da9d80",
"type": "System.String",
"category": "Poacher",
"translations": [
{
"languageCode": "en",
"value": "The <color=#800080FF>Poacher</color> is an \"Offensive\" class that belongs to the <color=#800080FF>Unseen</color> faction. It is converted from the <color=#4582B4FF>Hunter</color>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#800080FF>Poacher</color> is an \"Offensive\" class that belongs to the <color=#800080FF>Unseen</color> faction. It is converted from the <color=#4582B4FF>Hunter</color>.",
"type": "System.String"
}
]
},
{
"name": "POACHER_CLASS_DESCRIPTION_1",
"uId": "eed98fb0d36b49f8a88ade1f59a7de42",
"type": "System.String",
"category": "Poacher",
"translations": [
{
"languageCode": "en",
"value": "The <color=#800080FF>Poacher</color> is great at preventing important <color=#4582B4FF>Blue Dragon</color> classes from using their abilities at night.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#800080FF>Poacher</color> is great at preventing important <color=#4582B4FF>Blue Dragon</color> classes from using their abilities at night.",
"type": "System.String"
}
]
},
{
"name": "ISOLATION_ABIL",
"uId": "311277db564c47679d01f90728fd6258",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Isolation",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Isolation",
"type": "System.String"
}
]
},
{
"name": "ISOLATION_ABIL_FULL_DESCR",
"uId": "9c55204de5714d478cb99914e3fa4951",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Immune to occupation and redirection. You will keep this passive even if your class changes.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Immune to occupation and redirection. You will keep this passive even if your class changes.",
"type": "System.String"
}
]
},
{
"name": "ISOLATION_ABIL_HOVER_DESCR",
"uId": "f5af79f940c44595be9604ef3f9269f3",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "ISOLATION_ABIL_NOTIFICATION",
"uId": "968c9badaba04f6e9b56537b0a1ac8a2",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "SPIKE_TRAPS_ABIL",
"uId": "a2f2f0dce5ca41a4bd3ce92c696cd683",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Spike Traps",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Spike Traps",
"type": "System.String"
}
]
},
{
"name": "SPIKE_TRAPS_ABIL_FULL_DESCR",
"uId": "d268d221615441b49344ece012afc98f",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=occupy>Occupy</link></u> target player and anyone targeting them.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=occupy>Occupy</link></u> target player and anyone targeting them.",
"type": "System.String"
}
]
},
{
"name": "SPIKE_TRAPS_ABIL_HOVER_DESCR",
"uId": "8d0682227e33481985195e2fc61f17a0",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=occupy>Occupy</link></u> target player and anyone targeting them.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=occupy>Occupy</link></u> target player and anyone targeting them.",
"type": "System.String"
}
]
},
{
"name": "SPIKE_TRAPS_ABIL_NOTIFICATION",
"uId": "f64a29683ff24896b184cf6015d76138",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You <u><link=occupy>occupied</link></u> <i>Target</i> and everyone targeting them.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You <u><link=occupy>occupied</link></u> <i>Target</i> and everyone targeting them.",
"type": "System.String"
}
]
},
{
"name": "SNARE_TRAP_ABIL",
"uId": "38e18a32da574b938cf6c93a4363c854",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Snare Trap",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Snare Trap",
"type": "System.String"
}
]
},
{
"name": "SNARE_TRAP_ABIL_FULL_DESCR",
"uId": "f77b22f02aa44f02aa759eac2f2283d0",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Place a trap outside of a player�s room. If they leave their room they will be <u><link=occupy>occupied</link></u> for 2 nights.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Place a trap outside of a player�s room. If they leave their room they will be <u><link=occupy>occupied</link></u> for 2 nights.",
"type": "System.String"
}
]
},
{
"name": "SNARE_TRAP_ABIL_HOVER_DESCR",
"uId": "9f534a88f25c423a91bbc19b884d3dfd",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=occupy>Occupies</link></u> player for 2 nights if they leave their room tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=occupy>Occupies</link></u> player for 2 nights if they leave their room tonight.",
"type": "System.String"
}
]
},
{
"name": "SNARE_TRAP_ABIL_NOTIFICATION",
"uId": "6d7f2574a3f3485dbebb538fabea8fdc",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You set a trap outside of <i>Target</i>'s room.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You set a trap outside of <i>Target</i>'s room.",
"type": "System.String"
}
]
},
{
"name": "SAGE_NAME",
"uId": "1e55555551d4484e975c67fd44fbdf11",
"type": "System.String",
"category": "Sage",
"translations": [
{
"languageCode": "en",
"value": "Sage",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Sage",
"type": "System.String"
}
]
},
{
"name": "SAGE_CONVERTED_NAME",
"uId": "d4352ff401d14988bd00571f223eb2f7",
"type": "System.String",
"category": "Sage",
"translations": [
{
"languageCode": "en",
"value": "Court Wizard",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Court Wizard",
"type": "System.String"
}
]
},
{
"name": "SAGE_WIN_CONDITION",
"uId": "4a43e402d811428997eb314d496a2e61",
"type": "System.String",
"category": "Sage",
"translations": [
{
"languageCode": "en",
"value": "Defeat the <color=#4582B4FF>Blue Dragon</color> and any neutrals that seek to do you harm.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Defeat the <color=#4582B4FF>Blue Dragon</color> and any neutrals that seek to do you harm.",
"type": "System.String"
}
]
},
{
"name": "SAGE_DAY_TIPS_1",
"uId": "4254f9f6dc984da6a1828dcd4e03e13e",
"type": "System.String",
"category": "Sage",
"translations": [
{
"languageCode": "en",
"value": "During the day you should act as if you were still a Court Wizard, but try not to draw too much attention to yourself.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "During the day you should act as if you were still a Court Wizard, but try not to draw too much attention to yourself.",
"type": "System.String"
}
]
},
{
"name": "SAGE_DAY_TIPS_2",
"uId": "a50cfa0259fb45f199c3559e16e38722",
"type": "System.String",
"category": "Sage",
"translations": [
{
"languageCode": "en",
"value": "Make a note of who the Assassin bleeds, so you can swap them at night.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Make a note of who the Assassin bleeds, so you can swap them at night.",
"type": "System.String"
}
]
},
{
"name": "SAGE_NIGHT_TIPS_1",
"uId": "bb9d70b3aa22409eb9d3f90ed76b2475",
"type": "System.String",
"category": "Sage",
"translations": [
{
"languageCode": "en",
"value": "Tornado can be useful for when you believe an ally will be targeted at night.\r\nYou can also use Tornado on bleeding players to ensure they are not healed.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Tornado can be useful for when you believe an ally will be targeted at night.\r\nYou can also use Tornado on bleeding players to ensure they are not healed.\r",
"type": "System.String"
}
]
},
{
"name": "SAGE_NIGHT_TIPS_2",
"uId": "faccc89b9b354c1cb7df5b1d11802242",
"type": "System.String",
"category": "Sage",
"translations": [
{
"languageCode": "en",
"value": "Discuss with the rest of the Unseen before you use Wall of Fire. They may want to save it for when an important class is revealed.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Discuss with the rest of the Unseen before you use Wall of Fire. They may want to save it for when an important class is revealed.",
"type": "System.String"
}
]
},
{
"name": "SAGE_CLASS_DESCRIPTION_0",
"uId": "1445d788c6854fd7add6612dd8a788bf",
"type": "System.String",
"category": "Sage",
"translations": [
{
"languageCode": "en",
"value": "The <color=#800080FF>Sage</color> is a \"Support\" class that belongs to the <color=#800080FF>Unseen</color> faction. It is converted from the <color=#4582B4FF>Court Wizard</color>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#800080FF>Sage</color> is a \"Support\" class that belongs to the <color=#800080FF>Unseen</color> faction. It is converted from the <color=#4582B4FF>Court Wizard</color>.",
"type": "System.String"
}
]
},
{
"name": "SAGE_CLASS_DESCRIPTION_1",
"uId": "98c53dc39f08432b98d463cbfb8d926c",
"type": "System.String",
"category": "Sage",
"translations": [
{
"languageCode": "en",
"value": "This class can be a powerful asset to the <color=#800080FF>Unseen</color>, with the ability to keep players from targeting your Unseen allies with <i>Tornado</i>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "This class can be a powerful asset to the <color=#800080FF>Unseen</color>, with the ability to keep players from targeting your Unseen allies with <i>Tornado</i>.",
"type": "System.String"
}
]
},
{
"name": "SAGE_CLASS_DESCRIPTION_2",
"uId": "a0b47cbd32f14a11b1d015b75e1c1576",
"type": "System.String",
"category": "Sage",
"translations": [
{
"languageCode": "en",
"value": "The <color=#800080FF>Sage</color> can also assist the <color=#800080FF>Assassin</color> secure kills with <i>Wall of Fire</i>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#800080FF>Sage</color> can also assist the <color=#800080FF>Assassin</color> secure kills with <i>Wall of Fire</i>.",
"type": "System.String"
}
]
},
{
"name": "DARK_RUNE_ABIL",
"uId": "58f26bfdcd4145159bf3839bbbbc7d70",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Dark Rune",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Dark Rune",
"type": "System.String"
}
]
},
{
"name": "DARK_RUNE_ABIL_FULL_DESCR",
"uId": "c79d9b937d5e43ae8a728c6c71bc9007",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Marks player with a dark rune under the table. If they uses a day ability, the rune will prevent them from using abilities tonight (Bypasses occupy immune).",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Marks player with a dark rune under the table. If they uses a day ability, the rune will prevent them from using abilities tonight (Bypasses occupy immune).",
"type": "System.String"
}
]
},
{
"name": "DARK_RUNE_ABIL_HOVER_DESCR",
"uId": "5ac953d954d94aa5b9a69263202f0b6c",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "If the player uses a day ability, their abilities will be disabled tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If the player uses a day ability, their abilities will be disabled tonight.",
"type": "System.String"
}
]
},
{
"name": "DARK_RUNE_ABIL_NOTIFICATION",
"uId": "d22c615552de4684a374fa15aa4b1b7b",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You set a dark rune under <i>Target</i>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You set a dark rune under <i>Target</i>.",
"type": "System.String"
}
]
},
{
"name": "WALL_OF_FIRE_ABIL",
"uId": "7321e71acecd4619b8b97a7be3e7d89f",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Wall of Fire",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Wall of Fire",
"type": "System.String"
}
]
},
{
"name": "WALL_OF_FIRE_ABIL_FULL_DESCR",
"uId": "c4d6f2c161804983875cb35e11d74b39",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u>Occupy</u> everyone targeting your target, except the <color=#800080FF>Assassin</color>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u>Occupy</u> everyone targeting your target, except the <color=#800080FF>Assassin</color>.",
"type": "System.String"
}
]
},
{
"name": "WALL_OF_FIRE_ABIL_HOVER_DESCR",
"uId": "4aa045d22e9f4efbb882d9968b697be2",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u>Occupy</u> everyone targeting your target, except the <color=#800080FF>Assassin</color>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u>Occupy</u> everyone targeting your target, except the <color=#800080FF>Assassin</color>.",
"type": "System.String"
}
]
},
{
"name": "WALL_OF_FIRE_ABIL_NOTIFICATION",
"uId": "043c02b0142d44da8fd9612d65e83612",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You <u>occupied</u> everyone targeting <i>Target</i>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You <u>occupied</u> everyone targeting <i>Target</i>.",
"type": "System.String"
}
]
},
{
"name": "SELLSWORD_NAME",
"uId": "06fb1c15c5f745cfb41783391e9a7a34",
"type": "System.String",
"category": "Sellsword",
"translations": [
{
"languageCode": "en",
"value": "Sellsword",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Sellsword",
"type": "System.String"
}
]
},
{
"name": "SELLSWORD_CONVERTED_NAME",
"uId": "31118fc9180641019b6cae9e858a4476",
"type": "System.String",
"category": "Sellsword",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "SELLSWORD_WIN_CONDITION",
"uId": "824767e5a690449ea8e23328af31e317",
"type": "System.String",
"category": "Sellsword",
"translations": [
{
"languageCode": "en",
"value": "Defeat the <color=#4582B4FF>Blue Dragon</color>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Defeat the <color=#4582B4FF>Blue Dragon</color>.",
"type": "System.String"
}
]
},
{
"name": "SELLSWORD_DAY_TIPS_1",
"uId": "665c2ec8be634dceafa1ca3037801d25",
"type": "System.String",
"category": "Sellsword",
"translations": [
{
"languageCode": "en",
"value": "As a Sellsword, you only have to see the Blue Dragon defeated. This means you don?t just have to help the Unseen or Cult win, but could also attempt to help the Neutral Killer or any other neutrals wins.\r\nYou do not need to survive in order to win.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "As a Sellsword, you only have to see the Blue Dragon defeated. This means you don?t just have to help the Unseen or Cult win, but could also attempt to help the Neutral Killer or any other neutrals wins.\r\nYou do not need to survive in order to win.\r",
"type": "System.String"
}
]
},
{
"name": "SELLSWORD_DAY_TIPS_2",
"uId": "6e82681c425849a786a46a37270536ed",
"type": "System.String",
"category": "Sellsword",
"translations": [
{
"languageCode": "en",
"value": "The Sellsword has the option of safety claiming Mercenary or Butler. The downside to claiming Mercenary is that you are Offensive instead of Support. The downside of claiming Butler is that you aren?t part of the Blue Dragon.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The Sellsword has the option of safety claiming Mercenary or Butler. The downside to claiming Mercenary is that you are Offensive instead of Support. The downside of claiming Butler is that you aren?t part of the Blue Dragon.",
"type": "System.String"
}
]
},
{
"name": "SELLSWORD_NIGHT_TIPS_1",
"uId": "e5d30e8444cb42beac6f80f0092dc9b5",
"type": "System.String",
"category": "Sellsword",
"translations": [
{
"languageCode": "en",
"value": "You can?t target the same player two nights in a row with Stonewall, so think wisely before using the ability.\r\nUnlike Stand Guard, Stonewall doesn?t occupy players attacking or converting your target. This means you can use it on high priority targets, without blocking your allies.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You can?t target the same player two nights in a row with Stonewall, so think wisely before using the ability.\r\nUnlike Stand Guard, Stonewall doesn?t occupy players attacking or converting your target. This means you can use it on high priority targets, without blocking your allies.",
"type": "System.String"
}
]
},
{
"name": "SELLSWORD_NIGHT_TIPS_2",
"uId": "2277eea05b6647e7bb1d7878c1abdf89",
"type": "System.String",
"category": "Sellsword",
"translations": [
{
"languageCode": "en",
"value": "If you know who is a protective class, then it might be a better idea to occupy them, instead of just using Stonewall on a random player.\r\nAfter being occupied or redirected a total of 3 times, a player will become immune to both.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If you know who is a protective class, then it might be a better idea to occupy them, instead of just using Stonewall on a random player.\r\nAfter being occupied or redirected a total of 3 times, a player will become immune to both.\r",
"type": "System.String"
}
]
},
{
"name": "SELLSWORD_CLASS_DESCRIPTION_0",
"uId": "f37001bbe55b4659974a11a4298c56fe",
"type": "System.String",
"category": "Sellsword",
"translations": [
{
"languageCode": "en",
"value": "The Sellsword is a Unique \"Offensive\" Neutral class.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The Sellsword is a Unique \"Offensive\" Neutral class.",
"type": "System.String"
}
]
},
{
"name": "SELLSWORD_CLASS_DESCRIPTION_1",
"uId": "eff60081239b4a4880b97e209111eb87",
"type": "System.String",
"category": "Sellsword",
"translations": [
{
"languageCode": "en",
"value": "Due to a poorly written contract, the Sellsword only needs to see the <color=#4582B4FF>Blue Dragon</color> defeated, so they are able to win with other Neutral classes.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Due to a poorly written contract, the Sellsword only needs to see the <color=#4582B4FF>Blue Dragon</color> defeated, so they are able to win with other Neutral classes.",
"type": "System.String"
}
]
},
{
"name": "SELLSWORD_CLASS_DESCRIPTION_2",
"uId": "94d89d025d8a460b990d07fd4174b618",
"type": "System.String",
"category": "Sellsword",
"translations": [
{
"languageCode": "en",
"value": "The Sellsword can help players secure kills with their <i>Stonewall<i> ability. They also have the ability to occupy important <color=#4582B4FF>Blue Dragon</color> classes.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The Sellsword can help players secure kills with their <i>Stonewall<i> ability. They also have the ability to occupy important <color=#4582B4FF>Blue Dragon</color> classes.",
"type": "System.String"
}
]
},
{
"name": "STONEWALL_ABIL",
"uId": "dbaffd1cb9034f7aa98d8078cfee622a",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Stonewall",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Stonewall",
"type": "System.String"
}
]
},
{
"name": "STONEWALL_ABIL_FULL_DESCR",
"uId": "4985e0a2d58248ceb7cc0e93fe7e2ad6",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=occupy>Occupy</link></u> everyone targeting your target, except those attacking or converting them. You cannot target the same player two nights in a row",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=occupy>Occupy</link></u> everyone targeting your target, except those attacking or converting them. You cannot target the same player two nights in a row",
"type": "System.String"
}
]
},
{
"name": "STONEWALL_ABIL_HOVER_DESCR",
"uId": "3246fc77512d40378a36b53372273168",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=occupy>Occupy</link></u> everyone targeting your target, except those attacking or converting them.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=occupy>Occupy</link></u> everyone targeting your target, except those attacking or converting them.",
"type": "System.String"
}
]
},
{
"name": "STONEWALL_ABIL_NOTIFICATION",
"uId": "d7bc515e80184ca4a4f09aeb493ce4ae",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You <u><link=occupy>occupied</link></u> <i>X</i> player(s) targeting <i>Target</i>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You <u><link=occupy>occupied</link></u> <i>X</i> player(s) targeting <i>Target</i>.",
"type": "System.String"
}
]
},
{
"name": "INTIMIDATE_ABIL",
"uId": "0bd8af8f4fe842f3bcd6118210b35f01",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Intimidate",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Intimidate",
"type": "System.String"
}
]
},
{
"name": "INTIMIDATE_ABIL_FULL_DESCR",
"uId": "4bb4dd6dc97f4cf392df9fd14713ec2d",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=occupy>Occupy</link></u> a player tonight. They will be prevented from taking any actions tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=occupy>Occupy</link></u> a player tonight. They will be prevented from taking any actions tonight.",
"type": "System.String"
}
]
},
{
"name": "INTIMIDATE_ABIL_HOVER_DESCR",
"uId": "406fb158811c45cb86aa961ac510c370",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=occupy>Occupy</link></u> a player tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=occupy>Occupy</link></u> a player tonight.",
"type": "System.String"
}
]
},
{
"name": "INTIMIDATE_ABIL_NOTIFICATION",
"uId": "35e436e46acc4fbe9dc20991b6bb7e6a",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You <u><link=occupy>occupied</link></u> <i>Target</i>.\\nYou were unable to You <u><link=occupy>occupied</link></u> <i>Target</i>. They are You <u><link=occupy_immune>occupy immune</link></u>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You <u><link=occupy>occupied</link></u> <i>Target</i>.\\nYou were unable to You <u><link=occupy>occupied</link></u> <i>Target</i>. They are You <u><link=occupy_immune>occupy immune</link></u>.",
"type": "System.String"
}
]
},
{
"name": "CONTRACTED_ABIL",
"uId": "52f164703a6547a993e2b160ad4141ae",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Contracted",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Contracted",
"type": "System.String"
}
]
},
{
"name": "CONTRACTED_ABIL_FULL_DESCR",
"uId": "69f246a88c7b402f8643295e0ebc0fd3",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=occupy_immune>Occupy and redirect immune</link></u>. You will keep this passive even if your class changes.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=occupy_immune>Occupy and redirect immune</link></u>. You will keep this passive even if your class changes.",
"type": "System.String"
}
]
},
{
"name": "CONTRACTED_ABIL_HOVER_DESCR",
"uId": "1ae302d2d110493cae6716b8c39023db",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "If your original target dies, you have 3 days to find a new target, otherwise you will commit suicide",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If your original target dies, you have 3 days to find a new target, otherwise you will commit suicide",
"type": "System.String"
}
]
},
{
"name": "CONTRACTED_ABIL_NOTIFICATION",
"uId": "028b4a73ceb24fe5abf482eaae3f6fd3",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "SERVANT_NAME",
"uId": "66a8a90d86144c5dbe0e0567e542f76d",
"type": "System.String",
"category": "Servant",
"translations": [
{
"languageCode": "en",
"value": "Servant",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Servant",
"type": "System.String"
}
]
},
{
"name": "SERVANT_CONVERTED_NAME",
"uId": "713805c3f2da4ca3be4200fc29f1d268",
"type": "System.String",
"category": "Servant",
"translations": [
{
"languageCode": "en",
"value": "Butler",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Butler",
"type": "System.String"
}
]
},
{
"name": "SERVANT_WIN_CONDITION",
"uId": "00b97a38263f4bf2bd4a07e6f4d909ef",
"type": "System.String",
"category": "Servant",
"translations": [
{
"languageCode": "en",
"value": "Defeat the <color=#4582B4FF>Blue Dragon</color> and any neutrals that seek to do you harm.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Defeat the <color=#4582B4FF>Blue Dragon</color> and any neutrals that seek to do you harm.",
"type": "System.String"
}
]
},
{
"name": "SERVANT_DAY_TIPS_1",
"uId": "e09a5ba3af974e4dab377bcb98f402dc",
"type": "System.String",
"category": "Servant",
"translations": [
{
"languageCode": "en",
"value": "During the day you should act as if you were still a Butler, but try not to draw too much attention to yourself.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "During the day you should act as if you were still a Butler, but try not to draw too much attention to yourself.",
"type": "System.String"
}
]
},
{
"name": "SERVANT_DAY_TIPS_2",
"uId": "3649c9cc16824f20a6bf31fe10c567b4",
"type": "System.String",
"category": "Servant",
"translations": [
{
"languageCode": "en",
"value": "Keep an eye out for Support or Investigative classes. They are usually the best targets to occupy.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Keep an eye out for Support or Investigative classes. They are usually the best targets to occupy.",
"type": "System.String"
}
]
},
{
"name": "SERVANT_NIGHT_TIPS_1",
"uId": "c4a78facb40a4ec6accba3d8319cd4e0",
"type": "System.String",
"category": "Servant",
"translations": [
{
"languageCode": "en",
"value": "You should try prioritizing classes that have the potential of preventing the Assassin from killing.\r\nIf you find an occupy immune class, let the rest of the Unseen know. They may be the Neutral Killer.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You should try prioritizing classes that have the potential of preventing the Assassin from killing.\r\nIf you find an occupy immune class, let the rest of the Unseen know. They may be the Neutral Killer.\r",
"type": "System.String"
}
]
},
{
"name": "SERVANT_NIGHT_TIPS_2",
"uId": "e58430d8ff094fb8843409ed47a32009",
"type": "System.String",
"category": "Servant",
"translations": [
{
"languageCode": "en",
"value": "Whenever you think you may have drawn suspicions during the day, be sure to use Concentrated Wine to occupy everyone visiting you.\r\nAfter being occupied or redirected a total of 3 times, a player will become immune to both.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Whenever you think you may have drawn suspicions during the day, be sure to use Concentrated Wine to occupy everyone visiting you.\r\nAfter being occupied or redirected a total of 3 times, a player will become immune to both.\r",
"type": "System.String"
}
]
},
{
"name": "SERVANT_CLASS_DESCRIPTION_0",
"uId": "f294a4a8a4bc4d5db7e672d7b4c81a83",
"type": "System.String",
"category": "Servant",
"translations": [
{
"languageCode": "en",
"value": "The <color=#800080FF>Servant</color> is an \"Offensive\" class that belongs to the <color=#800080FF>Unseen</color> faction. It is converted from the <color=#4582B4FF>Butler</color>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#800080FF>Servant</color> is an \"Offensive\" class that belongs to the <color=#800080FF>Unseen</color> faction. It is converted from the <color=#4582B4FF>Butler</color>.",
"type": "System.String"
}
]
},
{
"name": "SERVANT_CLASS_DESCRIPTION_1",
"uId": "8395535a2de74a89af75707afcb9d6a8",
"type": "System.String",
"category": "Servant",
"translations": [
{
"languageCode": "en",
"value": "Like the <color=#4582B4FF>Butler</color>, the <color=#800080FF>Servant?s</color> role is to occupy important classes of the opposing faction at night.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Like the <color=#4582B4FF>Butler</color>, the <color=#800080FF>Servant?s</color> role is to occupy important classes of the opposing faction at night.",
"type": "System.String"
}
]
},
{
"name": "LOUD_WHISPER_ABIL",
"uId": "e0730182c7b64fd8b1643c910bf6249b",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Loud Whisper",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Loud Whisper",
"type": "System.String"
}
]
},
{
"name": "LOUD_WHISPER_ABIL_FULL_DESCR",
"uId": "050519eecf4a48a9943f307c4ef143f4",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Can send anonymous whispers, publicly. (Others will see �Someone whispered to ______�)",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Can send anonymous whispers, publicly. (Others will see �Someone whispered to ______�)",
"type": "System.String"
}
]
},
{
"name": "LOUD_WHISPER_ABIL_HOVER_DESCR",
"uId": "5bf0a543a30d4cbea147d634093f0429",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "LOUD_WHISPER_ABIL_NOTIFICATION",
"uId": "8d5f8862fdaa4987b37273c94a0ab907",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "BEWILDER_ABIL",
"uId": "aed5fdd58986445bb7a8030544dd7c31",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Bewilder",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Bewilder",
"type": "System.String"
}
]
},
{
"name": "BEWILDER_ABIL_FULL_DESCR",
"uId": "370fd8492ed5467ca7e808661df9d858",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Prevent the King from using their day abilities.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Prevent the King from using their day abilities.",
"type": "System.String"
}
]
},
{
"name": "BEWILDER_ABIL_HOVER_DESCR",
"uId": "848a71b041584b238ff79588fb3f6c1e",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Prevent the King from using their day abilities.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Prevent the King from using their day abilities.",
"type": "System.String"
}
]
},
{
"name": "BEWILDER_ABIL_NOTIFICATION",
"uId": "4f162f7ad97740b29194cc4f7e039569",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You disabled the King's abilities.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You disabled the King's abilities.",
"type": "System.String"
}
]
},
{
"name": "SOULCATCHER_NAME",
"uId": "f06da0c9fd3844f08e48728d361fb555",
"type": "System.String",
"category": "Soulcatcher",
"translations": [
{
"languageCode": "en",
"value": "Soulcatcher",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Soulcatcher",
"type": "System.String"
}
]
},
{
"name": "SOULCATCHER_CONVERTED_NAME",
"uId": "3373e8727b9d41d7a40b66e5d44ea7b1",
"type": "System.String",
"category": "Soulcatcher",
"translations": [
{
"languageCode": "en",
"value": "Priest",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Priest",
"type": "System.String"
}
]
},
{
"name": "SOULCATCHER_WIN_CONDITION",
"uId": "dd47a905df1e41c98057471a8ef34909",
"type": "System.String",
"category": "Soulcatcher",
"translations": [
{
"languageCode": "en",
"value": "Defeat the <color=#4582B4FF>Blue Dragon</color> and any neutrals that seek to do you harm.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Defeat the <color=#4582B4FF>Blue Dragon</color> and any neutrals that seek to do you harm.",
"type": "System.String"
}
]
},
{
"name": "SOULCATCHER_DAY_TIPS_1",
"uId": "38fac819ba3d4d1aa97fd0cd6e37a698",
"type": "System.String",
"category": "Soulcatcher",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "SOULCATCHER_DAY_TIPS_2",
"uId": "3fd38573135f4cf999b0558f14483f17",
"type": "System.String",
"category": "Soulcatcher",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "SOULCATCHER_NIGHT_TIPS_1",
"uId": "61b186d6d2534fc0af792ed5a00bb812",
"type": "System.String",
"category": "Soulcatcher",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "SOULCATCHER_NIGHT_TIPS_2",
"uId": "dbf06b5cf12249f8a8a217f9fd73be37",
"type": "System.String",
"category": "Soulcatcher",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "SOULCATCHER_CLASS_DESCRIPTION_0",
"uId": "6c347729706f4702967928fcedaca97c",
"type": "System.String",
"category": "Soulcatcher",
"translations": [
{
"languageCode": "en",
"value": "The <color=#800080FF>Soulcatcher</color> is a Unique \"Investigative\" class that belongs to the <color=#800080FF>Unseen</color> faction. It is converted from the <color=#4582B4FF>Priest</color>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#800080FF>Soulcatcher</color> is a Unique \"Investigative\" class that belongs to the <color=#800080FF>Unseen</color> faction. It is converted from the <color=#4582B4FF>Priest</color>.",
"type": "System.String"
}
]
},
{
"name": "SOULCATCHER_CLASS_DESCRIPTION_1",
"uId": "9a0ca2a394d443ca9afad0d70b523b97",
"type": "System.String",
"category": "Soulcatcher",
"translations": [
{
"languageCode": "en",
"value": "This class can be powerful if you use <i>Unleash Souls</i> at the right time. It can help find the important targets the <color=#800080FF>Assassin</color> needs to kill first. ",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "This class can be powerful if you use <i>Unleash Souls</i> at the right time. It can help find the important targets the <color=#800080FF>Assassin</color> needs to kill first. ",
"type": "System.String"
}
]
},
{
"name": "CONSUME_SOUL_ABIL",
"uId": "0fe6efc2cc9f412890425c136bfc5f08",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Consume Soul",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Consume Soul",
"type": "System.String"
}
]
},
{
"name": "CONSUME_SOUL_ABIL_FULL_DESCR",
"uId": "c128f4f0005c43a7a1802ea1ff6dee7d",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "If you die at night with at least two souls, you will consume it and come back to life.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If you die at night with at least two souls, you will consume it and come back to life.",
"type": "System.String"
}
]
},
{
"name": "CONSUME_SOUL_ABIL_HOVER_DESCR",
"uId": "15505bfb99484c2e8c092c149f6a53a9",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "CONSUME_SOUL_ABIL_NOTIFICATION",
"uId": "1e2a7ee947a44bca92abc1150c926350",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "COLLECT_SOUL_ABIL",
"uId": "bc14c6d1c182438881862deb48adbd7f",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Collect Soul",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Collect Soul",
"type": "System.String"
}
]
},
{
"name": "COLLECT_SOUL_ABIL_FULL_DESCR",
"uId": "567c523d3cca4ba180570bd44f60e54b",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Capture a dying player's soul.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Capture a dying player's soul.",
"type": "System.String"
}
]
},
{
"name": "COLLECT_SOUL_ABIL_HOVER_DESCR",
"uId": "cc4d65e833924cfc8d6e96b8cef8d7b9",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Capture a dying player's soul.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Capture a dying player's soul.",
"type": "System.String"
}
]
},
{
"name": "COLLECT_SOUL_ABIL_NOTIFICATION",
"uId": "59156a5b1bb549b4bd91a1f94812706c",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You collected <i>Target's</i> soul.\\n<i>Target</i> had no soul.\\n<i>Target</i> did not die tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You collected <i>Target's</i> soul.\\n<i>Target</i> had no soul.\\n<i>Target</i> did not die tonight.",
"type": "System.String"
}
]
},
{
"name": "UNLEASH_SOULS_ABIL",
"uId": "8c26f27acaf742eeb7b1607ef96a25d0",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Unleash Souls",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Unleash Souls",
"type": "System.String"
}
]
},
{
"name": "UNLEASH_SOULS_ABIL_FULL_DESCR",
"uId": "c95071401ccf48b79c2c9453ee06c7e4",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Unleash all the souls you have collected. Each soul targets a random player and tells you their class.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Unleash all the souls you have collected. Each soul targets a random player and tells you their class.",
"type": "System.String"
}
]
},
{
"name": "UNLEASH_SOULS_ABIL_HOVER_DESCR",
"uId": "16063600897a4367b18749f106e1fb8e",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Each soul targets a random player and tells you their class.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Each soul targets a random player and tells you their class.",
"type": "System.String"
}
]
},
{
"name": "UNLEASH_SOULS_ABIL_NOTIFICATION",
"uId": "b65a093a70c340c5873dbaa55105e61c",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<i>Target</i> is a/an/the <i>Class Name</i>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<i>Target</i> is a/an/the <i>Class Name</i>.",
"type": "System.String"
}
]
},
{
"name": "KING_NAME",
"uId": "50c72b778edc4613bc48cc0b79f1d8f8",
"type": "System.String",
"category": "King",
"translations": [
{
"languageCode": "en",
"value": "King",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "King",
"type": "System.String"
}
]
},
{
"name": "KING_CONVERTED_NAME",
"uId": "27d2d3d1f0124291927f652af09ae936",
"type": "System.String",
"category": "King",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "KING_WIN_CONDITION",
"uId": "3e2cd3d63bbc42438588ba5204ad10ee",
"type": "System.String",
"category": "King",
"translations": [
{
"languageCode": "en",
"value": "If Neutral, the King must survive, otherwise it is the same as the assigned faction's win condition.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If Neutral, the King must survive, otherwise it is the same as the assigned faction's win condition.",
"type": "System.String"
}
]
},
{
"name": "KING_DAY_TIPS_1",
"uId": "ead8d4afff434c72956a855d4b074b49",
"type": "System.String",
"category": "King",
"translations": [
{
"languageCode": "en",
"value": "You need to find out who people are so that you know who to target with your abilities. The only way you can do this is by talking to people during the day.\r\nYou cannot use both Royal Finger and Decide Fate during the same day, so only use Royal Finger if necessary.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You need to find out who people are so that you know who to target with your abilities. The only way you can do this is by talking to people during the day.\r\nYou cannot use both Royal Finger and Decide Fate during the same day, so only use Royal Finger if necessary.\r",
"type": "System.String"
}
]
},
{
"name": "KING_DAY_TIPS_2",
"uId": "cee8b2572bae4094b4cf148ed81f49fe",
"type": "System.String",
"category": "King",
"translations": [
{
"languageCode": "en",
"value": "As a Good King, you should use Decide Fate whenever you believe the court may execute an innocent Blue Dragon player.\r\nAs an Evil King, you should save Decide Fate for whenever an important Blue Dragon class, such as the Prince, is put on trial. This will allow you to execute crucial Blue Dragon classes during the day.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "As a Good King, you should use Decide Fate whenever you believe the court may execute an innocent Blue Dragon player.\r\nAs an Evil King, you should save Decide Fate for whenever an important Blue Dragon class, such as the Prince, is put on trial. This will allow you to execute crucial Blue Dragon classes during the day.\r",
"type": "System.String"
}
]
},
{
"name": "KING_NIGHT_TIPS_1",
"uId": "e4060d613de644e1b836d462051e77a3",
"type": "System.String",
"category": "King",
"translations": [
{
"languageCode": "en",
"value": "Guard is an incredibly strong ability late game. Try to go as many nights as you safely can without guarding.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Guard is an incredibly strong ability late game. Try to go as many nights as you safely can without guarding.",
"type": "System.String"
}
]
},
{
"name": "KING_NIGHT_TIPS_2",
"uId": "8ec4c6eb990c4634ac914f6e08513f5f",
"type": "System.String",
"category": "King",
"translations": [
{
"languageCode": "en",
"value": "Order Execution can be an effective removal tool - but watch out! It?s made public. If you kill a Blue Dragon with it, you may be executed. \r\nIf a player doesn?t die to a successful Order Execution, then they are a Reaper or were healed.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Order Execution can be an effective removal tool - but watch out! It?s made public. If you kill a Blue Dragon with it, you may be executed. \r\nIf a player doesn?t die to a successful Order Execution, then they are a Reaper or were healed.\r",
"type": "System.String"
}
]
},
{
"name": "KING_CLASS_DESCRIPTION_0",
"uId": "e9e7a9f0232348389f4c0d7e9aa2d369",
"type": "System.String",
"category": "King",
"translations": [
{
"languageCode": "en",
"value": "The King is a Unique \"Special\" class that can belong to any faction with the objective of that faction. The initial King will be assigned to a random faction.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The King is a Unique \"Special\" class that can belong to any faction with the objective of that faction. The initial King will be assigned to a random faction.",
"type": "System.String"
}
]
},
{
"name": "KING_CLASS_DESCRIPTION_1",
"uId": "0f11dca6c48c43e3ab4728408055ead8",
"type": "System.String",
"category": "King",
"translations": [
{
"languageCode": "en",
"value": "They cannot be investigated and will not appear to <color=#800080FF>Unseen</color> or <color=#8B0000FF>Cult</color> members as a member of their faction, even if they are. They may not be attacked by <color=#4582B4FF>Blue Dragon</color> Killer classes.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "They cannot be investigated and will not appear to <color=#800080FF>Unseen</color> or <color=#8B0000FF>Cult</color> members as a member of their faction, even if they are. They may not be attacked by <color=#4582B4FF>Blue Dragon</color> Killer classes.",
"type": "System.String"
}
]
},
{
"name": "THE_ROYAL_FINGER_ABIL",
"uId": "9156882b88704bca86bbc166ce843fdc",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "The Royal Finger",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The Royal Finger",
"type": "System.String"
}
]
},
{
"name": "THE_ROYAL_FINGER_ABIL_FULL_DESCR",
"uId": "d53e7c337f544d48af002a4c49081e32",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Your next nomination for treason will count twice.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Your next nomination for treason will count twice.",
"type": "System.String"
}
]
},
{
"name": "THE_ROYAL_FINGER_ABIL_HOVER_DESCR",
"uId": "4e70645d29cd49b28a9c4b977aa03e0a",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Your next nomination for treason will count twice.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Your next nomination for treason will count twice.",
"type": "System.String"
}
]
},
{
"name": "THE_ROYAL_FINGER_ABIL_NOTIFICATION",
"uId": "d28332128cd74a5294ddef026d080545",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Your next nomination for treason will count twice.\\nYou pointed the finger at <i>Target</i>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Your next nomination for treason will count twice.\\nYou pointed the finger at <i>Target</i>.",
"type": "System.String"
}
]
},
{
"name": "DECIDE_FATE_ABIL",
"uId": "cc859f4ff5084707b3b72a642152831c",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Decide Fate",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Decide Fate",
"type": "System.String"
}
]
},
{
"name": "DECIDE_FATE_ABIL_FULL_DESCR",
"uId": "dde17e0178e24c6b82a55fc063d9d028",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Decide an accused player's fate.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Decide an accused player's fate.",
"type": "System.String"
}
]
},
{
"name": "DECIDE_FATE_ABIL_HOVER_DESCR",
"uId": "e27644e4a16e4a979c9d2b1866002bd2",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Decide an accused player's fate.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Decide an accused player's fate.",
"type": "System.String"
}
]
},
{
"name": "DECIDE_FATE_ABIL_NOTIFICATION",
"uId": "d38995c3197d45c09fa2cfef9963a37f",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You will decide the accused's fate.\\nYou decided the accused's fate.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You will decide the accused's fate.\\nYou decided the accused's fate.",
"type": "System.String"
}
]
},
{
"name": "GUARDS_EXCLAMATION_ABIL",
"uId": "36b033fdeb104659898c2a6a61ada941",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Guards!",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Guards!",
"type": "System.String"
}
]
},
{
"name": "GUARDS_EXCLAMATION_ABIL_FULL_DESCR",
"uId": "4efaeee553924fe798f5db5ac8231e47",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Send a guard to protect you or someone else. They will be immune to death for the night. Does not count as visiting.\\n(STARTING KING GETS 2 EXTRA USES)",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Send a guard to protect you or someone else. They will be immune to death for the night. Does not count as visiting.\\n(STARTING KING GETS 2 EXTRA USES)",
"type": "System.String"
}
]
},
{
"name": "GUARDS_EXCLAMATION_ABIL_HOVER_DESCR",
"uId": "e16be3ed189d43fdb71a62d40813064b",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Send a guard to protect you or someone else.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Send a guard to protect you or someone else.",
"type": "System.String"
}
]
},
{
"name": "GUARDS_EXCLAMATION_ABIL_NOTIFICATION",
"uId": "beceb67d40444636804bf4a3b487c5cc",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You had a guard protect <i>Target</i>.\\nYou had a guard protect you.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You had a guard protect <i>Target</i>.\\nYou had a guard protect you.",
"type": "System.String"
}
]
},
{
"name": "TENACITY_ABIL",
"uId": "ed28bc0e40d44a5db065a118a0487a7e",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Tenacity",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Tenacity",
"type": "System.String"
}
]
},
{
"name": "TENACITY_ABIL_FULL_DESCR",
"uId": "e8ab99f295a8409581eee5803af8465a",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u>Occupy and redirect immune</u>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u>Occupy and redirect immune</u>.",
"type": "System.String"
}
]
},
{
"name": "TENACITY_ABIL_HOVER_DESCR",
"uId": "a83624f187464b8a9660a25df2b53ef3",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "TENACITY_ABIL_NOTIFICATION",
"uId": "7fcd6857f98242ac9d93015c050fd1de",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "LOYAL_SUBJECTS_ABIL",
"uId": "71302b1a0ed9432c9623dcfef89c40c8",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Loyal Subjects",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Loyal Subjects",
"type": "System.String"
}
]
},
{
"name": "LOYAL_SUBJECTS_ABIL_FULL_DESCR",
"uId": "b609002f262f41b9be36b9156a723893",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "If the starting Good King is executed, then the court will be unable to accuse anyone of treason for a day.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If the starting Good King is executed, then the court will be unable to accuse anyone of treason for a day.",
"type": "System.String"
}
]
},
{
"name": "LOYAL_SUBJECTS_ABIL_HOVER_DESCR",
"uId": "5b441db35d3d4072b2eb25304e0bc88f",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "LOYAL_SUBJECTS_ABIL_NOTIFICATION",
"uId": "d0a19da425eb459580cc4c814e888df7",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "ORDER_EXECUTION_ABIL",
"uId": "ec36339ac74442808fa88a6e0ec40d4e",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Order Execution",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Order Execution",
"type": "System.String"
}
]
},
{
"name": "ORDER_EXECUTION_ABIL_FULL_DESCR",
"uId": "02f501c813d04bb6b5a8469e4e842fab",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "(ONLY STARTING KING HAS THIS ABILITY)\\nOrder your guards to execute a player. Bypasses death immunity. Your execution will be announced to the court if it succeeds. Can't be used Night 1.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "(ONLY STARTING KING HAS THIS ABILITY)\\nOrder your guards to execute a player. Bypasses death immunity. Your execution will be announced to the court if it succeeds. Can't be used Night 1.",
"type": "System.String"
}
]
},
{
"name": "ORDER_EXECUTION_ABIL_HOVER_DESCR",
"uId": "62512a8d4f8f44629f2d0d6a84e9a5c1",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Order your guards to execute a player.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Order your guards to execute a player.",
"type": "System.String"
}
]
},
{
"name": "ORDER_EXECUTION_ABIL_NOTIFICATION",
"uId": "93bd3701f692403eb43e9f40e6626760",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You attacked <i>Target</i> last night.\\n<i>Target</i> was immune to your attack.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You attacked <i>Target</i> last night.\\n<i>Target</i> was immune to your attack.",
"type": "System.String"
}
]
},
{
"name": "ALCHEMIST_NAME",
"uId": "9c35fa37bcc14bdb9958e2d6303945ee",
"type": "System.String",
"category": "Alchemist",
"translations": [
{
"languageCode": "en",
"value": "Alchemist",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Alchemist",
"type": "System.String"
}
]
},
{
"name": "ALCHEMIST_CONVERTED_NAME",
"uId": "5ffd7df096c1435fbd0688d2f28bff14",
"type": "System.String",
"category": "Alchemist",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "ALCHEMIST_WIN_CONDITION",
"uId": "f28286730c63477a80d960b0f3359c71",
"type": "System.String",
"category": "Alchemist",
"translations": [
{
"languageCode": "en",
"value": "Survive.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Survive.",
"type": "System.String"
}
]
},
{
"name": "ALCHEMIST_DAY_TIPS_1",
"uId": "c6b6c0eae5454d9fba44474714f37826",
"type": "System.String",
"category": "Alchemist",
"translations": [
{
"languageCode": "en",
"value": "Your only objective is to survive, so you are not allied to any factions.\r\nDue to your variety in abilities, there are many classes you could claim if you don?t want to out yourself as an Alchemist.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Your only objective is to survive, so you are not allied to any factions.\r\nDue to your variety in abilities, there are many classes you could claim if you don?t want to out yourself as an Alchemist.\r",
"type": "System.String"
}
]
},
{
"name": "ALCHEMIST_DAY_TIPS_2",
"uId": "d08ccba8409f4a818201752f6c4cd724",
"type": "System.String",
"category": "Alchemist",
"translations": [
{
"languageCode": "en",
"value": "If you are targeted with a bleed ability, you may want to still announce to the court that you are bleeding. Not doing so will lead the evils to believe you are a healer and target you.\nTry to hold off on using Stoneskin at the beginning of the game.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If you are targeted with a bleed ability, you may want to still announce to the court that you are bleeding. Not doing so will lead the evils to believe you are a healer and target you.\nTry to hold off on using Stoneskin at the beginning of the game.",
"type": "System.String"
}
]
},
{
"name": "ALCHEMIST_NIGHT_TIPS_1",
"uId": "fef4f0b21bfb43c5bbb4e991b8fa183e",
"type": "System.String",
"category": "Alchemist",
"translations": [
{
"languageCode": "en",
"value": "Your best chance to win is by helping the game end early, and by making sure you aren?t targeted.\r\nUse Crimson Potion to help solidify a Physician claim, and to help convince the court to keep you alive should you be outted.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Your best chance to win is by helping the game end early, and by making sure you aren?t targeted.\r\nUse Crimson Potion to help solidify a Physician claim, and to help convince the court to keep you alive should you be outted.",
"type": "System.String"
}
]
},
{
"name": "ALCHEMIST_NIGHT_TIPS_2",
"uId": "48da9dc419ff467c88d0342bd9bea7b2",
"type": "System.String",
"category": "Alchemist",
"translations": [
{
"languageCode": "en",
"value": "It may be a good idea to hold off on using Emerald Potion until later in the game. If you use it early and kill a random Blue Dragon player, then you risk being executed.\r\nEmerald Potion can be used late-game to swing the game in favor of who you want to win or to end the game quicker.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "It may be a good idea to hold off on using Emerald Potion until later in the game. If you use it early and kill a random Blue Dragon player, then you risk being executed.\r\nEmerald Potion can be used late-game to swing the game in favor of who you want to win or to end the game quicker.\r",
"type": "System.String"
}
]
},
{
"name": "ALCHEMIST_CLASS_DESCRIPTION_0",
"uId": "03ba769c88514ac4b8c6a531c5c804c7",
"type": "System.String",
"category": "Alchemist",
"translations": [
{
"languageCode": "en",
"value": "The Alchemist is a \"Support\" Neutral class. They must survive until the end of the game in order to win.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The Alchemist is a \"Support\" Neutral class. They must survive until the end of the game in order to win.",
"type": "System.String"
}
]
},
{
"name": "ALCHEMIST_CLASS_DESCRIPTION_1",
"uId": "b8b3aafbce414c99b0ba34223495443d",
"type": "System.String",
"category": "Alchemist",
"translations": [
{
"languageCode": "en",
"value": "The Alchemist can use a variety of potions. <i>Crimson Potion</i> can be used to save lives, while <i>Emerald Potion</i> can be used to take them. They also have the ability to make themselves death immune with <i>Stoneskin Potion</i> for added survival.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The Alchemist can use a variety of potions. <i>Crimson Potion</i> can be used to save lives, while <i>Emerald Potion</i> can be used to take them. They also have the ability to make themselves death immune with <i>Stoneskin Potion</i> for added survival.",
"type": "System.String"
}
]
},
{
"name": "STONESKIN_POTION_ABIL",
"uId": "746302118dd14cd89f510469dcc0250b",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Stoneskin Potion",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Stoneskin Potion",
"type": "System.String"
}
]
},
{
"name": "STONESKIN_POTION_ABIL_FULL_DESCR",
"uId": "0d11790a13fe45f2bde51a87a1b7bf1d",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Drink a potion that makes you <u><link=death_immune>death immune</link></u> tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Drink a potion that makes you <u><link=death_immune>death immune</link></u> tonight.",
"type": "System.String"
}
]
},
{
"name": "STONESKIN_POTION_ABIL_HOVER_DESCR",
"uId": "ab1149158c5044ab93ab1fea00837012",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Drink a potion that makes you <u><link=death_immune>death immune</link></u> tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Drink a potion that makes you <u><link=death_immune>death immune</link></u> tonight.",
"type": "System.String"
}
]
},
{
"name": "STONESKIN_POTION_ABIL_NOTIFICATION",
"uId": "d0685873cf63418f862c5df0148a45be",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You will be <u><link=death_immune>death immune</link></u> tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You will be <u><link=death_immune>death immune</link></u> tonight.",
"type": "System.String"
}
]
},
{
"name": "CRIMSON_POTION_ABIL",
"uId": "4867e4d09cd74587aa19dec96f1e6bb8",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Crimson Potion",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Crimson Potion",
"type": "System.String"
}
]
},
{
"name": "CRIMSON_POTION_ABIL_FULL_DESCR",
"uId": "2da6d9de3a774e858918dac541a3f531",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=heal>Heal</link></u> target player. This will prevent their death and cure any <u><link=bleed>bleeding</link></u>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=heal>Heal</link></u> target player. This will prevent their death and cure any <u><link=bleed>bleeding</link></u>.",
"type": "System.String"
}
]
},
{
"name": "CRIMSON_POTION_ABIL_HOVER_DESCR",
"uId": "f3bd117afcbf4f178aee340ce68a189a",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=heal>Heal</link></u> target player.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=heal>Heal</link></u> target player.",
"type": "System.String"
}
]
},
{
"name": "CRIMSON_POTION_ABIL_NOTIFICATION",
"uId": "24725dc5d1ab4b58a0f9475468c006c7",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You <u><link=heal>healed</link></u> <i>Target</i> last night.\\n<i>Target1</i> was <u><link=bleed>bleeding</link> so you <u><link=heal>healed</link></u> them.\\n</u>You could not <u><link=heal>heal</link></u> <i>Target</i>.\\n<i>Target</i> did not require any <u><link=heal>healing</link></u>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You <u><link=heal>healed</link></u> <i>Target</i> last night.\\n<i>Target1</i> was <u><link=bleed>bleeding</link> so you <u><link=heal>healed</link></u> them.\\n</u>You could not <u><link=heal>heal</link></u> <i>Target</i>.\\n<i>Target</i> did not require any <u><link=heal>healing</link></u>.",
"type": "System.String"
}
]
},
{
"name": "COAGULATE_ABIL",
"uId": "bc290183dc614774ac2d35e4edb5ae0b",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Coagulate",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Coagulate",
"type": "System.String"
}
]
},
{
"name": "COAGULATE_ABIL_FULL_DESCR",
"uId": "7665735355d2474ca5b68dc4edf81e8b",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Immune to <u><link=bleed>bleeding</link></u>. You will keep this passive even if your class changes.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Immune to <u><link=bleed>bleeding</link></u>. You will keep this passive even if your class changes.",
"type": "System.String"
}
]
},
{
"name": "COAGULATE_ABIL_HOVER_DESCR",
"uId": "f0eb01d1380549159db6bb28ecf96646",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Immune to <u><link=bleed>bleeding</link></u>. You will keep this passive even if your class changes.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Immune to <u><link=bleed>bleeding</link></u>. You will keep this passive even if your class changes.",
"type": "System.String"
}
]
},
{
"name": "COAGULATE_ABIL_NOTIFICATION",
"uId": "6e3fc0aa14db4deda14437a4a26be1d0",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "PREPARED_ABIL",
"uId": "375250695b02402da9a4608aa4127215",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Prepared",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Prepared",
"type": "System.String"
}
]
},
{
"name": "PREPARED_ABIL_FULL_DESCR",
"uId": "71ded6570a5946b480a8ac575635bdfa",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Start the game having used Stoneskin Potion beforehand. You will be death immune Night 1.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Start the game having used Stoneskin Potion beforehand. You will be death immune Night 1.",
"type": "System.String"
}
]
},
{
"name": "PREPARED_ABIL_HOVER_DESCR",
"uId": "f54c6d053fe84ee8b16bbe65968feb54",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Start the game having used Stoneskin Potion beforehand. You will be death immune Night 1.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Start the game having used Stoneskin Potion beforehand. You will be death immune Night 1.",
"type": "System.String"
}
]
},
{
"name": "PREPARED_ABIL_NOTIFICATION",
"uId": "a8a643e76dea420b942f26fb88e7241b",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "EMERALD_POTION_ABIL",
"uId": "8d02244068824b6bbf637e7a60e5d872",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Emerald Potion",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Emerald Potion",
"type": "System.String"
}
]
},
{
"name": "EMERALD_POTION_ABIL_FULL_DESCR",
"uId": "01d852ecfd7f4b9296b631fe1ab1706d",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Kill the target player.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Kill the target player.",
"type": "System.String"
}
]
},
{
"name": "EMERALD_POTION_ABIL_HOVER_DESCR",
"uId": "65972433e65948a08af93fbe4b4da9dd",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Kill the target player.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Kill the target player.",
"type": "System.String"
}
]
},
{
"name": "EMERALD_POTION_ABIL_NOTIFICATION",
"uId": "5dca45412e694f688076ff1bab82f5b2",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You attacked <i>Target</i> last night.\\n<i>Target</i> was immune to your attack.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You attacked <i>Target</i> last night.\\n<i>Target</i> was immune to your attack.",
"type": "System.String"
}
]
},
{
"name": "FOOL_NAME",
"uId": "f10bdeeb7f8940078df0dd3c54dea94c",
"type": "System.String",
"category": "Fool",
"translations": [
{
"languageCode": "en",
"value": "Fool",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Fool",
"type": "System.String"
}
]
},
{
"name": "FOOL_CONVERTED_NAME",
"uId": "b1bd9321fe154a778cbe0064f87fcb61",
"type": "System.String",
"category": "Fool",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "FOOL_WIN_CONDITION",
"uId": "31ddc66b86744fb7b8d268f3c656f93d",
"type": "System.String",
"category": "Fool",
"translations": [
{
"languageCode": "en",
"value": "Convince the others that you are guilty of treason, and get them to execute.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Convince the others that you are guilty of treason, and get them to execute.",
"type": "System.String"
}
]
},
{
"name": "FOOL_DAY_TIPS_1",
"uId": "d291ca2f6ae646e1846af8290ba370a4",
"type": "System.String",
"category": "Fool",
"translations": [
{
"languageCode": "en",
"value": "Try to think of a plan early. There are many ways you can get yourself executed.\r\nYou?ll need to come up with your own strategy. Anything we could suggest to you here would quickly become ineffective.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Try to think of a plan early. There are many ways you can get yourself executed.\r\nYou?ll need to come up with your own strategy. Anything we could suggest to you here would quickly become ineffective.\r",
"type": "System.String"
}
]
},
{
"name": "FOOL_DAY_TIPS_2",
"uId": "5b36a3c28ae64c5fb4a81ba1943e3ae8",
"type": "System.String",
"category": "Fool",
"translations": [
{
"languageCode": "en",
"value": "Be creative when using Trollbox. Making someone say you?re Unseen or Cult will usually just result in people becoming aware that there is a Fool in the game.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Be creative when using Trollbox. Making someone say you?re Unseen or Cult will usually just result in people becoming aware that there is a Fool in the game.",
"type": "System.String"
}
]
},
{
"name": "FOOL_NIGHT_TIPS_1",
"uId": "d4e4d969f3d44b3882fe360a6b259538",
"type": "System.String",
"category": "Fool",
"translations": [
{
"languageCode": "en",
"value": "Save Deceive until you?ve done something to make the court suspicious of you.\r\nYou can sometimes use Trollbox to set up a good use of Deceive at night.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Save Deceive until you?ve done something to make the court suspicious of you.\r\nYou can sometimes use Trollbox to set up a good use of Deceive at night.\r",
"type": "System.String"
}
]
},
{
"name": "FOOL_NIGHT_TIPS_2",
"uId": "2296991ccdd44672869dde9ff0d3e692",
"type": "System.String",
"category": "Fool",
"translations": [
{
"languageCode": "en",
"value": "Hide can also be used to help achieve your objective. If a Knight said they would attack you at night, you?ll cause them to believe you are the Neutral Killer or Mastermind.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Hide can also be used to help achieve your objective. If a Knight said they would attack you at night, you?ll cause them to believe you are the Neutral Killer or Mastermind.",
"type": "System.String"
}
]
},
{
"name": "FOOL_CLASS_DESCRIPTION_0",
"uId": "e5e49a47d0aa400a843cfdc2a45b1aa9",
"type": "System.String",
"category": "Fool",
"translations": [
{
"languageCode": "en",
"value": "The Fool is a \"Social\" Neutral class. That must be executed for treason during the day in order to win.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The Fool is a \"Social\" Neutral class. That must be executed for treason during the day in order to win.",
"type": "System.String"
}
]
},
{
"name": "FOOL_CLASS_DESCRIPTION_1",
"uId": "d3e3273dac8146118dbf6efb58c88f9b",
"type": "System.String",
"category": "Fool",
"translations": [
{
"languageCode": "en",
"value": "The Fool must convince others that they are guilty of treason. <i>Trollbox</i> can be helpful to this as you can make someone say something incriminating you.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The Fool must convince others that they are guilty of treason. <i>Trollbox</i> can be helpful to this as you can make someone say something incriminating you.",
"type": "System.String"
}
]
},
{
"name": "FOOL_CLASS_DESCRIPTION_2",
"uId": "5619a4f4c9304d48962182e1a8b64129",
"type": "System.String",
"category": "Fool",
"translations": [
{
"languageCode": "en",
"value": "<i>Hide</i> can be used to prevent yourself from dying at night. During the day you can make yourself look suspicious, and then use <i>Frame</i> during the night.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<i>Hide</i> can be used to prevent yourself from dying at night. During the day you can make yourself look suspicious, and then use <i>Frame</i> during the night.",
"type": "System.String"
}
]
},
{
"name": "POOR_FELLOW_ABIL",
"uId": "13d9732a5f054e87bbd75267e75c1b91",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Poor Fellow",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Poor Fellow",
"type": "System.String"
}
]
},
{
"name": "POOR_FELLOW_ABIL_FULL_DESCR",
"uId": "cf40ab18c2e04fea9bf01645703bed15",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "If the Fool is executed, then all those who voted to execute them will lose a use from all limited use abilities. In addition there can be no trials the next day. If executed before Day 3, there can be no trials for two days.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If the Fool is executed, then all those who voted to execute them will lose a use from all limited use abilities. In addition there can be no trials the next day. If executed before Day 3, there can be no trials for two days.",
"type": "System.String"
}
]
},
{
"name": "POOR_FELLOW_ABIL_HOVER_DESCR",
"uId": "c254d4ea8b3d4fa39534ff506ab0d3ee",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "POOR_FELLOW_ABIL_NOTIFICATION",
"uId": "ecdb13ae7fe54c848be7428b1d8b137d",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "TRICKERY_ABIL",
"uId": "6e3c969849654639b971c97045d444e9",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Trickery",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Trickery",
"type": "System.String"
}
]
},
{
"name": "TRICKERY_ABIL_FULL_DESCR",
"uId": "566bf918661b4a1a826ae8b8112fe6ae",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Immune to most occupation and redirection abilities.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Immune to most occupation and redirection abilities.",
"type": "System.String"
}
]
},
{
"name": "TRICKERY_ABIL_HOVER_DESCR",
"uId": "6b289ecc838c4f9abd90af33d6916d47",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "TRICKERY_ABIL_NOTIFICATION",
"uId": "f1aae55575af481ca606b46a83b63755",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "TROLL_BOX_ABIL",
"uId": "917511a5a32b4e29b0aaa220c1227906",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Troll Box",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Troll Box",
"type": "System.String"
}
]
},
{
"name": "TROLL_BOX_ABIL_FULL_DESCR",
"uId": "d3535297537d40c38adb8ff3cec23104",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Make it look like a player says something. They will not see the message. (Making a player say anything that breaks a rule will result in harsh punishment.)",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Make it look like a player says something. They will not see the message. (Making a player say anything that breaks a rule will result in harsh punishment.)",
"type": "System.String"
}
]
},
{
"name": "TROLL_BOX_ABIL_HOVER_DESCR",
"uId": "dc6dffe5e381474d99a776810532a9c3",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Make it look like a player says something.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Make it look like a player says something.",
"type": "System.String"
}
]
},
{
"name": "TROLL_BOX_ABIL_NOTIFICATION",
"uId": "f6e3ebb4ac874f57b618eddb220dc2aa",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You used the <i>Troll Box</i> on <i>Target</i>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You used the <i>Troll Box</i> on <i>Target</i>.",
"type": "System.String"
}
]
},
{
"name": "HIDE_ABIL",
"uId": "b43e7528319f441eb7a5f1bb2d916dd3",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Hide",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Hide",
"type": "System.String"
}
]
},
{
"name": "HIDE_ABIL_FULL_DESCR",
"uId": "ebc6e40d2e8843b79036f8cf8bf722a2",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Grants <u><link=death_immune>death immunity</link></u> by hiding from attackers.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Grants <u><link=death_immune>death immunity</link></u> by hiding from attackers.",
"type": "System.String"
}
]
},
{
"name": "HIDE_ABIL_HOVER_DESCR",
"uId": "20fc6023d67141558bc003c9a75ecba0",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Grants <u><link=death_immune>death immunity</link></u> by hiding from attackers.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Grants <u><link=death_immune>death immunity</link></u> by hiding from attackers.",
"type": "System.String"
}
]
},
{
"name": "HIDE_ABIL_NOTIFICATION",
"uId": "0c6698b7ff384f99b5efcfb4ee1b6070",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You hid from all attackers.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You hid from all attackers.",
"type": "System.String"
}
]
},
{
"name": "DECEIVE_ABIL",
"uId": "7d348a45c72a4997a232f5b788e792d7",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Deceive",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Deceive",
"type": "System.String"
}
]
},
{
"name": "DECEIVE_ABIL_FULL_DESCR",
"uId": "f4b36202417a4845aa5c1d08a7b4ef9a",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Make yourself appear <u><link=frame>framed</link></u> tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Make yourself appear <u><link=frame>framed</link></u> tonight.",
"type": "System.String"
}
]
},
{
"name": "DECEIVE_ABIL_HOVER_DESCR",
"uId": "954f57f66cea41d98312244d1f0afbca",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Make yourself appear <u><link=frame>framed</link></u> tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Make yourself appear <u><link=frame>framed</link></u> tonight.",
"type": "System.String"
}
]
},
{
"name": "DECEIVE_ABIL_NOTIFICATION",
"uId": "4fcb81a765ac47cf91dc6e32553c8c7b",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You <u><link=frame>framed</link></u> yourself.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You <u><link=frame>framed</link></u> yourself.",
"type": "System.String"
}
]
},
{
"name": "MERCENARY_NAME",
"uId": "c065a6c5ef9c4ab6b3f12ce4aefe9853",
"type": "System.String",
"category": "Mercenary",
"translations": [
{
"languageCode": "en",
"value": "Mercenary",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Mercenary",
"type": "System.String"
}
]
},
{
"name": "MERCENARY_CONVERTED_NAME",
"uId": "f664d89caf5548de9233316d792eeeb8",
"type": "System.String",
"category": "Mercenary",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "MERCENARY_WIN_CONDITION",
"uId": "493ecf197205496399548ed7bd574c7f",
"type": "System.String",
"category": "Mercenary",
"translations": [
{
"languageCode": "en",
"value": "Finish the game with at least 6 brilders.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Finish the game with at least 6 brilders.",
"type": "System.String"
}
]
},
{
"name": "MERCENARY_DAY_TIPS_1",
"uId": "501d75e6844c49abb9050b3ef4e5ca4a",
"type": "System.String",
"category": "Mercenary",
"translations": [
{
"languageCode": "en",
"value": "As a Mercenary, you need to obtain 6 brilders in order to win. You do not need to survive in order to win.\r\nTry not to use Don Armor too much, as using it costs a brilder.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "As a Mercenary, you need to obtain 6 brilders in order to win. You do not need to survive in order to win.\r\nTry not to use Don Armor too much, as using it costs a brilder.",
"type": "System.String"
}
]
},
{
"name": "MERCENARY_DAY_TIPS_2",
"uId": "608a58c0172147b3b30faf0c40b81197",
"type": "System.String",
"category": "Mercenary",
"translations": [
{
"languageCode": "en",
"value": "Be careful when claiming early. The Blue Dragon will likely leave you alone, but the evil faction will prioritize you.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Be careful when claiming early. The Blue Dragon will likely leave you alone, but the evil faction will prioritize you.",
"type": "System.String"
}
]
},
{
"name": "MERCENARY_NIGHT_TIPS_1",
"uId": "7ebd224a2cb84af29d63d98ee1a97316",
"type": "System.String",
"category": "Mercenary",
"translations": [
{
"languageCode": "en",
"value": "You can?t target the same player two nights in a row with Stand Guard, so think wisely before using the ability.\r\nUse Stand Guard on people who you believe will most likely be targeted at night. Confirmed Blue Dragon or suspicious players are your best targets.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You can?t target the same player two nights in a row with Stand Guard, so think wisely before using the ability.\r\nUse Stand Guard on people who you believe will most likely be targeted at night. Confirmed Blue Dragon or suspicious players are your best targets.\r",
"type": "System.String"
}
]
},
{
"name": "MERCENARY_NIGHT_TIPS_2",
"uId": "1069fe489ceb46e2a642133cbf7936ad",
"type": "System.String",
"category": "Mercenary",
"translations": [
{
"languageCode": "en",
"value": "You will protect the player you targeted with Shield indefinitely until you change or cancel the ability.\r\nYou?ll want to use Shield on confirmed Blue Dragon players. They are the most likely to be attacked at night, so your odds of getting brilders is higher.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You will protect the player you targeted with Shield indefinitely until you change or cancel the ability.\r\nYou?ll want to use Shield on confirmed Blue Dragon players. They are the most likely to be attacked at night, so your odds of getting brilders is higher.\r",
"type": "System.String"
}
]
},
{
"name": "MERCENARY_CLASS_DESCRIPTION_0",
"uId": "01737d93500a4e46a615071362cd06c9",
"type": "System.String",
"category": "Mercenary",
"translations": [
{
"languageCode": "en",
"value": "The Mercenary is a \"Support\" Neutral class.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The Mercenary is a \"Support\" Neutral class.",
"type": "System.String"
}
]
},
{
"name": "MERCENARY_CLASS_DESCRIPTION_1",
"uId": "805b622eda4b497d9693fe2f9cee04d7",
"type": "System.String",
"category": "Mercenary",
"translations": [
{
"languageCode": "en",
"value": "The Mercenary must obtain brilders in order to win, which they can gain through effective use of their abilities.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The Mercenary must obtain brilders in order to win, which they can gain through effective use of their abilities.",
"type": "System.String"
}
]
},
{
"name": "MERCENARY_CLASS_DESCRIPTION_2",
"uId": "e13c4dedf30345dc9626d30c00e0e23f",
"type": "System.String",
"category": "Mercenary",
"translations": [
{
"languageCode": "en",
"value": "The Mercenary can protect players from death by occupying visitors with <i>Stand Guard</i> and by saving their life with <i>Shield</i>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The Mercenary can protect players from death by occupying visitors with <i>Stand Guard</i> and by saving their life with <i>Shield</i>.",
"type": "System.String"
}
]
},
{
"name": "BRILDER_HUNGRY_ABIL",
"uId": "264cfad329384035948d547afb9dcbb6",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Brilder Hungry",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Brilder Hungry",
"type": "System.String"
}
]
},
{
"name": "BRILDER_HUNGRY_ABIL_FULL_DESCR",
"uId": "1e8b145cb60e49d79fe8fa1f3dc6c7f7",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=occupy_immune>Occupy and redirect immune</link></u>. You will keep this passive even if your class changes.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=occupy_immune>Occupy and redirect immune</link></u>. You will keep this passive even if your class changes.",
"type": "System.String"
}
]
},
{
"name": "BRILDER_HUNGRY_ABIL_HOVER_DESCR",
"uId": "b1f1b070cc604edeaeb2fe2e158af146",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "If your original target dies, you have 3 days to find a new target, otherwise you will commit suicide",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If your original target dies, you have 3 days to find a new target, otherwise you will commit suicide",
"type": "System.String"
}
]
},
{
"name": "BRILDER_HUNGRY_ABIL_NOTIFICATION",
"uId": "1439fb6c7b3c4443bfcbd755a01e5914",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "PROTECTION_SERVICES_ABIL",
"uId": "f39ad7f444d24ab492fd5075ee3eb91e",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Protection Services",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Protection Services",
"type": "System.String"
}
]
},
{
"name": "PROTECTION_SERVICES_ABIL_FULL_DESCR",
"uId": "612487f0eb7b4905ab7036d6572c0927",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You start with 2 brilders, and gain more with successful ability uses. Gain 10 gold for each brilder you finish with above the objective.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You start with 2 brilders, and gain more with successful ability uses. Gain 10 gold for each brilder you finish with above the objective.",
"type": "System.String"
}
]
},
{
"name": "PROTECTION_SERVICES_ABIL_HOVER_DESCR",
"uId": "7bcf0ae60f1047e0ae48ab90d4d82011",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You start with 2 brilders. Gain brilders for protecting players. Every ability prevented with �Stand Guard� grants you 1 brilder. Preventing a death with �Shield� grants you 3 brilders.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You start with 2 brilders. Gain brilders for protecting players. Every ability prevented with �Stand Guard� grants you 1 brilder. Preventing a death with �Shield� grants you 3 brilders.",
"type": "System.String"
}
]
},
{
"name": "PROTECTION_SERVICES_ABIL_NOTIFICATION",
"uId": "892b8756b9e04f29b22e701221994cf1",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "STAND_GUARD_ABIL",
"uId": "1e3ba2f0d246404791613e4521ff7c17",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Stand Guard",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Stand Guard",
"type": "System.String"
}
]
},
{
"name": "STAND_GUARD_ABIL_FULL_DESCR",
"uId": "ae605ea331154428aec0419b6abfa846",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=occupy>Occupy</link></u> everyone targeting your target. You cannot target the same player two nights in a row. Gain 1 brilder for each ability prevented.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=occupy>Occupy</link></u> everyone targeting your target. You cannot target the same player two nights in a row. Gain 1 brilder for each ability prevented.",
"type": "System.String"
}
]
},
{
"name": "STAND_GUARD_ABIL_HOVER_DESCR",
"uId": "1ce7ad716724428c99ba9055ca1400bd",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=occupy>Occupy</link></u> everyone targeting your target.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=occupy>Occupy</link></u> everyone targeting your target.",
"type": "System.String"
}
]
},
{
"name": "STAND_GUARD_ABIL_NOTIFICATION",
"uId": "71bccf39d5a74ad8ba2069170089dd8b",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You <u><link=occupy>occupied</link></u> everyone targeting <i>Target</i>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You <u><link=occupy>occupied</link></u> everyone targeting <i>Target</i>.",
"type": "System.String"
}
]
},
{
"name": "SHIELD_ABIL",
"uId": "94e84ca8b044418d8c9210ba2b1a9ffd",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Shield",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Shield",
"type": "System.String"
}
]
},
{
"name": "SHIELD_ABIL_FULL_DESCR",
"uId": "acbc1df53e7e4921b3c0a030bb80d2e6",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Shield a player, preventing their death. Can only prevent one death. Lasts until you change targets. Gain 3 brilders if you prevent a death.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Shield a player, preventing their death. Can only prevent one death. Lasts until you change targets. Gain 3 brilders if you prevent a death.",
"type": "System.String"
}
]
},
{
"name": "SHIELD_ABIL_HOVER_DESCR",
"uId": "cde6327db03443b084ea7de010d2338a",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Shield a player, preventing their death. Can only prevent one death.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Shield a player, preventing their death. Can only prevent one death.",
"type": "System.String"
}
]
},
{
"name": "SHIELD_ABIL_NOTIFICATION",
"uId": "de6ce7d712e34405b0d46c0ed3a0a8e5",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You will now protect <i>Target</i>, giving up your life to save them if necessary.\\nYou are no longer protecting anyone.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You will now protect <i>Target</i>, giving up your life to save them if necessary.\\nYou are no longer protecting anyone.",
"type": "System.String"
}
]
},
{
"name": "DON_ARMOR_ABIL",
"uId": "cf7945050f464d428a055a168c4a822f",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Don Armor",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Don Armor",
"type": "System.String"
}
]
},
{
"name": "DON_ARMOR_ABIL_FULL_DESCR",
"uId": "1f7306aba15a4a8aa918977d284f568a",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Use one brilder to make yourself <u><link=death_immune>death immune</link></u> tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Use one brilder to make yourself <u><link=death_immune>death immune</link></u> tonight.",
"type": "System.String"
}
]
},
{
"name": "DON_ARMOR_ABIL_HOVER_DESCR",
"uId": "33a01055e19d4203a8f0553fb9d4b1f1",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Use one brilder to make yourself <u><link=death_immune>death immune</link></u> tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Use one brilder to make yourself <u><link=death_immune>death immune</link></u> tonight.",
"type": "System.String"
}
]
},
{
"name": "DON_ARMOR_ABIL_NOTIFICATION",
"uId": "5abd316646964919ae379091a0070e51",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You will be <u><link=death_immune>death immune</link></u> tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You will be <u><link=death_immune>death immune</link></u> tonight.",
"type": "System.String"
}
]
},
{
"name": "POSSESSOR_NAME",
"uId": "83ef7c1b341844b88c84cb8eba06511e",
"type": "System.String",
"category": "Possessor",
"translations": [
{
"languageCode": "en",
"value": "Possessor",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Possessor",
"type": "System.String"
}
]
},
{
"name": "POSSESSOR_CONVERTED_NAME",
"uId": "c1f3b279e72b44b68ac8720c399e97da",
"type": "System.String",
"category": "Possessor",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "POSSESSOR_WIN_CONDITION",
"uId": "fa49917259274861bb2a7ead23958229",
"type": "System.String",
"category": "Possessor",
"translations": [
{
"languageCode": "en",
"value": "Must kill all members of the main factions in order to win.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Must kill all members of the main factions in order to win.",
"type": "System.String"
}
]
},
{
"name": "POSSESSOR_DAY_TIPS_1",
"uId": "50481be3a67e4eb98886dbbaeaf068e6",
"type": "System.String",
"category": "Possessor",
"translations": [
{
"languageCode": "en",
"value": "The Possessor is a Neutral Killer. Therefore they must eliminate all members of the two main factions in the game.\r\nDuring the day, you should try to avoid drawing suspicion on yourself. Try not to talk too much, but remaining completely silent can also be suspicious.\r\nWhile you are still in your original body, you should have a fake class claim prepared.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The Possessor is a Neutral Killer. Therefore they must eliminate all members of the two main factions in the game.\r\nDuring the day, you should try to avoid drawing suspicion on yourself. Try not to talk too much, but remaining completely silent can also be suspicious.\r\nWhile you are still in your original body, you should have a fake class claim prepared.\r",
"type": "System.String"
}
]
},
{
"name": "POSSESSOR_DAY_TIPS_2",
"uId": "0a7ca31596904569a578a874f41052c3",
"type": "System.String",
"category": "Possessor",
"translations": [
{
"languageCode": "en",
"value": "If someone does call you out, try to delay the court from executing you for a day. This will give you time to Possess another player.\r\nFacelift is useful for weakening other player?s claims. There can only be two of each non-unique class. If you can make it appear as if two have already died, then the Blue Dragon will become suspicious of that player.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If someone does call you out, try to delay the court from executing you for a day. This will give you time to Possess another player.\r\nFacelift is useful for weakening other player?s claims. There can only be two of each non-unique class. If you can make it appear as if two have already died, then the Blue Dragon will become suspicious of that player.\r",
"type": "System.String"
}
]
},
{
"name": "POSSESSOR_NIGHT_TIPS_1",
"uId": "3b473d9aeb50456780baed68b75416ae",
"type": "System.String",
"category": "Possessor",
"translations": [
{
"languageCode": "en",
"value": "Puppet Strings protects you from the Knight?s Defend and the Hunter?s Bear Companion. The player you controlled will die instead. This allows you to take out riskier players.\r\nYou can also use that fact to eliminate players that would normally be healed. Force a Prince to attack someone guarded by a Knight, and you have a chance to kill two Blue Dragon players at once.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Puppet Strings protects you from the Knight?s Defend and the Hunter?s Bear Companion. The player you controlled will die instead. This allows you to take out riskier players.\r\nYou can also use that fact to eliminate players that would normally be healed. Force a Prince to attack someone guarded by a Knight, and you have a chance to kill two Blue Dragon players at once.\r",
"type": "System.String"
}
]
},
{
"name": "POSSESSOR_NIGHT_TIPS_2",
"uId": "bd59618151204988b4e01885c925fdb9",
"type": "System.String",
"category": "Possessor",
"translations": [
{
"languageCode": "en",
"value": "Save Possess for when you really need it. When there is no suspicion on you, possessing a player doesn?t really help you.\r\nUsing Possess makes you vulnerable. You won?t be protected from things like the Knight?s Defend.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Save Possess for when you really need it. When there is no suspicion on you, possessing a player doesn?t really help you.\r\nUsing Possess makes you vulnerable. You won?t be protected from things like the Knight?s Defend.\r",
"type": "System.String"
}
]
},
{
"name": "POSSESSOR_CLASS_DESCRIPTION_0",
"uId": "99e51aa401a84a2d980e73686e69adac",
"type": "System.String",
"category": "Possessor",
"translations": [
{
"languageCode": "en",
"value": "The Possessor is a Unique \"Killer\" Neutral class. They must kill all members of the main factions in order to win.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The Possessor is a Unique \"Killer\" Neutral class. They must kill all members of the main factions in order to win.",
"type": "System.String"
}
]
},
{
"name": "POSSESSOR_CLASS_DESCRIPTION_1",
"uId": "5235434c8a4046908fc81da25491ef1d",
"type": "System.String",
"category": "Possessor",
"translations": [
{
"languageCode": "en",
"value": "The Possessor is able to take control of other players and force them to kill another. This protects them from a variety of abilities.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The Possessor is able to take control of other players and force them to kill another. This protects them from a variety of abilities.",
"type": "System.String"
}
]
},
{
"name": "POSSESSOR_CLASS_DESCRIPTION_2",
"uId": "66db0fd6630a45418b799b0575d20592",
"type": "System.String",
"category": "Possessor",
"translations": [
{
"languageCode": "en",
"value": "If the court is suspicious of the Possessor, <i>Possess</i> can be used to switch bodies to a less suspicious player. This can be extremely useful late-game, when there are only a few non-confirmed classes left.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If the court is suspicious of the Possessor, <i>Possess</i> can be used to switch bodies to a less suspicious player. This can be extremely useful late-game, when there are only a few non-confirmed classes left.",
"type": "System.String"
}
]
},
{
"name": "BLACKENED_SHIELD_ABIL",
"uId": "b039007b7bb54fe3a8ec850010bbd337",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Blackened Shield",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Blackened Shield",
"type": "System.String"
}
]
},
{
"name": "BLACKENED_SHIELD_ABIL_FULL_DESCR",
"uId": "fb9754ffee7b45eb97927f2e49a88a02",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=death_immune>Death immune</link></u>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=death_immune>Death immune</link></u>.",
"type": "System.String"
}
]
},
{
"name": "BLACKENED_SHIELD_ABIL_HOVER_DESCR",
"uId": "61a8186d3b94462dbb1d41cb18dcaac6",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "BLACKENED_SHIELD_ABIL_NOTIFICATION",
"uId": "f73faacc912f4b46a0492ef1fa315a99",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "MIND_CONTROL_ABIL",
"uId": "3c2274875eb6468fbf846701fe74318a",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Mind Control",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Mind Control",
"type": "System.String"
}
]
},
{
"name": "MIND_CONTROL_ABIL_FULL_DESCR",
"uId": "31747bf73f1c4ab1bedb8cf46db325aa",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Force a player to vote for another and prevent further voting from them.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Force a player to vote for another and prevent further voting from them.",
"type": "System.String"
}
]
},
{
"name": "MIND_CONTROL_ABIL_HOVER_DESCR",
"uId": "519074ad198442ee9fdf3575300a1b53",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Force a player to vote for another and prevent further voting from them.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Force a player to vote for another and prevent further voting from them.",
"type": "System.String"
}
]
},
{
"name": "MIND_CONTROL_ABIL_NOTIFICATION",
"uId": "a3b8d85c9b80426c8aa1ac9219b19163",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You made <i>Target 1</i> accuse <i>Target 2</i> of treason.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You made <i>Target 1</i> accuse <i>Target 2</i> of treason.",
"type": "System.String"
}
]
},
{
"name": "POSSESS_ABIL",
"uId": "f861aa58304f43d6bdd15e6f4ee6761b",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Possess",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Possess",
"type": "System.String"
}
]
},
{
"name": "POSSESS_ABIL_FULL_DESCR",
"uId": "133bc2cf37434843a8315a8473ee0b22",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You will take over a person's body, leaving your old one behind. The old body will keep the class and journal you had before. The new body will be healed using the lifeforce from your old one. Regain uses on failure.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You will take over a person's body, leaving your old one behind. The old body will keep the class and journal you had before. The new body will be healed using the lifeforce from your old one. Regain uses on failure.",
"type": "System.String"
}
]
},
{
"name": "POSSESS_ABIL_HOVER_DESCR",
"uId": "965c08124d8c465b8948113438df8fc4",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You will take over a person's body, leaving your old one behind.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You will take over a person's body, leaving your old one behind.",
"type": "System.String"
}
]
},
{
"name": "POSSESS_ABIL_NOTIFICATION",
"uId": "710ed2e83b7e4737ac16039c1f283090",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You possessed <i>Target</i> last night.\\n<i>Target</i> was immune to your attack.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You possessed <i>Target</i> last night.\\n<i>Target</i> was immune to your attack.",
"type": "System.String"
}
]
},
{
"name": "DRIVEN_ABIL",
"uId": "535e6e6c5dd44464b9a20196a28ecd73",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Driven",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Driven",
"type": "System.String"
}
]
},
{
"name": "DRIVEN_ABIL_FULL_DESCR",
"uId": "de741990d966423384162deca9caee09",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Immune to most occupation and redirection abilities.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Immune to most occupation and redirection abilities.",
"type": "System.String"
}
]
},
{
"name": "DRIVEN_ABIL_HOVER_DESCR",
"uId": "0294c7f3a1004786be12225bc3af15af",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "DRIVEN_ABIL_NOTIFICATION",
"uId": "b1bcb363847d4a3c82c7575a413c37ff",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "FACELIFT_ABIL",
"uId": "a5a8002a62e44115b1f49a9759d51fd3",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Facelift",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Facelift",
"type": "System.String"
}
]
},
{
"name": "FACELIFT_ABIL_FULL_DESCR",
"uId": "1b7a014b96b8433db6e5f2d85afbc53e",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Change the class your body will appear as when you swap bodies. ",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Change the class your body will appear as when you swap bodies. ",
"type": "System.String"
}
]
},
{
"name": "FACELIFT_ABIL_HOVER_DESCR",
"uId": "44dff3b4c64f4b1a8ded90b9b98fc165",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Change the class your body will appear as when you swap bodies. ",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Change the class your body will appear as when you swap bodies. ",
"type": "System.String"
}
]
},
{
"name": "FACELIFT_ABIL_NOTIFICATION",
"uId": "b5120631a3274e9080ede769e7bf5370",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You will appear as <i>Class</i> when you swap bodies.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You will appear as <i>Class</i> when you swap bodies.",
"type": "System.String"
}
]
},
{
"name": "PUPPET_STRINGS_ABIL",
"uId": "d6a6529717ea4587a62a72ee109a31ad",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Puppet Strings",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Puppet Strings",
"type": "System.String"
}
]
},
{
"name": "PUPPET_STRINGS_ABIL_FULL_DESCR",
"uId": "79f5973366744774bb8e07c86373deeb",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Control a player, forcing them to kill someone, and making it so you can see their whispers tomorrow. They will be seen as targeting and attacking your second target instead of you.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Control a player, forcing them to kill someone, and making it so you can see their whispers tomorrow. They will be seen as targeting and attacking your second target instead of you.",
"type": "System.String"
}
]
},
{
"name": "PUPPET_STRINGS_ABIL_HOVER_DESCR",
"uId": "14f3c7b2fea5433899f01c87ec45e667",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Control a player, forcing them to kill someone, and making it so you can see their whispers tomorrow.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Control a player, forcing them to kill someone, and making it so you can see their whispers tomorrow.",
"type": "System.String"
}
]
},
{
"name": "PUPPET_STRINGS_ABIL_NOTIFICATION",
"uId": "8c48613251684b0586edb8c98c3fbcc5",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You attacked <i>Target</i> last night.\\n<i>Target</i> was immune to your attack.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You attacked <i>Target</i> last night.\\n<i>Target</i> was immune to your attack.",
"type": "System.String"
}
]
},
{
"name": "REAPER_NAME",
"uId": "0a612d9ead0848e5a914829b29d6193c",
"type": "System.String",
"category": "Reaper",
"translations": [
{
"languageCode": "en",
"value": "Reaper",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Reaper",
"type": "System.String"
}
]
},
{
"name": "REAPER_CONVERTED_NAME",
"uId": "a9b3f6cd955141fba80be2f9da90d1f4",
"type": "System.String",
"category": "Reaper",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "REAPER_WIN_CONDITION",
"uId": "48cb176abacd4f0aaec7dedcc6f2bff6",
"type": "System.String",
"category": "Reaper",
"translations": [
{
"languageCode": "en",
"value": "Must kill all members of the main factions in order to win.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Must kill all members of the main factions in order to win.",
"type": "System.String"
}
]
},
{
"name": "REAPER_DAY_TIPS_1",
"uId": "a9c7e29d63ae4f27ac0f20bc79a07936",
"type": "System.String",
"category": "Reaper",
"translations": [
{
"languageCode": "en",
"value": "The Reaper is a Neutral Killer. Therefore they must eliminate all members of the two main factions in the game.\r\nDuring the day, you should try to avoid drawing suspicion on yourself. Try not to talk too much, but remaining completely silent can also be suspicious.\r\nHave a fake class claim prepared for when someone asks for it. Try going for an easier to claim class like Knight or Physician.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The Reaper is a Neutral Killer. Therefore they must eliminate all members of the two main factions in the game.\r\nDuring the day, you should try to avoid drawing suspicion on yourself. Try not to talk too much, but remaining completely silent can also be suspicious.\r\nHave a fake class claim prepared for when someone asks for it. Try going for an easier to claim class like Knight or Physician.\r",
"type": "System.String"
}
]
},
{
"name": "REAPER_DAY_TIPS_2",
"uId": "3ce4e42a307e40c5aad115d25faaa749",
"type": "System.String",
"category": "Reaper",
"translations": [
{
"languageCode": "en",
"value": "Icy Touch can be used offensively or defensively. Use it to silence players leading the court to buy more time, or use it on someone who has been accused to seal their fate.\r\nIf you consumed a soul to survive the previous night, you might want to claim that you were healed to the court. \r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Icy Touch can be used offensively or defensively. Use it to silence players leading the court to buy more time, or use it on someone who has been accused to seal their fate.\r\nIf you consumed a soul to survive the previous night, you might want to claim that you were healed to the court. \r",
"type": "System.String"
}
]
},
{
"name": "REAPER_NIGHT_TIPS_1",
"uId": "c215ba06b5744e64bd44c9ea06349a2c",
"type": "System.String",
"category": "Reaper",
"translations": [
{
"languageCode": "en",
"value": "Always keep at least one soul available, as you cannot consume a soul the same night you collect it. This means if you have zero souls at the start of the night, you will be vulnerable.\r\nDon?t be afraid to take risks with Reap. If you have souls, you can survive a Knight?s Defend or a Hunter?s Bear Companion.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Always keep at least one soul available, as you cannot consume a soul the same night you collect it. This means if you have zero souls at the start of the night, you will be vulnerable.\r\nDon?t be afraid to take risks with Reap. If you have souls, you can survive a Knight?s Defend or a Hunter?s Bear Companion.\r",
"type": "System.String"
}
]
},
{
"name": "REAPER_NIGHT_TIPS_2",
"uId": "63248a6d154e4bf1ad2a71c3045bcef5",
"type": "System.String",
"category": "Reaper",
"translations": [
{
"languageCode": "en",
"value": "Prioritize players that have been leading the court during the day. They are the most likely to discover your true identity.\r\nUse Circle of Death on confirmed Blue Dragon players. There will likely be other players trying to guard them.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Prioritize players that have been leading the court during the day. They are the most likely to discover your true identity.\r\nUse Circle of Death on confirmed Blue Dragon players. There will likely be other players trying to guard them.\r",
"type": "System.String"
}
]
},
{
"name": "REAPER_CLASS_DESCRIPTION_0",
"uId": "ad23bb399c8548a9ad21e335f80c70c2",
"type": "System.String",
"category": "Reaper",
"translations": [
{
"languageCode": "en",
"value": "The Reaper is a Unique \"Killer\" Neutral class. They must kill all members of the main factions in order to win.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The Reaper is a Unique \"Killer\" Neutral class. They must kill all members of the main factions in order to win.",
"type": "System.String"
}
]
},
{
"name": "REAPER_CLASS_DESCRIPTION_1",
"uId": "6da5e78f7a09469d9739a765805b6899",
"type": "System.String",
"category": "Reaper",
"translations": [
{
"languageCode": "en",
"value": "The Reaper starts with two souls, which may otherwise be obtained through the <i>Reap</i> ability, killing a player while leaving an empty body for one day before falling. Souls are used to save the Reaper from death, but can also be consumed to use abilities. The <i>Icy Touch</i> ability can be used during the day phase to prevent a player from outing the Reaper.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The Reaper starts with two souls, which may otherwise be obtained through the <i>Reap</i> ability, killing a player while leaving an empty body for one day before falling. Souls are used to save the Reaper from death, but can also be consumed to use abilities. The <i>Icy Touch</i> ability can be used during the day phase to prevent a player from outing the Reaper.",
"type": "System.String"
}
]
},
{
"name": "ICY_TOUCH_ABIL",
"uId": "255fd37940294aca8cc1ff47eaa5ab40",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Icy Touch",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Icy Touch",
"type": "System.String"
}
]
},
{
"name": "ICY_TOUCH_ABIL_FULL_DESCR",
"uId": "0bd56eb301ba40c8aa4703b3094ebfb2",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Consume a soul to <u><link=silence>silence</link></u> a player for 20 seconds. They will not be able to speak or use abilities for the duration.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Consume a soul to <u><link=silence>silence</link></u> a player for 20 seconds. They will not be able to speak or use abilities for the duration.",
"type": "System.String"
}
]
},
{
"name": "ICY_TOUCH_ABIL_HOVER_DESCR",
"uId": "f2492877cdc24abab91431ca8062113e",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Consume a soul to <u><link=silence>silence</link></u> a player for 20 seconds.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Consume a soul to <u><link=silence>silence</link></u> a player for 20 seconds.",
"type": "System.String"
}
]
},
{
"name": "ICY_TOUCH_ABIL_NOTIFICATION",
"uId": "02e54420e8024685bc3f58965cd19b8f",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You have been <u><link=silence>silenced</link></u> for twenty seconds.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You have been <u><link=silence>silenced</link></u> for twenty seconds.",
"type": "System.String"
}
]
},
{
"name": "GATHER_DARKNESS_ABIL",
"uId": "d49169fda7d24f52b3a6a36919981194",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Gather Darkness",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Gather Darkness",
"type": "System.String"
}
]
},
{
"name": "GATHER_DARKNESS_ABIL_FULL_DESCR",
"uId": "1c339272b8964646b5d288070ec152aa",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Consume two souls to make <i>Reap</i> bypass night immunity.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Consume two souls to make <i>Reap</i> bypass night immunity.",
"type": "System.String"
}
]
},
{
"name": "GATHER_DARKNESS_ABIL_HOVER_DESCR",
"uId": "2b1b7922ee3d408d802050d7fe1997df",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Consume two souls to make <i>Reap</i> bypass night immunity.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Consume two souls to make <i>Reap</i> bypass night immunity.",
"type": "System.String"
}
]
},
{
"name": "GATHER_DARKNESS_ABIL_NOTIFICATION",
"uId": "1cbb1000abd349aba535d6e5cbca0655",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Your <i>Reap</i> will bypass night immunity tonight.\\nYou do not have enough souls to use <i>Gather Darkness</i>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Your <i>Reap</i> will bypass night immunity tonight.\\nYou do not have enough souls to use <i>Gather Darkness</i>.",
"type": "System.String"
}
]
},
{
"name": "REAP_ABIL",
"uId": "88e356c73d68470b938f63581701fe60",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Reap",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Reap",
"type": "System.String"
}
]
},
{
"name": "REAP_ABIL_FULL_DESCR",
"uId": "46cb59d8fd164d83a21488dd86d6d3f6",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=reap>Reap</link></u> the soul of a player, killing them and leaving an empty body for 1 day. The victim cannot be <u><link=heal>healed</link></u>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=reap>Reap</link></u> the soul of a player, killing them and leaving an empty body for 1 day. The victim cannot be <u><link=heal>healed</link></u>.",
"type": "System.String"
}
]
},
{
"name": "REAP_ABIL_HOVER_DESCR",
"uId": "22872026507c4252bc8e283fe7b8fdac",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Kill a player and <u><link=reap>reap</link></u> their soul.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Kill a player and <u><link=reap>reap</link></u> their soul.",
"type": "System.String"
}
]
},
{
"name": "REAP_ABIL_NOTIFICATION",
"uId": "5994ef9176b04825a156d38a966eb703",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You <u><link=reap>reaped</link></u> <i>Target's</i> soul last night.\\n<i>Target</i> was immune to your attack.\\n<i>Target</i> has already been <u><link=reap>reaped</link></u>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You <u><link=reap>reaped</link></u> <i>Target's</i> soul last night.\\n<i>Target</i> was immune to your attack.\\n<i>Target</i> has already been <u><link=reap>reaped</link></u>.",
"type": "System.String"
}
]
},
{
"name": "CIRCLE_OF_DEATH_ABIL",
"uId": "752a4ed3d8604777b4ae30e7bcae9901",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Circle of Death",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Circle of Death",
"type": "System.String"
}
]
},
{
"name": "CIRCLE_OF_DEATH_ABIL_FULL_DESCR",
"uId": "ff23d5974b1147b7837bb5a8bbef0a75",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Consume two souls to kill everyone visiting a target player.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Consume two souls to kill everyone visiting a target player.",
"type": "System.String"
}
]
},
{
"name": "CIRCLE_OF_DEATH_ABIL_HOVER_DESCR",
"uId": "a3779a2e1f40409883adf8479c235f9b",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Consume two souls to kill everyone visiting a target player.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Consume two souls to kill everyone visiting a target player.",
"type": "System.String"
}
]
},
{
"name": "CIRCLE_OF_DEATH_ABIL_NOTIFICATION",
"uId": "5bbc7e8495c64f0a997352097662451e",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Your <i>Circle of Death</i> killed someone.\\nYour <i>Circle of Death</i> did not kill anyone.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Your <i>Circle of Death</i> killed someone.\\nYour <i>Circle of Death</i> did not kill anyone.",
"type": "System.String"
}
]
},
{
"name": "SCORNED_NAME",
"uId": "c1212be37ae04378b6de3b9a6524f7a4",
"type": "System.String",
"category": "Scorned",
"translations": [
{
"languageCode": "en",
"value": "Scorned",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Scorned",
"type": "System.String"
}
]
},
{
"name": "SCORNED_CONVERTED_NAME",
"uId": "0e246b5d936e43499272844d03dd4889",
"type": "System.String",
"category": "Scorned",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "SCORNED_WIN_CONDITION",
"uId": "8fa9a128ed1d4d8ebb21ee6ead15311b",
"type": "System.String",
"category": "Scorned",
"translations": [
{
"languageCode": "en",
"value": "Live long enough to see two marked players formally executed.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Live long enough to see two marked players formally executed.",
"type": "System.String"
}
]
},
{
"name": "SCORNED_DAY_TIPS_1",
"uId": "57ad40173b054e1690061fc336f7192c",
"type": "System.String",
"category": "Scorned",
"translations": [
{
"languageCode": "en",
"value": "As Scorned, you need to live long enough to see two marked players executed during the day.\r\nYou?ll need to encourage the court to start trials against players you have makred.\nOne way to do this is through subtle use of Trollbox. Try making players say something a little suspicious, so other players will investigate them that night. Then at night, you can Frame them.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "As Scorned, you need to live long enough to see two marked players executed during the day.\r\nYou?ll need to encourage the court to start trials against players you have makred.\nOne way to do this is through subtle use of Trollbox. Try making players say something a little suspicious, so other players will investigate them that night. Then at night, you can Frame them.\r",
"type": "System.String"
}
]
},
{
"name": "SCORNED_DAY_TIPS_2",
"uId": "259eec2a686b4d318dd87d50a967606f",
"type": "System.String",
"category": "Scorned",
"translations": [
{
"languageCode": "en",
"value": "Another use of Trollbox, is using it on confirmed Blue Dragons, like a Sheriff, to cast suspicion on a player.\r\nBe careful when using Trollbox aggressively. If players find out that a class with the ability is in the game, they?ll be more careful when following leads.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Another use of Trollbox, is using it on confirmed Blue Dragons, like a Sheriff, to cast suspicion on a player.\r\nBe careful when using Trollbox aggressively. If players find out that a class with the ability is in the game, they?ll be more careful when following leads.\r",
"type": "System.String"
}
]
},
{
"name": "SCORNED_NIGHT_TIPS_1",
"uId": "83fb544d51e5400dafb7d0ae0896ef68",
"type": "System.String",
"category": "Scorned",
"translations": [
{
"languageCode": "en",
"value": "Save Incriminate for when you think a player has been acting suspiciously. If you think they?re suspicious, then others probably do too, so this is a great time to frame them.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Save Incriminate for when you think a player has been acting suspiciously. If you think they?re suspicious, then others probably do too, so this is a great time to frame them.\r",
"type": "System.String"
}
]
},
{
"name": "SCORNED_NIGHT_TIPS_2",
"uId": "4144d14120454731817405dbc9f80d4e",
"type": "System.String",
"category": "Scorned",
"translations": [
{
"languageCode": "en",
"value": "Disguise can be useful if you want to take a more aggressive approach. Making someone appear as Cult/Unseen then claiming Paladin/Sheriff can help you achieve your objective.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Disguise can be useful if you want to take a more aggressive approach. Making someone appear as Cult/Unseen then claiming Paladin/Sheriff can help you achieve your objective.",
"type": "System.String"
}
]
},
{
"name": "SCORNED_CLASS_DESCRIPTION_0",
"uId": "1dd832fa608f4997bcd116e231d8f2b7",
"type": "System.String",
"category": "Scorned",
"translations": [
{
"languageCode": "en",
"value": "The Scorned is a Unique \"Social\" Neutral class. They must live to see two marked players formally executed. Their night abilities mark players for a day.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The Scorned is a Unique \"Social\" Neutral class. They must live to see two marked players formally executed. Their night abilities mark players for a day.",
"type": "System.String"
}
]
},
{
"name": "SCORNED_CLASS_DESCRIPTION_1",
"uId": "9e504562ff774e758de313fed73e6f32",
"type": "System.String",
"category": "Scorned",
"translations": [
{
"languageCode": "en",
"value": "The Scorned has the ability to <i>Incriminate</i> a player at night, making them appear suspicious to players investigating them at night. This can be used with <i>Trollbox</i>, during the day, to bait players into investigating them that night.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The Scorned has the ability to <i>Incriminate</i> a player at night, making them appear suspicious to players investigating them at night. This can be used with <i>Trollbox</i>, during the day, to bait players into investigating them that night.",
"type": "System.String"
}
]
},
{
"name": "INCRIMINATE_ABIL",
"uId": "2f86f942706a45d4bde20c9a98a215d3",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Incriminate",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Incriminate",
"type": "System.String"
}
]
},
{
"name": "INCRIMINATE_ABIL_FULL_DESCR",
"uId": "27a75e01da9c42f8a2c9334d0a2ac9de",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Make a target appear <u><link=frame>framed</link></u> tonight. They will also be marked for a day.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Make a target appear <u><link=frame>framed</link></u> tonight. They will also be marked for a day.",
"type": "System.String"
}
]
},
{
"name": "INCRIMINATE_ABIL_HOVER_DESCR",
"uId": "2ecfc5727424417889825aa99ad64329",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Make a target appear <u><link=frame>framed</link></u> tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Make a target appear <u><link=frame>framed</link></u> tonight.",
"type": "System.String"
}
]
},
{
"name": "INCRIMINATE_ABIL_NOTIFICATION",
"uId": "cc63cfcdce45471f9f15b87a8df79e72",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You <u><link=frame>framed</link></u> <i>Target</i>. They will be marked for a day.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You <u><link=frame>framed</link></u> <i>Target</i>. They will be marked for a day.",
"type": "System.String"
}
]
},
{
"name": "DISGUISE_ABIL",
"uId": "cee0919102584ca4b3db2c6d836e879d",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Disguise",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Disguise",
"type": "System.String"
}
]
},
{
"name": "DISGUISE_ABIL_FULL_DESCR",
"uId": "4b040909f2f9485d8382b6f4d6856349",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Player will appear as chosen class if executed tomorrow. They will also be marked for a day.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Player will appear as chosen class if executed tomorrow. They will also be marked for a day.",
"type": "System.String"
}
]
},
{
"name": "DISGUISE_ABIL_HOVER_DESCR",
"uId": "8d7c88e613b14a9abf7eebe2083d04cc",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Player will appear as chosen class if executed tomorrow.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Player will appear as chosen class if executed tomorrow.",
"type": "System.String"
}
]
},
{
"name": "DISGUISE_ABIL_NOTIFICATION",
"uId": "db9b06cd59ea4cd99b10de8677718f62",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<i>Target</i> will appear as another class tomorrow if they are executed.\\n<i>Target</i> is already dead.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<i>Target</i> will appear as another class tomorrow if they are executed.\\n<i>Target</i> is already dead.",
"type": "System.String"
}
]
},
{
"name": "RESOLVE_ABIL",
"uId": "220bc29503fd40388ff65409c56ae6c9",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Resolve",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Resolve",
"type": "System.String"
}
]
},
{
"name": "RESOLVE_ABIL_FULL_DESCR",
"uId": "0b86d0ada3a047018984ee5299eb7542",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=death_immune>Death immune</link></u> once, this is lost when you achieve your objective.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=death_immune>Death immune</link></u> once, this is lost when you achieve your objective.",
"type": "System.String"
}
]
},
{
"name": "RESOLVE_ABIL_HOVER_DESCR",
"uId": "2812ed9c20474f12adf82e2440df32f2",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Immune to most occupation and redirection abilities. ",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Immune to most occupation and redirection abilities. ",
"type": "System.String"
}
]
},
{
"name": "RESOLVE_ABIL_NOTIFICATION",
"uId": "81973729406e4625a30ac486faa209c4",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "CULT_LEADER_NAME",
"uId": "89621ca8ee8549c0bde936527f18397d",
"type": "System.String",
"category": "Cult Leader",
"translations": [
{
"languageCode": "en",
"value": "Cult Leader",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Cult Leader",
"type": "System.String"
}
]
},
{
"name": "CULT_LEADER_CONVERTED_NAME",
"uId": "551cf6c42d0b4dc5a8307bbc75a1d5b4",
"type": "System.String",
"category": "Cult Leader",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "CULT_LEADER_WIN_CONDITION",
"uId": "be45636a8b114d4faa95148b99297f8f",
"type": "System.String",
"category": "Cult Leader",
"translations": [
{
"languageCode": "en",
"value": "Defeat the <color=#4582B4FF>Blue Dragon</color> and any neutrals that seek to do you harm.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Defeat the <color=#4582B4FF>Blue Dragon</color> and any neutrals that seek to do you harm.",
"type": "System.String"
}
]
},
{
"name": "CULT_LEADER_DAY_TIPS_1",
"uId": "bc6647a3d7b345b294422d4cff717c1e",
"type": "System.String",
"category": "Cult Leader",
"translations": [
{
"languageCode": "en",
"value": "Rupture has more uses than just another way to kill a player. You can use it to force healers to choose between healing a confirmed Blue Dragon or a bleeding player.\r\nIf you Rupture a player and they don�t claim to have been bleeding, then they are likely a healer. You should consider eliminating them quickly.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Rupture has more uses than just another way to kill a player. You can use it to force healers to choose between healing a confirmed Blue Dragon or a bleeding player.\r\nIf you Rupture a player and they don�t claim to have been bleeding, then they are likely a healer. You should consider eliminating them quickly.\r",
"type": "System.String"
}
]
},
{
"name": "CULT_LEADER_DAY_TIPS_2",
"uId": "8fad0a56bd344a038ae083f3f239670a",
"type": "System.String",
"category": "Cult Leader",
"translations": [
{
"languageCode": "en",
"value": "If you are the starting Cult Leader, then Paladin and Princess are good claims. A Seeker can help you create fake Princess logs.\nIf one of your members is being accused by the court, then you should sacrifice them that night. This means their death will not be wasted.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If you are the starting Cult Leader, then Paladin and Princess are good claims. A Seeker can help you create fake Princess logs.\nIf one of your members is being accused by the court, then you should sacrifice them that night. This means their death will not be wasted.",
"type": "System.String"
}
]
},
{
"name": "CULT_LEADER_NIGHT_TIPS_1",
"uId": "24834a84fc1648aba0fa7331b8407fbd",
"type": "System.String",
"category": "Cult Leader",
"translations": [
{
"languageCode": "en",
"value": "Usually, you�ll want to focus on converting players at the beginning of the game, but sometimes it can be advantageous to use Eradicate the first night. This can throw people off of whether it is a Cult game or not and might lead to eliminating key Blue Dragon classes early.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Usually, you�ll want to focus on converting players at the beginning of the game, but sometimes it can be advantageous to use Eradicate the first night. This can throw people off of whether it is a Cult game or not and might lead to eliminating key Blue Dragon classes early.",
"type": "System.String"
}
]
},
{
"name": "CULT_LEADER_NIGHT_TIPS_2",
"uId": "ea975a55c2014a2ca3f6b639ec1390ab",
"type": "System.String",
"category": "Cult Leader",
"translations": [
{
"languageCode": "en",
"value": "Try to keep the Cult numbers at 3 or more members. This will help to ensure that someone will take over as Cult Leader if you die.\r\nNight can be used to ensure that you and your fellow Cult members are all on the same page.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Try to keep the Cult numbers at 3 or more members. This will help to ensure that someone will take over as Cult Leader if you die.\r\nNight can be used to ensure that you and your fellow Cult members are all on the same page.\r",
"type": "System.String"
}
]
},
{
"name": "CULT_LEADER_CLASS_DESCRIPTION_0",
"uId": "43a7bc99232d4ae695200f5bc4de111b",
"type": "System.String",
"category": "Cult Leader",
"translations": [
{
"languageCode": "en",
"value": "The <color=#8B0000FF>Cult Leader</color> is a Unique \"Special\" class that belongs to the <color=#8B0000FF>Cult</color> faction.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#8B0000FF>Cult Leader</color> is a Unique \"Special\" class that belongs to the <color=#8B0000FF>Cult</color> faction.",
"type": "System.String"
}
]
},
{
"name": "CULT_LEADER_CLASS_DESCRIPTION_1",
"uId": "d2c68b7340a144af92448f2c323a677d",
"type": "System.String",
"category": "Cult Leader",
"translations": [
{
"languageCode": "en",
"value": "The <color=#8B0000FF>Cult Leader</color> is the leader of the <color=#8B0000FF>Cult</color> and will spawn in every game they are present. The <color=#8B0000FF>Cult Leader</color> can convert others to join the <color=#8B0000FF>Cult</color> faction which changes their class to a <color=#8B0000FF>Cult</color> class of the same type. Killer types are converted to the <color=#8B0000FF>Invoker</color>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#8B0000FF>Cult Leader</color> is the leader of the <color=#8B0000FF>Cult</color> and will spawn in every game they are present. The <color=#8B0000FF>Cult Leader</color> can convert others to join the <color=#8B0000FF>Cult</color> faction which changes their class to a <color=#8B0000FF>Cult</color> class of the same type. Killer types are converted to the <color=#8B0000FF>Invoker</color>.",
"type": "System.String"
}
]
},
{
"name": "CULT_LEADER_CLASS_DESCRIPTION_2",
"uId": "64f78a52031f4d7fab9cf9fd34127d9e",
"type": "System.String",
"category": "Cult Leader",
"translations": [
{
"languageCode": "en",
"value": "The <color=#8B0000FF>Cult Leader</color> also has the ability to kill players with <i>Eradicate</i>. They only start with three uses and must sacrifice <color=#8B0000FF>Cult</color> members to gain more charges. ",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#8B0000FF>Cult Leader</color> also has the ability to kill players with <i>Eradicate</i>. They only start with three uses and must sacrifice <color=#8B0000FF>Cult</color> members to gain more charges. ",
"type": "System.String"
}
]
},
{
"name": "CULT_LEADER_CLASS_DESCRIPTION_3",
"uId": "d6269c4ab53c42a9a3be7411473b3065",
"type": "System.String",
"category": "Cult Leader",
"translations": [
{
"languageCode": "en",
"value": "If the <color=#8B0000FF>Cult Leader</color> dies, then the oldest <color=#8B0000FF>Cult</color> member will take over.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If the <color=#8B0000FF>Cult Leader</color> dies, then the oldest <color=#8B0000FF>Cult</color> member will take over.",
"type": "System.String"
}
]
},
{
"name": "BRAINWASH_ABIL",
"uId": "f1cb2921f140461db6ccbf77fb24eb4f",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Brainwash",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Brainwash",
"type": "System.String"
}
]
},
{
"name": "BRAINWASH_ABIL_FULL_DESCR",
"uId": "8d5b7058d4914d6fa146f41eb6a73de3",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "[1-Day Cooldown] Attempt to convert a player to the <color=#8B0000FF>Cult</color>. There can only be 4 living members. If conversion fails three times in a row, you will instead convert a random convertable player.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "[1-Day Cooldown] Attempt to convert a player to the <color=#8B0000FF>Cult</color>. There can only be 4 living members. If conversion fails three times in a row, you will instead convert a random convertable player.",
"type": "System.String"
}
]
},
{
"name": "BRAINWASH_ABIL_HOVER_DESCR",
"uId": "74eed4dc09484c26be9e49022d185022",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Brainwash a player into the <color=#8B0000FF>Cult</color>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Brainwash a player into the <color=#8B0000FF>Cult</color>.",
"type": "System.String"
}
]
},
{
"name": "BRAINWASH_ABIL_NOTIFICATION",
"uId": "cfabe166b4514402a4629db0920d4209",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You initiated <i>Target</i> into the <color=#8B0000FF>Cult</color>.\\nYou could not brainwash <i>Target</i>.\\n<i>Target</i> was dead.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You initiated <i>Target</i> into the <color=#8B0000FF>Cult</color>.\\nYou could not brainwash <i>Target</i>.\\n<i>Target</i> was dead.",
"type": "System.String"
}
]
},
{
"name": "BLOOD_OF_MITHRAS_ABIL",
"uId": "f160f11d2d414ae8988eb6dc249a96bf",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Blood of Mithras",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Blood of Mithras",
"type": "System.String"
}
]
},
{
"name": "BLOOD_OF_MITHRAS_ABIL_FULL_DESCR",
"uId": "23ef9b65bb164d31b3e2688390df6e38",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Sacrifice a <color=#8B0000FF>Cult</color> member to gain 2 uses of <i>Eradicate</i>. Other members will get one use back of their first ability.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Sacrifice a <color=#8B0000FF>Cult</color> member to gain 2 uses of <i>Eradicate</i>. Other members will get one use back of their first ability.",
"type": "System.String"
}
]
},
{
"name": "BLOOD_OF_MITHRAS_ABIL_HOVER_DESCR",
"uId": "1ff1ddaee8c44de8878fc9e2b08a9cb7",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Sacrifice a <color=#8B0000FF>Cult</color> member to recharge <color=#8B0000FF>Cult</color> abilities.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Sacrifice a <color=#8B0000FF>Cult</color> member to recharge <color=#8B0000FF>Cult</color> abilities.",
"type": "System.String"
}
]
},
{
"name": "BLOOD_OF_MITHRAS_ABIL_NOTIFICATION",
"uId": "07d190daf66a42a9afdf090a048da767",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You will have sacrificed <i>Target</i> to Mithras tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You will have sacrificed <i>Target</i> to Mithras tonight.",
"type": "System.String"
}
]
},
{
"name": "ERADICATE_ABIL",
"uId": "75afda5e201e4a638636d7554fd256e9",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Eradicate",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Eradicate",
"type": "System.String"
}
]
},
{
"name": "ERADICATE_ABIL_FULL_DESCR",
"uId": "89d536cf319c408a93520f067999627c",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Kill two players at once.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Kill two players at once.",
"type": "System.String"
}
]
},
{
"name": "ERADICATE_ABIL_HOVER_DESCR",
"uId": "7008906667864918b76895e3fffafa23",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Kill two players at once.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Kill two players at once.",
"type": "System.String"
}
]
},
{
"name": "ERADICATE_ABIL_NOTIFICATION",
"uId": "0901e4f17f494718ba404ed0cb1e6ce1",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You attacked <i>Target</i> last night.\\n<i>Target</i> was immune to your attack.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You attacked <i>Target</i> last night.\\n<i>Target</i> was immune to your attack.",
"type": "System.String"
}
]
},
{
"name": "RUPTURE_ABIL",
"uId": "dd8bdf9d65284e61bd5e8a82e34e6f2d",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Rupture",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Rupture",
"type": "System.String"
}
]
},
{
"name": "RUPTURE_ABIL_FULL_DESCR",
"uId": "95437f7273e04374b28772e91082f3f8",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Cause a player to <u><link=bleed>bleed</link></u>. They will die in two nights unless saved.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Cause a player to <u><link=bleed>bleed</link></u>. They will die in two nights unless saved.",
"type": "System.String"
}
]
},
{
"name": "RUPTURE_ABIL_HOVER_DESCR",
"uId": "64a2b3651f29430582ac3366ef55ec79",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Cause a player to <u><link=bleed>bleed</link></u>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Cause a player to <u><link=bleed>bleed</link></u>.",
"type": "System.String"
}
]
},
{
"name": "RUPTURE_ABIL_NOTIFICATION",
"uId": "a5b916e61b4942558257dae8ad1ef905",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You made <i>Target</i> start <u><link=bleed>bleeding</link></u>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You made <i>Target</i> start <u><link=bleed>bleeding</link></u>.",
"type": "System.String"
}
]
},
{
"name": "APOSTLE_NAME",
"uId": "83b2166121034e6085a4ada7eb26db90",
"type": "System.String",
"category": "Apostle",
"translations": [
{
"languageCode": "en",
"value": "Apostle",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Apostle",
"type": "System.String"
}
]
},
{
"name": "APOSTLE_CONVERTED_NAME",
"uId": "a6192690145a435798e075f28f4c5ba8",
"type": "System.String",
"category": "Apostle",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "APOSTLE_WIN_CONDITION",
"uId": "a96dd55841aa49679931f2c85f3f18d3",
"type": "System.String",
"category": "Apostle",
"translations": [
{
"languageCode": "en",
"value": "Defeat the <color=#4582B4FF>Blue Dragon</color> and any neutrals that seek to do you harm.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Defeat the <color=#4582B4FF>Blue Dragon</color> and any neutrals that seek to do you harm.",
"type": "System.String"
}
]
},
{
"name": "APOSTLE_DAY_TIPS_1",
"uId": "aa82fea7097e4506a9bbed9e4b4e671c",
"type": "System.String",
"category": "Apostle",
"translations": [
{
"languageCode": "en",
"value": "As an Apostle, you can feed false information to the court through the use of Telepathy.\r\nCult Pressure is extremely strong late-game, so try to save it if you weren?t converted early.\r\nIf you have drawn suspension from the court, then try delaying them. This will give your Cult Leader the opportunity to sacrifice you, so your death does not go to waste.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "As an Apostle, you can feed false information to the court through the use of Telepathy.\r\nCult Pressure is extremely strong late-game, so try to save it if you weren?t converted early.\r\nIf you have drawn suspension from the court, then try delaying them. This will give your Cult Leader the opportunity to sacrifice you, so your death does not go to waste.\r",
"type": "System.String"
}
]
},
{
"name": "APOSTLE_DAY_TIPS_2",
"uId": "2873ae2564e44e448c7b5eff2894e1b0",
"type": "System.String",
"category": "Apostle",
"translations": [
{
"languageCode": "en",
"value": "The best claim for the Apostle is the Noble. They are the easiest Blue Dragon Social class you can claim. Claiming Mystic is risky since you don?t have access to Link Minds or Conduit.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The best claim for the Apostle is the Noble. They are the easiest Blue Dragon Social class you can claim. Claiming Mystic is risky since you don?t have access to Link Minds or Conduit.",
"type": "System.String"
}
]
},
{
"name": "APOSTLE_NIGHT_TIPS_1",
"uId": "f157c681853c41ca940f50c87921640a",
"type": "System.String",
"category": "Apostle",
"translations": [
{
"languageCode": "en",
"value": "Your primary focus with Mind Warp should be Investigative classes because it will give them incorrect results.\r\nMind Warp can also be useful on offensive classes. It will cause them to believe their target is occupy or redirection immune.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Your primary focus with Mind Warp should be Investigative classes because it will give them incorrect results.\r\nMind Warp can also be useful on offensive classes. It will cause them to believe their target is occupy or redirection immune.\r",
"type": "System.String"
}
]
},
{
"name": "APOSTLE_NIGHT_TIPS_2",
"uId": "bc4d70752e1e4fffba4fd599dd6dc1fb",
"type": "System.String",
"category": "Apostle",
"translations": [
{
"languageCode": "en",
"value": "If the court was whispering a lot during the day, then it might be a good idea to use Maid Spy, so that you can listen in on the whispers the next day.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If the court was whispering a lot during the day, then it might be a good idea to use Maid Spy, so that you can listen in on the whispers the next day.",
"type": "System.String"
}
]
},
{
"name": "APOSTLE_CLASS_DESCRIPTION_0",
"uId": "db68d96da2564c468b820b2234c4af5a",
"type": "System.String",
"category": "Apostle",
"translations": [
{
"languageCode": "en",
"value": "The <color=#8B0000FF>Apostle</color> is a \"Social\" class that belongs to the <color=#8B0000FF>Cult</color> faction. It is converted from the Social classes.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#8B0000FF>Apostle</color> is a \"Social\" class that belongs to the <color=#8B0000FF>Cult</color> faction. It is converted from the Social classes.",
"type": "System.String"
}
]
},
{
"name": "APOSTLE_CLASS_DESCRIPTION_1",
"uId": "5ff1215e87ea4aa69204af746ea5c9b3",
"type": "System.String",
"category": "Apostle",
"translations": [
{
"languageCode": "en",
"value": "The <color=#8B0000FF>Apostle</color> has the power to manipulate the voting in the court during the day, while at night their abilities allow them to spy on the court and manipulate ability feedback.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#8B0000FF>Apostle</color> has the power to manipulate the voting in the court during the day, while at night their abilities allow them to spy on the court and manipulate ability feedback.",
"type": "System.String"
}
]
},
{
"name": "CULT_PRESSURE_ABIL",
"uId": "ae7f45449e43404d83d917f54cb432b7",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Cult Pressure",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Cult Pressure",
"type": "System.String"
}
]
},
{
"name": "CULT_PRESSURE_ABIL_FULL_DESCR",
"uId": "c5d8667d29f3464087ea987757327db2",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Force a player to vote for another and prevent further voting from them.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Force a player to vote for another and prevent further voting from them.",
"type": "System.String"
}
]
},
{
"name": "CULT_PRESSURE_ABIL_HOVER_DESCR",
"uId": "de3edb5395ba439593c679e322568eec",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Force a player to vote for another and prevent further voting from them.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Force a player to vote for another and prevent further voting from them.",
"type": "System.String"
}
]
},
{
"name": "CULT_PRESSURE_ABIL_NOTIFICATION",
"uId": "b9f0f44439c841c2a942b5c4721912ca",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You made <i>Target 1</i> accuse <i>Target 2</i> of treason.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You made <i>Target 1</i> accuse <i>Target 2</i> of treason.",
"type": "System.String"
}
]
},
{
"name": "INVOKER_NAME",
"uId": "13cd82ab5bdd41c8964c5c0be5c5bea5",
"type": "System.String",
"category": "Invoker",
"translations": [
{
"languageCode": "en",
"value": "Invoker",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Invoker",
"type": "System.String"
}
]
},
{
"name": "INVOKER_CONVERTED_NAME",
"uId": "a5f6ce0fcd9d4ee58db0fa871152d740",
"type": "System.String",
"category": "Invoker",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "INVOKER_WIN_CONDITION",
"uId": "2adf848d1bb445999da2e1bf154622c3",
"type": "System.String",
"category": "Invoker",
"translations": [
{
"languageCode": "en",
"value": "Defeat the <color=#4582B4FF>Blue Dragon</color> and any neutrals that seek to do you harm.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Defeat the <color=#4582B4FF>Blue Dragon</color> and any neutrals that seek to do you harm.",
"type": "System.String"
}
]
},
{
"name": "INVOKER_DAY_TIPS_1",
"uId": "d023cf1b6a684f43ac86f1864e21116c",
"type": "System.String",
"category": "Invoker",
"translations": [
{
"languageCode": "en",
"value": "During the day you should act as if you were still your original class, but try not to draw too much attention to yourself.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "During the day you should act as if you were still your original class, but try not to draw too much attention to yourself.",
"type": "System.String"
}
]
},
{
"name": "INVOKER_DAY_TIPS_2",
"uId": "2d515b8b9991439cb01dfb36bb2324b9",
"type": "System.String",
"category": "Invoker",
"translations": [
{
"languageCode": "en",
"value": "Keep an eye out for Support or Investigative classes. They are usually the best targets to occupy or redirect.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Keep an eye out for Support or Investigative classes. They are usually the best targets to occupy or redirect.",
"type": "System.String"
}
]
},
{
"name": "INVOKER_NIGHT_TIPS_1",
"uId": "c15bf47b391a4f558d6bc14b83f7aba5",
"type": "System.String",
"category": "Invoker",
"translations": [
{
"languageCode": "en",
"value": "You should try prioritizing classes that have the potential of preventing the Cult Leader from killing or converting.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You should try prioritizing classes that have the potential of preventing the Cult Leader from killing or converting.\r",
"type": "System.String"
}
]
},
{
"name": "INVOKER_NIGHT_TIPS_2",
"uId": "5c6b243c01a24c2f879f6828a9c0dbe5",
"type": "System.String",
"category": "Invoker",
"translations": [
{
"languageCode": "en",
"value": "Be careful when redirecting players towards a Cult member. You may end up leading a Investigative class right to them.\r\nAfter being occupied or redirected a total of 3 times, a player will become immune to both.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Be careful when redirecting players towards a Cult member. You may end up leading a Investigative class right to them.\r\nAfter being occupied or redirected a total of 3 times, a player will become immune to both.\r",
"type": "System.String"
}
]
},
{
"name": "INVOKER_CLASS_DESCRIPTION_0",
"uId": "2052b9857b7847a294698c5386e786d2",
"type": "System.String",
"category": "Invoker",
"translations": [
{
"languageCode": "en",
"value": "The <color=#8B0000FF>Invoker</color> is an ?Offensive\" class that belongs to the <color=#8B0000FF>Cult</color> faction. It is converted from the Offensive and Killer classes.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#8B0000FF>Invoker</color> is an ?Offensive\" class that belongs to the <color=#8B0000FF>Cult</color> faction. It is converted from the Offensive and Killer classes.",
"type": "System.String"
}
]
},
{
"name": "INVOKER_CLASS_DESCRIPTION_1",
"uId": "401f4d454b364824a3df509471884932",
"type": "System.String",
"category": "Invoker",
"translations": [
{
"languageCode": "en",
"value": "This class can control or occupy players at night, preventing the <color=#4582B4FF>Blue Dragon</color> from targeting the <color=#8B0000FF>Cult</color>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "This class can control or occupy players at night, preventing the <color=#4582B4FF>Blue Dragon</color> from targeting the <color=#8B0000FF>Cult</color>.",
"type": "System.String"
}
]
},
{
"name": "INVOKER_CLASS_DESCRIPTION_2",
"uId": "b9367046988e4d72942ed3726a006460",
"type": "System.String",
"category": "Invoker",
"translations": [
{
"languageCode": "en",
"value": "The <color=#8B0000FF>Invoker</color> can also stop the King from using their day abilities. This can be useful if you suspect the King is against the <color=#8B0000FF>Cult</color>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#8B0000FF>Invoker</color> can also stop the King from using their day abilities. This can be useful if you suspect the King is against the <color=#8B0000FF>Cult</color>.",
"type": "System.String"
}
]
},
{
"name": "STRINGS_OF_MITHRAS_ABIL",
"uId": "663ac87aae89402faeb3ddd1bf7765ef",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Strings of Mithras",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Strings of Mithras",
"type": "System.String"
}
]
},
{
"name": "STRINGS_OF_MITHRAS_ABIL_FULL_DESCR",
"uId": "b3c892e718794136bd492632fd0b3284",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=redirect>Redirect</link></u> a player to another or themself.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=redirect>Redirect</link></u> a player to another or themself.",
"type": "System.String"
}
]
},
{
"name": "STRINGS_OF_MITHRAS_ABIL_HOVER_DESCR",
"uId": "f7d619bbf0fe48baa13c226be6d78b53",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=redirect>Redirect</link></u> a player to another or themself.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=redirect>Redirect</link></u> a player to another or themself.",
"type": "System.String"
}
]
},
{
"name": "STRINGS_OF_MITHRAS_ABIL_NOTIFICATION",
"uId": "9a553ba41a694dbca2f10e50d56f5cf6",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You <u><link=redirect>redirected</link></u> <i>Target 1</i> to <i>Target 2</i>.\\nYou <u><link=redirect>redirected</link></u> <i>Target 1</i> to themself\\nYou were unable to <u><link=redirect>redirect</link></u> <i>Target 1�s</i>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You <u><link=redirect>redirected</link></u> <i>Target 1</i> to <i>Target 2</i>.\\nYou <u><link=redirect>redirected</link></u> <i>Target 1</i> to themself\\nYou were unable to <u><link=redirect>redirect</link></u> <i>Target 1�s</i>.",
"type": "System.String"
}
]
},
{
"name": "FANATIC_ABIL",
"uId": "06af11932d9b466c8b8f8ededf7d1181",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Fanatic",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Fanatic",
"type": "System.String"
}
]
},
{
"name": "FANATIC_ABIL_FULL_DESCR",
"uId": "d6cee812f6884cc4abda6de12df41734",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=occupy_immune>Occupy and redirect immune</link></u>. You will keep this passive even if your class changes.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=occupy_immune>Occupy and redirect immune</link></u>. You will keep this passive even if your class changes.",
"type": "System.String"
}
]
},
{
"name": "FANATIC_ABIL_HOVER_DESCR",
"uId": "4f131f5271224ed8a0f35f99e24a4f06",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "FANATIC_ABIL_NOTIFICATION",
"uId": "faeca50791e64ea7a8a0ab50353e002c",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "CHAINS_OF_CORAX_ABIL",
"uId": "cf390ee4f8024ce49131e46dbf82e0d1",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Chains of Corax",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Chains of Corax",
"type": "System.String"
}
]
},
{
"name": "CHAINS_OF_CORAX_ABIL_FULL_DESCR",
"uId": "03b87cf0c45c4d0890421a00ae142fac",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=occupy>Occupy</link></u> a player tonight. They will be prevented from taking any actions tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=occupy>Occupy</link></u> a player tonight. They will be prevented from taking any actions tonight.",
"type": "System.String"
}
]
},
{
"name": "CHAINS_OF_CORAX_ABIL_HOVER_DESCR",
"uId": "5929f067928b497a93d93e531d6b5440",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=occupy>Occupy</link></u> a player tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=occupy>Occupy</link></u> a player tonight.",
"type": "System.String"
}
]
},
{
"name": "CHAINS_OF_CORAX_ABIL_NOTIFICATION",
"uId": "70cf7251335c43fe9c36b48768b3f7d8",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You <u><link=occupy>occupied</link></u> <i>Target</i>.\\nYou were unable to You <u><link=occupy>occupied</link></u> <i>Target</i>. They are You <u><link=occupy_immune>occupy immune</link></u>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You <u><link=occupy>occupied</link></u> <i>Target</i>.\\nYou were unable to You <u><link=occupy>occupied</link></u> <i>Target</i>. They are You <u><link=occupy_immune>occupy immune</link></u>.",
"type": "System.String"
}
]
},
{
"name": "RITUALIST_NAME",
"uId": "0dbb7caea1c5494f9c37a209033c0f18",
"type": "System.String",
"category": "Ritualist",
"translations": [
{
"languageCode": "en",
"value": "Ritualist",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Ritualist",
"type": "System.String"
}
]
},
{
"name": "RITUALIST_CONVERTED_NAME",
"uId": "191636dcff5748a8b06f3ea695b1f6eb",
"type": "System.String",
"category": "Ritualist",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "RITUALIST_WIN_CONDITION",
"uId": "e726c707367545ba9ad00dfb6189e860",
"type": "System.String",
"category": "Ritualist",
"translations": [
{
"languageCode": "en",
"value": "Defeat the <color=#4582B4FF>Blue Dragon</color> and any neutrals that seek to do you harm.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Defeat the <color=#4582B4FF>Blue Dragon</color> and any neutrals that seek to do you harm.",
"type": "System.String"
}
]
},
{
"name": "RITUALIST_DAY_TIPS_1",
"uId": "f51c8781944d4d2a8fb249fd4abf8e50",
"type": "System.String",
"category": "Ritualist",
"translations": [
{
"languageCode": "en",
"value": "During the day you should act as if you were still your original class, but try not to draw too much attention to yourself.\nYou can use Exhume to help you discover what faction and Neutral Killer you are facing up against.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "During the day you should act as if you were still your original class, but try not to draw too much attention to yourself.\nYou can use Exhume to help you discover what faction and Neutral Killer you are facing up against.",
"type": "System.String"
}
]
},
{
"name": "RITUALIST_DAY_TIPS_2",
"uId": "c82bb0eba8ac49bf9c23e6622823e702",
"type": "System.String",
"category": "Ritualist",
"translations": [
{
"languageCode": "en",
"value": "Make a note of who the Cult Leader bleeds, so that you can swap them at night to prevent them from being healed.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Make a note of who the Cult Leader bleeds, so that you can swap them at night to prevent them from being healed.",
"type": "System.String"
}
]
},
{
"name": "RITUALIST_NIGHT_TIPS_1",
"uId": "87051159d15c4ea58c0903e8fc317f74",
"type": "System.String",
"category": "Ritualist",
"translations": [
{
"languageCode": "en",
"value": "Tornado can be useful for when you believe an ally will be targeted at night.\r\nYou can also use Tornado on bleeding players to ensure they are not healed.\r\n",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Tornado can be useful for when you believe an ally will be targeted at night.\r\nYou can also use Tornado on bleeding players to ensure they are not healed.\r\n",
"type": "System.String"
}
]
},
{
"name": "RITUALIST_NIGHT_TIPS_2",
"uId": "e3cc755ae5574b419d03b17b751bdb5c",
"type": "System.String",
"category": "Ritualist",
"translations": [
{
"languageCode": "en",
"value": "When you think someone might investigate a member of the Cult, use Brotherhood to conceal them.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "When you think someone might investigate a member of the Cult, use Brotherhood to conceal them.",
"type": "System.String"
}
]
},
{
"name": "RITUALIST_CLASS_DESCRIPTION_0",
"uId": "6ee5f4be6bc54630b295b030fc7da682",
"type": "System.String",
"category": "Ritualist",
"translations": [
{
"languageCode": "en",
"value": "The <color=#8B0000FF>Ritualist</color> is a ?Support\" class that belongs to the <color=#8B0000FF>Cult</color> faction. It is converted from the Support classes.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#8B0000FF>Ritualist</color> is a ?Support\" class that belongs to the <color=#8B0000FF>Cult</color> faction. It is converted from the Support classes.",
"type": "System.String"
}
]
},
{
"name": "RITUALIST_CLASS_DESCRIPTION_1",
"uId": "0c002bd0ea72451e899e49835af2c865",
"type": "System.String",
"category": "Ritualist",
"translations": [
{
"languageCode": "en",
"value": "The <color=#8B0000FF>Ritualist</color> can be extremely helpful to the <color=#8B0000FF>Cult</color>. They have the ability to protect <color=#8B0000FF>Cult</color> members with <i>Teleport</i>, and can make members appear not suspicious for a night with <i>Brotherhood</i>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#8B0000FF>Ritualist</color> can be extremely helpful to the <color=#8B0000FF>Cult</color>. They have the ability to protect <color=#8B0000FF>Cult</color> members with <i>Teleport</i>, and can make members appear not suspicious for a night with <i>Brotherhood</i>.",
"type": "System.String"
}
]
},
{
"name": "BROTHERHOOD_ABIL",
"uId": "390b10a47ff5438f8dafa5be9fb03823",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Brotherhood",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Brotherhood",
"type": "System.String"
}
]
},
{
"name": "BROTHERHOOD_ABIL_FULL_DESCR",
"uId": "58f4138541364b228f69c0a7498319f1",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Make a <color=#8B0000FF>Cult</color> member appear as <color=#4582B4FF>Blue Dragon</color> tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Make a <color=#8B0000FF>Cult</color> member appear as <color=#4582B4FF>Blue Dragon</color> tonight.",
"type": "System.String"
}
]
},
{
"name": "BROTHERHOOD_ABIL_HOVER_DESCR",
"uId": "843866e775ae41548500e15cf15879b3",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Make a <color=#8B0000FF>Cult</color> member appear as <color=#4582B4FF>Blue Dragon</color> tonight.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Make a <color=#8B0000FF>Cult</color> member appear as <color=#4582B4FF>Blue Dragon</color> tonight.",
"type": "System.String"
}
]
},
{
"name": "BROTHERHOOD_ABIL_NOTIFICATION",
"uId": "1f85273946774ec0aea25560422a3999",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You made <i>Target</i> appear not suspicious for the night.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You made <i>Target</i> appear not suspicious for the night.",
"type": "System.String"
}
]
},
{
"name": "WILL_OF_MITHRAS_ABIL",
"uId": "5f5f0cc5ca1f4ed3800c993ce282e0f7",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Will of Mithras",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Will of Mithras",
"type": "System.String"
}
]
},
{
"name": "WILL_OF_MITHRAS_ABIL_FULL_DESCR",
"uId": "aff0c79af2354e939749b015f10254b0",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "If you are sacrificed, the <color=#8B0000FF>Cult Leader's</color> <i>Eradicate</i> ability will gain an extra charge.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If you are sacrificed, the <color=#8B0000FF>Cult Leader's</color> <i>Eradicate</i> ability will gain an extra charge.",
"type": "System.String"
}
]
},
{
"name": "WILL_OF_MITHRAS_ABIL_HOVER_DESCR",
"uId": "3229cceb76f8496c8f411c3f84487324",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "WILL_OF_MITHRAS_ABIL_NOTIFICATION",
"uId": "3537dd0dfa874d8da5d38b9d2bcd5a43",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "TELEPORTATION_ABIL",
"uId": "70ba719b6b664dec912ca8be8a5c56c1",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Teleportation",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Teleportation",
"type": "System.String"
}
]
},
{
"name": "TELEPORTATION_ABIL_FULL_DESCR",
"uId": "346772c3f7e54d38a4a1637fb0f0f7a4",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=redirect>Redirect</link></u> all players targeting either of your targets to the other. You will be immune to <u><link=occupy>occupation</link></u> <u><link=redirect>redirected</link></u> to yourself.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=redirect>Redirect</link></u> all players targeting either of your targets to the other. You will be immune to <u><link=occupy>occupation</link></u> <u><link=redirect>redirected</link></u> to yourself.",
"type": "System.String"
}
]
},
{
"name": "TELEPORTATION_ABIL_HOVER_DESCR",
"uId": "ef714f71797f4eafb09a604ca019b76d",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=redirect>Redirected</link></u> all players targeting either of your targets to the other.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=redirect>Redirected</link></u> all players targeting either of your targets to the other.",
"type": "System.String"
}
]
},
{
"name": "TELEPORTATION_ABIL_NOTIFICATION",
"uId": "fa13a48300904eb0bd875062df375908",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You swapped <i>Target 1</i> with <i>Target 2</i>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You swapped <i>Target 1</i> with <i>Target 2</i>.",
"type": "System.String"
}
]
},
{
"name": "SEEKER_NAME",
"uId": "e61e9551016247b59e729de2f2814c29",
"type": "System.String",
"category": "Seeker",
"translations": [
{
"languageCode": "en",
"value": "Seeker",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Seeker",
"type": "System.String"
}
]
},
{
"name": "SEEKER_CONVERTED_NAME",
"uId": "0d15a2f4105e40f097cd33d10a735688",
"type": "System.String",
"category": "Seeker",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "SEEKER_WIN_CONDITION",
"uId": "e6beb703a3bf46b7999b6544024e63b1",
"type": "System.String",
"category": "Seeker",
"translations": [
{
"languageCode": "en",
"value": "Defeat the <color=#4582B4FF>Blue Dragon</color> and any neutrals that seek to do you harm.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Defeat the <color=#4582B4FF>Blue Dragon</color> and any neutrals that seek to do you harm.",
"type": "System.String"
}
]
},
{
"name": "SEEKER_DAY_TIPS_1",
"uId": "e570f6f17ff8473bbe9da1f7aa179917",
"type": "System.String",
"category": "Seeker",
"translations": [
{
"languageCode": "en",
"value": "During the day you should act as if you were still your original class, but try not to draw too much attention to yourself.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "During the day you should act as if you were still your original class, but try not to draw too much attention to yourself.",
"type": "System.String"
}
]
},
{
"name": "SEEKER_DAY_TIPS_2",
"uId": "ca7512a25ed74abb881d6f97bad1d0f0",
"type": "System.String",
"category": "Seeker",
"translations": [
{
"languageCode": "en",
"value": "If you want to be aggressive, you can whisper your Gaze targets and ask them to claim.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "If you want to be aggressive, you can whisper your Gaze targets and ask them to claim.",
"type": "System.String"
}
]
},
{
"name": "SEEKER_NIGHT_TIPS_1",
"uId": "969dd6f2b398454b8c580efae2e7d5a7",
"type": "System.String",
"category": "Seeker",
"translations": [
{
"languageCode": "en",
"value": "Gaze and Reveal can be used to help your Cult Leader know who they should convert or kill.\r\nKeep the Cult informed of your findings, otherwise you?re not helping them.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Gaze and Reveal can be used to help your Cult Leader know who they should convert or kill.\r\nKeep the Cult informed of your findings, otherwise you?re not helping them.\r",
"type": "System.String"
}
]
},
{
"name": "SEEKER_NIGHT_TIPS_2",
"uId": "8493cfd11d064ec19b9290623c88d755",
"type": "System.String",
"category": "Seeker",
"translations": [
{
"languageCode": "en",
"value": "Try to save Reveal for when you find Killer classes with Gaze. Your odds of finding Prince or the Neutral Killer will be much higher than just using Reveal on random players.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Try to save Reveal for when you find Killer classes with Gaze. Your odds of finding Prince or the Neutral Killer will be much higher than just using Reveal on random players.",
"type": "System.String"
}
]
},
{
"name": "SEEKER_CLASS_DESCRIPTION_0",
"uId": "b3334c0d939742e1adf7d0127401618d",
"type": "System.String",
"category": "Seeker",
"translations": [
{
"languageCode": "en",
"value": "The <color=#8B0000FF>Seeker</color> is an ?Investigative\" class that belongs to the <color=#8B0000FF>Cult</color> faction. It is converted from the Investigative classes.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The <color=#8B0000FF>Seeker</color> is an ?Investigative\" class that belongs to the <color=#8B0000FF>Cult</color> faction. It is converted from the Investigative classes.",
"type": "System.String"
}
]
},
{
"name": "SEEKER_CLASS_DESCRIPTION_1",
"uId": "6cdeeefbc1054369976a39448f3f4f20",
"type": "System.String",
"category": "Seeker",
"translations": [
{
"languageCode": "en",
"value": "This class can use <i>Expose</i> to find who the <color=#4582B4FF>Prince</color> is throwing in prison, so the <color=#8B0000FF>Cult Leader</color> doesn?t waste any abilities on them. ",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "This class can use <i>Expose</i> to find who the <color=#4582B4FF>Prince</color> is throwing in prison, so the <color=#8B0000FF>Cult Leader</color> doesn?t waste any abilities on them. ",
"type": "System.String"
}
]
},
{
"name": "SEEKER_CLASS_DESCRIPTION_2",
"uId": "206db3da94a44ad39f21ab9e2c398764",
"type": "System.String",
"category": "Seeker",
"translations": [
{
"languageCode": "en",
"value": "They also have the ability to find potential targets and threats to the <color=#8B0000FF>Cult</color> at night.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "They also have the ability to find potential targets and threats to the <color=#8B0000FF>Cult</color> at night.",
"type": "System.String"
}
]
},
{
"name": "GAZE_ABIL",
"uId": "55713e684bd54cadb4fb329d30135909",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Gaze",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Gaze",
"type": "System.String"
}
]
},
{
"name": "GAZE_ABIL_FULL_DESCR",
"uId": "05585afe1382471ebfa42f0ed867d2e9",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Determine a player's <u><link=type>class type</link></u>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Determine a player's <u><link=type>class type</link></u>.",
"type": "System.String"
}
]
},
{
"name": "GAZE_ABIL_HOVER_DESCR",
"uId": "d1e934ebdf7b45cf8d19185da57710a8",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Determine a player's <u><link=type>class type</link></u>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Determine a player's <u><link=type>class type</link></u>.",
"type": "System.String"
}
]
},
{
"name": "GAZE_ABIL_NOTIFICATION",
"uId": "2e0bf3ed1dcc41d59bff08c439583ed5",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<i>Target's</i> <u><link=type>class type</link></u> is <i>Class Type</i>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<i>Target's</i> <u><link=type>class type</link></u> is <i>Class Type</i>.",
"type": "System.String"
}
]
},
{
"name": "REVEAL_ABIL",
"uId": "290e0eac9d2f4523bf805c7b7e39de55",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Reveal",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Reveal",
"type": "System.String"
}
]
},
{
"name": "REVEAL_ABIL_FULL_DESCR",
"uId": "b6268be3fa4e4222bd726d01c43e798e",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Discover who a player targets, and who targets them.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Discover who a player targets, and who targets them.",
"type": "System.String"
}
]
},
{
"name": "REVEAL_ABIL_HOVER_DESCR",
"uId": "47d9a46a5b0843368429e9dd0d5016f3",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Discover who a player targets, and who targets them.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Discover who a player targets, and who targets them.",
"type": "System.String"
}
]
},
{
"name": "REVEAL_ABIL_NOTIFICATION",
"uId": "e025683bcf474b57bf202d9799d26554",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<i>Target</i> visited <i>Player</i> last night.\\n<i>Player</i> visited <i>Target</i> last night.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<i>Target</i> visited <i>Player</i> last night.\\n<i>Player</i> visited <i>Target</i> last night.",
"type": "System.String"
}
]
},
{
"name": "SORCERER_NAME",
"uId": "3f5c033b802b47b6a9c3839309b94b3a",
"type": "System.String",
"category": "Sorcerer",
"translations": [
{
"languageCode": "en",
"value": "Sorcerer",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Sorcerer",
"type": "System.String"
}
]
},
{
"name": "SORCERER_CONVERTED_NAME",
"uId": "98a0a0249e76440bb5f45178f65c2b1b",
"type": "System.String",
"category": "Sorcerer",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "SORCERER_WIN_CONDITION",
"uId": "a9ab55cdb05b4baf99ae5fc516e7cbf5",
"type": "System.String",
"category": "Sorcerer",
"translations": [
{
"languageCode": "en",
"value": "Must kill all members of the main factions in order to win.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Must kill all members of the main factions in order to win.",
"type": "System.String"
}
]
},
{
"name": "SORCERER_DAY_TIPS_1",
"uId": "169dd97980b943c39b747c48ed025c4e",
"type": "System.String",
"category": "Sorcerer",
"translations": [
{
"languageCode": "en",
"value": "The Sorcerer is a Neutral Killer. Therefore they must eliminate all members of the two main factions in the game.\r\nDuring the day, you should try to avoid drawing suspicion on yourself. Try not to talk too much, but remaining completely silent can also be suspicious.\r\nYou should have a fake class claim prepared. It should be something relatively easy to face, like Sheriff or Paladin.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The Sorcerer is a Neutral Killer. Therefore they must eliminate all members of the two main factions in the game.\r\nDuring the day, you should try to avoid drawing suspicion on yourself. Try not to talk too much, but remaining completely silent can also be suspicious.\r\nYou should have a fake class claim prepared. It should be something relatively easy to face, like Sheriff or Paladin.\r",
"type": "System.String"
}
]
},
{
"name": "SORCERER_DAY_TIPS_2",
"uId": "5977cb9a30464429b597c9ae4333803e",
"type": "System.String",
"category": "Sorcerer",
"translations": [
{
"languageCode": "en",
"value": "You are able to use Walking Bomb during the day, which plants a magical bomb inside of players that you detonate, killing them.\r\nThis allows you to continue killing players, even if others have grown suspicious of you.\r\nIt also allows you to bypass some protection abilities, like the Mercenary's Stand Guard.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You are able to use Walking Bomb during the day, which plants a magical bomb inside of players that you detonate, killing them.\r\nThis allows you to continue killing players, even if others have grown suspicious of you.\r\nIt also allows you to bypass some protection abilities, like the Mercenary's Stand Guard.\r",
"type": "System.String"
}
]
},
{
"name": "SORCERER_NIGHT_TIPS_1",
"uId": "75b020a376a5423680ad93a6a7327e7c",
"type": "System.String",
"category": "Sorcerer",
"translations": [
{
"languageCode": "en",
"value": "The Sorcerer?s passive prevents you from walking into death traps, so don?t be afraid of using your attack every night.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The Sorcerer?s passive prevents you from walking into death traps, so don?t be afraid of using your attack every night.",
"type": "System.String"
}
]
},
{
"name": "SORCERER_NIGHT_TIPS_2",
"uId": "2b298f44908741418c7e2daab116aa4b",
"type": "System.String",
"category": "Sorcerer",
"translations": [
{
"languageCode": "en",
"value": "Save Detonate for later in the game. This will allow you to get multiple kills in one night.\r\nYou should also use detonate if you think a Princess or Observer may be watching you.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Save Detonate for later in the game. This will allow you to get multiple kills in one night.\r\nYou should also use detonate if you think a Princess or Observer may be watching you.\r",
"type": "System.String"
}
]
},
{
"name": "SORCERER_CLASS_DESCRIPTION_0",
"uId": "b80c840db33048bebdb01d1fada8192e",
"type": "System.String",
"category": "Sorcerer",
"translations": [
{
"languageCode": "en",
"value": "The Sorcerer is a Unique \"Killer\" Neutral class. They must kill all members of the main factions in order to win.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The Sorcerer is a Unique \"Killer\" Neutral class. They must kill all members of the main factions in order to win.",
"type": "System.String"
}
]
},
{
"name": "SORCERER_CLASS_DESCRIPTION_1",
"uId": "0b4e6ab401484163a52af804d44274fd",
"type": "System.String",
"category": "Sorcerer",
"translations": [
{
"languageCode": "en",
"value": "The Sorcerer is a Neutral Killer with the ability to kill players without having to visit them. They can set magical bombs in players during the day and detonate them at night. They also still have the option to attack players at night.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The Sorcerer is a Neutral Killer with the ability to kill players without having to visit them. They can set magical bombs in players during the day and detonate them at night. They also still have the option to attack players at night.",
"type": "System.String"
}
]
},
{
"name": "WALKING_BOMB_ABIL",
"uId": "169b96d8816a4f1f90b5d5a46ef55fc4",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Walking Bomb",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Walking Bomb",
"type": "System.String"
}
]
},
{
"name": "WALKING_BOMB_ABIL_FULL_DESCR",
"uId": "74df55a5e8d24abf9bb8d973384579b3",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Cast a deadly spell on a player that you can later detonate. Can have multiple Walking Bombs active. Cannot target King.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Cast a deadly spell on a player that you can later detonate. Can have multiple Walking Bombs active. Cannot target King.",
"type": "System.String"
}
]
},
{
"name": "WALKING_BOMB_ABIL_HOVER_DESCR",
"uId": "ef586cd5bd2242b7886302b32a893f96",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Cast a deadly spell on a player that you can later detonate.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Cast a deadly spell on a player that you can later detonate.",
"type": "System.String"
}
]
},
{
"name": "WALKING_BOMB_ABIL_NOTIFICATION",
"uId": "1520b9256621407c9809028f94ad13ed",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You planted a magical bomb inside of <i>Target</i>",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You planted a magical bomb inside of <i>Target</i>",
"type": "System.String"
}
]
},
{
"name": "MAGIC_MISSILE_ABIL",
"uId": "323742a2c2c84dc7852ef085a3d51f1e",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Magic Missile",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Magic Missile",
"type": "System.String"
}
]
},
{
"name": "MAGIC_MISSILE_ABIL_FULL_DESCR",
"uId": "8976cc37fb1d49449a5607a87c7ce236",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Fire a magic missile at a player, killing them.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Fire a magic missile at a player, killing them.",
"type": "System.String"
}
]
},
{
"name": "MAGIC_MISSILE_ABIL_HOVER_DESCR",
"uId": "92552a944f604791a4918ce049216ff5",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Fire a magic missile at a player, killing them.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Fire a magic missile at a player, killing them.",
"type": "System.String"
}
]
},
{
"name": "MAGIC_MISSILE_ABIL_NOTIFICATION",
"uId": "5ba12d6522014c10b1197b004a22f788",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You attacked <i>Target</i> last night.\\n<i>Target</i> was immune to your attack.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You attacked <i>Target</i> last night.\\n<i>Target</i> was immune to your attack.",
"type": "System.String"
}
]
},
{
"name": "DETONATE_ABIL",
"uId": "c00c1ce735a446c282a67c3333907351",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Detonate",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Detonate",
"type": "System.String"
}
]
},
{
"name": "DETONATE_ABIL_FULL_DESCR",
"uId": "3d50f6d0219a4c17bed444e1b8cc2112",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Kills all players with a Walking Bomb active. Bypasses <u><link=death_immune>death immunity</link></u>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Kills all players with a Walking Bomb active. Bypasses <u><link=death_immune>death immunity</link></u>.",
"type": "System.String"
}
]
},
{
"name": "DETONATE_ABIL_HOVER_DESCR",
"uId": "46498a44e1a149a7972cb2cd5de99efe",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Kills all players with a Walking Bomb active.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Kills all players with a Walking Bomb active.",
"type": "System.String"
}
]
},
{
"name": "DETONATE_ABIL_NOTIFICATION",
"uId": "6524cd708a224cbeb684990c452ac6ec",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You detonated all <i>Walking Bombs</i>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You detonated all <i>Walking Bombs</i>.",
"type": "System.String"
}
]
},
{
"name": "MAGE_ARMOR_ABIL",
"uId": "9902afdfac8a4a0eaf6d845b74319c7c",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Mage Armor",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Mage Armor",
"type": "System.String"
}
]
},
{
"name": "MAGE_ARMOR_ABIL_FULL_DESCR",
"uId": "f12bfd01b069486fb4187126b733cac9",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=death_immune>Death immune</link></u> and immune to <u><link=bleed>bleeding</link></u>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=death_immune>Death immune</link></u> and immune to <u><link=bleed>bleeding</link></u>.",
"type": "System.String"
}
]
},
{
"name": "MAGE_ARMOR_ABIL_HOVER_DESCR",
"uId": "57031404a5444ec294bc0f35bacf85bd",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Immune to death at night. Also immune to poison and bleeding.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Immune to death at night. Also immune to poison and bleeding.",
"type": "System.String"
}
]
},
{
"name": "MAGE_ARMOR_ABIL_NOTIFICATION",
"uId": "1da5aba4895e411b834dd21a0efd931c",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "PERCEPTION_ABIL",
"uId": "82da37f597684cd5a8549f3149a41c87",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Perception",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Perception",
"type": "System.String"
}
]
},
{
"name": "PERCEPTION_ABIL_FULL_DESCR",
"uId": "1a33b5c025884fcfba241ce7afc56c13",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You will not attack targets that are <u><link=death_immune>Death immune</link></u> or guarded by the <color=#4582B4FF>Knight</color>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You will not attack targets that are <u><link=death_immune>Death immune</link></u> or guarded by the <color=#4582B4FF>Knight</color>.",
"type": "System.String"
}
]
},
{
"name": "PERCEPTION_ABIL_HOVER_DESCR",
"uId": "18f7da087ecc4c369bed5c47ea9bf6ab",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You will not attack targets that are death immune, guarded by the <color=#4582B4FF>Knight</color>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You will not attack targets that are death immune, guarded by the <color=#4582B4FF>Knight</color>.",
"type": "System.String"
}
]
},
{
"name": "PERCEPTION_ABIL_NOTIFICATION",
"uId": "45a06b285d3e43fba75de1660d0ebfc2",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "BOMB_SWAP_ABIL",
"uId": "57af48f086774183ae711ffdc5275039",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Bomb Swap",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Bomb Swap",
"type": "System.String"
}
]
},
{
"name": "BOMB_SWAP_ABIL_FULL_DESCR",
"uId": "166c9c33f281486795cb37cd049b4384",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Move a bomb off of one player and onto another.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Move a bomb off of one player and onto another.",
"type": "System.String"
}
]
},
{
"name": "BOMB_SWAP_ABIL_HOVER_DESCR",
"uId": "755c2c6ef1394f7192687b9f5a836a15",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Move a bomb off of one player and onto another.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Move a bomb off of one player and onto another.",
"type": "System.String"
}
]
},
{
"name": "BOMB_SWAP_ABIL_NOTIFICATION",
"uId": "61246c451b86461f98092d301873a3da",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "You moved a magical bomb from <i>Target</i> to <i>Target</i>.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You moved a magical bomb from <i>Target</i> to <i>Target</i>.",
"type": "System.String"
}
]
},
{
"name": "INQUISITOR_NAME",
"uId": "e47241a9c90b46c9ad8049d53754c656",
"type": "System.String",
"category": "Inquisitor",
"translations": [
{
"languageCode": "en",
"value": "Inquisitor",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Inquisitor",
"type": "System.String"
}
]
},
{
"name": "INQUISITOR_CONVERTED_NAME",
"uId": "84bbad6456de498993b72a419e4b1910",
"type": "System.String",
"category": "Inquisitor",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "INQUISITOR_WIN_CONDITION",
"uId": "b4851544210b4da69bed5933b72368dd",
"type": "System.String",
"category": "Inquisitor",
"translations": [
{
"languageCode": "en",
"value": "Survive to see all Heathens die.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Survive to see all Heathens die.",
"type": "System.String"
}
]
},
{
"name": "INQUISITOR_DAY_TIPS_1",
"uId": "040ede86cbec4a148d391e634faa4688",
"type": "System.String",
"category": "Inquisitor",
"translations": [
{
"languageCode": "en",
"value": "Your objective as Inquisitor is to live long enough to see all three Heathens die\nYou never want to reveal yourself as the Inquisitor. There is a possibility that there are Heathens in both of the main factions.\r\nKeep an eye out for people claiming a class that overlaps with the starting Heathen classes.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Your objective as Inquisitor is to live long enough to see all three Heathens die\nYou never want to reveal yourself as the Inquisitor. There is a possibility that there are Heathens in both of the main factions.\r\nKeep an eye out for people claiming a class that overlaps with the starting Heathen classes.",
"type": "System.String"
}
]
},
{
"name": "INQUISITOR_DAY_TIPS_2",
"uId": "c0606b5d80c74987b659b7332b99f31d",
"type": "System.String",
"category": "Inquisitor",
"translations": [
{
"languageCode": "en",
"value": "During the day, you should try to avoid drawing suspicion on yourself. Try not to talk too much, but remaining completely silent can also be suspicious.\r\nYou should have a fake class claim prepared. It should be something relatively easy to face, like Sheriff or Paladin.\r\nIf you find one of the Heathens and they are part of the Unseen or Cult, then you can easily out them during the day without having to risk attacking them at night.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "During the day, you should try to avoid drawing suspicion on yourself. Try not to talk too much, but remaining completely silent can also be suspicious.\r\nYou should have a fake class claim prepared. It should be something relatively easy to face, like Sheriff or Paladin.\r\nIf you find one of the Heathens and they are part of the Unseen or Cult, then you can easily out them during the day without having to risk attacking them at night.\r",
"type": "System.String"
}
]
},
{
"name": "INQUISITOR_NIGHT_TIPS_1",
"uId": "ab6c164acb624efe9093b0b67ad15190",
"type": "System.String",
"category": "Inquisitor",
"translations": [
{
"languageCode": "en",
"value": "Interrogate will be your main method for finding Heathens at night.\r\nIf you find one, then you may want to check people they?ve been whispering to during the day.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Interrogate will be your main method for finding Heathens at night.\r\nIf you find one, then you may want to check people they?ve been whispering to during the day.\r",
"type": "System.String"
}
]
},
{
"name": "INQUISITOR_NIGHT_TIPS_2",
"uId": "01fcaa5c0a0d4664b824bc269d9821db",
"type": "System.String",
"category": "Inquisitor",
"translations": [
{
"languageCode": "en",
"value": "You can eliminate Heathens yourself at night with Ruthless Efficiency.\r\nIt is usually a good idea to wait until you have found all three before attacking, otherwise you may walk into a trap.\r",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "You can eliminate Heathens yourself at night with Ruthless Efficiency.\r\nIt is usually a good idea to wait until you have found all three before attacking, otherwise you may walk into a trap.\r",
"type": "System.String"
}
]
},
{
"name": "INQUISITOR_CLASS_DESCRIPTION_0",
"uId": "2766dea6139f45bc9532fc04b84d6c7c",
"type": "System.String",
"category": "Inquisitor",
"translations": [
{
"languageCode": "en",
"value": "The Inquisitor is a Unique \"Investigative\" Neutral class. They must survive to see all Heathens die.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "The Inquisitor is a Unique \"Investigative\" Neutral class. They must survive to see all Heathens die.",
"type": "System.String"
}
]
},
{
"name": "INQUISITOR_CLASS_DESCRIPTION_1",
"uId": "69e978ca856c46ff854b38c082dfd52b",
"type": "System.String",
"category": "Inquisitor",
"translations": [
{
"languageCode": "en",
"value": "At the beginning of the game, three players will be randomly marked as Heathens. The Inquisitor will not know who they are, but will know their classes. Cannot start with King, <color=#4582B4FF>Hunter</color>, <color=#4582B4FF>Prince</color>, <color=#800080FF>Mastermind</color>, the second starting <color=#8B0000FF>Cult</color> member, or Neutral.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "At the beginning of the game, three players will be randomly marked as Heathens. The Inquisitor will not know who they are, but will know their classes. Cannot start with King, <color=#4582B4FF>Hunter</color>, <color=#4582B4FF>Prince</color>, <color=#800080FF>Mastermind</color>, the second starting <color=#8B0000FF>Cult</color> member, or Neutral.",
"type": "System.String"
}
]
},
{
"name": "HOLY_BLESSING_ABIL",
"uId": "2e7ad54797e9452cb16a8f5e5c1a3a7c",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Holy Blessing",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Holy Blessing",
"type": "System.String"
}
]
},
{
"name": "HOLY_BLESSING_ABIL_FULL_DESCR",
"uId": "21e60cc686944cdc89a40b320b07b131",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "<u><link=death_immune>Death immune</link></u> once, this is lost when you achieve your objective.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "<u><link=death_immune>Death immune</link></u> once, this is lost when you achieve your objective.",
"type": "System.String"
}
]
},
{
"name": "HOLY_BLESSING_ABIL_HOVER_DESCR",
"uId": "6da3cae069c8476387c78f3be4c2f603",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "Immune to death at night once.",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "Immune to death at night once.",
"type": "System.String"
}
]
},
{
"name": "HOLY_BLESSING_ABIL_NOTIFICATION",
"uId": "69f456069b9744a9b4c9e0ac2e2a501f",
"type": "System.String",
"category": "Abilities",
"translations": [
{
"languageCode": "en",
"value": "",
"type": "System.String"
},
{
"languageCode": "tw",
"value": "",
"type": "System.String"
}
]
},
{
"name": "NOBODY_EXPECTS_THE_SPANISH_INQUISITION_ABIL",
"uId": "3141565bc6294be29efc800b48a551b8",
"type": "System.String",
"category": "Abilities",
"translations
@dylanh724
Copy link
Author

v2

@dylanh724
Copy link
Author

Added v4, ready to translate (login + lobby + guide + class cards)

@dylanh724
Copy link
Author

v5

@dylanh724
Copy link
Author

v6

@dylanh724
Copy link
Author

v7, final, ready to fill

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment