Created
December 16, 2021 21:09
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Utils library for Unity projects
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using UnityEngine; | |
public class Utils | |
{ | |
public static float AddNoise(float value) | |
{ | |
return AddNoise(value, value / 2.0f); | |
} | |
public static float AddNoise(float value, float delta) | |
{ | |
return value + Random.Range(-delta, delta); | |
} | |
public static int AddNoise(int value) | |
{ | |
return AddNoise(value, value / 2); | |
} | |
public static int AddNoise(int value, int delta) | |
{ | |
return value + Random.Range(-delta, delta); | |
} | |
public static Quaternion Rotation2DTowards(Transform origin, Vector3 target, bool flip = false) | |
{ | |
Vector3 angle = target - origin.position; | |
angle.Normalize(); | |
float rotation = Mathf.Atan2(angle.y, angle.x) * Mathf.Rad2Deg; | |
if(flip) | |
rotation -= 180; | |
return Quaternion.Euler(0f, 0f, rotation - 180); | |
} | |
public static Vector3 PositionInCircumference(Vector3 center, float radius, float degrees) | |
{ | |
float radians = degrees * Mathf.Deg2Rad; | |
float x = Mathf.Cos(radians); | |
float y = Mathf.Sin(radians); | |
Vector3 position = new Vector3(x, y, 0); | |
position *= radius; | |
position += center; | |
return position; | |
} | |
} |
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