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Singleton Scriptable Object for Unity
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using UnityEngine; | |
// From here: https://www.youtube.com/watch?v=6kWUGEQiMUI&ab_channel=whateep | |
// Use it: | |
// 1) Create a subclass: | |
// public class MySingletonSO : SingletonScriptableObject<MySingletonSO> {} | |
// 2) Create the new Asset into the /Assets/Resources folder | |
// 3) Access to it: | |
// MySingletonSO.Instance | |
// | |
public abstract class SingletonScriptableObject<T> : ScriptableObject where T : SingletonScriptableObject<T> | |
{ | |
static T instance; | |
public static T Instance | |
{ | |
get | |
{ | |
if (instance == null) | |
{ | |
T[] assets = Resources.LoadAll<T>(""); | |
if(assets == null || assets.Length < 1) | |
{ | |
throw new System.Exception($"Not found Singleton Scriptable Object of type: {typeof(T).ToString()}"); | |
} else if (assets.Length > 1) | |
{ | |
throw new System.Exception($"More than 1 instance of Singleton Scriptable Object of type: {typeof(T).ToString()} found"); | |
} | |
instance = assets[0]; | |
} | |
return instance; | |
} | |
} | |
} |
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