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@harryi3t
Created August 5, 2019 10:30
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Electron Fiddle Gist
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Triaging GitHub 17933!</title>
</head>
<body>
<h1>Triaging Electron Issue GitHub #17933!</h1>
<!-- All of the Node.js APIs are available in this renderer process. -->
We are using Node.js <script>document.write(process.versions.node)</script>,
Chromium <script>document.write(process.versions.chrome)</script>,
and Electron <script>document.write(process.versions.electron)</script>.
<script>
// You can also require other files to run in this process
require('./renderer.js')
</script>
</body>
</html>
// Modules to control application life and create native browser window
const {app, BrowserWindow} = require('electron')
const _ = require('lodash')
const fs = require('fs')
const path = require('path')
const userDataPath = app.getPath('desktop');
const storageFilePath = path.resolve(userDataPath, 'window.json')
// if the window.json file is not there, create it now
// for demo purpose using syncronous fs API
if (!fs.existsSync(storageFilePath)) {
console.log('creating the window.json first time')
// write an empty object
fs.writeFileSync(storageFilePath, JSON.stringify({}))
}
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow
// to save the position and size of the window
let saveBounds = function (bounds) {
console.log('saving bounds', bounds)
fs.writeFileSync(storageFilePath, JSON.stringify({
width: bounds.width || null,
height: bounds.height || null,
x: bounds.x || null,
y: bounds.y || null
}))
}
// returns the saved position and size of the window
let getBounds = function () {
let bounds = JSON.parse(fs.readFileSync(storageFilePath, 'utf-8'))
console.log('reading bounds', bounds)
return bounds;
}
// whenever the window is moved/resized, save it's position & size
let stateChangeHandler = function (event) {
let activeWindow = event.sender,
bounds = activeWindow.getBounds();
saveBounds(bounds);
}
let debouncedStateChangeHandler = _.debounce(stateChangeHandler, 100);
function createWindow () {
let previousBounds = getBounds();
// Create the browser window.
mainWindow = new BrowserWindow({
width: previousBounds.width || 800,
height: previousBounds.height || 600,
x: previousBounds.x || null,
y: previousBounds.y || null,
webPreferences: {
nodeIntegration: true
}
})
mainWindow.on('move', debouncedStateChangeHandler)
mainWindow.on('resize', debouncedStateChangeHandler)
// and load the index.html of the app.
mainWindow.loadFile('index.html')
// Open the DevTools.
// mainWindow.webContents.openDevTools()
// Emitted when the window is closed.
mainWindow.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', function () {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) {
createWindow()
}
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.
// This file is required by the index.html file and will
// be executed in the renderer process for that window.
// All of the Node.js APIs are available in this process.
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