Created
October 11, 2022 14:39
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Basic GLSL shaders (three.js)
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uniform float time; | |
uniform vec2 resolution; | |
uniform vec3 color; | |
void main() { | |
gl_FragColor = vec4(color, 1.); | |
} |
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varying vec3 vUv; | |
void main() { | |
vUv = position; | |
vec4 modelViewPosition = modelViewMatrix * vec4(position, 1.0); | |
gl_Position = projectionMatrix * modelViewPosition; | |
} |
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