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jakubtomsu / vlsm.odin
Created May 14, 2024 10:17
Simple Variable Length Subnet Mask solver
package vlsm
import "core:fmt"
import "core:intrinsics"
import "core:net"
import "core:slice"
Subnet :: struct {
prefix: u8,
num_hosts: u32,
Renderer_Frustum :: struct {
planes: [6]Vec4,
}
renderer_frustum_from_projection_mat4 :: proc(m: Mat4) -> (result: Renderer_Frustum) {
// https://iquilezles.org/articles/frustum/
result.planes = {
{m[0, 3] - m[0, 0], m[1, 3] - m[1, 0], m[2, 3] - m[2, 0], m[3, 3] - m[3, 0]},
{m[0, 3] + m[0, 0], m[1, 3] + m[1, 0], m[2, 3] + m[2, 0], m[3, 3] + m[3, 0]},
{m[0, 3] + m[0, 1], m[1, 3] + m[1, 1], m[2, 3] + m[2, 1], m[3, 3] + m[3, 1]},
package main
import "core:fmt"
import "core:mem"
import "core:os"
import "core:runtime"
import "core:strconv"
import "core:sys/windows"
import "core:time"
@jakubtomsu
jakubtomsu / octviz.odin
Last active November 20, 2023 11:11
Odin program for visualizing spherical/hemispherical octahedral mapping with Raylib
// Octahedral mapping visualization in Odin and Raylib
// by Jakub Tomšů (@jakubtomsu_)
//
// Build and run with 'odin run octsphere.odin -file'.
// No additional dependencies required.
//
// Sources:
// https://gpuopen.com/learn/fetching-from-cubes-and-octahedrons/
// https://knarkowicz.wordpress.com/2014/04/16/octahedron-normal-vector-encoding/
@jakubtomsu
jakubtomsu / d3d12_triangle.odin
Last active November 10, 2023 14:59
Simple d3d12 triangle example in Odin
// D3D12 single-function triangle sample.
//
// Usage:
// - copy SDL2.dll from Odin/vendor/sdl2 to your project directory
// - odin run .
//
// Contributors:
// - Jakub Tomšů (updated to newest Odin version)
// - Karl Zylinski <karl@zylinski.se> (Initial port)
//
@jakubtomsu
jakubtomsu / packchan.odin
Last active October 19, 2023 13:23
A simple command line utility for packing channels from multiple textures into one image.
// pachchan
// A simple command line utility for packing channels from multiple textures into one image.
// The implementation is kind of a hack :P
package packchan
import "core:os"
import "core:fmt"
import "core:strings"
import "core:strconv"
import "core:path/filepath"
@jakubtomsu
jakubtomsu / collision_3d.odin
Last active April 11, 2024 05:57
Simple raylib example of 3d FPS player movement with triangle collision
package main
import "core:fmt"
import "core:math"
import "core:math/linalg"
import rl "vendor:raylib"
main :: proc() {
rl.SetConfigFlags({.VSYNC_HINT, .WINDOW_RESIZABLE, .MSAA_4X_HINT})
rl.InitWindow(800, 600, "collision")
@jakubtomsu
jakubtomsu / pathtest.c
Created August 2, 2023 14:55
Simple program for testing known folder paths on windows, e.g. for storing savegames.
// This is a small program to print a number of known paths in Windows.
// Savegame files should be in FOLDERID_SavedGames!
// SHGetKnownFolderPath should probably be used only for compatibility.
//
// Compile with `cl pathtest.c`
//
// Day created: 02.08.2023
// Version: Windows 10 pro 22H2
//
// Output on my machine:
@jakubtomsu
jakubtomsu / ldtk.odin
Last active April 22, 2023 11:51
LDtk project importer for Odin
package ldtk
import "core:encoding/json"
import "core:os"
import "core:fmt"
load_from_file :: proc(filename: string, allocator := context.allocator) -> Maybe(Project) {
data, ok := os.read_entire_file(filename, allocator)
if !ok {
return nil
@jakubtomsu
jakubtomsu / ease.odin
Last active June 8, 2023 19:50
Easings library ported to Odin
package ease
// Adapted from functions here: https://github.com/warrenm/AHEasing/blob/master/AHEasing/easing.c
// For previews go here: https://easings.net/
import "core:math"
Mode :: enum {
linear = 0,
quad_in,