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jurilents / .gitignore
Last active July 3, 2022 21:58
Complete .NET .gitignore
# C# IDE cache
.idea/
.vs/
.vscode/
# Log files
logs/
*.log
# .NET Build results
@jurilents
jurilents / SimplexNoiseGenerator.cs
Last active October 21, 2021 10:00 — forked from jstanden/gist:1489447
Simplex Noise in C# for Unity3D - Adapted from James Livingston's MinePackage: http://forum.unity3d.com/threads/minepackage-minecraft-starter-package.69573/
using UnityEngine;
using System.Collections;
public class SimplexNoiseGenerator {
private int[] A = new int[3];
private float s, u, v, w;
private int i, j, k;
private float onethird = 0.333333333f;
private float onesixth = 0.166666667f;
private int[] T;