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@vindarel
vindarel / rlwrap-for-sbcl.md
Last active November 13, 2023 15:07
RLWRAP settings for SBCL

The ReadLine Wrapper (rlwrap) utility is actually a must have when you want to run SBCL from the command line, because by default, SBCL in the terminal:

  • doesn't offer symbol completion
  • doesn't offer a history of commands
  • doesn't even understand the arrow keys, left and right (they input [[[A instead), nor any default readline keybindings, the ones we find in bash et all: C-e, C-a, C-u, C-k, Alt-b, Alt-f etc.

We can actually fix this with rlwrap options.

@vindarel
vindarel / Common Lisp VS Racket - testimonies.md
Last active May 27, 2024 15:02
Common Lisp VS Racket. Feedback from (common) lispers.

Developer experience, libraries, performance… (2021/11)

I'll preface this with three things. 1. I prefer schemes over Common Lisps, and I prefer Racket of the Schemes. 2. There is more to it than the points I raise here. 3. I assume you have no previous experience with Lisp, and don't have a preference for Schemes over Common Lisp. With all that out of the way... I would say Common Lisp/SBCL. Let me explain

  1. SBCL Is by far the most common of the CL implementations in 2021. It will be the easiest to find help for, easiest to find videos about, and many major open source CL projects are written using SBCL
  2. Download a binary directly from the website http://www.sbcl.org/platform-table.html (even for M1 macs) to get up and running (easy to get started)
  3. Great video for setting up Emacs + Slime + Quick Lisp https://www.youtube.com/watch?v=VnWVu8VVDbI

Now as to why Common Lisp over Scheme

@raysan5
raysan5 / custom_game_engines_small_study.md
Last active May 28, 2024 15:33
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@WetHat
WetHat / CL-PrettyPrintTrees.ipynb
Last active September 29, 2023 00:53
Pretty Print Tree Data Structures in Common Lisp
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@aragaer
aragaer / trello.scm
Last active November 9, 2018 08:26
chicken goes to trello
(use json)
(use posix)
(use utils)
(require-extension srfi-13)
(require-extension srfi-18)
(require-extension srfi-19)
(define api-key '())
(define token '())
@reborg
reborg / rich-already-answered-that.md
Last active May 8, 2024 14:20
A curated collection of answers that Rich gave throughout the history of Clojure

Rich Already Answered That!

A list of commonly asked questions, design decisions, reasons why Clojure is the way it is as they were answered directly by Rich (even when from many years ago, those answers are pretty much valid today!). Feel free to point friends and colleagues here next time they ask (again). Answers are pasted verbatim (I've made small adjustments for readibility, but never changed a sentence) from mailing lists, articles, chats.

How to use:

  • The link in the table of content jumps at the copy of the answer on this page.
  • The link on the answer itself points back at the original post.

Table of Content

@t4sk
t4sk / wif.md
Last active August 1, 2023 20:15
How to convert private key to WIF

How to convert private key to WIF

0. Overview

WIF = base58check encode ([version byte][private key][checksum])

version byte = 80 for mainnet, ef for testnet and regtest

checksum = first 4 bytes of double SHA256 of private key
@bkaradzic
bkaradzic / orthodoxc++.md
Last active May 28, 2024 13:41
Orthodox C++

Orthodox C++

What is Orthodox C++?

Orthodox C++ (sometimes referred as C+) is minimal subset of C++ that improves C, but avoids all unnecessary things from so called Modern C++. It's exactly opposite of what Modern C++ suppose to be.

Why not Modern C++?

@alexander-yakushev
alexander-yakushev / latex-cheatsheet-template.tex
Last active March 8, 2024 20:50
Beautiful cheatsheet template for key bindings, compiled with XeLaTeX
%% Copyright 2020 Alexander Yakushev
%
% This work may be distributed and/or modified under the
% conditions of the LaTeX Project Public License, either version 1.3
% of this license or (at your option) any later version.
% The latest version of this license is in
% http://www.latex-project.org/lppl.txt
% and version 1.3 or later is part of all distributions of LaTeX
% version 2005/12/01 or later.
%
@burtonsamograd
burtonsamograd / save-lisp-tree-shake-and-die.lisp
Last active February 11, 2024 20:33
A quick and dirty tree shaker for SBCL, giving about a 40% reduction in dump size.
;; -*- mode: lisp -*-
;;
;; A quick and dirty tree shaker for SBCL. Basically, it destroys the
;; package system and does a gc before saving the lisp image. Gives
;; about a 40% reduction in image size on a basic hello world test.
;; Would like to hear how it works on larger projects.
;;
;; Original idea from: https://groups.google.com/d/msg/comp.lang.lisp/6zpZsWFFW18/WMy4PyA9B4kJ
;;
;; Burton Samograd