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@maacl
Created September 3, 2023 13:33
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Failed to build OpenGL-2.11.1.0.
Failed to build OpenGL-2.11.1.0.
Build log (
C:\cabal\logs\ghc-9.2.8\OpenGL-2.11.1.0-912fa12edba830b2fe688526562793497a79aee5.log
):
Preprocessing library for OpenGL-2.11.1.0..
Building library for OpenGL-2.11.1.0..
[ 1 of 119] Compiling Graphics.Rendering.OpenGL.GL.BlendingFactor ( src\Graphics\Rendering\OpenGL\GL\BlendingFactor.hs, dist\build\Graphics\Rendering\OpenGL\GL\BlendingFactor.o )
[ 2 of 119] Compiling Graphics.Rendering.OpenGL.GL.BufferMode ( src\Graphics\Rendering\OpenGL\GL\BufferMode.hs, dist\build\Graphics\Rendering\OpenGL\GL\BufferMode.o )
[ 3 of 119] Compiling Graphics.Rendering.OpenGL.GL.ComparisonFunction ( src\Graphics\Rendering\OpenGL\GL\ComparisonFunction.hs, dist\build\Graphics\Rendering\OpenGL\GL\ComparisonFunction.o )
[ 4 of 119] Compiling Graphics.Rendering.OpenGL.GL.DataType ( src\Graphics\Rendering\OpenGL\GL\DataType.hs, dist\build\Graphics\Rendering\OpenGL\GL\DataType.o )
[ 5 of 119] Compiling Graphics.Rendering.OpenGL.GL.Exception ( src\Graphics\Rendering\OpenGL\GL\Exception.hs, dist\build\Graphics\Rendering\OpenGL\GL\Exception.o )
[ 6 of 119] Compiling Graphics.Rendering.OpenGL.GL.Face ( src\Graphics\Rendering\OpenGL\GL\Face.hs, dist\build\Graphics\Rendering\OpenGL\GL\Face.o )
[ 7 of 119] Compiling Graphics.Rendering.OpenGL.GL.FlushFinish ( src\Graphics\Rendering\OpenGL\GL\FlushFinish.hs, dist\build\Graphics\Rendering\OpenGL\GL\FlushFinish.o )
[ 8 of 119] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget ( src\Graphics\Rendering\OpenGL\GL\FramebufferObjects\FramebufferTarget.hs, dist\build\Graphics\Rendering\OpenGL\GL\FramebufferObjects\FramebufferTarget.o )
[ 9 of 119] Compiling Graphics.Rendering.OpenGL.GL.GLboolean ( src\Graphics\Rendering\OpenGL\GL\GLboolean.hs, dist\build\Graphics\Rendering\OpenGL\GL\GLboolean.o )
[ 10 of 119] Compiling Graphics.Rendering.OpenGL.GL.EdgeFlag ( src\Graphics\Rendering\OpenGL\GL\EdgeFlag.hs, dist\build\Graphics\Rendering\OpenGL\GL\EdgeFlag.o )
[ 11 of 119] Compiling Graphics.Rendering.OpenGL.GL.IOState ( src\Graphics\Rendering\OpenGL\GL\IOState.hs, dist\build\Graphics\Rendering\OpenGL\GL\IOState.o )
src\Graphics\Rendering\OpenGL\GL\IOState.hs:40:4: error:
`fail' is not a (visible) method of class `Monad'
|
40 | fail str = IOState $ \_ -> fail str
| ^^^^
cabal-3.6.2.0.exe: Failed to build OpenGL-2.11.1.0 (which is required by
GLFW-0.4.2). See the build log above for details.
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