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@bathos
bathos / ng-material-color-classes.js
Last active March 17, 2016 05:32
md color classes (.text & .background w/ contrast text)
module.run(($mdColorPalette, $mdTheming) => {
const { THEMES } = $mdTheming;
const rules = [];
for (const themeName in THEMES) {
const { colors } = THEMES[themeName];
const themeCls = themeName == 'default' ? '' : `.md-${ themeName }-theme`;
@STRML
STRML / gist:2117f574726bdf0b8d58
Created June 24, 2015 19:38
Relying on React as an external

The problem:

When writing a React component, you want to target all environments. It is easy to generate a build that will work on the server and browser with Webpack, and as a bonus you can use loaders (like babel-loader for ES6 code).

When you generate this bundle, you should rely on "react" as an external so it isn't included in the bundle. In all environments this is desired behavior so you don't duplicate "react" and break it. This is necessary both because it would make a much larger bundle than necessary, but also because React behaves badly when multiple copies are loaded.

If you do this, you'll end up with a UMD shim like:

(function webpackUniversalModuleDefinition(root, factory) {
@demisx
demisx / angularjs-providers-explained.md
Last active May 17, 2024 03:38
AngularJS Providers: Constant/Value/Service/Factory/Decorator/Provider
Provider Singleton Instantiable Configurable
Constant Yes No No
Value Yes No No
Service Yes No No
Factory Yes Yes No
Decorator Yes No? No
Provider Yes Yes Yes

Constant

@jlong
jlong / SassMeister-input.scss
Created February 1, 2014 22:53
Navigate a nested maps with map-fetch() in Sass
// ----
// Sass (v3.3.0.rc.2)
// Compass (v1.0.0.alpha.17)
// ----
//
// map-fetch($map, $keys)
//
// An easy way to fetch a deep value in a multi-level map. Works much like
// map-get() except that you pass multiple keys as the second parameter to
@dol
dol / README.rst
Last active December 18, 2015 11:29
Preinstall puppet via puppetlabs repo

Custom puppet version preinstall for vagrant

Add the following line to you 'Vagrantfile':

config.vm.provision :shell do |s|
  s.path = "preinstall.sh"
  s.args = "3.1.1-1puppetlabs1"
@mitchellh
mitchellh / gist:1277049
Created October 11, 2011 01:30
Configure Vagrant VM to use Host DNS for VPN
Vagrant::Config.run do |config|
# ...
config.vm.customize ["modifyvm", :id, "--natdnshostresolver1", "on"]
end
@cowboy
cowboy / ba-detach.js
Created April 23, 2011 16:43
JavaScript detach: detach a node from the DOM, optionally reattaching it when done.
/*!
* JavaScript detach - v0.2 - 5/18/2011
* http://benalman.com/
*
* Copyright (c) 2011 "Cowboy" Ben Alman
* Dual licensed under the MIT and GPL licenses.
* http://benalman.com/about/license/
*/
function detach(node, async, fn) {
@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n