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Last active March 18, 2022 15:05
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scripts/5_Mission/gui/DLZMainMenu.c
modded class MainMenu extends UIScriptedMenu
{
override Widget Init()
{
return super.Init();
}
}
// Note in my config.cpp i have this:
class CfgPatches {
class FirstMod {
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {
"DZ_Data",
"DZ_Gear_Consumables",
"DZ_Vehicles_Wheeled",
"DZ_Structures_Residential",
"DZ_Sounds_Effects",
"DZ_Sounds_Weapons"
};
};
};
class CfgMods {
class FirstMod {
dir = "FirstMod";
name = "FirstMod";
version = "1.0";
type = "mod";
dependencies[] = {
"Mission",
"Game"
};
class defs {
class gameScriptModule {
value = "";
files[] = {
"FirstMod/scripts/3_Game"
};
};
class missionScriptModule {
value = "";
files[] = {
"FirstMod/scripts/5_Mission"
};
};
};
};
};
class CfgSoundSets {
class FMusic_Menu_SoundSet {
soundShaders[] = {
"FMusic_Menu_SoundShader"
};
volumeFactor = 1;
frequencyFactor = 1;
spatial = 0;
};
};
class CfgSoundShaders {
class FMusic_Menu_SoundShader {
samples[] = {
{
"\FirstMod\mainmenu",
1
}
};
volume = 0.5;
};
};
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