input / output | ColorObject | Color† | HSVColorObject | number† | string |
---|---|---|---|---|---|
(h: number, s: number, l: number) | HSLToColor | ||||
(h: number, s: number, v: number) | HSVToRGB | HSVToRGB | |||
(r: number, g: number, b: number, a: number) | GetColor32 | ||||
(r: number, g: number, b: number) | RGBToHSV | RGBToHSV | GetColor | RGBToString | |
ColorObject | ObjectToColor, ValueToColor | ||||
string '#RGB' '#RRGGBB' | HexStringToColor, ValueToColor | ||||
number 0xRRGGBB 0xAARRGGBB | ColorToRGBA | IntegerToColor, ValueToColor | |||
string 'rgb(R,G,B)' 'rgba(R,G,B,A)' | RGBStringToColor, ValueToColor |
(†) You can also extract a number from Phaser.Display.Color#color or Phaser.Display.Color#color32.
ColorObject is type { r: number, g: number, b: number, a: number }
.