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@tsuharesu
Created January 5, 2018 16:43
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override fun start() {
program.accept(LoadLabelsMsg)
program.accept(LoadAccountsMsg)
}
override fun resume() {
}
override fun destroy() {
programDisposable.dispose()
}
override fun update(msg: Msg, state: State): Pair<State, Cmd> {
state as CreateTransactionState
return when (msg) {
is Init -> Pair(
state.copy(loadingAccounts = true, loadingCategories = true, loadingLabels = true),
BatchCmd(listOf(GetAccountsCmd, GetCategoriesCmd, GetLabelsCmd))
)
is LoadAccountsMsg ->
Pair(state.copy(loadingAccounts = true), GetAccountsCmd)
is AccountsLoadedMsg ->
Pair(state.copy(loadingAccounts = false, accounts = msg.accounts), None)
is LoadCategoriesMsg ->
Pair(state.copy(loadingCategories = true), GetCategoriesCmd)
is CategoriesLoadedMsg ->
Pair(state.copy(loadingCategories = false, categories = msg.categories), None)
is LoadLabelsMsg ->
Pair(state.copy(loadingLabels = true), GetLabelsCmd)
is LabelsLoadedMsg ->
Pair(state.copy(loadingLabels = false, labels = msg.labels), None)
else -> Pair(state, None)
}
}
override fun call(cmd: Cmd): Single<Msg> {
return when (cmd) {
is GetAccountsCmd -> getAccounts.execute().map { AccountsLoadedMsg(it) }
is GetCategoriesCmd -> getCategories.execute().map { CategoriesLoadedMsg(it) }
is GetLabelsCmd -> getLabels.execute().map { LabelsLoadedMsg(it) }
else -> Single.just(Idle)
}
}
override fun render(state: State) {
view.render(state as CreateTransactionState)
}
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