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@gillibrand
Created August 6, 2012 05:38
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An Air Hockey game for Pythonista on iPad and iPhone. Yes, I typed this all on my iPad. A little painful.
# Hockey
#
# A air hockey game for two players. First to
# seven wins.
# Most of the game is drawn with the scene
# module. Goal and winner messages are animated
# with layers.
from scene import *
from sound import *
from copy import copy
class Player (object):
def __init__(self, name, color):
self.color = color
self.score = 0
self.name = name
def __str__(self):
return self.name
class Puck (object):
def __init__(self, pos, scene):
self.vector = Vector3(0, 0, 0)
self.pos = pos
def reverse_vector(self):
v = self.vector
self.vector = Vector3(-v.x, -v.y, 0)
class HockeyScene (Scene):
def setup(self):
self.left_player = Player("Red Player", Color(1, 0, 0))
self.right_player = Player("Blue Player", Color(0, 0, 1))
self.players = (self.left_player, self.right_player)
for s in ('Drums_06', 'Woosh_1', 'Powerup_2'):
load_effect(s)
center = self.size.w / 2
middle = self.size.h / 2
# goal height
gh = self.size.h / 4
self.puck_radius = gh / 2.5
self.puck = self.centered_puck()
# the last time the puck was hit. Used to animate its slow down
self.puck_start_t = 0
pr = self.puck_radius
self.line_width = self.puck_radius / 6
lw = self.line_width
self.red_line = Rect(center - lw / 2, 0, lw, self.size.h)
self.red_circle = Rect(w=gh, h=gh)
self.red_circle.center(self.bounds.center())
self.left_goal = Rect(w=gh, h=gh)
self.right_goal = Rect(w=gh, h=gh)
self.left_goal.center(0, middle)
self.right_goal.center(self.size.w, middle)
# when someone reaches 7 goals, save them to show a message
self.winner = None
def score_goal(self, player):
player.score += 1
self.puck = self.centered_puck()
for p in self.players:
if p.score >= 7:
self.winner = p
break
overlay = Layer(self.bounds)
def hide_overlay():
overlay.animate('alpha', 0.0, 1, completion=lambda: overlay.remove_layer())
if self.winner:
message = "%s Wins" % (self.winner)
on_completion = None
self.hide_overlay = hide_overlay
else:
message = "Goal!"
on_completion = hide_overlay
# restart the puck on the other player's side
if player == self.left_player:
self.puck.pos.x += self.size.w / 4 + self.puck_radius
else:
self.puck.pos.x -= self.size.w / 4 + self.puck_radius
size = self.puck_radius * 1.5
text_layer = TextLayer(message, 'Futura', size)
text_layer.frame.center(self.bounds.center())
text_layer.frame.y += self.size.h / 4
text_layer.animate('scale_x', 1.3, 0.3, autoreverse=True)
text_layer.animate('scale_y', 1.3, 0.3, autoreverse=True)
overlay.add_layer(text_layer)
start_color, end_color = copy(player.color), copy(player.color)
start_color.a = 0
end_color.a = .5
overlay.background = start_color
overlay.animate('background', end_color, .7, completion=on_completion)
self.add_layer(overlay)
play_effect('Woosh_1')
def centered_puck(self):
pos = Rect(w=self.puck_radius, h=self.puck_radius)
pos.center(self.bounds.center())
return Puck(pos, self)
def move_puck(self):
puck = self.puck
ease_x = (self.t - self.puck_start_t) / 4.0
ease = max(0, 1 - curve_ease_out(ease_x))
puck.pos.x += puck.vector.x * ease
puck.pos.y += puck.vector.y * ease
if puck.pos.right() > self.size.w and not puck.pos.intersects(self.right_goal):
puck.vector.x *= -1
play_effect('Drums_06')
puck.pos.x = min(self.size.w - puck.pos.w, puck.pos.x)
if puck.pos.left() > self.size.w:
self.score_goal(self.left_player)
return
if puck.pos.left() < 0 and not puck.pos.intersects(self.left_goal):
puck.vector.x *= -1
play_effect('Drums_06')
puck.pos.x = max(0, puck.pos.x)
if puck.pos.right() < 0:
self.score_goal(self.right_player)
return
if puck.pos.top() > self.size.h or puck.pos.bottom() < 0:
puck.vector.y *= -1
play_effect('Drums_06')
puck.pos.y = max(0, puck.pos.y)
puck.pos.y = min(self.size.h - puck.pos.h, puck.pos.y)
def draw(self):
stroke_weight(self.line_width)
background(1, 1, 1)
# red lines on ice in middle
stroke(1.00, 0.40, 0.40)
fill(1.00, 0.40, 0.40)
rect(*self.red_line.as_tuple())
fill(1, 1, 1)
ellipse(*self.red_circle.as_tuple())
# red goal markers
for goal in (self.left_goal, self.right_goal):
rect(*goal.as_tuple())
for touch in self.touches.values():
self.handle_touch(touch)
# black puck
no_stroke()
fill(0, 0, 0)
ellipse(*self.puck.pos.as_tuple())
self.draw_scores()
self.move_puck()
if self.root_layer:
self.root_layer.update(self.dt)
self.root_layer.draw()
if self.winner is not None:
c = Rect()
c.center(self.bounds.center())
tint(1, 1, 1)
message = "Tap to Play Again"
y_offset = self.size.h / 4
size = self.puck_radius
text(message, x=c.x, y=c.y-y_offset, font_size=size, font_name='Futura')
def draw_scores(self):
for p, x in zip(self.players, (50, self.size.w - 50)):
tint(*p.color.as_tuple())
text(str(p.score), x=x, y=self.size.h- 50, font_size=32, font_name='Futura')
def handle_touch(self, touch):
if self.winner:
# check for Winner overlay and clear.
# This is Tap to Play Again
self.winner = None
self.hide_overlay()
del self.hide_overlay
self.left_player.score = 0
self.right_player.score = 0
return
tx = touch.location.x
ty = touch.location.y
finger = Rect(tx - 20, ty - 20, 40, 40)
if finger.intersects(self.puck.pos):
dx = tx - touch.prev_location.x
dy = ty - touch.prev_location.y
# Super simple richochet off "unmoving" finger. Just reverse it
if abs(dx) < 5 and abs(dy) < 5:
self.puck.reverse_vector()
# Slide puck out from the finger. No puck holding.
if dx == 0: dx = self.puck.vector.x
if dy == 0: dy = self.puck.vector.y
if not any([dx, dy]): return
while finger.intersects(self.puck.pos):
self.puck.pos.x += dx
self.puck.pos.y += dy
else:
self.step = 0
self.puck_start_t = self.t
self.puck.vector = Vector3(dx * .8, dy * .8, 0)
self.puck.pos.x += dx
self.puck.pos.y += dy
run(HockeyScene(), LANDSCAPE)
@invisiblebread
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My pythonista version said that the player stuff was not valid and in needed a parameter

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