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February 9, 2025 19:20
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Demolite (Puzzlescript Plus Script)
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Play this game by pasting the script in https://auroriax.github.io/PuzzleScript/editor.html |
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(Sorry if the rules are messy) | |
case_sensitive | |
title Demolite | |
author Blower Pot | |
homepage blowerpot.itch.io | |
background_color #17862d | |
text_color #32c04f | |
run_rules_on_level_start | |
norepeat_action | |
runtime_metadata_twiddling | |
throttle_movement 0.1 | |
sprite_size 16 | |
======== | |
OBJECTS | |
======== | |
Timothy | |
#313131 #252525 #ff0000 | |
.20.1 | |
.000. | |
..001 | |
.000. | |
.0001 | |
Timothyrun | |
#313131 #252525 #ff0000 | |
..... | |
00.02 | |
00000 | |
0000. | |
111.. | |
Timothyfall | |
#313131 #252525 #ff0000 | |
..... | |
00.00 | |
00002 | |
10101 | |
..... | |
Timothyslip | |
#313131 #252525 #ff0000 | |
..... | |
00.02 | |
00000 | |
0000. | |
.111. | |
RipTimothy | |
#ff0000 #ff7500 #ffdb00 | |
..0.. | |
.010. | |
01210 | |
.010. | |
..0.. | |
PoorTimothy | |
#ff0000 #ff7500 | |
..... | |
..0.. | |
.010. | |
..0.. | |
..... | |
WhyTimothy | |
#ff0000 | |
..... | |
..... | |
..0.. | |
..... | |
..... | |
Heart0 | |
transparent | |
Heart1 | |
#ff6ab1 | |
00.00 | |
00000 | |
00000 | |
.000. | |
..0.. | |
Heart2 | |
#ff6ab1 | |
..... | |
.0.0. | |
.000. | |
..0.. | |
..... | |
Heart3 | |
#ff6ab1 | |
..... | |
..... | |
..0.. | |
..... | |
..... | |
Sweat0 | |
transparent | |
Sweat1 | |
#0cf | |
....0 | |
...00 | |
...00 | |
..... | |
..... | |
Sweat2 | |
#0cf | |
..... | |
....0 | |
....0 | |
....0 | |
..... | |
Sweat3 | |
#0cf | |
..... | |
..... | |
..... | |
..... | |
....0 | |
Angry0 | |
transparent | |
Angry1 | |
#ff3300 | |
.0.0. | |
00.00 | |
..... | |
00.00 | |
.0.0. | |
Angry2 | |
#ff3300 | |
..... | |
..0.. | |
.000. | |
..0.. | |
..... | |
Angry3 | |
#ff3300 | |
..... | |
..... | |
..0.. | |
..... | |
..... | |
Background | |
#17862d #32c04f | |
01000 | |
00100 | |
00100 | |
00100 | |
01000 | |
Bandage | |
#ffd177 #ffda91 #ffdeaf | |
11.11 | |
10001 | |
.020. | |
10001 | |
11.11 | |
Inside | |
#645336 | |
Gold | |
#ffdc00 | |
..... | |
.000. | |
.000. | |
.000. | |
..... | |
Walkgold | |
#ffdc00 #f10e0e | |
..... | |
.000. | |
.000. | |
.000. | |
11.11 | |
Walkright | |
#ffdc00 #f10e0e | |
..... | |
.000. | |
.0001 | |
.0001 | |
11... | |
Walkleft | |
#ffdc00 #f10e0e | |
..... | |
.000. | |
1000. | |
1000. | |
...11 | |
Walkfall | |
#ffdc00 #f10e0e | |
..... | |
.000. | |
10001 | |
10001 | |
..... | |
Goldtile | |
#ffdc00 | |
00000 | |
0...0 | |
0...0 | |
0...0 | |
00000 | |
Checkpoint | |
#53f446 #71f266 #ffdc00 | |
..1.. | |
.010. | |
11211 | |
.010. | |
..1.. | |
Checked | |
#53f446cc #71f266cc #ffdc00cc | |
..1.. | |
.010. | |
11211 | |
.010. | |
..1.. | |
Diamond | |
#00aeff #4ac6ff #ffdc00 | |
.010. | |
01110 | |
00200 | |
.010. | |
..1.. | |
Goldfly | |
#ffdc00 #ffffff #d6ffff | |
21.12 | |
10001 | |
.000. | |
.000. | |
..... | |
Goldleaf | |
#ffdc00 #f0cc00 | |
0.0.0 | |
.111. | |
01010 | |
..1.. | |
..0.. | |
Glint0 | |
transparent | |
Glint1 | |
#ffef8a | |
..0.. | |
.000. | |
00000 | |
.000. | |
..0.. | |
Glint2 | |
#ffef8a | |
..... | |
..0.. | |
.000. | |
..0.. | |
..... | |
Glint3 | |
#ffef8a | |
..... | |
..... | |
..0.. | |
..... | |
..... | |
Floor | |
#a17941 | |
Line1 | |
#785b32 | |
..... | |
.0... | |
.0... | |
.0... | |
..... | |
Line2 | |
#785b32 | |
..... | |
.000. | |
..... | |
..... | |
..... | |
Line3 | |
#785b32 | |
..... | |
...0. | |
...0. | |
...0. | |
..... | |
Line4 | |
#785b32 | |
..... | |
..... | |
..... | |
.000. | |
..... | |
Grass1 | |
#54b45c | |
00000 | |
00000 | |
.0.0. | |
..... | |
..... | |
Grass2 | |
#54b45c | |
00000 | |
00000 | |
0.0.0 | |
..... | |
..... | |
Playermiddle | |
#000000 #a3a094 #817f76 | |
.00000000000000. | |
.01111111111110. | |
.01111111111110. | |
.01111111111110. | |
.02111111111120. | |
.00222222222200. | |
..022222222220.. | |
..011111111110.. | |
..011111111110.. | |
..001111111100.. | |
...0222222220... | |
...0222222220... | |
...0011111100... | |
....00111100.... | |
.....001100..... | |
......0000...... | |
Playerfall | |
#000000 #a3a093 #817f76 | |
.00000000000000. | |
.01111111111110. | |
.01111111111110. | |
.01111111111110. | |
.02111111111120. | |
.00222222222200. | |
..022222222220.. | |
..011111111110.. | |
..011111111110.. | |
..001111111100.. | |
...0222222220... | |
...0222222220... | |
...0011111100... | |
....00111100.... | |
.....001100..... | |
......0000...... | |
Playerleft | |
#000000 #a3a094 #817f76 | |
.....000000..... | |
...000111100.... | |
..0011111120.... | |
.001111111200... | |
.011111112210... | |
00111111122100.. | |
01111111222110.. | |
01111111221110.. | |
011111222211100. | |
022112222111110. | |
002222211111120. | |
.000221111111200 | |
...0001111112210 | |
.....00001222110 | |
........00001110 | |
...........00000 | |
Playerright | |
#000000 #a3a094 #817f76 | |
.....000000..... | |
....001111000... | |
....0211111100.. | |
...002111111100. | |
...012211111110. | |
..00122111111100 | |
..01122211111110 | |
..01112211111110 | |
.001112222111110 | |
.011111222211220 | |
.021111112222200 | |
002111111122000. | |
0122111111000... | |
01122210000..... | |
01110000........ | |
00000........... | |
Playerclimbup | |
#000000 #a3a094 #817f76 | |
......0000...... | |
.....001100..... | |
....00111100.... | |
...0011111100... | |
...0222222220... | |
...0222222220... | |
..001111111100.. | |
..011111111110.. | |
..011111111110.. | |
..022222222220.. | |
.00222222222200. | |
.02111111111120. | |
.01111111111110. | |
.01111111111110. | |
.01111111111110. | |
.00000000000000. | |
Playerclimbdown | |
#000000 #a3a094 #817f76 | |
.00000000000000. | |
.01111111111110. | |
.01111111111110. | |
.01111111111110. | |
.02111111111120. | |
.00222222222200. | |
..022222222220.. | |
..011111111110.. | |
..011111111110.. | |
..001111111100.. | |
...0222222220... | |
...0222222220... | |
...0011111100... | |
....00111100.... | |
.....001100..... | |
......0000...... | |
Playerslipright | |
#000000 #a3a094 #817f76 | |
.....000000..... | |
....001111000... | |
....0211111100.. | |
...002111111100. | |
...012211111110. | |
..00122111111100 | |
..01122211111110 | |
..01112211111110 | |
.001112222111110 | |
.011111222211220 | |
.021111112222200 | |
002111111122000. | |
0122111111000... | |
01122210000..... | |
01110000........ | |
00000........... | |
Playerslipleft | |
#000000 #a3a094 #817f76 | |
.....000000..... | |
...000111100.... | |
..0011111120.... | |
.001111111200... | |
.011111112210... | |
00111111122100.. | |
01111111222110.. | |
01111111221110.. | |
011111222211100. | |
022112222111110. | |
002222211111120. | |
.000221111111200 | |
...0001111112210 | |
.....00001222110 | |
........00001110 | |
...........00000 | |
Glitch4 | |
#a3a094 #817f76 #54b45c #ff0000 #ff7000 #ffdb10 | |
22222 | |
22222 | |
0212. | |
0110. | |
34543 | |
Wood | |
#b87e56 #966645 | |
00000 | |
11000 | |
00000 | |
00011 | |
00000 | |
Lub | |
#b87e56 #966645 #000000 | |
00000 | |
12020 | |
00000 | |
02221 | |
00000 | |
Cupleft | |
#62eaad | |
...0. | |
...00 | |
...00 | |
...00 | |
...0. | |
Cupright | |
#62eaad | |
.0... | |
00... | |
00... | |
00... | |
.0... | |
Cupdown | |
#62eaad | |
.000. | |
00000 | |
..... | |
..... | |
..... | |
Suckleft | |
#62eaad | |
....0 | |
....0 | |
....0 | |
....0 | |
....0 | |
Suckright | |
#62eaad | |
0.... | |
0.... | |
0.... | |
0.... | |
0.... | |
Suckdown | |
#62eaad | |
00000 | |
..... | |
..... | |
..... | |
..... | |
Woodcage | |
#966645 | |
00000 | |
0.0.0 | |
00000 | |
0.0.0 | |
00000 | |
Woodcagefall | |
#966645 | |
00000 | |
0.0.0 | |
00000 | |
0.0.0 | |
00000 | |
Ladder | |
#966645 | |
0...0 | |
0...0 | |
00000 | |
0...0 | |
0...0 | |
Ironladder | |
#727272 | |
0...0 | |
0...0 | |
00000 | |
0...0 | |
0...0 | |
Metal | |
#727272 | |
00000 | |
.0... | |
..0.. | |
...0. | |
00000 | |
Rustcage | |
#727272 | |
00000 | |
0.0.0 | |
00000 | |
0.0.0 | |
00000 | |
Rustcagefall | |
#727272 | |
00000 | |
0.0.0 | |
00000 | |
0.0.0 | |
00000 | |
Hazard | |
#ce2c2c | |
0.0.0 | |
.000. | |
00000 | |
.000. | |
0.0.0 | |
Spikeleft | |
#ce2c2c | |
..... | |
..0.. | |
.000. | |
..0.. | |
..... | |
Spikeright | |
#ce2c2c | |
..... | |
..0.. | |
.000. | |
..0.. | |
..... | |
Spikeup | |
#ce2c2c | |
..... | |
..0.. | |
.000. | |
..0.. | |
..... | |
Spikedown | |
#ce2c2c | |
..... | |
..0.. | |
.000. | |
..0.. | |
..... | |
Bangleft | |
#ce2c2c | |
..000 | |
.0000 | |
00000 | |
.0000 | |
..000 | |
Bangright | |
#ce2c2c | |
000.. | |
0000. | |
00000 | |
0000. | |
000.. | |
Bangup | |
#ce2c2c | |
..0.. | |
.000. | |
00000 | |
00000 | |
00000 | |
Bangdown | |
#ce2c2c | |
00000 | |
00000 | |
00000 | |
.000. | |
..0.. | |
Rubyrope | |
#ce2c2c | |
0.0.0 | |
.0.0. | |
..... | |
..... | |
..... | |
Totemleft | |
#ce2c2c #ab2929 #671616 | |
00011 | |
20210 | |
00010 | |
.1.0. | |
1...0 | |
Totemright | |
#ce2c2c #ab2929 #671616 | |
11000 | |
01202 | |
01000 | |
.0.1. | |
0...1 | |
Totemfallleft | |
#ce2c2c #ab2929 #671616 | |
00011 | |
20210 | |
00010 | |
.1.0. | |
1.0.. | |
Totemfallright | |
#ce2c2c #ab2929 #671616 | |
11000 | |
01202 | |
01000 | |
.0.1. | |
..0.1 | |
Totemclimbright | |
#ce2c2c #ab2929 #671616 | |
11110 | |
11012 | |
10110 | |
.0.1. | |
..0.1 | |
Totemclimbleft | |
#ce2c2c #ab2929 #671616 | |
01111 | |
21011 | |
01101 | |
.0.1. | |
0.1.. | |
Totemslipleft | |
#ce2c2c #671616 | |
..... | |
..... | |
.000. | |
.101. | |
.000. | |
Totemslipright | |
#ce2c2c #671616 | |
..... | |
..... | |
.000. | |
.101. | |
.000. | |
Glitch2 | |
#ce2c2c #671616 | |
00000 | |
00000 | |
00000 | |
01010 | |
00000 | |
Emerald | |
#53f446 #4dd641 | |
11111 | |
10001 | |
10001 | |
10001 | |
11111 | |
Jumper | |
#000000 #53f446 #4dd641 #ce2c2c | |
.......00....... | |
......0000...... | |
.....003300..... | |
.....033330..... | |
....00000000.... | |
...0011111100... | |
...0110000110... | |
...0100000010... | |
...0100000010... | |
...0100000010... | |
...0110000110... | |
..000111111000.. | |
..020000000020.. | |
.0020.0220.0200. | |
.0200.0220.0020. | |
.000..0000..000. | |
Jumperattack | |
#000000 #53f446 #4dd641 #ce2c2c | |
.......00....... | |
......0000...... | |
.....003300..... | |
.....033330..... | |
....00000000.... | |
...0011111100... | |
...0110000110... | |
...0100000010... | |
...0100000010... | |
...0100000010... | |
...0110000110... | |
...0011111100... | |
...0000000000... | |
...0220220220... | |
...0020220200... | |
....00000000.... | |
Jumperdescend | |
#000000 #53f446 #4dd641 #ce2c2c | |
.......00....... | |
......0000...... | |
.....003300..... | |
.....033330..... | |
....00000000.... | |
...0011111100... | |
...0110000110... | |
...0100000010... | |
...0100000010... | |
...0100000010... | |
0000110000110000 | |
0200011111100020 | |
0022000220002200 | |
.0000.0000.0000. | |
................ | |
................ | |
Rope | |
#e0a66c | |
00000 | |
..... | |
..... | |
..... | |
..... | |
Sand | |
#ffdda7 #e7c591 | |
00010 | |
10000 | |
00100 | |
00010 | |
10000 | |
Sandbreak | |
#b9a17b #76654b | |
00000 | |
00010 | |
10000 | |
.0.0. | |
0.0.0 | |
Duststair | |
#ffdda7 #e7c591 | |
1...0 | |
0...0 | |
10000 | |
0...1 | |
0...0 | |
Dustbreak | |
#b9a17b #76654b | |
0...0 | |
1...0 | |
.0.00 | |
1..0. | |
0...1 | |
Antleft | |
#000000 #ffdda7 #e7c591 | |
....000....000.. | |
....0100..0010.. | |
....0010000100.. | |
.00000010010000. | |
0011110012001100 | |
0100111000011110 | |
0100111011011210 | |
0111121121112110 | |
0111111111111110 | |
0100111011011110 | |
0100111000011110 | |
0011110011001100 | |
.00000010010000. | |
....0010000100.. | |
....0100..0010.. | |
....000....000.. | |
Crushleft | |
#000000 #b9a17b #76654b | |
....000....000.. | |
....0100..0010.. | |
....0010000100.. | |
.00000010010000. | |
0011110011001100 | |
0101111000011110 | |
0100111011011110 | |
0111111111111210 | |
0111121121112110 | |
0100111011011110 | |
0101111000011110 | |
0011110011001100 | |
.00000010010000. | |
....0010000100.. | |
....0100..0010.. | |
....000....000.. | |
Antright | |
#000000 #ffdda7 #e7c591 | |
..000....000.... | |
..0100..0010.... | |
..0010000100.... | |
.00001001000000. | |
0011002100111100 | |
0111100001110010 | |
0121101101110010 | |
0112111211211110 | |
0111111111111110 | |
0111101101110010 | |
0111100001110010 | |
0011001100111100 | |
.00001001000000. | |
..0010000100.... | |
..0100..0010.... | |
..000....000.... | |
Crushright | |
#b9a17b #76654b #000000 | |
Antup | |
#ffdda7 #e7c591 #000000 | |
1...0 | |
.202. | |
00100 | |
.000. | |
0...1 | |
Crushup | |
#b9a17b #76654b #000000 | |
0...0 | |
.202. | |
00000 | |
.010. | |
0...0 | |
Antdown | |
#ffdda7 #e7c591 #000000 | |
0...1 | |
.000. | |
00100 | |
.202. | |
1...1 | |
Crushdown | |
#b9a17b #76654b #000000 | |
0...0 | |
.000. | |
00000 | |
.212. | |
0...0 | |
Glitch1 | |
#ffdda7 #e7c591 #727272 #ffa9e9 | |
22322 | |
03330 | |
33333 | |
03331 | |
22322 | |
Ice | |
#70ffe9 #d2fff8 | |
10000 | |
01000 | |
00100 | |
00010 | |
00001 | |
Frost | |
#70ffe9 #d2fff8 | |
1...0 | |
0...0 | |
00100 | |
0...0 | |
0...1 | |
Icerope | |
#70ffe9 #d2fff8 | |
10000 | |
..... | |
..... | |
..... | |
..... | |
Coldcage | |
#70ffe9 #d2fff8 | |
10000 | |
0.0.0 | |
00100 | |
0.0.0 | |
00001 | |
Coldcagefall | |
#70ffe9 #d2fff8 | |
10000 | |
0.0.0 | |
00100 | |
0.0.0 | |
00001 | |
Coldcageleft | |
#70ffe9 #d2fff8 | |
10000 | |
0.0.0 | |
00100 | |
0.0.0 | |
00001 | |
Coldcageright | |
#70ffe9 #d2fff8 | |
10000 | |
0.0.0 | |
00100 | |
0.0.0 | |
00001 | |
Glitch5 | |
#70ffe9 #d2fff8 #ffed2b #000000 | |
13232 | |
03223 | |
00322 | |
0.033 | |
00001 | |
Fly | |
#8725bf #6e2c93 #000000 #ffffff #76d1ff | |
4...4 | |
.001. | |
03231 | |
03231 | |
.001. | |
Ame | |
#8725bf #5a008c #6e2c93 #a400ff | |
10001 | |
23332 | |
23332 | |
23332 | |
10001 | |
Amesoft | |
#5a008c | |
..... | |
..... | |
..0.. | |
..... | |
..... | |
Flysoft | |
#5a008c | |
..... | |
..0.. | |
.0.0. | |
..0.. | |
..... | |
Lever | |
#727272 #a400ff | |
.1... | |
.0... | |
.000. | |
01110 | |
00000 | |
Leveron | |
#727272 #a400ff | |
...1. | |
...0. | |
.000. | |
01110 | |
00000 | |
Sparkleft | |
#ffa9e9 | |
..0.. | |
.000. | |
00000 | |
.000. | |
..0.. | |
Sparkright | |
#ffa9e9 | |
..0.. | |
.000. | |
00000 | |
.000. | |
..0.. | |
Sparkup | |
#ffa9e9 | |
..0.. | |
.000. | |
00000 | |
.000. | |
..0.. | |
Sparkdown | |
#ffa9e9 | |
..0.. | |
.000. | |
00000 | |
.000. | |
..0.. | |
Redleft | |
#ffa9bc | |
..0.. | |
.000. | |
00000 | |
.000. | |
..0.. | |
Redright | |
#ffa9bc | |
..0.. | |
.000. | |
00000 | |
.000. | |
..0.. | |
Redup | |
#ffa9bc | |
..0.. | |
.000. | |
00000 | |
.000. | |
..0.. | |
Reddown | |
#ffa9bc | |
..0.. | |
.000. | |
00000 | |
.000. | |
..0.. | |
Rubber | |
#ff5cfa #ff7ffb | |
00000 | |
01010 | |
00100 | |
01010 | |
00000 | |
Rubberstair | |
#ff5cfa #ff7ffb | |
0...0 | |
1...1 | |
01010 | |
1...1 | |
0...0 | |
Rubberhoose | |
#ff5cfa #ff7ffb | |
01010 | |
..... | |
..... | |
..... | |
..... | |
Cartleft | |
#ff5cfa #ff7ffb #ba3c90 #a04782 #722057 #3b3b3b #000000 #400839 #202020 | |
10132 | |
61643 | |
58542 | |
72.40 | |
22744 | |
Hatleft | |
#3b3b3b | |
..... | |
..... | |
.0... | |
.0... | |
000.. | |
Handleft | |
#722057 | |
..... | |
..... | |
..... | |
.0... | |
00... | |
Cartright | |
#ff5cfa #ff7ffb #ba3c90 #a04782 #722057 #3b3b3b #000000 #400839 #202020 | |
23101 | |
34616 | |
24585 | |
04.27 | |
44722 | |
Hatright | |
#3b3b3b | |
..... | |
..... | |
...0. | |
...0. | |
..000 | |
Handright | |
#722057 | |
..... | |
..... | |
..... | |
...0. | |
...00 | |
Cartleftfall | |
#ff5cfa #ff7ffb #ba3c90 #a04782 #722057 #3b3b3b #000000 #202020 | |
10142 | |
61643 | |
57532 | |
.2.0. | |
2200. | |
Lankyleft1 | |
#722057 #3b3b3b #400839 | |
2..0. | |
21.0. | |
21.0. | |
1110. | |
2..0. | |
Lankyleft2 | |
#722057 #400839 | |
..... | |
..... | |
..... | |
..... | |
1..0. | |
Cartrightfall | |
#ff5cfa #ff7ffb #ba3c90 #a04782 #722057 #3b3b3b #000000 #202020 | |
24101 | |
34616 | |
23575 | |
.0.2. | |
.0022 | |
Lankyright1 | |
#722057 #3b3b3b #400839 | |
.0..2 | |
.0.12 | |
.0.12 | |
.0111 | |
.0..2 | |
Lankyright2 | |
#722057 #400839 | |
..... | |
..... | |
..... | |
..... | |
.0..1 | |
Cartclimbleft | |
#ff5cfa #ff7ffb #ba3c90 #a04782 #722057 #3b3b3b #000000 #202020 | |
10142 | |
61643 | |
57532 | |
.2.0. | |
.2200 | |
Holdleft | |
#722057 #3b3b3b #400839 | |
2..0. | |
2..0. | |
21.0. | |
21.0. | |
1110. | |
Glitch3 | |
#ff5cfa #ff7ffb #fffb00 | |
00200 | |
01210 | |
00200 | |
01010 | |
00200 | |
Goo | |
#0080ffb3 #000000 | |
00000 | |
00000 | |
00000 | |
00000 | |
00000 | |
Blobleft | |
#0080ffb3 #000000 | |
..... | |
.000. | |
01100 | |
00000 | |
00000 | |
Trunkleft | |
#0080ffb3 | |
..... | |
..... | |
0.... | |
00000 | |
00000 | |
Trunkdropleft | |
#0080ffb3 | |
..... | |
..... | |
..... | |
.0000 | |
.0000 | |
Blobright | |
#0080ffb3 #000000 | |
..... | |
.000. | |
00110 | |
00000 | |
00000 | |
Trunkright | |
#0080ffb3 | |
..... | |
..... | |
....0 | |
00000 | |
00000 | |
Trunkdropright | |
#0080ffb3 | |
..... | |
..... | |
..... | |
0000. | |
0000. | |
Trunkfell | |
#0080ffb3 | |
.000. | |
.000. | |
.000. | |
.000. | |
00000 | |
Blobfallleft | |
#0080ffb3 #000000 | |
.000. | |
00000 | |
01100 | |
00000 | |
.000. | |
Blobfallright | |
#0080ffb3 #000000 | |
.000. | |
00000 | |
00110 | |
00000 | |
.000. | |
Coal | |
#1b1b1b #363636 | |
10101 | |
01010 | |
10101 | |
00000 | |
00000 | |
Coalladder | |
#1b1b1b #363636 | |
1...1 | |
0...0 | |
10101 | |
0...0 | |
0...0 | |
Electro | |
#1b1b1b #363636 #ffffff | |
.010. | |
01010 | |
22122 | |
00000 | |
.000. | |
Plasma | |
#1b1b1b#363636 #ffffff | |
.010. | |
02020 | |
20102 | |
00000 | |
.000. | |
Teslaleft | |
#848484 #515151 | |
..... | |
000.. | |
00010 | |
000.. | |
..... | |
Teslaright | |
#848484 #515151 | |
..... | |
..000 | |
01000 | |
..000 | |
..... | |
Shockleft | |
#848484 #515151 #a2fff2 | |
..... | |
222.. | |
22210 | |
222.. | |
..... | |
Shockright | |
#848484 #515151 #a2fff2 | |
..... | |
..222 | |
01222 | |
..222 | |
..... | |
Cog | |
#848484 #515151 | |
.101. | |
..1.. | |
..... | |
..... | |
..... | |
Cogzap | |
#848484 #515151 | |
..0.. | |
.1.1. | |
..... | |
..... | |
..... | |
Rotategreen | |
#3d3d3d #575857 #233B25 #152319 | |
01010 | |
13221 | |
02320 | |
12231 | |
01010 | |
Rotateyellow | |
#3d3d3d #575857 #858145 #5d592f | |
01010 | |
13221 | |
02320 | |
12231 | |
01010 | |
Rotatepink | |
#3d3d3d #575857 #39233B #221523 | |
01010 | |
13221 | |
02320 | |
12231 | |
01010 | |
Molten | |
#ffb130 #988462 #8d8d8d | |
00000 | |
01110 | |
01210 | |
01110 | |
00000 | |
Heatenleft | |
#ffb130 #988462 #ffffff #000000 | |
00000 | |
01110 | |
02320 | |
01110 | |
00000 | |
Heatenleft2 | |
#ffb130 #988462 #ffffff #000000 | |
..0.. | |
.010. | |
02320 | |
.010. | |
..0.. | |
Heatenright | |
#ffb130 #988462 #ffffff #000000 | |
00000 | |
01110 | |
02320 | |
01110 | |
00000 | |
Heatenright2 | |
#ffb130 #988462 #ffffff #000000 | |
..0.. | |
.010. | |
02320 | |
.010. | |
..0.. | |
Firesurge1 | |
#ff0000 #ff7000 #ffdb10 | |
..... | |
..... | |
..0.. | |
..1.. | |
..2.. | |
Firesurge2 | |
#ff0000 #ff7000 #ffdb10 | |
..... | |
..0.. | |
.010. | |
.020. | |
..0.. | |
Firesurge3 | |
#ff0000 #ff7000 #ffdb10 | |
..0.. | |
.010. | |
01210 | |
01210 | |
.000. | |
Firefade1 | |
#ff0000 #ff7000 #ffdb10 | |
..0.. | |
.010. | |
01210 | |
01210 | |
.000. | |
Firefade2 | |
#ff0000 #ff7000 #ffdb10 | |
..... | |
..... | |
.000. | |
01210 | |
.000. | |
Firefade3 | |
#ff0000 #ff7000 #ffdb10 | |
..... | |
..... | |
..... | |
..... | |
01210 | |
Cloud | |
#ffffff #d6ffff | |
10001 | |
00000 | |
00000 | |
00000 | |
10001 | |
Puff0 | |
transparent | |
Puff1 | |
#ffffff #d6ffff | |
10001 | |
00000 | |
00000 | |
.000. | |
..1.. | |
Puff2 | |
#ffffff #d6ffff | |
...01 | |
...00 | |
..... | |
00... | |
10... | |
Puff3 | |
#ffffff | |
..... | |
..... | |
..0.. | |
..... | |
..... | |
Toast | |
#c38b3d | |
..... | |
..... | |
..... | |
00000 | |
00000 | |
Toastfall | |
#ffcc84 #c38b3d #aa59ff | |
11111 | |
10201 | |
.222. | |
.121. | |
.111. | |
Splatright0 | |
transparent | |
Splatright1 | |
#aa59ff | |
..... | |
..... | |
..0.. | |
..00. | |
..000 | |
Splatright2 | |
#aa59ff | |
..... | |
..... | |
..... | |
.00.. | |
.000. | |
Splatright3 | |
#aa59ff | |
..... | |
..... | |
..... | |
..... | |
000.. | |
Splatleft0 | |
transparent | |
Splatleft1 | |
#aa59ff | |
..... | |
..... | |
..0.. | |
.00.. | |
000.. | |
Splatleft2 | |
#aa59ff | |
..... | |
..... | |
..... | |
..00. | |
.000. | |
Splatleft3 | |
#aa59ff | |
..... | |
..... | |
..... | |
..... | |
..000 | |
Yinleft | |
#ffffff #000000 | |
....0 | |
...00 | |
.0000 | |
.0100 | |
.000. | |
Yinright | |
#ffffff #000000 | |
....0 | |
...00 | |
.0000 | |
.0100 | |
.000. | |
Yinfall | |
#ffffff #000000 | |
....0 | |
...00 | |
.0000 | |
.0100 | |
.000. | |
Yangleft | |
#000000 #ffffff | |
.000. | |
0010. | |
0000. | |
00... | |
0.... | |
Yangright | |
#000000 #ffffff | |
.000. | |
0010. | |
0000. | |
00... | |
0.... | |
Yangfall | |
#000000 #ffffff | |
.000. | |
0010. | |
0000. | |
00... | |
0.... | |
Hole | |
#2f2719 | |
Deletehole | |
#966646 #71492e #ffdc00 | |
00100 | |
00100 | |
02120 | |
00100 | |
00100 | |
Tag | |
#ffffff #000000 | |
..... | |
00000 | |
01110 | |
00000 | |
..... | |
Gas | |
#6b8a8a #425959 | |
00000 | |
00000 | |
00000 | |
1.1.1 | |
00100 | |
Gastop | |
#6b8a8a #425959 #ffb300 #d49400 | |
..... | |
..... | |
10101 | |
12321 | |
00000 | |
Crumble | |
transparent | |
Flash | |
transparent | |
Chill | |
transparent | |
Joke | |
transparent | |
Wait | |
transparent | |
Temp | |
transparent | |
Line | |
transparent | |
Attack | |
transparent | |
Stop | |
transparent | |
That | |
transparent | |
Angryleft | |
transparent | |
Angryright | |
transparent | |
Fade | |
transparent | |
Emotetrigger | |
transparent | |
Bouncey | |
transparent | |
Sound0 | |
transparent | |
Sound1 | |
#b866ff | |
..... | |
..... | |
0...0 | |
.0.0. | |
00000 | |
Sound2 | |
#b866ff | |
..... | |
..... | |
..... | |
.0.0. | |
.000. | |
Sound3 | |
#b866ff | |
..... | |
..... | |
..... | |
..... | |
..0.. | |
Surprise0 | |
transparent | |
Surprise1 | |
#fffb00 | |
..0.. | |
..0.. | |
..0.. | |
..... | |
..0.. | |
Surprise2 | |
#fffb00 | |
..... | |
..0.. | |
..0.. | |
..0.. | |
..... | |
Surprise3 | |
#fffb00 | |
..... | |
..... | |
..0.. | |
..... | |
..... | |
Confuse0 | |
transparent | |
Confuse1 | |
#ffaa00 | |
..0.. | |
...0. | |
..0.. | |
..... | |
..0.. | |
Confuse2 | |
#ffaa00 | |
..... | |
..00. | |
..... | |
..0.. | |
..... | |
Confuse3 | |
#ffaa00 | |
..... | |
..... | |
..0.. | |
..... | |
..... | |
Airmaker | |
transparent | |
Drill | |
transparent | |
Busterleft | |
transparent | |
Busterright | |
transparent | |
Mulleft | |
transparent | |
Mulright | |
transparent | |
Mulup | |
transparent | |
Muldown | |
transparent | |
Bounce0 | |
transparent | |
Bounce1 | |
#b688ff | |
.000. | |
0...0 | |
0...0 | |
0...0 | |
.000. | |
Bounce2 | |
#b688ff | |
..... | |
..0.. | |
.0.0. | |
..0.. | |
..... | |
Bounce3 | |
#b688ff | |
..... | |
..... | |
..0.. | |
..... | |
..... | |
Bouncealt | |
transparent | |
Safe | |
transparent | |
Change | |
transparent | |
Damn | |
transparent | |
Bite | |
transparent | |
Jumpscare | |
transparent | |
Surprisesummon | |
transparent | |
Confusesummon | |
transparent | |
Holdon | |
transparent | |
Poof | |
transparent | |
Glitchstart | |
#000000 | |
.0.0. | |
..... | |
0...0 | |
.000. | |
..... | |
Missing | |
#000000 #e900ff | |
11000 | |
11000 | |
00100 | |
00011 | |
00011 | |
Eraser | |
#ebebeb #c9c9c9 #b5b5b5 | |
21112 | |
10001 | |
10001 | |
10001 | |
21112 | |
Bugleft | |
transparent | |
Bugright | |
transparent | |
Bugfall | |
transparent | |
Alt1 | |
transparent | |
Alt2 | |
transparent | |
Alt3 | |
transparent | |
Alt4 | |
transparent | |
Opening | |
transparent | |
Closing | |
transparent | |
Closing2 | |
#000000 | |
Closing3 | |
#000000 | |
..... | |
.000. | |
.000. | |
.000. | |
..... | |
Closing4 | |
#000000 | |
..... | |
..... | |
..0.. | |
..... | |
..... | |
Fallwarn | |
transparent | |
Emeje | |
transparent | |
Welcome | |
transparent | |
(DIE DISGRACE!!!!!!!!!!!!!!) | |
Hohh | |
#d6c7ff #cbb8ff #a07dff #000000 #fff300 | |
..000 | |
..043 | |
..144 | |
.2222 | |
22222 | |
Hohhattack | |
#d6c7ff #cbb8ff #a07dff #000000 #ab690e #fff300 #382078 | |
..000 | |
.4053 | |
4.155 | |
..222 | |
..222 | |
Hohhfall | |
#d6c7ff #cbb8ff #a07dff #000000 #fff300 | |
..000 | |
..043 | |
..144 | |
..222 | |
..222 | |
Therest | |
#ab690e #382078 | |
..... | |
..... | |
..1.. | |
..110 | |
..101 | |
Slugbody | |
#a07dff | |
..00. | |
..0.. | |
..... | |
..... | |
..... | |
Hairiy | |
#d6c7ff | |
..... | |
..... | |
..... | |
..... | |
....0 | |
Hahh | |
#d6c7ff #cbb8ff #a07dff #000000 #fff300 | |
000.. | |
340.. | |
441.. | |
2222. | |
22222 | |
Hahhattack | |
#d6c7ff #cbb8ff #a07dff #000000 #ab690e #fff300 | |
000.. | |
3504. | |
551.4 | |
222.. | |
222.. | |
Hahhfall | |
#d6c7ff #cbb8ff #a07dff #000000 #fff300 | |
000.. | |
340.. | |
441.. | |
222.. | |
222.. | |
Hairey | |
#cbb8ff | |
..... | |
..... | |
..... | |
..... | |
0.... | |
Slogbody | |
#a07dff | |
.00.. | |
..0.. | |
..... | |
..... | |
..... | |
Theroast | |
#ab690a #382078 | |
..... | |
..... | |
..1.. | |
011.. | |
101.. | |
(Help my ham is attacking me) | |
Ham1 | |
#ffed2b #000000 | |
10001 | |
10001 | |
10001 | |
10001 | |
00000 | |
Ham2 | |
#ffed2b #000000 | |
10011 | |
10011 | |
10011 | |
10011 | |
10001 | |
Ham3 | |
#ffed2b #000000 | |
11001 | |
11001 | |
11001 | |
11001 | |
10001 | |
Ham4 | |
#ffed2b #000000 | |
00000 | |
10001 | |
01110 | |
00000 | |
11111 | |
Ham5 | |
#ffed2b #000000 | |
11111 | |
00000 | |
00000 | |
00000 | |
00000 | |
Ham6 | |
#ffed2b #000000 | |
.1010 | |
.1001 | |
..100 | |
...11 | |
..... | |
Ham7 | |
#ffed2b #000000 | |
0101. | |
1001. | |
001.. | |
11... | |
..... | |
Ham8 | |
#ffed2b #000000 | |
..... | |
...11 | |
..100 | |
.1000 | |
.1001 | |
Ham9 | |
#ffed2b #000000 | |
..... | |
11... | |
001.. | |
0001. | |
1001. | |
Ammo | |
#ffee00 #ffd900 | |
00000 | |
11111 | |
00000 | |
00000 | |
.000. | |
Ammotip | |
#ffee00 | |
..0.. | |
..... | |
..... | |
..... | |
..... | |
(My precious) | |
Blanktime | |
#ffffff | |
Zero | |
#2f2719 | |
..0.. | |
.0.0. | |
.0.0. | |
.0.0. | |
..0.. | |
One | |
transparent #2f2719 | |
00100 | |
01100 | |
00100 | |
00100 | |
00100 | |
Two | |
transparent #2f2719 | |
01100 | |
00010 | |
00100 | |
01000 | |
01110 | |
Three | |
transparent #2f2719 | |
01100 | |
00010 | |
01100 | |
00010 | |
01100 | |
Four | |
transparent #2f2719 | |
01010 | |
01010 | |
01110 | |
00010 | |
00010 | |
Five | |
transparent #2f2719 | |
01110 | |
01000 | |
01100 | |
00010 | |
01100 | |
Six | |
transparent #2f2719 | |
00110 | |
01000 | |
01100 | |
01010 | |
00100 | |
Seven | |
transparent #2f2719 | |
01110 | |
00010 | |
00100 | |
00100 | |
00100 | |
Eight | |
transparent #2f2719 | |
00100 | |
01010 | |
00100 | |
01010 | |
00100 | |
Nine | |
transparent #2f2719 | |
00100 | |
01010 | |
00110 | |
00010 | |
00100 | |
Ten | |
transparent | |
Done | |
#2f2719 | |
(Beersus) | |
Health | |
#ff6ab1 | |
..... | |
.0.0. | |
.000. | |
..0.. | |
..... | |
======= | |
LEGEND | |
======= | |
Yinyang = Yinleft or Yinright or Yinfall or Yangleft or Yangright or Yangfall | |
Yin = Yinleft or Yinright or Yinfall | |
Yang = Yangleft or Yangright or Yangfall | |
Pain = Hohh or Hohhattack or Hohhfall or Hahh or Hahhattack or Hahhfall | |
Painleft = Hohh or Hohhattack or Hohhfall | |
Painright = Hahh or Hahhattack or Hahhfall | |
Ant = Antleft or Antright or Antup or Antdown or Crushleft or Crushright or Crushup or Crushdown | |
Crushant = Crushleft or Crushright or Crushup or Crushdown | |
AntleftX = Antleft or Crushleft | |
AntrightX = Antright or Crushright | |
AntupX = Antup or Crushup | |
AntdownX = Antdown or Crushdown | |
Number = Zero or One or Two or Three or Four or Five or Six or Seven or Eight or Nine | |
Positive = One or Two or Three or Four or Five or Six or Seven or Eight or Nine | |
Ham = Ham1 or Ham2 or Ham3 or Ham4 or Ham5 or Ham6 or Ham7 or Ham8 or Ham9 | |
Glitch = Glitchstart or Glitch1 or Glitch2 or Glitch3 or Glitch4 or Glitch5 | |
Heateny = Heatenleft or Heatenleft2 or Heatenright or Heatenright2 | |
Bang = Bangleft or Bangright or Bangup or Bangdown | |
Cup = Cupleft or Cupright or Cupdown | |
Suck = Suckleft or Suckright or Suckdown | |
Sparkle = Sparkleft or Sparkright or Sparkup or Sparkdown | |
Red = Redleft or Redright or Redup or Reddown | |
Collect = Gold or Walkgold or Walkleft or Walkright or Walkfall or Diamond or Checkpoint or Goldleaf or Goldfly | |
Money = Collect or Goldtile or Checked | |
Walkingold = Walkgold or Walkleft or Walkright | |
Jump = Jumperattack or Jumper or Jumperdescend | |
Pink = Totemclimbright or Totemclimbleft | |
Totem = Totemleft or Totemright or Totemfallleft or Totemfallright or Totemclimbleft or Totemclimbright or Totemslipleft or Totemslipright | |
Iceblock = Coldcageleft or Coldcageright | |
Coldcagegen = Coldcage or Coldcageleft or Coldcageright | |
Tight = Rope or Rubyrope or Icerope or Rubberhoose | |
Fall = Playerfall or Coldcagefall or Woodcagefall or Rustcagefall or Totemfallleft or Totemfallright or Walkfall or Blobfallleft or Blobfallright or Cartleftfall or Cartrightfall or Toastfall or Hohhfall or Hahhfall or Yinfall or Yangfall | |
Fallplat = Playerfall or Coldcagefall or Woodcagefall or Rustcagefall or Totemfallleft or Totemfallright or Toastfall or Cartleftfall or Cartrightfall or Toastfall or Hohhfall or Hahhfall | |
Cage = Woodcage or Rustcage or Coldcagegen | |
Cold = Ice or Frost or Icerope or Coldcage | |
Ground = Playermiddle or Playerleft or Playerright or Playerclimbup or Playerclimbdown or Playerslipleft or Playerslipright or Cage | |
Dust = Duststair or Dustbreak | |
Sandy = Sand or Sandbreak | |
Block = Floor or Wood or Metal or Sandy or Ice or Cage or Ame or Lub or Rubber or Electro or Coal or Plasma or Cartleft or Cartright or Cartleftfall or Cartrightfall or Cartclimbleft or Ham or Molten or Heateny or Ant or Rotategreen or Rotateyellow or Rotatepink | |
player = Playermiddle or Playerleft or Playerright | |
Player = player | |
Stand = Floor or Wood or Ladder or Ironladder or Metal or Sandy or Dust or Ice or Frost or Cage or Player or Playerfall or Playerslipleft or Playerslipright or Ame or Fallplat or Lub or Fallplat or Rubber or Rotategreen or Rotatepink or Rotateyellow or Electro or Coal or Plasma or Rubberstair or Coalladder or Rubber or Cartleft or Cartright or Cartleftfall or Cartrightfall or Cartclimbleft or Toastfall or Ham or Molten or Heateny or Pain or Ant | |
Platform = Stand or Tight or Fallplat | |
Decor = Line1 or Line2 or Line3 or Line4 or Grass1 or Grass2 | |
Break = Wood or Ladder or Woodcage or Lub | |
Climber = Ladder or Ironladder or Dust or Frost or Rubberstair or Coalladder | |
Sliderup = Playerclimbup | |
Sliderdown = Playerclimbdown | |
Playerslide = Playerclimbup or Playerclimbdown | |
Slider = Sliderup or Sliderdown or Pink | |
Hero = Player or Playerslide or Playerfall | |
Push = Playerleft or Playerright or Playerslipleft or Playerslipright or Cartleft or Cartright | |
Turn = Block or Totem or Pain | |
You = Playerslide or Playerslipright or Playerslipleft or Hero or Playerfall | |
Hoverleft = Playerslipleft or Totemslipleft | |
Hoverright = Playerslipright or Totemslipright | |
Hover = Hoverleft or Hoverright | |
Weight = Player or Hover or Totemleft or Totemright or Totemslipleft or Totemslipright or Cage | |
Stand2 = Stand or Hazard or Goo or Blobleft or Blobright or Blobfallleft or Blobfallright or Trunkleft or Trunkdropleft or Trunkright or Trunkdropright or Trunkfell | |
Platform2 = Platform or Hazard or Goo or Blobleft or Blobright or Blobfallleft or Blobfallright or Trunkleft or Trunkdropleft or Trunkright or Trunkdropright | |
Playleft = Playerleft or Playerslipleft | |
Playright = Playerright or Playerslipright | |
Playup = Playerclimbup | |
Playdown = Playerclimbdown or Playerfall | |
Stick = You or Totem or Cage or Fall or Coldcagegen or Jumper or Jumperdescend or Jumperattack or Cartleft or Cartright or Cartleftfall or Cartrightfall or Cartclimbleft | |
Slimeleft = Cupleft or Suckleft | |
Slimeright = Cupright or Suckright | |
Slimedown = Cupdown or Suckdown | |
Stopper = Block or Totem or You | |
Gel = Suck or Blobleft or Blobright or Blobfallleft or Blobfallright or Trunkleft or Trunkright or Trunkdropleft or Trunkdropright or Trunkfell or Goo | |
Heart = Heart0 or Heart1 or Heart2 or Heart3 | |
Sweat = Sweat0 or Sweat1 or Sweat2 or Sweat3 | |
Angry = Angry0 or Angry1 or Angry2 or Angry3 | |
Sound = Sound0 or Sound1 or Sound2 or Sound3 | |
Splatleft = Splatleft0 or Splatleft1 or Splatleft2 or Splatleft3 | |
Splatright = Splatright0 or Splatright1 or Splatright2 or Splatright3 | |
Splat = Splatleft or Splatright | |
Surprise = Surprise0 or Surprise1 or Surprise2 or Surprise3 | |
Confuse = Confuse0 or Confuse1 or Confuse2 or Confuse3 | |
Bounce = Bounce0 or Bounce1 or Bounce2 or Bounce3 | |
Glint = Glint0 or Glint1 or Glint2 or Glint3 | |
Puff = Puff0 or Puff1 or Puff2 or Puff3 | |
Emote = Heart or Sweat or Angry or Sound or Surprise or Confuse or Splat or Bounce or Glint | |
Hit = Block or Tight | |
Totemfall = Totemfallleft or Totemfallright | |
Spitterz = Blobleft or Blobright | |
Blob = Blobleft or Blobright or Blobfallleft or Blobfallright | |
Bullet = Spikeleft or Spikeright or Spikeup or Spikedown | |
Droppy = Trunkdropleft or Trunkdropright | |
Cartoon = Cartleft or Cartright or Cartleftfall or Cartrightfall or Cartclimbleft | |
Bump = Turn or Hazard or Cartoon | |
Spawn = You or Player or Totem or Jump or Cartoon or Ant or Crushant | |
Restrict = Suck or Bouncealt or Safe | |
Bouncy = Rubber or Cartoon | |
Warpe = You or Totem or Spitterz or Cage or Walkgold or Walkright or Walkleft or Iceblock or Cartoon or Toast or Toastfall or Pain | |
Warper = Warpe or Jump | |
Dancer = Warpe or Yinyang | |
Bonk = Block or Jump or Totem or Cartoon or You | |
Shock = Shockleft or Shockright | |
Press = You or Cartoon | |
Zap = Press or Totem or Jump or Blob | |
Zapper = Electro or Plasma | |
Timothyjumpscare = Timothy or Timothyrun or Timothyfall or Timothyslip | |
Hedied = RipTimothy or PoorTimothy or WhyTimothy | |
Fire = Firesurge1 or Firesurge2 or Firesurge3 or Firefade1 or Firefade2 or Firefade3 | |
Fuel = You or Coal or Zapper or Coalladder | |
Flamable = Coal or Zapper or Coalladder | |
Burnt = Coal or Coalladder | |
Toasted = Toast or Toastfall | |
Heated = You or Toasted | |
Notcool = Molten or Heateny | |
Delete = Stand2 or Platform2 or Timothyjumpscare or Hedied or Background or Inside or Suck or Cup or Emote or Climber or Tight or Fly or Jump or Gel | |
Killer = Totem or Hazard or Bang or Bullet | |
Alts = Alt1 or Alt2 or Alt3 or Alt4 | |
Spawntag = Drill or Busterleft or Busterright or Mulleft or Mulright or Mulup or Muldown or Airmaker | |
Multiply = Mulleft or Mulright or Mulup or Muldown | |
(sfx only) | |
Toggler = Ame or Amesoft or Fly or Flysoft | |
Emotestart = Angry0 or Sweat0 or Heart0 or Surprise0 or Confuse0 | |
Weaks = Toasted | |
Tesla = Teslaleft or Teslaright | |
(Editor) | |
. = Background | |
, = Inside | |
# = Floor and Inside | |
p = Playermiddle and Opening and Inside and Inside and Done | |
0 = Playermiddle and Inside and Done | |
o = Gold and Inside | |
w = Wood and Inside | |
l = Ladder and Inside | |
i = Ironladder and Inside | |
m = Metal and Inside | |
s = Sand and Inside | |
h = Hazard and Inside | |
d = Duststair and Inside | |
r = Rubyrope and Inside | |
f = Rope and Inside | |
1 = Ice and Inside | |
2 = Icerope and Inside | |
3 = Frost and Inside | |
c = Woodcage and Inside | |
y = Rustcage and Inside | |
k = Coldcage and Inside | |
e = Totemleft and Inside | |
u = Totemright and Inside | |
j = Jumper and Inside | |
@ = Ame and Inside | |
+ = Amesoft and Inside | |
- = Lever and Inside | |
$ = Walkgold and Inside | |
_ = Goldtile and Inside | |
* = Fly and Inside | |
× = Flysoft and Inside | |
¥ = Lub and Inside | |
{ = Blobleft and Inside | |
} = Blobright and Inside | |
© = Rotategreen and Inside | |
™ = Rotateyellow and Inside | |
® = Rotatepink and Inside | |
∆ = Cartleft and Inside | |
ì = Cartright and Inside | |
æ = Hole and Drill and Inside | |
ä = Rubber and Inside | |
ë = Hole and Busterleft and Inside | |
į = Hole and Busterright and Inside | |
č = Deletehole and Inside | |
π = Coal and Inside | |
n = Electro and Inside | |
z = Jumpscare and Inside | |
X = Heatenleft and Inside | |
å = Heatenright and Inside | |
ė = Molten and Inside | |
ē = Coalladder and Inside | |
° = Toast and Inside | |
§ = Glitchstart and Bugleft and Inside | |
ū = Glitchstart and Bugright and Inside | |
a = Goo and Inside | |
ª = Ham1 and Inside | |
û = Eraser and Inside | |
Ę = Zero and Inside | |
ø = One and Inside | |
Ø = Two and Inside | |
Æ = Three and Inside | |
Ū = Four and Inside | |
Œ = Five and Inside | |
Ï = Six and Inside | |
Į = Seven and Inside | |
Ú = Eight and Inside | |
Č = Nine and Inside | |
A = Hohh and Inside | |
B = Yinleft and Inside | |
C = Yinright and Inside | |
D = Yangleft and Inside | |
E = Yangright and Inside | |
F = Antleft and Inside | |
G = Antright and Inside | |
H = Antup and Inside | |
I = Antdown and Inside | |
J = Hole and Mulleft and Inside | |
K = Hole and Mulright and Inside | |
L = Hole and Mulup and Inside | |
M = Hole and Muldown and Inside | |
N = Hole and Airmaker and Inside | |
======= | |
SOUNDS | |
======= | |
Bounce0 destroy 64230902 | |
Toggler destroy 99320309 | |
Glint0 destroy 70076500 | |
Sound0 destroy 44139502 | |
Emotestart destroy 40212106 | |
Weaks destroy 17598902 | |
Opening destroy 79439708 | |
Tesla destroy 30308503 | |
Shock destroy 3935703 | |
RipTimothy destroy 18727302 | |
Sparkle destroy 10769101 | |
Puff0 destroy 43831509 | |
closemessage 19916506 | |
showmessage 85735506 | |
startlevel 95127908 | |
restart 97925302 | |
undo 27920901 | |
endlevel 46169900 | |
Number destroy 60575702 | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
Inside, Bandage | |
Number | |
Done | |
Missing | |
Cupleft | |
Cupright | |
Cupdown | |
Ladder, Ironladder, Hazard, Dust, Rubyrope, Rope, Icerope, Frost, Lever, Amesoft, Leveron, Fly, Flysoft, Rubberstair, Coalladder, Rubberhoose | |
Walkingold, Gold, Walkfall, Goldfly, Checkpoint, Diamond, Goldleaf | |
Goldtile | |
Checked | |
Spikeleft, Spikeright, Spikeup, Spikedown | |
Bangleft | |
Bangright | |
Bangup | |
Bangdown | |
Hole, Deletehole | |
Cog, Cogzap | |
Teslaleft, Shockleft | |
Teslaright, Shockright | |
Player, Floor, Playerfall, Wood, Slider, Metal, Sandy, Ice, Playerslipleft, Playerslipright, Woodcage, Rustcage, Coldcage, Coldcagefall, Rustcagefall, Woodcagefall, Coldcageleft, Coldcageright, Totem, Hover, Jump, Ame, Rubber, Lub, Cartoon, Rotategreen, Rotatepink, Rotateyellow, Electro, Coal, Plasma, Heateny, Molten, Toast, Toastfall, Ham, Ant, Pain, Emerald, Cloud | |
Gas | |
Gastop | |
Yin | |
Yang | |
Tag | |
Glitch | |
Suckleft | |
Suckright | |
Suckdown | |
Hatleft, Handleft, Hatright, Handright, Lankyleft1, Lankyleft2, Lankyright1, Lankyright2, Holdleft | |
Hairiy, Therest, Slugbody, Hairey, Theroast, Slogbody | |
Goo, Blobleft, Blobright, Blobfallleft, Blobfallright | |
Trunkleft, Trunkdropleft, Trunkright, Trunkdropright, Trunkfell | |
Fire | |
Line1 | |
Line2 | |
Line3 | |
Line4 | |
Grass1, Grass2 | |
Sparkle, Red | |
Crumble | |
Flash | |
Chill | |
Wait | |
Temp | |
Line, Attack | |
Stop | |
That | |
Heart | |
Sweat | |
Angry | |
Sound | |
Surprise | |
Confuse | |
Splatleft | |
Splatright | |
Bounce | |
Glint | |
Puff | |
Angryleft | |
Angryright | |
Fade | |
Emotetrigger | |
Airmaker | |
Drill | |
Busterleft | |
Busterright | |
Mulleft | |
Mulright | |
Mulup | |
Muldown | |
Bouncealt | |
Safe | |
Change | |
Damn | |
Bite | |
Timothyjumpscare | |
RipTimothy, PoorTimothy, WhyTimothy | |
Jumpscare | |
Surprisesummon | |
Confusesummon | |
Holdon | |
Poof | |
Ammo | |
Ammotip | |
Health, Blanktime | |
Eraser | |
Bouncey | |
Bugleft | |
Bugright | |
Bugfall | |
Alt1 | |
Alt2 | |
Alt3 | |
Alt4 | |
Joke | |
Opening | |
Closing | |
Closing2 | |
Closing3 | |
Closing4 | |
Fallwarn | |
Emeje | |
Welcome | |
Ten | |
====== | |
RULES | |
====== | |
(Travel) | |
[ up Player One no Ten ] -> goto 1 | |
[ up Player Two no Ten ] -> goto 2 | |
[ up Player Three no Ten ] -> goto 3 | |
[ up Player Four no Ten ] -> goto 4 | |
[ up Player Five no Ten ] -> goto 5 | |
[ up Player Six no Ten ] -> goto 6 | |
[ up Player Seven no Ten ] -> goto 7 | |
[ up Player Eight no Ten ] -> goto 8 | |
[ up Player Nine no Ten ] -> goto 9 | |
left [ up Player One Ten ] -> goto 10 | |
late [ Number | Number ] -> [ Number Ten | Number Ten ] | |
[ up Player Done ] -> goto Select - First Steps | |
(Start!) | |
[ Opening ] -> [ Opening Welcome ] | |
late [ Player Opening Welcome | ] -> [ Player Opening Welcome | Closing Welcome ] | |
late [ Closing Welcome | no Opening no Fallwarn no Emeje ] -> [ Closing Welcome | Closing2 ] | |
late [ Closing2 no Welcome | no Opening no Closing no Fallwarn no Emeje ] -> [ Closing2 | Closing2 ] | |
late [ Opening Welcome no Player | Closing ] -> [ Opening Welcome | ] | |
late vertical [ Player Opening Welcome | ] -> [ Player Opening Welcome | Emeje ] realtime_interval 0.1 | |
late horizontal [ | Emeje | ] -> [ Fallwarn | Emeje | Fallwarn ] realtime_interval 0.1 | |
[ Opening Welcome no Player ] -> [ ] | |
[ Closing2 | no Closing no Fallwarn ] -> [ Closing2 Welcome | ] | |
[ Closing2 Welcome | Closing2 no Welcome ] -> [ Closing2 Welcome | Closing2 Welcome ] | |
[ Closing3 ] -> [ Closing3 Welcome ] | |
[ Closing4 ] -> [ Closing4 Welcome ] | |
[ Closing2 Welcome ] -> [ Closing3 ] realtime_interval 0.1 | |
[ Closing3 Welcome ] -> [ Closing4 ] realtime_interval 0.1 | |
[ Closing4 Welcome ] -> [ ] | |
(emotes) | |
up [ up Player no Climber | ] -> [ Player | Heart0 ] | |
down [ down Player | Hit ] -> [ Player Sweat0 | Hit ] | |
left [ action Playerleft | no Break ] -> [ action Playerleft Angryleft | ] | |
right [ action Playerright | no Break ] -> [ action Playerright Angryleft | ] | |
down [ action Playermiddle | no Break ] -> [ action Playermiddle Angryleft | ] | |
up [ Angryleft | ] -> [ | Angryright ] | |
right [ Angryright | no Angry ] -> [ | Angry0 ] | |
late [ Lub | Emotetrigger ] -> [ Lub Sweat0 | Emotetrigger ] | |
left [ left Player | Block no Cage ] -> [ Player Confusesummon | Block ] | |
right [ right Player | Block no Cage ] -> [ Player Confusesummon | Block ] | |
late up [ Confusesummon | no Confuse ] -> [ | Confuse0 ] | |
[ Emote ] -> [ Emote Fade ] realtime_interval 0.1 | |
[ Emotetrigger ] -> [ Emotetrigger Fade ] realtime_interval 0.1 | |
[ Emotetrigger Fade ] -> [ ] realtime_interval 0.1 | |
[ Heart0 Fade ] -> [ Heart1 ] realtime_interval 0.1 | |
[ Heart1 Fade ] -> [ Heart2 ] realtime_interval 0.1 | |
[ Heart2 Fade ] -> [ Heart3 ] realtime_interval 0.1 | |
[ Heart3 Fade ] -> [ ] realtime_interval 0.1 | |
[ Sweat0 Fade ] -> [ Sweat1 ] realtime_interval 0.1 | |
[ Sweat1 Fade ] -> [ Sweat2 ] realtime_interval 0.1 | |
[ Sweat2 Fade ] -> [ Sweat3 ] realtime_interval 0.1 | |
[ Sweat3 Fade ] -> [ ] realtime_interval 0.1 | |
[ Angry0 Fade ] -> [ Angry1 ] realtime_interval 0.1 | |
[ Angry1 Fade ] -> [ Angry2 ] realtime_interval 0.1 | |
[ Angry2 Fade ] -> [ Angry3 ] realtime_interval 0.1 | |
[ Angry3 Fade ] -> [ ] realtime_interval 0.1 | |
[ Sound0 Fade ] -> [ Sound1 ] realtime_interval 0 1 | |
[ Sound1 Fade ] -> [ Sound2 ] realtime_interval 0.1 | |
[ Sound2 Fade ] -> [ Sound3 ] realtime_interval 0.1 | |
[ Sound3 Fade ] -> [ ] realtime_interval 0.1 | |
[ Surprise0 Fade ] -> [ Surprise1 ] realtime_interval 0.1 | |
[ Surprise1 Fade ] -> [ Surprise2 ] realtime_interval 0.1 | |
[ Surprise2 Fade ] -> [ Surprise3 ] realtime_interval 0.1 | |
[ Surprise3 Fade ] -> [ ] realtime_interval 0.1 | |
[ Confuse0 Fade ] -> [ Confuse1 ] realtime_interval 0.1 | |
[ Confuse1 Fade ] -> [ Confuse2 ] realtime_interval 0.1 | |
[ Confuse2 Fade ] -> [ Confuse3 ] realtime_interval 0.1 | |
[ Confuse3 Fade ] -> [ ] realtime_interval 0.1 | |
[ Splatleft0 Fade ] -> [ Splatleft1 ] realtime_interval 0.1 | |
[ Splatleft1 Fade ] -> [ Splatleft2 ] realtime_interval 0.1 | |
[ Splatleft2 Fade ] -> [ Splatleft3 ] realtime_interval 0.1 | |
[ Splatleft3 Fade ] -> [ ] realtime_interval 0.1 | |
[ Splatright0 Fade ] -> [ Splatright1 ] realtime_interval 0.1 | |
[ Splatright1 Fade ] -> [ Splatright2 ] realtime_interval 0.1 | |
[ Splatright2 Fade ] -> [ Splatright3 ] realtime_interval 0.1 | |
[ Splatright3 Fade ] -> [ ] realtime_interval 0.1 | |
[ Bounce0 Fade ] -> [ Bounce1 ] realtime_interval 0.1 | |
[ Bounce1 Fade ] -> [ Bounce2 ] realtime_interval 0.1 | |
[ Bounce2 Fade ] -> [ Bounce3 ] realtime_interval 0.1 | |
[ Bounce3 Fade ] -> [ ] realtime_interval 0.1 | |
[ Glint0 Fade ] -> [ Glint1 ] realtime_interval 0.1 | |
[ Glint1 Fade ] -> [ Glint2 ] realtime_interval 0.1 | |
[ Glint2 Fade ] -> [ Glint3 ] realtime_interval 0.1 | |
[ Glint3 Fade ] -> [ ] realtime_interval 0.1 | |
horizontal [ | Poof | ] -> [ Splatleft0 | | Splatright0 ] | |
late down [ Splat | no Platform ] -> [ | ] | |
(emotes) | |
late left [ Blobleft | ] -> [ Blobleft | Trunkleft ] | |
late down [ Trunkleft | no Platform2 ] -> [ Trunkdropleft | ] | |
late down [ Trunkdropleft | ] -> [ Trunkdropleft | Trunkfell ] | |
late down [ Trunkdropleft | Platform2 ] -> [ Trunkleft | Platform2 ] | |
late up [ Blobleft | ] [ Sound0 ] -> [ Blobleft | Surprise0 ] [ Sound0 ] | |
late left [ Trunkleft ] [ Sound0 ] -> [ Trunkleft Spikeleft ] [ Sound0 ] realtime_interval 0.1 | |
left [ Spikeleft ] -> [ left Spikeleft ] realtime_interval 0.1 | |
left [ left Spikeleft | Block no Bouncy ] -> [ | Block ] | |
late right [ Trunkleft | no Blobleft ] -> [ | ] | |
late right [ Trunkdropleft | no Blobleft ] -> [ | ] | |
late right [ Blobright | ] -> [ Blobright | Trunkright ] | |
late down [ Trunkright | no Platform2 ] -> [ Trunkdropright | ] | |
late down [ Trunkdropright | ] -> [ Trunkdropright | Trunkfell ] | |
late down [ Trunkright | Trunkfell ] -> [ Trunkright | ] | |
late up [ Blobright | ] [ Sound0 ] -> [ Blobright | Surprise0 ] [ Sound0 ] realtime_interval 0.1 | |
late right [ Trunkright ] [ Sound0 ] -> [ Trunkright Spikeright ] [ Sound0 ] realtime_interval 0.1 | |
right [ Spikeright ] -> [ right Spikeright ] realtime_interval 0.1 | |
right [ right Spikeright | Block no Bouncy ] -> [ | Block ] | |
late left [ Trunkright | no Blobright ] -> [ | ] | |
late left [ Trunkdropright | no Blobright ] -> [ | ] | |
late down [ Trunkfell ] [ Sound0 ] -> [ Trunkfell Spikedown ] [ Sound0 ] realtime_interval 0.1 | |
down [ Spikedown ] -> [ down Spikedown ] realtime_interval 0.1 | |
down [ down Spikedown | Block no Bouncy ] -> [ | Block ] | |
up [ Spikeup ] -> [ up Spikeup ] realtime_interval 0.1 | |
up [ up Spikeup | Block no Bouncy ] -> [ | Block ] | |
late [ Bullet You ] -> [ ] | |
late [ Bullet Jump ] -> [ ] | |
[ left Spikeleft | right Spikeright ] -> [ | ] | |
late up [ Trunkfell | no Droppy ] -> [ | ] | |
(new guy up there) | |
late up [ Cartleft | ] -> [ Cartleft | Hatleft ] | |
late right [ Cartleft | ] -> [ Cartleft | Handleft ] | |
late up [ Cartleftfall | ] -> [ Cartleftfall | Lankyleft1 ] | |
late up [ Lankyleft1 | ] -> [ Lankyleft1 | Lankyleft2 ] | |
late up [ Cartclimbleft | ] -> [ Cartclimbleft | Holdleft ] | |
late down [ Hatleft | no Cartleft ] -> [ | ] | |
late left [ Handleft | no Cartleft ] -> [ | ] | |
late down [ Lankyleft1 | no Cartleftfall ] -> [ | ] | |
late down [ Lankyleft2 | no Lankyleft1 ] -> [ | ] | |
late down [ Holdleft | no Cartclimbleft ] -> [ | ] | |
left [ Cartleft ] [ moving Player ] -> [ left Cartleft ] [ moving Player ] | |
left [ left Cartleft | Bonk no Cage ] -> [ right Cartright | Bonk ] | |
left [ left Cartleft | Cage | Bonk ] -> [ right Cartright | Cage | Bonk ] | |
late up [ Cartright | ] -> [ Cartright | Hatright ] | |
late left [ Cartright | ] -> [ Cartright | Handright ] | |
late up [ Cartrightfall | ] -> [ Cartrightfall | Lankyright1 ] | |
late up [ Lankyright1 | ] -> [ Lankyright1 | Lankyright2 ] | |
late down [ Hatright | no Cartright ] -> [ | ] | |
late right [ Handright | no Cartright ] -> [ | ] | |
late down [ Lankyleft1 | no Cartrightfall ] -> [ | ] | |
late down [ Lankyright2 | no Lankyright1 ] -> [ | ] | |
right [ Cartright ] [ moving Player ] -> [ right Cartright ] [ moving Player ] | |
right [ right Cartright | Bonk no Cage ] -> [ left Cartleft | Bonk ] | |
right [ right Cartright | Cage | Bonk ] -> [ left Cartleft | Cage | Bonk ] | |
[ > Cartoon | Cage no Coldcagegen ] -> [ > Cartoon | > Cage ] | |
left [ left Cartoon | Coldcage ] -> [ Cartoon | Coldcageleft ] | |
right [ right Cartoon | Coldcage ] -> [ Cartoon | Coldcageright ] | |
late [ Cartoon Background no Inside ] -> [ Cartoon Background Bandage ] | |
down [ Dancer no Bouncey | Bouncy ] -> [ Dancer Bouncey | Bouncy ] realtime_interval 0.1 | |
late up [ Dancer Bouncey | Bonk ] -> [ Dancer Bounce2 | Bonk ] realtime_interval 0.1 | |
late up [ Dancer Bouncey | no Block | Bonk ] -> [ Bounce0 | Dancer Bouncealt | Bonk ] realtime_interval 0.1 | |
late up [ Dancer Bouncey | no Block | no Bonk | Bonk ] -> [ Bounce0 | | Dancer Bouncealt | Bonk ] realtime_interval 0.1 | |
late up [ Dancer Bouncey | no Bonk | no Bonk | no Bonk ] -> [ Bounce0 | | | Dancer Bouncealt ] | |
late [ You Bouncealt ] -> [ Playermiddle Bouncealt ] | |
late [ Iceblock Bouncealt ] -> [ Coldcage Bouncealt ] | |
[ Bouncealt ] -> [ Bouncealt Fade ] | |
[ Bouncealt Fade ] -> [ ] | |
late down [ Jump | Bouncy ] -> [ Jumperattack | Bouncy ] | |
late down [ Ant no Crushant | Bouncy ] -> [ Antup | Bouncy ] | |
late down [ Crushant | Bouncy ] -> [ Crushup | Bouncy ] | |
late right [ Block | Dancer | Bouncy ] -> [ Block | Dancer Change | Bouncy ] realtime_interval 0.1 | |
late right [ Bonk | no Bonk | Dancer | Bouncy ] -> [ Bonk | Dancer Change | | Bouncy ] realtime_interval 0.1 | |
late right [ Bonk | no Bonk | no Bonk | Dancer | Bouncy ] -> [ Bonk | Dancer Change | | | Bouncy ] realtime_interval 0.1 | |
late right [ no Bonk | no Bonk | no Bonk | Dancer | Bouncy ] -> [ Dancer Change | | | | Bouncy ] realtime_interval 0.1 | |
late left [ Bonk | Dancer | Bouncy ] -> [ Bonk | Dancer Change | Bouncy ] realtime_interval 0.1 | |
late left [ Bonk | no Bonk | no Bonk | Dancer | Bouncy ] -> [ Bonk | Dancer Change | | Bounce0 | Bouncy ] realtime_interval 0.1 | |
late left [ Bonk | no Bonk | no Bonk | Dancer | Bouncy ] -> [ Bonk | Dancer Change | | Bounce0 | Bouncy ] realtime_interval 0.1 | |
late left [ no Bonk | no Bonk | no Bonk | Dancer | Bouncy ] -> [ Dancer Change | | | Bounce0 | Bouncy ] realtime_interval 0.1 | |
late left [ no Bonk | Jump | Bouncy ] -> [ Jump Bounce0 | | Bouncy ] | |
late right [ no Bonk | Jump | Bouncy ] -> [ Jump | Bounce0 | Bouncy ] | |
late left [ Ant no Crushant | Bouncy ] -> [ Antright | Bouncy ] | |
late left [ Crushant | Bouncy ] -> [ Crushright | Bouncy ] | |
late right [ Ant no Crushant | Bouncy ] -> [ Crushleft | Bouncy ] | |
late right [ Crushant | Bouncy ] -> [ Crushleft | Bouncy ] | |
late [ You Change ] -> [ Playermiddle Change ] | |
late [ Totemleft Change ] -> [ Totemright Change ] | |
late [ Totemright Change ] -> [ Totemleft Change ] | |
[ Change ] -> [ Change Fade ] | |
[ Change Fade ] -> [ ] | |
late up [ You no Tight no Damn | Bouncy ] -> [ Playerfall Bounce0 | Bouncy ] realtime_interval 0.1 | |
late up [ Totemleft no Tight no Damn | Bouncy ] -> [ Totemfallleft Bounce0 | Bouncy ] | |
late up [ Totemright no Tight no Damn | Bouncy ] -> [ Totemfallright Bounce0| Bouncy ] | |
late up [ Blobleft no Tight no Damn | Bouncy ] -> [ Blobfallleft Bounce0 | Bouncy ] | |
late up [ Blobright no Tight no Damn | Bouncy ] -> [ Blobfallright Bounce0 | Bouncy ] | |
late down [ Bouncy | Dancer | Bonk ] -> [ Bouncy | Dancer Damn | Bonk ] | |
late up [ Ant no Crushant | Bouncy ] -> [ Antdown | Bouncy ] | |
late up [ Crushant | Bouncy ] -> [ Crushdown | Bouncy ] | |
[ Damn no Dancer ] -> [ ] | |
late left [ Bullet | Bouncy ] -> [ Spikeright Bounce0 | Bouncy ] | |
late right [ Bullet | Bouncy ] -> [ Spikeleft Bounce0 | Bouncy ] | |
late up [ Bullet | Bouncy ] -> [ Spikedown Bounce0 | Bouncy ] | |
late down [ Bullet | Bouncy ] -> [ Spikeup Bounce0 | Bouncy ] | |
(Bumpy Blimpy & Friends ofc) | |
left [ Dancer no You | Rotategreen ] -> [ up Dancer up Safe | Rotategreen ] realtime_interval 0.1 | |
right [ Dancer no You | Rotategreen ] -> [ down Dancer down Safe | Rotategreen ] realtime_interval 0.1 | |
up [ Dancer no You | Rotategreen ] -> [ left Dancer left Safe | Rotategreen ] realtime_interval 0.1 | |
down [ Dancer no You | Rotategreen ] -> [ right Dancer right Safe | Rotategreen ] realtime_interval 0.1 | |
left [ Dancer no You | Rotateyellow ] -> [ down Dancer down Safe | Rotateyellow ] realtime_interval 0.1 | |
right [ Dancer no You | Rotateyellow ] -> [ up Dancer up Safe | Rotateyellow ] realtime_interval 0.1 | |
up [ Dancer no You | Rotateyellow ] -> [ right Dancer right Safe | Rotateyellow ] realtime_interval 0.1 | |
down [ Dancer | Rotateyellow ] -> [ left Dancer left Safe | Rotateyellow ] realtime_interval 0.1 | |
left [ > Dancer no You | Rotatepink | no Block ] -> [ | Rotatepink | Dancer ] | |
right [ > Dancer no You | Rotatepink | no Block ] -> [ | Rotatepink | Dancer ] | |
up [ > Dancer no You | Rotatepink | no Block ] -> [ | Rotatepink | Dancer ] | |
down [ > Dancer no You | Rotatepink | no Block ] -> [ | Rotatepink | Dancer ] | |
late down [ Safe | Platform ] -> [ | Platform ] | |
[ Safe no Dancer ] -> [ ] | |
(suggested 1) | |
late left [ Electro | ] -> [ Electro | Teslaleft ] | |
late right [ Electro | ] -> [ Electro | Teslaright ] | |
late down [ Electro | ] -> [ Electro | Cog ] | |
late down [ Plasma | ] -> [ Plasma | Cogzap ] | |
late [ Zap Teslaleft ] -> [ Zap Shockleft ] | |
late [ Zap Teslaright ] -> [ Zap Shockright ] | |
late [ Shockleft no Zap ] -> [ Teslaleft Bite ] | |
late [ Shockright no Zap ] -> [ Teslaright Bite ] | |
late right [ Shockleft | Electro ] -> [ Shockleft | Plasma Surprisesummon ] | |
late left [ Shockright | Electro ] -> [ Shockright | Plasma Surprisesummon ] | |
late left [ Plasma | Bite ] -> [ Electro | ] | |
late right [ Plasma | Bite ] -> [ Electro | ] | |
late right [ Teslaleft | no Zapper ] -> [ | ] | |
late right [ Shockleft | no Zapper ] -> [ | ] | |
late left [ Teslaright | no Zapper ] -> [ | ] | |
late left [ Shockright | no Zapper ] -> [ | ] | |
late up [ Cog | no Electro ] -> [ | ] | |
late up [ Cogzap | no Plasma ] -> [ | ] | |
late right [ | Burnt ] [ Plasma no Fire ] -> [ Bangleft | Burnt ] [ Plasma ] realtime_interval 0.1 | |
right [ Bangleft ] [ Electro ] -> [ ] [ Electro ] realtime_interval 0.1 | |
right [ Bangleft ] [ Plasma Fire ] -> [ ] [ Plasma Fire ] | |
late left [ | Burnt ] [ Plasma no Fire ] -> [ Bangright | Burnt ] [ Plasma ] realtime_interval 0.1 | |
left [ Bangright ] [ Electro ] -> [ ] [ Electro ] realtime_interval 0.1 | |
left [ Bangright ] [ Plasma Fire ] -> [ ] [ Plasma Fire ] realtime_interval 0.1 | |
late down [ | Burnt ] [ Plasma no Fire ] -> [ Bangup | Burnt ] [ Plasma ] realtime_interval 0.1 | |
down [ Bangup ] [ Electro ] -> [ ] [ Electro ] realtime_interval 0.1 | |
down [ Bangup ] [ Plasma Fire ] -> [ ] [ Plasma Fire ] realtime_interval 0.1 | |
late up [ | Burnt ] [ Plasma no Fire ] -> [ Bangdown | Burnt ] [ Plasma ] realtime_interval 0.1 | |
up [ Bangdown ] [ Electro ] -> [ ] [ Electro ] realtime_interval 0.1 | |
up [ Bangdown ] [ Plasma Fire ] -> [ ] [ Plasma Fire ] realtime_interval 0.1 | |
late right [ Bangleft | no Burnt ] -> [ | ] | |
late left [ Bangright | no Burnt ] -> [ | ] | |
late down [ Bangup | no Burnt ] -> [ | ] | |
late up [ Bangdown | no Burnt ] -> [ | ] | |
late [ You Bang ] -> [ Bang ] | |
late [ Jump Bang ] -> [ Bang ] | |
(JENGA) | |
late right [ | You Jumpscare ] -> [ Timothy | You Surprisesummon ] realtime_interval 0.1 | |
[ Timothy ] -> [ Timothyrun ] | |
right [ Timothyrun ] -> [ right Timothyrun ] realtime_interval 0.1 | |
late down [ Timothyjumpscare no Timothy | no Platform2 ] -> [ Timothyfall | ] realtime_interval 0.1 | |
down [ Timothyfall ] -> [ down Timothyfall ] | |
late down [ Timothyfall | Platform2 ] -> [ Timothyrun | Platform2 ] realtime_interval 0.1 | |
late down [ Timothyjumpscare | Cold ] -> [ Timothyslip | Cold ] realtime_interval 0.1 | |
left [ Timothyslip ] -> [ right Timothyslip ] | |
late down [ Timothyslip | no Cold ] -> [ Timothyrun | ] realtime_interval 0.1 | |
late [ Background Timothyjumpscare no Timothy no Inside ] -> [ Background RipTimothy ] realtime_interval 0.1 | |
[ Hedied ] -> [ Hedied Fade ] realtime_interval 0.1 | |
[ RipTimothy Fade ] -> [ PoorTimothy no Fade ] realtime_interval 0.1 | |
[ PoorTimothy Fade ] -> [ WhyTimothy no Fade ] realtime_interval 0.1 | |
[ WhyTimothy Fade ] -> [ ] realtime_interval 0.1 | |
late up [ Surprisesummon | ] -> [ | Surprise0 ] | |
(Timothy) | |
late [ Heated no Gel | Molten ] -> [ Heated Firesurge1 | Molten ] realtime_interval 0.1 | |
[ Fire ] -> [ Fire Fade ] realtime_interval 0.1 | |
[ Firesurge1 Fade ] -> [ Firesurge2 ] realtime_interval 0.1 | |
[ Firesurge2 Fade ] -> [ Firesurge3 ] realtime_interval 0.1 | |
[ Firesurge3 no Fuel ] -> [ Firefade1 ] realtime_interval 0.1 | |
[ Firefade1 Fade ] -> [ Firefade2 ] realtime_interval 0.1 | |
[ Firefade2 ] -> [ Firefade3 ] realtime_interval 0.1 | |
[ Firefade3 ] -> [ ] realtime_interval 0.1 | |
late [ Fire | Flamable ] -> [ Fire | Flamable Firesurge1 ] realtime_interval 0.1 | |
late [ Fire Flamable ] -> [ Fire ] realtime_interval 0.1 | |
(I took "playing with fire" to a new level) | |
late down [ Toasted | Break ] -> [ Toasted | ] | |
late [ Toasted Hazard ] -> [ Hazard ] | |
late down [ Toasted | Rubyrope ] -> [ | Rubyrope ] | |
late [ Toasted Bang ] -> [ Bang ] | |
late horizontal [ Toasted | Totem ] -> [ | Totem ] | |
late up [ Toasted | Totemfall ] -> [ | Totemfall ] | |
down [ > Toasted | Totem ] -> [ | Totem ] | |
late [ Ice | Notcool ] -> [ Metal | Notcool ] | |
late [ Icerope | Notcool ] -> [ Rope | Notcool ] | |
late [ Frost | Notcool ] -> [ Ironladder | Notcool ] | |
late [ Coldcagegen | Notcool ] -> [ Rustcage | Notcool ] | |
(T O A S T) | |
[ Glitch ] -> [ Glitch Fade ] | |
random [ Glitch Fade ] -> [ Glitch1 ] realtime_interval 0.1 | |
random [ Glitch Fade ] -> [ Glitch2 ] realtime_interval 0.1 | |
random [ Glitch Fade ] -> [ Glitch3 ] realtime_interval 0.1 | |
random [ Glitch Fade ] -> [ Glitch4 ] realtime_interval 0.1 | |
random [ Glitch Fade ] -> [ Glitch5 ] | |
random up [ Glitch | ] -> [ Glitch | random Heart ] realtime_interval 0.1 | |
random [ Glitch ] -> [ Glitch random Sweat ] realtime_interval 0.1 | |
random [ Glitch ] -> [ Glitch Angryleft ] realtime_interval 0.1 | |
random [ Glitch ] -> [ Glitch Surprisesummon ] realtime_interval 0.1 | |
random [ Glitch ] -> [ Glitch Confusesummon ] realtime_interval 0.1 | |
left [ Glitch Bugleft no Bugfall ] -> [ left Glitch left Bugleft ] realtime_interval 0.1 | |
right [ Glitch Bugright no Bugfall ] [ moving Player ] -> [ right Glitch right Bugright ] [ moving Player ] | |
late left [ Glitch Bugleft no Bugfall | Turn ] -> [ Glitch Bugright | Turn ] realtime_interval 0.1 | |
late right [ Glitch Bugright no Bugfall | Turn ] -> [ Glitch Bugleft | Turn ] | |
down [ Glitch Bugleft Bugfall ] -> [ down Glitch down Bugleft down Bugfall ] realtime_interval 0.1 | |
down [ Glitch Bugright Bugfall ] -> [ right Glitch right Bugright right Bugfall ] realtime_interval 0.1 | |
late [ Glitch Killer ] -> [ Alt1 Killer ] | |
late vertical [ | Alt1 | ] -> [ Alt2 | Alt1 Fade | Alt2 ] | |
late horizontal [ | Alt1 | ] -> [ Alt3 | Alt1 | Alt3 ] | |
late horizontal [ | Alt2 | ] -> [ Alt4 | Alt2 | Alt4 ] | |
late [ Alts Delete ] -> [ Alts ] | |
[ Alts ] -> [ Alts Fade ] | |
[ Alts Fade ] -> [ Missing ] | |
horizontal [ Push | Eraser ] -> [ Push | > Eraser ] | |
late [ Eraser Delete ] -> [ Eraser Missing ] | |
(...) | |
late left [ Ham1 | no Ham ] -> [ Ham1 | Ham2 ] | |
late right [ Ham1 | no Ham ] -> [ Ham1 | Ham3 ] | |
late down [ Ham1 | no Ham ] -> [ Ham1 | Ham4 ] | |
late up [ Ham1 | no Ham ] -> [ Ham1 | Ham5 ] | |
late horizontal [ no Ham | Ham4 | no Ham ] -> [ Ham7 | Ham4 | Ham6 ] | |
late horizontal [ no Ham | Ham5 | no Ham ] -> [ Ham9 | Ham5 | Ham8 ] | |
[ Ham1 ] [ moving Player ] -> [ Ham1 Fade Wait ] [ moving Player ] | |
[ Ham1 Wait ] [ moving Player ] -> [ Ham1 ] [ moving Player ] | |
[ Ham1 Fade no Wait ] [ moving Player ] -> [ Ham1 Fade Temp ] [ moving Player ] | |
late up [ Ham1 Fade Temp ] [ You | | | | | | ]-> [ Ham1 ] [ You | | | | | | Ammo ] | |
down [ Ammo ] -> [ down Ammo ] realtime_interval 0.1 | |
late down [ Ammo | ] -> [ Ammo | Ammotip ] | |
late up [ Ammotip | no Ammo ] -> [ | ] | |
late horizontal [ Ammo | ... | You ] -> [ | ... | You ] | |
late [ Ammo You ] -> [ ] | |
(nothing I can't do I guess) | |
(its time...) | |
late up [ Painleft | ] -> [ Painleft | Hairiy ] | |
late down [ Hohhfall | ] -> [ Hohhfall | Slugbody ] | |
late left [ Hohhattack | ] -> [ Hohhattack | Therest ] | |
late down [ Hairiy | no Painleft ] -> [ | ] | |
late up [ Slugbody | no Hohhfall ] -> [ | ] | |
late right [ Therest | no Hohhattack ] -> [ | ] | |
right [ Hohh | ... | Player ] -> [ Hohhattack | ... | Player ] | |
right [ Hohhattack ] -> [ right Hohhattack ] realtime_interval 0.1 | |
right [ > Hohhattack | Turn ] -> [ Hahh | Turn ] | |
right [ Hohhattack | Player ] -> [ Hohhattack | ] | |
late up [ Painright | ] -> [ Painright | Hairey ] | |
late down [ Hahhfall | ] -> [ Hahhfall | Slogbody ] | |
late right [ Hahhattack | ] -> [ Hahhattack | Theroast ] | |
late down [ Hahhattack | ] -> [ Hahhattack | ] | |
late down [ Hairey | no Painright ] -> [ | ] | |
late up [ Slogbody | no Hahhfall ] -> [ | ] | |
late left [ Theroast | no Hahhattack ] -> [ | ] | |
left [ Hahh | ... | Player ] -> [ Hahhattack | ... | Player ] | |
left [ Hahhattack ] -> [ left Hahhattack ] realtime_interval 0.1 | |
left [ > Hahhattack | Turn ] -> [ Hohh | Turn ] | |
left [ Hahhattack | Player ] -> [ Hahhattack | ] | |
(ABABA AWESOME FEATURE THE BESTEDT Rjsjsjabba!!11!1!!1!1!1!1!1!!1) | |
left [ Yinleft ] [ moving Player ] -> [ left Yinleft ] [ moving Player ] | |
right [ Yinright ] [ moving Player ] -> [ right Yinright ] [ moving Player ] | |
late left [ Yinleft | Block ] -> [ Yinright | Block ] | |
late right [ Yinright | Block ] -> [ Yinleft | Block ] | |
left [ Yangleft ] [ moving Player ] -> [ left Yangleft ] [ moving Player ] | |
right [ Yangright ] [ moving Player ] -> [ right Yangright ] [ moving Player ] | |
late left [ Yangleft | Block ] -> [ Yangright | Block ] | |
late right [ Yangright | Block ] -> [ Yangleft | Block ] | |
late [ Yin Warper no Joke ] [ Yang ] -> [ Yin ] [ Yang Warper Joke ] | |
late [ Yang Warper no Joke ] [ Yin ] -> [ Yang ] [ Yin Warper Joke ] | |
late [ Totemleft Joke ] -> [ Totemright Joke ] | |
late [ Totemright Joke ] -> [ Totemleft Joke ] | |
late [ Joke no Warper ] -> [ ] | |
(suggested 2) | |
left [ AntleftX ] [ moving Player ] -> [ left AntleftX ] [ moving Player ] | |
right [ AntrightX ] [ moving Player ] -> [ right AntrightX ] [ moving Player ] | |
up [ AntupX ] [ moving Player ] -> [ up AntupX ] [ moving Player ] | |
down [ AntdownX ] [ moving Player ] -> [ down AntdownX ] [ moving Player ] | |
left [ left Antleft | Bonk ] -> [ down Antdown | Bonk ] | |
right [ right Antright | Bonk ] -> [ up Antup | Bonk ] | |
up [ up Antup | Bonk no You ] -> [ left Antleft | Bonk ] | |
down [ down Antdown | Bonk ] -> [ right Antright | Bonk ] | |
[ > Crushant no Antup | Bonk ] -> [ | Bonk ] | |
[ > Crushup | Bonk no You ] -> [ | Bonk ] | |
up [ up AntupX | Ground ] -> [ up AntupX | up Ground ] | |
late down [ Player no Climber no Suck no Tight | Antleft ] -> [ Player | Crushleft ] | |
late down [ Player no Climber no Suck no Tight | Antright ] -> [ Player | Crushright ] | |
late down [ Player no Climber no Suck no Tight | Antup ] -> [ Player | Crushup ] | |
late down [ Player no Climber no Suck no Tight | Antdown ] -> [ Player | Crushdown ] | |
late up [ Crushant | no Player ] -> [ | ] | |
late [ AntleftX Hole Spawntag no Multiply ] -> [ Hole Mulleft ] | |
late [ AntrightX Hole Spawntag no Multiply ] -> [ Hole Mulright ] | |
late [ AntupX Hole Spawntag no Multiply ] -> [ Hole Mulup ] | |
late [ AntdownX Hole Spawntag no Multiply ] -> [ Hole Muldown ] | |
late [ Ant Background no Inside no Bandage ] -> [ Background ] | |
(ant march of sand and sandboxes) | |
late [ Coldcageleft Suck ] -> [ Coldcage Suck ] | |
late [ Coldcageright Suck ] -> [ Coldcage Suck ] | |
late left [ Lub | ] -> [ Lub | Cupleft ] | |
late right [ Lub | ] -> [ Lub | Cupright ] | |
late down [ Lub | ] -> [ Lub | Cupdown ] | |
late [ Cupleft Stick ] -> [ Suckleft Stick ] | |
late [ Cupright Stick ] -> [ Suckright Stick ] | |
late [ Cupdown Stick ] -> [ Suckdown Stick ] | |
late [ Suckleft no Stick ] -> [ Cupleft ] | |
late [ Suckright no Stick ] -> [ Cupright ] | |
late [ Suckdown no Stick ] -> [ Cupdown ] | |
late right [ Slimeleft | no Lub ] -> [ | ] | |
late left [ Slimeright | no Lub ] -> [ | ] | |
late up [ Slimedown | no Lub ] -> [ | ] | |
late [ Suck Totemfallleft ] -> [ Suck Totemleft ] | |
late [ Suck Totemfallright ] -> [ Suck Totemright ] | |
late [ Suck Playerclimbup ] -> [ Suck Playermiddle ] | |
late [ Suck Playerclimbdown ] -> [ Suck Playermiddle ] | |
late [ Suck Jumperattack ] -> [ Suck Jumperdescend ] | |
[ > Player Restrict ] -> [ Player Restrict ] | |
late left [ Playleft Fly ] -> [ Sparkleft Fly ] realtime_interval 0.1 | |
late right [ Playright Fly ] -> [ Sparkright Fly ] realtime_interval 0.1 | |
late up [ Playup Fly ] -> [ Sparkup Fly ] realtime_interval 0.1 | |
late down [ Playdown Fly ] -> [ Sparkdown Fly ] realtime_interval 0.1 | |
left [ Sparkleft ] -> [ left Sparkleft ] realtime_interval 0.1 | |
right [ Sparkright ] -> [ right Sparkright ] realtime_interval 0.1 | |
up [ Sparkup ] -> [ up Sparkup ] realtime_interval 0.1 | |
down [ Sparkdown ] -> [ down Sparkdown ] realtime_interval 0.1 | |
right [ Redleft ] -> [ right Redleft ] realtime_interval 0.1 | |
left [ Redright ] -> [ left Redright ] realtime_interval 0.1 | |
down [ Redup ] -> [ down Redup ] realtime_interval 0.1 | |
up [ Reddown ] -> [ up Reddown ] realtime_interval 0.1 | |
left [ > Sparkleft | Background no Inside no Bandage ] -> [ Redleft | Background ] realtime_interval 0.1 | |
right [ > Sparkright | Background no Inside no Bandage ] -> [ Redright | Background ] realtime_interval 0.1 | |
up [ > Sparkup | Background no Inside no Bandage ] -> [ Redup | Background ] realtime_interval 0.1 | |
down [ > Sparkdown | Background no Inside no Bandage ] -> [ Reddown | Background ] realtime_interval 0.1 | |
late [ Red Fly ] -> [ Playermiddle Fly ] | |
late [ You Collect Goldtile ] -> [ You Glint0 ] | |
late [ You Collect no Goldtile ] -> [ You Glint0 ] | |
left [ You | Walkingold ] -> [ You | left Walkleft ] | |
right [ You | Walkingold ] -> [ You | right Walkright ] | |
[ > Walkingold | Block ] -> [ Walkingold | Block ] | |
late [ Press Lever ] -> [ Press Lever That ] | |
[ Lever That ] -> [ Leveron ] | |
[ Amesoft That ] -> [ Amesoft ] | |
[ Flysoft That ] -> [ Flysoft ] | |
late [ Press Lever ] [ Ame ] -> [ Press Lever ] [ Amesoft That ] | |
late [ Press Lever ] [ Amesoft no That ] -> [ Press Lever ] [ Ame ] | |
late [ Press Lever ] [ Fly ] -> [ Press Lever ] [ Flysoft That ] | |
late [ Press Lever ] [ Flysoft no That ] -> [ Press Lever ] [ Fly ] | |
late horizontal [ Press | Lever ] [ Fly ] -> [ Press | Lever ] [ Fly Sweat0 ] | |
late vertical [ You | Jump ] -> [ | Jump ] | |
late [ Jumper ] -> [ Jumper Line ] | |
late up [ Line | no Floor ] -> [ Line | Line ] | |
late [ You Line ] -> [ You Attack ] | |
late down [ Attack | Line ] -> [ Attack | Attack ] | |
late up [ Jumper | Attack ] -> [ Jumperattack Stop | Attack ] | |
up [ Jumperattack | Block no Break ] -> [ Jumperdescend | Block ] | |
up [ Jumperattack | Break ] -> [ Jumperdescend | ] | |
up [ Jumperattack no Suck ] -> [ up Jumperattack ] realtime_interval 0.1 | |
down [ Jumperdescend no Suck ] -> [ down Jumperdescend ] realtime_interval 0.1 | |
late up [ Jumperdescend Stop | ] -> [ Jumper | Heart0 ] | |
late down [ Jumperdescend | Block ] -> [ Jumper Angryleft | Block ] | |
late vertical [ Jumperattack | Hazard ] -> [ | Hazard ] | |
late down [ Jumperdescend | Rubyrope ] -> [ | Rubyrope ] | |
horizontal [ Totem | Jumper ] -> [ Totem | ] | |
late [ Line no Jumper ] -> [ ] | |
late [ Attack no You ] -> [] | |
left [ Totemleft no Suck ] [ moving Player ] -> [ left Totemleft ] [ moving Player ] | |
right [ Totemright no Suck ] [ moving Player ]-> [ right Totemright ] [ moving Player ] | |
left [ left Totemleft | Turn ] -> [ right Totemright | Turn ] | |
right [ right Totemright | Turn ] -> [ left Totemleft | Turn ] | |
[ > Totem | You ] -> [ > Totem | ] | |
[ > You | Totem ] -> [ | Totem ] | |
late up [ Playerclimbup | Totem ] -> [ | Totem ] | |
late down [ Playerclimbdown | Totem ] -> [ | Totem ] | |
late down [ You | Totemfall ] -> [ | Totemfall ] | |
late [ Totem Hazard ] -> [ Totem ] | |
horizontal [ > Push | Cage ] -> [ > Push | > Cage ] | |
left [ left Push | Coldcage no Suck ] -> [ left Push | Coldcageleft ] realtime_interval 0.1 | |
right [ right Push | Coldcage no Suck ] -> [ right Push | Coldcageright ] realtime_interval 0.1 | |
left [ Coldcageleft no Suck ] -> [ left Coldcageleft ] realtime_interval 0.1 | |
right [ Coldcageright no Suck ] -> [ right Coldcageright ] realtime_interval 0.1 | |
[ > Iceblock | Stopper ] -> [ Coldcage | Stopper ] | |
[ > Cage | Stopper ] -> [ Cage | Stopper ] | |
[ Chill ] -> [ Chill Wait ] | |
[ Chill Wait ] -> [ no Wait ] | |
late down [ Playerleft no Chill no Climber | Cold ] -> [ Playerslipleft | Cold ] realtime_interval 0.1 | |
late down [ Playerright no Chill no Climber | Cold ] -> [ Playerslipright | Cold ] realtime_interval 0.1 | |
left [ Hoverleft ] -> [ left Hoverleft ] realtime_interval 0.1 | |
right [ Hoverright ] -> [ right Hoverright ] realtime_interval 0.1 | |
late down [ Playerslipleft | no Cold ] -> [ Playerleft | ] realtime_interval 0.1 | |
late down [ Playerslipright | no Cold ] -> [ Playerright | ] realtime_interval 0.1 | |
left [ > Playerslipleft | Block ] -> [ Playerleft Chill | Block ] realtime_interval 0.1 | |
right [ > Playerslipright | Block ] -> [ Playerright Chill | Block ] realtime_interval 0.1 | |
late down [ Totemleft no Chill no Climber | Cold ] -> [ Totemslipleft | Cold ] realtime_interval 0.1 | |
late down [ Totemright no Chill no Climber | Cold ] -> [ Totemslipright | Cold ] realtime_interval 0.1 | |
late down [ Totemslipleft | no Cold ] -> [ Totemleft | ] realtime_interval 0.1 | |
late down [ Totemslipright | no Cold ] -> [ Totemright | ] realtime_interval 0.1 | |
left [ > Totemslipleft | Turn ] -> [ Totemleft Chill | Turn ] realtime_interval 0.1 | |
right [ > Totemslipright | Turn ] -> [ Totemright Chill | Turn ] realtime_interval 0.1 | |
down [ down Ground | Rope ] -> [ Ground | Rope ] | |
down [ down Ground | Icerope ] -> [ Ground | Icerope ] | |
down [ down Ground | Rubyrope ] -> [ Ground | Rubyrope ] | |
late down [ Ground no Cage no Climber | Rubyrope no Cage ] -> [ | Rubyrope ] | |
late down [ Playerslide | Rubyrope no Cage ] -> [ | Rubyrope ] | |
[ Crumble ] -> [ Crumble Flash ] | |
[ Crumble Flash ] -> [ ] | |
late [ Slider Duststair ] -> [ Slider Dustbreak ] | |
late [ Crumble Duststair ] -> [ Crumble Dustbreak ] | |
[ Dustbreak no Slider Temp ] -> [ ] | |
down [ no You | Dustbreak Temp ] -> [ | ] | |
[ Dustbreak no Slider ] -> [ Dustbreak Temp ] | |
down [ Dustbreak | no Weight ] -> [ Dustbreak Temp | ] | |
late down [ Weight no Climber | Sand ] -> [ Weight | Sandbreak ] | |
up [ Sandbreak | no Weight ] -> [ Sandbreak Temp | ] | |
[ Sandbreak Temp ] -> [ no Temp ] | |
late [ Hero Hazard ] -> [ Hazard ] | |
late [ You Collect ] -> [ You ] | |
left [ left Player ] -> [ left Playerleft ] | |
right [ right Player ] -> [ right Playerright ] | |
[ up Player Climber ] -> [ up Playerclimbup Crumble Climber ] realtime_interval 0.1 | |
[ down Player Climber ] -> [ down Playerclimbdown Crumble Climber ] realtime_interval 0.1 | |
down [ down Player | Climber ] -> [ down Playerclimbdown | Climber ] realtime_interval 0.1 | |
up [ Sliderup no Pink ] -> [ up Sliderup ] realtime_interval 0.1 | |
down [ Sliderdown no Pink ] -> [ down Sliderdown ] realtime_interval 0.1 | |
late [ Playerslide no Climber ] -> [ Playermiddle ] | |
late down [ Playerclimbdown no Frost | no Climber ] -> [ Playermiddle | ] | |
[ > Playerslide | Block ] -> [ Playermiddle | action Block ] | |
late [ Totemleft Climber ] -> [ Totemclimbleft Climber ] | |
late [ Totemright Climber ] -> [ Totemclimbright Climber ] | |
left [ Totemclimbleft ] [ moving Player ] -> [ left Totemclimbleft ] [ moving Player ] | |
right [ Totemclimbright ] [ moving Player ] -> [ right Totemclimbright ] [ moving Player ] | |
left [ left Totemclimbleft | Turn ] -> [ up Totemclimbright | Turn ] | |
right [ right Totemclimbright | Turn ] -> [ up Totemclimbleft | Turn ] | |
late [ Totemclimbleft no Climber ] -> [ Totemleft ] | |
late [ Totemclimbright no Climber ] -> [ Totemright ] | |
down [ action Playermiddle no Gel | Break ] -> [ action Playermiddle | Emotetrigger ] | |
left [ action Playerleft no Gel | Break ] -> [ action Playerleft | Emotetrigger ] | |
right [ action Playerright no Gel | Break ] -> [ action Playerright | Emotetrigger ] | |
late left [ Floor | Floor ] -> [ Floor Line1 | Floor Line1 ] | |
late up [ Floor | Floor ] -> [ Floor Line2 | Floor Line2 ] | |
late right [ Floor | Floor ] -> [ Floor Line3 | Floor Line3 ] | |
late down [ Floor | Floor ] -> [ Floor Line4 | Floor Line4 ] | |
late up [ Floor | no Floor ] -> [ Floor Grass1 | ] | |
late horizontal [ Grass1 | Grass1 | Grass1 ] -> [ Grass2 | Grass1 | Grass2 ] | |
late horizontal [ Grass2 | Grass2 | Grass2 ] -> [ Grass1 | Grass2 | Grass1 ] | |
late [ Decor no Floor ] -> [ ] | |
up [ up Player ] -> [ Player ] | |
late down [ Player no Climber no Restrict | no Platform ] -> [ Playerfall | ] realtime_interval 0.1 | |
late down [ Woodcage no Restrict | no Platform2 ] -> [ Woodcagefall | ] realtime_interval 0.1 | |
late down [ Rustcage no Restrict | no Platform2 ] -> [ Rustcagefall | ] realtime_interval 0.1 | |
late down [ Coldcagegen no Restrict | no Platform2 ] -> [ Coldcagefall | ] realtime_interval 0.1 | |
late down [ Totemleft no Climber no Restrict | no Platform ] -> [ Totemfallleft | ] realtime_interval 0.1 | |
late down [ Totemright no Climber no Restrict | no Platform ] -> [ Totemfallright | ] realtime_interval 0.1 | |
late down [ Walkingold no Restrict | no Platform2 ] -> [ Walkfall | ] realtime_interval 0.1 | |
late down [ Blobleft no Bounce | no Platform2 ] -> [ Blobfallleft | ] realtime_interval 0.1 | |
late down [ Blobright no Bounce | no Platform2 ] -> [ Blobfallright | ] realtime_interval 0.1 | |
late down [ Cartleft no Restrict | no Platform2 ] -> [ Cartleftfall | ] realtime_interval 0.1 | |
late down [ Cartright no Bounce | no Platform2 ] -> [ Cartrightfall | ] realtime_interval 0.1 | |
late down [ Toast no Restrict | no Platform ] -> [ Toastfall | ] realtime_interval 0.1 | |
late down [ Glitch no Bugright | no Platform ] -> [ Glitch Bugfall | ] | |
late down [ Hohh | no Platform2 ] -> [ Hohhfall | ] realtime_interval 0.1 | |
late down [ Hahh | no Platform2 ] -> [ Hahhfall | ] realtime_interval 0.1 | |
late down [ Yin | no Platform2 ] -> [ Yinfall | ] realtime_interval 0.1 | |
late down [ Yang | no Platform2 ] -> [ Yangfall | ] realtime_interval 0.1 | |
down [ Fall no Restrict ] -> [ down Fall ] realtime_interval 0.1 | |
[ > Playerfall no Suck | Stand ] -> [ Playermiddle Sound0 | Stand ] realtime_interval 0.1 | |
[ > Woodcagefall no Suck | Stand2 ] -> [ Woodcage Sound0 | Stand2 ] realtime_interval 0 1 | |
[ > Rustcagefall no Suck | Stand2 ] -> [ Rustcage Sound0 | Stand2 ] realtime_interval 0.1 | |
[ > Coldcagefall no Suck | Stand2 ] -> [ Coldcage Sound0 | Stand2 ] realtime_interval 0.1 | |
[ > Totemfallleft no Suck | Stand ] -> [ Totemleft Sound0 | Stand ] realtime_interval 0.1 | |
[ > Totemfallright no Suck | Stand ] -> [ Totemright Sound0 | Stand ] realtime_interval 0.1 | |
[ > Walkfall no Suck | Stand2 ] -> [ Walkgold Sound0 | Stand2 ] realtime_interval 0.1 | |
[ > Blobfallleft | Stand2 ] -> [ Blobleft | Stand2 ] realtime_interval 0.1 | |
[ > Blobfallright | Stand2 ] -> [ Blobright | Stand2 ] realtime_interval 0.1 | |
[ > Cartleftfall | Stand2 ] -> [ Cartleft Sound0 | Stand2 ] realtime_interval 0.1 | |
[ > Cartrightfall | Stand2 ] -> [ Cartright Sound0 | Stand2 ] realtime_interval 0.1 | |
[ > Toastfall | Stand ] -> [ Toast Sound0 Poof | Stand ] realtime_interval 0.1 | |
late down [ Glitch Bugleft Bugfall | Stand ] -> [ Glitch Bugleft | Stand ] realtime_interval 0.1 | |
late down [ Glitch Bugright Bugfall | Stand ] -> [ Glitch Bugright | Stand ] realtime_interval 0.1 | |
late down [ Hohhfall | Stand2 ] -> [ Hohh | Stand2 ] realtime_interval 0.1 | |
late down [ Hahhfall | Stand2 ] -> [ Hahh | Stand2 ] realtime_interval 0.1 | |
late down [ Yinfall | Stand2 ] -> [ Yinleft | Stand2 ] realtime_interval 0.1 | |
late down [ Yangfall | Stand2 ] -> [ Yangright | Stand2 ] realtime_interval 0.1 | |
[ Hole ] -> [ Hole Fade ] | |
[ Hole Drill Fade no Bonk ] -> [ Hole Drill no Fade Playermiddle Tag ] | |
[ Hole Busterleft Fade no Bonk ] -> [ Hole Busterleft Totemleft Tag ] | |
[ Hole Busterright Fade no Bonk ] -> [ Hole Busterright Totemright Tag ] | |
[ Hole Mulleft Fade no Bonk ] -> [ Hole Mulleft Antleft Tag ] | |
[ Hole Mulright Fade no Bonk ] -> [ Hole Mulright Antright Tag ] | |
[ Hole Mulup Fade no Bonk ] -> [ Hole Mulup Antup Tag ] | |
[ Hole Muldown Fade no Bonk ] -> [ Hole Muldown Antdown Tag ] | |
[ Deletehole Spawn Tag ] -> [ Deletehole ] | |
[ > Spawn Tag ] -> [ > Spawn > Tag ] | |
[ > Tag | Bonk ] -> [ Tag | Bonk ] | |
( add anything new below) | |
============== | |
WINCONDITIONS | |
============== | |
no Money | |
no Positive | |
======= | |
LEVELS | |
======= | |
(Pre-made levels) | |
section Select - First Steps | |
............... | |
.#############. | |
.#,,,,,,,,,,,#. | |
.#,,,,,,,,øĘ,#. | |
.#,,,,,Æ,,iii#. | |
.#,,,,,i,,,,i#. | |
.#Ú,Į,ØiŪ,Č,i#. | |
.#iiiimmmiiii#. | |
.#0,Ïi,ø,iŒ,,#. | |
.#############. | |
............... | |
section 1 | |
message The world have literally no money. A drill goes on a quest to steal money from the hogrians to save the world! | |
message Level 1 - Begin | |
........... | |
.#########. | |
.#,,,,,,,#. | |
.#,,,ooo,#. | |
.#,,,omi,#. | |
.#,,,o,i,#. | |
.#p,,,,iz#. | |
.####w####. | |
.####o####. | |
.#########. | |
........... | |
section 2 | |
message Well done! Lots money have been gained! | |
message Level 2: Order Matters | |
............ | |
.##########. | |
.#o,,,h,oo#. | |
.#,d,,lh,i#. | |
.#,ddsiiii#. | |
.#p,i,d,,z#. | |
.##########. | |
.##########. | |
............ | |
section 3 | |
message Ropes cannot be landed on! | |
message Level 3: Ropes and Ladders | |
................... | |
.########.......... | |
.#i,,,,,#.......... | |
.#immmm,##########. | |
.#i,,,,,##h####h##. | |
.#i,,,li#iilhlihm#. | |
.#ipmmom#iiiihlii#. | |
.#mmmmfm#ilihi,ii#. | |
.###,,o##iiihiiii#. | |
...#,,o,#iiihdhii#. | |
...#,,o,#i33hliii#. | |
...#z,o,w3h,3l333#. | |
...######hhshrhhh#. | |
........###h#o####. | |
........##########. | |
................... | |
section 4 | |
message Bad news. The hogrians finally noticed your presence! But maybe, you can utilize them? | |
message Level 4 - Friend or Foe? | |
.............. | |
.############. | |
.#,,,,,,,,,,#. | |
.#,,,,,i,,,,#. | |
.#,,,,hi,w,e#. | |
.#iiiilrimmm#. | |
.#,p,,,,d,,z#. | |
.#####f######. | |
.....#h#...... | |
.....#o#...... | |
.....#,#...... | |
.....###...... | |
.............. | |
section 5 | |
message Some blocks can be pushed. Called cages! | |
message Level 5 - Bridge For Two | |
............................ | |
.##########################. | |
.#,,,,,,,,,,y,,,,,,,,,,,,,#. | |
.#,,,,oooooifooooooo,,,,,,#. | |
.#,,,,immmmmmfmmmmmm,,,,,,#. | |
.#,,,,i,,,,,,,,,,,,,,d,,,,#. | |
.#,,,,i,,,,,,,,s,dkd,s,,,,#. | |
.#z,,,l,,,,,,,mmmmmmmi,,,,#. | |
.#mmmii,,,,,,,c,,i,,,i,,,,#. | |
.#,ohpd,,,,,,ofi,d,c,dw,,u#. | |
.#,##########r#############. | |
.###........#,#............. | |
............#,#............. | |
............###............. | |
............................ | |
section 6 | |
message Cages are pushable, but they are also affected by gravity as well... | |
message Level 6: Grounded Sokoban | |
..................... | |
....################. | |
....#,,,,,,,,,,,,,,#. | |
....#,,,,,,,,,,,,,,#. | |
....#,,,,,,,,,,,,,,#. | |
....#,,,,kd,,,,,,,,#. | |
....#,,,mmmi,,,,,,,#. | |
....#,,,,,,,d,,,,,,#. | |
....#,,,,ooodoo,,,,#. | |
....#,,,,immmmiss,,#. | |
.####hhhhi,,,,i,,,,#. | |
.#ooop,,,i,,z,i,d,,#. | |
.###,##########ff###. | |
...###........#hh#... | |
..............####... | |
..................... | |
section 7 | |
message Some coins get fixed in place. Others run from you. Collect coins into gold tiles! | |
message Level 7: Money Trap | |
................. | |
.###############. | |
.#,,,,,$,,,,,,,#. | |
.#,,,,,@,,,,,,,#. | |
.#,,,,,+,,,,,,,#. | |
.#,,,,,$,,,,,,,#. | |
.#,,,,,@,,,,,,,#. | |
.#,,,,,+,,,,,,,#. | |
.#-,,,,,$,,,,,,#. | |
.#fsssimif@ff+f#. | |
.#,,,,iii-fffff#. | |
.#-p,,iiis_-,_z#. | |
.###ff####+##@##. | |
...####..######.. | |
................. | |
section 8 | |
message Sparkalubs... Anything stick to them! | |
message Level 8: That Sticks | |
............... | |
.###########... | |
.#e@,,,,,,,#... | |
.#@,,,,,,,,#... | |
.#,,,ok,,,,###. | |
.#*,,lf,,*,,-#. | |
.#,,,,l,,,i###. | |
.#,,y,l,,oi#... | |
.#,if,¥,2oi#... | |
.#,,i,,,,oi###. | |
.#zpi,,,,oiho#. | |
.####,##,#####. | |
....######..... | |
............... | |
section 9 | |
message Hogrians aren't your friends, so they can be obstacles too some times. | |
message Level 9: Let It Go! | |
.................. | |
..###############. | |
..#,,×,,,,,,,,,,#. | |
..#,,,,,,,,,,,,,#. | |
..#,,-,,l,l,,l,,#. | |
.##,,si,+,d,,dk-#. | |
.#,pl,im¥ff211mm#. | |
.#,kd,d,ooooo+o,#. | |
.###@#f##ff#,####. | |
...#,#h##hh###.... | |
...#,×######...... | |
...#,i#........... | |
...####........... | |
.................. | |
section 10 | |
message Ruby Totews can climb ladders. Now you know. | |
message Level 10: Send That Guy There | |
.............. | |
...##########. | |
...#iiiiiiho#. | |
.###iiiiii+##. | |
.#,@iiiiii,#.. | |
.#,#iiiiii+#.. | |
.#,@iiiiiiz#.. | |
.#,#iiiiii+#.. | |
.###iiiiiie#.. | |
...####i####.. | |
......#i#..... | |
...####i####.. | |
...#p--i---#.. | |
...#########.. | |
....#######... | |
section ??? - Ugly Desktop | |
.............. | |
..........###. | |
..........#ä#. | |
.##########,#. | |
.#,,,,,-,,#,#. | |
.#,,,,,i,n#y#. | |
.#ū,,,,,i,#ä#. | |
.#im@@@mmm#,#. | |
.#i,,,,,,{#y#. | |
.#ip,π,™ff#ä#. | |
.#iy,,,™,,#y#. | |
.##########,#. | |
.#oooooooo#,#. | |
.##########,#. | |
.#ä#äää#..#ä#. | |
.#y#y,,#..###. | |
.#,#,y,#...... | |
.#ä#,,y#...... | |
.###äää#...... | |
...#####...... | |
.............. | |
section ??? - Meradout | |
................. | |
..#############.. | |
..#,,$$$$$$$,,#.. | |
..#,,wwwwwww,,#.. | |
..#,,wwwwwww,,#.. | |
..#,,w$$w$$w,,#.. | |
..#,$wwwwwww$,#.. | |
..#,w,w,w,w,w,#.. | |
..#$,,$,,$$$$$#.. | |
..#w$$w,,wwwww#.. | |
..#,www,,w$ww,#.. | |
..#,ww,,,ww,w,#.. | |
..#,,,,,,,,,,p#.. | |
..#fffffffffff#.. | |
.##,,,,,,,,,,,##. | |
.#,,,∆,,,,,,,,,#. | |
.##fffffffffff##. | |
.#,,,,,,,,,ì,,,#. | |
.##fffffffffff##. | |
.#,,,,,,,,∆,,,,#. | |
.##fffffffffff##. | |
.#,,,,ì,,,,,,,,#. | |
.##fffffffffff##. | |
.##,,,,,j,,,,,##. | |
.###############. | |
.###############. | |
................. | |
section TEST | |
o |
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