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@BlowerPot
Created February 9, 2025 19:20
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Demolite (Puzzlescript Plus Script)
Play this game by pasting the script in https://auroriax.github.io/PuzzleScript/editor.html
(Sorry if the rules are messy)
case_sensitive
title Demolite
author Blower Pot
homepage blowerpot.itch.io
background_color #17862d
text_color #32c04f
run_rules_on_level_start
norepeat_action
runtime_metadata_twiddling
throttle_movement 0.1
sprite_size 16
========
OBJECTS
========
Timothy
#313131 #252525 #ff0000
.20.1
.000.
..001
.000.
.0001
Timothyrun
#313131 #252525 #ff0000
.....
00.02
00000
0000.
111..
Timothyfall
#313131 #252525 #ff0000
.....
00.00
00002
10101
.....
Timothyslip
#313131 #252525 #ff0000
.....
00.02
00000
0000.
.111.
RipTimothy
#ff0000 #ff7500 #ffdb00
..0..
.010.
01210
.010.
..0..
PoorTimothy
#ff0000 #ff7500
.....
..0..
.010.
..0..
.....
WhyTimothy
#ff0000
.....
.....
..0..
.....
.....
Heart0
transparent
Heart1
#ff6ab1
00.00
00000
00000
.000.
..0..
Heart2
#ff6ab1
.....
.0.0.
.000.
..0..
.....
Heart3
#ff6ab1
.....
.....
..0..
.....
.....
Sweat0
transparent
Sweat1
#0cf
....0
...00
...00
.....
.....
Sweat2
#0cf
.....
....0
....0
....0
.....
Sweat3
#0cf
.....
.....
.....
.....
....0
Angry0
transparent
Angry1
#ff3300
.0.0.
00.00
.....
00.00
.0.0.
Angry2
#ff3300
.....
..0..
.000.
..0..
.....
Angry3
#ff3300
.....
.....
..0..
.....
.....
Background
#17862d #32c04f
01000
00100
00100
00100
01000
Bandage
#ffd177 #ffda91 #ffdeaf
11.11
10001
.020.
10001
11.11
Inside
#645336
Gold
#ffdc00
.....
.000.
.000.
.000.
.....
Walkgold
#ffdc00 #f10e0e
.....
.000.
.000.
.000.
11.11
Walkright
#ffdc00 #f10e0e
.....
.000.
.0001
.0001
11...
Walkleft
#ffdc00 #f10e0e
.....
.000.
1000.
1000.
...11
Walkfall
#ffdc00 #f10e0e
.....
.000.
10001
10001
.....
Goldtile
#ffdc00
00000
0...0
0...0
0...0
00000
Checkpoint
#53f446 #71f266 #ffdc00
..1..
.010.
11211
.010.
..1..
Checked
#53f446cc #71f266cc #ffdc00cc
..1..
.010.
11211
.010.
..1..
Diamond
#00aeff #4ac6ff #ffdc00
.010.
01110
00200
.010.
..1..
Goldfly
#ffdc00 #ffffff #d6ffff
21.12
10001
.000.
.000.
.....
Goldleaf
#ffdc00 #f0cc00
0.0.0
.111.
01010
..1..
..0..
Glint0
transparent
Glint1
#ffef8a
..0..
.000.
00000
.000.
..0..
Glint2
#ffef8a
.....
..0..
.000.
..0..
.....
Glint3
#ffef8a
.....
.....
..0..
.....
.....
Floor
#a17941
Line1
#785b32
.....
.0...
.0...
.0...
.....
Line2
#785b32
.....
.000.
.....
.....
.....
Line3
#785b32
.....
...0.
...0.
...0.
.....
Line4
#785b32
.....
.....
.....
.000.
.....
Grass1
#54b45c
00000
00000
.0.0.
.....
.....
Grass2
#54b45c
00000
00000
0.0.0
.....
.....
Playermiddle
#000000 #a3a094 #817f76
.00000000000000.
.01111111111110.
.01111111111110.
.01111111111110.
.02111111111120.
.00222222222200.
..022222222220..
..011111111110..
..011111111110..
..001111111100..
...0222222220...
...0222222220...
...0011111100...
....00111100....
.....001100.....
......0000......
Playerfall
#000000 #a3a093 #817f76
.00000000000000.
.01111111111110.
.01111111111110.
.01111111111110.
.02111111111120.
.00222222222200.
..022222222220..
..011111111110..
..011111111110..
..001111111100..
...0222222220...
...0222222220...
...0011111100...
....00111100....
.....001100.....
......0000......
Playerleft
#000000 #a3a094 #817f76
.....000000.....
...000111100....
..0011111120....
.001111111200...
.011111112210...
00111111122100..
01111111222110..
01111111221110..
011111222211100.
022112222111110.
002222211111120.
.000221111111200
...0001111112210
.....00001222110
........00001110
...........00000
Playerright
#000000 #a3a094 #817f76
.....000000.....
....001111000...
....0211111100..
...002111111100.
...012211111110.
..00122111111100
..01122211111110
..01112211111110
.001112222111110
.011111222211220
.021111112222200
002111111122000.
0122111111000...
01122210000.....
01110000........
00000...........
Playerclimbup
#000000 #a3a094 #817f76
......0000......
.....001100.....
....00111100....
...0011111100...
...0222222220...
...0222222220...
..001111111100..
..011111111110..
..011111111110..
..022222222220..
.00222222222200.
.02111111111120.
.01111111111110.
.01111111111110.
.01111111111110.
.00000000000000.
Playerclimbdown
#000000 #a3a094 #817f76
.00000000000000.
.01111111111110.
.01111111111110.
.01111111111110.
.02111111111120.
.00222222222200.
..022222222220..
..011111111110..
..011111111110..
..001111111100..
...0222222220...
...0222222220...
...0011111100...
....00111100....
.....001100.....
......0000......
Playerslipright
#000000 #a3a094 #817f76
.....000000.....
....001111000...
....0211111100..
...002111111100.
...012211111110.
..00122111111100
..01122211111110
..01112211111110
.001112222111110
.011111222211220
.021111112222200
002111111122000.
0122111111000...
01122210000.....
01110000........
00000...........
Playerslipleft
#000000 #a3a094 #817f76
.....000000.....
...000111100....
..0011111120....
.001111111200...
.011111112210...
00111111122100..
01111111222110..
01111111221110..
011111222211100.
022112222111110.
002222211111120.
.000221111111200
...0001111112210
.....00001222110
........00001110
...........00000
Glitch4
#a3a094 #817f76 #54b45c #ff0000 #ff7000 #ffdb10
22222
22222
0212.
0110.
34543
Wood
#b87e56 #966645
00000
11000
00000
00011
00000
Lub
#b87e56 #966645 #000000
00000
12020
00000
02221
00000
Cupleft
#62eaad
...0.
...00
...00
...00
...0.
Cupright
#62eaad
.0...
00...
00...
00...
.0...
Cupdown
#62eaad
.000.
00000
.....
.....
.....
Suckleft
#62eaad
....0
....0
....0
....0
....0
Suckright
#62eaad
0....
0....
0....
0....
0....
Suckdown
#62eaad
00000
.....
.....
.....
.....
Woodcage
#966645
00000
0.0.0
00000
0.0.0
00000
Woodcagefall
#966645
00000
0.0.0
00000
0.0.0
00000
Ladder
#966645
0...0
0...0
00000
0...0
0...0
Ironladder
#727272
0...0
0...0
00000
0...0
0...0
Metal
#727272
00000
.0...
..0..
...0.
00000
Rustcage
#727272
00000
0.0.0
00000
0.0.0
00000
Rustcagefall
#727272
00000
0.0.0
00000
0.0.0
00000
Hazard
#ce2c2c
0.0.0
.000.
00000
.000.
0.0.0
Spikeleft
#ce2c2c
.....
..0..
.000.
..0..
.....
Spikeright
#ce2c2c
.....
..0..
.000.
..0..
.....
Spikeup
#ce2c2c
.....
..0..
.000.
..0..
.....
Spikedown
#ce2c2c
.....
..0..
.000.
..0..
.....
Bangleft
#ce2c2c
..000
.0000
00000
.0000
..000
Bangright
#ce2c2c
000..
0000.
00000
0000.
000..
Bangup
#ce2c2c
..0..
.000.
00000
00000
00000
Bangdown
#ce2c2c
00000
00000
00000
.000.
..0..
Rubyrope
#ce2c2c
0.0.0
.0.0.
.....
.....
.....
Totemleft
#ce2c2c #ab2929 #671616
00011
20210
00010
.1.0.
1...0
Totemright
#ce2c2c #ab2929 #671616
11000
01202
01000
.0.1.
0...1
Totemfallleft
#ce2c2c #ab2929 #671616
00011
20210
00010
.1.0.
1.0..
Totemfallright
#ce2c2c #ab2929 #671616
11000
01202
01000
.0.1.
..0.1
Totemclimbright
#ce2c2c #ab2929 #671616
11110
11012
10110
.0.1.
..0.1
Totemclimbleft
#ce2c2c #ab2929 #671616
01111
21011
01101
.0.1.
0.1..
Totemslipleft
#ce2c2c #671616
.....
.....
.000.
.101.
.000.
Totemslipright
#ce2c2c #671616
.....
.....
.000.
.101.
.000.
Glitch2
#ce2c2c #671616
00000
00000
00000
01010
00000
Emerald
#53f446 #4dd641
11111
10001
10001
10001
11111
Jumper
#000000 #53f446 #4dd641 #ce2c2c
.......00.......
......0000......
.....003300.....
.....033330.....
....00000000....
...0011111100...
...0110000110...
...0100000010...
...0100000010...
...0100000010...
...0110000110...
..000111111000..
..020000000020..
.0020.0220.0200.
.0200.0220.0020.
.000..0000..000.
Jumperattack
#000000 #53f446 #4dd641 #ce2c2c
.......00.......
......0000......
.....003300.....
.....033330.....
....00000000....
...0011111100...
...0110000110...
...0100000010...
...0100000010...
...0100000010...
...0110000110...
...0011111100...
...0000000000...
...0220220220...
...0020220200...
....00000000....
Jumperdescend
#000000 #53f446 #4dd641 #ce2c2c
.......00.......
......0000......
.....003300.....
.....033330.....
....00000000....
...0011111100...
...0110000110...
...0100000010...
...0100000010...
...0100000010...
0000110000110000
0200011111100020
0022000220002200
.0000.0000.0000.
................
................
Rope
#e0a66c
00000
.....
.....
.....
.....
Sand
#ffdda7 #e7c591
00010
10000
00100
00010
10000
Sandbreak
#b9a17b #76654b
00000
00010
10000
.0.0.
0.0.0
Duststair
#ffdda7 #e7c591
1...0
0...0
10000
0...1
0...0
Dustbreak
#b9a17b #76654b
0...0
1...0
.0.00
1..0.
0...1
Antleft
#000000 #ffdda7 #e7c591
....000....000..
....0100..0010..
....0010000100..
.00000010010000.
0011110012001100
0100111000011110
0100111011011210
0111121121112110
0111111111111110
0100111011011110
0100111000011110
0011110011001100
.00000010010000.
....0010000100..
....0100..0010..
....000....000..
Crushleft
#000000 #b9a17b #76654b
....000....000..
....0100..0010..
....0010000100..
.00000010010000.
0011110011001100
0101111000011110
0100111011011110
0111111111111210
0111121121112110
0100111011011110
0101111000011110
0011110011001100
.00000010010000.
....0010000100..
....0100..0010..
....000....000..
Antright
#000000 #ffdda7 #e7c591
..000....000....
..0100..0010....
..0010000100....
.00001001000000.
0011002100111100
0111100001110010
0121101101110010
0112111211211110
0111111111111110
0111101101110010
0111100001110010
0011001100111100
.00001001000000.
..0010000100....
..0100..0010....
..000....000....
Crushright
#b9a17b #76654b #000000
Antup
#ffdda7 #e7c591 #000000
1...0
.202.
00100
.000.
0...1
Crushup
#b9a17b #76654b #000000
0...0
.202.
00000
.010.
0...0
Antdown
#ffdda7 #e7c591 #000000
0...1
.000.
00100
.202.
1...1
Crushdown
#b9a17b #76654b #000000
0...0
.000.
00000
.212.
0...0
Glitch1
#ffdda7 #e7c591 #727272 #ffa9e9
22322
03330
33333
03331
22322
Ice
#70ffe9 #d2fff8
10000
01000
00100
00010
00001
Frost
#70ffe9 #d2fff8
1...0
0...0
00100
0...0
0...1
Icerope
#70ffe9 #d2fff8
10000
.....
.....
.....
.....
Coldcage
#70ffe9 #d2fff8
10000
0.0.0
00100
0.0.0
00001
Coldcagefall
#70ffe9 #d2fff8
10000
0.0.0
00100
0.0.0
00001
Coldcageleft
#70ffe9 #d2fff8
10000
0.0.0
00100
0.0.0
00001
Coldcageright
#70ffe9 #d2fff8
10000
0.0.0
00100
0.0.0
00001
Glitch5
#70ffe9 #d2fff8 #ffed2b #000000
13232
03223
00322
0.033
00001
Fly
#8725bf #6e2c93 #000000 #ffffff #76d1ff
4...4
.001.
03231
03231
.001.
Ame
#8725bf #5a008c #6e2c93 #a400ff
10001
23332
23332
23332
10001
Amesoft
#5a008c
.....
.....
..0..
.....
.....
Flysoft
#5a008c
.....
..0..
.0.0.
..0..
.....
Lever
#727272 #a400ff
.1...
.0...
.000.
01110
00000
Leveron
#727272 #a400ff
...1.
...0.
.000.
01110
00000
Sparkleft
#ffa9e9
..0..
.000.
00000
.000.
..0..
Sparkright
#ffa9e9
..0..
.000.
00000
.000.
..0..
Sparkup
#ffa9e9
..0..
.000.
00000
.000.
..0..
Sparkdown
#ffa9e9
..0..
.000.
00000
.000.
..0..
Redleft
#ffa9bc
..0..
.000.
00000
.000.
..0..
Redright
#ffa9bc
..0..
.000.
00000
.000.
..0..
Redup
#ffa9bc
..0..
.000.
00000
.000.
..0..
Reddown
#ffa9bc
..0..
.000.
00000
.000.
..0..
Rubber
#ff5cfa #ff7ffb
00000
01010
00100
01010
00000
Rubberstair
#ff5cfa #ff7ffb
0...0
1...1
01010
1...1
0...0
Rubberhoose
#ff5cfa #ff7ffb
01010
.....
.....
.....
.....
Cartleft
#ff5cfa #ff7ffb #ba3c90 #a04782 #722057 #3b3b3b #000000 #400839 #202020
10132
61643
58542
72.40
22744
Hatleft
#3b3b3b
.....
.....
.0...
.0...
000..
Handleft
#722057
.....
.....
.....
.0...
00...
Cartright
#ff5cfa #ff7ffb #ba3c90 #a04782 #722057 #3b3b3b #000000 #400839 #202020
23101
34616
24585
04.27
44722
Hatright
#3b3b3b
.....
.....
...0.
...0.
..000
Handright
#722057
.....
.....
.....
...0.
...00
Cartleftfall
#ff5cfa #ff7ffb #ba3c90 #a04782 #722057 #3b3b3b #000000 #202020
10142
61643
57532
.2.0.
2200.
Lankyleft1
#722057 #3b3b3b #400839
2..0.
21.0.
21.0.
1110.
2..0.
Lankyleft2
#722057 #400839
.....
.....
.....
.....
1..0.
Cartrightfall
#ff5cfa #ff7ffb #ba3c90 #a04782 #722057 #3b3b3b #000000 #202020
24101
34616
23575
.0.2.
.0022
Lankyright1
#722057 #3b3b3b #400839
.0..2
.0.12
.0.12
.0111
.0..2
Lankyright2
#722057 #400839
.....
.....
.....
.....
.0..1
Cartclimbleft
#ff5cfa #ff7ffb #ba3c90 #a04782 #722057 #3b3b3b #000000 #202020
10142
61643
57532
.2.0.
.2200
Holdleft
#722057 #3b3b3b #400839
2..0.
2..0.
21.0.
21.0.
1110.
Glitch3
#ff5cfa #ff7ffb #fffb00
00200
01210
00200
01010
00200
Goo
#0080ffb3 #000000
00000
00000
00000
00000
00000
Blobleft
#0080ffb3 #000000
.....
.000.
01100
00000
00000
Trunkleft
#0080ffb3
.....
.....
0....
00000
00000
Trunkdropleft
#0080ffb3
.....
.....
.....
.0000
.0000
Blobright
#0080ffb3 #000000
.....
.000.
00110
00000
00000
Trunkright
#0080ffb3
.....
.....
....0
00000
00000
Trunkdropright
#0080ffb3
.....
.....
.....
0000.
0000.
Trunkfell
#0080ffb3
.000.
.000.
.000.
.000.
00000
Blobfallleft
#0080ffb3 #000000
.000.
00000
01100
00000
.000.
Blobfallright
#0080ffb3 #000000
.000.
00000
00110
00000
.000.
Coal
#1b1b1b #363636
10101
01010
10101
00000
00000
Coalladder
#1b1b1b #363636
1...1
0...0
10101
0...0
0...0
Electro
#1b1b1b #363636 #ffffff
.010.
01010
22122
00000
.000.
Plasma
#1b1b1b#363636 #ffffff
.010.
02020
20102
00000
.000.
Teslaleft
#848484 #515151
.....
000..
00010
000..
.....
Teslaright
#848484 #515151
.....
..000
01000
..000
.....
Shockleft
#848484 #515151 #a2fff2
.....
222..
22210
222..
.....
Shockright
#848484 #515151 #a2fff2
.....
..222
01222
..222
.....
Cog
#848484 #515151
.101.
..1..
.....
.....
.....
Cogzap
#848484 #515151
..0..
.1.1.
.....
.....
.....
Rotategreen
#3d3d3d #575857 #233B25 #152319
01010
13221
02320
12231
01010
Rotateyellow
#3d3d3d #575857 #858145 #5d592f
01010
13221
02320
12231
01010
Rotatepink
#3d3d3d #575857 #39233B #221523
01010
13221
02320
12231
01010
Molten
#ffb130 #988462 #8d8d8d
00000
01110
01210
01110
00000
Heatenleft
#ffb130 #988462 #ffffff #000000
00000
01110
02320
01110
00000
Heatenleft2
#ffb130 #988462 #ffffff #000000
..0..
.010.
02320
.010.
..0..
Heatenright
#ffb130 #988462 #ffffff #000000
00000
01110
02320
01110
00000
Heatenright2
#ffb130 #988462 #ffffff #000000
..0..
.010.
02320
.010.
..0..
Firesurge1
#ff0000 #ff7000 #ffdb10
.....
.....
..0..
..1..
..2..
Firesurge2
#ff0000 #ff7000 #ffdb10
.....
..0..
.010.
.020.
..0..
Firesurge3
#ff0000 #ff7000 #ffdb10
..0..
.010.
01210
01210
.000.
Firefade1
#ff0000 #ff7000 #ffdb10
..0..
.010.
01210
01210
.000.
Firefade2
#ff0000 #ff7000 #ffdb10
.....
.....
.000.
01210
.000.
Firefade3
#ff0000 #ff7000 #ffdb10
.....
.....
.....
.....
01210
Cloud
#ffffff #d6ffff
10001
00000
00000
00000
10001
Puff0
transparent
Puff1
#ffffff #d6ffff
10001
00000
00000
.000.
..1..
Puff2
#ffffff #d6ffff
...01
...00
.....
00...
10...
Puff3
#ffffff
.....
.....
..0..
.....
.....
Toast
#c38b3d
.....
.....
.....
00000
00000
Toastfall
#ffcc84 #c38b3d #aa59ff
11111
10201
.222.
.121.
.111.
Splatright0
transparent
Splatright1
#aa59ff
.....
.....
..0..
..00.
..000
Splatright2
#aa59ff
.....
.....
.....
.00..
.000.
Splatright3
#aa59ff
.....
.....
.....
.....
000..
Splatleft0
transparent
Splatleft1
#aa59ff
.....
.....
..0..
.00..
000..
Splatleft2
#aa59ff
.....
.....
.....
..00.
.000.
Splatleft3
#aa59ff
.....
.....
.....
.....
..000
Yinleft
#ffffff #000000
....0
...00
.0000
.0100
.000.
Yinright
#ffffff #000000
....0
...00
.0000
.0100
.000.
Yinfall
#ffffff #000000
....0
...00
.0000
.0100
.000.
Yangleft
#000000 #ffffff
.000.
0010.
0000.
00...
0....
Yangright
#000000 #ffffff
.000.
0010.
0000.
00...
0....
Yangfall
#000000 #ffffff
.000.
0010.
0000.
00...
0....
Hole
#2f2719
Deletehole
#966646 #71492e #ffdc00
00100
00100
02120
00100
00100
Tag
#ffffff #000000
.....
00000
01110
00000
.....
Gas
#6b8a8a #425959
00000
00000
00000
1.1.1
00100
Gastop
#6b8a8a #425959 #ffb300 #d49400
.....
.....
10101
12321
00000
Crumble
transparent
Flash
transparent
Chill
transparent
Joke
transparent
Wait
transparent
Temp
transparent
Line
transparent
Attack
transparent
Stop
transparent
That
transparent
Angryleft
transparent
Angryright
transparent
Fade
transparent
Emotetrigger
transparent
Bouncey
transparent
Sound0
transparent
Sound1
#b866ff
.....
.....
0...0
.0.0.
00000
Sound2
#b866ff
.....
.....
.....
.0.0.
.000.
Sound3
#b866ff
.....
.....
.....
.....
..0..
Surprise0
transparent
Surprise1
#fffb00
..0..
..0..
..0..
.....
..0..
Surprise2
#fffb00
.....
..0..
..0..
..0..
.....
Surprise3
#fffb00
.....
.....
..0..
.....
.....
Confuse0
transparent
Confuse1
#ffaa00
..0..
...0.
..0..
.....
..0..
Confuse2
#ffaa00
.....
..00.
.....
..0..
.....
Confuse3
#ffaa00
.....
.....
..0..
.....
.....
Airmaker
transparent
Drill
transparent
Busterleft
transparent
Busterright
transparent
Mulleft
transparent
Mulright
transparent
Mulup
transparent
Muldown
transparent
Bounce0
transparent
Bounce1
#b688ff
.000.
0...0
0...0
0...0
.000.
Bounce2
#b688ff
.....
..0..
.0.0.
..0..
.....
Bounce3
#b688ff
.....
.....
..0..
.....
.....
Bouncealt
transparent
Safe
transparent
Change
transparent
Damn
transparent
Bite
transparent
Jumpscare
transparent
Surprisesummon
transparent
Confusesummon
transparent
Holdon
transparent
Poof
transparent
Glitchstart
#000000
.0.0.
.....
0...0
.000.
.....
Missing
#000000 #e900ff
11000
11000
00100
00011
00011
Eraser
#ebebeb #c9c9c9 #b5b5b5
21112
10001
10001
10001
21112
Bugleft
transparent
Bugright
transparent
Bugfall
transparent
Alt1
transparent
Alt2
transparent
Alt3
transparent
Alt4
transparent
Opening
transparent
Closing
transparent
Closing2
#000000
Closing3
#000000
.....
.000.
.000.
.000.
.....
Closing4
#000000
.....
.....
..0..
.....
.....
Fallwarn
transparent
Emeje
transparent
Welcome
transparent
(DIE DISGRACE!!!!!!!!!!!!!!)
Hohh
#d6c7ff #cbb8ff #a07dff #000000 #fff300
..000
..043
..144
.2222
22222
Hohhattack
#d6c7ff #cbb8ff #a07dff #000000 #ab690e #fff300 #382078
..000
.4053
4.155
..222
..222
Hohhfall
#d6c7ff #cbb8ff #a07dff #000000 #fff300
..000
..043
..144
..222
..222
Therest
#ab690e #382078
.....
.....
..1..
..110
..101
Slugbody
#a07dff
..00.
..0..
.....
.....
.....
Hairiy
#d6c7ff
.....
.....
.....
.....
....0
Hahh
#d6c7ff #cbb8ff #a07dff #000000 #fff300
000..
340..
441..
2222.
22222
Hahhattack
#d6c7ff #cbb8ff #a07dff #000000 #ab690e #fff300
000..
3504.
551.4
222..
222..
Hahhfall
#d6c7ff #cbb8ff #a07dff #000000 #fff300
000..
340..
441..
222..
222..
Hairey
#cbb8ff
.....
.....
.....
.....
0....
Slogbody
#a07dff
.00..
..0..
.....
.....
.....
Theroast
#ab690a #382078
.....
.....
..1..
011..
101..
(Help my ham is attacking me)
Ham1
#ffed2b #000000
10001
10001
10001
10001
00000
Ham2
#ffed2b #000000
10011
10011
10011
10011
10001
Ham3
#ffed2b #000000
11001
11001
11001
11001
10001
Ham4
#ffed2b #000000
00000
10001
01110
00000
11111
Ham5
#ffed2b #000000
11111
00000
00000
00000
00000
Ham6
#ffed2b #000000
.1010
.1001
..100
...11
.....
Ham7
#ffed2b #000000
0101.
1001.
001..
11...
.....
Ham8
#ffed2b #000000
.....
...11
..100
.1000
.1001
Ham9
#ffed2b #000000
.....
11...
001..
0001.
1001.
Ammo
#ffee00 #ffd900
00000
11111
00000
00000
.000.
Ammotip
#ffee00
..0..
.....
.....
.....
.....
(My precious)
Blanktime
#ffffff
Zero
#2f2719
..0..
.0.0.
.0.0.
.0.0.
..0..
One
transparent #2f2719
00100
01100
00100
00100
00100
Two
transparent #2f2719
01100
00010
00100
01000
01110
Three
transparent #2f2719
01100
00010
01100
00010
01100
Four
transparent #2f2719
01010
01010
01110
00010
00010
Five
transparent #2f2719
01110
01000
01100
00010
01100
Six
transparent #2f2719
00110
01000
01100
01010
00100
Seven
transparent #2f2719
01110
00010
00100
00100
00100
Eight
transparent #2f2719
00100
01010
00100
01010
00100
Nine
transparent #2f2719
00100
01010
00110
00010
00100
Ten
transparent
Done
#2f2719
(Beersus)
Health
#ff6ab1
.....
.0.0.
.000.
..0..
.....
=======
LEGEND
=======
Yinyang = Yinleft or Yinright or Yinfall or Yangleft or Yangright or Yangfall
Yin = Yinleft or Yinright or Yinfall
Yang = Yangleft or Yangright or Yangfall
Pain = Hohh or Hohhattack or Hohhfall or Hahh or Hahhattack or Hahhfall
Painleft = Hohh or Hohhattack or Hohhfall
Painright = Hahh or Hahhattack or Hahhfall
Ant = Antleft or Antright or Antup or Antdown or Crushleft or Crushright or Crushup or Crushdown
Crushant = Crushleft or Crushright or Crushup or Crushdown
AntleftX = Antleft or Crushleft
AntrightX = Antright or Crushright
AntupX = Antup or Crushup
AntdownX = Antdown or Crushdown
Number = Zero or One or Two or Three or Four or Five or Six or Seven or Eight or Nine
Positive = One or Two or Three or Four or Five or Six or Seven or Eight or Nine
Ham = Ham1 or Ham2 or Ham3 or Ham4 or Ham5 or Ham6 or Ham7 or Ham8 or Ham9
Glitch = Glitchstart or Glitch1 or Glitch2 or Glitch3 or Glitch4 or Glitch5
Heateny = Heatenleft or Heatenleft2 or Heatenright or Heatenright2
Bang = Bangleft or Bangright or Bangup or Bangdown
Cup = Cupleft or Cupright or Cupdown
Suck = Suckleft or Suckright or Suckdown
Sparkle = Sparkleft or Sparkright or Sparkup or Sparkdown
Red = Redleft or Redright or Redup or Reddown
Collect = Gold or Walkgold or Walkleft or Walkright or Walkfall or Diamond or Checkpoint or Goldleaf or Goldfly
Money = Collect or Goldtile or Checked
Walkingold = Walkgold or Walkleft or Walkright
Jump = Jumperattack or Jumper or Jumperdescend
Pink = Totemclimbright or Totemclimbleft
Totem = Totemleft or Totemright or Totemfallleft or Totemfallright or Totemclimbleft or Totemclimbright or Totemslipleft or Totemslipright
Iceblock = Coldcageleft or Coldcageright
Coldcagegen = Coldcage or Coldcageleft or Coldcageright
Tight = Rope or Rubyrope or Icerope or Rubberhoose
Fall = Playerfall or Coldcagefall or Woodcagefall or Rustcagefall or Totemfallleft or Totemfallright or Walkfall or Blobfallleft or Blobfallright or Cartleftfall or Cartrightfall or Toastfall or Hohhfall or Hahhfall or Yinfall or Yangfall
Fallplat = Playerfall or Coldcagefall or Woodcagefall or Rustcagefall or Totemfallleft or Totemfallright or Toastfall or Cartleftfall or Cartrightfall or Toastfall or Hohhfall or Hahhfall
Cage = Woodcage or Rustcage or Coldcagegen
Cold = Ice or Frost or Icerope or Coldcage
Ground = Playermiddle or Playerleft or Playerright or Playerclimbup or Playerclimbdown or Playerslipleft or Playerslipright or Cage
Dust = Duststair or Dustbreak
Sandy = Sand or Sandbreak
Block = Floor or Wood or Metal or Sandy or Ice or Cage or Ame or Lub or Rubber or Electro or Coal or Plasma or Cartleft or Cartright or Cartleftfall or Cartrightfall or Cartclimbleft or Ham or Molten or Heateny or Ant or Rotategreen or Rotateyellow or Rotatepink
player = Playermiddle or Playerleft or Playerright
Player = player
Stand = Floor or Wood or Ladder or Ironladder or Metal or Sandy or Dust or Ice or Frost or Cage or Player or Playerfall or Playerslipleft or Playerslipright or Ame or Fallplat or Lub or Fallplat or Rubber or Rotategreen or Rotatepink or Rotateyellow or Electro or Coal or Plasma or Rubberstair or Coalladder or Rubber or Cartleft or Cartright or Cartleftfall or Cartrightfall or Cartclimbleft or Toastfall or Ham or Molten or Heateny or Pain or Ant
Platform = Stand or Tight or Fallplat
Decor = Line1 or Line2 or Line3 or Line4 or Grass1 or Grass2
Break = Wood or Ladder or Woodcage or Lub
Climber = Ladder or Ironladder or Dust or Frost or Rubberstair or Coalladder
Sliderup = Playerclimbup
Sliderdown = Playerclimbdown
Playerslide = Playerclimbup or Playerclimbdown
Slider = Sliderup or Sliderdown or Pink
Hero = Player or Playerslide or Playerfall
Push = Playerleft or Playerright or Playerslipleft or Playerslipright or Cartleft or Cartright
Turn = Block or Totem or Pain
You = Playerslide or Playerslipright or Playerslipleft or Hero or Playerfall
Hoverleft = Playerslipleft or Totemslipleft
Hoverright = Playerslipright or Totemslipright
Hover = Hoverleft or Hoverright
Weight = Player or Hover or Totemleft or Totemright or Totemslipleft or Totemslipright or Cage
Stand2 = Stand or Hazard or Goo or Blobleft or Blobright or Blobfallleft or Blobfallright or Trunkleft or Trunkdropleft or Trunkright or Trunkdropright or Trunkfell
Platform2 = Platform or Hazard or Goo or Blobleft or Blobright or Blobfallleft or Blobfallright or Trunkleft or Trunkdropleft or Trunkright or Trunkdropright
Playleft = Playerleft or Playerslipleft
Playright = Playerright or Playerslipright
Playup = Playerclimbup
Playdown = Playerclimbdown or Playerfall
Stick = You or Totem or Cage or Fall or Coldcagegen or Jumper or Jumperdescend or Jumperattack or Cartleft or Cartright or Cartleftfall or Cartrightfall or Cartclimbleft
Slimeleft = Cupleft or Suckleft
Slimeright = Cupright or Suckright
Slimedown = Cupdown or Suckdown
Stopper = Block or Totem or You
Gel = Suck or Blobleft or Blobright or Blobfallleft or Blobfallright or Trunkleft or Trunkright or Trunkdropleft or Trunkdropright or Trunkfell or Goo
Heart = Heart0 or Heart1 or Heart2 or Heart3
Sweat = Sweat0 or Sweat1 or Sweat2 or Sweat3
Angry = Angry0 or Angry1 or Angry2 or Angry3
Sound = Sound0 or Sound1 or Sound2 or Sound3
Splatleft = Splatleft0 or Splatleft1 or Splatleft2 or Splatleft3
Splatright = Splatright0 or Splatright1 or Splatright2 or Splatright3
Splat = Splatleft or Splatright
Surprise = Surprise0 or Surprise1 or Surprise2 or Surprise3
Confuse = Confuse0 or Confuse1 or Confuse2 or Confuse3
Bounce = Bounce0 or Bounce1 or Bounce2 or Bounce3
Glint = Glint0 or Glint1 or Glint2 or Glint3
Puff = Puff0 or Puff1 or Puff2 or Puff3
Emote = Heart or Sweat or Angry or Sound or Surprise or Confuse or Splat or Bounce or Glint
Hit = Block or Tight
Totemfall = Totemfallleft or Totemfallright
Spitterz = Blobleft or Blobright
Blob = Blobleft or Blobright or Blobfallleft or Blobfallright
Bullet = Spikeleft or Spikeright or Spikeup or Spikedown
Droppy = Trunkdropleft or Trunkdropright
Cartoon = Cartleft or Cartright or Cartleftfall or Cartrightfall or Cartclimbleft
Bump = Turn or Hazard or Cartoon
Spawn = You or Player or Totem or Jump or Cartoon or Ant or Crushant
Restrict = Suck or Bouncealt or Safe
Bouncy = Rubber or Cartoon
Warpe = You or Totem or Spitterz or Cage or Walkgold or Walkright or Walkleft or Iceblock or Cartoon or Toast or Toastfall or Pain
Warper = Warpe or Jump
Dancer = Warpe or Yinyang
Bonk = Block or Jump or Totem or Cartoon or You
Shock = Shockleft or Shockright
Press = You or Cartoon
Zap = Press or Totem or Jump or Blob
Zapper = Electro or Plasma
Timothyjumpscare = Timothy or Timothyrun or Timothyfall or Timothyslip
Hedied = RipTimothy or PoorTimothy or WhyTimothy
Fire = Firesurge1 or Firesurge2 or Firesurge3 or Firefade1 or Firefade2 or Firefade3
Fuel = You or Coal or Zapper or Coalladder
Flamable = Coal or Zapper or Coalladder
Burnt = Coal or Coalladder
Toasted = Toast or Toastfall
Heated = You or Toasted
Notcool = Molten or Heateny
Delete = Stand2 or Platform2 or Timothyjumpscare or Hedied or Background or Inside or Suck or Cup or Emote or Climber or Tight or Fly or Jump or Gel
Killer = Totem or Hazard or Bang or Bullet
Alts = Alt1 or Alt2 or Alt3 or Alt4
Spawntag = Drill or Busterleft or Busterright or Mulleft or Mulright or Mulup or Muldown or Airmaker
Multiply = Mulleft or Mulright or Mulup or Muldown
(sfx only)
Toggler = Ame or Amesoft or Fly or Flysoft
Emotestart = Angry0 or Sweat0 or Heart0 or Surprise0 or Confuse0
Weaks = Toasted
Tesla = Teslaleft or Teslaright
(Editor)
. = Background
, = Inside
# = Floor and Inside
p = Playermiddle and Opening and Inside and Inside and Done
0 = Playermiddle and Inside and Done
o = Gold and Inside
w = Wood and Inside
l = Ladder and Inside
i = Ironladder and Inside
m = Metal and Inside
s = Sand and Inside
h = Hazard and Inside
d = Duststair and Inside
r = Rubyrope and Inside
f = Rope and Inside
1 = Ice and Inside
2 = Icerope and Inside
3 = Frost and Inside
c = Woodcage and Inside
y = Rustcage and Inside
k = Coldcage and Inside
e = Totemleft and Inside
u = Totemright and Inside
j = Jumper and Inside
@ = Ame and Inside
+ = Amesoft and Inside
- = Lever and Inside
$ = Walkgold and Inside
_ = Goldtile and Inside
* = Fly and Inside
× = Flysoft and Inside
¥ = Lub and Inside
{ = Blobleft and Inside
} = Blobright and Inside
© = Rotategreen and Inside
™ = Rotateyellow and Inside
® = Rotatepink and Inside
∆ = Cartleft and Inside
ì = Cartright and Inside
æ = Hole and Drill and Inside
ä = Rubber and Inside
ë = Hole and Busterleft and Inside
į = Hole and Busterright and Inside
č = Deletehole and Inside
π = Coal and Inside
n = Electro and Inside
z = Jumpscare and Inside
X = Heatenleft and Inside
å = Heatenright and Inside
ė = Molten and Inside
ē = Coalladder and Inside
° = Toast and Inside
§ = Glitchstart and Bugleft and Inside
ū = Glitchstart and Bugright and Inside
a = Goo and Inside
ª = Ham1 and Inside
û = Eraser and Inside
Ę = Zero and Inside
ø = One and Inside
Ø = Two and Inside
Æ = Three and Inside
Ū = Four and Inside
Œ = Five and Inside
Ï = Six and Inside
Į = Seven and Inside
Ú = Eight and Inside
Č = Nine and Inside
A = Hohh and Inside
B = Yinleft and Inside
C = Yinright and Inside
D = Yangleft and Inside
E = Yangright and Inside
F = Antleft and Inside
G = Antright and Inside
H = Antup and Inside
I = Antdown and Inside
J = Hole and Mulleft and Inside
K = Hole and Mulright and Inside
L = Hole and Mulup and Inside
M = Hole and Muldown and Inside
N = Hole and Airmaker and Inside
=======
SOUNDS
=======
Bounce0 destroy 64230902
Toggler destroy 99320309
Glint0 destroy 70076500
Sound0 destroy 44139502
Emotestart destroy 40212106
Weaks destroy 17598902
Opening destroy 79439708
Tesla destroy 30308503
Shock destroy 3935703
RipTimothy destroy 18727302
Sparkle destroy 10769101
Puff0 destroy 43831509
closemessage 19916506
showmessage 85735506
startlevel 95127908
restart 97925302
undo 27920901
endlevel 46169900
Number destroy 60575702
================
COLLISIONLAYERS
================
Background
Inside, Bandage
Number
Done
Missing
Cupleft
Cupright
Cupdown
Ladder, Ironladder, Hazard, Dust, Rubyrope, Rope, Icerope, Frost, Lever, Amesoft, Leveron, Fly, Flysoft, Rubberstair, Coalladder, Rubberhoose
Walkingold, Gold, Walkfall, Goldfly, Checkpoint, Diamond, Goldleaf
Goldtile
Checked
Spikeleft, Spikeright, Spikeup, Spikedown
Bangleft
Bangright
Bangup
Bangdown
Hole, Deletehole
Cog, Cogzap
Teslaleft, Shockleft
Teslaright, Shockright
Player, Floor, Playerfall, Wood, Slider, Metal, Sandy, Ice, Playerslipleft, Playerslipright, Woodcage, Rustcage, Coldcage, Coldcagefall, Rustcagefall, Woodcagefall, Coldcageleft, Coldcageright, Totem, Hover, Jump, Ame, Rubber, Lub, Cartoon, Rotategreen, Rotatepink, Rotateyellow, Electro, Coal, Plasma, Heateny, Molten, Toast, Toastfall, Ham, Ant, Pain, Emerald, Cloud
Gas
Gastop
Yin
Yang
Tag
Glitch
Suckleft
Suckright
Suckdown
Hatleft, Handleft, Hatright, Handright, Lankyleft1, Lankyleft2, Lankyright1, Lankyright2, Holdleft
Hairiy, Therest, Slugbody, Hairey, Theroast, Slogbody
Goo, Blobleft, Blobright, Blobfallleft, Blobfallright
Trunkleft, Trunkdropleft, Trunkright, Trunkdropright, Trunkfell
Fire
Line1
Line2
Line3
Line4
Grass1, Grass2
Sparkle, Red
Crumble
Flash
Chill
Wait
Temp
Line, Attack
Stop
That
Heart
Sweat
Angry
Sound
Surprise
Confuse
Splatleft
Splatright
Bounce
Glint
Puff
Angryleft
Angryright
Fade
Emotetrigger
Airmaker
Drill
Busterleft
Busterright
Mulleft
Mulright
Mulup
Muldown
Bouncealt
Safe
Change
Damn
Bite
Timothyjumpscare
RipTimothy, PoorTimothy, WhyTimothy
Jumpscare
Surprisesummon
Confusesummon
Holdon
Poof
Ammo
Ammotip
Health, Blanktime
Eraser
Bouncey
Bugleft
Bugright
Bugfall
Alt1
Alt2
Alt3
Alt4
Joke
Opening
Closing
Closing2
Closing3
Closing4
Fallwarn
Emeje
Welcome
Ten
======
RULES
======
(Travel)
[ up Player One no Ten ] -> goto 1
[ up Player Two no Ten ] -> goto 2
[ up Player Three no Ten ] -> goto 3
[ up Player Four no Ten ] -> goto 4
[ up Player Five no Ten ] -> goto 5
[ up Player Six no Ten ] -> goto 6
[ up Player Seven no Ten ] -> goto 7
[ up Player Eight no Ten ] -> goto 8
[ up Player Nine no Ten ] -> goto 9
left [ up Player One Ten ] -> goto 10
late [ Number | Number ] -> [ Number Ten | Number Ten ]
[ up Player Done ] -> goto Select - First Steps
(Start!)
[ Opening ] -> [ Opening Welcome ]
late [ Player Opening Welcome | ] -> [ Player Opening Welcome | Closing Welcome ]
late [ Closing Welcome | no Opening no Fallwarn no Emeje ] -> [ Closing Welcome | Closing2 ]
late [ Closing2 no Welcome | no Opening no Closing no Fallwarn no Emeje ] -> [ Closing2 | Closing2 ]
late [ Opening Welcome no Player | Closing ] -> [ Opening Welcome | ]
late vertical [ Player Opening Welcome | ] -> [ Player Opening Welcome | Emeje ] realtime_interval 0.1
late horizontal [ | Emeje | ] -> [ Fallwarn | Emeje | Fallwarn ] realtime_interval 0.1
[ Opening Welcome no Player ] -> [ ]
[ Closing2 | no Closing no Fallwarn ] -> [ Closing2 Welcome | ]
[ Closing2 Welcome | Closing2 no Welcome ] -> [ Closing2 Welcome | Closing2 Welcome ]
[ Closing3 ] -> [ Closing3 Welcome ]
[ Closing4 ] -> [ Closing4 Welcome ]
[ Closing2 Welcome ] -> [ Closing3 ] realtime_interval 0.1
[ Closing3 Welcome ] -> [ Closing4 ] realtime_interval 0.1
[ Closing4 Welcome ] -> [ ]
(emotes)
up [ up Player no Climber | ] -> [ Player | Heart0 ]
down [ down Player | Hit ] -> [ Player Sweat0 | Hit ]
left [ action Playerleft | no Break ] -> [ action Playerleft Angryleft | ]
right [ action Playerright | no Break ] -> [ action Playerright Angryleft | ]
down [ action Playermiddle | no Break ] -> [ action Playermiddle Angryleft | ]
up [ Angryleft | ] -> [ | Angryright ]
right [ Angryright | no Angry ] -> [ | Angry0 ]
late [ Lub | Emotetrigger ] -> [ Lub Sweat0 | Emotetrigger ]
left [ left Player | Block no Cage ] -> [ Player Confusesummon | Block ]
right [ right Player | Block no Cage ] -> [ Player Confusesummon | Block ]
late up [ Confusesummon | no Confuse ] -> [ | Confuse0 ]
[ Emote ] -> [ Emote Fade ] realtime_interval 0.1
[ Emotetrigger ] -> [ Emotetrigger Fade ] realtime_interval 0.1
[ Emotetrigger Fade ] -> [ ] realtime_interval 0.1
[ Heart0 Fade ] -> [ Heart1 ] realtime_interval 0.1
[ Heart1 Fade ] -> [ Heart2 ] realtime_interval 0.1
[ Heart2 Fade ] -> [ Heart3 ] realtime_interval 0.1
[ Heart3 Fade ] -> [ ] realtime_interval 0.1
[ Sweat0 Fade ] -> [ Sweat1 ] realtime_interval 0.1
[ Sweat1 Fade ] -> [ Sweat2 ] realtime_interval 0.1
[ Sweat2 Fade ] -> [ Sweat3 ] realtime_interval 0.1
[ Sweat3 Fade ] -> [ ] realtime_interval 0.1
[ Angry0 Fade ] -> [ Angry1 ] realtime_interval 0.1
[ Angry1 Fade ] -> [ Angry2 ] realtime_interval 0.1
[ Angry2 Fade ] -> [ Angry3 ] realtime_interval 0.1
[ Angry3 Fade ] -> [ ] realtime_interval 0.1
[ Sound0 Fade ] -> [ Sound1 ] realtime_interval 0 1
[ Sound1 Fade ] -> [ Sound2 ] realtime_interval 0.1
[ Sound2 Fade ] -> [ Sound3 ] realtime_interval 0.1
[ Sound3 Fade ] -> [ ] realtime_interval 0.1
[ Surprise0 Fade ] -> [ Surprise1 ] realtime_interval 0.1
[ Surprise1 Fade ] -> [ Surprise2 ] realtime_interval 0.1
[ Surprise2 Fade ] -> [ Surprise3 ] realtime_interval 0.1
[ Surprise3 Fade ] -> [ ] realtime_interval 0.1
[ Confuse0 Fade ] -> [ Confuse1 ] realtime_interval 0.1
[ Confuse1 Fade ] -> [ Confuse2 ] realtime_interval 0.1
[ Confuse2 Fade ] -> [ Confuse3 ] realtime_interval 0.1
[ Confuse3 Fade ] -> [ ] realtime_interval 0.1
[ Splatleft0 Fade ] -> [ Splatleft1 ] realtime_interval 0.1
[ Splatleft1 Fade ] -> [ Splatleft2 ] realtime_interval 0.1
[ Splatleft2 Fade ] -> [ Splatleft3 ] realtime_interval 0.1
[ Splatleft3 Fade ] -> [ ] realtime_interval 0.1
[ Splatright0 Fade ] -> [ Splatright1 ] realtime_interval 0.1
[ Splatright1 Fade ] -> [ Splatright2 ] realtime_interval 0.1
[ Splatright2 Fade ] -> [ Splatright3 ] realtime_interval 0.1
[ Splatright3 Fade ] -> [ ] realtime_interval 0.1
[ Bounce0 Fade ] -> [ Bounce1 ] realtime_interval 0.1
[ Bounce1 Fade ] -> [ Bounce2 ] realtime_interval 0.1
[ Bounce2 Fade ] -> [ Bounce3 ] realtime_interval 0.1
[ Bounce3 Fade ] -> [ ] realtime_interval 0.1
[ Glint0 Fade ] -> [ Glint1 ] realtime_interval 0.1
[ Glint1 Fade ] -> [ Glint2 ] realtime_interval 0.1
[ Glint2 Fade ] -> [ Glint3 ] realtime_interval 0.1
[ Glint3 Fade ] -> [ ] realtime_interval 0.1
horizontal [ | Poof | ] -> [ Splatleft0 | | Splatright0 ]
late down [ Splat | no Platform ] -> [ | ]
(emotes)
late left [ Blobleft | ] -> [ Blobleft | Trunkleft ]
late down [ Trunkleft | no Platform2 ] -> [ Trunkdropleft | ]
late down [ Trunkdropleft | ] -> [ Trunkdropleft | Trunkfell ]
late down [ Trunkdropleft | Platform2 ] -> [ Trunkleft | Platform2 ]
late up [ Blobleft | ] [ Sound0 ] -> [ Blobleft | Surprise0 ] [ Sound0 ]
late left [ Trunkleft ] [ Sound0 ] -> [ Trunkleft Spikeleft ] [ Sound0 ] realtime_interval 0.1
left [ Spikeleft ] -> [ left Spikeleft ] realtime_interval 0.1
left [ left Spikeleft | Block no Bouncy ] -> [ | Block ]
late right [ Trunkleft | no Blobleft ] -> [ | ]
late right [ Trunkdropleft | no Blobleft ] -> [ | ]
late right [ Blobright | ] -> [ Blobright | Trunkright ]
late down [ Trunkright | no Platform2 ] -> [ Trunkdropright | ]
late down [ Trunkdropright | ] -> [ Trunkdropright | Trunkfell ]
late down [ Trunkright | Trunkfell ] -> [ Trunkright | ]
late up [ Blobright | ] [ Sound0 ] -> [ Blobright | Surprise0 ] [ Sound0 ] realtime_interval 0.1
late right [ Trunkright ] [ Sound0 ] -> [ Trunkright Spikeright ] [ Sound0 ] realtime_interval 0.1
right [ Spikeright ] -> [ right Spikeright ] realtime_interval 0.1
right [ right Spikeright | Block no Bouncy ] -> [ | Block ]
late left [ Trunkright | no Blobright ] -> [ | ]
late left [ Trunkdropright | no Blobright ] -> [ | ]
late down [ Trunkfell ] [ Sound0 ] -> [ Trunkfell Spikedown ] [ Sound0 ] realtime_interval 0.1
down [ Spikedown ] -> [ down Spikedown ] realtime_interval 0.1
down [ down Spikedown | Block no Bouncy ] -> [ | Block ]
up [ Spikeup ] -> [ up Spikeup ] realtime_interval 0.1
up [ up Spikeup | Block no Bouncy ] -> [ | Block ]
late [ Bullet You ] -> [ ]
late [ Bullet Jump ] -> [ ]
[ left Spikeleft | right Spikeright ] -> [ | ]
late up [ Trunkfell | no Droppy ] -> [ | ]
(new guy up there)
late up [ Cartleft | ] -> [ Cartleft | Hatleft ]
late right [ Cartleft | ] -> [ Cartleft | Handleft ]
late up [ Cartleftfall | ] -> [ Cartleftfall | Lankyleft1 ]
late up [ Lankyleft1 | ] -> [ Lankyleft1 | Lankyleft2 ]
late up [ Cartclimbleft | ] -> [ Cartclimbleft | Holdleft ]
late down [ Hatleft | no Cartleft ] -> [ | ]
late left [ Handleft | no Cartleft ] -> [ | ]
late down [ Lankyleft1 | no Cartleftfall ] -> [ | ]
late down [ Lankyleft2 | no Lankyleft1 ] -> [ | ]
late down [ Holdleft | no Cartclimbleft ] -> [ | ]
left [ Cartleft ] [ moving Player ] -> [ left Cartleft ] [ moving Player ]
left [ left Cartleft | Bonk no Cage ] -> [ right Cartright | Bonk ]
left [ left Cartleft | Cage | Bonk ] -> [ right Cartright | Cage | Bonk ]
late up [ Cartright | ] -> [ Cartright | Hatright ]
late left [ Cartright | ] -> [ Cartright | Handright ]
late up [ Cartrightfall | ] -> [ Cartrightfall | Lankyright1 ]
late up [ Lankyright1 | ] -> [ Lankyright1 | Lankyright2 ]
late down [ Hatright | no Cartright ] -> [ | ]
late right [ Handright | no Cartright ] -> [ | ]
late down [ Lankyleft1 | no Cartrightfall ] -> [ | ]
late down [ Lankyright2 | no Lankyright1 ] -> [ | ]
right [ Cartright ] [ moving Player ] -> [ right Cartright ] [ moving Player ]
right [ right Cartright | Bonk no Cage ] -> [ left Cartleft | Bonk ]
right [ right Cartright | Cage | Bonk ] -> [ left Cartleft | Cage | Bonk ]
[ > Cartoon | Cage no Coldcagegen ] -> [ > Cartoon | > Cage ]
left [ left Cartoon | Coldcage ] -> [ Cartoon | Coldcageleft ]
right [ right Cartoon | Coldcage ] -> [ Cartoon | Coldcageright ]
late [ Cartoon Background no Inside ] -> [ Cartoon Background Bandage ]
down [ Dancer no Bouncey | Bouncy ] -> [ Dancer Bouncey | Bouncy ] realtime_interval 0.1
late up [ Dancer Bouncey | Bonk ] -> [ Dancer Bounce2 | Bonk ] realtime_interval 0.1
late up [ Dancer Bouncey | no Block | Bonk ] -> [ Bounce0 | Dancer Bouncealt | Bonk ] realtime_interval 0.1
late up [ Dancer Bouncey | no Block | no Bonk | Bonk ] -> [ Bounce0 | | Dancer Bouncealt | Bonk ] realtime_interval 0.1
late up [ Dancer Bouncey | no Bonk | no Bonk | no Bonk ] -> [ Bounce0 | | | Dancer Bouncealt ]
late [ You Bouncealt ] -> [ Playermiddle Bouncealt ]
late [ Iceblock Bouncealt ] -> [ Coldcage Bouncealt ]
[ Bouncealt ] -> [ Bouncealt Fade ]
[ Bouncealt Fade ] -> [ ]
late down [ Jump | Bouncy ] -> [ Jumperattack | Bouncy ]
late down [ Ant no Crushant | Bouncy ] -> [ Antup | Bouncy ]
late down [ Crushant | Bouncy ] -> [ Crushup | Bouncy ]
late right [ Block | Dancer | Bouncy ] -> [ Block | Dancer Change | Bouncy ] realtime_interval 0.1
late right [ Bonk | no Bonk | Dancer | Bouncy ] -> [ Bonk | Dancer Change | | Bouncy ] realtime_interval 0.1
late right [ Bonk | no Bonk | no Bonk | Dancer | Bouncy ] -> [ Bonk | Dancer Change | | | Bouncy ] realtime_interval 0.1
late right [ no Bonk | no Bonk | no Bonk | Dancer | Bouncy ] -> [ Dancer Change | | | | Bouncy ] realtime_interval 0.1
late left [ Bonk | Dancer | Bouncy ] -> [ Bonk | Dancer Change | Bouncy ] realtime_interval 0.1
late left [ Bonk | no Bonk | no Bonk | Dancer | Bouncy ] -> [ Bonk | Dancer Change | | Bounce0 | Bouncy ] realtime_interval 0.1
late left [ Bonk | no Bonk | no Bonk | Dancer | Bouncy ] -> [ Bonk | Dancer Change | | Bounce0 | Bouncy ] realtime_interval 0.1
late left [ no Bonk | no Bonk | no Bonk | Dancer | Bouncy ] -> [ Dancer Change | | | Bounce0 | Bouncy ] realtime_interval 0.1
late left [ no Bonk | Jump | Bouncy ] -> [ Jump Bounce0 | | Bouncy ]
late right [ no Bonk | Jump | Bouncy ] -> [ Jump | Bounce0 | Bouncy ]
late left [ Ant no Crushant | Bouncy ] -> [ Antright | Bouncy ]
late left [ Crushant | Bouncy ] -> [ Crushright | Bouncy ]
late right [ Ant no Crushant | Bouncy ] -> [ Crushleft | Bouncy ]
late right [ Crushant | Bouncy ] -> [ Crushleft | Bouncy ]
late [ You Change ] -> [ Playermiddle Change ]
late [ Totemleft Change ] -> [ Totemright Change ]
late [ Totemright Change ] -> [ Totemleft Change ]
[ Change ] -> [ Change Fade ]
[ Change Fade ] -> [ ]
late up [ You no Tight no Damn | Bouncy ] -> [ Playerfall Bounce0 | Bouncy ] realtime_interval 0.1
late up [ Totemleft no Tight no Damn | Bouncy ] -> [ Totemfallleft Bounce0 | Bouncy ]
late up [ Totemright no Tight no Damn | Bouncy ] -> [ Totemfallright Bounce0| Bouncy ]
late up [ Blobleft no Tight no Damn | Bouncy ] -> [ Blobfallleft Bounce0 | Bouncy ]
late up [ Blobright no Tight no Damn | Bouncy ] -> [ Blobfallright Bounce0 | Bouncy ]
late down [ Bouncy | Dancer | Bonk ] -> [ Bouncy | Dancer Damn | Bonk ]
late up [ Ant no Crushant | Bouncy ] -> [ Antdown | Bouncy ]
late up [ Crushant | Bouncy ] -> [ Crushdown | Bouncy ]
[ Damn no Dancer ] -> [ ]
late left [ Bullet | Bouncy ] -> [ Spikeright Bounce0 | Bouncy ]
late right [ Bullet | Bouncy ] -> [ Spikeleft Bounce0 | Bouncy ]
late up [ Bullet | Bouncy ] -> [ Spikedown Bounce0 | Bouncy ]
late down [ Bullet | Bouncy ] -> [ Spikeup Bounce0 | Bouncy ]
(Bumpy Blimpy & Friends ofc)
left [ Dancer no You | Rotategreen ] -> [ up Dancer up Safe | Rotategreen ] realtime_interval 0.1
right [ Dancer no You | Rotategreen ] -> [ down Dancer down Safe | Rotategreen ] realtime_interval 0.1
up [ Dancer no You | Rotategreen ] -> [ left Dancer left Safe | Rotategreen ] realtime_interval 0.1
down [ Dancer no You | Rotategreen ] -> [ right Dancer right Safe | Rotategreen ] realtime_interval 0.1
left [ Dancer no You | Rotateyellow ] -> [ down Dancer down Safe | Rotateyellow ] realtime_interval 0.1
right [ Dancer no You | Rotateyellow ] -> [ up Dancer up Safe | Rotateyellow ] realtime_interval 0.1
up [ Dancer no You | Rotateyellow ] -> [ right Dancer right Safe | Rotateyellow ] realtime_interval 0.1
down [ Dancer | Rotateyellow ] -> [ left Dancer left Safe | Rotateyellow ] realtime_interval 0.1
left [ > Dancer no You | Rotatepink | no Block ] -> [ | Rotatepink | Dancer ]
right [ > Dancer no You | Rotatepink | no Block ] -> [ | Rotatepink | Dancer ]
up [ > Dancer no You | Rotatepink | no Block ] -> [ | Rotatepink | Dancer ]
down [ > Dancer no You | Rotatepink | no Block ] -> [ | Rotatepink | Dancer ]
late down [ Safe | Platform ] -> [ | Platform ]
[ Safe no Dancer ] -> [ ]
(suggested 1)
late left [ Electro | ] -> [ Electro | Teslaleft ]
late right [ Electro | ] -> [ Electro | Teslaright ]
late down [ Electro | ] -> [ Electro | Cog ]
late down [ Plasma | ] -> [ Plasma | Cogzap ]
late [ Zap Teslaleft ] -> [ Zap Shockleft ]
late [ Zap Teslaright ] -> [ Zap Shockright ]
late [ Shockleft no Zap ] -> [ Teslaleft Bite ]
late [ Shockright no Zap ] -> [ Teslaright Bite ]
late right [ Shockleft | Electro ] -> [ Shockleft | Plasma Surprisesummon ]
late left [ Shockright | Electro ] -> [ Shockright | Plasma Surprisesummon ]
late left [ Plasma | Bite ] -> [ Electro | ]
late right [ Plasma | Bite ] -> [ Electro | ]
late right [ Teslaleft | no Zapper ] -> [ | ]
late right [ Shockleft | no Zapper ] -> [ | ]
late left [ Teslaright | no Zapper ] -> [ | ]
late left [ Shockright | no Zapper ] -> [ | ]
late up [ Cog | no Electro ] -> [ | ]
late up [ Cogzap | no Plasma ] -> [ | ]
late right [ | Burnt ] [ Plasma no Fire ] -> [ Bangleft | Burnt ] [ Plasma ] realtime_interval 0.1
right [ Bangleft ] [ Electro ] -> [ ] [ Electro ] realtime_interval 0.1
right [ Bangleft ] [ Plasma Fire ] -> [ ] [ Plasma Fire ]
late left [ | Burnt ] [ Plasma no Fire ] -> [ Bangright | Burnt ] [ Plasma ] realtime_interval 0.1
left [ Bangright ] [ Electro ] -> [ ] [ Electro ] realtime_interval 0.1
left [ Bangright ] [ Plasma Fire ] -> [ ] [ Plasma Fire ] realtime_interval 0.1
late down [ | Burnt ] [ Plasma no Fire ] -> [ Bangup | Burnt ] [ Plasma ] realtime_interval 0.1
down [ Bangup ] [ Electro ] -> [ ] [ Electro ] realtime_interval 0.1
down [ Bangup ] [ Plasma Fire ] -> [ ] [ Plasma Fire ] realtime_interval 0.1
late up [ | Burnt ] [ Plasma no Fire ] -> [ Bangdown | Burnt ] [ Plasma ] realtime_interval 0.1
up [ Bangdown ] [ Electro ] -> [ ] [ Electro ] realtime_interval 0.1
up [ Bangdown ] [ Plasma Fire ] -> [ ] [ Plasma Fire ] realtime_interval 0.1
late right [ Bangleft | no Burnt ] -> [ | ]
late left [ Bangright | no Burnt ] -> [ | ]
late down [ Bangup | no Burnt ] -> [ | ]
late up [ Bangdown | no Burnt ] -> [ | ]
late [ You Bang ] -> [ Bang ]
late [ Jump Bang ] -> [ Bang ]
(JENGA)
late right [ | You Jumpscare ] -> [ Timothy | You Surprisesummon ] realtime_interval 0.1
[ Timothy ] -> [ Timothyrun ]
right [ Timothyrun ] -> [ right Timothyrun ] realtime_interval 0.1
late down [ Timothyjumpscare no Timothy | no Platform2 ] -> [ Timothyfall | ] realtime_interval 0.1
down [ Timothyfall ] -> [ down Timothyfall ]
late down [ Timothyfall | Platform2 ] -> [ Timothyrun | Platform2 ] realtime_interval 0.1
late down [ Timothyjumpscare | Cold ] -> [ Timothyslip | Cold ] realtime_interval 0.1
left [ Timothyslip ] -> [ right Timothyslip ]
late down [ Timothyslip | no Cold ] -> [ Timothyrun | ] realtime_interval 0.1
late [ Background Timothyjumpscare no Timothy no Inside ] -> [ Background RipTimothy ] realtime_interval 0.1
[ Hedied ] -> [ Hedied Fade ] realtime_interval 0.1
[ RipTimothy Fade ] -> [ PoorTimothy no Fade ] realtime_interval 0.1
[ PoorTimothy Fade ] -> [ WhyTimothy no Fade ] realtime_interval 0.1
[ WhyTimothy Fade ] -> [ ] realtime_interval 0.1
late up [ Surprisesummon | ] -> [ | Surprise0 ]
(Timothy)
late [ Heated no Gel | Molten ] -> [ Heated Firesurge1 | Molten ] realtime_interval 0.1
[ Fire ] -> [ Fire Fade ] realtime_interval 0.1
[ Firesurge1 Fade ] -> [ Firesurge2 ] realtime_interval 0.1
[ Firesurge2 Fade ] -> [ Firesurge3 ] realtime_interval 0.1
[ Firesurge3 no Fuel ] -> [ Firefade1 ] realtime_interval 0.1
[ Firefade1 Fade ] -> [ Firefade2 ] realtime_interval 0.1
[ Firefade2 ] -> [ Firefade3 ] realtime_interval 0.1
[ Firefade3 ] -> [ ] realtime_interval 0.1
late [ Fire | Flamable ] -> [ Fire | Flamable Firesurge1 ] realtime_interval 0.1
late [ Fire Flamable ] -> [ Fire ] realtime_interval 0.1
(I took "playing with fire" to a new level)
late down [ Toasted | Break ] -> [ Toasted | ]
late [ Toasted Hazard ] -> [ Hazard ]
late down [ Toasted | Rubyrope ] -> [ | Rubyrope ]
late [ Toasted Bang ] -> [ Bang ]
late horizontal [ Toasted | Totem ] -> [ | Totem ]
late up [ Toasted | Totemfall ] -> [ | Totemfall ]
down [ > Toasted | Totem ] -> [ | Totem ]
late [ Ice | Notcool ] -> [ Metal | Notcool ]
late [ Icerope | Notcool ] -> [ Rope | Notcool ]
late [ Frost | Notcool ] -> [ Ironladder | Notcool ]
late [ Coldcagegen | Notcool ] -> [ Rustcage | Notcool ]
(T O A S T)
[ Glitch ] -> [ Glitch Fade ]
random [ Glitch Fade ] -> [ Glitch1 ] realtime_interval 0.1
random [ Glitch Fade ] -> [ Glitch2 ] realtime_interval 0.1
random [ Glitch Fade ] -> [ Glitch3 ] realtime_interval 0.1
random [ Glitch Fade ] -> [ Glitch4 ] realtime_interval 0.1
random [ Glitch Fade ] -> [ Glitch5 ]
random up [ Glitch | ] -> [ Glitch | random Heart ] realtime_interval 0.1
random [ Glitch ] -> [ Glitch random Sweat ] realtime_interval 0.1
random [ Glitch ] -> [ Glitch Angryleft ] realtime_interval 0.1
random [ Glitch ] -> [ Glitch Surprisesummon ] realtime_interval 0.1
random [ Glitch ] -> [ Glitch Confusesummon ] realtime_interval 0.1
left [ Glitch Bugleft no Bugfall ] -> [ left Glitch left Bugleft ] realtime_interval 0.1
right [ Glitch Bugright no Bugfall ] [ moving Player ] -> [ right Glitch right Bugright ] [ moving Player ]
late left [ Glitch Bugleft no Bugfall | Turn ] -> [ Glitch Bugright | Turn ] realtime_interval 0.1
late right [ Glitch Bugright no Bugfall | Turn ] -> [ Glitch Bugleft | Turn ]
down [ Glitch Bugleft Bugfall ] -> [ down Glitch down Bugleft down Bugfall ] realtime_interval 0.1
down [ Glitch Bugright Bugfall ] -> [ right Glitch right Bugright right Bugfall ] realtime_interval 0.1
late [ Glitch Killer ] -> [ Alt1 Killer ]
late vertical [ | Alt1 | ] -> [ Alt2 | Alt1 Fade | Alt2 ]
late horizontal [ | Alt1 | ] -> [ Alt3 | Alt1 | Alt3 ]
late horizontal [ | Alt2 | ] -> [ Alt4 | Alt2 | Alt4 ]
late [ Alts Delete ] -> [ Alts ]
[ Alts ] -> [ Alts Fade ]
[ Alts Fade ] -> [ Missing ]
horizontal [ Push | Eraser ] -> [ Push | > Eraser ]
late [ Eraser Delete ] -> [ Eraser Missing ]
(...)
late left [ Ham1 | no Ham ] -> [ Ham1 | Ham2 ]
late right [ Ham1 | no Ham ] -> [ Ham1 | Ham3 ]
late down [ Ham1 | no Ham ] -> [ Ham1 | Ham4 ]
late up [ Ham1 | no Ham ] -> [ Ham1 | Ham5 ]
late horizontal [ no Ham | Ham4 | no Ham ] -> [ Ham7 | Ham4 | Ham6 ]
late horizontal [ no Ham | Ham5 | no Ham ] -> [ Ham9 | Ham5 | Ham8 ]
[ Ham1 ] [ moving Player ] -> [ Ham1 Fade Wait ] [ moving Player ]
[ Ham1 Wait ] [ moving Player ] -> [ Ham1 ] [ moving Player ]
[ Ham1 Fade no Wait ] [ moving Player ] -> [ Ham1 Fade Temp ] [ moving Player ]
late up [ Ham1 Fade Temp ] [ You | | | | | | ]-> [ Ham1 ] [ You | | | | | | Ammo ]
down [ Ammo ] -> [ down Ammo ] realtime_interval 0.1
late down [ Ammo | ] -> [ Ammo | Ammotip ]
late up [ Ammotip | no Ammo ] -> [ | ]
late horizontal [ Ammo | ... | You ] -> [ | ... | You ]
late [ Ammo You ] -> [ ]
(nothing I can't do I guess)
(its time...)
late up [ Painleft | ] -> [ Painleft | Hairiy ]
late down [ Hohhfall | ] -> [ Hohhfall | Slugbody ]
late left [ Hohhattack | ] -> [ Hohhattack | Therest ]
late down [ Hairiy | no Painleft ] -> [ | ]
late up [ Slugbody | no Hohhfall ] -> [ | ]
late right [ Therest | no Hohhattack ] -> [ | ]
right [ Hohh | ... | Player ] -> [ Hohhattack | ... | Player ]
right [ Hohhattack ] -> [ right Hohhattack ] realtime_interval 0.1
right [ > Hohhattack | Turn ] -> [ Hahh | Turn ]
right [ Hohhattack | Player ] -> [ Hohhattack | ]
late up [ Painright | ] -> [ Painright | Hairey ]
late down [ Hahhfall | ] -> [ Hahhfall | Slogbody ]
late right [ Hahhattack | ] -> [ Hahhattack | Theroast ]
late down [ Hahhattack | ] -> [ Hahhattack | ]
late down [ Hairey | no Painright ] -> [ | ]
late up [ Slogbody | no Hahhfall ] -> [ | ]
late left [ Theroast | no Hahhattack ] -> [ | ]
left [ Hahh | ... | Player ] -> [ Hahhattack | ... | Player ]
left [ Hahhattack ] -> [ left Hahhattack ] realtime_interval 0.1
left [ > Hahhattack | Turn ] -> [ Hohh | Turn ]
left [ Hahhattack | Player ] -> [ Hahhattack | ]
(ABABA AWESOME FEATURE THE BESTEDT Rjsjsjabba!!11!1!!1!1!1!1!1!!1)
left [ Yinleft ] [ moving Player ] -> [ left Yinleft ] [ moving Player ]
right [ Yinright ] [ moving Player ] -> [ right Yinright ] [ moving Player ]
late left [ Yinleft | Block ] -> [ Yinright | Block ]
late right [ Yinright | Block ] -> [ Yinleft | Block ]
left [ Yangleft ] [ moving Player ] -> [ left Yangleft ] [ moving Player ]
right [ Yangright ] [ moving Player ] -> [ right Yangright ] [ moving Player ]
late left [ Yangleft | Block ] -> [ Yangright | Block ]
late right [ Yangright | Block ] -> [ Yangleft | Block ]
late [ Yin Warper no Joke ] [ Yang ] -> [ Yin ] [ Yang Warper Joke ]
late [ Yang Warper no Joke ] [ Yin ] -> [ Yang ] [ Yin Warper Joke ]
late [ Totemleft Joke ] -> [ Totemright Joke ]
late [ Totemright Joke ] -> [ Totemleft Joke ]
late [ Joke no Warper ] -> [ ]
(suggested 2)
left [ AntleftX ] [ moving Player ] -> [ left AntleftX ] [ moving Player ]
right [ AntrightX ] [ moving Player ] -> [ right AntrightX ] [ moving Player ]
up [ AntupX ] [ moving Player ] -> [ up AntupX ] [ moving Player ]
down [ AntdownX ] [ moving Player ] -> [ down AntdownX ] [ moving Player ]
left [ left Antleft | Bonk ] -> [ down Antdown | Bonk ]
right [ right Antright | Bonk ] -> [ up Antup | Bonk ]
up [ up Antup | Bonk no You ] -> [ left Antleft | Bonk ]
down [ down Antdown | Bonk ] -> [ right Antright | Bonk ]
[ > Crushant no Antup | Bonk ] -> [ | Bonk ]
[ > Crushup | Bonk no You ] -> [ | Bonk ]
up [ up AntupX | Ground ] -> [ up AntupX | up Ground ]
late down [ Player no Climber no Suck no Tight | Antleft ] -> [ Player | Crushleft ]
late down [ Player no Climber no Suck no Tight | Antright ] -> [ Player | Crushright ]
late down [ Player no Climber no Suck no Tight | Antup ] -> [ Player | Crushup ]
late down [ Player no Climber no Suck no Tight | Antdown ] -> [ Player | Crushdown ]
late up [ Crushant | no Player ] -> [ | ]
late [ AntleftX Hole Spawntag no Multiply ] -> [ Hole Mulleft ]
late [ AntrightX Hole Spawntag no Multiply ] -> [ Hole Mulright ]
late [ AntupX Hole Spawntag no Multiply ] -> [ Hole Mulup ]
late [ AntdownX Hole Spawntag no Multiply ] -> [ Hole Muldown ]
late [ Ant Background no Inside no Bandage ] -> [ Background ]
(ant march of sand and sandboxes)
late [ Coldcageleft Suck ] -> [ Coldcage Suck ]
late [ Coldcageright Suck ] -> [ Coldcage Suck ]
late left [ Lub | ] -> [ Lub | Cupleft ]
late right [ Lub | ] -> [ Lub | Cupright ]
late down [ Lub | ] -> [ Lub | Cupdown ]
late [ Cupleft Stick ] -> [ Suckleft Stick ]
late [ Cupright Stick ] -> [ Suckright Stick ]
late [ Cupdown Stick ] -> [ Suckdown Stick ]
late [ Suckleft no Stick ] -> [ Cupleft ]
late [ Suckright no Stick ] -> [ Cupright ]
late [ Suckdown no Stick ] -> [ Cupdown ]
late right [ Slimeleft | no Lub ] -> [ | ]
late left [ Slimeright | no Lub ] -> [ | ]
late up [ Slimedown | no Lub ] -> [ | ]
late [ Suck Totemfallleft ] -> [ Suck Totemleft ]
late [ Suck Totemfallright ] -> [ Suck Totemright ]
late [ Suck Playerclimbup ] -> [ Suck Playermiddle ]
late [ Suck Playerclimbdown ] -> [ Suck Playermiddle ]
late [ Suck Jumperattack ] -> [ Suck Jumperdescend ]
[ > Player Restrict ] -> [ Player Restrict ]
late left [ Playleft Fly ] -> [ Sparkleft Fly ] realtime_interval 0.1
late right [ Playright Fly ] -> [ Sparkright Fly ] realtime_interval 0.1
late up [ Playup Fly ] -> [ Sparkup Fly ] realtime_interval 0.1
late down [ Playdown Fly ] -> [ Sparkdown Fly ] realtime_interval 0.1
left [ Sparkleft ] -> [ left Sparkleft ] realtime_interval 0.1
right [ Sparkright ] -> [ right Sparkright ] realtime_interval 0.1
up [ Sparkup ] -> [ up Sparkup ] realtime_interval 0.1
down [ Sparkdown ] -> [ down Sparkdown ] realtime_interval 0.1
right [ Redleft ] -> [ right Redleft ] realtime_interval 0.1
left [ Redright ] -> [ left Redright ] realtime_interval 0.1
down [ Redup ] -> [ down Redup ] realtime_interval 0.1
up [ Reddown ] -> [ up Reddown ] realtime_interval 0.1
left [ > Sparkleft | Background no Inside no Bandage ] -> [ Redleft | Background ] realtime_interval 0.1
right [ > Sparkright | Background no Inside no Bandage ] -> [ Redright | Background ] realtime_interval 0.1
up [ > Sparkup | Background no Inside no Bandage ] -> [ Redup | Background ] realtime_interval 0.1
down [ > Sparkdown | Background no Inside no Bandage ] -> [ Reddown | Background ] realtime_interval 0.1
late [ Red Fly ] -> [ Playermiddle Fly ]
late [ You Collect Goldtile ] -> [ You Glint0 ]
late [ You Collect no Goldtile ] -> [ You Glint0 ]
left [ You | Walkingold ] -> [ You | left Walkleft ]
right [ You | Walkingold ] -> [ You | right Walkright ]
[ > Walkingold | Block ] -> [ Walkingold | Block ]
late [ Press Lever ] -> [ Press Lever That ]
[ Lever That ] -> [ Leveron ]
[ Amesoft That ] -> [ Amesoft ]
[ Flysoft That ] -> [ Flysoft ]
late [ Press Lever ] [ Ame ] -> [ Press Lever ] [ Amesoft That ]
late [ Press Lever ] [ Amesoft no That ] -> [ Press Lever ] [ Ame ]
late [ Press Lever ] [ Fly ] -> [ Press Lever ] [ Flysoft That ]
late [ Press Lever ] [ Flysoft no That ] -> [ Press Lever ] [ Fly ]
late horizontal [ Press | Lever ] [ Fly ] -> [ Press | Lever ] [ Fly Sweat0 ]
late vertical [ You | Jump ] -> [ | Jump ]
late [ Jumper ] -> [ Jumper Line ]
late up [ Line | no Floor ] -> [ Line | Line ]
late [ You Line ] -> [ You Attack ]
late down [ Attack | Line ] -> [ Attack | Attack ]
late up [ Jumper | Attack ] -> [ Jumperattack Stop | Attack ]
up [ Jumperattack | Block no Break ] -> [ Jumperdescend | Block ]
up [ Jumperattack | Break ] -> [ Jumperdescend | ]
up [ Jumperattack no Suck ] -> [ up Jumperattack ] realtime_interval 0.1
down [ Jumperdescend no Suck ] -> [ down Jumperdescend ] realtime_interval 0.1
late up [ Jumperdescend Stop | ] -> [ Jumper | Heart0 ]
late down [ Jumperdescend | Block ] -> [ Jumper Angryleft | Block ]
late vertical [ Jumperattack | Hazard ] -> [ | Hazard ]
late down [ Jumperdescend | Rubyrope ] -> [ | Rubyrope ]
horizontal [ Totem | Jumper ] -> [ Totem | ]
late [ Line no Jumper ] -> [ ]
late [ Attack no You ] -> []
left [ Totemleft no Suck ] [ moving Player ] -> [ left Totemleft ] [ moving Player ]
right [ Totemright no Suck ] [ moving Player ]-> [ right Totemright ] [ moving Player ]
left [ left Totemleft | Turn ] -> [ right Totemright | Turn ]
right [ right Totemright | Turn ] -> [ left Totemleft | Turn ]
[ > Totem | You ] -> [ > Totem | ]
[ > You | Totem ] -> [ | Totem ]
late up [ Playerclimbup | Totem ] -> [ | Totem ]
late down [ Playerclimbdown | Totem ] -> [ | Totem ]
late down [ You | Totemfall ] -> [ | Totemfall ]
late [ Totem Hazard ] -> [ Totem ]
horizontal [ > Push | Cage ] -> [ > Push | > Cage ]
left [ left Push | Coldcage no Suck ] -> [ left Push | Coldcageleft ] realtime_interval 0.1
right [ right Push | Coldcage no Suck ] -> [ right Push | Coldcageright ] realtime_interval 0.1
left [ Coldcageleft no Suck ] -> [ left Coldcageleft ] realtime_interval 0.1
right [ Coldcageright no Suck ] -> [ right Coldcageright ] realtime_interval 0.1
[ > Iceblock | Stopper ] -> [ Coldcage | Stopper ]
[ > Cage | Stopper ] -> [ Cage | Stopper ]
[ Chill ] -> [ Chill Wait ]
[ Chill Wait ] -> [ no Wait ]
late down [ Playerleft no Chill no Climber | Cold ] -> [ Playerslipleft | Cold ] realtime_interval 0.1
late down [ Playerright no Chill no Climber | Cold ] -> [ Playerslipright | Cold ] realtime_interval 0.1
left [ Hoverleft ] -> [ left Hoverleft ] realtime_interval 0.1
right [ Hoverright ] -> [ right Hoverright ] realtime_interval 0.1
late down [ Playerslipleft | no Cold ] -> [ Playerleft | ] realtime_interval 0.1
late down [ Playerslipright | no Cold ] -> [ Playerright | ] realtime_interval 0.1
left [ > Playerslipleft | Block ] -> [ Playerleft Chill | Block ] realtime_interval 0.1
right [ > Playerslipright | Block ] -> [ Playerright Chill | Block ] realtime_interval 0.1
late down [ Totemleft no Chill no Climber | Cold ] -> [ Totemslipleft | Cold ] realtime_interval 0.1
late down [ Totemright no Chill no Climber | Cold ] -> [ Totemslipright | Cold ] realtime_interval 0.1
late down [ Totemslipleft | no Cold ] -> [ Totemleft | ] realtime_interval 0.1
late down [ Totemslipright | no Cold ] -> [ Totemright | ] realtime_interval 0.1
left [ > Totemslipleft | Turn ] -> [ Totemleft Chill | Turn ] realtime_interval 0.1
right [ > Totemslipright | Turn ] -> [ Totemright Chill | Turn ] realtime_interval 0.1
down [ down Ground | Rope ] -> [ Ground | Rope ]
down [ down Ground | Icerope ] -> [ Ground | Icerope ]
down [ down Ground | Rubyrope ] -> [ Ground | Rubyrope ]
late down [ Ground no Cage no Climber | Rubyrope no Cage ] -> [ | Rubyrope ]
late down [ Playerslide | Rubyrope no Cage ] -> [ | Rubyrope ]
[ Crumble ] -> [ Crumble Flash ]
[ Crumble Flash ] -> [ ]
late [ Slider Duststair ] -> [ Slider Dustbreak ]
late [ Crumble Duststair ] -> [ Crumble Dustbreak ]
[ Dustbreak no Slider Temp ] -> [ ]
down [ no You | Dustbreak Temp ] -> [ | ]
[ Dustbreak no Slider ] -> [ Dustbreak Temp ]
down [ Dustbreak | no Weight ] -> [ Dustbreak Temp | ]
late down [ Weight no Climber | Sand ] -> [ Weight | Sandbreak ]
up [ Sandbreak | no Weight ] -> [ Sandbreak Temp | ]
[ Sandbreak Temp ] -> [ no Temp ]
late [ Hero Hazard ] -> [ Hazard ]
late [ You Collect ] -> [ You ]
left [ left Player ] -> [ left Playerleft ]
right [ right Player ] -> [ right Playerright ]
[ up Player Climber ] -> [ up Playerclimbup Crumble Climber ] realtime_interval 0.1
[ down Player Climber ] -> [ down Playerclimbdown Crumble Climber ] realtime_interval 0.1
down [ down Player | Climber ] -> [ down Playerclimbdown | Climber ] realtime_interval 0.1
up [ Sliderup no Pink ] -> [ up Sliderup ] realtime_interval 0.1
down [ Sliderdown no Pink ] -> [ down Sliderdown ] realtime_interval 0.1
late [ Playerslide no Climber ] -> [ Playermiddle ]
late down [ Playerclimbdown no Frost | no Climber ] -> [ Playermiddle | ]
[ > Playerslide | Block ] -> [ Playermiddle | action Block ]
late [ Totemleft Climber ] -> [ Totemclimbleft Climber ]
late [ Totemright Climber ] -> [ Totemclimbright Climber ]
left [ Totemclimbleft ] [ moving Player ] -> [ left Totemclimbleft ] [ moving Player ]
right [ Totemclimbright ] [ moving Player ] -> [ right Totemclimbright ] [ moving Player ]
left [ left Totemclimbleft | Turn ] -> [ up Totemclimbright | Turn ]
right [ right Totemclimbright | Turn ] -> [ up Totemclimbleft | Turn ]
late [ Totemclimbleft no Climber ] -> [ Totemleft ]
late [ Totemclimbright no Climber ] -> [ Totemright ]
down [ action Playermiddle no Gel | Break ] -> [ action Playermiddle | Emotetrigger ]
left [ action Playerleft no Gel | Break ] -> [ action Playerleft | Emotetrigger ]
right [ action Playerright no Gel | Break ] -> [ action Playerright | Emotetrigger ]
late left [ Floor | Floor ] -> [ Floor Line1 | Floor Line1 ]
late up [ Floor | Floor ] -> [ Floor Line2 | Floor Line2 ]
late right [ Floor | Floor ] -> [ Floor Line3 | Floor Line3 ]
late down [ Floor | Floor ] -> [ Floor Line4 | Floor Line4 ]
late up [ Floor | no Floor ] -> [ Floor Grass1 | ]
late horizontal [ Grass1 | Grass1 | Grass1 ] -> [ Grass2 | Grass1 | Grass2 ]
late horizontal [ Grass2 | Grass2 | Grass2 ] -> [ Grass1 | Grass2 | Grass1 ]
late [ Decor no Floor ] -> [ ]
up [ up Player ] -> [ Player ]
late down [ Player no Climber no Restrict | no Platform ] -> [ Playerfall | ] realtime_interval 0.1
late down [ Woodcage no Restrict | no Platform2 ] -> [ Woodcagefall | ] realtime_interval 0.1
late down [ Rustcage no Restrict | no Platform2 ] -> [ Rustcagefall | ] realtime_interval 0.1
late down [ Coldcagegen no Restrict | no Platform2 ] -> [ Coldcagefall | ] realtime_interval 0.1
late down [ Totemleft no Climber no Restrict | no Platform ] -> [ Totemfallleft | ] realtime_interval 0.1
late down [ Totemright no Climber no Restrict | no Platform ] -> [ Totemfallright | ] realtime_interval 0.1
late down [ Walkingold no Restrict | no Platform2 ] -> [ Walkfall | ] realtime_interval 0.1
late down [ Blobleft no Bounce | no Platform2 ] -> [ Blobfallleft | ] realtime_interval 0.1
late down [ Blobright no Bounce | no Platform2 ] -> [ Blobfallright | ] realtime_interval 0.1
late down [ Cartleft no Restrict | no Platform2 ] -> [ Cartleftfall | ] realtime_interval 0.1
late down [ Cartright no Bounce | no Platform2 ] -> [ Cartrightfall | ] realtime_interval 0.1
late down [ Toast no Restrict | no Platform ] -> [ Toastfall | ] realtime_interval 0.1
late down [ Glitch no Bugright | no Platform ] -> [ Glitch Bugfall | ]
late down [ Hohh | no Platform2 ] -> [ Hohhfall | ] realtime_interval 0.1
late down [ Hahh | no Platform2 ] -> [ Hahhfall | ] realtime_interval 0.1
late down [ Yin | no Platform2 ] -> [ Yinfall | ] realtime_interval 0.1
late down [ Yang | no Platform2 ] -> [ Yangfall | ] realtime_interval 0.1
down [ Fall no Restrict ] -> [ down Fall ] realtime_interval 0.1
[ > Playerfall no Suck | Stand ] -> [ Playermiddle Sound0 | Stand ] realtime_interval 0.1
[ > Woodcagefall no Suck | Stand2 ] -> [ Woodcage Sound0 | Stand2 ] realtime_interval 0 1
[ > Rustcagefall no Suck | Stand2 ] -> [ Rustcage Sound0 | Stand2 ] realtime_interval 0.1
[ > Coldcagefall no Suck | Stand2 ] -> [ Coldcage Sound0 | Stand2 ] realtime_interval 0.1
[ > Totemfallleft no Suck | Stand ] -> [ Totemleft Sound0 | Stand ] realtime_interval 0.1
[ > Totemfallright no Suck | Stand ] -> [ Totemright Sound0 | Stand ] realtime_interval 0.1
[ > Walkfall no Suck | Stand2 ] -> [ Walkgold Sound0 | Stand2 ] realtime_interval 0.1
[ > Blobfallleft | Stand2 ] -> [ Blobleft | Stand2 ] realtime_interval 0.1
[ > Blobfallright | Stand2 ] -> [ Blobright | Stand2 ] realtime_interval 0.1
[ > Cartleftfall | Stand2 ] -> [ Cartleft Sound0 | Stand2 ] realtime_interval 0.1
[ > Cartrightfall | Stand2 ] -> [ Cartright Sound0 | Stand2 ] realtime_interval 0.1
[ > Toastfall | Stand ] -> [ Toast Sound0 Poof | Stand ] realtime_interval 0.1
late down [ Glitch Bugleft Bugfall | Stand ] -> [ Glitch Bugleft | Stand ] realtime_interval 0.1
late down [ Glitch Bugright Bugfall | Stand ] -> [ Glitch Bugright | Stand ] realtime_interval 0.1
late down [ Hohhfall | Stand2 ] -> [ Hohh | Stand2 ] realtime_interval 0.1
late down [ Hahhfall | Stand2 ] -> [ Hahh | Stand2 ] realtime_interval 0.1
late down [ Yinfall | Stand2 ] -> [ Yinleft | Stand2 ] realtime_interval 0.1
late down [ Yangfall | Stand2 ] -> [ Yangright | Stand2 ] realtime_interval 0.1
[ Hole ] -> [ Hole Fade ]
[ Hole Drill Fade no Bonk ] -> [ Hole Drill no Fade Playermiddle Tag ]
[ Hole Busterleft Fade no Bonk ] -> [ Hole Busterleft Totemleft Tag ]
[ Hole Busterright Fade no Bonk ] -> [ Hole Busterright Totemright Tag ]
[ Hole Mulleft Fade no Bonk ] -> [ Hole Mulleft Antleft Tag ]
[ Hole Mulright Fade no Bonk ] -> [ Hole Mulright Antright Tag ]
[ Hole Mulup Fade no Bonk ] -> [ Hole Mulup Antup Tag ]
[ Hole Muldown Fade no Bonk ] -> [ Hole Muldown Antdown Tag ]
[ Deletehole Spawn Tag ] -> [ Deletehole ]
[ > Spawn Tag ] -> [ > Spawn > Tag ]
[ > Tag | Bonk ] -> [ Tag | Bonk ]
( add anything new below)
==============
WINCONDITIONS
==============
no Money
no Positive
=======
LEVELS
=======
(Pre-made levels)
section Select - First Steps
...............
.#############.
.#,,,,,,,,,,,#.
.#,,,,,,,,øĘ,#.
.#,,,,,Æ,,iii#.
.#,,,,,i,,,,i#.
.#Ú,Į,ØiŪ,Č,i#.
.#iiiimmmiiii#.
.#0,Ïi,ø,iŒ,,#.
.#############.
...............
section 1
message The world have literally no money. A drill goes on a quest to steal money from the hogrians to save the world!
message Level 1 - Begin
...........
.#########.
.#,,,,,,,#.
.#,,,ooo,#.
.#,,,omi,#.
.#,,,o,i,#.
.#p,,,,iz#.
.####w####.
.####o####.
.#########.
...........
section 2
message Well done! Lots money have been gained!
message Level 2: Order Matters
............
.##########.
.#o,,,h,oo#.
.#,d,,lh,i#.
.#,ddsiiii#.
.#p,i,d,,z#.
.##########.
.##########.
............
section 3
message Ropes cannot be landed on!
message Level 3: Ropes and Ladders
...................
.########..........
.#i,,,,,#..........
.#immmm,##########.
.#i,,,,,##h####h##.
.#i,,,li#iilhlihm#.
.#ipmmom#iiiihlii#.
.#mmmmfm#ilihi,ii#.
.###,,o##iiihiiii#.
...#,,o,#iiihdhii#.
...#,,o,#i33hliii#.
...#z,o,w3h,3l333#.
...######hhshrhhh#.
........###h#o####.
........##########.
...................
section 4
message Bad news. The hogrians finally noticed your presence! But maybe, you can utilize them?
message Level 4 - Friend or Foe?
..............
.############.
.#,,,,,,,,,,#.
.#,,,,,i,,,,#.
.#,,,,hi,w,e#.
.#iiiilrimmm#.
.#,p,,,,d,,z#.
.#####f######.
.....#h#......
.....#o#......
.....#,#......
.....###......
..............
section 5
message Some blocks can be pushed. Called cages!
message Level 5 - Bridge For Two
............................
.##########################.
.#,,,,,,,,,,y,,,,,,,,,,,,,#.
.#,,,,oooooifooooooo,,,,,,#.
.#,,,,immmmmmfmmmmmm,,,,,,#.
.#,,,,i,,,,,,,,,,,,,,d,,,,#.
.#,,,,i,,,,,,,,s,dkd,s,,,,#.
.#z,,,l,,,,,,,mmmmmmmi,,,,#.
.#mmmii,,,,,,,c,,i,,,i,,,,#.
.#,ohpd,,,,,,ofi,d,c,dw,,u#.
.#,##########r#############.
.###........#,#.............
............#,#.............
............###.............
............................
section 6
message Cages are pushable, but they are also affected by gravity as well...
message Level 6: Grounded Sokoban
.....................
....################.
....#,,,,,,,,,,,,,,#.
....#,,,,,,,,,,,,,,#.
....#,,,,,,,,,,,,,,#.
....#,,,,kd,,,,,,,,#.
....#,,,mmmi,,,,,,,#.
....#,,,,,,,d,,,,,,#.
....#,,,,ooodoo,,,,#.
....#,,,,immmmiss,,#.
.####hhhhi,,,,i,,,,#.
.#ooop,,,i,,z,i,d,,#.
.###,##########ff###.
...###........#hh#...
..............####...
.....................
section 7
message Some coins get fixed in place. Others run from you. Collect coins into gold tiles!
message Level 7: Money Trap
.................
.###############.
.#,,,,,$,,,,,,,#.
.#,,,,,@,,,,,,,#.
.#,,,,,+,,,,,,,#.
.#,,,,,$,,,,,,,#.
.#,,,,,@,,,,,,,#.
.#,,,,,+,,,,,,,#.
.#-,,,,,$,,,,,,#.
.#fsssimif@ff+f#.
.#,,,,iii-fffff#.
.#-p,,iiis_-,_z#.
.###ff####+##@##.
...####..######..
.................
section 8
message Sparkalubs... Anything stick to them!
message Level 8: That Sticks
...............
.###########...
.#e@,,,,,,,#...
.#@,,,,,,,,#...
.#,,,ok,,,,###.
.#*,,lf,,*,,-#.
.#,,,,l,,,i###.
.#,,y,l,,oi#...
.#,if,¥,2oi#...
.#,,i,,,,oi###.
.#zpi,,,,oiho#.
.####,##,#####.
....######.....
...............
section 9
message Hogrians aren't your friends, so they can be obstacles too some times.
message Level 9: Let It Go!
..................
..###############.
..#,,×,,,,,,,,,,#.
..#,,,,,,,,,,,,,#.
..#,,-,,l,l,,l,,#.
.##,,si,+,d,,dk-#.
.#,pl,im¥ff211mm#.
.#,kd,d,ooooo+o,#.
.###@#f##ff#,####.
...#,#h##hh###....
...#,×######......
...#,i#...........
...####...........
..................
section 10
message Ruby Totews can climb ladders. Now you know.
message Level 10: Send That Guy There
..............
...##########.
...#iiiiiiho#.
.###iiiiii+##.
.#,@iiiiii,#..
.#,#iiiiii+#..
.#,@iiiiiiz#..
.#,#iiiiii+#..
.###iiiiiie#..
...####i####..
......#i#.....
...####i####..
...#p--i---#..
...#########..
....#######...
section ??? - Ugly Desktop
..............
..........###.
..........#ä#.
.##########,#.
.#,,,,,-,,#,#.
.#,,,,,i,n#y#.
.#ū,,,,,i,#ä#.
.#im@@@mmm#,#.
.#i,,,,,,{#y#.
.#ip,π,™ff#ä#.
.#iy,,,™,,#y#.
.##########,#.
.#oooooooo#,#.
.##########,#.
.#ä#äää#..#ä#.
.#y#y,,#..###.
.#,#,y,#......
.#ä#,,y#......
.###äää#......
...#####......
..............
section ??? - Meradout
.................
..#############..
..#,,$$$$$$$,,#..
..#,,wwwwwww,,#..
..#,,wwwwwww,,#..
..#,,w$$w$$w,,#..
..#,$wwwwwww$,#..
..#,w,w,w,w,w,#..
..#$,,$,,$$$$$#..
..#w$$w,,wwwww#..
..#,www,,w$ww,#..
..#,ww,,,ww,w,#..
..#,,,,,,,,,,p#..
..#fffffffffff#..
.##,,,,,,,,,,,##.
.#,,,∆,,,,,,,,,#.
.##fffffffffff##.
.#,,,,,,,,,ì,,,#.
.##fffffffffff##.
.#,,,,,,,,∆,,,,#.
.##fffffffffff##.
.#,,,,ì,,,,,,,,#.
.##fffffffffff##.
.##,,,,,j,,,,,##.
.###############.
.###############.
.................
section TEST
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