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@HugsLibRecordKeeper
Created February 8, 2025 11:10
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Rimworld output log published using HugsLib
Log uploaded on Saturday, February 8, 2025, 6:10:18 PM
Loaded mods:
Harmony(brrainz.harmony)[mv:2.3.1.0]: 0Harmony(2.3.3), HarmonyMod(2.3.1)
Core(Ludeon.RimWorld): (no assemblies)
Royalty(Ludeon.RimWorld.Royalty): (no assemblies)
Ideology(Ludeon.RimWorld.Ideology): (no assemblies)
Biotech(Ludeon.RimWorld.Biotech): (no assemblies)
[FSF] Filth Vanishes With Rain And Time(FrozenSnowFox.FilthVanishesWithRainAndTime): (no assemblies)
[SR]Factional War Continued(SR.ModRimworld.FactionalWarContinued): ModRimWorldFactionalWar(1.0.0)
Advanced Biomes (Continued)(Mlie.AdvancedBiomes)[mv:1.5.0]: ActiveTerrain(av:1.0.0,fv:1.5.0), BiomesPlus(av:1.0.0,fv:1.5.0), VersionFromManifest(0.0.0)
Vanilla Expanded Framework(OskarPotocki.VanillaFactionsExpanded.Core): 0ModSettingsFramework(1.0.0), 0MultiplayerAPI(av:0.3.0,fv:0.3.0), 0PrepatcherAPI(1.1.1), ExplosiveTrailsEffect(1.0.7140.31563), GraphicCustomization(1.0.0), HeavyWeapons(1.0.0), KCSG(av:1.1.2,fv:24.7.29), MVCF(2.0.0.1), NoCamShakeExplosions(1.0.0), OPToxic(1.0.0), Outposts(av:3.0.0,fv:1.0.0), PipeSystem(av:1.0.1,fv:22.7.29), RecipeInheritance(1.0.1), RRO(1.0.0), SmokingGun(1.0.0), VanillaStorytellersExpanded(1.0.0), VanillaWeaponsExpandedLaser(0.0.0), VFECore(av:1.1.7,fv:1.1.9), VWEMakeshift(1.0.0)
Русский язык для Alpha Animals(PiaRex.AlphaAnimalsTranslationRus): (no assemblies)
Alpha Animals(sarg.alphaanimals): AlphaBehavioursAndEvents(1.0.0)
Combat Extended(CETeam.CombatExtended): 0CombatExtendedLoader(0.0.0), CombatExtended(0.0.0)
Geological Landforms(m00nl1ght.GeologicalLandforms): LunarLoader(1.1.5), TerrainGraph(1.1.5), GeologicalLandforms(1.6.8), GeologicalLandformsMod(1.6.8)
Ancient urban ruins(XMB.AncientUrbanrUins.MO): ACM_RandomBuildings(1.0.0), AncientMarket_Libraray(1.0.0), AncientMarketAI_Libraray(1.0.0), DebugLogHarmony(1.0.0), 手电筒(1.0.0), BreadMoCEThingSetMaker(1.0.0)
Biome Transitions(m00nl1ght.GeologicalLandforms.BiomeTransitions): (no assemblies)
Biomes! Core(BiomesTeam.BiomesCore): BiomesCore(2.6.1)
HugsLib(UnlimitedHugs.HugsLib)[ov:11.0.3]: 0Harmony(av:2.3.3,fv:1.2.0.1), HugsLib(av:1.0.0,fv:11.0.3)
Cash Register(Orion.CashRegister)[mv:1.5.0.2]: CashRegister(av:1.0.0,fv:1.5.0.2)
Character Editor(void.charactereditor): CharacterEditor(1.5.10)
Combat Extended rus(kamikadza13.CombatExtended)[mv:1.0.0.1]: (no assemblies)
Defensive Machine Gun Turret Pack(sumghai.DefensiveMachineGunTurretPack)[mv:1.8.5]: (no assemblies)
Fortifications - Neolithic(Aoba.Fortress.Neolithic): (no assemblies)
Hospital(Adamas.Hospital): 0MultiplayerAPI(av:0.3.0,fv:0.3.0), Hospital(1.4.0)
Hospitality(Orion.Hospitality)[mv:1.5.0.7]: 0MultiplayerAPI(av:0.3.0,fv:0.5.0), Hospitality(av:1.0.0,fv:1.5.0.7)
Hospitality: Casino(Adamas.HospitalityCasino): 0MultiplayerAPI(av:0.3.0,fv:0.3.0), HospitalityCasino(1.0.0)
Hospitality: Storefront(Adamas.Storefront): Storefront(1.0.0)
Hospitality: Vending machines(Adamas.VendingMachines): VendingMachines(1.0.0)
Interaction Bubbles(Jaxe.Bubbles): Bubbles(3.0.0)
RimQuest (Continued)(Mlie.RimQuest)[mv:1.5.4]: RimQuest(av:1.0.0,fv:1.5.4), VersionFromManifest(0.0.0), HospitalityPatch(av:1.0.0,fv:1.5.4)
Roads of the Rim (Continued)(Mlie.RoadsOfTheRim)[mv:1.5.0]: RoadsOfTheRim(av:1.0.0,fv:1.5.0), VersionFromManifest(0.0.0)
Simple Warrants(pb3n.SimpleWarrants): 0Harmony(2.3.3), SimpleWarrants(0.0.0)
Tastier Armory - Pike and Shot(al9000.pikeandshot): (no assemblies)
Wandering Caravans(Ogliss.g223.wanderingcaravans): 0Harmony(av:2.3.3,fv:2.3.1.1), WanderingCaravans(1.0.1)
Русификатор Simple Warrants(RU.pb3n.SimpleWarrants): (no assemblies)
Map Preview(m00nl1ght.MapPreview): LunarLoader(av:1.1.5,fv:1.1.9), LunarFramework(1.1.9), MapPreview(1.12.17), MapPreviewMod(1.12.17)
Active Harmony patches:
AddictionUtility.CanBingeOnNow: PRE: Hospitality.Patches.AddictionUtility_Patch+CanBingeOnNow.Prefix
Alert_BrawlerHasRangedWeapon.GetReport: PRE: MVCF.PatchSets.PatchSet_Brawlers.GetReport_Prefix
Alert_CaravanIdle.GetExplanation: post: RoadsOfTheRim.HarmonyPatches.Patch_Alert_CaravanIdle_GetExplanation.Postfix
Alert_CaravanIdle.GetReport: post: RoadsOfTheRim.HarmonyPatches.Patch_Alert_CaravanIdle_GetReport.Postfix
AnimalPenManager.GetFixedAutoCutFilter: PRE: [100]GeologicalLandforms.Patches.Patch_Verse_AnimalPenManager.GetFixedAutoCutFilter_Prefix
ApparelGraphicRecordGetter.TryGetGraphicApparel: TRANS: VFECore.Patch_ApparelGraphicRecordGetter_TryGetGraphicApparel_Transpiler.Transpiler, CombatExtended.HarmonyCE.Harmony_ApparelGraphicRecordGetter.Transpiler
ApparelLayerDef.get_IsUtilityLayer: post: CombatExtended.HarmonyCE.Harmony_ApparelLayerDef.Postfix
ArmorUtility.ApplyArmor: TRANS: [800]VFECore.Patch_ArmorUtility+ApplyArmor.Transpiler
ArmorUtility.GetPostArmorDamage: PRE: VFECore.Patch_ArmorUtility+GetPostArmorDamage.Prefix
AttackTargetFinder.BestAttackTarget: PRE: CombatExtended.HarmonyCE.Harmony_AttackTargetFinder+Harmony_AttackTargetFinder_BestAttackTarget.Prefix TRANS: CombatExtended.HarmonyCE.Harmony_AttackTargetFinder+Harmony_AttackTargetFinder_BestAttackTarget.Transpiler
AttackTargetFinder.GetShootingTargetScore: post: CombatExtended.HarmonyCE.Harmony_AttackTargetFinder+Harmony_AttackTargetFinder_GetShootingTargetScore.Postfix
AvoidGrid.Notify_BuildingDespawned: post: CashRegister.TableTops._AvoidGrid_Patch+Notify_BuildingDespawned.Postfix
AvoidGrid.Notify_BuildingSpawned: post: CashRegister.TableTops._AvoidGrid_Patch+Notify_BuildingSpawned.Postfix
AvoidGrid.PrintAvoidGridAroundTurret: TRANS: CombatExtended.HarmonyCE.Harmony_AvoidGrid_PrintAvoidGridAroundTurret.Transpiler
BackCompatibilityConverter_1_2.BackCompatibleDefName: PRE: CashRegister.Compatibility._BackCompatibilityConverter_1_2_Patch+BackCompatibleDefName.Prefix
BackCompatibilityConverter_1_2.GetBackCompatibleType: PRE: CashRegister.Compatibility._BackCompatibilityConverter_1_2_Patch+GetBackCompatibleType.Prefix
BackstoryDef.BodyTypeFor: post: VFECore.BackstoryDef_BodyTypeFor_Patch.Postfix
BackstoryDef.FullDescriptionFor: TRANS: VFECore.BackstoryDef_FullDescriptionFor_Patch.Transpiler
BeachMaker.Init: PRE: BiomesCore.Patches.BeachMaker_NoBeachBiomes.Prefix
BiomeDef.CommonalityOfAnimal: post: AlphaBehavioursAndEvents.AlphaAnimals_BiomeDef_CommonalityOfAnimal_Patch.MultiplyAlphaAnimalCommonality
BiomeDef.get_DrawMaterial: PRE: BiomesCore.Patches.WorldMap.BiomeDef_DrawMaterial_Patch.Prefix
Bombardment.TryDoExplosion: TRANS: CombatExtended.HarmonyCE.Bombardment_TryDoExplosion_Patch.Transpiler
BreachingUtility.FindVerbToUseForBreaching: post: MVCF.PatchSets.PatchSet_MultiVerb.FindVerbToUseForBreaching
Building.Destroy: PRE: VanillaFurnitureExpanded.Building_Destroy_Patch.Prefix
Building_Bed.GetGizmos: post: Hospitality.Patches.Building_Bed_Patch+GetGizmos.Postfix
Building_Bed.get_DrawColorTwo: post: Hospital.Patches.BedColorPatch+DrawColorTwo.Postfix
Building_Bed.set_ForPrisoners: post: Hospitality.Patches.Building_Bed_Patch+ForPrisoners.Postfix
Building_CommsConsole.GetCommTargets: post: VFECore.Building_CommsConsole_GetCommTargets_Patch.Postfix
Building_Door.PawnCanOpen: PRE: Hospitality.Patches.Building_Door_Patch+PawnCanOpen.Prefix post: BiomesCore.Patches.Building_Door_PawnCanOpen_Patch.Postfix
Building_TurretGun.DrawExtraSelectionOverlays: post: VFECore.Building_TurretGun_DrawExtraSelectionOverlays_Patch.Postfix TRANS: VFECore.Building_TurretGun_DrawExtraSelectionOverlays_Transpiler.Transpiler
Building_TurretGun.IsValidTarget: post: VFECore.Building_TurretGun_IsValidTarget_Patch.Postfix
Caravan.GetGizmos: post: VFECore.Abilities.Caravan_GetGizmos_Patch.Postfix, RoadsOfTheRim.HarmonyPatches.Patch_Caravan_GetGizmos.Postfix
Caravan.GetInspectString: post: RoadsOfTheRim.HarmonyPatches.Patch_Caravan_GetInspectString.Postfix
CaravanUIUtility.<>c.<AddPawnsSections>b__8_6: post: VFE.Mechanoids.CaravanUIUtility_AddPawnsSections_MechSection_Patch.Postfix
CaravanUIUtility.AddPawnsSections: post: VFE.Mechanoids.CaravanUIUtility_AddPawnsSections_Patch.Postfix, RoadsOfTheRim.HarmonyPatches.Patch_CaravanUIUtility_AddPawnsSections.Postfix
CaravanUIUtility.CreateCaravanTransferableWidgets: post: RoadsOfTheRim.HarmonyPatches.Patch_CaravanUIUtility_CreateCaravanTransferableWidgets.Postfix
Caravan_NeedsTracker.TrySatisfyPawnNeeds: post: VFE.Mechanoids.TrySatisfyPawnNeeds_Patch.Postfix
CellFinder.TryFindRandomPawnExitCell: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.TryFindRandomPawnExitCell
CellFinderLoose.TryFindRandomNotEdgeCellWith: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.TryFindRandomNotEdgeCellWith
CellFinderLoose.TryGetRandomCellWith: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.TryGetRandomCellWith
CellInspectorDrawer.DrawMapInspector: post: GeologicalLandforms.Patches.Patch_Verse_CellInspectorDrawer.DrawMapInspector
CellInspectorDrawer.DrawWorldInspector: post: GeologicalLandforms.Patches.Patch_Verse_CellInspectorDrawer.DrawWorldInspector
Command.DrawIcon: PRE: CombatExtended.HarmonyCE.Harmony_Command.Prefix
Command.GizmoOnGUIInt: PRE: CombatExtended.HarmonyCE.Harmony_Command_GizmoOnGUIInt.Prefix post: VFECore.AI.DraftGizmos.GizmoOnGUIPostfix TRANS: MVCF.PatchSets.PatchSet_IntegratedToggle.GizmoOnGUI_Transpile
Command_SetPlantToGrow.IsPlantAvailable: PRE: [100]GeologicalLandforms.Patches.Patch_Verse_Command_SetPlantToGrow.IsPlantAvailable_Prefix
CompAbilityEffect_LaunchProjectile.LaunchProjectile: PRE: CombatExtended.HarmonyCE.Harmony_CompAbilityEffect_LaunchProjectile.Prefix
CompApparelVerbOwner_Charged.CompGetWornGizmosExtra: post: CombatExtended.HarmonyCE.Harmony_CompApparelVerbOwner_Charged_CompygetWornGizmosExtra.Postfix
CompAutoCutWindTurbine.GetFixedAutoCutFilter: PRE: [100]GeologicalLandforms.Patches.Patch_RimWorld_CompAutoCutWindTurbine.GetFixedAutoCutFilter_Prefix
CompCauseGameCondition_ForceWeather.<>c.<RandomizeSettings>b__6_0: post: VFECore.Patch_RandomizeSettings.Postfix
CompCauseGameCondition_ForceWeather.RandomizeSettings: post: BiomesCore.Patches.CompCauseGameCondition_ForceWeather_RandomizeSettings_Patch.Postfix
CompExplosive.Detonate: PRE: VFECore.CompExplosive_Shells.Detonate_Prefix TRANS: CombatExtended.HarmonyCE.Harmony_CompExplosive_Detonate_Transpiler.Transpiler
CompGlower.ReceiveCompSignal: post: PipeSystem.ReceiveCompSignal_Postfix.Postfix
CompGlower.SetGlowColorInternal: post: VanillaFurnitureExpanded.CompGlowerExtended+CompGlower_SetGlowColorInternal_Patch.Postfix
CompGlower.get_ShouldBeLitNow: post: PipeSystem.ShouldBeLitNow_Postfix.Postfix
CompProjectileInterceptor.PostPreApplyDamage: PRE: CombatExtended.HarmonyCE.Harmony_CompProjectileInterceptor_PostPreApplyDamage.Prefix
CompQuality.PostPostGeneratedForTrader: PRE: BiomesCore.Patches.ChangeStockQuality.Prefix
CompShield.CompAllowVerbCast: PRE: CombatExtended.HarmonyCE.CompShield_PatchCompAllowVerbCast.Prefix
CompShield.CompTick: post: CombatExtended.HarmonyCE.CompShield_DisableOnOperateTurret.Postfix
CompShield.PostPreApplyDamage: PRE: CombatExtended.HarmonyCE.CompShield_PatchCheckPreAbsorbDamage.Prefix
ComplexThreatWorker_SleepingInsects.GetPawnKindsForPoints: post: BiomesCore.Patches.ComplexThreatWorker_SleepingInsects_GetPawnKindsForPoints_Patch.Postfix
CompressibilityDecider.DetermineReferences: TRANS: CombatExtended.HarmonyCE.CompressibilityDecider_DetermineReferences.Transpiler
DamageWorker.Apply: PRE: CombatExtended.HarmonyCE.Harmony_DamageWorker_Apply.Prefix
DamageWorker_AddInjury.ApplyDamageToPart: PRE: VanillaStorytellersExpanded.Patch_ApplyDamageToPart.Prefix post: CombatExtended.HarmonyCE.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.Transpiler
DamageWorker_AddInjury.ApplyToPawn: TRANS: VanillaGenesExpanded.VanillaGenesExpanded_DamageWorker_AddInjury_ApplyToPawn_Patch.Transpiler
DamageWorker_AddInjury.CheckDuplicateDamageToOuterParts: PRE: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_AddInjury.Prefix
DamageWorker_AddInjury.ShouldReduceDamageToPreservePart: PRE: CombatExtended.HarmonyCE.Patch_ShouldReduceDamageToPreservePart.Prefix
DamageWorker_Cut.ApplySpecialEffectsToPart: PRE: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_Cut.Prefix
DamageWorker_Stab.ApplySpecialEffectsToPart: PRE: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_Stab.Prefix
DangerWatcher.<>c.<CalculateDangerRating>b__7_1: post: CombatExtended.HarmonyCE.Harmony_DangerWatcher.PostFix
DangerWatcher.CalculateDangerRating: TRANS: BiomesCore.Patches.DangerWatcher_CalculateDangerRating.Transpiler
DebugWindowsOpener.DevToolStarterOnGUI: PRE: VFECore.DebugWindowsOpener_DevToolStarterOnGUI_Patch.Prefix
DebugWindowsOpener.DrawButtons: TRANS: VFECore.DebugWindowsOpener_DrawButtons_Patch.Transpiler, HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
DeepResourceGrid.DeepResourcesOnGUI: post: VFECore.Patch_DeepResourceGrid_DeepResourcesOnGUI.Postfix
DeepResourceGrid.GetCellExtraColor: post: VFECore.Patch_DeepResourceGrid_GetCellExtraColor.PostFix
Def.SpecialDisplayStats: post: VFECore.Def_SpecialDisplayStats_Patch.Postfix, BiomesCore.Patches.ExtraStatInfo.Biomes
DesignationCategoryDef.get_ResolvedAllowedDesignators: post: PipeSystem.ResolvedAllowedDesignators_Patch.Postfix
Designator_Build.DrawPanelReadout: TRANS: VFECore.Designator_Build_DrawPanelReadout_Patch.Transpiler
Designator_Build.SelectedUpdate: post: PipeSystem.Designator_Build_Patch.Postfix
Designator_Install.SelectedUpdate: post: PipeSystem.Designator_Install_Patch.Postfix
Designator_RemoveBridge.CanDesignateCell: PRE: BiomesCore.Patches.Designator_RemoveBridge_CanDesignateCell_Patch.Prefix post: RoadsOfTheRim.HarmonyPatches.Patch_Designator_RemoveBridge_CanDesignateCell.Postfix
Designator_ZoneAdd_Growing.CanDesignateCell: PRE: BiomesCore.Patches.DesignatorZoneGrowing_CanDesignateCell.Prefix
Dialog_AdvancedGameConfig.DoWindowContents: post: CharacterEditor.CEditor.AddMapSizeSlider, MapPreview.Patches.Patch_RimWorld_Dialog_AdvancedGameConfig.DoWindowContents
Dialog_ChooseMemes.GetFirstIncompatibleMemePair: post: VanillaMemesExpanded.VanillaMemesExpanded_Dialog_ChooseMemes_GetFirstIncompatibleMemePair_Patch.DetectIfRequiredMeme
Dialog_ChooseMemes.TryAccept: PRE: VanillaMemesExpanded.VanillaMemesExpanded_Dialog_ChooseMemes_TryAccept_Patch.DetectIfPairedMeme
Dialog_CreateXenotype.DrawGene: PRE: VanillaGenesExpanded.VanillaGenesExpanded_Dialog_CreateXenotype_DrawGene_Patch.Prefix
Dialog_InfoCard.FillCard: PRE: AnimalBehaviours.VanillaExpandedFramework_Dialog_InfoCard_FillCard_Patch.Prefix
Dialog_ModSettings.DoWindowContents: post: ModSettingsFramework.Dialog_ModSettings_Patch.Postfix
Dialog_Options.DoModOptions: TRANS: HugsLib.Patches.DialogOptions_DoModOptions_Patch.InterceptWindowOpening
Dialog_Options.PostOpen: post: HugsLib.Patches.DialogOptions_PostOpen_Patch.InjectHugsLibEntries
District.get_Map: PRE: MapPreview.Patches.Patch_Verse_District.Map
DropCellFinder.FindRaidDropCenterDistant: TRANS: [200]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.FindRaidDropCenterDistant_Transpiler
DropCellFinder.FindSafeLandingSpot: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.FindSafeLandingSpot
DrugPolicy.ExposeData: PRE: VFECore.Patch_DrugPolicy+ExposeData.Prefix
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
Environment.GetStackTrace: PRE: HarmonyMod.Environment_GetStackTrace_Patch.Prefix
ExpandableWorldObjectsUtility.ExpandableWorldObjectsOnGUI: PRE: CombatExtended.HarmonyCE.Harmony_ExpandableWorldObjectsUtility+Harmony_ExpandableWorldObjectsOnGUI.Prefix post: CombatExtended.HarmonyCE.Harmony_ExpandableWorldObjectsUtility+Harmony_ExpandableWorldObjectsOnGUI.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_ExpandableWorldObjectsUtility+Harmony_ExpandableWorldObjectsOnGUI.Transpiler
ExpectationsUtility.CurrentExpectationFor: post: Hospitality.Patches.ExpectationsUtility_Patch+CurrentExpectationForPawn.Postfix
Explosion.GetArmorPenetrationAt: PRE: CombatExtended.HarmonyCE.Harmony_ExplosionCE_GetArmorPenetrationAt.Prefix
Explosion.GetDamageAmountAt: PRE: CombatExtended.HarmonyCE.Harmony_ExplosionCE_GetDamageAmountAt.Prefix
Faction.Notify_LeaderDied: PRE: CombatExtended.HarmonyCE.Harmony_Faction+Harmony_Faction_Notify_LeaderDied.Prefix
Faction.Notify_MemberExitedMap: PRE: Hospitality.Patches.Faction_Patch+Notify_MemberExitedMap.Prefix
Faction.Notify_MemberTookDamage: post: SimpleWarrants.Faction_Notify_MemberTookDamage_Patch.Postfix
Faction.TryMakeInitialRelationsWith: post: VFECore.Faction_TryMakeInitialRelationsWith_Patch.Postfix
Faction.get_NaturalGoodwill: post: VanillaStorytellersExpanded.Patch_NaturalGoodwill.Postfix
FactionDialogMaker.FactionDialogFor: post: RoadsOfTheRim.HarmonyPatches.Patch_FactionDialogMaker_FactionDialogFor.Postfix, Hospitality.Patches.FactionDialogMaker_Patch+FactionDialogFor.Postfix
FactionUtility.IsPoliticallyProper: post: Hospitality.Patches.FactionUtility_Patch+IsPoliticallyProper.Postfix
FallingStructureArrival.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
Fire.DoComplexCalcs: post: CombatExtended.HarmonyCE.Harmony_Fire_DoComplexCalcs.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Fire_DoComplexCalcs.Transpiler
Fire.DoFireDamage: TRANS: CombatExtended.HarmonyCE.Harmony_Fire_DoFireDamage.Transpiler
Fire.SpawnSmokeParticles: post: CombatExtended.HarmonyCE.Harmony_Fire_SpawnSmokeParticles.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Fire_SpawnSmokeParticles.Transpiler
Fire.Tick: post: CombatExtended.HarmonyCE.Harmony_Fire_Tick.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Fire_Tick.Transpiler
Fire.TrySpread: TRANS: CombatExtended.HarmonyCE.Harmony_Fire_TrySpread.Transpiler
Fire.get_SpreadInterval: PRE: CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval.Prefix
FireUtility.ChanceToStartFireIn: TRANS: CombatExtended.HarmonyCE.Harmony_FireUtility_ChanceToStartFireIn.Transpiler
FireUtility.TryStartFireIn: post: CombatExtended.HarmonyCE.Harmony_FireUtility_TryStartFireIn.Postfix
FireWatcher.get_LargeFireDangerPresent: post: CombatExtended.HarmonyCE.Harmony_FireWatcher.Postfix
FleshTypeDef.ChooseWoundOverlay: post: VanillaGenesExpanded.VanillaGenesExpanded_FleshTypeDef_ChooseWoundOverlay_Patch.Postfix
FloatMenuMakerMap.<>c__DisplayClass12_31.<AddHumanlikeOrders>g__Equip|48: TRANS: CombatExtended.HarmonyCE.FloatMenuMakerMap_PatchKnowledge.Transpiler
FloatMenuMakerMap.AddDraftedOrders: PRE: VFE.Mechanoids.HarmonyPatches.AddDraftedOrders_Patch.Prefix
FloatMenuMakerMap.AddHumanlikeOrders: PRE: VanillaWeaponsExpanded.FloatMenuMakerMap_AddHumanlikeOrders_Patch.Prefix post: [600]GeologicalLandforms.Patches.Patch_RimWorld_FloatMenuMakerMap.AddHumanlikeOrders, VanillaWeaponsExpanded.FloatMenuMakerMap_AddHumanlikeOrders_Patch.Postfix, VFECore.Patch_FloatMenuMakerMap+AddHumanlikeOrders_Fix.Postfix, CombatExtended.HarmonyCE.FloatMenuMakerMap_Modify_AddHumanlikeOrders.AddMenuItems, HeavyWeapons.Patch_FloatMenuMakerMap+AddHumanlikeOrders_Fix.Postfix, RimQuest.HarmonyPatches.AddHumanlikeOrders, MVCF.PatchSets.PatchSet_Brawlers.AddHumanlikeOrders_Postfix TRANS: CombatExtended.HarmonyCE.FloatMenuMakerMap_Modify_AddHumanlikeOrders.Transpiler
FloatMenuMakerMap.AddJobGiverWorkOrders: PRE: AnimalBehaviours.VanillaExpandedFramework_FloatMenuMakerMap_AddJobGiverWorkOrders_Patch.SkipIfAnimal
FloatMenuMakerMap.CanTakeOrder: post: VFE.Mechanoids.HarmonyPatches.MechanoidsObeyOrders.Postfix, AnimalBehaviours.VanillaExpandedFramework_FloatMenuMakerMap_CanTakeOrder_Patch.MakePawnControllable
FloatMenuMakerMap.ChoicesAtFor: post: VFE.Mechanoids.HarmonyPatches.FloatMenuMakerMap_ChoicesAtFor_Patch.Postfix
FoodUtility.BestFoodSourceOnMap: post: Hospitality.Patches.FoodUtility_Patch+BestFoodSourceOnMapPatch.Postfix
FoodUtility.FoodOptimality: post: Hospitality.Patches.FoodUtility_Patch+FoodOptimalityPatch.Postfix
FoodUtility.GetMeatSourceCategory: PRE: VanillaCookingExpanded.VanillaExpandedFramework_FoodUtility_GetMeatSourceCategory_Patch.DontCrapTheBedWithIngredientsWithoutNutrition
FoodUtility.GetPreyScoreFor: post: BiomesCore.Patches.PredatorHuntingBehaviour.GetPreyScoreFor
FoodUtility.IsAcceptablePreyFor: PRE: BiomesCore.Patches.Patch_FoodUtility_IsAcceptablePreyFor.Prefix, BiomesCore.Patches.PredatorHuntingBehaviour.IsAcceptablePreyFor
FoodUtility.IsFoodSourceOnMapSociallyProper: post: Hospitality.Patches.FoodUtility_Patch+IsFoodSourceOnMapSociallyProperPatch.Postfix
FoodUtility.TryFindBestFoodSourceFor: post: Hospitality.Patches.FoodUtility_Patch+TryFindBestFoodSourceFor_Patch.Postfix
ForbidUtility.CaresAboutForbidden: TRANS: Hospitality.Patches.ForbidUtility_Patch+CaresAboutForbidden.Transpiler
ForbidUtility.InAllowedArea: post: Hospitality.Patches.ForbidUtility_Patch+InAllowedArea.Postfix
ForbidUtility.IsForbidden: post: Hospitality.Patches.ForbidUtility_Patch+IsForbidden.Postfix
ForbidUtility.SetForbidden: PRE: Hospitality.Patches.ForbidUtility_Patch+SetForbidden.Prefix
Frame.CompleteConstruction: TRANS: VFECore.Frame_CompleteConstruction_Patch.Transpiler
Game.AddMap: post: GeologicalLandforms.Patches.Patch_Verse_Game.AddMap
Game.ClearCaches: post: PipeSystem.Game_ClearCaches.Postfix
Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
Game.ExposeData: post: CombatExtended.HarmonyCE.Harmony_Game_ExposeData.Postfix
Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
Game.InitNewGame: post: MapPreview.Patches.Patch_Verse_Game.InitNewGame_Postfix TRANS: VFECore.Patch_Game+InitNewGame.Transpiler
Game.LoadGame: post: CombatExtended.HarmonyCE.Harmony_Game_LoadGame.Postfix, CharacterEditor.CEditor.OnSavegameLoaded, GeologicalLandforms.Patches.Patch_Verse_Game.LoadGame, MapPreview.Patches.Patch_Verse_Game.LoadGame_Postfix, [0]Hospitality.Patches.Game_LoadGame_Patch.Postfix
GameComponentUtility.LoadedGame: post: VFECore.Patch_GameComponentUtility+LoadedGame.Postfix
GameComponentUtility.StartedNewGame: post: VFECore.Patch_GameComponentUtility+StartedNewGame.Postfix
GameCondition_ForceWeather.<>c.<RandomizeSettings>b__4_0: post: VFECore.Patch_RandomizeSettings.Postfix
GatheringsUtility.ShouldGuestKeepAttendingGathering: PRE: Hospitality.Patches.GatheringsUtility_Patch+ShouldGuestKeepAttendingGathering.Prefix
GenConstruct.BlocksConstruction: post: VanillaFurnitureExpanded.GenConstruct_BlocksConstruction_Patch.Postfix
GenConstruct.CanBuildOnTerrain: post: RoadsOfTheRim.HarmonyPatches.Patch_GenConstruct_CanBuildOnTerrain.Postfix
GenConstruct.CanConstruct: PRE: VFECore.GenConstruct_CanConstruct_Patch2.Prefix post: VanillaFurnitureExpanded.GenConstruct_CanConstruct_Patch.Postfix
GenConstruct.CanConstruct: PRE: VFECore.GenConstruct_CanConstruct_Patch.Prefix
GenConstruct.CanPlaceBlueprintAt: post: RoadsOfTheRim.HarmonyPatches.Patch_GenConstruct_CanPlaceBlueprintAt.Postfix
GenGrid.HasEatSurface: post: CashRegister.TableTops._GenGrid_Patch+HasEatSurface.Postfix
GenGrid.WalkableBy: PRE: VFECore.PhasingPatches.WalkableBy_Prefix
GenGuest.EnslavePrisoner: post: Hospitality.Patches.GenGuest_Patch+EnslavePrisoner.Postfix
GenHostility.AnyHostileActiveThreatTo: post: [0]SimpleWarrants.HarmonyPatches.AnyHostileActiveThreatTo_Patch.Postfix
GenLeaving.DoLeavingsFor: post: BiomesCore.Patches.GenLeaving_DoLeavingsFor.ChunksOnKilled
GenRadial..cctor: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.NumCellsInRadius: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.NumCellsToFillForRadius_ManualRadialPattern: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.ProcessEquidistantCells: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.RadialCellsAround: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.RadialCellsAround: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.RadialDistinctThingsAround: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.RadialPatternInRadius: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.RadiusOfNumCells: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.SetupManualRadialPattern: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.SetupRadialPattern: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount, CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_Range
GenRadial.get_MaxRadialPatternRadius: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenSpawn.Spawn: PRE: MapPreview.Patches.Patch_Verse_GenSpawn.Spawn
GenStep_Animals.Generate: PRE: [600]GeologicalLandforms.Patches.Patch_RimWorld_GenStep_Animals.Generate_Prefix
GenStep_CaveHives.Generate: TRANS: [100]GeologicalLandforms.Patches.Patch_RimWorld_GenStep_CaveHives.Generate_Transpiler
GenStep_Caves.Dig: TRANS: MapPreview.Patches.Patch_RimWorld_GenStep_Caves.Dig_Transpiler
GenStep_Caves.FindRandomEdgeCellForTunnel: TRANS: MapPreview.Patches.Patch_RimWorld_GenStep_Caves.FindRandomEdgeCellForTunnel_Transpiler
GenStep_Caves.Generate: PRE: [700]GeologicalLandforms.Patches.Patch_RimWorld_GenStep_Caves.Generate_Prefix
GenStep_Caves.GetDistToCave: TRANS: MapPreview.Patches.Patch_RimWorld_GenStep_Caves.GetDistToCave_Transpiler
GenStep_Caves.GetDistToNonRock: TRANS: MapPreview.Patches.Patch_RimWorld_GenStep_Caves.GetDistToNonRock_ByDir_Transpiler
GenStep_Caves.GetDistToNonRock: TRANS: MapPreview.Patches.Patch_RimWorld_GenStep_Caves.GetDistToNonRock_ByOffset_Transpiler
GenStep_Caves.RemoveSmallDisconnectedSubGroups: post: MapPreview.Patches.Patch_RimWorld_GenStep_Caves.RemoveSmallDisconnectedSubGroups_Postfix
GenStep_CavesTerrain.Generate: PRE: [700]GeologicalLandforms.Patches.Patch_RimWorld_GenStep_CavesTerrain.Generate_Prefix
GenStep_ElevationFertility.Generate: PRE: [700]GeologicalLandforms.Patches.Patch_RimWorld_GenStep_ElevationFertility.Generate_Prefix post: BiomesCore.GenSteps.ValleyPatch.Postfix, BiomesCore.MapGeneration.ElevationFertilityPatch.Postfix TRANS: [800]GeologicalLandforms.Patches.Patch_RimWorld_GenStep_ElevationFertility.Generate_Transpiler
GenStep_FindPlayerStartSpot.<>c__DisplayClass3_0.<Generate>b__0: TRANS: BiomesCore.Patches.MapGen.GenStep_FindPlayerStartSpot_AvoidTerrainOnGameStartDef_Patch.Transpiler
GenStep_Plants.Generate: PRE: [100]GeologicalLandforms.Patches.Patch_RimWorld_GenStep_Plants.Generate_Prefix
GenStep_Power.Generate: PRE: KCSG.Prefix_GenStep_Power.Prefix
GenStep_RocksFromGrid.Generate: TRANS: [100]GeologicalLandforms.Patches.Patch_RimWorld_GenStep_RocksFromGrid.Generate_Transpiler
GenStep_ScatterLumpsMineable.ScatterAt: PRE: BiomesCore.Patches.GenStep_ScatterLumpsMineable_OrePreferredBiome.Prefix
GenStep_ScatterThings.Generate: PRE: BiomesCore.Patches.IslandGeysers.Prefix
GenStep_Scatterer.Generate: PRE: [600]GeologicalLandforms.Patches.Patch_RimWorld_GenStep_Scatterer.Generate_Prefix post: [200]GeologicalLandforms.Patches.Patch_RimWorld_GenStep_Scatterer.Generate_Postfix TRANS: BiomesCore.Patches.IslandScatterables.Transpiler
GenStep_Settlement.ScatterAt: TRANS: VFECore.GenStep_Settlement_ScatterAt_Patch.Transpiler
GenStep_Terrain.Generate: PRE: [700]GeologicalLandforms.Patches.Patch_RimWorld_GenStep_Terrain.Generate_Prefix post: [0]GeologicalLandforms.Patches.Patch_RimWorld_GenStep_Terrain.Generate_Postfix
GenStep_Terrain.GenerateRiver: TRANS: [100]GeologicalLandforms.Patches.Patch_RimWorld_GenStep_Terrain.GenerateRiver_Transpiler
GenStep_Terrain.GenerateRiverLookupTexture: PRE: [700]MapPreview.Patches.Patch_RimWorld_GenStep_Terrain.GenerateRiverLookupTexture
GenStep_Terrain.TerrainFrom: PRE: [700]GeologicalLandforms.Patches.Patch_RimWorld_GenStep_Terrain.TerrainFrom post: VFECore.GenStep_Terrain_TerrainFrom_Patch.Postfix
GenStuff.RandomStuffInexpensiveFor: TRANS: [0]VFECore.RandomStuffInexpensiveFor_Patch.Transpiler
GenStuff.TryRandomStuffByCommonalityFor: PRE: [800]VFECore.TryRandomStuffByCommonalityFor_Patch.Prefix
GenTemperature.SeasonalShiftAmplitudeAt: post: BiomesCore.Patches.GenTemperature_Patch.SeasonalShiftAmplitudeAt
Gene.ExposeData: post: VanillaGenesExpanded.VanillaGenesExpanded_Gene_ExposeData_Patch.Postfix
Gene.OverrideBy: post: VanillaGenesExpanded.VanillaGenesExpanded_Gene_OverrideBy_Patch.Postfix
Gene.PostAdd: post: VanillaGenesExpanded.VanillaGenesExpanded_Gene_PostAdd_Patch.Postfix, CharacterEditor.CEditor.OnPostAddGene
Gene.PostRemove: post: VanillaGenesExpanded.VanillaGenesExpanded_Gene_PostRemove_Patch.Postfix, CharacterEditor.CEditor.OnPostRemoveGene
GeneUIUtility.DrawGene: TRANS: VanillaGenesExpanded.GeneUIUtility_DrawGene_Patch.Transpiler
GeneUIUtility.DrawGeneBasics: TRANS: VanillaGenesExpanded.VanillaGenesExpanded_GeneUIUtility_DrawGeneBasics_Patch.Transpiler
GhostUtility.GhostGraphicFor: post: VanillaFurnitureExpanded.VanillaExpandedFramework_GhostUtility_GhostGraphicFor_Patch.DisplayBlueprintGraphic
GlobalControlsUtility.DoDate: post: CombatExtended.HarmonyCE.Harmony_GlobalControls.Postfix
HeadTypeDef.GetGraphic: TRANS: VFECore.HeadTypeDef_GetGraphic_Patch.Transpiler
HealthCardUtility.DrawHealthSummary: PRE: Hospital.Patches.AllowOperationsPatch+AllowOperationsOnPatients.Prefix
HealthCardUtility.DrawHediffRow: PRE: VanillaGenesExpanded.VanillaGenesExpanded_HealthCardUtility_DrawHediffRow_Patch.Prefix post: VanillaGenesExpanded.VanillaGenesExpanded_HealthCardUtility_DrawHediffRow_Patch.Postfix TRANS: VanillaGenesExpanded.VanillaGenesExpanded_HealthCardUtility_DrawHediffRow_Patch.Transpiler
HealthCardUtility.GenerateSurgeryOption: post: MVCF.PatchSets.PatchSet_Brawlers.GenerateSurgeryOption_Postfix
Hediff.PostRemoved: PRE: MVCF.PatchSets.Trackers.PatchSet_Hediffs.PostRemoved_Prefix
Hediff.get_TendPriority: post: CombatExtended.HarmonyCE.Harmony_HediffTendPriority.Postfix
HediffComp_Immunizable.get_SeverityFactorFromHediffs: post: VanillaGenesExpanded.VanillaExpandedFramework_HediffComp_Immunizable_SeverityFactorFromHediffs_Patch.AddDiseaseFactor
HediffComp_PregnantHuman.get_CompTipStringExtra: post: VanillaGenesExpanded.VanillaGenesExpanded_HediffComp_PregnantHuman_CompTipStringExtra_Patch.AddGeneMultiplierExplanation
HediffComp_TendDuration.CompTended: TRANS: CombatExtended.HarmonyCE.HediffComp_TendDuration_CompTended.Transpiler
HediffSet.CalculatePain: post: VFECore.CalculatePain_Patch.Postfix
HediffSet.DirtyCache: post: VFECore.DirtyCache_Patch.Postfix
HediffSet.get_BleedRateTotal: post: VFECore.Patch_BleedRateTotal.Postfix
HediffStatsUtility.SpecialDisplayStats: post: AncientMarket_Libraray.Patch_Stat.postfix
Hediff_Injury.PostAdd: TRANS: CombatExtended.HarmonyCE.Harmony_Hediff_Injury+Patch_PostAdd.SilenceLogSpam
Hediff_Injury.get_BleedRate: post: CombatExtended.HarmonyCE.Harmony_HediffWithComps_BleedRate_Patch.Postfix
Hediff_MissingPart.get_BleedRate: post: CombatExtended.HarmonyCE.Harmony_HediffWithComps_BleedRate_Patch.Postfix
Hediff_MissingPart.get_IsFreshNonSolidExtremity: PRE: CombatExtended.HarmonyCE.Harmony_Hediff_MissingPart_IsFresh_Patch.Prefix
Hediff_Pregnant.PostAdd: post: VanillaGenesExpanded.VanillaGenesExpanded_Hediff_Pregnant_PostAdd_Patch.CauseEggFertilization
Hediff_Pregnant.Tick: PRE: Hospitality.Patches.Hediff_Pregnant_Patch+Tick.Postfix
HugsLibUtility.GetModAssemblyFileInfo: post: LunarFramework.Internal.Compatibility.ModCompat_HugsLib.HugsLibUtility_GetModAssemblyFileInfo
ITab_Pawn_Character.get_IsVisible: post: VFE.Mechanoids.HarmonyPatches.NoBioForMachines.Postfix
ITab_Pawn_Gear.DrawThingRow: PRE: VFE.Mechanoids.HarmonyPatches.ITab_Pawn_Gear_Patch.Prefix post: VFE.Mechanoids.HarmonyPatches.ITab_Pawn_Gear_Patch.Postfix
ITab_Pawn_Gear.ShouldShowEquipment: post: AnimalBehaviours.VanillaExpandedFramework_ITab_Pawn_Gear_IsVisible_Patch.RemoveTab
ITab_Pawn_Gear.TryDrawOverallArmor: TRANS: VFECore.Patch_ITab_Pawn_Gear+TryDrawOverallArmor.Transpiler
ITab_Pawn_Gear.get_CanControl: post: VFE.Mechanoids.HarmonyPatches.ITab_Pawn_Gear_CanControl.Postfix
ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Patches.ITab_Pawn_Guest_Patch+IsVisible.Postfix
Ideo.ExposeData: TRANS: VanillaMemesExpanded.VanillaMemesExpanded_Ideo_ExposeData_Patch.Transpiler
IncidentWorker.CanFireNow: PRE: BiomesCore.Patches.Incidents.IncidentWorker_CanFireNow_Patch.Prefix post: [200]GeologicalLandforms.Patches.Patch_RimWorld_IncidentWorker.CanFireNow
IncidentWorker.TryExecute: PRE: VanillaStorytellersExpanded.Patch_TryExecute.Prefix
IncidentWorker_AmbrosiaSprout.CanSpawnAt: PRE: BiomesCore.Patches.AmbrosiaSprout_CanSpawnAt.Prefix
IncidentWorker_Disease.PotentialVictims: post: AnimalBehaviours.VanillaExpandedFramework_IncidentWorker_Disease_PotentialVictims_Patch.Postfix
IncidentWorker_NeutralGroup.SpawnPawns: post: RimQuest.HarmonyPatches.AddQuestGiverThree
IncidentWorker_Raid.TryExecuteWorker: PRE: VanillaStorytellersExpanded.Patch_TryExecuteWorker.Prefix
IncidentWorker_Raid.TryGenerateRaidInfo: post: SimpleWarrants.IncidentWorker_Raid_TryGenerateRaidInfo_Patch.Postfix
IncidentWorker_RaidEnemy.GetLetterText: post: SimpleWarrants.IncidentWorker_RaidEnemy_GetLetterText_Patch.Postfix
IncidentWorker_RaidEnemy.ResolveRaidPoints: post: CombatExtended.HarmonyCE.Harmony_IncidentWorker_RaidEnemy+Harmony_IncidentWorker_RaidEnemy_ResolveRaidPoints.Postfix
IncidentWorker_RaidEnemy.ResolveRaidStrategy: post: VFECore.IncidentWorker_RaidEnemy_ResolveRaidStrategy_Patch.Postfix
IncidentWorker_RaidEnemy.TryExecuteWorker: PRE: CombatExtended.HarmonyCE.Harmony_IncidentWorker_RaidEnemy+Harmony_IncidentWorker_RaidEnemy_TryExecuteWorker.Prefix
IncidentWorker_SelfTame.Candidates: post: AnimalBehaviours.VanillaExpandedFramework_IncidentWorker_SelfTame_Candidates_Patch.Postfix
IncidentWorker_VisitorGroup.GiveItems: PRE: HospitalityPatch.Prefix_IncidentWorker_VisitorGroup.Prefix
IncidentWorker_VisitorGroup.TryConvertOnePawnToSmallTrader: post: RimQuest.HarmonyPatches.AddQuestGiver
IncidentWorker_WandererJoin.GeneratePawn: TRANS: VFECore.Patch_IncidentWorker_WandererJoin+TryExecuteWorker.Transpiler
InteractionWorker_RecruitAttempt.DoRecruit: post: Hospitality.Patches.InteractionWorker_RecruitAttempt_DoRecruit_Patch+DoRecruit.Postfix
Job.ExposeData: post: CombatExtended.HarmonyCE.Harmony_Job_ExposeData.Postfix
JobDriver.DriverTick: TRANS: Hospitality.Patches.JobDriver_Patch+DriverTick.Transpiler
JobDriver_ConstructFinishFrame.<>c__DisplayClass6_0.<MakeNewToils>b__1: TRANS: VFECore.JobDriver_ConstructFinishFrame_MakeNewToils_TickAction_Patch.Transpiler
JobDriver_ConstructFinishFrame.MakeNewToils: post: VFECore.JobDriver_ConstructFinishFrame_MakeNewToils_Patch.Postfix
JobDriver_Flee.<MakeNewToils>b__3_0: TRANS: VFE.Mechanoids.HarmonyPatches.JobDriver_Flee_MakeNewToils_Patch.Transpiler
JobDriver_FoodFeedPatient.MakeNewToils: post: Hospital.Patches.Billing_Feed_Patch+BillPatientsForFood.Postfix
JobDriver_Hunt.MakeNewToils: post: MVCF.PatchSets.PatchSet_Hunting.MakeNewToils
JobDriver_Ingest.MakeNewToils: post: AlphaBehavioursAndEvents.AlphaAnimals_JobDriver_Ingest_MakeNewToils_Patch.ApplyHediffIfCorpseEaten
JobDriver_Lovin.<MakeNewToils>b__12_1: TRANS: VFECore.JobDriver_Lovin_Patch.Transpiler
JobDriver_Lovin.<MakeNewToils>b__12_4: TRANS: VFECore.JobDriver_Lovin_FinishAction_Vanilla.Transpiler
JobDriver_PredatorHunt.MakeNewToils: post: BiomesCore.Patches.JobDriver_PredatorHunt_Patch.MakeNewToils_Prefix
JobDriver_TendPatient.TryMakePreToilReservations: PRE: Hospital.Patches.CanSelfTendNow_Patch+Satisfied.Prefix
JobDriver_Vomit.<MakeNewToils>b__4_1: TRANS: VanillaGenesExpanded.VanillaGenesExpanded_JobDriver_Vomit_MakeNewToils_Transpiler_Patch.Transpiler
JobDriver_Vomit.<MakeNewToils>d__4.MoveNext: TRANS: VanillaGenesExpanded.VanillaGenesExpanded_JobDriver_Vomit_MoveNext_Patch.Transpiler
JobDriver_Vomit.MakeNewToils: PRE: VanillaGenesExpanded.VanillaGenesExpanded_JobDriver_Vomit_MakeNewToils_Patch.StorePawn
JobDriver_Wait.CheckForAutoAttack: TRANS: CombatExtended.HarmonyCE.Harmony_JobDriverWait_CheckForAutoAttack.Transpiler, MVCF.PatchSets.PatchSet_TargetFinder.BestTargetTranspiler
JobGiver_AIBreaching.UpdateBreachingTarget: TRANS: CombatExtended.HarmonyCE.Harmony_JobGiver_AIBreaching.Transpiler
JobGiver_AIFightEnemy.FindAttackTarget: TRANS: MVCF.PatchSets.PatchSet_TargetFinder.AttackTargetTranspiler
JobGiver_AIFightEnemy.TryGiveJob: post: SimpleWarrants.JobGiver_AIFightEnemy_Patch.Postfix
JobGiver_AIFollowPawn.TryGiveJob: post: VFECore.DoorTeleporter+JobGiver_AIFollowPawn_TryGiveJob_Patch.Postfix
JobGiver_ConfigurableHostilityResponse.TryGetAttackNearbyEnemyJob: post: CombatExtended.HarmonyCE.Harmony_JobGiver_ConfigurableHostilityResponse.Postfix
JobGiver_ConfigurableHostilityResponse.TryGetAttackNearbyEnemyJob: TRANS: MVCF.PatchSets.PatchSet_TargetFinder.AttackTargetTranspiler
JobGiver_DropUnusedInventory.Drop: PRE: CombatExtended.HarmonyCE.Harmony_JobGiver_DropUnusedInventory_Drop.Prefix
JobGiver_ExitMap.TryGiveJob: post: AncientMarketAI_Libraray.Patch_Exit.postfix
JobGiver_GetFood.GetPriority: post: BiomesCore.Patches.JobGiver_GetFood_GetPriority_Patch.Postfix
JobGiver_GetFood.TryGiveJob: PRE: AnimalBehaviours.VanillaExpandedFramework_JobGiver_GetFood_GetPriority_Patch.StopEatingThings, BiomesCore.Patches.JobGiver_GetFood_TryGiveJob_Patch.Prefix
JobGiver_GetRest.GetPriority: TRANS: NocturnalAnimals.JobGiver_GetRest_Patch+VanillaExpandedFramework_JobGiver_GetRest_GetPriority_Patch.Transpiler
JobGiver_GetRest.TryGiveJob: post: AncientMarketAI_Libraray.Patch_Rest.postfix
JobGiver_OptimizeApparel.ApparelScoreGain: PRE: CombatExtended.HarmonyCE.Harmony_JobGiver_OptimizeApparel_ApparelScoreGain.Prefix
JobGiver_PickUpOpportunisticWeapon.ShouldEquipWeapon: post: CombatExtended.HarmonyCE.Harmony_JobGiver_PickUpOpportunisticWeapon.Postfix
JobGiver_Reload.TryGiveJob: PRE: CombatExtended.HarmonyCE.Harmony_JobGiver_Reload_TryGiveJob.Prefix
JobGiver_UnloadYourInventory.TryGiveJob: TRANS: CombatExtended.HarmonyCE.Harmony_JobGiver_UnloadYourInventory.Transpiler
JobGiver_Work.PawnCanUseWorkGiver: PRE: Hospital.Patches.JobGiver_Work_Patch+PawnCanUseWorkGiver.Prefix, Hospitality.Patches.JobGiver_Work_Patch+PawnCanUseWorkGiver.Prefix post: VFE.Mechanoids.HarmonyPatches.MechanoidsAreCapable.Postfix
JobGiver_Work.TryIssueJobPackage: PRE: Hospitality.Patches.JobGiver_Work_Patch+TryIssueJobPackage.Prefix
JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Patches.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
JoyGiver_InteractBuildingSitAdjacent.TryGivePlayJob: PRE: HospitalityCasino.HarmonyPatches.TryGivePlayJob_Prefix
JoyGiver_SocialRelax.TryFindIngestibleToNurse: PRE: Hospitality.Patches.ForbidUtility_Patch+TryFindIngestibleToNurse.Prefix post: Hospitality.Patches.ForbidUtility_Patch+TryFindIngestibleToNurse.Postfix
KidnapAIUtility.ReachableWoundedGuest: post: Hospital.Patches.TakeWoundedGuestPatch+HasJobOnThing_Patch.Postfix
LandformGraphEditor.Init: PRE: MapPreview.Compatibility.ModCompat_GeologicalLandforms+LandformGraphEditor_Init.Prefix
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
LearningReadout.LearningReadoutOnGUI: PRE: [600]GeologicalLandforms.Patches.Patch_RimWorld_LearningReadout.LearningReadoutOnGUI, [600]MapPreview.Patches.Patch_RimWorld_LearningReadout.LearningReadoutOnGUI
LifeStageWorker.Notify_LifeStageStarted: post: VanillaGenesExpanded.LifeStageWorker_Notify_LifeStageStarted_Patch.Postfix
ListerThings.EverListable: post: CombatExtended.HarmonyCE.Harmony_ListerThings_AllowSavingGas.Postfix
LoadedModManager.ApplyPatches: PRE: ModSettingsFramework.LoadedModManager_ApplyPatches_Patch.Prefix
LoadedModManager.get_ModHandles: post: ModSettingsFramework.LoadedModManager_ModHandles_Patch.Postfix
LocalBiomeExtensionPoint.LocalBiome: PRE: GeologicalLandforms.Compatibility.ModCompat_BiomesCore.LocalBiomeExtensionPoint
Log.Error: PRE: ModSettingsFramework.Log_Error_Patch.Prefix
Log.ResetMessageCount: post: HarmonyMod.Log_ResetMessageCount_Patch.Postfix
Lord.AddPawn: post: VanillaStorytellersExpanded.Patch_AddPawn.Postfix
Lord.Cleanup: PRE: VanillaStorytellersExpanded.Patch_Cleanup.Prefix
LordToil_Siege.LordToilTick: TRANS: CombatExtended.HarmonyCE.Harmony_LordToil_Siege.Transpiler
MainMenuDrawer.DoMainMenuControls: TRANS: HugsLib.Patches.MainMenuDrawer_Quickstart_Patch.QuicktestButtonUsesQuickstarter
MainMenuDrawer.Init: post: LunarFramework.Internal.Patches.Patch_RimWorld_MainMenuDrawer.Init_Postfix, CharacterEditor.CEditor.OnMainMenuInit
MainMenuDrawer.MainMenuOnGUI: post: CharacterEditor.CEditor.OnMainMenuOnGUI
MainTabWindow_Inspect.DoInspectPaneButtons: post: VFE.Mechanoids.HarmonyPatches.MainTabWindow_Inspect_Renaming.Postfix
MainTabWindow_Research.DrawContentSource: PRE: VFECore.MainTabWindow_Research_DrawContentSource_Patch.Prefix
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
Map.ExposeData: PRE: KCSG.Prefix_Map_ExposeData.Prefix
Map.FillComponents: PRE: MapPreview.Patches.Patch_Verse_Map.FillComponents_Prefix
Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook, CharacterEditor.CEditor.OnMapLoaded
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
MapDeiniter.Deinit: PRE: VFECore.DoorTeleporterPatches.Deinit_Prefix, VFECore.SectionLayer_FogOfWar_Regenerate_Patch.ClearCache
MapGenerator.GenerateContentsIntoMap: PRE: [800]GeologicalLandforms.Patches.Patch_Verse_MapGenerator.GenerateContentsIntoMap_Prefix, [700]MapPreview.Patches.Patch_Verse_MapGenerator.GenerateContentsIntoMap, VFECore.MapGenerator_GenerateContentsIntoMap_Patch.Prefix post: [0]GeologicalLandforms.Patches.Patch_Verse_MapGenerator.GenerateContentsIntoMap_Postfix
MapGenerator.GenerateMap: PRE: [800]MapPreview.Patches.Patch_Verse_MapGenerator.GenerateMap post: VFECore.MapGenerator_GenerateMap_Patch.Postfix
MapInterface.MapInterfaceOnGUI_BeforeMainTabs: post: Bubbles.Access.RimWorld_MapInterface_MapInterfaceOnGUI_BeforeMainTabs.Postfix
MapParent.get_MapGeneratorDef: post: KCSG.Postfix_MapParent_MapGeneratorDef+MapParent_MapGeneratorDef_Patch.Postfix
MapTemperature.SeasonAcceptableFor: post: AnimalBehaviours.VanillaExpandedFramework_MapTemperature_SeasonAcceptableFor_Patch.AllowAnimalSpawns, AlphaBehavioursAndEvents.AlphaAnimals_MapTemperature_SeasonAcceptableFor_Patch.AllowAnimalSpawns
MassUtility.Capacity: post: CombatExtended.HarmonyCE.Harmony_MassUtility_Capacity.Postfix TRANS: VFECore.MassUtility_Capacity_Patch.Transpiler
MechClusterGenerator.GetBuildingDefsForCluster: post: CombatExtended.HarmonyCE.Harmony_MechClusterGenerator_GetBuildingDefsForCluster.PostFix
MechClusterGenerator.MechKindSuitableForCluster: post: VFE.Mechanoids.MechClusterGenerator_MechKindSuitableForCluster_Patch.Postfix
MechanitorUtility.InMechanitorCommandRange: post: VFE.Mechanoids.HarmonyPatches.MechanitorUtility_InMechanitorCommandRange_Patch.Postfix
MemoryThoughtHandler.TryGainMemory: post: VFECore.TryGainMemory_Patch.Postfix
MemoryUtility.ClearAllMapsAndWorld: PRE: Bubbles.Access.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix post: GeologicalLandforms.Patches.Patch_Verse_MemoryUtility.ClearAllMapsAndWorld, MapPreview.Patches.Patch_Verse_MemoryUtility.ClearAllMapsAndWorld_Postfix
MentalBreakWorker.BreakCanOccur: post: VFECore.MentaBreakWorker_Patches.BreakCanOccur_PostFix
MentalBreakWorker.CommonalityFor: post: VFECore.MentaBreakWorker_Patches.CommonalityFor_PostFix
MentalStateHandler.TryStartMentalState: PRE: Hospitality.Patches.MentalStateHandler_Patch+TryStartMentalState.Prefix
MinifiedThing.DrawAt: PRE: Hospitality.Patches.MinifiedThing_Patch+DrawAt.Prefix
ModContentPack.LoadPatches: post: ModSettingsFramework.ModContentPack_LoadPatches_Patch.Postfix
ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
MouseoverReadout.MouseoverReadoutOnGUI: TRANS: ActiveTerrain._MouseoverReadout.Transpiler
MusicManagerPlay.AppropriateNow: post: BiomesCore.Patches.Song_MapAppropriate_Patch.Postfix
Need_Food.get_MaxLevel: post: VanillaGenesExpanded.Patch_FoodCapacity.FoodCapacity_Postfix
OverlayDrawer.DrawOverlay: PRE: Hospitality.Patches.OverlayDrawer_Patch+DrawOverlay.Prefix
Page_ConfigureStartingPawns.DoWindowContents: post: CharacterEditor.CEditor.AddCharacterEditorButton
Page_ConfigureStartingPawns.PreOpen: post: CharacterEditor.CEditor.GamePlusPreOpen, KCSG.Postfix_Page_ConfigureStartingPawns_PreOpen.Postfix
Page_CreateWorldParams.DoWindowContents: TRANS: [200]GeologicalLandforms.Patches.Patch_RimWorld_Page_CreateWorldParams.DoWindowContents_Transpiler
Page_CreateWorldParams.Reset: post: GeologicalLandforms.Patches.Patch_RimWorld_Page_CreateWorldParams.Reset
Page_SelectStartingSite.PreOpen: post: MapPreview.Patches.Patch_RimWorld_Page_SelectStartingSite.PreOpen_Postfix
Patch_ThingDef.SetFaction.Postfix: PRE: CombatExtended.HarmonyCE.Compatibility.Harmony_VanillaExpandedFramework+Harmony_Patch_YeetVEshieldStat.Prefix
PathFinder.FindPath: PRE: CombatExtended.HarmonyCE.Harmony_PathFinder_FindPath.Prefix
PathFinder.GetAllowedArea: PRE: Hospitality.Patches.PathFinder_Patch+GetAllowedArea.Replacement
Pawn.<GetDisabledWorkTypes>g__FillList|329_0: PRE: VanillaApparelExpanded.Pawn_GetDisabledWorkTypes_Patch.Prefix
Pawn.ButcherProducts: post: VanillaGenesExpanded.VanillaGenesExpanded_Pawn_ButcherProducts_Patch.Postfix
Pawn.DeSpawn: post: VFECore.PhasingPatches.Despawn_Postfix, Hospitality.Patches.Pawn_Patch+DeSpawn.Postfix
Pawn.ExposeData: post: MVCF.PatchSets.PatchSet_Base.PostExposeDataPawn
Pawn.GetGizmos: post: AnimalBehaviours.Pawn_GetGizmos_Patch.Postfix, VanillaWeaponsExpandedLaser.HarmonyPatches.VWEL_Pawn_GetGizmos_WeaponGizmoGetter_Patch.GetGizmos_PostFix, MVCF.PatchSets.PatchSet_Animals.Pawn_GetGizmos_Postfix
Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Patches.Pawn_Patch+GiveSoldThingToPlayer.Prefix
Pawn.GiveSoldThingToTrader: PRE: Hospitality.Patches.Pawn_Patch+GiveSoldThingToTrader.Prefix
Pawn.Kill: PRE: VFECore.Patch_Kill.Prefix, Hospital.Patches.PatientDied_Patch+Kill.Prefix, VanillaStorytellersExpanded.Patch_Kill.Prefix post: VFE.Mechanoids.HarmonyPatches.MachinesDie.Postfix, VFECore.Patch_Kill.Postfix, SimpleWarrants.Pawn_Kill_Patch.Postfix
Pawn.MainDesc: post: VFE.Mechanoids.HarmonyPatches.Pawn_MainDesc_Patch.Postfix
Pawn.PostMapInit: post: VanillaGenesExpanded.Pawn_PostMapInit_Patch.Postfix
Pawn.SetFaction: PRE: Hospitality.Patches.Pawn_Patch+SetFaction.Prefix
Pawn.SpawnSetup: post: VFECore.CompShieldField+SpawnSetup_Patch.Postfix, VFECore.PhasingPatches.CheckPhasing
Pawn.TryGetAttackVerb: PRE: MVCF.PatchSets.PatchSet_MultiVerb.TryGetAttackVerb_Prefix post: VFECore.Abilities.TryGetAttackVerb_Patch.Postfix, MVCF.PatchSets.PatchSet_MultiVerb.TryGetAttackVerb_Postfix
Pawn.VerifyReservations: PRE: Hospitality.Patches.Pawn_Patch+VerifyReservations.Prefix
Pawn.WorkTypeIsDisabled: post: AnimalBehaviours.VanillaExpandedFramework_Pawn_WorkTypeIsDisabled_Patch.RemoveTendFromAnimals
Pawn.get_BodySize: post: VanillaGenesExpanded.Pawn_BodySize.Postfix
Pawn.get_CurrentEffectiveVerb: PRE: MVCF.PatchSets.PatchSet_TargetFinder.CurrentEffectiveVerb_Prefix
Pawn.get_HealthScale: post: VanillaGenesExpanded.Pawn_HealthScale.HealthScale_Postfix
Pawn.get_IsColonistPlayerControlled: post: AnimalBehaviours.VanillaExpandedFramework_Pawn_IsColonistPlayerControlled_Patch.AddAnimalAsColonist
PawnApparelGenerator.GenerateStartingApparelFor: post: VFECore.Patch_PawnApparelGenerator.GenerateStartingApparelFor_Postfix
PawnApparelGenerator.PossibleApparelSet.CoatButNoShirt: TRANS: VFECore.Patch_PawnApparelGenerator+PossibleApparelSet+manual_CoatButNoShirt.Transpiler
PawnAttackGizmoUtility.GetAttackGizmos: post: MVCF.PatchSets.PatchSet_HumanoidGizmos.GetAttackGizmos_Postfix
PawnBioAndNameGenerator.FillBackstorySlotShuffled: PRE: VFECore.PawnBioAndNameGenerator_FillBackstorySlotShuffled.Prefix TRANS: VFECore.PawnBioAndNameGenerator_FillBackstorySlotShuffled.Transpiler
PawnCapacityUtility.CalculateCapacityLevel: post: VFECore.PawnCapacityUtility_CalculateCapacityLevel.Postfix
PawnCapacityUtility.CalculateNaturalPartsAverageEfficiency: PRE: CombatExtended.HarmonyCE.Harmony_PawnCapacityUtility.Prefix
PawnColumnWorker_DrugPolicy.GetMinWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.MinWidth
PawnColumnWorker_DrugPolicy.GetOptimalWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.OptWidth
PawnColumnWorker_FoodRestriction.GetMinWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.MinWidth
PawnColumnWorker_FoodRestriction.GetOptimalWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.OptWidth
PawnColumnWorker_Outfit.GetMinWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.MinWidth
PawnColumnWorker_Outfit.GetOptimalWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.OptWidth
PawnComponentsUtility.AddAndRemoveDynamicComponents: post: AnimalBehaviours.VanillaExpandedFramework_PawnComponentsUtility_AddAndRemoveDynamicComponents_Patch.AddDraftability
PawnComponentsUtility.CreateInitialComponents: post: VFECore.PawnComponentsUtility_CreateInitialComponents_Patch.Postfix
PawnFlyer.MakeFlyer: TRANS: VFECore.Abilities.PawnFlyer_MakeFlyer_Patch.Transpiler
PawnFlyer.RecomputePosition: PRE: VFECore.Abilities.PawnFlyer_RecomputePosition_Patch.Prefix
PawnGenerator.GenerateGearFor: post: VFECore.Patch_PawnGenerator+GenerateGearFor.Postfix
PawnGenerator.GenerateGenes: post: VanillaGenesExpanded.PawnGenerator_GenerateGenes_Patch.Postfix
PawnGenerator.GenerateInitialHediffs: post: VFECore.Patch_PawnGenerator+GenerateInitialHediffs.Postfix
PawnGenerator.GenerateNewPawnInternal: post: VFECore.Abilities.PawnGen_Patch.Postfix
PawnGenerator.GenerateOrRedressPawnInternal: PRE: BreadMoFuckIdeoApprelAM.FuckIdeoApparel.FuckingIdeoApparel
PawnGenerator.GenerateSkills: post: VFECore.PawnGenerator_GenerateSkills.Postfix
PawnGroupKindWorker_Trader.CanGenerateFrom: post: BiomesCore.Patches.PawnGroupKindWorker_Trader_CanGenerateFrom.Postfix
PawnGroupKindWorker_Trader.GenerateCarriers: TRANS: BiomesCore.Patches.PawnGroupKindWorker_Trader_GenerateCarriers.Transpiler
PawnGroupKindWorker_Trader.GenerateGuards: post: RimQuest.HarmonyPatches.AddQuestGiverTwo
PawnNameColorUtility.PawnNameColorOf: PRE: Hospitality.Patches.PawnNameColorUtility_Patch+PawnNameColorOf.Prefix
PawnRenderNode.ColorFor: post: VanillaGenesExpanded.PawnRenderNode_ColorFor_Patch.Postfix
PawnRenderNodeWorker.AppendDrawRequests: PRE: VFECore.PawnRenderNodeWorker_AppendDrawRequests_Patch.Prefix
PawnRenderNodeWorker.ScaleFor: post: VanillaGenesExpanded.PawnRenderNodeWorker_ScaleFor_Patch.Postfix
PawnRenderNodeWorker_Apparel_Head.CanDrawNow: PRE: VFECore.PawnRenderNodeWorker_Apparel_Head_CanDrawNow_Patch.Prefix post: VFECore.PawnRenderNodeWorker_Apparel_Head_CanDrawNow_Patch.Postfix
PawnRenderNodeWorker_Apparel_Head.HeadgearVisible: TRANS: VFECore.PawnRenderNodeWorker_Apparel_Head_HeadgearVisible_Patch.Transpiler
PawnRenderNodeWorker_Body.CanDrawNow: post: VFECore.PawnRenderNodeWorker_Body_CanDrawNow_Patch.Postfix
PawnRenderNode_AnimalPack.GraphicFor: post: VFECore.PawnRenderNode_AnimalPack_GraphicFor_Patch.Postfix
PawnRenderNode_AnimalPart.GraphicFor: post: BiomesCore.Patches.ModThingComps.PawnRenderNode_AnimalPart_GraphicsFor_Patch.Postfix
PawnRenderNode_Body.GraphicFor: post: VanillaGenesExpanded.PawnRenderNode_Body_GraphicFor_Patch.Postfix
PawnRenderNode_Fur.GraphicFor: post: VanillaGenesExpanded.PawnRenderNode_Fur_GraphicFor_Patch.Postfix
PawnRenderNode_Head.GraphicFor: post: VanillaGenesExpanded.PawnRenderNode_Head_GraphicFor_Patch.Postfix
PawnRenderTree.ProcessApparel: post: VFECore.PawnRenderTree_ProcessApparel_Patch.Postfix
PawnRenderUtility.CarryWeaponOpenly: post: VFE.Mechanoids.HarmonyPatches.MobileTurretsShowTurrets.Postfix
PawnRenderUtility.DrawEquipmentAiming: PRE: [800]VFECore.PawnRenderer_DrawEquipmentAiming_Patch.Prefix, [800]CombatExtended.Lasers.Harmony_PawnRenderer_Draw_EquipmentAiming_GunDrawing_Patch.Prefix, VFE.Mechanoids.HarmonyPatches.RenderTurretCentered.Prefix, CombatExtended.HarmonyCE.Harmony_PawnRenderer_DrawEquipmentAiming.Prefix, VanillaWeaponsExpandedLaser.HarmonyPatches.CYA_PawnRenderUtility_Draw_EquipmentAiming_GunDrawing_Patch.Prefix, MoteDraw_Libraray.HarmonyPatches+HarmonyPatch_PawnWeaponRenderer.Prefix post: VFE.Mechanoids.HarmonyPatches.RenderTurretCentered.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_PawnRenderer_DrawEquipmentAiming.Transpiler
PawnRenderer.BaseHeadOffsetAt: post: VFECore.PawnRenderer_BaseHeadOffsetAt.Postfix
PawnRenderer.BodyAngle: PRE: BiomesCore.Patches.ModThingComps.PawnRenderer_BodyAngle_Patch.Prefix
PawnRenderer.GetBodyPos: post: VFECore.PawnRenderer_GetBodyPos_Patch.Postfix
PawnRenderer.LayingFacing: PRE: BiomesCore.Patches.ModThingComps.PawnRenderer_LayingFacing_Patch.Prefix
PawnRenderer.ParallelGetPreRenderResults: PRE: VFECore.ParallelGetPreRenderResults_Patch.Prefix
PawnRenderer.RenderPawnAt: post: RimQuest.HarmonyPatches.RenderPawnAt
PawnUIOverlay.DrawPawnGUIOverlay: PRE: VanillaApparelExpanded.VAE_PawnUIOverlay_Patch.GhillieException, VFECore.PawnUIOverlay_DrawSelection_Patch.Prefix post: VFECore.PawnUIOverlay_DrawSelection_Patch.Postfix
PawnUtility.BodyResourceGrowthSpeed: post: VanillaGenesExpanded.VanillaGenesExpanded_PawnUtility_BodyResourceGrowthSpeed_Patch.MultiplyPregnancy
PawnUtility.IsFighting: post: AnimalBehaviours.VanillaExpandedFramework_PawnUtility_IsFighting_Patch.DontFlee, AlphaBehavioursAndEvents.AlphaAnimals_PawnUtility_IsFighting_Patch.DisableBlackHive
PawnUtility.Mated: PRE: AnimalBehaviours.PawnUtility_Mated+VanillaExpandedFramework_PawnUtility_Mated_Patch.Prefix
PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Patches.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix
PawnWeaponGenerator.TryGenerateWeaponFor: post: CombatExtended.HarmonyCE.Harmony_PawnWeaponGenerator_TryGenerateWeaponFor.Postfix
Pawn_AgeTracker.CalculateInitialGrowth: post: CharacterEditor.CEditor.OnPreRecalcIndex
Pawn_AgeTracker.GrowthPointsPerDayAtLearningLevel: post: VanillaGenesExpanded.GrowthPointPerDayAtLearningLevel_Patch.Postfix
Pawn_AgeTracker.RecalculateLifeStageIndex: post: CharacterEditor.CEditor.OnRecalcIndex
Pawn_ApparelTracker.Notify_ApparelAdded: post: VFECore.Pawn_ApparelTracker_Notify_ApparelAdded_Patch.Postfix, CombatExtended.HarmonyCE.Harmony_ApparelTracker_Notify_ApparelAdded.Postfix
Pawn_ApparelTracker.Notify_ApparelRemoved: post: VFECore.Pawn_ApparelTracker_Notify_ApparelRemoved_Patch.Postfix, CombatExtended.HarmonyCE.Harmony_ApparelTracker_Notify_ApparelRemoved.Postfix
Pawn_ApparelTracker.Remove: post: VFECore.Pawn_ApparelTracker_Remove_Patch.Postfix
Pawn_ApparelTracker.TryDrop: PRE: Hospitality.Patches.Pawn_ApparelTracker_Patch+TryDrop.Replacement post: VanillaApparelExpanded.Patch_TryDrop.Postfix, VFECore.Pawn_ApparelTracker_TryDrop_Patch.Postfix, VFECore.TryDrop_Patch.Postfix
Pawn_ApparelTracker.Wear: post: VanillaApparelExpanded.ApparelTracker_Wear.Postfix, VFECore.Pawn_ApparelTracker_Wear_Patch.Postfix
Pawn_DraftController.GetGizmos: post: VFECore.AI.DraftGizmos.GetGizmosPostfix, MVCF.PatchSets.PatchSet_HumanoidGizmos.GetGizmos_Postfix
Pawn_DraftController.set_FireAtWill: post: CombatExtended.HarmonyCE.Harmony_Pawn_DraftController_StopAttackJobsOnHoldFire.Postfix
Pawn_DrawTracker.get_DrawPos: post: VFECore.Pawn_DrawTracker_Patch.Postfix
Pawn_EquipmentTracker.AddEquipment: post: VFECore.AddEquipment_Patch.Postfix
Pawn_EquipmentTracker.Notify_EquipmentAdded: post: MVCF.PatchSets.Trackers.PatchSet_Equipment.EquipmentAdded_Postfix
Pawn_EquipmentTracker.Notify_EquipmentRemoved: PRE: MVCF.PatchSets.Trackers.PatchSet_Equipment.EquipmentRemoved_Prefix
Pawn_EquipmentTracker.Notify_PawnSpawned: TRANS: Hospitality.Patches.Pawn_HealthTracker_MakeDowned_Patch+Notify_PawnSpawned.Transpiler
Pawn_EquipmentTracker.Notify_PrimaryDestroyed: post: CombatExtended.HarmonyCE.Pawn_EquipmentTracker_AddEquipment.Postfix
Pawn_EquipmentTracker.TryDropEquipment: post: VFECore.TryDropEquipment_Patch.Postfix, CombatExtended.HarmonyCE.Pawn_EquipmentTracker_TryDropEquipment.Postfix
Pawn_EquipmentTracker.TryTransferEquipmentToContainer: post: CombatExtended.HarmonyCE.Pawn_EquipmentTracker_TryTransferEquipmentToContainer.Postfix, MVCF.PatchSets.Trackers.PatchSet_Equipment.TryTransferEquipmentToContainer_Postfix
Pawn_FilthTracker.Notify_EnteredNewCell: PRE: AnimalBehaviours.VanillaExpandedFramework_Pawn_FilthTracker_Notify_EnteredNewCell_Patch.DontDealWithFilth
Pawn_FoodRestrictionTracker.get_Configurable: PRE: Hospitality.Patches.Pawn_FoodRestrictionTracker_Patch+Configurable.Prefix
Pawn_GeneTracker.Notify_GenesChanged: post: VanillaGenesExpanded.Notify_GenesChanged_Patch.Postfix
Pawn_GuestTracker.SetGuestStatus: PRE: Hospitality.Patches.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix
Pawn_HealthTracker.AddHediff: post: MVCF.PatchSets.Trackers.PatchSet_Hediffs.AddHediff_Postfix
Pawn_HealthTracker.CheckForStateChange: post: VFECore.Patch_Pawn_HealthTracker+CheckForStateChange.Postfix, Hospitality.Patches.Pawn_HealthTracker_CheckForStateChange_Patch.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Pawn_HealthTracker_CheckForStateChange.Transpiler
Pawn_HealthTracker.DropBloodFilth: TRANS: VanillaGenesExpanded.VanillaGenesExpanded_Pawn_HealthTracker_DropBloodFilth_Patch.Transpiler
Pawn_HealthTracker.DropBloodSmear: TRANS: VanillaGenesExpanded.VanillaGenesExpanded_Pawn_HealthTracker_DropBloodSmear_Patch.Transpiler
Pawn_HealthTracker.MakeDowned: post: Hospitality.Patches.Pawn_HealthTracker_MakeDowned_Patch+MakeDowned.Postfix TRANS: Hospitality.Patches.Pawn_HealthTracker_MakeDowned_Patch+MakeDowned.Transpiler
Pawn_HealthTracker.ShouldBeDowned: PRE: VFECore.Patch_ShouldBeDowned.Prefix
Pawn_IdeoTracker.SetIdeo: post: VanillaMemesExpanded.VanillaMemesExpanded_Pawn_IdeoTracker_SetIdeo_Patch.ForceTrait
Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Patches.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement
Pawn_InteractionsTracker.TryInteractWith: post: VFECore.TryInteractWith_Patch.Postfix
Pawn_MechanitorTracker.CanCommandTo: post: CombatExtended.HarmonyCE.Harmony_MechanitorTracker_CanCommandTo.Postfix
Pawn_MechanitorTracker.DrawCommandRadius: PRE: CombatExtended.HarmonyCE.Harmony_MechanitorTracker_DrawCommandRadius.Prefix
Pawn_MindState.Reset: post: Hospitality.Patches.Pawn_MindState_Patch+TryStartMentalState.Postfix
Pawn_MindState.StartFleeingBecauseOfPawnAction: PRE: AnimalBehaviours.VanillaExpandedFramework_Pawn_MindState_StartFleeingBecauseOfPawnAction_Patch.DontFlee
Pawn_NeedsTracker.AddOrRemoveNeedsAsAppropriate: PRE: VFECore.AddOrRemoveNeedsAsAppropriate_Patch.Prefix post: VFECore.AddOrRemoveNeedsAsAppropriate_Patch.Postfix
Pawn_NeedsTracker.ShouldHaveNeed: PRE: VFEMech.ShouldHaveNeed_Patch.Prefix, Hospitality.Patches.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix
Pawn_Ownership.UnclaimBed: PRE: Hospitality.Patches.Pawn_Ownership_Patch+UnclaimBed.Prefix
Pawn_Ownership.get_OwnedBed: PRE: Hospitality.Patches.Pawn_Ownership_Patch+OwnedBed.Prefix
Pawn_PathFollower.BuildingBlockingNextPathCell: PRE: VFECore.PhasingPatches.NoBuildingBlocking
Pawn_PathFollower.CostToMoveIntoCell: post: AnimalBehaviours.VanillaExpandedFramework_Pawn_PathFollower_CostToMoveIntoCell_Patch.DisablePathCostForFloatingCreatures TRANS: VFECore.PhasingPatches.CostToMoveIntoCell_Transpile
Pawn_PathFollower.GenerateNewPath: PRE: VFECore.PhasingPatches.GenerateNewPath_Prefix
Pawn_PathFollower.StartPath: PRE: VFECore.PhasingPatches.StartPath_Prefix post: VFECore.PhasingPatches.StartPath_Postfix
Pawn_PathFollower.TryEnterNextPathCell: post: VFECore.PhasingPatches.UnfogEnteredCells
Pawn_RelationsTracker.ExposeData: post: VFECore.Pawn_RelationsTracker_ExposeData_Patch.Postfix
Pawn_RelationsTracker.Notify_RescuedBy: PRE: Hospitality.Patches.Pawn_RelationsTracker_Patch+Notify_RescuedBy.Prefix
Pawn_RelationsTracker.SetPregnancyApproach: post: VFECore.Pawn_RelationsTracker_SetPregnancyApproach_Patch.Postfix
Pawn_SkillTracker.Learn: post: VanillaGenesExpanded.VanillaGenesExpanded_Pawn_SkillTracker_Learn_Patch.GiveRecreation
Pawn_TraderTracker.get_CanTradeNow: PRE: Hospitality.Patches.Pawn_TraderTracker_Patch+CanTradeNow.Prefix
PawnsArrivalModeWorker.CanUseWith: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_PawnsArrivalModeWorker.CanUseWith
PawnsArrivalModeWorker_CenterDrop.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_ClusterDrop.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeDrop.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeDropGroups.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkIn.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInDarkness.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInDistributed.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInDistributedGroups.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInGroups.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInHateChanters.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EmergeFromWater.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_RandomDrop.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PlaceWorker_ShowTurretRadius.<>c.<AllowsPlacing>b__0_0: post: CombatExtended.HarmonyCE.Harmony_PlaceWorker_ShowTurretRadius.PostFix
Plant.PlantCollected: post: VanillaPlantsExpanded.VanillaPlantsExpanded_Plant_PlantCollected_Patch.AddSecondaryOutput
Plant.get_GrowthRateFactor_Temperature: PRE: BiomesCore.Patches.Plant_GrowthRateFactor_Temperature.Prefix
PlantUtility.CanEverPlantAt: PRE: BiomesCore.Patches.PlantUtility_CanEverPlantAt.Prefix
PlantUtility.GrowthSeasonNow: post: BiomesCore.Patches.Plants.PlantUtility_GrowthSeasonNow_Patch.Postfix
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
PlayLog.Add: post: Bubbles.Access.Verse_PlayLog_Add.Postfix
PlayLogEntryUtility.RulesForOptionalWeapon: post: MVCF.PatchSets.PatchSet_BatteLog.PlayLogEntryUtility_RulesForOptionalWeapon_Postfix
PlaySettings.DoPlaySettingsGlobalControls: post: Bubbles.Access.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix, MapPreview.Patches.Patch_RimWorld_PlaySettings.DoPlaySettingsGlobalControls
PlayerKnowledgeDatabase.ReloadAndRebind: PRE: VFECore.DefIndicesFixer.Prefix
PollutionUtility.StimulatedByPollution: post: BiomesCore.Patches.PollutionUtility_StimulatedByPollution_Patch.Postfix
PreceptWorker_Animal.<>c.<get_ThingDefs>b__2_0: TRANS: BiomesCore.Patches.PreceptWorker_Animal_ThingDefs_Patch.Transpiler
PregnancyUtility.PregnancyChanceForPartners: post: VFECore.PregnancyUtility_PregnancyChanceForPartners_Patch.Postfix
Projectile.CheckForFreeIntercept: post: VFEMech.TeslaProjectile+ProjectilePatches.Postfix TRANS: VFECore.Projectile_SetTrueOrigin.Transpiler
Projectile.CheckForFreeInterceptBetween: TRANS: VFECore.Projectile_SetTrueOrigin.Transpiler
Projectile.Impact: PRE: VFECore.Projectile_Impact_Patch.Prefix
Projectile.ImpactSomething: post: VFEMech.TeslaProjectile+ProjectilePatches.Postfix TRANS: VFECore.Projectile_SetTrueOrigin.Transpiler
Projectile.Launch: post: VFECore.Projectile_Launch_Patch.Postfix
Projectile.Tick: post: VFECore.Projectile_Tick_Patch.Postfix
Projectile.get_DamageAmount: post: VFECore.Projectile_DamageAmount_Patch.Postfix
Quest.End: PRE: VanillaStorytellersExpanded.Patch_End.Prefix
QuestGen.AddSlateQuestTags: post: VanillaStorytellersExpanded.Patch_AddSlateQuestTags.Postfix
QuestGen.Generate: post: VFECore.Patch_QuestGen_Generate.Postfix
QuestNodeEqualUtility.Equal: PRE: CombatExtended.HarmonyCE.Harmony_QuestNodeEqualUtility_PreventThingDefToAmmoDefCast.Prefix
QuestNode_GetFaction.IsGoodFaction: post: VFECore.QuestNode_GetFaction_IsGoodFaction_Patch.Postfix
QuestNode_GetPawn.IsGoodPawn: post: VFECore.QuestNode_GetPawn_IsGoodPawn_Patch.Postfix
QuestNode_GetPawnKind.<>c__DisplayClass5_1.<SetVars>g__CanHandle|1: post: AnimalBehaviours.VanillaExpandedFramework_QuestNode_GetPawnKind_SetVars_CanHandle_Patch.Postfix
QuestNode_Root_ShuttleCrash_Rescue.TryFindRaidWalkInPosition: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.TryFindRaidWalkInPosition
QuestNode_SpawnMechCluster.TestRunInt: post: GeologicalLandforms.Patches.Patch_RimWorld_QuestNode_SpawnMechCluster.TestRunInt
QuestPart_Notify_PlayerRaidedSomeone.Notify_QuestSignalReceived: PRE: CombatExtended.HarmonyCE.Harmony_QuestPart_Notify_PlayerRaidedSomeone.Prefix
RCellFinder.FindSiegePositionFrom: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.FindSiegePositionFrom
RCellFinder.TryFindBestExitSpot: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.TryFindBestExitSpot
RCellFinder.TryFindRandomExitSpot: PRE: [600]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.TryFindRandomExitSpot
RCellFinder.TryFindRandomPawnEntryCell: PRE: [600]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.TryFindRandomPawnEntryCell
RaceProperties.SpecialDisplayStats: post: BiomesCore.Patches.ExtraStatInfo.Animals
RaidStrategyWorker.CanUseWith: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_RaidStrategyWorker.CanUseWith
RaidStrategyWorker.MakeLords: post: SimpleWarrants.RaidStrategyWorker_MakeLords_Patch.Postfix
RaidStrategyWorker_Siege.MakeLordJob: PRE: VFECore.Patch_RaidStrategyWorker_Siege+MakeLordJob.Prefix
Rand.PopState: PRE: MapPreview.Patches.Patch_Verse_Rand.PopState
Rand.PushState: PRE: MapPreview.Patches.Patch_Verse_Rand.PushState
Rand.PushState: PRE: MapPreview.Patches.Patch_Verse_Rand.PushState
Rand.get_Int: PRE: MapPreview.Patches.Patch_Verse_Rand.Int
Rand.get_Value: PRE: MapPreview.Patches.Patch_Verse_Rand.Value
Rand.set_Seed: PRE: MapPreview.Patches.Patch_Verse_Rand.Seed
Reachability.CanReach: PRE: VFECore.PhasingPatches.AllReachable post: Hospitality.Patches.Reachability_Patch+CanReach.Postfix
RecipeWorker.ConsumeIngredient: PRE: AncientMarket_Libraray.Patch_Recipe.prefix
RecipeWorker.IsViolationOnPawn: PRE: Hospital.Patches.AllowOperationsPatchNoViolation+AllowOperationsOnPatientNoViolation.Prefix
Recipe_AdministerIngestible.IsViolationOnPawn: PRE: Hospital.Patches.AllowOperationsPatchNoViolation+AllowOperationsOnPatientNoViolation_Recipe_AdministerIngestible.Prefix
Recipe_InstallArtificialBodyPart.IsViolationOnPawn: PRE: Hospital.Patches.AllowOperationsPatchNoViolation+AllowOperationsOnPatientNoViolation_Recipe_InstallArtificialBodyPart.Prefix
Region.get_Map: PRE: MapPreview.Patches.Patch_Verse_Region.Map
RegionAndRoomUpdater.RebuildAllRegionsAndRooms: PRE: [700]MapPreview.Patches.Patch_Verse_RegionAndRoomUpdater.RebuildAllRegionsAndRooms
RegionAndRoomUpdater.RegenerateNewRegionsFromDirtyCells: PRE: [700]MapPreview.Patches.Patch_Verse_RegionAndRoomUpdater.RegenerateNewRegionsFromDirtyCells
ResearchProjectDef.GetTip: TRANS: VFECore.ResearchProjectDef_GetTip_Patch.Transpiler
ResearchProjectDef.HasTag: post: VFECore.Patch_ResearchProjectDef+HasTag.Postfix
ResearchProjectDef.get_UnlockedDefs: post: PipeSystem.ResearchProjectDef_UnlockedDefs_Patch.Postfix
RestUtility.FindBedFor: post: Hospital.Patches.Patients_BedFinder_Patch+FindBedPatch.Postfix
RestUtility.IsValidBedFor: post: Hospitality.Patches.RestUtility_Patch+IsValidBedFor.Postfix
RiverMaker.ValidatePassage: PRE: [700]MapPreview.Patches.Patch_RimWorld_RiverMaker.ValidatePassage
RoadDefGenStep_Place.Place: post: RoadsOfTheRim.HarmonyPatches.Patch_RoadDefGenStep_Place_Place.Postfix
RockNoises.Init: post: BiomesCore.Patches.RockNoises_Init.Postfix
RoofCollapseUtility.WithinRangeOfRoofHolder: PRE: [600]GeologicalLandforms.Patches.Patch_Verse_RoofCollapseUtility.WithinRangeOfRoofHolder
Room.<get_Owners>d__59.MoveNext: TRANS: Hospitality.Patches.Room_Owners_Transpiler.Transpiler
RoomStatWorker_Beauty.GetScore: post: AlphaBehavioursAndEvents.AlphaAnimals_RoomStatWorker_Beauty_GetScore_Patch.IncreaseRoomBeautyIfPedigreedRaptorDetected
Root.OnGUI: post: HugsLib.Patches.Root_OnGUI_Patch.OnGUIHookUnfiltered
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
Root_Play.SetupForQuickTestPlay: post: GeologicalLandforms.Patches.Patch_Verse_Root_Play.SetupForQuickTestPlay
SappersUtility.CanMineReasonablyFast: PRE: CombatExtended.HarmonyCE.Harmony_SappersUtility.Prefix
SchoolUtility.CanTeachNow: PRE: AnimalBehaviours.VanillaExpandedFramework_SchoolUtility_CanTeachNow_Patch.RemoveTeaching
SectionLayer_FogOfWar.Regenerate: TRANS: VFECore.SectionLayer_FogOfWar_Regenerate_Patch.Transpiler
SelectionDrawer.DrawSelectionBracketFor: PRE: VFECore.SelectionDrawer_DrawSelection_Patch.Prefix post: VFECore.SelectionDrawer_DrawSelection_Patch.Postfix
Selector.SelectAllMatchingObjectUnderMouseOnScreen: TRANS: VFE.Mechanoids.HarmonyPatches.Selector_SelectAllMatchingObjectUnderMouseOnScreen_Patch.Transpiler
Selector.SelectInsideDragBox: TRANS: VFE.Mechanoids.HarmonyPatches.Selector_SelectInsideDragBox_Patch.Transpiler
Settlement.GetFloatMenuOptions: post: VFECore.DoorTeleporterPatches.SettlementFloatOptions_Postfix
Settlement.get_MapGeneratorDef: post: KCSG.Postfix_Settlement_MapGeneratorDef+Settlement_MapGeneratorDef_Patch.Postfix
SettlementDefeatUtility.CheckDefeated: TRANS: SimpleWarrants.HarmonyPatches.SettlementDefeatUtility_CheckDefeated_Patch.Transpiler
SettlementDefeatUtility.IsDefeated: post: VanillaStorytellersExpanded.Patch_IsDefeated.Postfix
SettlementUtility.AttackNow: PRE: KCSG.Postfix_SettlementUtility_Attack.Prefix
ShaderUtility.GetSkinShaderAbstract: PRE: CharacterEditor.CEditor.GetBetterShader
ShotReport.HitReportFor: PRE: VFECore.ShotReport_HitReportFor_Patch.Prefix
ShotReport.get_AimOnTargetChance_StandardTarget: post: VFECore.ShotReport_AimOnTargetChance_StandardTarget.Postfix
Site.GetGizmos: PRE: AncientMarket_Libraray.Site_GetGizmos_Patch.Site_GetGizmosPrefix
Site.ShouldRemoveMapNow: PRE: AncientMarket_Libraray.Site_ShouldRemoveMapNow_Patch.Site_ShouldRemoveMapNowPrefix
SiteMakerHelper.FactionCanOwn: post: VFECore.SiteMakerHelper_FactionCanOwn_Patch.Postfix
SkillRecord.Interval: PRE: VanillaGenesExpanded.VanillaGenesExpanded_SkillRecord_Interval_Patch.Prefix post: VanillaGenesExpanded.VanillaGenesExpanded_SkillRecord_Interval_Patch.Postfix TRANS: VanillaGenesExpanded.VanillaGenesExpanded_SkillRecord_Interval_Transpiler_Patch.Transpiler
SkillRecord.Learn: PRE: VanillaApparelExpanded.SkillRecord_Learn_Patch.Prefix
Skyfaller.Tick: PRE: VFECore.Patch_Tick.Prefix
SlaveRebellionUtility.CanApplyWeaponFactor: post: MVCF.PatchSets.PatchSet_MultiVerb.CanApplyWeaponFactor
SmokepopBelt.Notify_BulletImpactNearby: PRE: CombatExtended.HarmonyCE.Harmony_SmokepopBelt.Prefix
SmoothableWallUtility.SmoothWall: post: Hospitality.Patches.SmoothableWallUtility_Patch+SmoothWall.Postfix
SocialCardUtility.DrawPawnRow: PRE: Hospitality.Patches.SocialCardUtility_Patch+DrawPawnRow.Prefix
SocialCardUtility.DrawPregnancyApproach: TRANS: VFECore.SocialCardUtility_DrawPregnancyApproach_Patch.Transpiler
SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Patches.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
Stance_Warmup.StanceDraw: post: VFECore.Stance_WarmupStanceDraw_Patch.Postfix
StatExtension.GetStatValue: post: [0]VFECore.StatExtension_GetStatValue_Patch.Postfix
StatWorker.GetBaseValueFor: PRE: MVCF.PatchSets.PatchSet_Stats.GetBaseValue_Prefix post: VFECore.StatWorker_GetBaseValueFor_Patch.Postfix
StatWorker.GetExplanationUnfinalized: TRANS: VFECore.StatWorker_GetExplanationUnfinalized_Transpiler.Transpiler
StatWorker.GetValueUnfinalized: TRANS: VFECore.StatWorker_GetValueUnfinalized_Transpiler.Transpiler
StaticConstructorOnStartupUtility.CallAll: (no patches)
StatsReportUtility.DrawStatsReport: PRE: VFECore.DrawStatsReport_Patch.Prefix post: VFECore.DrawStatsReport_Patch.Postfix
StoreUtility.TryFindBestBetterNonSlotGroupStorageFor: PRE: Hospitality.Patches.StoreUtility_Patch+TryFindBestBetterNonSlotGroupStorageFor.Prefix
Storyteller.TryFire: PRE: VanillaStorytellersExpanded.Patch_MakeIncidentsForInterval.Prefix
StorytellerComp.IncidentChanceFinal: post: VanillaStorytellersExpanded.Patch_IncidentChanceFinal.Postfix
StunHandler.Notify_DamageApplied: PRE: CombatExtended.HarmonyCE.Harmony_StunHandler_Notify_DamageApplied.Prefix post: CombatExtended.HarmonyCE.Harmony_StunHandler_Notify_DamageApplied.Postfix
SymbolResolver_Interior_SleepingInsects.<>c.<Resolve>b__1_0: TRANS: BiomesCore.Patches.SymbolResolver_Interior_SleepingInsects_Resolve_Patch.Transpiler
Targeter.GetTargetingVerb: PRE: MVCF.PatchSets.PatchSet_MultiVerb.Prefix_GetTargetingVerb
TattooDef.GraphicFor: post: VanillaGenesExpanded.TattooDef_GraphicFor_Patch.Postfix
TendUtility.DoTend: PRE: Hospital.Patches.Billing_Tend_Patch+BillPatientsForMedicine.Prefix, AncientMarket_Libraray.Patch_Tend.prefix
TerrainGrid.RemoveTopLayer: PRE: [700]MapPreview.Patches.Patch_Verse_TerrainGrid.RemoveTopLayer, [600]ActiveTerrain.__TerrainGrid.Prefix, VFECore.__TerrainGrid.Prefix, BiomesCore.Locations.Patches.TerrainGrid_RemoveTopLayer_Patch.Prefix post: BiomesCore.Locations.Patches.TerrainGrid_RemoveTopLayer_Patch.Postfix
TerrainGrid.SetTerrain: PRE: [700]MapPreview.Patches.Patch_Verse_TerrainGrid.SetTerrain, [600]ActiveTerrain._TerrainGrid.Prefix, VFECore._TerrainGrid.Prefix, BiomesCore.Locations.Patches.TerrainGrid_SetTerrain_Patch.Prefix post: VFECore._TerrainGrid.Postfix, BiomesCore.Locations.Patches.TerrainGrid_SetTerrain_Patch.Postfix, ActiveTerrain._TerrainGrid.Postfix
TerrainGrid.SetTerrainColor: PRE: [700]MapPreview.Patches.Patch_Verse_TerrainGrid.SetTerrainColor
TerrainPatchMaker.Init: PRE: [750]MapPreview.Patches.Patch_RimWorld_TerrainPatchMaker.Init_Prefix post: GeologicalLandforms.Patches.Patch_RimWorld_TerrainPatchMaker.Init
Thing.DeSpawn: PRE: [800]CombatExtended.HarmonyCE.Harmony_Thing_DeSpawn.Prefix, Hospitality.Patches.Thing_SpawnSetupPatch+DeSpawn.Prefix
Thing.ForceSetStateToUnspawned: PRE: [800]CombatExtended.HarmonyCE.Harmony_Thing_DeSpawn.Prefix
Thing.SmeltProducts: post: CombatExtended.HarmonyCE.Harmony_Thing_SmeltProducts.Postfix
Thing.SpawnSetup: post: [800]CombatExtended.HarmonyCE.Harmony_Thing_SpawnSetup.Postfix, Hospitality.Patches.Thing_SpawnSetupPatch+SpawnSetup.Postfix
Thing.TakeDamage: PRE: AnimalBehaviours.Patch_TakeDamage.Prefix, BiomesCore.Patches.DI_TakeDamage_Patch.DI_TakeDamage post: VFECore.Patch_Thing_TakeDamage.Postfix, CombatExtended.HarmonyCE.PatchCETakeDamage.Postfix
Thing.get_DefaultGraphic: PRE: GraphicCustomization.Thing_DefaultGraphic_Patch.Prefix
Thing.set_Position: TRANS: [800]CombatExtended.HarmonyCE.Harmony_Thing_Position.Transpiler
ThingDef.<SpecialDisplayStats>d__388.MoveNext: post: CombatExtended.HarmonyCE.Harmony_ThingDef.Postfix
ThingDef.PostLoad: post: CombatExtended.HarmonyCE.PostLoad_PostFix.Postfix
ThingDef.SpecialDisplayStats: post: VFECore.ThingDef_SpecialDisplayStats_Patch.Postfix, NocturnalAnimals.ThingDef_Patch+VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Nocturnal_Patch.Postfix, AnimalBehaviours.Patch_ThingDef+VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Patch.Postfix, VFECore.Patch_ThingDef+SetFaction.Postfix, CombatExtended.HarmonyCE.Harmony_ThingDef_SpecialDisplayStats_Patch.Postfix, BiomesCore.Patches.ThingDef_SpecialDisplayStats.Postfix, MVCF.PatchSets.PatchSet_InfoCard.ReplaceVerbStatDisplay
ThingDef.get_DescriptionDetailed: TRANS: VFECore.ThingDef_StatOffsetFromGear_Transpiler.Transpiler
ThingDef.get_IsRangedWeapon: post: VanillaWeaponsExpanded.FloatMenuMakerMap_AddHumanlikeOrders_Patch.IsRangedWeapon
ThingDef.get_IsWeapon: post: VanillaWeaponsExpanded.FloatMenuMakerMap_AddHumanlikeOrders_Patch.IsWeapon
ThingDefGenerator_Corpses.ImpliedCorpseDefs: post: VFECore.ThingDefGenerator_Corpses_ImpliedCorpseDefs_Patch.Postfix
ThingDefGenerator_Meat.<ImpliedMeatDefs>d__0.MoveNext: post: CombatExtended.HarmonyCE.Harmony_ThingDefGenerator_Meat.Postfix
ThingFilter.Allows: PRE: Hospitality.Patches.ThingFilter_Patch+Allows.Prefix
ThingFilter.SetFromPreset: post: RoadsOfTheRim.HarmonyPatches.Patch_ThingFilter_SetFromPreset.Postfix
ThingListGroupHelper.Includes: TRANS: CombatExtended.HarmonyCE.Harmony_ThingListGroupHelper.Transpiler
ThingOwner.NotifyAdded: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_NotifyAdded_Patch.Postfix
ThingOwner.NotifyAddedAndMergedWith: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_NotifyAddedAndMergedWith_Patch.Postfix
ThingOwner.NotifyRemoved: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_NotifyRemoved_Patch.Postfix
ThingOwner.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
ThingSelectionUtility.SelectableByMapClick: post: VanillaApparelExpanded.VAE_ThingSelectionUtility_Patch.GhillieException
ThingStuffPair.get_Commonality: post: VFECore.Commonality_Patch.Postfix
ThingWithComps.ExposeData: post: VFECore.Thing_ExposeData_Patch.Postfix
ThingWithComps.SpawnSetup: post: VFECore.Thing_SpawnSetup_Patch.Postfix
ThinkNode_ConditionalNPCCanSelfTendNow.Satisfied: post: Hospital.Patches.ThinkNode_ConditionalNPCCanSelfTendNow_Patch+Satisfied.Postfix, Hospitality.Patches.ThinkNode_ConditionalNPCCanSelfTendNow_Patch+Satisfied.Postfix
ThoughtWorker_IsCarryingRangedWeapon.CurrentStateInternal: PRE: MVCF.PatchSets.PatchSet_Brawlers.CurrentStateInternal_Prefix
ThoughtWorker_NeedFood.CurrentStateInternal: post: VanillaGenesExpanded.CurrentSocialStateInternal_Patch.CurrentStateInternal_Postfix
ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Patches.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Patches.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
TickManager.DoSingleTick: PRE: VFECore.DoSingleTick_Patch.Prefix post: VFECore.DoSingleTick_Patch.Postfix
Tile.get_Roads: post: RoadsOfTheRim.HarmonyPatches.Patch_Tile_Roads.Postfix
TileFinder.<>c__DisplayClass1_0.<RandomSettlementTileFor>b__1: post: VFECore.Patch_RandomSettlementTileFor.Postfix
TileFinder.IsValidTileForNewSettlement: TRANS: [200]GeologicalLandforms.Patches.Patch_RimWorld_TileFinder.IsValidTileForNewSettlement_Transpiler
TileFinder.RandomSettlementTileFor: PRE: VFECore.Patch_RandomSettlementTileFor+RandomSettlementTileFor_Patch.Prefix post: VFECore.Patch_RandomSettlementTileFor+RandomSettlementTileFor_Patch.Postfix
Toils_Combat.TrySetJobToUseAttackVerb: PRE: MVCF.PatchSets.PatchSet_Hunting.TrySetJobToUseAttackVerb
Toils_Ingest.TakeMealFromDispenser: post: Hospitality.Toils_Ingest_Patch+TakeMealFromDispenser_Patch.Postfix
Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Patches.Toils_LayDown_Patch+ApplyBedThoughts.Replacement
Tool.AdjustedCooldown: post: VFECore.Tool_AdjustedCooldown_Patch.Postfix
TooltipUtility.ShotCalculationTipString: post: CombatExtended.HarmonyCE.Harmony_TooltipUtility_ShotCalculationTipString_Patch.Postfix
Tornado.CellImmuneToDamage: post: VFECore.CellImmuneToDamage.Postfix
TradeDeal.UpdateCurrencyCount: TRANS: CombatExtended.HarmonyCE.Harmony_TradeDeal_UpdateCurrencyCount.Transpiler
TradeUtility.GetPricePlayerBuy: TRANS: CombatExtended.HarmonyCE.Harmony_TradeUtility.Transpiler
TradeUtility.PlayerSellableNow: post: Hospitality.Patches.TradeUtility_Patch+PlayerSellableNow.Postfix
TraderCaravanUtility.GetTraderCaravanRole: post: VFECore.Patch_TraderCaravanUtility+GetTraderCaravanRole.Postfix
TrainableUtility.TamenessCanDecay: PRE: AnimalBehaviours.VanillaExpandedFramework_TrainableUtility_TamenessCanDecay_Patch.RemoveTamenessDecayCheck
TraitSet.GainTrait: PRE: VFECore.TraitSet_GainTrait_Patch.Prefix
TransferableUIUtility.ContentSourceDescription: PRE: VFECore.TransferableUIUtility_ContentSourceDescription_Patch.Prefix
TransferableUIUtility.DoExtraIcons: post: VFE.Mechanoids.TransferableUIUtility_DoExtraIcons_Patch.Postfix
Transition.Execute: PRE: VanillaStorytellersExpanded.Patch_Execute.Prefix
TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Patches.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
TransitionAction_SetDefendLocalGroup.DoAction: PRE: Hospitality.Patches.TransitionAction_SetDefendLocalGroup_Patch+DoAction.Prefix
TurretGunUtility.<>c__DisplayClass2_0.<TryFindRandomShellDef>b__0: post: CombatExtended.HarmonyCE.Harmony_TurretGunUtility.Postfix
TurretTop.DrawTurret: PRE: CombatExtended.Lasers.Harmony_TuretTop_DrawTurret_LaserTurret_Patch.Prefix, VanillaWeaponsExpandedLaser.HarmonyPatches.CYA_TuretTop_DrawTurret_LaserTurret_Patch.Prefix
TurretTop.get_CurRotation: PRE: VFECore.TurretTop_get_CurRotation_Patch.Prefix
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_OnGUI_Patch.OnGUIHook
UIRoot_Entry.DoMainMenu: post: CharacterEditor.CEditor.OnDoingMainMenu
Verb.Available: post: VFECore.Available.Postfix
Verb.ExposeData: post: MVCF.PatchSets.PatchSet_Base.PostExposeDataVerb
Verb.IsStillUsableBy: post: CombatExtended.HarmonyCE.Harmony_Verb_IsStillUsableBy.Postfix
Verb.OrderForceTarget: PRE: MVCF.PatchSets.PatchSet_MultiVerb.Prefix_OrderForceTarget
Verb.TryCastNextBurstShot: TRANS: CombatExtended.HarmonyCE.Harmony_Verb_TryCastNextBurstShot.Transpiler
Verb.TryFindShootLineFromTo: PRE: CombatExtended.HarmonyCE.Verb_LaunchProjectileCE_RerouteTryFindShootLineFromTo.Prefix
Verb.TryStartCastOn: PRE: [100]VanillaWeaponsExpandedLaser.HarmonyPatches.VWEL_Verb_Shoot_TryStartCastOn_RapidFire_Patch.TryStartCastOn_RapidFire_Prefix post: [401]VanillaWeaponsExpandedLaser.HarmonyPatches.VWEL_Verb_Shoot_TryStartCastOn_RapidFire_Patch.TryStartCastOn_RapidFire_Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Verb_TryStartCastOn.Transpiler
Verb.get_EquipmentSource: PRE: MVCF.PatchSets.PatchSet_MultiVerb.Prefix_EquipmentSource
VerbProperties.AdjustedAccuracy: TRANS: MVCF.PatchSets.PatchSet_Stats.AccuracyTranspiler
VerbProperties.AdjustedCooldown: post: AnimalBehaviours.VanillaExpandedFramework_VerbProperties_AdjustedCooldown_Patch.LastStand TRANS: MVCF.PatchSets.PatchSet_Stats.CooldownTranspiler1
VerbProperties.AdjustedCooldown: TRANS: MVCF.PatchSets.PatchSet_Stats.CooldownTranspiler2
VerbProperties.AdjustedCooldown: post: VFECore.VerbProperties_AdjustedCooldown_Patch.Postfix
VerbProperties.AdjustedMeleeDamageAmount: post: VFECore.AdjustedMeleeDamageAmount_Patch.Postfix
VerbProperties.GetForceMissFactorFor: PRE: MVCF.PatchSets.Trackers.PatchSet_Hediffs.GetForceMissFactorFor_Prefix
VerbProperties.get_LaunchesProjectile: post: CombatExtended.HarmonyCE.Harmony_VerbProperties.Postfix
VerbTracker.CreateVerbTargetCommand: post: GraphicCustomization.VerbTracker_CreateVerbTargetCommand_Patch.Postfix
VerbTracker.InitVerb: post: MVCF.PatchSets.PatchSet_Base.PostInitVerb
VerbTracker.VerbsTick: TRANS: CombatExtended.HarmonyCE.Harmony_VerbTracker_Modify_VerbsTick.Transpiler
VerbUtility.GetProjectile: PRE: CombatExtended.HarmonyCE.Harmony_VerbUtility.Prefix
Verb_BeatFire.TryCastShot: TRANS: CombatExtended.HarmonyCE.Harmony_Verb_BeatFire+EditFirePunchingStrength.Transpiler
Verb_CastTargetEffect.TryCastShot: TRANS: MVCF.PatchSets.Trackers.PatchSet_Hediffs.FixTargetEffectVerb
Verb_LaunchProjectile.TryCastShot: PRE: VFECore.Verb_LaunchProjectile_TryCastShot.Prefix post: VFECore.Verb_LaunchProjectile_TryCastShot.Postfix
Verb_ShootBeam.ApplyDamage: TRANS: MVCF.PatchSets.Trackers.PatchSet_Hediffs.FixBeamVerb
VersionControl.DrawInfoInCorner: post: HarmonyMod.VersionControl_DrawInfoInCorner_Patch.Postfix
WITab_Terrain.FillTab: PRE: [200]GeologicalLandforms.Patches.Patch_RimWorld_WITab_Terrain.FillTab_Prefix TRANS: [200]GeologicalLandforms.Patches.Patch_RimWorld_WITab_Terrain.FillTab_Transpiler
WalkPathFinder.TryFindWalkPath: TRANS: [200]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.TryFindWalkPath_Transpiler
WanderUtility.GetColonyWanderRoot: post: VFE.Mechanoids.HarmonyPatches.GetColonyWanderRoot_Patch.Postfix
WeatherDecider.get_WeatherCommonalities: post: BiomesCore.Patches.WeatherDecider_WeatherCommonalities_Patch.Postfix
WeatherEvent_LightningStrike.FireEvent: PRE: GeologicalLandforms.Patches.Patch_RimWorld_WeatherEvent_LightningStrike.TestRunInt
WeatherManager.get_CurWeatherPerceived: post: VFECore.Patch_CurWeatherPerceived.Postfix
WeatherWorker..ctor: post: VFECore.WeatherWorker_Constructor_Patch.Postfix
Widgets.DefIcon: PRE: CombatExtended.HarmonyCE.Harmony_Widgets.Prefix, PipeSystem.Widgets_DefIcon_Patch.Prefix
WildAnimalSpawner.SpawnRandomWildAnimalAt: TRANS: [200]GeologicalLandforms.Patches.Patch_RimWorld_WildAnimalSpawner.SpawnRandomWildAnimalAt_Transpiler
WildAnimalSpawner.get_DesiredAnimalDensity: TRANS: [100]GeologicalLandforms.Patches.Patch_RimWorld_WildAnimalSpawner.DesiredAnimalDensity_Transpiler
WildPlantSpawner.WildPlantSpawnerTickInternal: TRANS: [100]GeologicalLandforms.Patches.Patch_RimWorld_WildPlantSpawner.WildPlantSpawnerTickInternal_Transpiler
WildPlantSpawner.get_CurrentWholeMapNumDesiredPlants: TRANS: [100]GeologicalLandforms.Patches.Patch_RimWorld_WildPlantSpawner.CurrentWholeMapNumDesiredPlants_Transpiler
WorkGiver_ConstructDeliverResourcesToBlueprints.JobOnThing: PRE: VFECore.Workgiver_Patches.Prefix
WorkGiver_ConstructDeliverResourcesToFrames.JobOnThing: PRE: VFECore.Workgiver_Patches.Prefix
WorkGiver_ConstructFinishFrames.JobOnThing: PRE: VFECore.Workgiver_Patches.Prefix
WorkGiver_GrowerSow.JobOnCell: PRE: BiomesCore.Patches.Plants.WorkGiver_GrowerSow_JobOnCell_Patch.Prefix post: BiomesCore.Patches.Plants.WorkGiver_GrowerSow_JobOnCell_Patch.Postfix
WorkGiver_HunterHunt.HasHuntingWeapon: PRE: MVCF.PatchSets.PatchSet_Hunting.HasHuntingWeapon post: CombatExtended.HarmonyCE.Harmony_WorkGiver_HunterHunt_HasHuntingWeapon_Patch.Postfix
WorkGiver_HunterHunt.HasJobOnThing: post: Hospitality.Patches.WorkGiver_HunterHunt_Patch+HasJobOnThing.Postfix
WorkGiver_InteractAnimal.TakeFoodForAnimalInteractJob: post: CombatExtended.HarmonyCE.Harmony_WorkGiver_InteractAnimal_TakeFoodForAnimalInteractJob.Postfix
WorkGiver_RescueDowned.HasJobOnThing: PRE: Hospitality.Patches.WorkGiver_RescueDowned_Patch+HasJobOnThing_Patch.Prefix
WorkGiver_RescueDowned.ShouldSkip: post: Hospitality.Patches.WorkGiver_RescueDowned_Patch+ShouldSkip_Patch.Postfix
WorkGiver_TakeToPen.PotentialWorkThingsGlobal: PRE: Hospitality.Patches.WorkGiver_TakeToPen_Patch+PotentialWorkThingsGlobal.Prefix
WorkGiver_Tame.JobOnThing: post: CombatExtended.HarmonyCE.Harmony_MessageFailPatch.Postfix
WorkGiver_Train.JobOnThing: post: CombatExtended.HarmonyCE.Harmony_MessageFailPatch.Postfix
World.CoastDirectionAt: TRANS: [100]MapPreview.Patches.Patch_RimWorld_World.CoastDirectionAt_Transpiler
World.ConstructComponents: post: GeologicalLandforms.Patches.Patch_RimWorld_World.ConstructComponents
World.FinalizeInit: PRE: GeologicalLandforms.Patches.Patch_RimWorld_World.FinalizeInit
World.HasCaves: PRE: GeologicalLandforms.Patches.Patch_RimWorld_World.HasCaves
World.NaturalRockTypesIn: PRE: [0]GeologicalLandforms.Patches.Patch_RimWorld_World.NaturalRockTypesIn_Prefix post: [800]GeologicalLandforms.Patches.Patch_RimWorld_World.NaturalRockTypesIn_Postfix, VFECore.World_NaturalRockTypesIn_Patch.Postfix TRANS: [100]MapPreview.Patches.Patch_RimWorld_World.NaturalRockTypesIn_Transpiler
WorldFactionsUIUtility.<>c__DisplayClass8_0.<DoWindowContents>g__CanAddFaction|1: TRANS: VFECore.Patch_WorldFactionsUIUtility.Transpiler
WorldGenStep_Roads.<>c.<GenerateRoadEndpoints>b__12_0: post: VFECore.Patch_GenerateRoadEndpoints.Postfix
WorldGenStep_Terrain.BiomeFrom: PRE: BiomesCore.Patches.WorldGen.WorldGenStep_Terrain_BiomeFrom_Patch.Prefix
WorldGenStep_Terrain.GenerateGridIntoWorld: post: GeologicalLandforms.Patches.Patch_RimWorld_WorldGenStep_Terrain.GenerateGridIntoWorld_Postfix
WorldGenStep_Terrain.GenerateTileFor: post: BiomesCore.Patches.IslandHilliness.Postfix
WorldGenStep_Terrain.SetupHillinessNoise: post: GeologicalLandforms.Patches.Patch_RimWorld_WorldGenStep_Terrain.SetupHillinessNoise_Postfix
WorldGenStep_Terrain.SetupSwampinessNoise: post: BiomesCore.Patches.WorldGen.WorldGenStep_Terrain_SetupSwampinessNoise_Patch.Postfix
WorldGrid.GetNeighborId: TRANS: [100]MapPreview.Patches.Patch_RimWorld_WorldGrid.GetNeighborId_Transpiler
WorldGrid.GetRoadMovementDifficultyMultiplier: post: RoadsOfTheRim.HarmonyPatches.Patch_WorldGrid_GetRoadMovementDifficultyMultiplier.Postifx
WorldGrid.GetTileNeighbor: TRANS: [100]MapPreview.Patches.Patch_RimWorld_WorldGrid.GetTileNeighbor_Transpiler
WorldGrid.IsNeighbor: TRANS: [100]MapPreview.Patches.Patch_RimWorld_WorldGrid.IsNeighbor_Transpiler
WorldInterface.WorldInterfaceOnGUI: post: CombatExtended.HarmonyCE.Harmony_WorldInterface+Harmony_WorldInterface_WorldInterfaceOnGUI.Postfix
WorldInterface.WorldInterfaceUpdate: TRANS: [200]MapPreview.Patches.Patch_RimWorld_WorldInterface.WorldInterfaceUpdate_Transpiler
WorldObject.Destroy: PRE: CombatExtended.HarmonyCE.Harmony_WorldObject+Harmony_WorldObject_Destroy.Prefix
WorldObject.SpawnSetup: post: CombatExtended.HarmonyCE.Harmony_WorldObject+Harmony_WorldObject_SpawnSetup.Postfix
WorldObjectsHolder.Add: PRE: KCSG.Prefix_WorldObjectsHolder_Add.Prefix
WorldPathGrid.CalculatedMovementDifficultyAt: post: RoadsOfTheRim.HarmonyPatches.Patch_WorldPathGrid_CalculatedMovementDifficultyAt.PostFix TRANS: [200]GeologicalLandforms.Patches.Patch_RimWorld_WorldPathGrid.CalculatedMovementDifficultyAt_Transpiler
WorldPathGrid.HillinessMovementDifficultyOffset: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_WorldPathGrid.HillinessMovementDifficultyOffset
WorldTargeter.StopTargeting: PRE: RoadsOfTheRim.HarmonyPatches.Patch_WorldTargeter_StopTargeting.Prefix
Zone_Growing.GrowingQuadrumsDescription: PRE: BiomesCore.Patches.Zone_Growing_GrowingQuadrumsDescription.Prefix
_TerrainGrid.Postfix: PRE: MapPreview.Compatibility.ModCompat_VE_VFECore.TerrainGrid_SetTerrain_Postfix
Harmony versions present: 2.3.3.0: net.pardeike.rimworld.lib.harmony, CombatExtended.HarmonyCE, rimworld.rimquest, legodude17.mvcf, Orion.Hospitality, SimpleWarrants.Mod, XMB.AncientMall.MO, rimworld.mod.charactereditor, MapPreview.GenLow, MapPreview.Main, MapPreviewMod.Main, LunarFramework.Main, LunarFramework.Compat.HugsLib, MapPreviewMod.Active, AM_Patch, AncientMall.Harmony, Mlie.RimQuest.HospitalityPatch, MapPreview.Compat.VFECore, MapPreviewMod.Compat.GeologicalLandformsMod, Orion.CashRegister, MapPreview.Gen; 2.3.2.0: ModSettingsFrameworkMod, GraphicCustomization.Mod, OskarPotocki.VFECore, OskarPotocki.HeavyWeapons, Loconeko.Rimworld.RoadsOfTheRim, OskarPotocki.VanillaStorytellersExpanded, com.ogliss.rimworld.mod.VanillaWeaponsExpandedLaser, Kikohi.PipeSystem, Kikohi.KCSG; 2.3.1.1: Adamas.Hospital, rimworld.biomes.core, com.alphaanimals, com.spdskatr.activeterrain.patches, Adamas.HospitalityCasino; 2.2.2.0: GeologicalLandformsMod.Main, GeologicalLandforms.Main, UnlimitedHugs.HugsLib, Bubbles, BreadMoFuckIdeoApprelAM, GeologicalLandforms.Compat.BiomesCore
Platform information: (hidden, use publishing options to include)
Log file contents:
Mono path[0] = '[Rimworld_dir]/RimWorldWin64_Data/Managed'
Mono config path = '[Rimworld_dir]/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.30f1 (e8c891080a1f)
[Subsystems] Discovering subsystems at path [Rimworld_dir]/RimWorldWin64_Data/UnitySubsystems
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
RimWorld 1.5.4104 rev415
Tried loading mod with the same packageId multiple times: CETeam.CombatExtended. Ignoring the duplicates.
[Rimworld_dir]\Mods\CombatExtended
[Rimworld_dir]\Mods\2890901044
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Combat Extended :: Checking Better Turrets
Combat Extended :: Checking Misc Turrets
Combat Extended :: Checking Vehicle Framework
Checking Multiplayer Compat
Vanilla Psycasts Expanded loaded: False
Combat Extended :: Checking SRTS Expanded
patched
Combat Extended :: Harmony_GenRadial_RadialPatternCount :: Info: Post GenRadial patch maximum radius: 119.4194
Combat Extended :: initialized
[HugsLib] version 11.0.3
[Interaction Bubbles v3.0] Initialized
Parsed 0.3 as int.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Possible typo: JobDef. Using def type name not preceded by "Of"
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Key binding conflict: MainTab_AM_LevelSchedule and MainTab_Schedule are both bound to F2.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Key binding conflict: MainTab_Schedule and MainTab_AM_LevelSchedule are both bound to F2.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Collecting feature data...
[MVCF] Mod Alpha Animals is enabling feature RangedAnimals
[MVCF] Mod Alpha Animals is enabling feature HediffVerbs
[MVCF] Mod Alpha Animals is enabling feature IntegratedToggle
[Biomes! Core v2.6.1.0] Initialized
Translation data for language Russian / Русский has 9596 errors. Generate translation report for more info.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Active Terrain Framework initialized. This mod uses Harmony (all patches are non-destructive): Verse.TerrainGrid.SetTerrain, Verse.TerrainGrid.RemoveTopLayer, Verse.MouseoverReadout.MouseoverReadoutOnGUI
Combat Extended :: Ammo injected
CE successfully patched 6 animals.
Animal Defs autopatched:PoisonDeer
PoisonRat
MutantCow
PoisonButterfly
BMT_LandOctopus
BMT_Maxolotl
[TrueTerrainColors v1.12.17] Loaded cached true colors for 375 terrain defs from file.
[Geological Landforms v1.6.8] Found landform data in the following mods: Geological Landforms, Biome Transitions
[Geological Landforms v1.6.8] Loaded 37 landforms of which 0 are edited and 0 are custom.
[MVCF] Applying patches for feature RangedAnimals
[MVCF] Patching virtual System.Void Verse.Pawn::ExposeData() with:
Prefix: null
Postfix: static System.Void MVCF.PatchSets.PatchSet_Base::PostExposeDataPawn(Verse.Pawn __instance)
Transpiler: null
[MVCF] Patching virtual System.Void Verse.Verb::ExposeData() with:
Prefix: null
Postfix: static System.Void MVCF.PatchSets.PatchSet_Base::PostExposeDataVerb(Verse.Verb __instance)
Transpiler: null
[MVCF] Patching System.Void Verse.VerbTracker::InitVerb(Verse.Verb verb, Verse.VerbProperties properties, Verse.Tool tool, Verse.ManeuverDef maneuver, System.String id) with:
Prefix: null
Postfix: static System.Void MVCF.PatchSets.PatchSet_Base::PostInitVerb(Verse.VerbTracker __instance, Verse.Verb verb)
Transpiler: null
[MVCF] Patching Verse.Verb Verse.Pawn::TryGetAttackVerb(Verse.Thing target, System.Boolean allowManualCastWeapons, System.Boolean allowTurrets) with:
Prefix: static System.Boolean MVCF.PatchSets.PatchSet_MultiVerb::TryGetAttackVerb_Prefix(Verse.Verb& __result, Verse.Pawn __instance, Verse.Thing target, System.Boolean& __state, System.Boolean allowManualCastWeapons)
Postfix: static System.Void MVCF.PatchSets.PatchSet_MultiVerb::TryGetAttackVerb_Postfix(Verse.Verb& __result, System.Boolean __state)
Transpiler: null
[MVCF] Patching virtual System.Void Verse.Verb::OrderForceTarget(Verse.LocalTargetInfo target) with:
Prefix: static System.Boolean MVCF.PatchSets.PatchSet_MultiVerb::Prefix_OrderForceTarget(Verse.LocalTargetInfo target, Verse.Verb __instance)
Postfix: null
Transpiler: null
[MVCF] Patching Verse.ThingWithComps Verse.Verb::get_EquipmentSource() with:
Prefix: static System.Boolean MVCF.PatchSets.PatchSet_MultiVerb::Prefix_EquipmentSource(Verse.ThingWithComps& __result, Verse.Verb __instance)
Postfix: null
Transpiler: null
[MVCF] Patching static Verse.Verb RimWorld.BreachingUtility::FindVerbToUseForBreaching(Verse.Pawn pawn) with:
Prefix: null
Postfix: static System.Void MVCF.PatchSets.PatchSet_MultiVerb::FindVerbToUseForBreaching(Verse.Verb& __result, Verse.Pawn pawn)
Transpiler: null
[MVCF] Patching static System.Boolean RimWorld.SlaveRebellionUtility::CanApplyWeaponFactor(Verse.Pawn pawn) with:
Prefix: null
Postfix: static System.Void MVCF.PatchSets.PatchSet_MultiVerb::CanApplyWeaponFactor(System.Boolean& __result, Verse.Pawn pawn)
Transpiler: null
[MVCF] Patching Verse.Verb RimWorld.Targeter::GetTargetingVerb(Verse.Pawn pawn) with:
Prefix: static System.Boolean MVCF.PatchSets.PatchSet_MultiVerb::Prefix_GetTargetingVerb(Verse.Pawn pawn, RimWorld.Targeter __instance, Verse.Verb& __result)
Postfix: null
Transpiler: null
[MVCF] Patching static System.Collections.Generic.IEnumerable`1<Verse.Grammar.Rule> Verse.PlayLogEntryUtility::RulesForOptionalWeapon(System.String prefix, Verse.ThingDef weaponDef, Verse.ThingDef projectileDef) with:
Prefix: null
Postfix: static System.Collections.Generic.IEnumerable`1<Verse.Grammar.Rule> MVCF.PatchSets.PatchSet_BatteLog::PlayLogEntryUtility_RulesForOptionalWeapon_Postfix(System.Collections.Generic.IEnumerable`1<Verse.Grammar.Rule> __result, System.String prefix, Verse.ThingDef weaponDef, Verse.ThingDef projectileDef)
Transpiler: null
[MVCF] Patching virtual Verse.Verb Verse.Pawn::get_CurrentEffectiveVerb() with:
Prefix: static System.Boolean MVCF.PatchSets.PatchSet_TargetFinder::CurrentEffectiveVerb_Prefix(Verse.Verb& __result, Verse.Pawn __instance)
Postfix: null
Transpiler: null
[MVCF] Patching virtual Verse.Thing RimWorld.JobGiver_AIFightEnemy::FindAttackTarget(Verse.Pawn pawn) with:
Prefix: null
Postfix: null
Transpiler: static System.Collections.Generic.IEnumerable`1<HarmonyLib.CodeInstruction> MVCF.PatchSets.PatchSet_TargetFinder::AttackTargetTranspiler(System.Collections.Generic.IEnumerable`1<HarmonyLib.CodeInstruction> instructions)
[MVCF] Patching Verse.AI.Job RimWorld.JobGiver_ConfigurableHostilityResponse::TryGetAttackNearbyEnemyJob(Verse.Pawn pawn) with:
Prefix: null
Postfix: null
Transpiler: static System.Collections.Generic.IEnumerable`1<HarmonyLib.CodeInstruction> MVCF.PatchSets.PatchSet_TargetFinder::AttackTargetTranspiler(System.Collections.Generic.IEnumerable`1<HarmonyLib.CodeInstruction> instructions)
[MVCF] Patching System.Void Verse.AI.JobDriver_Wait::CheckForAutoAttack() with:
Prefix: null
Postfix: null
Transpiler: static System.Collections.Generic.IEnumerable`1<HarmonyLib.CodeInstruction> MVCF.PatchSets.PatchSet_TargetFinder::BestTargetTranspiler(System.Collections.Generic.IEnumerable`1<HarmonyLib.CodeInstruction> instructions)
[MVCF] Patching System.Void Verse.Pawn_EquipmentTracker::Notify_EquipmentAdded(Verse.ThingWithComps eq) with:
Prefix: null
Postfix: static System.Void MVCF.PatchSets.Trackers.PatchSet_Equipment::EquipmentAdded_Postfix(Verse.ThingWithComps eq, Verse.Pawn_EquipmentTracker __instance)
Transpiler: null
[MVCF] Patching System.Void Verse.Pawn_EquipmentTracker::Notify_EquipmentRemoved(Verse.ThingWithComps eq) with:
Prefix: static System.Void MVCF.PatchSets.Trackers.PatchSet_Equipment::EquipmentRemoved_Prefix(Verse.ThingWithComps eq, Verse.Pawn_EquipmentTracker __instance)
Postfix: null
Transpiler: null
[MVCF] Patching System.Boolean Verse.Pawn_EquipmentTracker::TryTransferEquipmentToContainer(Verse.ThingWithComps eq, Verse.ThingOwner container) with:
Prefix: null
Postfix: static System.Void MVCF.PatchSets.Trackers.PatchSet_Equipment::TryTransferEquipmentToContainer_Postfix(Verse.ThingWithComps eq, Verse.Pawn_EquipmentTracker __instance)
Transpiler: null
[MVCF] Patching System.Single RimWorld.StatWorker::GetBaseValueFor(RimWorld.StatRequest request) with:
Prefix: static System.Boolean MVCF.PatchSets.PatchSet_Stats::GetBaseValue_Prefix(System.Single& __result, RimWorld.StatDef ___stat)
Postfix: null
Transpiler: null
[MVCF] Patching System.Single Verse.VerbProperties::AdjustedCooldown(Verse.Tool tool, Verse.Pawn attacker, Verse.Thing equipment) with:
Prefix: null
Postfix: null
Transpiler: static System.Collections.Generic.IEnumerable`1<HarmonyLib.CodeInstruction> MVCF.PatchSets.PatchSet_Stats::CooldownTranspiler1(System.Collections.Generic.IEnumerable`1<HarmonyLib.CodeInstruction> instructions)
[MVCF] Patching System.Single Verse.VerbProperties::AdjustedCooldown(Verse.Tool tool, Verse.Pawn attacker, Verse.ThingDef equipment, Verse.ThingDef equipmentStuff) with:
Prefix: null
Postfix: null
Transpiler: static System.Collections.Generic.IEnumerable`1<HarmonyLib.CodeInstruction> MVCF.PatchSets.PatchSet_Stats::CooldownTranspiler2(System.Collections.Generic.IEnumerable`1<HarmonyLib.CodeInstruction> instructions)
[MVCF] Patching System.Single Verse.VerbProperties::AdjustedAccuracy(Verse.RangeCategory cat, Verse.Thing equipment) with:
Prefix: null
Postfix: null
Transpiler: static System.Collections.Generic.IEnumerable`1<HarmonyLib.CodeInstruction> MVCF.PatchSets.PatchSet_Stats::AccuracyTranspiler(System.Collections.Generic.IEnumerable`1<HarmonyLib.CodeInstruction> instructions)
[MVCF] Patching virtual System.Collections.Generic.IEnumerable`1<RimWorld.StatDrawEntry> Verse.ThingDef::SpecialDisplayStats(RimWorld.StatRequest req) with:
Prefix: null
Postfix: static System.Collections.Generic.IEnumerable`1<RimWorld.StatDrawEntry> MVCF.PatchSets.PatchSet_InfoCard::ReplaceVerbStatDisplay(System.Collections.Generic.IEnumerable`1<RimWorld.StatDrawEntry> entries, RimWorld.StatRequest req, Verse.ThingDef __instance, System.Collections.Generic.List`1<Verse.VerbProperties> ___verbs)
Transpiler: null
[MVCF] Patching virtual System.Collections.Generic.IEnumerable`1<Verse.Gizmo> Verse.Pawn::GetGizmos() with:
Prefix: null
Postfix: static System.Collections.Generic.IEnumerable`1<Verse.Gizmo> MVCF.PatchSets.PatchSet_Animals::Pawn_GetGizmos_Postfix(System.Collections.Generic.IEnumerable`1<Verse.Gizmo> __result, Verse.Pawn __instance)
Transpiler: null
[MVCF] Applying patches for feature HediffVerbs
[MVCF] Patching System.Collections.Generic.IEnumerable`1<Verse.Gizmo> RimWorld.Pawn_DraftController::GetGizmos() with:
Prefix: null
Postfix: static System.Collections.Generic.IEnumerable`1<Verse.Gizmo> MVCF.PatchSets.PatchSet_HumanoidGizmos::GetGizmos_Postfix(System.Collections.Generic.IEnumerable`1<Verse.Gizmo> __result, RimWorld.Pawn_DraftController __instance)
Transpiler: null
[MVCF] Patching static System.Collections.Generic.IEnumerable`1<Verse.Gizmo> RimWorld.PawnAttackGizmoUtility::GetAttackGizmos(Verse.Pawn pawn) with:
Prefix: null
Postfix: static System.Collections.Generic.IEnumerable`1<Verse.Gizmo> MVCF.PatchSets.PatchSet_HumanoidGizmos::GetAttackGizmos_Postfix(System.Collections.Generic.IEnumerable`1<Verse.Gizmo> __result, Verse.Pawn pawn)
Transpiler: null
[MVCF] Patching virtual RimWorld.AlertReport RimWorld.Alert_BrawlerHasRangedWeapon::GetReport() with:
Prefix: static System.Boolean MVCF.PatchSets.PatchSet_Brawlers::GetReport_Prefix(RimWorld.AlertReport& __result)
Postfix: null
Transpiler: null
[MVCF] Patching virtual RimWorld.ThoughtState RimWorld.ThoughtWorker_IsCarryingRangedWeapon::CurrentStateInternal(Verse.Pawn p) with:
Prefix: static System.Boolean MVCF.PatchSets.PatchSet_Brawlers::CurrentStateInternal_Prefix(RimWorld.ThoughtState& __result, Verse.Pawn p)
Postfix: null
Transpiler: null
[MVCF] Patching static Verse.FloatMenuOption RimWorld.HealthCardUtility::GenerateSurgeryOption(Verse.Pawn pawn, Verse.Thing thingForMedBills, Verse.RecipeDef recipe, System.Collections.Generic.IEnumerable`1<Verse.ThingDef> missingIngredients, Verse.AcceptanceReport report, System.Int32 index, Verse.BodyPartRecord part) with:
Prefix: null
Postfix: static System.Void MVCF.PatchSets.PatchSet_Brawlers::GenerateSurgeryOption_Postfix(Verse.FloatMenuOption& __result, Verse.Thing thingForMedBills, Verse.RecipeDef recipe)
Transpiler: null
[MVCF] Patching static System.Void RimWorld.FloatMenuMakerMap::AddHumanlikeOrders(UnityEngine.Vector3 clickPos, Verse.Pawn pawn, System.Collections.Generic.List`1<Verse.FloatMenuOption> opts) with:
Prefix: null
Postfix: static System.Void MVCF.PatchSets.PatchSet_Brawlers::AddHumanlikeOrders_Postfix(System.Collections.Generic.List`1<Verse.FloatMenuOption> opts, UnityEngine.Vector3 clickPos, Verse.Pawn pawn)
Transpiler: null
[MVCF] Patching static System.Boolean RimWorld.WorkGiver_HunterHunt::HasHuntingWeapon(Verse.Pawn p) with:
Prefix: static System.Boolean MVCF.PatchSets.PatchSet_Hunting::HasHuntingWeapon(Verse.Pawn p, System.Boolean& __result)
Postfix: null
Transpiler: null
[MVCF] Patching static Verse.AI.Toil Verse.AI.Toils_Combat::TrySetJobToUseAttackVerb(Verse.AI.TargetIndex targetInd) with:
Prefix: static System.Boolean MVCF.PatchSets.PatchSet_Hunting::TrySetJobToUseAttackVerb(Verse.AI.Toil& __result, Verse.AI.TargetIndex targetInd)
Postfix: null
Transpiler: null
[MVCF] Patching virtual System.Collections.Generic.IEnumerable`1<Verse.AI.Toil> RimWorld.JobDriver_Hunt::MakeNewToils() with:
Prefix: null
Postfix: static System.Collections.Generic.IEnumerable`1<Verse.AI.Toil> MVCF.PatchSets.PatchSet_Hunting::MakeNewToils(System.Collections.Generic.IEnumerable`1<Verse.AI.Toil> __result, RimWorld.JobDriver_Hunt __instance)
Transpiler: null
[MVCF] Patching System.Single Verse.VerbProperties::GetForceMissFactorFor(Verse.Thing equipment, Verse.Pawn caster) with:
Prefix: static System.Boolean MVCF.PatchSets.Trackers.PatchSet_Hediffs::GetForceMissFactorFor_Prefix(System.Single& __result, Verse.Thing equipment)
Postfix: null
Transpiler: null
[MVCF] Patching System.Void Verse.Pawn_HealthTracker::AddHediff(Verse.Hediff hediff, Verse.BodyPartRecord part, System.Nullable`1<Verse.DamageInfo> dinfo, Verse.DamageResult result) with:
Prefix: null
Postfix: static System.Void MVCF.PatchSets.Trackers.PatchSet_Hediffs::AddHediff_Postfix(Verse.Hediff hediff, Verse.Pawn_HealthTracker __instance)
Transpiler: null
[MVCF] Patching virtual System.Void Verse.Hediff::PostRemoved() with:
Prefix: static System.Void MVCF.PatchSets.Trackers.PatchSet_Hediffs::PostRemoved_Prefix(Verse.Hediff __instance)
Postfix: null
Transpiler: null
[MVCF] Patching System.Void Verse.Verb_ShootBeam::ApplyDamage(Verse.Thing thing, Verse.IntVec3 sourceCell, System.Single damageFactor) with:
Prefix: null
Postfix: null
Transpiler: static System.Collections.Generic.IEnumerable`1<HarmonyLib.CodeInstruction> MVCF.PatchSets.Trackers.PatchSet_Hediffs::FixBeamVerb(System.Collections.Generic.IEnumerable`1<HarmonyLib.CodeInstruction> instructions, System.Reflection.Emit.ILGenerator generator)
[MVCF] Patching virtual System.Boolean Verse.AI.Verb_CastTargetEffect::TryCastShot() with:
Prefix: null
Postfix: null
Transpiler: static System.Collections.Generic.IEnumerable`1<HarmonyLib.CodeInstruction> MVCF.PatchSets.Trackers.PatchSet_Hediffs::FixTargetEffectVerb(System.Collections.Generic.IEnumerable`1<HarmonyLib.CodeInstruction> instructions, System.Reflection.Emit.ILGenerator generator)
[MVCF] Applying patches for feature IntegratedToggle
[MVCF] Patching virtual Verse.GizmoResult Verse.Command::GizmoOnGUIInt(UnityEngine.Rect butRect, Verse.GizmoRenderParms parms) with:
Prefix: null
Postfix: null
Transpiler: static System.Collections.Generic.IEnumerable`1<HarmonyLib.CodeInstruction> MVCF.PatchSets.PatchSet_IntegratedToggle::GizmoOnGUI_Transpile(System.Collections.Generic.IEnumerable`1<HarmonyLib.CodeInstruction> instructions, System.Reflection.Emit.ILGenerator generator)
MVCF successfully applied 38 patches
CharacterEditor v1.5.10 initializing...
updating labels for russian / русский...
loading pawn slot content from file...
character editor instance created
checking editor settings...
bodysizes genes are active
CharacterEditor v1.5.10 ...done
Combat Extended :: Ammo injected
Combat Extended :: Bounds pre-generated
Combat Extended :: Checking Better Turrets
Combat Extended :: Checking Misc Turrets
Combat Extended :: Checking Vehicle Framework
Checking Multiplayer Compat
Vanilla Psycasts Expanded loaded: False
Combat Extended :: Checking SRTS Expanded
[HugsLib] initializing CashRegister, Hospitality
CE is trying to create default parameter lists ...
creating default parameter list for genes...
243 default entities for genes created
creating default parameter list for objects...
2768 default entities for objects created
creating default parameter list for turrets...
26 default entities for turrets created
...lists created
CE is trying to apply modified parameters...
no modifications for genes
no modifications for objects
no modifications for lifestages
...done
Error while generating pawn. Rethrowing. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref EB4B21F9]
at RimWorld.PawnApparelGenerator+PossibleApparelSet.CoatButNoShirt () <0x6be2de20 + 0x00000> in <9f1e970858404620af05148900af1df8>:0
- TRANSPILER OskarPotocki.VFECore: IEnumerable`1 VFECore.Patch_PawnApparelGenerator+PossibleApparelSet+manual_CoatButNoShirt:Transpiler(IEnumerable`1 instructions)
at RimWorld.PawnApparelGenerator.GenerateStartingApparelFor (Verse.Pawn pawn, Verse.PawnGenerationRequest request) [0x003de] in <9f1e970858404620af05148900af1df8>:0
- POSTFIX OskarPotocki.VFECore: Void VFECore.Patch_PawnApparelGenerator:GenerateStartingApparelFor_Postfix(Pawn pawn)
at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn pawn, Verse.PawnGenerationRequest request) [0x00000] in <9f1e970858404620af05148900af1df8>:0
- POSTFIX OskarPotocki.VFECore: Void VFECore.Patch_PawnGenerator+GenerateGearFor:Postfix(Pawn pawn)
at Verse.PawnGenerator.TryGenerateNewPawnInternal (Verse.PawnGenerationRequest& request, System.String& error, System.Boolean ignoreScenarioRequirements, System.Boolean ignoreValidator) [0x00c8f] in <9f1e970858404620af05148900af1df8>:0
at Verse.PawnGenerator.GenerateNewPawnInternal (Verse.PawnGenerationRequest& request) [0x0009d] in <9f1e970858404620af05148900af1df8>:0
- POSTFIX OskarPotocki.VFECore: Void VFECore.Abilities.PawnGen_Patch:Postfix(Pawn __result)
at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest request) [0x00194] in <9f1e970858404620af05148900af1df8>:0
- PREFIX BreadMoFuckIdeoApprelAM: Void BreadMoFuckIdeoApprelAM.FuckIdeoApparel:FuckingIdeoApparel(PawnGenerationRequest& request)
at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest request) [0x00007] in <9f1e970858404620af05148900af1df8>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error in WorldGenStep: System.NullReferenceException: Object reference not set to an instance of an object
[Ref DFC71E82]
at RimWorld.PawnApparelGenerator+PossibleApparelSet.CoatButNoShirt () <0x6be2de20 + 0x00000> in <9f1e970858404620af05148900af1df8>:0
- TRANSPILER OskarPotocki.VFECore: IEnumerable`1 VFECore.Patch_PawnApparelGenerator+PossibleApparelSet+manual_CoatButNoShirt:Transpiler(IEnumerable`1 instructions)
at RimWorld.PawnApparelGenerator.GenerateStartingApparelFor (Verse.Pawn pawn, Verse.PawnGenerationRequest request) [0x003de] in <9f1e970858404620af05148900af1df8>:0
- POSTFIX OskarPotocki.VFECore: Void VFECore.Patch_PawnApparelGenerator:GenerateStartingApparelFor_Postfix(Pawn pawn)
at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn pawn, Verse.PawnGenerationRequest request) [0x00000] in <9f1e970858404620af05148900af1df8>:0
- POSTFIX OskarPotocki.VFECore: Void VFECore.Patch_PawnGenerator+GenerateGearFor:Postfix(Pawn pawn)
at Verse.PawnGenerator.TryGenerateNewPawnInternal (Verse.PawnGenerationRequest& request, System.String& error, System.Boolean ignoreScenarioRequirements, System.Boolean ignoreValidator) [0x00c8f] in <9f1e970858404620af05148900af1df8>:0
at Verse.PawnGenerator.GenerateNewPawnInternal (Verse.PawnGenerationRequest& request) [0x0009d] in <9f1e970858404620af05148900af1df8>:0
- POSTFIX OskarPotocki.VFECore: Void VFECore.Abilities.PawnGen_Patch:Postfix(Pawn __result)
at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest request) [0x00194] in <9f1e970858404620af05148900af1df8>:0
- PREFIX BreadMoFuckIdeoApprelAM: Void BreadMoFuckIdeoApprelAM.FuckIdeoApparel:FuckingIdeoApparel(PawnGenerationRequest& request)
at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest request) [0x00172] in <9f1e970858404620af05148900af1df8>:0
at RimWorld.Faction.TryGenerateNewLeader () [0x00259] in <9f1e970858404620af05148900af1df8>:0
at RimWorld.FactionGenerator.NewGeneratedFaction (RimWorld.FactionGeneratorParms parms) [0x001f0] in <9f1e970858404620af05148900af1df8>:0
at RimWorld.FactionGenerator.CreateFactionAndAddToManager (RimWorld.FactionDef facDef) [0x0008e] in <9f1e970858404620af05148900af1df8>:0
at RimWorld.FactionGenerator.AddFactionToManager (RimWorld.FactionDef facDef) [0x00000] in <9f1e970858404620af05148900af1df8>:0
at RimWorld.FactionGenerator.GenerateFactionsIntoWorld (System.Collections.Generic.List`1[T] factions) [0x00013] in <9f1e970858404620af05148900af1df8>:0
at RimWorld.Planet.WorldGenStep_Factions.GenerateFresh (System.String seed) [0x00005] in <9f1e970858404620af05148900af1df8>:0
at RimWorld.Planet.WorldGenerator.GenerateWorld (System.Single planetCoverage, System.String seedString, RimWorld.Planet.OverallRainfall overallRainfall, RimWorld.Planet.OverallTemperature overallTemperature, RimWorld.Planet.OverallPopulation population, System.Collections.Generic.List`1[T] factions, System.Single pollution) [0x0010f] in <9f1e970858404620af05148900af1df8>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 5 Unused Serialized files (Serialized files now loaded: 4)
Unloading 1652 unused Assets to reduce memory usage. Loaded Objects now: 39877.
Total: 3282.689880 ms (FindLiveObjects: 8.025480 ms CreateObjectMapping: 6.609920 ms MarkObjects: 3245.194160 ms DeleteObjects: 22.853080 ms)
Error while generating pawn. Rethrowing. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref EB4B21F9] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error in WorldGenStep: System.NullReferenceException: Object reference not set to an instance of an object
[Ref DFC71E82] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 2 Unused Serialized files (Serialized files now loaded: 4)
Unloading 1255 unused Assets to reduce memory usage. Loaded Objects now: 39877.
Total: 7347.320920 ms (FindLiveObjects: 9.678760 ms CreateObjectMapping: 166.337520 ms MarkObjects: 7049.918960 ms DeleteObjects: 121.378760 ms)
Error while generating pawn. Rethrowing. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref EB4B21F9] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error in WorldGenStep: System.NullReferenceException: Object reference not set to an instance of an object
[Ref DFC71E82] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 1 Unused Serialized files (Serialized files now loaded: 4)
Unloading 1255 unused Assets to reduce memory usage. Loaded Objects now: 39546.
Total: 3839.324960 ms (FindLiveObjects: 9.771920 ms CreateObjectMapping: 209.576560 ms MarkObjects: 3576.270440 ms DeleteObjects: 43.699880 ms)
[TrueTerrainColors v1.12.17] Extracted true colors from 375 terrain defs in 28.03 seconds using a RenderTexture of size 1024x1024.
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref CFEC85E]
at Verse.Rand.get_Value () <0x6405d4d0 + 0x00000> in <9f1e970858404620af05148900af1df8>:0
- PREFIX MapPreview.Gen: Boolean MapPreview.Patches.Patch_Verse_Rand:Value(Single& __result)
at Verse.Rand.Range (System.Single minInclusive, System.Single maxInclusive) [0x00006] in <9f1e970858404620af05148900af1df8>:0
at Verse.FloatRange.get_RandomInRange () [0x00000] in <9f1e970858404620af05148900af1df8>:0
at <0x139e8d530 + 0x000da> <unknown method>
at <0x139e8d2a0 + 0x00082> <unknown method>
at Verse.Sound.SampleOneShot.TryMakeAndPlay (Verse.Sound.SubSoundDef def, UnityEngine.AudioClip clip, Verse.Sound.SoundInfo info) [0x0005c] in <9f1e970858404620af05148900af1df8>:0
at Verse.Sound.SubSoundDef.TryPlay (Verse.Sound.SoundInfo info) [0x0008c] in <9f1e970858404620af05148900af1df8>:0
at Verse.Sound.SoundStarter.PlayOneShot (Verse.SoundDef soundDef, Verse.Sound.SoundInfo info) [0x000b3] in <9f1e970858404620af05148900af1df8>:0
at Verse.Sound.SoundStarter.PlayOneShotOnCamera (Verse.SoundDef soundDef, Verse.Map onlyThisMap) [0x0007b] in <9f1e970858404620af05148900af1df8>:0
at Verse.Window.PostOpen () [0x00008] in <9f1e970858404620af05148900af1df8>:0
at Verse.WindowStack.Add (Verse.Window window) [0x0003a] in <9f1e970858404620af05148900af1df8>:0
at MapPreview.WorldInterfaceManager.UpdateWhileWorldShown (RimWorld.Planet.WorldSelector selector) [0x001d2] in <3468bff6d2ae48119f7d01cf92ecfd93>:0
at RimWorld.WorldInterface.WorldInterfaceUpdate () [0x00024] in <9f1e970858404620af05148900af1df8>:0
- TRANSPILER MapPreviewMod.Active: IEnumerable`1 MapPreview.Patches.Patch_RimWorld_WorldInterface:WorldInterfaceUpdate_Transpiler(IEnumerable`1 instructions)
at Verse.UIRoot_Entry.UIRootUpdate () [0x00012] in <9f1e970858404620af05148900af1df8>:0
at Verse.Root.Update () [0x0005a] in <9f1e970858404620af05148900af1df8>:0
- POSTFIX UnlimitedHugs.HugsLib: Void HugsLib.Patches.Root_Patch:UpdateHook()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Faction Чёрная Нация has null relation with PlayerColony. Returning dummy relation.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Faction Чёрная Нация has null relation with PlayerColony. Returning dummy relation.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Faction Чёрная Нация has null relation with PlayerColony. Returning dummy relation.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Faction Чёрная Нация has null relation with PlayerColony. Returning dummy relation.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Faction Чёрная Нация has null relation with PlayerColony. Returning dummy relation.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Faction Чёрная Нация has null relation with PlayerColony. Returning dummy relation.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Faction Чёрная Нация has null relation with PlayerColony. Returning dummy relation.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Faction Чёрная Нация has null relation with PlayerColony. Returning dummy relation.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Faction Чёрная Нация has null relation with PlayerColony. Returning dummy relation.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Faction Чёрная Нация has null relation with PlayerColony. Returning dummy relation.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Faction Чёрная Нация has null relation with PlayerColony. Returning dummy relation.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Faction Чёрная Нация has null relation with PlayerColony. Returning dummy relation.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Faction Чёрная Нация has null relation with PlayerColony. Returning dummy relation.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Faction Чёрная Нация has null relation with PlayerColony. Returning dummy relation.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Faction Чёрная Нация has null relation with PlayerColony. Returning dummy relation.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Faction Чёрная Нация has null relation with PlayerColony. Returning dummy relation.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC]
at Verse.Rand.get_Value () <0x6405d4d0 + 0x00000> in <9f1e970858404620af05148900af1df8>:0
- PREFIX MapPreview.Gen: Boolean MapPreview.Patches.Patch_Verse_Rand:Value(Single& __result)
at Verse.Rand.Gaussian (System.Single centerX, System.Single widthFactor) [0x00000] in <9f1e970858404620af05148900af1df8>:0
at Verse.Rand.get_UnitVector3 () [0x00000] in <9f1e970858404620af05148900af1df8>:0
at RimWorld.Planet.WorldLayer_Stars+<Regenerate>d__14.MoveNext () [0x000a2] in <9f1e970858404620af05148900af1df8>:0
at Verse.GenCollection.ExecuteEnumerable (System.Collections.IEnumerable enumerable) [0x00010] in <9f1e970858404620af05148900af1df8>:0
at RimWorld.Planet.WorldLayer.RegenerateNow () [0x0000d] in <9f1e970858404620af05148900af1df8>:0
at RimWorld.Planet.WorldLayer.Render () [0x00008] in <9f1e970858404620af05148900af1df8>:0
at RimWorld.Planet.WorldRenderer.DrawWorldLayers () [0x00032] in <9f1e970858404620af05148900af1df8>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Preview v1.12.17] Failed to generate map preview!
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 36F267CA]
at Verse.MapGenerator.GenerateContentsIntoMap (System.Collections.Generic.IEnumerable`1[T] genStepDefs, Verse.Map map, System.Int32 seed) <0x6b4fa510 + 0x00000> in <9f1e970858404620af05148900af1df8>:0
- PREFIX GeologicalLandforms.Main: Void GeologicalLandforms.Patches.Patch_Verse_MapGenerator:GenerateContentsIntoMap_Prefix(Map map, IEnumerable`1& genStepDefs)
- PREFIX MapPreview.Main: Void MapPreview.Patches.Patch_Verse_MapGenerator:GenerateContentsIntoMap(Map map, Int32& seed)
- PREFIX OskarPotocki.VFECore: Void VFECore.MapGenerator_GenerateContentsIntoMap_Patch:Prefix(IEnumerable`1& genStepDefs, Map map, Int32 seed)
- POSTFIX GeologicalLandforms.Main: Void GeologicalLandforms.Patches.Patch_Verse_MapGenerator:GenerateContentsIntoMap_Postfix(Map map)
at MapPreview.MapPreviewGenerator.GenerateContentsIntoPreview (MapPreview.MapPreviewRequest request, MapPreview.MapPreviewResult result) [0x001df] in <8eff7f91aaee43e3b8cdf570a9700513>:0
at MapPreview.MapPreviewGenerator.GeneratePreview (MapPreview.MapPreviewRequest request, MapPreview.MapPreviewResult result) [0x00049] in <8eff7f91aaee43e3b8cdf570a9700513>:0
at MapPreview.MapPreviewGenerator.DoThreadWork () [0x000e6] in <8eff7f91aaee43e3b8cdf570a9700513>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Preview v1.12.17] Map Info:
World Seed Hash: 338876178
World Tile: 508239
Biome: Desert
Biome TPMs: 1
Biome TTresh: 2
Biome MCP: Core
Tick Speed: Normal
Map Seed: -1540136354
Map Size: 250x250
Map Comps: Minimal
Color Palette: Dynamic
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC]
at Verse.Rand.get_Value () <0x6405d4d0 + 0x00000> in <9f1e970858404620af05148900af1df8>:0
- PREFIX MapPreview.Gen: Boolean MapPreview.Patches.Patch_Verse_Rand:Value(Single& __result)
at Verse.Rand.Gaussian (System.Single centerX, System.Single widthFactor) [0x00000] in <9f1e970858404620af05148900af1df8>:0
at Verse.Rand.get_UnitVector3 () [0x00000] in <9f1e970858404620af05148900af1df8>:0
at RimWorld.Planet.WorldLayer_Stars+<Regenerate>d__14.MoveNext () [0x000a2] in <9f1e970858404620af05148900af1df8>:0
at Verse.GenCollection.ExecuteEnumerable (System.Collections.IEnumerable enumerable) [0x00010] in <9f1e970858404620af05148900af1df8>:0
at RimWorld.Planet.WorldLayer.RegenerateNow () [0x0000d] in <9f1e970858404620af05148900af1df8>:0
at RimWorld.Planet.WorldLayer.Render () [0x00008] in <9f1e970858404620af05148900af1df8>:0
at RimWorld.Planet.WorldRenderer.DrawWorldLayers () [0x00032] in <9f1e970858404620af05148900af1df8>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5]
at Verse.Rand.get_Value () <0x6405d4d0 + 0x00000> in <9f1e970858404620af05148900af1df8>:0
- PREFIX MapPreview.Gen: Boolean MapPreview.Patches.Patch_Verse_Rand:Value(Single& __result)
at Verse.Rand.Range (System.Single minInclusive, System.Single maxInclusive) [0x00006] in <9f1e970858404620af05148900af1df8>:0
at Verse.FloatRange.get_RandomInRange () [0x00000] in <9f1e970858404620af05148900af1df8>:0
at <0x139e8d530 + 0x000da> <unknown method>
at <0x139e8d2a0 + 0x00082> <unknown method>
at Verse.Sound.SampleOneShot.TryMakeAndPlay (Verse.Sound.SubSoundDef def, UnityEngine.AudioClip clip, Verse.Sound.SoundInfo info) [0x0005c] in <9f1e970858404620af05148900af1df8>:0
at Verse.Sound.SubSoundDef.TryPlay (Verse.Sound.SoundInfo info) [0x0008c] in <9f1e970858404620af05148900af1df8>:0
at Verse.Sound.SoundStarter.PlayOneShot (Verse.SoundDef soundDef, Verse.Sound.SoundInfo info) [0x000b3] in <9f1e970858404620af05148900af1df8>:0
at Verse.Sound.SoundStarter.PlayOneShotOnCamera (Verse.SoundDef soundDef, Verse.Map onlyThisMap) [0x0007b] in <9f1e970858404620af05148900af1df8>:0
at Verse.Sound.MouseoverSounds.ResolveFrame () [0x0004f] in <9f1e970858404620af05148900af1df8>:0
at Verse.UIRoot.UIRootUpdate () [0x00015] in <9f1e970858404620af05148900af1df8>:0
at Verse.UIRoot_Entry.UIRootUpdate () [0x00000] in <9f1e970858404620af05148900af1df8>:0
at Verse.Root.Update () [0x0005a] in <9f1e970858404620af05148900af1df8>:0
- POSTFIX UnlimitedHugs.HugsLib: Void HugsLib.Patches.Root_Patch:UpdateHook()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for Verse.Dialog_MessageBox: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref 7BA12248]
at Verse.Rand.get_Value () <0x6405d4d0 + 0x00000> in <9f1e970858404620af05148900af1df8>:0
- PREFIX MapPreview.Gen: Boolean MapPreview.Patches.Patch_Verse_Rand:Value(Single& __result)
at Verse.Rand.Range (System.Single minInclusive, System.Single maxInclusive) [0x00006] in <9f1e970858404620af05148900af1df8>:0
at Verse.FloatRange.get_RandomInRange () [0x00000] in <9f1e970858404620af05148900af1df8>:0
at <0x139e8d530 + 0x000da> <unknown method>
at <0x139e8d2a0 + 0x00082> <unknown method>
at Verse.Sound.SampleOneShot.TryMakeAndPlay (Verse.Sound.SubSoundDef def, UnityEngine.AudioClip clip, Verse.Sound.SoundInfo info) [0x0005c] in <9f1e970858404620af05148900af1df8>:0
at Verse.Sound.SubSoundDef.TryPlay (Verse.Sound.SoundInfo info) [0x0008c] in <9f1e970858404620af05148900af1df8>:0
at Verse.Sound.SoundStarter.PlayOneShot (Verse.SoundDef soundDef, Verse.Sound.SoundInfo info) [0x000b3] in <9f1e970858404620af05148900af1df8>:0
at Verse.Sound.SoundStarter.PlayOneShotOnCamera (Verse.SoundDef soundDef, Verse.Map onlyThisMap) [0x0007b] in <9f1e970858404620af05148900af1df8>:0
at Verse.Window.PostOpen () [0x00008] in <9f1e970858404620af05148900af1df8>:0
at HugsLib.Logs.Dialog_PublishLogsOptions.PostOpen () [0x00001] in <308e19b03826471faba4b58d6de778a2>:0
at Verse.WindowStack.Add (Verse.Window window) [0x0003a] in <9f1e970858404620af05148900af1df8>:0
at HugsLib.Logs.LogPublisher.ShowPublishPrompt () [0x000a6] in <308e19b03826471faba4b58d6de778a2>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0
--- End of inner exception stack trace ---
[Ref A7431740]
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at LunarFramework.Logging.LogPublisher+<>c__DisplayClass3_0.<TryReflectHugsLib>b__0 () [0x00011] in <176a08814bd14cb1b24709c736e01608>:0
at LunarFramework.Logging.LogPublisher.TryShowPublishPrompt () [0x00011] in <176a08814bd14cb1b24709c736e01608>:0
at MapPreview.MapPreviewWidgetWithPreloader+<>c.<HandleError>b__5_0 () [0x00001] in <3468bff6d2ae48119f7d01cf92ecfd93>:0
at Verse.Dialog_MessageBox.DoWindowContents (UnityEngine.Rect inRect) [0x00225] in <9f1e970858404620af05148900af1df8>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <9f1e970858404620af05148900af1df8>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for Verse.Dialog_MessageBox: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref 7BA12248] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref A7431740] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AC32DFF5] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error drawing WorldLayer: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3AE1EC] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
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