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@HugsLibRecordKeeper
Created February 9, 2025 06:23
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Rimworld output log published using HugsLib
Log uploaded on Sunday, February 9, 2025, 12:23:51 AM
Loaded mods:
Prepatcher(zetrith.prepatcher): 0Harmony(2.3.3), 0PrepatcherAPI(1.2.0), 0PrepatcherDataAssembly(1.0.0), PrepatcherImpl(1.0.0), Prestarter(1.0.0)
Harmony(brrainz.harmony)[mv:2.3.1.0]: 0Harmony(2.3.3), HarmonyMod(2.3.1)
Fishery - Modding Library(bs.fishery): 0PrepatcherAPI(1.2.0), 1Fishery(0.6.1), System.Runtime.CompilerServices.Unsafe(av:6.0.0,fv:6.0.21.52210)
Core(Ludeon.RimWorld): (no assemblies)
Performance Fish(bs.performance): PerformanceFish(0.6.2)
Royalty(Ludeon.RimWorld.Royalty): (no assemblies)
Ideology(Ludeon.RimWorld.Ideology): (no assemblies)
Biotech(Ludeon.RimWorld.Biotech): (no assemblies)
HugsLib(UnlimitedHugs.HugsLib)[ov:11.0.4]: 0Harmony(av:2.3.3,fv:1.2.0.1), HugsLib(av:1.0.0,fv:11.0.4)
Achtung!(brrainz.achtung)[mv:3.9.5.0]: Achtung(3.9.5), CrossPromotion(1.1.2), ModFeatures(1.2.6)
Adaptive Storage Framework(adaptive.storage.framework): AdaptiveStorageFramework(1.1.1), GeneratorOperation(1.0.0)
Allow Tool(UnlimitedHugs.AllowTool): AllowTool(av:3.6.0,fv:3.13.1)
Blueprints(Fluffy.Blueprints)[mv:2.17.133]: 0Harmony(av:2.3.3,fv:2.3.1.1), BetterKeybinding(av:4.0.0,fv:4.0.53), Blueprints(av:4.0.0,fv:4.0.53)
Build From Inventory(Uuugggg.BuildFromInventory): Build_From_Inventory(1.0.0)
Character Editor(void.charactereditor): CharacterEditor(1.5.10)
Destroy Item(Garwel.DestroyItem): DestroyItem(av:1.3.0,fv:1.3.0)
Do Something for Idle(gguake.ai.dsfi): DSFI(1.0.1.2)
DragSelect(telardo.DragSelect): DragSelect(1.2.1)
Dubs Central Heating(Dubwise.DubsCentralHeating): 0DubCore(1.0.0), 0Harmony(2.3.3), 0MultiplayerAPI(av:0.3.0,fv:0.3.0), DubsCentralHeating(av:1.0.8867.35837,fv:1.0.0)
Dubs Mint Menus(Dubwise.DubsMintMenus): 0Harmony(av:2.3.3,fv:2.3.2), DubsMintMenus(av:1.2.8852.28744,fv:1.0.0)
Dubs Rimatomics(Dubwise.Rimatomics): 0Harmony(2.3.3), 0MultiplayerAPI(av:0.3.0,fv:0.3.0), Rimatomics(av:1.0.0,fv:1.0.0)
Elite Bionics Framework(V1024.EBFramework)[mv:2.0.0.0]: EliteBionicsFramework(5.3.0.2)
Ground Targeter(AncientGammoner.GroundTargeter): GroundTargeter(1.0.0)
Map Designer(zylle.MapDesigner): MapDesigner(1.0.0)
Map Reroll (1.4/1.5)(TheRealLemon.MapReroll): MapReroll(av:2.4.0,fv:2.7.1)
MinifyEverything(erdelf.MinifyEverything): 0Harmony(av:2.3.3,fv:2.3.1.1), MinifyEverything(1.0.8838.32721)
MultipleRaids (Continued)(Mlie.MultipleRaids)[mv:1.5.0]: MultipleRaids(av:1.0.0,fv:1.5.0), VersionFromManifest(0.0.0)
My Little Planet(Oblitus.MyLittlePlanet): MyLittlePlanet(1.0.0)
No Burn Metal(Unon.NoBurnMetal)[mv:1.4.0]: (no assemblies)
Not My Fault(Vesper.NotMyFault): RationalFactionGoodwill(1.0.0)
OgreStack(Ogre.OgreStack): OgreStack(1.0.0)
Pick Up And Haul(Mehni.PickUpAndHaul): IHoldMultipleThings(1.0.0), PickUpAndHaul(1.0.0)
QualityBuilder(hatti.qualitybuilder): 0Harmony(av:2.3.3,fv:1.2.0.1), QualityBuilder(av:1.0.18,fv:1.0.18)
Quarry(Ogliss.TheWhiteCrayon.Quarry)[ov:2.0.0.0]: 0Harmony(av:2.3.3,fv:2.2.2), Quarry(2.0.0)
RIMMSqol(MalteSchulze.RIMMSqol): 0Harmony(av:2.3.3,fv:1.2.0.1), Priority Queue(av:4.1.1,fv:4.1.1), RIMMSqol(1.0.9165.4338)
Raids For Me(aRandomKiwi.RaidsForMe): RaidsForMe(1.0.9)
Realistic Rooms Rewritten(Lucifer.RealisticRooms): RealisticRoomsRewritten(1.0.0)
Repair in the Zone(kathanon.RepairInTheZone): RepairInTheZone(1.0.0)
Replace Stuff(Uuugggg.ReplaceStuff): Replace_Stuff(av:1.0.0,fv:1.1.0)
Replimat(sumghai.Replimat): Replimat(1.0.0)
RimHUD(Jaxe.RimHUD): RimHUD(1.15.3)
RimSaves(aRandomKiwi.RimSaves): RimSaves(2024.0.1.20)
Simple sidearms(PeteTimesSix.SimpleSidearms): SimpleSidearms(1.4.6)
Smart Medicine(Uuugggg.SmartMedicine): SmartMedicine(1.0.0)
Smart Speed(sarg.smartspeed): SmartSpeed(1.0.0)
Smarter Construction(dhultgren.smarterconstruction): SmarterConstruction(1.5.1)
Snap Out!(weilbyte.snapout): 0MultiplayerAPI(av:0.3.0,fv:0.5.0), SnapOut(av:0.9.0,fv:0.9.0)
TD Enhancement Pack(Uuugggg.TDPack): TD_Enhancement_Pack(av:1.0.0,fv:1.3.8)
Traders Have Money 1.5(captaingeorge.TradersHaveMoney): (no assemblies)
Ugh You Got Me(marvinkosh.ughyougotme): UghYouGotMe(1.0.8847.22466)
Use Minified Buildings(dhultgren.useminifiedbuildings): UseMinifiedBuildings(1.4.1)
VGP Garden Resources(dismarzero.VGP.VGPGardenResources): (no assemblies)
Vanilla Apparel Expanded — Accessories(VanillaExpanded.VAEAccessories): VAE Accessories(1.0.0)
Vanilla Events Expanded(VanillaExpanded.VEE)[mv:1.1.0]: VEE(1.4.2)
Vanilla Furniture Expanded - Farming(VanillaExpanded.VFEFarming)[mv:1.0.1.0]: VFEF(1.0.0)
Vanilla Furniture Expanded - Medical Module(VanillaExpanded.VFEMedical)[mv:1.1.0]: VanillaFurnitureEM(1.0.0)
Vanilla Furniture Expanded - Spacer Module(VanillaExpanded.VFESpacer): MFSpacer(av:1.1.3,fv:1.0.0)
Vanilla Social Interactions Expanded(VanillaExpanded.VanillaSocialInteractionsExpanded): VanillaSocialInteractionsExpanded(1.0.0.1)
Vanilla Storytellers Expanded - Winston Waves(VanillaStorytellersExpanded.WinstonWave): VSEWW(1.0.2.2)
Vanilla Traits Expanded(VanillaExpanded.VanillaTraitsExpanded): VanillaTraitsExpanded(1.4.1)
Vehicle Framework(SmashPhil.VehicleFramework): 0Harmony(2.3.3), SmashTools(1.0.0), UpdateLogTool(1.3.8984.43037), Vehicles(1.5.1)
[1.5] JobsLimitsTweak(nestofmoon.jobslimittweak): JobsLimitsTweak(1.0.0)
[FSF] Filth Vanishes With Rain And Time(FrozenSnowFox.FilthVanishesWithRainAndTime): (no assemblies)
[FSF] Indoor Tree Farms(FrozenSnowFox.IndoorTreeFarms): (no assemblies)
[KV] Call Trade Ships [1.5 Patched](calltradeships.kv.rw)[ov:1.3.0.1]: CallTradeShips(1.0.0)
[LTO] Colony Groups(DerekBickley.LTOColonyGroupsFinal): CompatUtils(1.2.3), TacticalGroups(av:1.0.0,fv:1.0.6)
Common Sense(avilmask.CommonSense): CommonSense(1.0.9113.26296)
Home Mover(NotooShabby.HomeMover): MoveBase(1.0.0)
Vanilla Expanded Framework(OskarPotocki.VanillaFactionsExpanded.Core): 0ModSettingsFramework(1.0.0), 0MultiplayerAPI(av:0.3.0,fv:0.3.0), 0PrepatcherAPI(av:1.2.0,fv:1.1.1), ExplosiveTrailsEffect(1.0.7140.31563), GraphicCustomization(1.0.0), HeavyWeapons(1.0.0), KCSG(av:1.1.2,fv:25.2.3), MVCF(2.0.0.1), NoCamShakeExplosions(1.0.0), OPToxic(1.0.0), Outposts(av:3.0.0,fv:1.0.0), PipeSystem(av:1.0.1,fv:22.7.29), RecipeInheritance(1.0.1), RRO(1.0.0), SmokingGun(1.0.0), VanillaStorytellersExpanded(1.0.0), VanillaWeaponsExpandedLaser(0.0.0), VFECore(av:1.1.7,fv:1.1.9), VWEMakeshift(1.0.0)
While You're Up (with add-on for PUAH)(CodeOptimist.JobsOfOpportunity): WhileYoureUp(4.0.6.5399)
XML Extensions(imranfish.xmlextensions): XmlExtensions(av:1.3.0,fv:1.7.1)
Dubs Break Mod(Dubwise.DubsBreakMod): 0Harmony(2.3.3), DubsBreakMod(av:1.0.8868.23185,fv:1.0.0)
Un-Limited Reborn(NuanKi.UnlimitedReborn): (no assemblies)
Vanilla Apparel Expanded(VanillaExpanded.VAPPE)[mv:1.2.0]: (no assemblies)
Vanilla Aspirations Expanded(VanillaExpanded.VanillaAspirationsExpanded): 0PrepatcherAPI(1.2.0), VAspirE(1.0.0)
Vanilla Base Generation Expanded(VanillaExpanded.BaseGenerationExpanded): (no assemblies)
Vanilla Factions Expanded - Ancients(VanillaExpanded.VFEA): VFEAncients(1.0.0)
Vanilla Factions Expanded - Empire(OskarPotocki.VFE.Empire): VFEEmpire(1.0.0)
Vanilla Factions Expanded - Insectoids 2(OskarPotocki.VFE.Insectoid2): VFEInsectoids(0.0.0)
Vanilla Factions Expanded - Mechanoids(OskarPotocki.VFE.Mechanoid): VFEM(1.0.1.2)
Vanilla Furniture Expanded(VanillaExpanded.VFECore)[mv:1.1.0]: VanillaFurnitureEC(1.4.0), VFurnitureE_Ideo(1.0.0)
Vanilla Furniture Expanded - Architect(VanillaExpanded.VFEArchitect): VFEArchitect(1.0.0)
Vanilla Furniture Expanded - Power(VanillaExpanded.VFEPower): VanillaPowerExpanded(1.0.0)
Vanilla Furniture Expanded - Production(VanillaExpanded.VFEProduction)[mv:1.0.3.0]: (no assemblies)
Vanilla Furniture Expanded - Security(VanillaExpanded.VFESecurity)[mv:1.1.1.0]: VFESecurity(1.1.2.2)
Vanilla Outposts Expanded(vanillaexpanded.outposts): VOE(av:3.0.0,fv:1.0.0), FactoryOutpost(1.0.0)
Vanilla Persona Weapons Expanded(VanillaExpanded.VPersonaWeaponsE): VanillaPersonaWeaponsExpanded(1.0.0)
Vanilla Skills Expanded(vanillaexpanded.skills): VSE(1.0.0)
Vanilla Vehicles Expanded(OskarPotocki.VanillaVehiclesExpanded): VanillaVehiclesExpanded(1.0.0)
Vanilla Weapons Expanded(VanillaExpanded.VWE)[mv:1.0.5.0]: (no assemblies)
Replace Stuff Mod Compatibility(Garethp.ReplaceStuffCompatibility)[mv:2.0.3]: Replace_Stuff_Compatibility(1.0.0)
Tilled Soil(GT.Sam.TilledSoil): (no assemblies)
Vanilla Factions Expanded - Deserters(OskarPotocki.VFE.Deserters): VFED(1.0.0)
Vanilla Vehicles Expanded - Tier 3(OskarPotocki.VanillaVehiclesExpandedTier3): VanillaVehiclesExpanded-Tier3(1.0.0)
Vanilla Vehicles Expanded - Upgrades(OskarPotocki.VanillaVehiclesExpandedUpgrades): (no assemblies)
[FSF] Advanced Bionics Expansion(FrozenSnowFox.AdvancedBionicsExpansion): (no assemblies)
Combat Extended(CETeam.CombatExtended): CombatExtended(0.0.0), VehiclesCompat(0.0.0)
Tilled Soil + Vanilla Expanded Architect Patch(Winterbloom.TSPatch): (no assemblies)
Alpha Genes(sarg.alphagenes): AlphaGenes(1.0.0)
Paramount Combat Armaments(Samael.PCA): (no assemblies)
RPG Style Inventory Revamped(Sandy.RPGStyleInventory.avilmask.Revamped): CEPatches(1.0.0), Sandy_Detailed_RPG_Inventory(1.0.0)
Vanilla Armour Expanded(VanillaExpanded.VARME)[mv:1.2.0]: (no assemblies)
[1.5-1.4] CAI 5000 - Advanced AI + Fog Of War(Krkr.rule56): 0PrepatcherAPI(av:1.2.0,fv:1.1.0), CombatAI(0.0.0)
[HRK] Vanilla Expanded Extra Embrasures(Harkon.VEAddOn.VanillaExpandedExtraEmbrasures): (no assemblies)
Dubs Performance Analyzer(Dubwise.DubsPerformanceAnalyzer.steam): 0Harmony(av:2.3.3,fv:2.3.2), PerformanceAnalyzer(1.0.0)
Performance Optimizer(Taranchuk.PerformanceOptimizer): PerformanceOptimizer(1.0.0)
RocketMan - Performance Mod(Krkr.RocketMan): Cosmodrome(0.6.3.2421), Gagarin(0.0.0 [no FileVersionInfo]), Proton(1.0.0 [no FileVersionInfo]), Soyuz(1.0.0 [no FileVersionInfo])
Active Harmony patches:
AccessTools.AllTypes: PRE: PerformanceFish.AccessToolsCaching+AllTypes.Prefix post: PerformanceFish.AccessToolsCaching+AllTypes.Postfix
Activator.CreateInstance: PRE: PerformanceFish.System.ReflectionCaching+ActivatorPatches+CreateInstance_Type.Prefix
ActiveDropPod.PodOpen: PRE: MapReroll.Patches.ActiveDropPod_PodOpen_Patch.RecordPodContents
ActiveTip.DrawInner: PRE: RimHUD.Access.Patch.Verse_ActiveTip_DrawInner.Prefix
ActiveTip.get_TipRect: PRE: RimHUD.Access.Patch.Verse_ActiveTip_TipRect.Prefix TRANS: RIMMSqol.ActiveTip_TipRect.Transpiler
Alert.get_Active: post: RIMMSqol.Alert_Active.Postfix
Alert_AbandonedBaby..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ActivatorCountdown..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_AgeReversalDemandNear..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_Analyzable_GrayFlesh..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_Analyzable_NeuralLump..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_Analyzable_RevenantFlesh..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_AnimaLinkingReady..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_AnimalFilth..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_AnimalPenNeeded..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_AnimalPenNotEnclosed..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_AnimalRoaming..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_AwaitingMedicalOperation..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_BestowerWaiting..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_BilliardsTableOnWall..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_Biostarvation..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_Boredom..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_BrawlerHasRangedWeapon..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_BrawlerHasRangedWeapon.GetReport: PRE: MVCF.PatchSets.PatchSet_Brawlers.GetReport_Prefix
Alert_Burning..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_CannotBeUsedRoofed..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_CaravanIdle..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_CaravanIdle.get_IdleCaravans: post: Vehicles.CaravanHandling.IdleVehicleCaravans
Alert_CasketOpening..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ChessTableNoChairs..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ColonistHasShieldAndTwoHandedWeapon..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ColonistLeftUnburied..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ColonistNeedsRescuing..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ColonistNeedsTend..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ColonistsIdle..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ConnectedPawnNotAssignedToPlantCutting..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_CoolingAlerts..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_CreepJoinerTimeout..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_CubeWithdrawal..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_CultistPsychicRitual..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_DangerousActivity..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_DateRitualComing..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_DeathrestComplete..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_Deterioration..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_Digesting..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_DisallowedBuildingInsideMonument..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_DormanyWakeUpDelay..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_EmergingPitGate..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_EntityNeedsTend..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_Exhaustion..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ExpertiseAvailable..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_FactionInfluenced..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_FireInHomeArea..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_FuelNodeIgnition..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_GauranlenTreeWithoutProductionMode..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_GenebankUnpowered..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_GhoulHypothermia..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_Heatstroke..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_HitchedAnimalHungryNoFood..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_HunterHasShieldAndRangedWeapon..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_HunterLacksRangedWeapon..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_HunterLacksRangedWeapon.get_HuntersWithoutRangedWeapon: post: PeteTimesSix.SimpleSidearms.Intercepts.Alert_HunterLacksRangedWeapon_HuntersWithoutRangedWeapon_Postfix.HuntersWithoutRangedWeapon TRANS: AchtungMod.Alert_HunterLacksRangedWeapon_HuntersWithoutRangedWeapon_Patch.Transpiler
Alert_Hypothermia..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_HypothermicAnimals..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_IdeoBuildingDisrespected..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_IdeoBuildingMissing..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ImmobileCaravan..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_InfestationDelay..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_InhibitorBlocked..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_InsectWaveIncoming..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_InsufficientContainmentStrength..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_LifeThreateningHediff..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_LowBabyFood..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_LowDeathrest..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_LowFood..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_LowFood.GetExplanation: post: TD_Enhancement_Pack.Alerts.AlertPatchNameMap_Food.Postfix
Alert_LowHemogen..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_LowMedicine..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_LowMedicine.GetExplanation: post: TD_Enhancement_Pack.Alerts.AlertPatchNameMap_Medicine.Postfix
Alert_LowMedicine.MedicineCount: post: SmartMedicine.StockUp.LowMedicineWarning.Postfix
Alert_MajorOrExtremeBreakRisk..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_MeatHunger..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_MechChargerFull..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_MechDamaged..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_MechMissingBodyPart..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_MinifiedTreeAboutToDie..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_MinorBreakRisk..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_MissingSidearm..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_MonolithAutoActivating..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_MonumentMarkerMissingBlueprints..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedAnomalyProject..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedBabyCribs..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedBatteries..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedColonistBeds..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedDefenses..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedDoctor..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedHoldingPlatform..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedJoySources..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedMealSource..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedMechChargers..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedMeditationSpot..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedMiner..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedResearchBench..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedResearchProject..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedSlaveBeds..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedSlaveCribs..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedWarden..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedWarmClothes..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NoBabyFeeders..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NoBabyFoodCaravan..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NoBill..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NoStorage..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NoUrgentStorage..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_PasteDispenserNeedsHopper..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_PennedAnimalHungry..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_PesWarning..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_PokerTableNoChairs..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_PollutedTerrain..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_PredatorInPen..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_PsychicBondedSeparated..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_QuestExpiresSoon..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ReactorAlerts..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ReimplantationAvailable..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_RolesEmpty..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_RoyalNoAcceptableFood..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_RoyalNoThroneAssigned..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ShieldUserHasRangedWeapon..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ShuttleLandingBeaconUnusable..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_SlaveRebellionLikely..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_SlavesUnattended..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_SlavesUnsuppressed..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_StarvationAnimals..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_StarvationColonists..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_StatsLearning..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_SubjectHasNowOverseer..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_TatteredApparel..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ThreatDetection..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ThroneroomInvalidConfiguration..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_TimedMakeFactionHostile..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_TimedRaidsArriving..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_TitleRequiresBedroom..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_Toxic..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ToxicBuildup..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ToxifierGeneratorStopped..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_UndercaveUnstable..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_UndignifiedBedroom..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_UndignifiedThroneroom..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_UnhappyNudity..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_UnusableMeditationFocus..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_UnusableMeditationFocus.Alert_PermitAvailable..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_WarqueenHasLowResources..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_WindBlocker..ctor: post: Proton.Alert_Constructor_Patch.Postfix
AlertsReadout..ctor: post: Proton.AlertsReadout_Constructor_Patch.Postfix
AlertsReadout.AlertsReadoutOnGUI: TRANS: Proton.AlertsReadout_AlertsReadoutOnGUI_Patch.Transpiler
AlertsReadout.AlertsReadoutUpdate: TRANS: Proton.AlertsReadout_AlertsReadoutUpdate_Patch.Transpiler
AlphaGenes_Pawn_MechanitorTracker_CanCommandTo_Patch.ModifyRange: TRANS: CombatExtended.HarmonyCE.Compatibility.Harmony_AlphaGenes+Harmony_CanCommandTo_Patch.Transpiler
AlphaGenes_Pawn_MechanitorTracker_DrawCommandRadius_Patch.DrawExtraCommandRadius: TRANS: CombatExtended.HarmonyCE.Compatibility.Harmony_AlphaGenes+Harmony_DrawCommandRadius_Patch.Transpiler
ApparelGraphicRecordGetter.TryGetGraphicApparel: TRANS: VFECore.Patch_ApparelGraphicRecordGetter_TryGetGraphicApparel_Transpiler.Transpiler, CombatExtended.HarmonyCE.Harmony_ApparelGraphicRecordGetter.Transpiler
ApparelLayerDef.get_IsUtilityLayer: post: CombatExtended.HarmonyCE.Harmony_ApparelLayerDef.Postfix
ArchitectCategoryTab.DesignationTabOnGUI: PRE: RIMMSqol.ArchitectCategoryTab_DesignationTabOnGUI.Prefix
AreaAllowedGUI.DoAllowedAreaSelectors: TRANS: TD_Enhancement_Pack.DoAllowedAreaSelectors_Patch.Transpiler
AreaAllowedGUI.DoAreaSelector: TRANS: TD_Enhancement_Pack.DoAreaSelector_Patch.Transpiler
AreaManager.AddStartingAreas: post: Vehicles.Areas.AddVehicleAreas, VFEInsectoids.AreaManager_AddStartingAreas_Patch.Postfix
AreaManager.CanMakeNewAllowed: PRE: TD_Enhancement_Pack.AreaManager_CanMakeNewAllowed.Prefix
AreaManager.NotifyEveryoneAreaRemoved: post: TD_Enhancement_Pack.NotifyEveryoneAreaRemoved_Patch.Postfix
AreaManager.TryMakeNewAllowed: post: TD_Enhancement_Pack.TryMakeNewAllowed_Patch.Postfix
Area_Allowed.get_ListPriority: post: TD_Enhancement_Pack.AreaOrder.Postfix
Area_Home.Set: PRE: TD_Enhancement_Pack.NeverHomeArea.Prefix
ArmorUtility.ApplyArmor: TRANS: [800]VFECore.Patch_ArmorUtility+ApplyArmor.Transpiler
ArmorUtility.GetPostArmorDamage: PRE: VFECore.Patch_ArmorUtility+GetPostArmorDamage.Prefix post: VFEAncients.PowerWorker_Blunt.ChangeType
AttackTargetFinder.BestAttackTarget: PRE: VFECore.AttackTargetFinder_BestAttackTarget_Patch.Prefix, CombatExtended.HarmonyCE.Harmony_AttackTargetFinder+Harmony_AttackTargetFinder_BestAttackTarget.Prefix, CombatAI.Patches.AttackTargetFinder_Patch+AttackTargetFinder_BestAttackTarget_Patch.Prefix post: CombatAI.Patches.AttackTargetFinder_Patch+AttackTargetFinder_BestAttackTarget_Patch.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_AttackTargetFinder+Harmony_AttackTargetFinder_BestAttackTarget.Transpiler, VFESecurity.Patch_AttackTargetFinder+manual_BestAttackTarget.Transpiler
AttackTargetFinder.BestShootTargetFromCurrentPosition: TRANS: VFESecurity.Patch_AttackTargetFinder+BestShootTargetFromCurrentPosition.Transpiler
AttackTargetFinder.FindBestReachableMeleeTarget: PRE: VFECore.AttackTargetFinder_FindBestReachableMeleeTarget_Patch.Prefix post: VFECore.AttackTargetFinder_FindBestReachableMeleeTarget_Patch.Postfix
AttackTargetFinder.GetShootingTargetScore: post: CombatExtended.HarmonyCE.Harmony_AttackTargetFinder+Harmony_AttackTargetFinder_GetShootingTargetScore.Postfix TRANS: CombatAI.Patches.AttackTargetFinder_Patch+Harmony_AttackTargetFinder_GetShootingTargetScore.Transpiler
AutoBuildRoofAreaSetter.TryGenerateAreaNow: post: VFEMech.AutoBuildRoofAreaSetter_TryGenerateAreaNow.Postfix
AutoUndrafter.AutoUndraftTick: post: PeteTimesSix.SimpleSidearms.Intercepts.AutoUndrafter_AutoUndraftTick_Postfix.AutoUndraftTick
Autosaver.AutosaverTick: PRE: aRandomKiwi.ARS.Autosaver_Patch+AutosaverTick.Listener
Autosaver.NewAutosaveFileName: PRE: aRandomKiwi.ARS.Autosaver_Patch+SaveGame.Listener
AvoidGrid.PrintAvoidGridAroundTurret: PRE: VFED.HarmonyPatches.MiscPatches.NoAvoidGridForLargeRange TRANS: CombatExtended.HarmonyCE.Harmony_AvoidGrid_PrintAvoidGridAroundTurret.Transpiler
BackCompatibility.BackCompatibleDefName: PRE: DubsCentralHeating.Patches.HarmonyPatches_Plumbing+H_BackCompatibleDefName.Prefix
BackCompatibility.GetBackCompatibleType: PRE: DubsCentralHeating.Patches.HarmonyPatches_Plumbing+H_GetBackCompatibleType.Prefix
BackstoryDef.BodyTypeFor: post: VFECore.BackstoryDef_BodyTypeFor_Patch.Postfix
BackstoryDef.FullDescriptionFor: TRANS: VFECore.BackstoryDef_FullDescriptionFor_Patch.Transpiler
BeachMaker.BeachTerrainAt: PRE: MapDesigner.Patches.CoastTerrainPatch.Prefix
BeachMaker.Init: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicBeachSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState TRANS: Vehicles.MapHandling.BeachMakerTranspiler
BeautyDrawer.ShouldShow: post: AchtungMod.BeautyDrawer_ShouldShow_Patch.Postfix
BeautyUtility.FillBeautyRelevantCells: TRANS: RocketMan.Patches.BeautyUtility_Patch+BeautyUtility_FillBeautyRelevantCells_Patch.Transpiler
BestCaravanPawnUtility.FindBestNegotiator: PRE: Vehicles.CaravanHandling.FindBestNegotiatorInVehicle
Bill.PawnAllowedToStartAnew: PRE: VanillaTraitsExpanded.PawnAllowedToStartAnew_Patch.Prefix, TacticalGroups.HarmonyPatches_GroupBills.PawnAllowedToStartAnew
Bill.SetAnyPawnRestriction: PRE: TacticalGroups.HarmonyPatches_GroupBills.SetPawnRestriction
Bill.SetAnySlaveRestriction: PRE: TacticalGroups.HarmonyPatches_GroupBills.SetPawnRestriction
Bill.SetPawnRestriction: PRE: TacticalGroups.HarmonyPatches_GroupBills.SetPawnRestriction
BillStack.DoListing: PRE: DubsMintMenus.Patch_BillStack_DoListing.Prefix
Blueprint.DeSpawn: PRE: Replace_Stuff.PlaceBridges.CancelBlueprint.Prefix, Replace_Stuff.DestroyedRestore.BlueprintRemoval.Prefix
Blueprint.TryReplaceWithSolidThing: TRANS: Replace_Stuff.OverMineable.BlueprintToFrameUnderRock.Transpiler
Blueprint_Build.get_WorkTotal: post: Replace_Stuff.NewThing.NewThingDeconstructWork_Blueprint.Postfix
Blueprint_Install.TryReplaceWithSolidThing: post: MinifyEverything.MinifyEverything.AfterInstall, MoveBase.Blueprint_Destroy_Patch.PostfixTryReplaceWithSolidThing
BodyPartDef.GetMaxHealth: post: AlphaGenes.AlphaGenes_BodyPartDef_GetMaxHealth.PostFix, EBF.Patches.PostFix_BodyPart_GetMaxHealth.CheckEbfProtocolViolation
Bombardment.TryDoExplosion: TRANS: CombatExtended.HarmonyCE.Bombardment_TryDoExplosion_Patch.Transpiler
BreachingUtility.FindVerbToUseForBreaching: post: MVCF.PatchSets.PatchSet_MultiVerb.FindVerbToUseForBreaching
BuildCopyCommandUtility.BuildCopyCommand: PRE: Vehicles.Gizmos.VehicleMaterialOnCopyBuildGizmo
BuildCopyCommandUtility.FindAllowedDesignator: PRE: [2147483647]PerformanceOptimizer.Optimization_BuildCopyCommandUtility_FindAllowedDesignator.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_BuildCopyCommandUtility_FindAllowedDesignator.Postfix
BuildableDef.ForceAllowPlaceOver: post: DubsCentralHeating.Patches.HarmonyPatches_Plumbing.ForceAllowPlaceOver_Postfix
BuildableDef.get_IsResearchFinished: post: Rimatomics.HarmonyPatches+Harmony_IsResearchFinished.Postfix
Building.Destroy: PRE: VanillaFurnitureExpanded.Building_Destroy_Patch.Prefix, Replace_Stuff_Compatibility.Comps.Patch_BuildingDestroy.Prefix
Building.PreApplyDamage: post: VFESecurity.Patch_Building+PreApplyDamage.Postfix
Building_Autocrane.BaseValidator: post: VFEInsectoids.VFEM_AutoCrane_Patch.Postfix
Building_CommsConsole.GetCommTargets: post: VFECore.Building_CommsConsole_GetCommTargets_Patch.Postfix, VFED.WorldComponent_Deserters.GetCommTargets_Postfix
Building_Cooler.TickRare: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationTemp.Transpiler
Building_Door.ClearReachabilityCache: post: CombatAI.Patches.Building_Door_Patch+Building_Door_ClearReachabilityCache_Patch.Postfix
Building_Door.Tick: post: CombatAI.Patches.Building_Door_Patch+Building_Door_Tick_Patch.Postfix
Building_PlantGrower.GetGizmos: post: TD_Enhancement_Pack.DoNotHarvest_Building_Gizmo.Postfix
Building_Storage.GetGizmos: post: TD_Enhancement_Pack.BuildingStorage_GetGizmos_Patch.InsertUrgentRefillGizmos, AdaptiveStorage.HarmonyPatches.HideStorageGizmos.Postfix
Building_Storage.GetInspectString: PRE: [600]AdaptiveStorage.HarmonyPatches.ReplaceLegacyStorageInspectString.Prefix
Building_Trap.Spring: TRANS: VFESecurity.Patch_Building_Trap+Spring.Transpiler
Building_TurretGun.BurstComplete: post: VFED.Building_TurretGunBarrels.BurstComplete_Postfix
Building_TurretGun.DeSpawn: PRE: CombatAI.Patches.Building_TurretGun_Patch+Building_TurretGun_DeSpawn_Patch.Prefix
Building_TurretGun.DrawExtraSelectionOverlays: post: VFECore.Building_TurretGun_DrawExtraSelectionOverlays_Patch.Postfix, VFESecurity.Patch_Building_TurretGun+DrawExtraSelectionOverlays.Postfix TRANS: VFECore.Building_TurretGun_DrawExtraSelectionOverlays_Transpiler.Transpiler
Building_TurretGun.IsValidTarget: post: VFECore.Building_TurretGun_IsValidTarget_Patch.Postfix, VFEMech.Building_TurretGun_IsValidTarget.Postfix
Building_TurretGun.OrderAttack: post: VFESecurity.Patch_Building_TurretGun+OrderAttack.Postfix
Building_TurretGun.SpawnSetup: post: CombatAI.Patches.Building_TurretGun_Patch+Building_TurretGun_SpawnSetup_Patch.Postfix
Building_TurretGun.TryStartShootSomething: PRE: Replace_Stuff.Replace.DisableTurret.Prefix, VFEAncients.HarmonyPatches.PointDefensePatches.TryShootProjectile, VFESecurity.Patch_Building_TurretGun+TryStartShootSomething.Prefix post: VFEInsectoids.VFEInsectoids_Building_TurretGun_TryStartShootSomething_Patch.Postfix
Building_TurretGun.get_AttackVerb: PRE: VFEAncients.HarmonyPatches.PointDefensePatches.OverrideAttackVerb
Building_TurretGunCE.DeSpawn: PRE: CombatAI.Mod_CE+Building_TurretGunCE_Patch.DeSpawn
Building_TurretGunCE.SpawnSetup: post: CombatAI.Mod_CE+Building_TurretGunCE_Patch.SpawnSetup
Building_WorkTable.UsableForBillsAfterFueling: post: Replace_Stuff.Replace.DisableWorkbench.Postfix
Bullet.Impact: PRE: Vehicles.Combat.BulletImpact
CEditor.EditorUI.BlockBio.ARandomSkills: TRANS: VSE.CharacterEditorPatches.ARandomSkills_Transpiler
CEditor.EditorUI.BlockBio.ATogglePassion: PRE: VSE.CharacterEditorPatches.ATogglePassion_Prefix
CEditor.EditorUI.BlockBio.DrawSkills: PRE: VSE.CharacterEditorPatches.DrawSkills_Prefix post: VSE.CharacterEditorPatches.DrawSkills_Postfix
CEditor.EditorUI.BlockPerson.ARandomizeBio: TRANS: VSE.CharacterEditorPatches.ARandomSkills_Transpiler
CameraDriver.Update: PRE: AchtungMod.Root_Play_Update_Patch.Prefix post: AchtungMod.Root_Play_Update_Patch.Postfix, Soyuz.Patches.CameraDriver_Patch.Postfix
CameraJumper.GetAdjustedTarget: post: Vehicles.WorldObjects.GetAdjustedTargetForAerialVehicle
CameraJumper.TryHideWorld: post: TacticalGroups.HarmonyPatches.EntriesDirty
CameraJumper.TryJumpInternal: post: TacticalGroups.HarmonyPatches.EntriesDirty
CameraJumper.TryShowWorld: PRE: Vehicles.WorldHandling.ForcedTargetingDontShowWorld
Caravan.AddPawn: post: Vehicles.CaravanHandling.AddPawnInVehicleCaravan
Caravan.ContainsPawn: post: Vehicles.CaravanHandling.ContainsPawnInVehicle
Caravan.GetGizmos: post: VFECore.Abilities.Caravan_GetGizmos_Patch.Postfix, Outposts.HarmonyPatches.AddCaravanGizmos
Caravan.GetInspectString: post: Outposts.HarmonyPatches.AddRestingAtOutpost
Caravan.IsOwner: post: Vehicles.CaravanHandling.IsOwnerOfVehicle
Caravan.Notify_PawnAdded: post: TacticalGroups.HarmonyPatches.EntriesDirty
Caravan.Notify_PawnRemoved: post: TacticalGroups.HarmonyPatches.EntriesDirty
Caravan.PostAdd: post: TacticalGroups.HarmonyPatches.EntriesDirty
Caravan.PostRemove: post: TacticalGroups.HarmonyPatches.EntriesDirty
Caravan.RemovePawn: post: Vehicles.CaravanHandling.RemovePawnInVehicleCaravan
Caravan.get_AllOwnersDowned: PRE: Vehicles.CaravanHandling.AllOwnersDownedVehicle
Caravan.get_AllOwnersHaveMentalBreak: PRE: Vehicles.CaravanHandling.AllOwnersMentalBreakVehicle
Caravan.get_NightResting: PRE: Vehicles.CaravanHandling.NoRestForVehicles
Caravan.get_PawnsListForReading: post: Vehicles.CaravanHandling.InternalPawnsIncludedInList
Caravan.get_TicksPerMove: PRE: Vehicles.CaravanHandling.VehicleCaravanTicksPerMove
Caravan.get_TicksPerMoveExplanation: PRE: Vehicles.CaravanHandling.VehicleCaravanTicksPerMoveExplanation
CaravanArrivalAction_Trade.CanTradeWith: post: Vehicles.CaravanHandling.NoTradingUndocked
CaravanArrivalAction_VisitEscapeShip.DoArrivalAction: TRANS: Vehicles.CaravanHandling.ShipsVisitEscapeShipTranspiler
CaravanArrivalAction_VisitSite.DoEnter: TRANS: Vehicles.CaravanHandling.DoEnterWithShipsTranspiler
CaravanEnterMapUtility.Enter: PRE: PeteTimesSix.SimpleSidearms.Intercepts.CaravanEnterMapUtility_Enter.Prefix, Vehicles.CaravanHandling.EnterMapVehiclesCatchAll2, TacticalGroups.HarmonyPatches.CaravanEnter, MapReroll.Patches.CaravanEnterMapUtility_Enter_Patch.RecordPlayerAddedMapThings post: PeteTimesSix.SimpleSidearms.Intercepts.CaravanEnterMapUtility_Enter.Postfix
CaravanEnterMapUtility.Enter: PRE: Vehicles.CaravanHandling.EnterMapVehiclesCatchAll1
CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: Vehicles.CaravanFormation.CanVehicleExitMapAndJoinOrCreateCaravanNow
CaravanExitMapUtility.ExitMapAndCreateCaravan: post: VanillaSocialInteractionsExpanded.ExitMapAndCreateCaravan_Patch.Postfix, TacticalGroups.HarmonyPatches.ExitMapAndCreateCaravan
CaravanExitMapUtility.ExitMapAndJoinOrCreateCaravan: PRE: Vehicles.CaravanFormation.ExitMapAndJoinOrCreateVehicleCaravan
CaravanFormingUtility.GetGizmos: post: Vehicles.Gizmos.GizmosForVehicleCaravans
CaravanFormingUtility.IsFormingCaravan: PRE: Vehicles.CaravanFormation.IsFormingCaravanVehicle
CaravanInventoryUtility.FindPawnToMoveInventoryTo: PRE: Vehicles.CaravanHandling.FindVehicleToMoveInventoryTo
CaravanInventoryUtility.TakeThings: TRANS: TD_Enhancement_Pack.TradeRequestWorstFirst.Transpiler
CaravanMergeUtility.MergeCaravans: TRANS: Vehicles.CaravanHandling.MergeWithVehicleCaravanTranspiler
CaravanMergeUtility.MergeCommand: post: Vehicles.CaravanHandling.DisableMergeForAerialVehicles
CaravanNeedsTabUtility.DoRows: PRE: Vehicles.CaravanHandling.NoVehiclesNeedNeeds
CaravanNeedsTabUtility.GetSize: PRE: Vehicles.CaravanHandling.NoVehiclesNeedNeeds
CaravanTendUtility.CheckTend: PRE: Vehicles.CaravanHandling.CheckTendInVehicles
CaravanTicksPerMoveUtility.GetTicksPerMove: post: VanillaTraitsExpanded.GetTicksPerMove_Patch.Postfix
CaravanTweenerUtility.PatherTweenedPosRoot: PRE: Vehicles.CaravanHandling.VehicleCaravanTweenedPosRoot
CaravanUIUtility.<>c.<AddPawnsSections>b__8_6: post: VFE.Mechanoids.CaravanUIUtility_AddPawnsSections_MechSection_Patch.Postfix
CaravanUIUtility.AddPawnsSections: PRE: TacticalGroups.HarmonyPatches_CaravanSorting.AddPawnsSectionsPrefix post: VFE.Mechanoids.CaravanUIUtility_AddPawnsSections_Patch.Postfix
CaravanUtility.GetCaravan: PRE: Vehicles.CaravanHandling.GetParentCaravan
CaravanUtility.RandomOwner: PRE: Vehicles.CaravanHandling.RandomVehicleOwner
Caravan_CarryTracker.WantsToBeCarried: post: VFEAncients.HarmonyPatches.AbilityPatches.WantsToBeCarriedPostfix
Caravan_NeedsTracker.TrySatisfyJoyNeed: TRANS: Soyuz.Patches.Caravan_NeedsTracker_TrySatisfyJoyNeed_Patch.Transpiler
Caravan_NeedsTracker.TrySatisfyPawnNeeds: post: VFE.Mechanoids.TrySatisfyPawnNeeds_Patch.Postfix
Caravan_NeedsTracker.TrySatisfyPawnsNeeds: PRE: Vehicles.CaravanHandling.TrySatisfyVehicleCaravanNeeds
Caravan_PathFollower.StartPath: PRE: Vehicles.WorldPathing.StartVehicleCaravanPath
Caravan_PathFollower.get_Moving: post: Vehicles.CaravanHandling.VehicleCaravanMoving
Caravan_PathFollower.get_MovingNow: post: Vehicles.CaravanHandling.VehicleCaravanMovingNow
Caravan_TraderTracker.ColonyThingsWillingToBuy: post: PeteTimesSix.SimpleSidearms.Intercepts.Caravan_TraderTracker_ColonyThingsWillingToBuy.Postfix
Caravan_Tweener.TweenerTick: PRE: Vehicles.CaravanHandling.VehicleCaravanTweenerTick
CastPositionFinder.CastPositionPreference: post: CombatAI.Patches.Harmony_CastPositionFinder+CastPositionFinder_CastPositionPreference_Patch.Postfix TRANS: VFEMech.AvoidGrid_Patch.Transpiler
CastPositionFinder.TryFindCastPosition: PRE: VFECore.CastPositionFinder_TryFindCastPosition_Patch.Prefix, CombatAI.Patches.Harmony_CastPositionFinder+CastPositionFinder_TryFindCastPosition_Patch.Prefix post: CombatAI.Patches.Harmony_CastPositionFinder+CastPositionFinder_TryFindCastPosition_Patch.Postfix TRANS: VFESecurity.Patch_CastPositionFinder+TryFindCastPosition.Transpiler, CombatAI.Patches.Harmony_CastPositionFinder+CastPositionFinder_TryFindCastPosition_Patch.Transpiler
CellInspectorDrawer.DrawThingRow: PRE: Vehicles.Rendering.CellInspectorDrawVehicle
CellInspectorDrawer.ShouldShow: post: AchtungMod.CellInspectorDrawer_ShouldShow_Patch.Postfix
CharacterCardUtility.<>c__DisplayClass43_0.<DoLeftSection>b__4: TRANS: VSE.Expertise.ExpertisePatches.ExpertiseTitleTranspiler2
CharacterCardUtility.DoLeftSection: TRANS: VFEEmpire.HarmonyPatches.Patch_DoLeftSection.Transpiler, VSE.Expertise.ExpertisePatches.ExpertiseTitleTranspiler
CharacterCardUtility.DrawCharacterCard: TRANS: VFEEmpire.HarmonyPatches.Patch_StripTitles.Transpiler, VSE.Expertise.ExpertisePatches.CharacterCardTranspiler
CharacterCardUtility.GetWorkTypeDisableCauses: post: VFEAncients.HarmonyPatches.PowerPatches.AddCauseDisable TRANS: VFEEmpire.HarmonyPatches.Patch_Conceit+Work.Transpiler
CharacterCardUtility.GetWorkTypeDisabledCausedBy: TRANS: VFEAncients.HarmonyPatches.PowerPatches.AddCauseDisableExplain
CharacterCardUtility.PawnCardSize: post: VSE.Expertise.ExpertisePatches.PawnCardSize_Postfix
ChoiceLetter_GrowthMoment.ConfigureGrowthLetter: post: VAspirE.GrowthMomentPatches.AlsoConfigureAspirations
CollectionsMassCalculator.Capacity: TRANS: Vehicles.CaravanHandling.PawnCapacityInVehicleTranspiler
CollectionsMassCalculator.MassUsage: TRANS: Vehicles.CaravanHandling.IgnorePawnGearAndInventoryMassTranspiler
ColonistBar.CaravanMemberCaravanAt: PRE: TacticalGroups.HarmonyPatches.CaravanMemberCaravanAt
ColonistBar.CaravanMembersCaravansInScreenRect: PRE: TacticalGroups.HarmonyPatches.CaravanMembersCaravansInScreenRect
ColonistBar.CheckRecacheEntries: TRANS: Vehicles.Rendering.CheckRecacheAerialVehicleEntriesTranspiler
ColonistBar.ColonistBarOnGUI: PRE: TacticalGroups.HarmonyPatches.ColonistBarOnGUI
ColonistBar.ColonistOrCorpseAt: PRE: TacticalGroups.HarmonyPatches.ColonistOrCorpseAt
ColonistBar.GetColonistsInOrder: PRE: TacticalGroups.HarmonyPatches.GetColonistsInOrder
ColonistBar.Highlight: PRE: TacticalGroups.HarmonyPatches.Highlight
ColonistBar.MapColonistsOrCorpsesInScreenRect: PRE: TacticalGroups.HarmonyPatches.MapColonistsOrCorpsesInScreenRect
ColonistBar.MarkColonistsDirty: post: TacticalGroups.HarmonyPatches.MarkColonistsDirty
ColonistBarColonistDrawer.DrawIcons: post: Vehicles.Rendering.DrawIconsVehicles
Command.DrawIcon: PRE: CombatExtended.HarmonyCE.Harmony_Command.Prefix
Command.GizmoOnGUIInt: PRE: CombatExtended.HarmonyCE.Harmony_Command_GizmoOnGUIInt.Prefix post: AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction, VFECore.AI.DraftGizmos.GizmoOnGUIPostfix TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon, MVCF.PatchSets.PatchSet_IntegratedToggle.GizmoOnGUI_Transpile
Command_SetPlantToGrow.ProcessInput: PRE: DubsMintMenus.Patch_Command_SetPlantToGrow.Prefix
CompAbilityEffect_FleshbeastFromCorpse.Apply: PRE: VAspirE.VAspirE_CompAbilityEffect_FleshbeastFromCorpse_Apply_Patch.GiveThought
CompAbilityEffect_LaunchProjectile.LaunchProjectile: PRE: CombatExtended.HarmonyCE.Harmony_CompAbilityEffect_LaunchProjectile.Prefix
CompAdvancedResourceProcessor.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompAirconBaseUnit.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompAirconIndoorUnit.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompAncientSolar.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompApparelVerbOwner_Charged.CompGetWornGizmosExtra: post: CombatExtended.HarmonyCE.Harmony_CompApparelVerbOwner_Charged_CompygetWornGizmosExtra.Postfix
CompArt.JustCreatedBy: post: VFEEmpire.HarmonyPatches.CompArt_JustCreatedBy_Patch.Postfix
CompAssignableToPawn.<CompGetGizmosExtra>b__31_0: PRE: DubsMintMenus.Patch_CompAssignableToPawn.Prefix
CompAssignableToPawn_Bed.IdeoligionForbids: PRE: PerformanceFish.ThingCompCaching+CompAssignableToPawn_Bed_Patch.Prefix post: PerformanceFish.ThingCompCaching+CompAssignableToPawn_Bed_Patch.Postfix
CompAtomizer.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompBandNode.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompBioBattery.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompBiosculpterPod.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompBladelinkWeapon.Notify_KilledPawn: post: VFEEmpire.HarmonyPatches.Patch_HonorsMisc.Postfix_KilledPawn
CompBoiler.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompBouncingArrow.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompBreakdownable.Notify_Repaired: post: RIMMSqol.CompBreakdownable_Notify_Repaired.Postfix
CompCableConnection.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompCanBeDormant.ToSleep: PRE: VFEInsectoids.CompCanBeDormant_ToSleep_Patch.Prefix
CompCauseGameCondition_ForceWeather.<>c.<RandomizeSettings>b__6_0: post: VFECore.Patch_RandomizeSettings.Postfix
CompCauseHediff_AoE.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompDarklightOverlay.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompDeathrestBindable.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompDrawAdditionalGraphics.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompDrawLayer.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompDryadHolder.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompEmptyStateGraphic.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompEquippable.GetVerbsCommands: PRE: MVCF.PatchSets.PatchSet_ExtraEquipment.GetVerbsCommands_Prefix
CompExplosive.Detonate: PRE: VFECore.CompExplosive_Shells.Detonate_Prefix TRANS: CombatExtended.HarmonyCE.Harmony_CompExplosive_Detonate_Transpiler.Transpiler
CompFireOverlay.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompFireOverlayRotatable.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompFleshmassBase.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompForbiddable.CompGetGizmosExtra: post: AllowTool.Patches.CompForbiddable_Gizmos_Patch.InjectDesignatorFunctionality
CompFueledTravel.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompFueledTravel.get_FuelEfficiency: post: VanillaVehiclesExpanded.VanillaVehiclesExpanded_CompFueledTravel_FuelEfficiency_Patch.Postfix
CompGeneTailoringPod.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompGlower.ReceiveCompSignal: post: PipeSystem.ReceiveCompSignal_Postfix.Postfix
CompGlower.SetGlowColorInternal: post: VanillaFurnitureExpanded.CompGlowerExtended+CompGlower_SetGlowColorInternal_Patch.Postfix
CompGlower.get_ShouldBeLitNow: post: PipeSystem.ShouldBeLitNow_Postfix.Postfix
CompHackable.Hack: PRE: VFEAncients.PowerWorker_Hack.InstantHack
CompHeatStore.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompHitchingSpot.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompLaunchable.TryLaunch: TRANS: TD_Enhancement_Pack.RebuildTransportPod.Transpiler
CompMaintainable.CheckTakeDamage: post: VFEInsectoids.CompMaintenableHive+CompMaintainable_CheckTakeDamage_Patch.Postfix
CompMaintainable.get_CurStage: PRE: VFEInsectoids.CompMaintenableHive+CompMaintainable_CurStage_Patch.Prefix
CompMotionDetector.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompOrbitalBeam.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompPawnOverlay.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompPowerAdvancedSolar.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompPowerAdvancedWater.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompPowerAdvancedWind.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompPowerPlantSolar.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompPowerPlantWater.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompPowerPlantWind.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompPowerTrader.PostSpawnSetup: post: Replimat.Harmony_CompPowerTrader_PostSpawnSetup.Postfix, RIMMSqol.CompPowerTrader_PostSpawnSetup.Postfix
CompPowerTrader.ReceiveCompSignal: post: RIMMSqol.CompPowerTrader_ReceiveCompSignal.Postfix
CompPowerTrader.ResetPowerVars: post: RIMMSqol.CompPowerTrader_ResetPowerVars.Postfix
CompPowerTrader.set_PowerOn: post: RIMMSqol.CompPowerTrader_PowerOn.Postfix, VFEMech.PowerOn_Patch.Postfix
CompProjectileInterceptor.CompTick: post: CombatAI.Patches.CompProjectileInterceptor_Patch+CompProjectileInterceptor_CompTick_Patch.Postfix
CompProjectileInterceptor.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompProjectileInterceptor.PostPreApplyDamage: PRE: CombatExtended.HarmonyCE.Harmony_CompProjectileInterceptor_PostPreApplyDamage.Prefix
CompProjectileInterceptor.get_Active: post: VFED.CompProperties_ProjectileInterceptor_Powered.Active_Postfix
CompProperties.SpecialDisplayStats: post: TD_Enhancement_Pack.RottableReportProp.Postfix
CompQuestOnHacked.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompRadialPulse.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompRadiator.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompRefuelable.ConsumeFuel: TRANS: VFEEmpire.HarmonyPatches.Patch_CompRefuelable_ConsumeFuel.Transpiler
CompRefuelable.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompResourceStorage.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompRimatomicsShield.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompRitualFireOverlay.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompRottable.CompTick: TRANS: PerformanceFish.MiscOptimizations+CompRottable.Transpiler
CompRottable.get_Active: PRE: VFEMech.Active_Patch.Prefix, VanillaVehiclesExpanded.CompRottable_Active_Patch.Prefix
CompSanguophageMeetingFire.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompSecondLayer.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompShield.CompAllowVerbCast: PRE: CombatExtended.HarmonyCE.CompShield_PatchCompAllowVerbCast.Prefix
CompShield.CompTick: post: CombatExtended.HarmonyCE.CompShield_DisableOnOperateTurret.Postfix
CompShield.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompShield.PostPreApplyDamage: PRE: CombatExtended.HarmonyCE.CompShield_PatchCheckPreAbsorbDamage.Prefix
CompShieldBubble.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompShieldField.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompSidearmMemory.GetMemoryCompForPawn: PRE: VFE.Mechanoids.HarmonyPatches.SimpleSidearmsPatch.GetMemoryCompForPawnPrefix
CompSoulsPowerPlant.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompSpawnerHives.CanSpawnHiveAt: post: Rimatomics.HarmonyPatches+Harmony_CanSpawnHiveAt.Postfix
CompSpawnerPawn.RandomPawnKindDef: PRE: VFEInsectoids.CompInsectSpawner+CompSpawnerPawn_RandomPawnKindDef_Patch.Prefix
CompTargetingBeam.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompThingContainer.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompThumper.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompTreeConnection.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompUpgradeTree.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompVehicleTurrets.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompressibilityDecider.DetermineReferences: TRANS: CombatExtended.HarmonyCE.CompressibilityDecider_DetermineReferences.Transpiler
Construction.CompleteConstructionVehicle: PRE: VanillaVehiclesExpanded.Construction_CompleteConstructionVehicle_Patch.Prefix
Corpse.ButcherProducts: PRE: VanillaSocialInteractionsExpanded.Patch_ButcherProducts.Prefix
Corpse.GetInspectString: post: VFEAncients.PowerWorker_Resurrect.AddResInfo
Corpse.PostCorpseDestroy: post: EBF.Patches.PostFix_Corpse_PostCorpseDestroy.OnCorpseDestroyed
Corpse.RotStageChanged: PRE: AlphaGenes.AlphaGenes_Corpse_RotStageChanged_Patch.DisableStupidFuckingError
Corpse.TickRare: post: VFEAncients.PowerWorker_Resurrect.CorpseTick
CoverGrid.DeRegister: PRE: CombatAI.Patches.CoverGrid_Patch+CoverGrid_DeRegister_Patch.Prefix post: CombatAI.Patches.CoverGrid_Patch+CoverGrid_DeRegister_Patch.Postfix
CoverGrid.RecalculateCell: TRANS: CombatAI.Patches.CoverGrid_Patch+CoverGrid_RecalculateCell_Patch.Transpiler
CoverGrid.Register: PRE: CombatAI.Patches.CoverGrid_Patch+CoverGrid_Register_Patch.Prefix post: CombatAI.Patches.CoverGrid_Patch+CoverGrid_Register_Patch.Postfix
CoverUtility.BaseBlockChance: post: VFESecurity.Patch_CoverUtility+BaseBlockChance_Thing.Postfix
CoverUtility.CalculateCoverGiverSet: post: VFESecurity.Patch_CoverUtility+CalculateCoverGiverSet.Postfix
CoverUtility.CalculateOverallBlockChance: post: VFESecurity.Patch_CoverUtility+CalculateOverallBlockChance.Postfix
Current.Notify_LoadedSceneChanged: post: aRandomKiwi.ARS.Notify_LoadedSceneChanged_Patch.Listener
DamageWorker.Apply: PRE: CombatExtended.HarmonyCE.Harmony_DamageWorker_Apply.Prefix
DamageWorker.ExplosionDamageThing: PRE: VFEAncients.PowerWorker_NoExplode.Immunity post: Vehicles.Combat.VehicleMultipleExplosionInstances TRANS: Vehicles.Combat.VehicleExplosionDamageTranspiler
DamageWorker_AcidBite.ChooseHitPart: PRE: VFEAncients.PowerWorker_VitalHits.ChooseHitPart_Prefix
DamageWorker_AddInjury.ApplyDamageToPart: PRE: VanillaTraitsExpanded.Patch_ApplyDamageToPart.Prefix, VanillaStorytellersExpanded.Patch_ApplyDamageToPart.Prefix post: CombatExtended.HarmonyCE.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.Transpiler
DamageWorker_AddInjury.ApplyToPawn: TRANS: VanillaGenesExpanded.VanillaGenesExpanded_DamageWorker_AddInjury_ApplyToPawn_Patch.Transpiler
DamageWorker_AddInjury.CheckDuplicateDamageToOuterParts: PRE: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_AddInjury.Prefix
DamageWorker_AddInjury.ChooseHitPart: PRE: VFEAncients.PowerWorker_VitalHits.ChooseHitPart_Prefix
DamageWorker_AddInjury.ReduceDamageToPreserveOutsideParts: TRANS: [800]EBF.Transpilations.Transpiler_DamageWorker_AddInjury.Transpiler
DamageWorker_AddInjury.ShouldReduceDamageToPreservePart: PRE: CombatExtended.HarmonyCE.Patch_ShouldReduceDamageToPreservePart.Prefix
DamageWorker_Bite.ChooseHitPart: PRE: VFEAncients.PowerWorker_VitalHits.ChooseHitPart_Prefix
DamageWorker_Blunt.<>c.<StunChances>b__2_0: TRANS: EBF.Transpilations.Transpiler_DamageWorker_Blunt_LambdaOne.Transpiler
DamageWorker_Blunt.<>c.<StunChances>b__2_5: TRANS: EBF.Transpilations.Transpiler_DamageWorker_Blunt_LambdaTwo.Transpiler
DamageWorker_Blunt.ApplySpecialEffectsToPart: TRANS: EBF.Transpilations.Transpiler_DamageWorker_Blunt_SpecialEffects.TranspileTheTarget
DamageWorker_Blunt.ChooseHitPart: PRE: VFEAncients.PowerWorker_VitalHits.ChooseHitPart_Prefix
DamageWorker_Cut.ApplySpecialEffectsToPart: PRE: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_Cut.Prefix
DamageWorker_Cut.ChooseHitPart: PRE: VFEAncients.PowerWorker_VitalHits.ChooseHitPart_Prefix
DamageWorker_Scratch.ChooseHitPart: PRE: VFEAncients.PowerWorker_VitalHits.ChooseHitPart_Prefix
DamageWorker_Stab.ApplySpecialEffectsToPart: PRE: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_Stab.Prefix
DamageWorker_Stab.ChooseHitPart: PRE: VFEAncients.PowerWorker_VitalHits.ChooseHitPart_Prefix
DangerWatcher.<>c.<CalculateDangerRating>b__7_1: post: CombatExtended.HarmonyCE.Harmony_DangerWatcher.PostFix
DebugToolsPawns.SetPassion: PRE: VSE.Passions.PassionPatches.SetPassion_Prefix
DebugToolsSpawning.SpawnPawn: post: Vehicles.Debug.DebugHideVehiclesFromPawnSpawner
DebugWindowsOpener..ctor: post: RocketMan.DebugWindowsOpener_Patch.Postfix, RocketMan.DebugWindowsOpener_Patch.Postfix TRANS: RocketMan.DebugWindowsOpener_Patch.Transpiler
DebugWindowsOpener.DevToolStarterOnGUI: PRE: VFECore.DebugWindowsOpener_DevToolStarterOnGUI_Patch.Prefix, Analyzer.DebugLogenabler.DebugKeysPatch TRANS: RocketMan.DebugWindowsOpener_Patch.Transpiler
DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons, VFECore.DebugWindowsOpener_DrawButtons_Patch.Transpiler
DeepProfiler.Start: PRE: Prepatcher.HarmonyPatches.InitAllMetadataPrefix
DeepResourceGrid.DeepResourcesOnGUI: post: VFECore.Patch_DeepResourceGrid_DeepResourcesOnGUI.Postfix
DeepResourceGrid.GetCellExtraColor: post: VFECore.Patch_DeepResourceGrid_GetCellExtraColor.PostFix
Def.SpecialDisplayStats: post: VFECore.Def_SpecialDisplayStats_Patch.Postfix
DefGenerator.GenerateImpliedDefs_PreResolve: PRE: Vehicles.VehicleHarmonyOnMod.ImpliedDefGeneratorVehicles
DefMap`2.ExposeData: post: RIMMSqol.DefMapSaveStateFixRecordDef.Postfix
DefMap`2.ExposeData: post: RIMMSqol.DefMapSaveStateFixWorkTypeDef.Postfix
DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
Designation.Notify_Added: post: VFED.HarmonyPatches.MiscPatches.BiosecurityWarning
DesignationCategoryDef.ResolveDesignators: post: [300]AllowTool.Patches.DesignationCategoryDef_ResolveDesignators_Patch.InjectAllowToolDesignators
DesignationCategoryDef.get_ResolvedAllowedDesignators: post: Vehicles.Construction.RemoveDisabledVehicles, PipeSystem.ResolvedAllowedDesignators_Patch.Postfix
DesignationDragger.UpdateDragCellsIfNeeded: PRE: TD_Enhancement_Pack.DesignationSpamKiller.Prefix
Designator.CreateReverseDesignationGizmo: PRE: [2147483647]PerformanceOptimizer.Optimization_Designator_CreateReverseDesignationGizmo.Prefix post: AllowTool.Patches.Designator_CreateReverseDesignationGizmo_Patch.CreateReverseDesignationGizmo_Postfix, [-2147483648]PerformanceOptimizer.Optimization_Designator_CreateReverseDesignationGizmo.Postfix
DesignatorContextMenuController.RegisterReverseDesignatorPair: (no patches)
DesignatorManager.Deselect: PRE: MoveBase.Designator_Deselect_Patch.Prefix
DesignatorManager.DesignatorManagerUpdate: post: AchtungMod.DesignatorManager_DesignatorManagerUpdate_Patch.Postfix
Designator_Build.CanDesignateCell: PRE: Replace_Stuff.DesignatorContext.Prefix post: Replace_Stuff.DesignatorContext.Postfix
Designator_Build.DesignateSingleCell: PRE: Replace_Stuff.Replace.InterceptDesignator_Build.Prefix
Designator_Build.DrawPanelReadout: TRANS: VFECore.Designator_Build_DrawPanelReadout_Patch.Transpiler
Designator_Build.DrawPlaceMouseAttachments: post: Replace_Stuff.PlaceBridges.DesignatorBuildCostCountsBridges.Postfix
Designator_Build.GizmoOnGUI: PRE: Vehicles.Gizmos.VehicleMaterialOnBuildGizmo post: TD_Enhancement_Pack.RightClick.Postfix
Designator_Build.ProcessInput: post: RIMMSqol.FloatMenuDecorations_Designator_Build_ProcessInput.Postfix TRANS: TD_Enhancement_Pack.BlueprintAnyStuff.Transpiler
Designator_Build.SelectedUpdate: post: PipeSystem.Designator_Build_Patch.Postfix
Designator_Build.get_Visible: post: Replace_Stuff.HideCoolerBuild.Postfix, VFEArchitect.ArchitectMod.RequireGodMode
Designator_Cancel.DesignateSingleCell: PRE: MoveBase.Designator_Patch.DesignateSingleCellPrefix
Designator_Cancel.DesignateThing: PRE: MoveBase.Designator_Patch.DesignateThingPrefix
Designator_Deconstruct.CanDesignateThing: post: Vehicles.Construction.AllowDeconstructVehicle
Designator_Dropdown..ctor: post: Replace_Stuff.CoolersOverWalls.DropdownInOrder.Postfix
Designator_Dropdown.Add: post: TD_Enhancement_Pack.DesignatorDropdownOrder.Postfix
Designator_Dropdown.ProcessInput: PRE: RIMMSqol.Designator_Dropdown_ProcessInput.Prefix post: RIMMSqol.FloatMenuDecorations_Designator_Dropdown_ProcessInput.Postfix
Designator_Dropdown.get_Visible: post: CombatExtended.Harmony_Designator_Dropdown.Postfix
Designator_Install.CanDesignateCell: PRE: Replace_Stuff.BlueprintReplace.DesignatorInstall.Prefix post: Replace_Stuff.BlueprintReplace.DesignatorInstall.Postfix TRANS: Replace_Stuff.BlueprintReplace.DesignatorInstall.Transpiler
Designator_Install.SelectedUpdate: post: PipeSystem.Designator_Install_Patch.Postfix
Designator_Place.DoExtraGuiControls: PRE: RIMMSqol.Designator_Place_DoExtraGuiControls.Prefix
Designator_PlantsCut.CanDesignateThing: post: AllowTool.Patches.Designator_PlantsCut_Patch.PreventSpecialTreeMassDesignation
Designator_PlantsHarvestWood.CanDesignateThing: post: AllowTool.Patches.Designator_PlantsHarvestWood_Patch.PreventSpecialTreeMassDesignation
Designator_ReleaseAnimalToWild.CanDesignateThing: PRE: VFEInsectoids.Designator_ReleaseAnimalToWild_CanDesignateThing_Patch.Prefix
Designator_Slaughter.CanDesignateThing: PRE: VFEInsectoids.Designator_Slaughter_CanDesignateThing_Patch.Prefix
DestroyedSettlement.ShouldRemoveMapNow: post: Rimatomics.HarmonyPatches+Harmony_DestroyedSettlement_ShouldRemoveMapNow.Postfix
Dialog_AdvancedGameConfig.DoWindowContents: post: CharacterEditor.CEditor.AddMapSizeSlider
Dialog_BillConfig.DoWindowContents: TRANS: TD_Enhancement_Pack.BillCountInventory.Transpiler, TacticalGroups.HarmonyPatches_GroupBills.DoWindowContents_Transpiler
Dialog_BillConfig.GeneratePawnRestrictionOptions: post: TacticalGroups.HarmonyPatches_GroupBills.GeneratePawnRestrictionOptions
Dialog_ChooseMemes.DoAcceptChanges: post: VanillaMemesExpanded.VanillaMemesExpanded_Dialog_ChooseMemes_DoAcceptChanges_Patch.ForceTraitAndAbilitiesOnChooseMemeDialog
Dialog_ChooseMemes.GetFirstIncompatibleMemePair: post: VanillaMemesExpanded.VanillaMemesExpanded_Dialog_ChooseMemes_GetFirstIncompatibleMemePair_Patch.DetectIfRequiredMeme
Dialog_ChooseMemes.TryAccept: PRE: VanillaMemesExpanded.VanillaMemesExpanded_Dialog_ChooseMemes_TryAccept_Patch.DetectIfPairedMeme
Dialog_CreateXenotype.DrawGene: PRE: VanillaGenesExpanded.VanillaGenesExpanded_Dialog_CreateXenotype_DrawGene_Patch.Prefix
Dialog_FileList.DoWindowContents: PRE: aRandomKiwi.ARS.Dialog_FileList_Patch+DoWindowContents.Listener
Dialog_FileList.get_InitialSize: PRE: aRandomKiwi.ARS.Dialog_FileList_Patch+get_InitialSize.Listener
Dialog_FormCaravan.Notify_ChoseRoute: PRE: RIMMSqol.remnantcolony.Dialog_FormCaravan_Notify_ChoseRoute.Prefix
Dialog_FormCaravan.PostClose: PRE: TD_Enhancement_Pack.SaveManifest.Prefix
Dialog_FormCaravan.PostOpen: TRANS: TD_Enhancement_Pack.LoadManifest.Transpiler
Dialog_FormCaravan.TryReformCaravan: PRE: Vehicles.CaravanHandling.ConfirmLeaveVehiclesOnReform
Dialog_FormCaravan.get_CurrentTile: PRE: RIMMSqol.remnantcolony.Dialog_FormCaravan_Get_CurrentTile.Prefix
Dialog_InfoCard..ctor: post: VFEEmpire.HarmonyPatches.Patch_RoyalTitleIcons.Dialog_InfoCard_Postfix
Dialog_InfoCard.DoWindowContents: PRE: Vehicles.Gizmos.VehicleInfoCardOverride
Dialog_InfoCard.FillCard: PRE: AnimalBehaviours.VanillaExpandedFramework_Dialog_InfoCard_FillCard_Patch.Prefix
Dialog_LoadTransporters.PostOpen: post: TD_Enhancement_Pack.PodsLoadManifest.Postfix
Dialog_ManageAreas.DoAreaRow: TRANS: TD_Enhancement_Pack.AreaRowPatch.Transpiler, Vehicles.Extra.VehicleAreaRowTranspiler
Dialog_ManageAreas.DoWindowContents: TRANS: TD_Enhancement_Pack.Dialog_ManageAreas_Contents_Patch.Transpiler
Dialog_ManageAreas.get_InitialSize: post: TD_Enhancement_Pack.InitialSize_Patch.Postfix
Dialog_MedicalDefaults.DoWindowContents: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedSetting.Postfix
Dialog_ModSettings..ctor: post: WhileYoureUp.Mod+Dialog_ModSettings__Dialog_ModSettings_Patch.SyncDrawSettingToVanilla
Dialog_ModSettings.DoWindowContents: post: ModSettingsFramework.Dialog_ModSettings_Patch.Postfix, WhileYoureUp.Mod+Dialog_ModSettings__DoWindowContents_Patch.CheckCommonSenseSetting
Dialog_Options.DoCategoryRow: PRE: XmlExtensions.Dialog_Options_Patch.Prefix
Dialog_Options.DoModOptions: TRANS: HugsLib.Patches.DialogOptions_DoModOptions_Patch.InterceptWindowOpening
Dialog_Options.PostOpen: post: HugsLib.Patches.DialogOptions_PostOpen_Patch.InjectHugsLibEntries
Dialog_SaveFileList_Save.DoFileInteraction: PRE: aRandomKiwi.ARS.Dialog_SaveFileList_Save_Patch+Dialog_SaveFileList_Save_DoFileInteraction.Listener
Dialog_SplitCaravan.AddItemsToTransferables: post: PeteTimesSix.SimpleSidearms.Intercepts.Dialog_SplitCaravan_AddItemsToTransferables.Postfix
Dialog_SplitCaravan.TrySplitCaravan: PRE: PeteTimesSix.SimpleSidearms.Intercepts.Dialog_SplitCaravan_TrySplitCaravan.Prefix post: PeteTimesSix.SimpleSidearms.Intercepts.Dialog_SplitCaravan_TrySplitCaravan.Postfix
Dialog_Trade..ctor: post: Vehicles.WorldHandling.SetupPlayerAerialVehicleVariables
Dialog_Trade.Close: post: TD_Enhancement_Pack.PauseAfterTrader.Postfix
Dialog_Trade.CountToTransferChanged: post: Vehicles.CaravanHandling.AerialVehicleCountPawnsToTransfer
Dialog_Trade.DoWindowContents: PRE: Vehicles.WorldHandling.DrawAerialVehicleInfo
DirectXmlLoader.DefFromNode: PRE: Prepatcher.HarmonyPatches.PrefixDefFromNode, DubsCentralHeating.Patches.HarmonyPatches_Plumbing+H_DefFromNode.Prefix post: SmashTools.Xml.XmlParseHelper.ReadCustomAttributesOnDef, Gagarin.DirectXmlLoader_Patch+DirectXmlLoader_DefFromNode_Patch.Postfix
DirectXmlToObject.GetFieldInfoForType: post: SmashTools.Xml.XmlParseHelper.ReadCustomAttributes
DirectXmlToObject.GetObjectFromXmlMethod: TRANS: XmlExtensions.GetObjectFromXmlMethod_Patch.Transpiler
DrawBatch.Flush: TRANS: PerformanceFish.MiscOptimizations+DrawBatch_Flush.Transpiler
DrugPolicy.ExposeData: PRE: VFECore.Patch_DrugPolicy+ExposeData.Prefix
EdificeGrid.DeRegister: post: TD_Enhancement_Pack.EdificeGrid_DeRegister_SetDirty.Postfix
EdificeGrid.Register: post: TD_Enhancement_Pack.EdificeGrid_Register_SetDirty.Postfix
EditWindow_Log.DoMessageDetails: TRANS: SmashTools.SmashLog.RemoveRichTextTranspiler
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons TRANS: RocketMan.EditWindow_Log_DoMessagesListing_Patch.Transpiler
EditWindow_Log.DoWindowContents: TRANS: CombatAI.Patches.EditWindow_Log_Patch+EditWindow_Log_DoWindowContents_Patch.Transpiler
Environment.GetStackTrace: PRE: HarmonyMod.Environment_GetStackTrace_Patch.Prefix
EquipmentUtility.CanEquip: post: AlphaGenes.AlphaGenes_EquipmentUtility_CanEquip_Postfix.PostFix
ExpandableWorldObjectsUtility.ExpandableWorldObjectsOnGUI: PRE: CombatExtended.HarmonyCE.Harmony_ExpandableWorldObjectsUtility+Harmony_ExpandableWorldObjectsOnGUI.Prefix post: CombatExtended.HarmonyCE.Harmony_ExpandableWorldObjectsUtility+Harmony_ExpandableWorldObjectsOnGUI.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_ExpandableWorldObjectsUtility+Harmony_ExpandableWorldObjectsOnGUI.Transpiler
ExpectationsUtility.CurrentExpectationFor: post: [0]RIMMSqol.ExpectationsUtility_CurrentExpectationFor.Postfix TRANS: VFEEmpire.HarmonyPatches.Patch_Conceit.Expectations
Explosion.AffectCell: PRE: Vehicles.Combat.AffectVehicleInCell
Explosion.GetArmorPenetrationAt: PRE: CombatExtended.HarmonyCE.Harmony_ExplosionCE_GetArmorPenetrationAt.Prefix
Explosion.GetDamageAmountAt: PRE: CombatExtended.HarmonyCE.Harmony_ExplosionCE_GetDamageAmountAt.Prefix
Extensions.IsValidSidearmsCarrier: post: VFE.Mechanoids.HarmonyPatches.SimpleSidearmsPatch.IsValidSidearmsCarrierPostfix
Faction.CanChangeGoodwillFor: post: VFED.HarmonyPatches.GoodwillPatches.CanChangeGoodwillFor_Postfix
Faction.Notify_LeaderDied: PRE: CombatExtended.HarmonyCE.Harmony_Faction+Harmony_Faction_Notify_LeaderDied.Prefix
Faction.Notify_MemberDied: PRE: VEE.Faction_Notify_MemberDied.Prefix, CombatAI.Patches.Faction_Patch+Faction_Notify_MemberDied_Patch.Prefix TRANS: NonBinaryGender.HarmonyPatches.Transpiler
Faction.Notify_MemberTookDamage: PRE: CombatAI.Patches.Faction_Patch+Faction_Notify_MemberTookDamage_Patch.Prefix
Faction.Notify_RelationKindChanged: PRE: CombatAI.Patches.Faction_Patch+Faction_Notify_Notify_RelationKindChanged_Patch.Prefix post: Rimatomics.HarmonyPatches+Harmony_TryAffectGoodwillWith.Postfix
Faction.TryAffectGoodwillWith: PRE: VanillaTraitsExpanded.TryAffectGoodwillWith_Patch.Prefix
Faction.TryMakeInitialRelationsWith: post: VFECore.Faction_TryMakeInitialRelationsWith_Patch.Postfix, VFED.HarmonyPatches.GoodwillPatches.TryMakeInitialRelationsWith_Postfix
Faction.get_HasGoodwill: post: VFEInsectoids.Faction_HasGoodwill_Patch.Postfix
Faction.get_NaturalGoodwill: post: VanillaStorytellersExpanded.Patch_NaturalGoodwill.Postfix
FactionDef.RaidCommonalityFromPoints: post: VFED.HarmonyPatches.MiscPatches.EmpireRaidChance
FactionDialogMaker.FactionDialogFor: post: aRandomKiwi.RFM.FactionDialogMaker_Patch+FactionDialogFor.Listener
FactionUIUtility.DrawFactionRow: PRE: CombatAI.Patches.Faction_Patch+FactionUIUtility_DrawFactionRow_Patch.Prefix
FallingStructureArrival.Arrive: post: VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker, VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
FeedPatientUtility.ShouldBeFed: TRANS: SmartMedicine.ShouldBeFed_Patch.Transpiler
FertilityGrid.CalculateFertilityAt: post: VEE.FertilityGrid_Patch.Postfix
FieldInfo.SetValue: PRE: PerformanceFish.System.ReflectionCaching+FieldInfoPatches+SetValue_Patch.Prefix
Fire.DoComplexCalcs: post: CombatExtended.HarmonyCE.Harmony_Fire_DoComplexCalcs.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Fire_DoComplexCalcs.Transpiler
Fire.DoFireDamage: TRANS: CombatExtended.HarmonyCE.Harmony_Fire_DoFireDamage.Transpiler
Fire.SpawnSmokeParticles: post: CombatExtended.HarmonyCE.Harmony_Fire_SpawnSmokeParticles.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Fire_SpawnSmokeParticles.Transpiler
Fire.Tick: post: CombatExtended.HarmonyCE.Harmony_Fire_Tick.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Fire_Tick.Transpiler
Fire.TrySpread: TRANS: CombatExtended.HarmonyCE.Harmony_Fire_TrySpread.Transpiler
Fire.get_SpreadInterval: PRE: CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval.Prefix
FireUtility.CanEverAttachFire: post: AlphaGenes.AlphaGenes_FireUtility_CanEverAttachFire_Patch.CantAttachFire
FireUtility.ChanceToStartFireIn: TRANS: CombatExtended.HarmonyCE.Harmony_FireUtility_ChanceToStartFireIn.Transpiler
FireUtility.TryStartFireIn: post: CombatExtended.HarmonyCE.Harmony_FireUtility_TryStartFireIn.Postfix
FireWatcher.get_LargeFireDangerPresent: post: CombatExtended.HarmonyCE.Harmony_FireWatcher.Postfix
FleckMaker.PlaceFootprint: PRE: CombatAI.Patches.FleckMaker_Patch+FleckMaker_PlaceFootprint_Patch.Prefix
FleckMaker.Static: PRE: CombatAI.Patches.FleckMaker_Patch+FleckMaker_Static_Patch.Prefix
FleckMaker.ThrowBreathPuff: PRE: CombatAI.Patches.FleckMaker_Patch+FleckMaker_ThrowBreathPuff_Patch.Prefix
FleckMaker.ThrowMetaIcon: PRE: CombatAI.Patches.FleckMaker_Patch+FleckMaker_ThrowMetaIcon_Patch.Prefix
FleckMakerCE.Static: PRE: CombatAI.Patches.FleckMakerCE_Patch+FleckMakerCE_Static_Patch.Prefix post: CombatAI.Patches.FleckMakerCE_Patch+FleckMakerCE_Static_Patch.Postfix
FleshTypeDef.ChooseWoundOverlay: post: VanillaGenesExpanded.VanillaGenesExpanded_FleshTypeDef_ChooseWoundOverlay_Patch.Postfix
FloatMenuMakerMap.<>c__DisplayClass12_31.<AddHumanlikeOrders>g__Equip|48: TRANS: CombatExtended.HarmonyCE.FloatMenuMakerMap_PatchKnowledge.Transpiler
FloatMenuMakerMap.AddDraftedOrders: PRE: VFE.Mechanoids.HarmonyPatches.AddDraftedOrders_Patch.Prefix TRANS: MVCF.PatchSets.PatchSet_PreferMelee.CheckForMelee
FloatMenuMakerMap.AddHumanlikeOrders: PRE: VanillaWeaponsExpanded.FloatMenuMakerMap_AddHumanlikeOrders_Patch.Prefix post: PeteTimesSix.SimpleSidearms.Intercepts.FloatMenuMakerMap_AddHumanLikeOrders_Postfix.AddHumanlikeOrders, VanillaWeaponsExpanded.FloatMenuMakerMap_AddHumanlikeOrders_Patch.Postfix, VFECore.Patch_FloatMenuMakerMap+AddHumanlikeOrders_Fix.Postfix, VFEAncients.HarmonyPatches.BuildingPatches.AddCarryJobs, VFEEmpire.HarmonyPatches.Patch_AddHumanlikeOrders.Postfix, CombatExtended.HarmonyCE.FloatMenuMakerMap_Modify_AddHumanlikeOrders.AddMenuItems, HeavyWeapons.Patch_FloatMenuMakerMap+AddHumanlikeOrders_Fix.Postfix, MVCF.PatchSets.PatchSet_Brawlers.AddHumanlikeOrders_Postfix, [0]CallTradeShips.Patch_FloatMenuMakerMap_AddHumanlikeOrders.Postfix TRANS: VFED.HarmonyPatches.MiscPatches.CheckBiosecurity, CombatExtended.HarmonyCE.FloatMenuMakerMap_Modify_AddHumanlikeOrders.Transpiler, Vehicles.CaravanFormation.AddHumanlikeOrdersLoadVehiclesTranspiler
FloatMenuMakerMap.AddJobGiverWorkOrders: PRE: [1000000]AchtungMod.FloatMenuMakerMap_AddJobGiverWorkOrders_Patch.Prefix, AnimalBehaviours.VanillaExpandedFramework_FloatMenuMakerMap_AddJobGiverWorkOrders_Patch.SkipIfAnimal, VFEAncients.PowerWorker_NoPrioritize.StoreOpts post: VFEAncients.PowerWorker_NoPrioritize.DisableOpts, AchtungMod.FloatMenuMakerMap_AddJobGiverWorkOrders_Patch.Postfix TRANS: AchtungMod.FloatMenuMakerMap_AddJobGiverWorkOrders_Patch.Transpiler
FloatMenuMakerMap.CanTakeOrder: post: VFE.Mechanoids.HarmonyPatches.MechanoidsObeyOrders.Postfix, AnimalBehaviours.VanillaExpandedFramework_FloatMenuMakerMap_CanTakeOrder_Patch.MakePawnControllable, Vehicles.Components.CanVehicleTakeOrder
FloatMenuMakerMap.ChoicesAtFor: post: VFE.Mechanoids.HarmonyPatches.FloatMenuMakerMap_ChoicesAtFor_Patch.Postfix, AchtungMod.FloatMenuMakerMap_ChoicesAtFor_Postfix.Postfix
FloatMenuMakerMap.GotoLocationOption: PRE: Vehicles.VehiclePathing.GotoLocationVehicles
FloatMenuMakerMap.PawnGotoAction: post: CombatAI.Patches.FloatMenuMakerMap_Patch+FloatMenuMakerMap_PawnGotoAction_Patch.Postfix
FloatMenuMakerMap.ScannerShouldSkip: PRE: AchtungMod.FloatMenuMakerMap_ScannerShouldSkip_Patch.Prefix
FloatMenuUtility.GetMeleeAttackAction: PRE: Vehicles.Components.NoMeleeForVehicles
FogGrid.Notify_FogBlockerRemoved: post: Quarry.FogGrid_Notify_FogBlockerRemoved_Patch.Postfix
FogGrid.Notify_PawnEnteringDoor: post: Quarry.FogGrid_Notify_PawnEnteringDoor_Patch.Postfix
FogGrid.UnfogWorker: post: Replace_Stuff.OverMineable.UnFogFix.Postfix
FoodUtility.AddFoodPoisoningHediff: PRE: Replimat.Harmony_FoodUtility_AddFoodPoisoningHediff.Prefix, VanillaTraitsExpanded.AddFoodPoisoningHediff_Patch.Prefix
FoodUtility.AddThoughtsFromIdeo: PRE: AlphaGenes.AlphaGenes_FoodUtility_AddThoughtsFromIdeo_Patch.DisableNonCannibalFoodThought
FoodUtility.BestFoodSourceOnMap: PRE: [800]RIMMSqol.ThinkResultContextFood2.Prefix, Replimat.Harmony_FoodUtility_BestFoodSourceOnMap.Prefix post: Replimat.Harmony_FoodUtility_BestFoodSourceOnMap.Postfix, [0]RIMMSqol.ThinkResultContextFood2.Postfix
FoodUtility.FoodOptimality: PRE: Replimat.Harmony_FoodUtility_FoodOptimality.Prefix post: CommonSense.IngredientPriority+FoodUtility_FoodOptimality.Postfix
FoodUtility.GetFinalIngestibleDef: PRE: Replimat.Harmony_FoodUtility_GetFinalIngestibleDef.Prefix
FoodUtility.GetMeatSourceCategory: PRE: VanillaCookingExpanded.VanillaExpandedFramework_FoodUtility_GetMeatSourceCategory_Patch.DontCrapTheBedWithIngredientsWithoutNutrition
FoodUtility.NutritionForEater: post: AlphaGenes.AlphaGenes_FoodUtility_NutritionForEater_Postfix.PostFix
FoodUtility.SpawnedFoodSearchInnerScan: PRE: Replimat.Harmony_FoodUtility_SpawnedFoodSearchInnerScan.Prefix
FoodUtility.ThoughtsFromIngesting: post: Replimat.Harmony_FoodUtility_ThoughtsFromIngesting.Postfix, AlphaGenes.AlphaGenes_FoodUtility_ThoughtsFromIngesting_Patch.DisableThoughtsFromVenomGland
FoodUtility.TryFindBestFoodSourceFor: PRE: [800]RIMMSqol.ThinkResultContextFood1.Prefix post: [0]RIMMSqol.ThinkResultContextFood1.Postfix
FoodUtility.WillIngestFromInventoryNow: PRE: CommonSense.FoodUtility_WillIngestFromInventoryNow_CommonSensePatch.Prefix
ForagedFoodPerDayCalculator.GetBaseForagedNutritionPerDay: PRE: Vehicles.CaravanHandling.GetBaseForagedNutritionPerDayInVehicle
ForbidUtility.InAllowedArea: post: AchtungMod.ForbidUtility_InAllowedArea_Patch.Postfix
ForbidUtility.IsForbidden: PRE: [2147483647]PerformanceOptimizer.Optimization_ForbidUtility_IsForbidden.Prefix post: RIMMSqol.ThingForbiddenPredicatesFix.Postfix, [-2147483648]PerformanceOptimizer.Optimization_ForbidUtility_IsForbidden.Postfix
FormCaravanComp.GetGizmos: post: Vehicles.Gizmos.AddVehicleGizmosPassthrough
FormCaravanComp.get_AnyActiveThreatNow: PRE: [2147483647]PerformanceOptimizer.Optimization_FormCaravanComp_AnyActiveThreatNow.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_FormCaravanComp_AnyActiveThreatNow.Postfix
Frame.CompleteConstruction: PRE: Replace_Stuff.Virtualize_CompleteConstruction.Prefix, Replace_Stuff.NewThing.RememberWasNewThing.Prefix, VFEAncients.PowerWorker_Construct.Refund, Vehicles.Construction.CompleteConstructionVehicle TRANS: Replace_Stuff.DestroyedRestore.ReviveBuilding.Transpiler, VFECore.Frame_CompleteConstruction_Patch.Transpiler, VSE.Stats.StatPatches.ConstructionQualityTranspiler
Frame.Destroy: PRE: Replace_Stuff.PlaceBridges.CancelFrame.Prefix, Replace_Stuff.DestroyedRestore.FrameRemoval.Prefix, VanillaVehiclesExpanded.Frame_Destroy_Patch.Prefix post: VanillaVehiclesExpanded.Frame_Destroy_Patch.Postfix
Frame.FailConstruction: PRE: Replace_Stuff.Virtualize_FailConstruction.Prefix
Frame.TotalMaterialCost: PRE: Replace_Stuff.Virtualize_TotalMaterialCost.Prefix
Frame.get_WorkToBuild: PRE: [2147483647]PerformanceOptimizer.Optimization_Frame_WorkToBuild.Prefix, Replace_Stuff.Virtualize_WorkToBuild.Prefix post: Replace_Stuff.NewThing.NewThingDeconstructWork.Postfix, [-2147483648]PerformanceOptimizer.Optimization_Frame_WorkToBuild.Postfix
GUIUtility.GetControlID: post: Prepatcher.HarmonyPatches.GetControlIDPostfix
Game.AddMap: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData post: TacticalGroups.HarmonyPatches.EntriesDirty
Game.ClearCaches: PRE: CombatAI.Patches.Game_Patch+Game_ClearCaches_Patch.Prefix post: SmashTools.ProjectSetup.ClearCaches, PipeSystem.Game_ClearCaches.Postfix
Game.DeinitAndRemoveMap: PRE: AchtungMod.Game_DeinitAndRemoveMap_Patch.Prefix, CombatAI.Patches.Game_Patch+Game_DeinitAndRemoveMap_Patch.Prefix post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook, TD_Enhancement_Pack.MapRemover.Postfix, TacticalGroups.HarmonyPatches.IsPlayingDirty_Postfix, [-2147483648]RocketMan.Patches.Game_DeinitAndRemoveMap_Patch.Postfix
Game.ExposeData: post: CombatExtended.HarmonyCE.Harmony_Game_ExposeData.Postfix
Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook, PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData
Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, RimHUD.Access.Patch.Verse_Game_FinalizeInit.Postfix, Brrainz.ModFeatures.Game_FinalizeInit_Postfix, [100]PerformanceFish.UtilityPatches+FinalizeInit_Patch.Postfix, [-2147483648]RocketMan.Patches.Game_FinalizeInit_Patch.Postfix
Game.InitNewGame: PRE: Replimat.Harmony_Game_FlushCacheOnNewOrExistingGames.Prefix, SmashTools.ComponentCache.ClearCache, PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData post: EBF.Patches.PostFix_Game_InitNewGame.PostFix TRANS: VFECore.Patch_Game+InitNewGame.Transpiler
Game.LoadGame: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData post: CharacterEditor.CEditor.OnSavegameLoaded, CombatExtended.HarmonyCE.Harmony_Game_LoadGame.Postfix, EBF.Patches.PostFix_Game_LoadGame.PostFix
Game.UpdatePlay: post: [800]RocketMan.Patches.Game_UpdatePlay_Patch.Postfix, AchtungMod.Game_UpdatePlay_Patch.Postfix
Game.set_CurrentMap: post: TD_Enhancement_Pack.ChangeMapResetOverlays.Postfix, TacticalGroups.HarmonyPatches.EntriesDirty
GameComponentUtility.FinalizeInit: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData post: SmashTools.StaticConstructorOnGameInitAttribute.RunGameInitStaticConstructors, UpdateLogTool.UpdateHandler.UpdateOnGameInit
GameComponentUtility.GameComponentTick: post: Replimat.Harmony_GameComponentUtility_GameComponentTick.Postfix
GameComponentUtility.LoadedGame: post: SmashTools.UnitTesting.ExecutePostLoadTesting, VFECore.Patch_GameComponentUtility+LoadedGame.Postfix, UpdateLogTool.UpdateHandler.UpdateOnLoadedGame
GameComponentUtility.StartedNewGame: post: SmashTools.UnitTesting.ExecuteNewGameTesting, VFECore.Patch_GameComponentUtility+StartedNewGame.Postfix, UpdateLogTool.UpdateHandler.UpdateOnNewGame
GameCondition_ForceWeather.<>c.<RandomizeSettings>b__4_0: post: VFECore.Patch_RandomizeSettings.Postfix
GameDataSaveLoader.SaveGame: PRE: aRandomKiwi.ARS.GameDataSaveLoader_Patch+SaveGame.Listener
GameInitData.ResetWorldRelatedMapInitData: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData
GatheringsUtility.ShouldGuestKeepAttendingGathering: PRE: Vehicles.LordAI.VehiclesDontParty
GatheringsUtility.ShouldPawnKeepGathering: PRE: VanillaTraitsExpanded.ShouldPawnKeepGathering_Patch.Prefix
Gen.IsHashIntervalTick: TRANS: Soyuz.Patches.Gen_IsHashIntervalTick_Patch.Transpiler
GenAdj.AdjacentTo8WayOrInside: PRE: Vehicles.VehiclePathing.AdjacentTo8WayOrInsideVehicle
GenAdj.OccupiedRect: PRE: Vehicles.VehiclePathing.OccupiedRectVehicles
GenCelestial.CurCelestialSunGlow: PRE: [2147483647]PerformanceOptimizer.Optimization_GenCelestial_CurCelestialSunGlow.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_GenCelestial_CurCelestialSunGlow.Postfix
GenConstruct.<CanPlaceBlueprintOver>g__IsEdificeOverNonEdifice|17_0: TRANS: Replace_Stuff.OverMineable.FramesAreEdificesInSomeCasesAndAlsoInTheCompilerGeneratedMethod.Transpiler
GenConstruct.BlocksConstruction: PRE: Replace_Stuff.PlaceBridges.HandleBlocksConstruction.Prefix, Replace_Stuff.Other.PawnBlockConstruction.Prefix, AchtungMod.GenConstruct_BlocksConstruction_Patch.Prefix post: Replace_Stuff.CoolerWallShare_Blocks.Postfix, Replace_Stuff.ReplaceFrameNoBlock.Postfix, Replace_Stuff.OverMineable.MineableBlocksConstruction.Postfix, Replace_Stuff.NewThing.NewThingBlocksConstruction.Postfix, VanillaFurnitureExpanded.GenConstruct_BlocksConstruction_Patch.Postfix, Replace_Stuff_Compatibility.Comps.Patch_BlocksConstruction.Postfix TRANS: Replace_Stuff.Other.FramesDontBlock.Transpiler
GenConstruct.CanBuildOnTerrain: TRANS: Replace_Stuff.PlaceBridges.CanPlaceBlueprint.Transpiler
GenConstruct.CanConstruct: PRE: VFECore.GenConstruct_CanConstruct_Patch2.Prefix post: VanillaFurnitureExpanded.GenConstruct_CanConstruct_Patch.Postfix, AlphaGenes.AlphaGenes_GenConstruct_CanConstruct_Postfix.PostFix, VFEInsectoids.GenConstruct_CanConstruct_Patch.Postfix TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
GenConstruct.CanConstruct: PRE: VFECore.GenConstruct_CanConstruct_Patch.Prefix
GenConstruct.CanPlaceBlueprintAt: TRANS: MoveBase.GenConstruct_CanPlaceBlueprintAt_Patch.Transpiler
GenConstruct.CanPlaceBlueprintAt_NewTemp: post: Replace_Stuff.NormalBuildReplace.Postfix TRANS: Replace_Stuff.NormalBuildReplace.Transpiler, Replace_Stuff.OverMineable.BlueprintOverFogged.Transpiler, VFEInsectoids.GenConstruct_CanPlaceBlueprintAt_NewTemp_Patch.Transpiler
GenConstruct.CanPlaceBlueprintOver: post: Replace_Stuff.CoolerWallShare_Blueprint.Postfix, Replace_Stuff.OverMineable.CanPlaceBlueprintOverMineable.Postfix, Replace_Stuff.NewThing.CanPlaceBlueprintOverOldThing.Postfix TRANS: Replace_Stuff.OverMineable.FramesAreEdificesInSomeCases.Transpiler
GenConstruct.GetAttachedBuildings: PRE: Replace_Stuff.NoAttachedBuildings.Prefix
GenConstruct.GetWallAttachedTo: TRANS: Replace_Stuff.NoWallAttachment.Transpiler
GenConstruct.HandleBlockingThingJob: TRANS: Replace_Stuff.OverMineable.DontMineSmoothingRock.Transpiler, TD_Enhancement_Pack.HandleAllBlockingThings.Transpiler
GenConstruct.PlaceBlueprintForBuild: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame.Prefix, Replace_Stuff.OverMineable.InterceptBlueprintOverMinable.Prefix, UseMinifiedBuildings.Patches.Patch_PlaceBlueprintForBuild.Prefix
GenConstruct.PlaceBlueprintForInstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Install.Prefix
GenConstruct.PlaceBlueprintForReinstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Reinstall.Prefix
GenDraw.DrawAimPie: TRANS: VFED.Building_TurretGunBarrels+CastSourceReplacer.ReplaceCall
GenDraw.DrawFieldEdges: PRE: TD_Enhancement_Pack.DrawFieldEdgesCorners.Prefix
GenDraw.DrawTargetingHighlight_Cell: PRE: GroundTargeter.GroundTargeterHighlight+GroundTargeter_DrawTargetingHighlight_Cell.Prefix
GenDrop.TryDropSpawn: post: CommonSense.GenPlace_TryDropSpawn_NewTmp_CommonSensePatch.Postfix
GenFilePaths.get_AllSavedGameFiles: PRE: aRandomKiwi.ARS.GenFilePaths_Patch+get_AllSavedGameFiles.Listener
GenGameEnd.EndGameDialogMessage: PRE: VSEWW.GenGameEnd_EndGameDialogMessage.Prefix
GenGrid.Impassable: TRANS: VFESecurity.Patch_GenGrid+Impassable.Transpiler
GenGrid.Standable: TRANS: VFESecurity.Patch_GenGrid+Standable.Transpiler
GenGrid.WalkableBy: PRE: VFECore.PhasingPatches.WalkableBy_Prefix
GenHostility.AnyHostileActiveThreatTo: post: [0]VFEM.HarmonyPatches.AnyHostileActiveThreatTo_Patch.Postfix
GenHostility.AnyHostileActiveThreatToPlayer: post: VFED.HarmonyPatches.MiscPatches.ComplexHostileWithQuest
GenLeaving.DoLeavingsFor: PRE: Vehicles.Construction.DoUnsupportedVehicleRefunds
GenLocalDate.DayTick: TRANS: [800]PerformanceFish.GenLocalDateCaching+DayTickByThing_Patch.Transpiler
GenLocalDate.DayTick: PRE: PerformanceFish.GenLocalDateCaching+DayTickByMap_Patch.Prefix post: PerformanceFish.GenLocalDateCaching+DayTickByMap_Patch.Postfix
GenRadial..cctor: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.NumCellsInRadius: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount, VFEM.HarmonyPatches.Explosion_Patch.Transpiler
GenRadial.NumCellsToFillForRadius_ManualRadialPattern: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.ProcessEquidistantCells: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.RadialCellsAround: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.RadialCellsAround: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.RadialDistinctThingsAround: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.RadialPatternInRadius: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.RadiusOfNumCells: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.SetupManualRadialPattern: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.SetupRadialPattern: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount, CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_Range
GenRadial.get_MaxRadialPatternRadius: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRecipe.<MakeRecipeProducts>d__0.MoveNext: TRANS: TD_Enhancement_Pack.ColorVariation.GenRecipe_Transpiler
GenRecipe.MakeRecipeProducts: PRE: VFEAncients.HarmonyPatches.MendingPatches.RepairItem post: VanillaSocialInteractionsExpanded.MakeRecipeProducts_Patch.Postfix, VanillaTraitsExpanded.MakeRecipeProducts_Patch.Postfix
GenRecipe.PostProcessProduct: post: AlphaGenes.AlphaGenes_GenRecipe_PostProcessProduct_Patch.IncreaseQualityByOne TRANS: VSE.Stats.StatPatches.CraftingQualityTranspiler
GenReplace.PlaceReplaceFrame: post: QualityBuilder.Patch_ReplaceStuff.PostFix_PlaceReplaceFrame
GenSight.LineOfSight: PRE: CombatAI.Patches.GenSight_Patch+GenSight_LineOfSight2_Patch.Prefix
GenSight.LineOfSight: PRE: CombatAI.Patches.GenSight_Patch+GenSight_LineOfSight1_Patch.Prefix
GenSpawn.Refund_NewTemp: post: Replace_Stuff.NewThing.RefundDeconstruct.Postfix TRANS: Replace_Stuff.NewThing.RefundDeconstruct.Transpiler
GenSpawn.Spawn: PRE: Replace_Stuff.NewThing.TransferSettings.Prefix, Vehicles.Construction.RegisterThingSpawned post: Replace_Stuff.NewThing.TransferSettings.Postfix
GenSpawn.SpawningWipes: PRE: Replace_Stuff.PlaceBridges.DontWipeBridgeBlueprints.Prefix post: Replace_Stuff.CoolerWallShare_Wipes.Postfix, Replace_Stuff.CoolerWipesCooler.Postfix, Replace_Stuff.OverMineable.NoWipeFrame.Postfix, Replace_Stuff.BlueprintReplace.WipeBlueprints.Postfix
GenStep_AnimaTrees.DesiredTreeCountForMap: post: MapDesigner.Patches.AnimaTreePatch.Postfix
GenStep_ElevationFertility.Generate: PRE: MapDesigner.Patches.MountainSettingsPatch.Prefix post: MapDesigner.Patches.MountainSettingsPatch.Postfix TRANS: MapDesigner.Patches.MountainSettingsPatch.Transpiler
GenStep_PoluxTrees.DesiredTreeCountForMap: post: MapDesigner.Patches.PoluxTreesPatch.Postfix
GenStep_Power.Generate: PRE: KCSG.Prefix_GenStep_Power.Prefix
GenStep_RockChunks.Generate: PRE: MapDesigner.Patches.RockChunkPatch.Prefix
GenStep_RocksFromGrid.Generate: PRE: Vehicles.VehiclePathing.DisableRegionUpdatingRockGen
GenStep_ScatterAncientFences.Generate: PRE: MapDesigner.Patches.IdeologyPatch.AncientFences
GenStep_ScatterAncientLandingPad.Generate: PRE: MapDesigner.Patches.IdeologyPatch.AncientLandingPad
GenStep_ScatterAncientMechs.Generate: PRE: MapDesigner.Patches.IdeologyPatch.AncientMechs
GenStep_ScatterAncientTurret.Generate: PRE: MapDesigner.Patches.IdeologyPatch.AncientTurret
GenStep_ScatterAncientUtilityBuilding.Generate: PRE: MapDesigner.Patches.IdeologyPatch.AncientUtilityBuilding
GenStep_ScatterCaveDebris.Generate: PRE: MapDesigner.Patches.IdeologyPatch.CaveDebris
GenStep_ScatterLumpsMineable.Generate: PRE: MapDesigner.Patches.OreDensityPatch.Prefix
GenStep_ScatterRoadDebris.Generate: PRE: MapDesigner.Patches.IdeologyPatch.RoadDebris
GenStep_Settlement.ScatterAt: TRANS: VFECore.GenStep_Settlement_ScatterAt_Patch.Transpiler
GenStep_Terrain.<>c.<GenerateRiverLookupTexture>b__11_0: TRANS: Vehicles.MapHandling.RiverLookupTextureTranspiler
GenStep_Terrain.GenerateRiver: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicRiverSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState TRANS: MapDesigner.Patches.RiverDirectionPatch.Transpiler
GenStep_Terrain.TerrainFrom: PRE: MapDesigner.Feature.Feature_TerrainFrom.Prefix post: VFECore.GenStep_Terrain_TerrainFrom_Patch.Postfix, MapDesigner.Patches.RiverbankBeachFix.Postfix
GenStuff.RandomStuffInexpensiveFor: TRANS: [0]VFECore.RandomStuffInexpensiveFor_Patch.Transpiler
GenStuff.TryRandomStuffByCommonalityFor: PRE: [800]VFECore.TryRandomStuffByCommonalityFor_Patch.Prefix
GenTemperature.GetTemperatureForCell: PRE: Replimat.Harmony_GenTemperature_GetTemperatureForCell.Prefix
GenThing.TrueCenter: PRE: Vehicles.Rendering.TrueCenterVehicle
GenUI.TargetsAt: post: GroundTargeter.GroundTargeterPatches+GroundTargeter_TargetsAt.Postfix
Gene.ExposeData: post: VanillaGenesExpanded.VanillaGenesExpanded_Gene_ExposeData_Patch.Postfix
Gene.OverrideBy: post: VanillaGenesExpanded.VanillaGenesExpanded_Gene_OverrideBy_Patch.Postfix
Gene.PostAdd: post: CharacterEditor.CEditor.OnPostAddGene, VanillaGenesExpanded.VanillaGenesExpanded_Gene_PostAdd_Patch.Postfix
Gene.PostRemove: post: CharacterEditor.CEditor.OnPostRemoveGene, VanillaGenesExpanded.VanillaGenesExpanded_Gene_PostRemove_Patch.Postfix
GeneDefGenerator.ImpliedGeneDefs: post: AlphaGenes.AlphaGenes_GeneDefGenerator_ImpliedGeneDefs_Patch.Postfix
GeneUIUtility.DrawGene: TRANS: VanillaGenesExpanded.GeneUIUtility_DrawGene_Patch.Transpiler
GeneUIUtility.DrawGeneBasics: TRANS: VanillaGenesExpanded.VanillaGenesExpanded_GeneUIUtility_DrawGeneBasics_Patch.Transpiler
Genepack.PostMake: post: AlphaGenes.AlphaGenes_Genepack_PostMake_Patch.ChangeForAlphaGenes
GeneratorBase.ApplyWorker: (no patches)
GeneratorBase.ApplyWorker: (no patches)
GhostDrawer.DrawGhostThing: PRE: VanillaVehiclesExpanded.GhostDrawer_DrawGhostThing_Patch.Prefix post: Vehicles.Rendering.DrawGhostVehicle, VanillaVehiclesExpanded.GhostDrawer_DrawGhostThing_Patch.Postfix
GhostUtility.GhostGraphicFor: post: VanillaFurnitureExpanded.VanillaExpandedFramework_GhostUtility_GhostGraphicFor_Patch.DisplayBlueprintGraphic TRANS: Replace_Stuff.OverMineable.ShowGhostOverFog.Transpiler
GiveToPackAnimalUtility.UsablePackAnimalWithTheMostFreeSpace: PRE: Vehicles.CaravanFormation.UsableVehicleWithMostFreeSpace
GizmoGridDrawer.<DrawGizmoGrid>g__ProcessGizmoState|12_0: PRE: DubsMintMenus.HarmonyPatches+H_GizmoGridDrawer.Prefix TRANS: PerformanceOptimizer.Optimization_InspectGizmoGrid_DrawInspectGizmoGridFor.GizmoGridDrawer_ProcessGizmoStateTranspiler
Gizmo_SidearmsList.DrawGizmoLabel: PRE: VFE.Mechanoids.HarmonyPatches.SimpleSidearmsPatch.GizmoLabelFixer
GlobalControlsUtility.DoDate: PRE: [0]RIMMSqol.GlobalControlsUtility_DoDate.Prefix post: CombatExtended.HarmonyCE.Harmony_GlobalControls.Postfix
GlobalControlsUtility.DoTimespeedControls: PRE: Analyzer.GUIElement_TPS.Prefix
GlowGrid.DirtyCache: post: TD_Enhancement_Pack.GlowGridDirty_Patch.Postfix
GoodwillSituationWorker_PermanentEnemy.ArePermanentEnemies: post: VFED.HarmonyPatches.GoodwillPatches.ArePermanentEnemies_Postfix
GraphicData.Init: post: Vehicles.VehicleHarmonyOnMod.GraphicInit
Graphic_Appearances.Init: TRANS: Replace_Stuff.OverMineable.GraphicAppearancesPassData.Transpiler
GridsUtility.Fogged: PRE: CombatAI.Patches.GridsUtility_Patch.Prefix
GridsUtility.GetMaxItemsAllowedInCell: TRANS: AdaptiveStorage.HarmonyPatches.StorageLimit.Transpiler
Harmony..ctor: PRE: Analyzer.Profiling.RememberHarmonyIDs.Prefix
HarmonyPatchNamespace.registerAll: post: PerformanceFish.ModCompatibility.RIMMSqol.RegisterAllPostfix
Harmony_MassUtility_Capacity.Postfix: PRE: Vehicles.Compatibility_CombatExtended.DontOverrideVehicleCapacity
HaulAIUtility.PawnCanAutomaticallyHaulFast: PRE: AchtungMod.HaulAIUtility_PawnCanAutomaticallyHaulFast_Patch.Prefix TRANS: AlphaGenes.AlphaGenes_HaulAIUtility_PawnCanAutomaticallyHaulFast.Transpiler
HaulDestinationManager.RemoveHaulDestination: post: TD_Enhancement_Pack.UrgentRefill_Deletion_Patches.Postfix
HeadTypeDef.GetGraphic: TRANS: VFECore.HeadTypeDef_GetGraphic_Patch.Transpiler
HealthAIUtility.FindBestMedicine: PRE: SmartMedicine.FindBestMedicine.Prefix
HealthCardUtility.DrawHediffRow: PRE: VanillaGenesExpanded.VanillaGenesExpanded_HealthCardUtility_DrawHediffRow_Patch.Prefix post: VanillaGenesExpanded.VanillaGenesExpanded_HealthCardUtility_DrawHediffRow_Patch.Postfix TRANS: SmartMedicine.HediffRowPriorityCare.Transpiler, VanillaGenesExpanded.VanillaGenesExpanded_HealthCardUtility_DrawHediffRow_Patch.Transpiler
HealthCardUtility.DrawOverviewTab: TRANS: SmartMedicine.SurgeryUnlimited.SurgergyUnlimitedPawnSettings.Transpiler
HealthCardUtility.DrawPawnHealthCard: post: DubsMintMenus.Patch_HealthCardUtility.Postfix
HealthCardUtility.EntryClicked: PRE: SmartMedicine.SuppressRightClickHediff.Prefix
HealthCardUtility.GenerateSurgeryOption: post: MVCF.PatchSets.PatchSet_Brawlers.GenerateSurgeryOption_Postfix
HealthCardUtility.GetTooltip: post: EBF.Patches.Unification.PostFix_Everyone_BodyPartTooltip.PostFix TRANS: [800]EBF.Transpilations.Transpiler_HealthCardUtility.Transpiler
HealthUtility.DamageLegsUntilIncapableOfMoving: TRANS: [800]EBF.Transpilations.Transpiler_HealthUtility_DamageLegs.Transpiler
HealthUtility.DamageLimbsUntilIncapableOfManipulation: TRANS: [800]EBF.Transpilations.Transpiler_HealthUtility_DamageLimbs.Transpiler
HealthUtility.GetGeneralConditionLabel: PRE: Vehicles.HealthAndStats.ReplaceConditionLabel
HealthUtility.GetPartConditionLabel: TRANS: EBF.Transpilations.Transpiler_HealthUtility_PartConditionLabel.Transpiler
HealthUtility.GiveRandomSurgeryInjuries: TRANS: [800]EBF.Transpilations.Transpiler_HealthUtility_SurgeryInjuries.Transpiler
Hediff.PostRemoved: PRE: SmartMedicine.RemoveHediffHook.Prefix
Hediff.TendableNow: PRE: SmartMedicine.PriorityCareTendableNow.Prefix
Hediff.Tick: TRANS: Soyuz.Patches.Hediff_Tick_Patch.Transpiler, Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff.get_BleedRate: post: Soyuz.Patches.Hediff_BleedRate_Patch.Postfix
Hediff.get_ShouldRemove: post: VanillaTraitsExpanded.ShouldRemove_Patch.Postfix
Hediff.get_TendPriority: PRE: SmartMedicine.PriorityHediff.Prefix post: CombatExtended.HarmonyCE.Harmony_HediffTendPriority.Postfix
HediffComp.get_CompTipStringExtra: post: EBF.Patches.Unification.PostFix_Everyone_CompPatches_TipString.PostFix
HediffComp_Ability.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Animation.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_AsexualReproduction.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_CauseIncident.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_CauseMentalState.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_ChanceToRemove.CompPostTick: PRE: Soyuz.Patches.HediffComp_Patch+HediffComp_ChanceToRemove_Patch.Prefix TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_ChangeImplantLevel.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_ChangeNeed.CompPostTick: PRE: Soyuz.Patches.HediffComp_Patch+HediffComp_ChangeNeed_Patch.Prefix TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_ChangeWeather.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Chargeable.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_CorpseDecayer.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_CorpseDecayer.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_DamageAura.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_DamageBrain.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_DeleteAfterTime.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_DestroyOrgan.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_DieAfterPeriod.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Disappears.CompPostTick: PRE: Soyuz.Patches.HediffComp_Patch+HediffComp_Disappears_Patch.Prefix TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_DisappearsPausable.CompPostTick: post: AlphaGenes.AlphaGenes_HediffComp_DisappearsPausable_CompPostTick_Patch.DetectGene TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_DisappearsPausable_LethalInjuries.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Discoverable.CompPostTick: PRE: Soyuz.Patches.HediffComp_Patch+HediffComp_Discoverable_Patch.Prefix TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Disorientation.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_DissolveAllOnDeath.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Draftable.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Electrified.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_ExplodeOnFire.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_FilthProducer.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Floating.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_GasProducer.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_GiveHediffLungRot.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_GiveHediffLungRotAlternative.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_GiveHediffsInRange.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_GiveHediffsInRangeExpanded.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_GiveHemogen.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_GiveNeurocharge.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_GrowthMode.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_HealHediff.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_HealPermanentWounds.CompPostTick: PRE: Soyuz.Patches.HediffComp_Patch+HediffComp_HealPermanentWounds_Patch.Prefix TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_HeatPusher.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_HighlyFlammable.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_HumanEggLayer.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Immunizable.get_SeverityFactorFromHediffs: post: VanillaGenesExpanded.VanillaExpandedFramework_HediffComp_Immunizable_SeverityFactorFromHediffs_Patch.AddDiseaseFactor
HediffComp_Infecter.CompPostTick: PRE: Soyuz.Patches.HediffComp_Patch+HediffComp_Infecter_Patch.Prefix TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_InfecterCE.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Invisibility.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Invisibility.UpdateTarget: PRE: PerformanceOptimizer.Optimization_PawnUtility_IsInvisible.ClearCache
HediffComp_KillAfterDays.CompPostTick: PRE: Soyuz.Patches.HediffComp_Patch+HediffComp_HediffComp_KillAfterDays_Patch.Prefix TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_LightSustenance.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_LimbRegeneration.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Link.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_MessageAboveSeverity.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_MessageAfterTicks.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_MessageStageIncreased.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_MightJoin.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Mote.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_NearbyEffecter.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_NoBleedHeartAttack.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_PassiveRegenerator.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Polluter.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Pollution.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_PregnantHuman.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_PregnantHuman.get_CompTipStringExtra: post: VanillaGenesExpanded.VanillaGenesExpanded_HediffComp_PregnantHuman_CompTipStringExtra_Patch.AddGeneMultiplierExplanation, AlphaGenes.AlphaGenes_HediffComp_PregnantHuman_CompTipStringExtra_Patch.AddGeneMultiplierExplanation
HediffComp_Prometheum.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_PsychicHarmonizer.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_RandomDamage.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_RandomMutation.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_RandomizeSeverityPhases.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Regeneration.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_RemoveIfOtherHediff.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_ReplaceHediff.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_SelfHeal.CompPostTick: PRE: Soyuz.Patches.HediffComp_Patch+HediffComp_SelfHeal_Patch.Prefix TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_SeverityFromEntropy.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_SeverityFromGas.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_SeverityFromGasDensityDirect.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_SeverityFromHemogen.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_SeverityFromMinerals.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_SeverityPerSecond.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Shield.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_SkillDecay.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Spawner.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Spreadable.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Stabilize.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_StageByHealth.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_StageByMood.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_StageByPsylink.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_StageBySunlight.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_StageByTemperature.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Targeting.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_TendDuration.CompPostTick: PRE: Soyuz.Patches.HediffComp_Patch+HediffComp_TendDuration_Patch.Prefix TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_TendDuration.CompTended: TRANS: CombatExtended.HarmonyCE.HediffComp_TendDuration_CompTended.Transpiler
HediffComp_Teratogenesis.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_ThoughtEffecter.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Traitor.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Venom.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_VerbGiver.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Waterstriding.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_WhileHavingThoughts.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffDef.PossibleToDevelopImmunityNaturally: PRE: [2147483647]PerformanceOptimizer.Optimization_HediffDef_PossibleToDevelopImmunityNaturally.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_HediffDef_PossibleToDevelopImmunityNaturally.Postfix
HediffGiver_BrainInjury.OnHediffAdded: TRANS: [800]EBF.Transpilations.Transpiler_HediffBrainInjury_OnHediffAdded.Transpiler
HediffSet.AddDirect: post: VAspirE.SatisfactionPatches.CheckGeneral, EBF.Patches.PostFix_HediffSet_AddDirect.ResetCacheSpecifically
HediffSet.CalculatePain: post: VFECore.CalculatePain_Patch.Postfix
HediffSet.DirtyCache: post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_HediffSet_Dirty.Postfix, PerformanceFish.Hediffs.HediffSetCaching+DirtyCache.Postfix, VFECore.DirtyCache_Patch.Postfix
HediffSet.GetPartHealth: TRANS: [600]EBF.Transpilations.Transpiler_HediffSet_GetPartHealth.Transpiler
HediffSet.get_BleedRateTotal: post: VFECore.Patch_BleedRateTotal.Postfix
HediffUtility.CanHealFromTending: PRE: Vehicles.HealthAndStats.VehiclesDontHealTended
HediffUtility.CanHealNaturally: PRE: Vehicles.HealthAndStats.VehiclesDontHeal
HediffWithComps.get_LabelInBrackets: post: EBF.Patches.Unification.PostFix_Everyone_HediffWithComps_LabelBracket.PostFix
Hediff_AcidBuildup.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_Alcohol.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_BloodRage.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_CubeInterest.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_CubeWithdrawal.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_DarknessExposure.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_DeathRefusal.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_FasterMovement.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_FatalRad.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_FrenzyField.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_HeartAttack.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_Injury.PostAdd: TRANS: CombatExtended.HarmonyCE.Harmony_Hediff_Injury+Patch_PostAdd.SilenceLogSpam
Hediff_Injury.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_Injury.get_BleedRate: post: CombatExtended.HarmonyCE.Harmony_HediffWithComps_BleedRate_Patch.Postfix, EBF.Patches.PostFix_HediffInjury_BleedRate.PostFix
Hediff_Labor.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_LaborPushing.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_Level.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_LightExposure.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_MeatHunger.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_MechanoidUplink.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_MineralFueled.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_MineralOverdrive.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_MissingPart.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_MissingPart.get_BleedRate: post: CombatExtended.HarmonyCE.Harmony_HediffWithComps_BleedRate_Patch.Postfix, EBF.Patches.PostFix_HediffMissingPart_BleedRate.PostFix TRANS: [800]EBF.Transpilations.Transpiler_HediffMissingPart_BleedRate.Transpiler
Hediff_MissingPart.get_IsFreshNonSolidExtremity: PRE: CombatExtended.HarmonyCE.Harmony_Hediff_MissingPart_IsFresh_Patch.Prefix
Hediff_MissingPart.get_PainOffset: TRANS: [800]EBF.Transpilations.Transpiler_HediffMissingPart_PainOffset.Transpiler
Hediff_Pregnant.PostAdd: post: VanillaGenesExpanded.VanillaGenesExpanded_Hediff_Pregnant_PostAdd_Patch.CauseEggFertilization
Hediff_Pregnant.Tick: PRE: Soyuz.Patches.Hediff_Pregnant_Tick_Patch.Prefix TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_Pregnant.get_IsSeverelyWounded: TRANS: [800]EBF.Transpilations.Transpiler_HediffPregnant_SeverelyWounded.Transpiler
Hediff_ReactiveArmour.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_Shambler.PostMake: post: VanillaGenesExpanded.VanillaGenesExpanded_Hediff_Shambler_PostMake_Patch.ActivateShamblerGenes, AlphaGenes.AlphaGenes_Hediff_Shambler_PostMake_Patch.AddRandomGenes
Hediff_Shambler.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_SleepSuppression.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_ToBeCocooned.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
ITab.get_PaneTopY: PRE: RimHUD.Access.Patch.RimWorld_ITab_PaneTopY.Prefix
ITab_Pawn_Character.FillTab: post: VSE.Expertise.ExpertisePatches.DoCharacterCardExtras
ITab_Pawn_Character.get_IsVisible: post: VFE.Mechanoids.HarmonyPatches.NoBioForMachines.Postfix
ITab_Pawn_FormingCaravan.DoPeopleAndAnimals: PRE: Vehicles.CaravanHandling.DoPeopleAnimalsAndVehicle
ITab_Pawn_FormingCaravan.FillTab: PRE: Vehicles.CaravanHandling.FillTabVehicleCaravan
ITab_Pawn_Gear.DrawThingRow: PRE: CommonSense.ITab_Pawn_Gear_DrawThingRow_CommonSensePatch.Prefix, VFE.Mechanoids.HarmonyPatches.ITab_Pawn_Gear_Patch.Prefix post: VFE.Mechanoids.HarmonyPatches.ITab_Pawn_Gear_Patch.Postfix TRANS: SmartMedicine.DrawThingRow_Patch.Transpiler, PickUpAndHaul.HarmonyPatches.GearTabHighlightTranspiler
ITab_Pawn_Gear.FillTab: TRANS: SmartMedicine.FillTab_Patch.Transpiler
ITab_Pawn_Gear.InterfaceDrop: PRE: PeteTimesSix.SimpleSidearms.Intercepts.ITab_Pawn_Gear_InterfaceDrop_Prefix.InterfaceDrop post: SmartMedicine.InterfaceDrop_Patch.Postfix
ITab_Pawn_Gear.ShouldShowEquipment: post: AnimalBehaviours.VanillaExpandedFramework_ITab_Pawn_Gear_IsVisible_Patch.RemoveTab
ITab_Pawn_Gear.TryDrawOverallArmor: TRANS: VFECore.Patch_ITab_Pawn_Gear+TryDrawOverallArmor.Transpiler
ITab_Pawn_Gear.get_CanControl: post: VFE.Mechanoids.HarmonyPatches.ITab_Pawn_Gear_CanControl.Postfix
ITab_Pawn_Health..ctor: post: SmartMedicine.SurgeryUnlimited.MakeRoomForSetting.Postfix
ITab_Pawn_Training.get_IsVisible: post: VFEInsectoids.ITab_Pawn_Training_IsVisible_Patch.Postfix
ITab_Pawn_Visitor.<>c__DisplayClass8_0.<DoPrisonerTab>g__CanUsePrisonerInteractionMode|0: post: VFEAncients.HarmonyPatches.PreceptPatches.CanUseInteractionMode_Postfix
ITab_Pawn_Visitor.InteractionModeChanged: post: VFEAncients.HarmonyPatches.PreceptPatches.InteractionModeChanged_Postfix
Ideo.ExposeData: TRANS: VanillaMemesExpanded.VanillaMemesExpanded_Ideo_ExposeData_Patch.Transpiler
Ideo.MemberWillingToDo: PRE: VFEAncients.HarmonyPatches.PreceptPatches.MemberWillingToDo_Prefix
Ideo.RecacheColonistBelieverCount: PRE: PerformanceOptimizer.Optimization_Precept_RoleSingle_RecacheActivity.RecacheColonistBelieverCountPrefix, PerformanceOptimizer.Optimization_Precept_RoleMulti_RecacheActivity.RecacheColonistBelieverCountPrefix post: PerformanceOptimizer.Optimization_Precept_RoleSingle_RecacheActivity.RecacheColonistBelieverCountPostfix, PerformanceOptimizer.Optimization_Precept_RoleMulti_RecacheActivity.RecacheColonistBelieverCountPostfix
IdeoBuildingPresenceDemand.BuildingPresent: PRE: [2147483647]PerformanceOptimizer.Optimization_IdeoBuildingPresenceDemand_BuildingPresent.Prefix
ImmunityHandler.ImmunityRecordExists: post: PerformanceFish.Hediffs.ImmunityHandlerCaching+ImmunityRecordExists.Postfix
ImmunityHandler.NeededImmunitiesNow: PRE: [800]PerformanceFish.Hediffs.ImmunityHandlerCaching+NeededImmunitiesNow.Prefix post: [800]PerformanceFish.Hediffs.ImmunityHandlerCaching+NeededImmunitiesNow.Postfix
ImmunityHandler.TryAddImmunityRecord: PRE: PerformanceFish.Hediffs.ImmunityHandlerCaching+TryAddImmunityRecord.Prefix
ImmunityRecord.ImmunityChangePerTick: post: Soyuz.Patches.ImmunityRecord_ImmunityChangePerTick_Patch.Postfix
ImmunityRecord.ImmunityTick: PRE: VanillaSocialInteractionsExpanded.ImmunityTick_Patch.Prefix post: VanillaSocialInteractionsExpanded.ImmunityTick_Patch.Postfix
IncidentWorker.CanFireNow: PRE: VFEAncients.HarmonyPatches.StorytellerPatches.AdditionalIncidentReqs, VFED.HarmonyPatches.MiscPatches.CheckForVisibility
IncidentWorker.TryExecute: PRE: VanillaStorytellersExpanded.Patch_TryExecute.Prefix
IncidentWorker_Disease.PotentialVictims: post: AnimalBehaviours.VanillaExpandedFramework_IncidentWorker_Disease_PotentialVictims_Patch.Postfix
IncidentWorker_Infestation.CanFireNowSub: TRANS: VFEInsectoids.IncidentWorker_Infestation_CanFireNowSub_Patch.Transpiler
IncidentWorker_NeutralGroup.SpawnPawns: post: VFEEmpire.HarmonyPatches.Patch_SpawnPawns.Postfix
IncidentWorker_PawnsArrive.FactionCanBeGroupSource: post: VFEAncients.HarmonyPatches.StorytellerPatches.AncientsShouldNotArrive
IncidentWorker_Raid.TryExecuteWorker: PRE: VSEWW.IncidentWorker_Raid_TryExecuteWorker.Prefix, VanillaStorytellersExpanded.Patch_TryExecuteWorker.Prefix
IncidentWorker_RaidEnemy.FactionCanBeGroupSource: PRE: MultipleRaids.RimWorld_IncidentWorker_RaidEnemy_FactionCanBeGroupSource.IncidentWorker_RaidEnemy_FactionCanBeGroupSource
IncidentWorker_RaidEnemy.GetLetterText: PRE: VFEEmpire.HarmonyPatches.Patch_GetLetterText.Prefix
IncidentWorker_RaidEnemy.ResolveRaidPoints: post: CombatExtended.HarmonyCE.Harmony_IncidentWorker_RaidEnemy+Harmony_IncidentWorker_RaidEnemy_ResolveRaidPoints.Postfix
IncidentWorker_RaidEnemy.ResolveRaidStrategy: post: VFECore.IncidentWorker_RaidEnemy_ResolveRaidStrategy_Patch.Postfix
IncidentWorker_RaidEnemy.TryExecuteWorker: PRE: CombatExtended.HarmonyCE.Harmony_IncidentWorker_RaidEnemy+Harmony_IncidentWorker_RaidEnemy_TryExecuteWorker.Prefix, VOE.Outpost_Defensive.InterceptRaid post: MultipleRaids.RimWorld_IncidentWorker_RaidEnemy_TryExecuteWorker.IncidentWorker_RaidEnemy_TryExecuteWorker
IncidentWorker_RaidEnemy.TryResolveRaidFaction: PRE: VFEM.HarmonyPatches.Raid_Patches+RaidEnemyResolveFaction_Patch.Prefix post: VFEM.HarmonyPatches.Raid_Patches+RaidEnemyResolveFaction_Patch.Postfix
IncidentWorker_ResourcePodCrash.TryExecuteWorker: TRANS: TD_Enhancement_Pack.ResourcePodCrashContents.Transpiler
IncidentWorker_SelfTame.Candidates: post: AnimalBehaviours.VanillaExpandedFramework_IncidentWorker_SelfTame_Candidates_Patch.Postfix
IncidentWorker_WandererJoin.GeneratePawn: TRANS: VFECore.Patch_IncidentWorker_WandererJoin+TryExecuteWorker.Transpiler
IndividualThoughtToAdd.Add: post: VanillaSocialInteractionsExpanded.IndividualThoughtToAdd_Patch.Postfix, VanillaTraitsExpanded.Add_Patch.Postfix
InfestationCellFinder.GetScoreAt: PRE: VFEInsectoids.InfestationCellFinder_GetScoreAt_Patch.Prefix post: Rimatomics.HarmonyPatches+Harmony_GetScoreAt.Postfix
InfestationUtility.FindRootTunnelLoc: PRE: VFEInsectoids.InfestationUtility_FindRootTunnelLoc_Patch.Prefix
InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.ClearReverseDesignators, PerformanceOptimizer.Optimization_InspectGizmoGrid_DrawInspectGizmoGridFor.InspectGizmoGrid_DrawInspectGizmoGridForTranspiler, Blueprints.Patch_InspectGizmoGrid_DrawInspectGizmoGridFor.Transpiler, Blueprints.Patch_InspectGizmoGrid_DrawInspectGizmoGridFor.Transpiler
InspectPaneButtons.Draw: post: SmashTools.Compatibility_RimHUD.DrawButtonsOnRimHUD
InspectPaneFiller.DrawAreaAllowed: PRE: VFEInsectoids.InspectPaneFiller_DrawAreaAllowed_Patch.Prefix
InspectPaneUtility.DoTabs: PRE: RimHUD.Access.Patch.RimWorld_InspectPaneUtility_DoTabs.Prefix
InspectPaneUtility.InspectPaneOnGUI: PRE: RimHUD.Access.Patch.RimWorld_InspectPaneUtility_InspectPaneOnGUI.Prefix
InspectPaneUtility.PaneSizeFor: PRE: RimHUD.Access.Patch.RimWorld_InspectPaneUtility_PaneSizeFor.Prefix
InspectPaneUtility.PaneWidthFor: PRE: RimHUD.Access.Patch.RimWorld_InspectPaneUtility_PaneWidthFor.Prefix
InspectTabBase.get_TabRect: post: DubsMintMenus.HarmonyPatches.TabSizeAdjuster
InspirationHandler.EndInspiration: post: VanillaSocialInteractionsExpanded.EndInspiration_Patch.Postfix
InspirationHandler.TryStartInspiration: post: VAspirE.SatisfactionPatches.OnInspiration, VanillaSocialInteractionsExpanded.TryStartInspiration_Patch.Postfix
InspirationWorker.CommonalityFor: TRANS: VSE.Passions.PassionPatches.CommonalityFor_Transpiler
InteractionWorker_Breakup.Interacted: post: VanillaSocialInteractionsExpanded.Interacted_Patch.Postfix
InteractionWorker_Breakup.RandomSelectionWeight: post: VanillaTraitsExpanded.RandomSelectionWeight_Patch.Postfix
InteractionWorker_DeepTalk.RandomSelectionWeight: post: VanillaSocialInteractionsExpanded.InteractionWorker_DeepTalk_RandomSelectionWeight_Patch.Postfix
InteractionWorker_KindWords.RandomSelectionWeight: post: VanillaSocialInteractionsExpanded.InteractionWorker_KindWords_RandomSelectionWeight_Patch.Postfix
InteractionWorker_RecruitAttempt.DoRecruit: PRE: VanillaSocialInteractionsExpanded.DoRecruit_Patch.Prefix post: VanillaSocialInteractionsExpanded.DoRecruit_Patch.Postfix
InteractionWorker_RecruitAttempt.Interacted: TRANS: VFEAncients.HarmonyPatches.StorytellerPatches.IncreaseRecruitDifficulty, VSE.Stats.StatPatches.RecruitStatTranspiler, VanillaSocialInteractionsExpanded.InteractionWorker_RecruitAttempt_Interacted_Patch.Transpiler
InteractionWorker_RomanceAttempt.RandomSelectionWeight: post: VanillaSocialInteractionsExpanded.InteractionWorker_RomanceAttempt_RandomSelectionWeight_Patch.Postfix, VanillaTraitsExpanded.InteractionWorker_RomanceAttempt_RandomSelectionWeight_Patch.Postfix
InteractionWorker_RomanceAttempt.SuccessChance: post: VanillaSocialInteractionsExpanded.SuccessChance_Patch.Postfix
InventoryCalculatorsUtility.ShouldIgnoreInventoryOf: post: Vehicles.CaravanHandling.ShouldIgnoreInventoryPawnInVehicle
InvisibilityUtility.IsPsychologicallyInvisible: PRE: [2147483647]PerformanceOptimizer.Optimization_PawnUtility_IsInvisible.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_PawnUtility_IsInvisible.Postfix
Job.ExposeData: post: CombatExtended.HarmonyCE.Harmony_Job_ExposeData.Postfix
JobDriver.CheckCurrentToilEndOrFail: PRE: PerformanceOptimizer.Optimization_ForbidUtility_IsForbidden.CheckCurrentToilEndOrFailPrefix post: PerformanceOptimizer.Optimization_ForbidUtility_IsForbidden.CheckCurrentToilEndOrFailPostfix
JobDriver.DriverTick: TRANS: Soyuz.Patches.JobDriver_DriverTick_Patch.Transpiler
JobDriver.GetReport: post: Replimat.Harmony_JobDriver_GetReport.Postfix, WhileYoureUp.Mod+Puah_JobDriver__GetReport_Patch.GetDetourReport
JobDriver_AffectRoof.<>c__DisplayClass12_0.<MakeNewToils>b__1: TRANS: VSE.Stats.StatPatches.RoofStatTranspiler
JobDriver_AttackMelee.TryMakePreToilReservations: post: PeteTimesSix.SimpleSidearms.Intercepts.JobDriver_AttackMelee_TryMakePreToilReservations.Postfix
JobDriver_BestowingCeremony.MakeNewToils: post: VanillaSocialInteractionsExpanded.JobDriver_BestowingCeremony_MakeNewToils.Postfix
JobDriver_BottleFeedBaby.MakeNewToils: PRE: Replimat.Harmony_JobDriver_BottleFeedBaby_MakeNewToils.Prefix
JobDriver_CleanFilth.<>c__DisplayClass7_0.<MakeNewToils>b__1: TRANS: VFED.HarmonyPatches.FilthCleaningPatch.Transpiler
JobDriver_ConstructFinishFrame.<>c__DisplayClass6_0.<MakeNewToils>b__1: TRANS: VFECore.JobDriver_ConstructFinishFrame_MakeNewToils_TickAction_Patch.Transpiler, VSE.Stats.StatPatches.FloorStatOptionTranspiler, SmarterConstruction.Patches.Patch_JobDriver_MakeNewToils.Transpiler
JobDriver_ConstructFinishFrame.MakeNewToils: post: QualityBuilder._JobDriver_ConstructFinishFrame.Postfix, VFECore.JobDriver_ConstructFinishFrame_MakeNewToils_Patch.Postfix, SmarterConstruction.Patches.Patch_PawnsGettingStuck.Postfix
JobDriver_Deconstruct.MakeNewToils: post: QualityBuilder._JobDriver_Deconstruct.Postfix
JobDriver_DoBill.CollectIngredientsToils: post: SmartMedicine.InsertToilDropInventoryThing.Postfix
JobDriver_DoBill.MakeNewToils: PRE: CommonSense.JobDriver_DoBill_MakeNewToils_CommonSensePatch.Prefix
JobDriver_DropEquipment.<MakeNewToils>b__4_1: TRANS: PeteTimesSix.SimpleSidearms.Intercepts.JobDriver_DropEquipment_MakeNewToils_Patches.JobDriver_DropEquipment_MakeNewToils_Patches_initAction_Transpiler
JobDriver_Equip.<MakeNewToils>b__1_1: TRANS: PeteTimesSix.SimpleSidearms.Intercepts.JobDriver_Equip_MakeNewToils_Patches.JobDriver_Equip_MakeNewToils_Patches_initAction_Transpiler
JobDriver_Flee.<MakeNewToils>b__3_0: TRANS: VFE.Mechanoids.HarmonyPatches.JobDriver_Flee_MakeNewToils_Patch.Transpiler
JobDriver_Flee.MakeNewToils: post: TD_Enhancement_Pack.StopFlee.Postfix
JobDriver_FoodDeliver.GetReport: post: Replimat.Harmony_JobDriver_FoodDeliver_GetReport.Postfix
JobDriver_FoodFeedPatient.GetReport: post: Replimat.Harmony_JobDriver_FoodFeedPatient_GetReport.Postfix
JobDriver_Goto.MakeNewToils: post: Vehicles.VehiclePathing.GotoToilsPassthrough
JobDriver_Hack.MakeNewToils: post: VFEAncients.HarmonyPatches.BuildingPatches.FixHacking
JobDriver_HaulCorpseToPublicPlace.MakeNewToils: post: VanillaSocialInteractionsExpanded.JobDriver_HaulCorpseToPublicPlace_MakeNewToils.Postfix
JobDriver_HaulToCell.GetReport: post: WhileYoureUp.Mod+JobDriver_HaulToCell__GetReport_Patch.GetDetourReport
JobDriver_HaulToCell.MakeNewToils: post: WhileYoureUp.Mod+JobDriver_HaulToCell__MakeNewToils_Patch.ClearDetourOnFinish, PickUpAndHaul.HarmonyPatches.JobDriver_HaulToCell_PostFix
JobDriver_HaulToContainer.MakeNewToils: post: Build_From_Inventory.JobTargetDrop.Postfix
JobDriver_Hunt.MakeNewToils: post: MVCF.PatchSets.PatchSet_Hunting.MakeNewToils
JobDriver_Ingest.GetReport: post: Replimat.Harmony_JobDriver_Ingest_GetReport.Postfix
JobDriver_Ingest.MakeNewToils: post: VanillaSocialInteractionsExpanded.JobDriver_Ingest_MakeNewToils.Postfix
JobDriver_LayDown.MakeNewToils: PRE: SmartMedicine.CleanUpTempBeds.Prefix
JobDriver_Lovin.<MakeNewToils>b__12_1: TRANS: VFECore.JobDriver_Lovin_Patch.Transpiler
JobDriver_Lovin.<MakeNewToils>b__12_4: TRANS: VFECore.JobDriver_Lovin_FinishAction_Vanilla.Transpiler
JobDriver_Lovin.GenerateRandomMinTicksToNextLovin: post: VFECore.VFECore_JobDriver_Lovin_GenerateRandomMinTicksToNextLovin_Patch.ModifyMTB, VanillaTraitsExpanded.GenerateRandomMinTicksToNextLovin_Patch.Postfix
JobDriver_Lovin.MakeNewToils: post: VanillaSocialInteractionsExpanded.JobDriver_Lovin_MakeNewToils.Postfix
JobDriver_LovinOneNightStand.<MakeNewToils>b__12_4: TRANS: VFECore.JobDriver_Lovin_FinishAction_VSIE.Transpiler
JobDriver_ManTurret.FindAmmoForTurret: PRE: VFESecurity.Patch_TryFindRandomShellDef.Prefix
JobDriver_Meditate.MeditationTick: post: CommonSense.JobDriver_MeditationTick_CommonSensePatch.Postfix
JobDriver_Mine.ResetTicksToPickHit: post: VFEInsectoids.VFEInsectoids_JobDriver_Mine_ResetTicksToPickHit_Patch.Postfix
JobDriver_Nuzzle.MakeNewToils: post: VAspirE.SatisfactionPatches.CheckNuzzlers
JobDriver_PlantSow.MakeNewToils: post: VanillaSocialInteractionsExpanded.JobDriver_PlantSow_MakeNewToils.Postfix
JobDriver_PrepareCaravan_GatherItems.get_Transferables: PRE: Vehicles.Jobs.TransferablesVehicle
JobDriver_RemoveFloor.get_SpeedStat: TRANS: VSE.Stats.StatPatches.FloorStatTranspiler
JobDriver_Repair.<>c__DisplayClass8_0.<MakeNewToils>b__1: TRANS: VSE.Stats.StatPatches.RepairStatTranspiler
JobDriver_RepairMech.MakeNewToils: PRE: AlphaGenes_JobDriver_RepairMech_MakeNewToils_Patch.StorePawn
JobDriver_Resurrect.MakeNewToils: post: VanillaSocialInteractionsExpanded.JobDriver_Resurrect_MakeNewToils.Postfix
JobDriver_SocialRelax.MakeNewToils: PRE: CommonSense.JobDriver_SocialRelax_MakeNewToils_CommonSensePatch.Prefix
JobDriver_TakeToBed.MakeNewToils: post: VanillaSocialInteractionsExpanded.JobDriver_TakeToBed_MakeNewToils.Postfix
JobDriver_TendPatient.<>c.<MakeNewToils>b__19_3: TRANS: SmartMedicine.PriorityCareJobFail.Transpiler
JobDriver_TendPatient.Notify_Starting: PRE: SmartMedicine.TendPatient_Notify_Starting_Patch.Prefix
JobDriver_Uninstall.FinishedRemoving: post: MoveBase.JobDriver_Uninstall_FinishedRemoving_Patch.Postfix
JobDriver_UnloadYourHauledInventory.FirstUnloadableThing: PRE: WhileYoureUp.Mod+Puah_JobDriver_UnloadYourHauledInventory__FirstUnloadableThing_Patch.DetourAwareFirstUnloadableThing
JobDriver_UnloadYourHauledInventory.MakeNewToils: post: WhileYoureUp.Mod+Puah_JobDriver_UnloadYourHauledInventory__MakeNewToils_Patch.ClearDetourOnFinish
JobDriver_ViewArt.WaitTickAction: post: VanillaTraitsExpanded.WaitTickAction_Patch.Postfix
JobDriver_Vomit.<MakeNewToils>b__4_1: TRANS: VanillaGenesExpanded.VanillaGenesExpanded_JobDriver_Vomit_MakeNewToils_Transpiler_Patch.Transpiler
JobDriver_Vomit.<MakeNewToils>d__4.MoveNext: TRANS: VanillaGenesExpanded.VanillaGenesExpanded_JobDriver_Vomit_MoveNext_Patch.Transpiler
JobDriver_Vomit.MakeNewToils: PRE: VanillaGenesExpanded.VanillaGenesExpanded_JobDriver_Vomit_MakeNewToils_Patch.StorePawn post: AlphaGenes.AlphaGenes_JobDriver_Vomit_MakeNewToils_Patch.DamageAfterPuking
JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting TRANS: VFECore.JobDriver_Wait_CheckForAutoAttack_Patch.Transpiler, MVCF.PatchSets.PatchSet_TargetFinder.BestTargetTranspiler
JobDriver_Wait.MakeNewToils: post: CombatAI.Patches.JobDriver_Wait_Patch+JobDriver_Wait_MakeNewToils_Patch.Postfix
JobDriver_WatchBuilding.MakeNewToils: post: VanillaTraitsExpanded.MakeNewToils_Patch.Postfix
JobGiver_AIBreaching.UpdateBreachingTarget: TRANS: CombatExtended.HarmonyCE.Harmony_JobGiver_AIBreaching.Transpiler
JobGiver_AIDefendPawn.TryFindShootingPosition: TRANS: VFESecurity.Patch_JobGiver_AIDefendPawn+TryFindShootingPosition.Transpiler
JobGiver_AIDefendPoint.TryFindShootingPosition: TRANS: VFESecurity.Patch_JobGiver_AIDefendPoint+TryFindShootingPosition.Transpiler
JobGiver_AIFightEnemies.TryFindShootingPosition: PRE: CombatAI.Patches.Harmony_CastPositionFinder+JobGiver_AIFightEnemies_TryFindShootingPosition_Patch.Prefix TRANS: VFESecurity.Patch_JobGiver_AIFightEnemies+TryFindShootingPosition.Transpiler
JobGiver_AIFightEnemy.FindAttackTarget: TRANS: MVCF.PatchSets.PatchSet_TargetFinder.AttackTargetTranspiler
JobGiver_AIFollowPawn.TryGiveJob: post: VFECore.DoorTeleporter+JobGiver_AIFollowPawn_TryGiveJob_Patch.Postfix
JobGiver_AIGotoNearestHostile.TryGiveJob: PRE: CombatAI.Patches.JobGiver_AIGotoNearestHostile_Patch+JobGiver_AIGotoNearestHostile_TryGiveJob_Patch.Prefix post: VFEInsectoids.JobGiver_AIGotoNearestHostile_TryGiveJob_Patch.Postfix
JobGiver_AITrashBuildingsDistant.TryGiveJob: PRE: CombatAI.Patches.JobGiver_AITrashBuildingsDistant_Patch+JobGiver_AITrashBuildingsDistant_TryGiveJob_Patch.Prefix post: CombatAI.Patches.JobGiver_AITrashBuildingsDistant_Patch+JobGiver_AITrashBuildingsDistant_TryGiveJob_Patch.Postfix
JobGiver_ConfigurableHostilityResponse.TryGetAttackNearbyEnemyJob: PRE: VFECore.JobGiver_ConfigurableHostilityResponse_TryGetAttackNearbyEnemyJob_Patch.Prefix post: VFECore.JobGiver_ConfigurableHostilityResponse_TryGetAttackNearbyEnemyJob_Patch.Postfix, CombatExtended.HarmonyCE.Harmony_JobGiver_ConfigurableHostilityResponse.Postfix TRANS: TD_Enhancement_Pack.NotSoHostile.Transpiler, VFESecurity.Patch_JobGiver_ConfigurableHostilityResponse+TryGetAttackNearbyEnemyJob.Transpiler, MVCF.PatchSets.PatchSet_TargetFinder.AttackTargetTranspiler
JobGiver_ConfigurableHostilityResponse.TryGiveJob: PRE: [2147483647]PerformanceOptimizer.Optimization_JobGiver_ConfigurableHostilityResponse.Prefix
JobGiver_DoLovin.TryGiveJob: PRE: VanillaTraitsExpanded.JobGiver_DoLovin_TryGiveJob_Patch.Prefix
JobGiver_DoWork.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
JobGiver_DropUnusedInventory.Drop: PRE: PeteTimesSix.SimpleSidearms.Intercepts.JobGiver_DropUnusedInventory_Drop.Prefix, CombatExtended.HarmonyCE.Harmony_JobGiver_DropUnusedInventory_Drop.Prefix, PickUpAndHaul.HarmonyPatches.Drop_Prefix
JobGiver_DropUnusedInventory.ShouldKeepDrugInInventory: PRE: SmartMedicine.StockUp.DontDropStockedDrugs.Prefix
JobGiver_DropUnusedInventory.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.DropUnusedInventory_PostFix
JobGiver_DyeHair.TryGiveJob: PRE: TacticalGroups.HarmonyPatches.JobGiver_DyeHair_TryGiveJobPrefix
JobGiver_EatInGatheringArea.TryGiveJob: post: VanillaSocialInteractionsExpanded.TryGiveJob_Patch.Postfix
JobGiver_GetFood.TryGiveJob: PRE: AnimalBehaviours.VanillaExpandedFramework_JobGiver_GetFood_GetPriority_Patch.StopEatingThings
JobGiver_GetJoy.TryGiveJob: PRE: CommonSense.JobGiver_GetJoy_TryGiveJob_CommonSensePatch.Prefix
JobGiver_GetJoyInGatheringArea.TryGiveJobFromJoyGiverDefDirect: post: VanillaSocialInteractionsExpanded.TryGiveJobFromJoyGiverDefDirect_Patch.Postfix
JobGiver_GetRest.GetPriority: TRANS: NocturnalAnimals.JobGiver_GetRest_Patch+VanillaExpandedFramework_JobGiver_GetRest_GetPriority_Patch.Transpiler
JobGiver_GetRest.TryGiveJob: PRE: VanillaTraitsExpanded.TryGiveJob_Patch.Prefix TRANS: Replace_Stuff.Replace.DisableBed.Transpiler
JobGiver_Harvest.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
JobGiver_Haul.TryGiveJob: TRANS: PerformanceFish.JobSystem.JobGiver_HaulOptimization+PotentialWorkThingsGlobal_Patch.Transpiler, PickUpAndHaul.HarmonyPatches.JobGiver_Haul_TryGiveJob_Transpiler
JobGiver_Idle.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.IdleJoy_Postfix
JobGiver_OptimizeApparel.ApparelScoreGain: PRE: CombatExtended.HarmonyCE.Harmony_JobGiver_OptimizeApparel_ApparelScoreGain.Prefix post: AlphaGenes.AlphaGenes_JobGiver_OptimizeApparel_ApparelScoreGain_Postfix.PostFix
JobGiver_OptimizeApparel.TryCreateRecolorJob: PRE: TacticalGroups.HarmonyPatches.TryCreateRecolorJobPrefix
JobGiver_PackFood.IsGoodPackableFoodFor: post: [0]RIMMSqol.ThinkResultContextFood4.Postfix
JobGiver_PackFood.TryGiveJob: PRE: [800]RIMMSqol.ThinkResultContextFood3.Prefix post: [0]RIMMSqol.ThinkResultContextFood3.Postfix
JobGiver_PatientGoToBed.TryGiveJob: TRANS: SmartMedicine.UseTempSleepSpot.Transpiler
JobGiver_PickUpOpportunisticWeapon.ShouldEquipWeapon: post: CombatExtended.HarmonyCE.Harmony_JobGiver_PickUpOpportunisticWeapon.Postfix
JobGiver_ReactToCloseMeleeThreat.TryGiveJob: post: VFEAncients.HarmonyPatches.PreceptPatches.NoFightingInterrogator
JobGiver_Reload.TryGiveJob: PRE: CombatExtended.HarmonyCE.Harmony_JobGiver_Reload_TryGiveJob.Prefix
JobGiver_SocialFighting.TryGiveJob: post: UghYouGotMe.Marvs_MentalState_PleaseJustGiveUpWhenSocialFighting.Postfix
JobGiver_StandAndBeSociallyActive.TryGiveJob: post: VanillaSocialInteractionsExpanded.JobGiver_StandAndBeSociallyActive_TryGiveJob_Patch.Postfix
JobGiver_UnloadYourInventory.TryGiveJob: PRE: CommonSense.JobGiver_UnloadYourInventory_TryGiveJob_CommonSensePatch.Prefix TRANS: CombatExtended.HarmonyCE.Harmony_JobGiver_UnloadYourInventory.Transpiler
JobGiver_Wander.TryGiveJob: PRE: Vehicles.Jobs.VehiclesDontWander
JobGiver_WanderInRoofedCellsInPen.ShouldSeekRoofedCells: post: VEE.JobGiver_WanderInRoofedCellsInPen_Patch.Postfix
JobGiver_Work.PawnCanUseWorkGiver: post: VFE.Mechanoids.HarmonyPatches.MechanoidsAreCapable.Postfix
JobGiver_Work.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix TRANS: SmarterConstruction.Patches.PatchMakeFinishFramesPrioritized.Transpiler
JobUtility.TryStartErrorRecoverJob: PRE: WhileYoureUp.Mod+JobUtility__TryStartErrorRecoverJob_Patch.OfferSupport, Vehicles.Jobs.VehicleErrorRecoverJob TRANS: AchtungMod.Errors_To_Warnings_Patch.Transpiler
JoyGiver.GetChance: post: VanillaTraitsExpanded.GetChance_Patch.Postfix
JoyGiver_Ingest.CreateIngestJob: post: CommonSense.JoyGiver_Ingest_CreateIngestJob_CommonSensePatch.Postfix
JoyGiver_VisitGrave.TryGiveJob: PRE: VanillaTraitsExpanded.JoyGiver_VisitGrave_TryGiveJob_Patch.Prefix
JoyUtility.JoyTickCheckEnd: PRE: VanillaSocialInteractionsExpanded.JoyUtility_JoyTickCheckEnd.Prefix
LanguageDatabase.InitAllMetadata: post: RIMMSqol.translations.LanguageChangeListener.Postfix
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
LetterStack.LettersOnGUI: PRE: RimHUD.Access.Patch.Verse_LetterStack_LettersOnGUI.Prefix, AchtungMod.LetterStack_LettersOnGUI_Patch.Prefix
LetterStack.ReceiveLetter: PRE: RIMMSqol.LetterStack_ReceiveLetter.Prefix post: aRandomKiwi.ARS.ReceiveLetter_Patch.Listener
LifeStageWorker.Notify_LifeStageStarted: post: VanillaGenesExpanded.LifeStageWorker_Notify_LifeStageStarted_Patch.Postfix
ListerBuildingsRepairable.Notify_BuildingRepaired: PRE: Vehicles.Construction.Notify_RepairedVehicle
ListerHaulables.ThingsPotentiallyNeedingHauling: post: WhileYoureUp.Mod+Puah_ListerHaulables_ThingsPotentiallyNeedingHauling_Patch.IncludeThingsInReducedPriorityStore
ListerThings.EverListable: post: CombatExtended.HarmonyCE.Harmony_ListerThings_AllowSavingGas.Postfix
ListerThings.ThingsMatching: PRE: [800]PerformanceFish.Listers.Things+ThingsMatching_Patch.Prefix
Listing_ResourceReadout.DoCategory: TRANS: DubsMintMenus.PinningSys+Patch_DoCategory.Transpiler
Listing_ResourceReadout.DoThingDef: TRANS: DubsMintMenus.PinningSys+Patch_DoThingDef.Transpiler
Listing_TreeThingFilter.DoThingDef: PRE: DubsMintMenus.HarmonyPatches+Harmony_DoThingDef.Prefix
LoadableXmlAsset..ctor: post: Gagarin.LoadableXmlAsset_Constructor_Patch.Postfix
LoadedModManager.ApplyPatches: PRE: [1000]Gagarin.LoadedModManager_Profiler+ApplyPatches_Profiler.Prefix, ModSettingsFramework.LoadedModManager_ApplyPatches_Patch.Prefix, XmlExtensions.ApplyPatches_Patch.Prefix, [0]Gagarin.LoadedModManager_Patch+ApplyPatches_Patch.Prefix post: XmlExtensions.ApplyPatches_Patch.Postfix, Gagarin.LoadedModManager_Patch+ApplyPatches_Patch.Postfix, [0]Gagarin.LoadedModManager_Profiler+ApplyPatches_Profiler.Postfix
LoadedModManager.ClearCachedPatches: PRE: [1000]Gagarin.LoadedModManager_Profiler+ClearCachedPatches_Profiler.Prefix, Gagarin.LoadedModManager_Patch+ClearCachedPatches_Patch.Prefix post: [0]Gagarin.LoadedModManager_Profiler+ClearCachedPatches_Profiler.Postfix
LoadedModManager.CombineIntoUnifiedXML: PRE: [1000]Gagarin.LoadedModManager_Profiler+CombineIntoUnifiedXML_Profiler.Prefix, [0]Gagarin.LoadedModManager_Patch+CombineIntoUnifiedXML_Patch.Prefix post: [800]Gagarin.LoadedModManager_Patch+CombineIntoUnifiedXML_Patch.Postfix, [0]Gagarin.LoadedModManager_Profiler+CombineIntoUnifiedXML_Profiler.Postfix TRANS: XmlExtensions.CombineIntoUnifiedXML_Patch.Transpiler
LoadedModManager.LoadModXML: PRE: [1000]Gagarin.LoadedModManager_Profiler+LoadModXML_Profiler.Prefix, Gagarin.LoadedModManager_Patch+LoadModXML_Patch.Prefix post: Gagarin.LoadedModManager_Patch+LoadModXML_Patch.Postfix, [0]Gagarin.LoadedModManager_Profiler+LoadModXML_Profiler.Postfix
LoadedModManager.ParseAndProcessXML: PRE: [1000]Gagarin.LoadedModManager_Profiler+ParseAndProcessXML_Profiler.Prefix, [800]RIMMSqol.LoadedModManager_ParseAndProcessXML.Prefix, Prepatcher.HarmonyPatches.PrefixParseXML post: [0]RIMMSqol.LoadedModManager_ParseAndProcessXML.Postfix, [0]Gagarin.LoadedModManager_Patch+ParseAndProcessXML_Patch.Postfix, [0]Gagarin.LoadedModManager_Profiler+ParseAndProcessXML_Profiler.Postfix
LoadedModManager.get_ModHandles: post: ModSettingsFramework.LoadedModManager_ModHandles_Patch.Postfix
Log.Error: PRE: ModSettingsFramework.Log_Error_Patch.Prefix, Analyzer.DebugLogenabler.ErrorPrefix, PerformanceOptimizer.Log_Error_Patch.Prefix, CodeOptimist.NonThingFilter_LoadingContext+Log__Error_Patch.IgnoreCouldNotLoadReference post: Analyzer.DebugLogenabler.ErrorPostfix
Log.ResetMessageCount: post: HarmonyMod.Log_ResetMessageCount_Patch.Postfix
LongEventHandler.DrawLongEventWindowContents: PRE: Prepatcher.HarmonyPatches.DrawPrestarterInfo
Lord.AddPawn: PRE: VanillaTraitsExpanded.AddPawn_Patch.Prefix post: VanillaSocialInteractionsExpanded.Patch_AddPawn.Postfix, VanillaStorytellersExpanded.Patch_AddPawn.Postfix
Lord.CheckTransitionOnSignal: post: VFEEmpire.HarmonyPatches.Patch_Lords.CheckTransitionOnSignal_Postfix
Lord.Cleanup: PRE: VanillaSocialInteractionsExpanded.Patch_Cleanup.Prefix, VanillaStorytellersExpanded.Patch_Cleanup.Prefix
Lord.GotoToil: post: VFEEmpire.HarmonyPatches.Patch_Lords.GotoToil_Postfix
LordJob_Joinable_MarriageCeremony.WeddingSucceeded: post: VanillaSocialInteractionsExpanded.LordJob_Joinable_MarriageCeremony_WeddingSucceeded_Patch.Postfix
LordMaker.MakeNewLord: post: VFEEmpire.HarmonyPatches.Patch_Lords.MakeNewLord_Postfix
LordManager.RemoveLord: post: VFEEmpire.HarmonyPatches.Patch_Lords.RemoveLord_Prefix
LordToil_AssaultColony.UpdateAllDuties: post: CombatAI.Patches.LordToil_AssaultColony_Patch+LordToil_AssaultColony_UpdateAllDuties_Patch.Postfix
LordToil_DefendAndExpandHive.UpdateAllDuties: PRE: VFEInsectoids.LordToil_DefendAndExpandHive_UpdateAllDuties_Patch.Prefix
LordToil_HiveRelated.FindClosestHive: PRE: VFEInsectoids.LordToil_HiveRelated_FindClosestHive_Patch.Prefix
LordToil_Siege.Init: TRANS: CombatExtended.HarmonyCE.Harmony_LordToil_Siege_Init.Transpiler
LordToil_Siege.LordToilTick: TRANS: CombatExtended.HarmonyCE.Harmony_LordToil_Siege_LordToilTick.Transpiler
LordToil_Siege.SetAsBuilder: TRANS: CombatExtended.HarmonyCE.Harmony_LordToil_Siege_SetAsBuilder.Transpiler, VFESecurity.LordToil_Siege_SetAsBuilder_Patch.Transpiler
MainButtonWorker.DoButton: post: TD_Enhancement_Pack.ResearchingIndicator.Postfix
MainButtonWorker_ToggleWorld.Activate: PRE: Vehicles.WorldHandling.ForcedTargetingDontToggleWorld post: TacticalGroups.HarmonyPatches.EntriesDirty
MainButtonsRoot.HandleLowPriorityShortcuts: TRANS: TacticalGroups.HarmonyPatches.HandleLowPriorityShortcuts_Transpiler
MainButtonsRoot.MainButtonsOnGUI: PRE: DubsMintMenus.HarmonyPatches+Patch_MainButtonsOnGUI.Prefix post: RIMMSqol.MainButtonsRoot_MainButtonsOnGUI.Postfix
MainMenuDrawer.DoMainMenuControls: PRE: CombatAI.Patches.MainMenuDrawer_Patch+MainMenuDrawer_DoMainMenuControls_Patch.Prefix, RocketMan.MainMenuDrawer_DoMainMenuControls_Patch.Prefix TRANS: HugsLib.Patches.MainMenuDrawer_Quickstart_Patch.QuicktestButtonUsesQuickstarter
MainMenuDrawer.Init: post: CharacterEditor.CEditor.OnMainMenuInit, CombatAI.Patches.MainMenuDrawer_Patch+MainMenuDrawer_Init_Patch.Postfix, aRandomKiwi.ARS.MainMenuDrawer_Patch+MainMenuDrawer_Init.Listener
MainMenuDrawer.MainMenuOnGUI: post: CharacterEditor.CEditor.OnMainMenuOnGUI
MainTabWindow_Animals.get_Pawns: post: VFEInsectoids.MainTabWindow_Animals_Pawns_Patch.Postfix
MainTabWindow_Architect.CacheDesPanels: PRE: RIMMSqol.ArchitectButtonFix.Prefix post: CombatAI.Patches.MainTabWindow_Architect_Patch+MainTabWindow_Architect_CacheDesPanels_Patch.Postfix
MainTabWindow_Inspect.DoInspectPaneButtons: PRE: SmashTools.ProjectSetup.InspectablePaneButtons post: TD_Enhancement_Pack.JumpToSelection.Postfix, VFE.Mechanoids.HarmonyPatches.MainTabWindow_Inspect_Renaming.Postfix
MainTabWindow_Inspect.get_PaneTopY: PRE: RimHUD.Access.Patch.RimWorld_MainTabWindow_Inspect_PaneTopY.Prefix
MainTabWindow_MintArchitect.get_CacheDesPanels: TRANS: RIMMSqol.ArchitectButtonFix.TranspilerMintMenus
MainTabWindow_MintResearch.DrawModsList: TRANS: RIMMSqol.MainTabWindow_Research_PostOpen.TranspilerMintMenus
MainTabWindow_MintResearch.MysterBox.SetTargetProject: PRE: VanillaVehiclesExpanded.MainTabWindow_MintResearch_SetTargetProject_Patch.Prefix
MainTabWindow_MintResearch.parc: post: RIMMSqol.MainTabWindow_Research_PostOpen.PostfixMintMenus
MainTabWindow_Quests.DoCharityIcon: post: VFECore.MainTabWindow_Quests_DoCharityIcon_Patch.Postfix, VFED.HarmonyPatches.MiscPatches.AddDeserterIcon
MainTabWindow_Quests.DoRow: post: VFECore.MainTabWindow_Quests_DoRow_Patch.Postfix
MainTabWindow_Research.DoBeginResearch: PRE: VanillaVehiclesExpanded.MainTabWindow_Research_DoBeginResearch_Patch.Prefix
MainTabWindow_Research.DrawContentSource: PRE: VFECore.MainTabWindow_Research_DrawContentSource_Patch.Prefix
MainTabWindow_Research.DrawRightRect: post: RIMMSqol.MainTabWindow_Research_DrawRightRect.Postfix
MainTabWindow_Research.DrawStartButton: TRANS: VanillaVehiclesExpanded.MainTabWindow_Research_DrawStartButton_Patch.Transpiler
MainTabWindow_Research.PostOpen: post: RIMMSqol.MainTabWindow_Research_PostOpen.Postfix
MainTabsRoot.HandleLowPriorityShortcuts: PRE: DubsMintMenus.HarmonyPatches+Patch_InterfaceTryActivate.Prefix
MainTabsRoot.ToggleTab: PRE: DubsMintMenus.HarmonyPatches+Patch_MainTabsRoot.Prefix post: TacticalGroups.HarmonyPatches.EntriesDirty
Map.ConstructComponents: PRE: Replimat.Harmony_Map_ConstructComponents.Prefix post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook, SmashTools.DetachedMapComponent.InstantiateAllMapComponents, [-2147483648]RocketMan.Patches.Map_ConstructComponents_Patch.Postfix
Map.ExposeData: PRE: SmashTools.ComponentCache.ClearCache, KCSG.Prefix_Map_ExposeData.Prefix
Map.FillComponents: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData
Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook, CharacterEditor.CEditor.OnMapLoaded, SmashTools.ProjectSetup.BackfillRegisteredAreas, PerformanceOptimizer.Map_FinalizeInit.Postfix, [-2147483648]RocketMan.Patches.Map_FinalizeInit_Patch.Postfix
Map.FinalizeLoading: post: aRandomKiwi.ARS.MapFinalizeLoadPatch.Postfix
Map.MapPostTick: post: VFEInsectoids.Map_MapPostTick_Patch.Postfix
Map.MapUpdate: PRE: DubsCentralHeating.Patches.HarmonyPatches_Plumbing.GridRegen_Prefix, Rimatomics.Harmony_GridRegen.Prefix
MapComponentUtility.FinalizeInit: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook, VFEInsectoids.MapComponentUtility_GenerateMap_Patch.Postfix
MapComponentUtility.MapRemoved: PRE: SmashTools.DetachedMapComponent.ClearComponentsFromCache
MapDeiniter.Deinit: PRE: VFECore.DoorTeleporterPatches.Deinit_Prefix, VFECore.SectionLayer_FogOfWar_Regenerate_Patch.ClearCache, PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData post: SmashTools.ComponentCache.ClearMapComps, [0]RIMMSqol.storyteller.MapDeiniter_Deinit.Postfix
MapDeiniter.NotifyEverythingWhichUsesMapReference: post: Vehicles.MapHandling.NotifyEverythingWhichUsesMapReferencePost
MapGenerator.GenerateContentsIntoMap: PRE: VFECore.MapGenerator_GenerateContentsIntoMap_Patch.Prefix
MapGenerator.GenerateMap: PRE: RocketMan.MapGenerator_Patch+GenerateMap_Patch.Prefix post: VFECore.MapGenerator_GenerateMap_Patch.Postfix TRANS: MapReroll.Patches.MapGenerator_GenerateMap_Patch.RecordUsedMapGenerator
MapInterface.HandleMapClicks: post: PerformanceOptimizer.Optimization_UIToggle.Postfix
MapInterface.MapInterfaceOnGUI_AfterMainTabs: PRE: RimHUD.Access.Patch.Verse_MapInterface_MapInterfaceOnGUI_AfterMainTabs.Prefix post: Vehicles.MapHandling.DebugOnGUIVehicleRegions
MapInterface.MapInterfaceUpdate: post: TD_Enhancement_Pack.MapInterfaceUpdate_Patch.Postfix, Vehicles.MapHandling.DebugUpdateVehicleRegions
MapInterface.Notify_SwitchedMap: post: RimHUD.Access.Patch.Verse_MapInterface_Notify_SwitchedMap.Postfix
MapParent.get_MapGeneratorDef: post: KCSG.Postfix_MapParent_MapGeneratorDef+MapParent_MapGeneratorDef_Patch.Postfix
MapPawns.DeRegisterPawn: PRE: CombatAI.Patches.MapPawns_Patch+MapPawns_DeRegisterPawn_Patch.Prefix
MapPawns.PlayerEjectablePodHolder: PRE: Vehicles.Extra.PlayerEjectableVehicles
MapPawns.RegisterPawn: PRE: CombatAI.Patches.MapPawns_Patch+MapPawns_RegisterPawn_Patch.Prefix
MapPawns.get_AnyPawnBlockingMapRemoval: post: Vehicles.MapHandling.AnyVehicleBlockingMapRemoval
MapTemperature.SeasonAcceptableFor: post: AnimalBehaviours.VanillaExpandedFramework_MapTemperature_SeasonAcceptableFor_Patch.AllowAnimalSpawns
MassUtility.CanEverCarryAnything: PRE: Vehicles.CaravanHandling.CanCarryIfVehicle, Vehicles.CaravanHandling.CanCarryIfVehicle
MassUtility.Capacity: PRE: Vehicles.CaravanHandling.CapacityOfVehicle post: CombatExtended.HarmonyCE.Harmony_MassUtility_Capacity.Postfix TRANS: VFECore.MassUtility_Capacity_Patch.Transpiler
MassUtility.GearMass: PRE: [800]PerformanceFish.MassUtilityCaching+GearMass_Patch.Prefix post: [800]PerformanceFish.MassUtilityCaching+GearMass_Patch.Postfix
MassUtility.InventoryMass: PRE: [800]PerformanceFish.MassUtilityCaching+InventoryMass_Patch.Prefix post: [800]PerformanceFish.MassUtilityCaching+InventoryMass_Patch.Postfix
MechClusterGenerator.GetBuildingDefsForCluster: post: CombatExtended.HarmonyCE.Harmony_MechClusterGenerator_GetBuildingDefsForCluster.PostFix
MechClusterGenerator.MechKindSuitableForCluster: post: VFE.Mechanoids.MechClusterGenerator_MechKindSuitableForCluster_Patch.Postfix
MechRepairUtility.RepairTick: post: AlphaGenes_MechRepairUtility_RepairTick_Patch.AddHediff
MechanitorUtility.InMechanitorCommandRange: post: VFE.Mechanoids.HarmonyPatches.MechanitorUtility_InMechanitorCommandRange_Patch.Postfix
Medicine.GetMedicineCountToFullyHeal: TRANS: SmartMedicine.GetMedicineCountToFullyHeal_Patch.Transpiler
MeditationFocusDef.EnablingThingsExplanation: post: AlphaGenes.AlphaGenes_MeditationFocusDef_EnablingThingsExplanation_Patch.Postfix
MeditationFocusTypeAvailabilityCache.PawnCanUseInt: post: AlphaGenes.AlphaGenes_MeditationFocusTypeAvailabilityCache_PawnCanUse_Patch.Postfix
MeditationUtility.PsyfocusGainPerTick: PRE: [800]PerformanceFish.MeditationUtilityCaching+PsyfocusGainPerTick.Prefix post: [800]PerformanceFish.MeditationUtilityCaching+PsyfocusGainPerTick.Postfix
MemoryThoughtHandler.TryGainMemory: PRE: VanillaTraitsExpanded.TryGainMemory_Patch.Prefix post: VFECore.TryGainMemory_Patch.Postfix, VAspirE.SatisfactionPatches.CheckGeneral, VanillaSocialInteractionsExpanded.TryGainMemory_Patch.Postfix, VanillaTraitsExpanded.TryGainMemory_Patch.Postfix TRANS: VFEEmpire.HarmonyPatches.Patch_ThoughtStacking.Transpiler
MemoryThoughtHandler.TryGainMemory: post: VFEAncients.PowerWorker_BreakOnReject.PostMemoryAdd
MemoryUtility.ClearAllMapsAndWorld: PRE: RimHUD.Access.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix, AchtungMod.MemoryUtility_ClearAllMapsAndWorld_Patch.Prefix, DubsMintMenus.HarmonyPatches+Patch_ClearAllMapsAndWorld.Prefix, Rimatomics.HarmonyPatches+Harmony_ClearAllMapsAndWorld.Prefix post: CombatAI.Patches.MemoryUtility_Patch+MemoryUtility_ClearAllMapsAndWorld_Patch.Postfix, [100]PerformanceFish.UtilityPatches+ClearAllMapsAndWorld_Patch.Postfix
MemoryUtility.UnloadUnusedUnityAssets: post: VanillaVehiclesExpanded.MemoryUtility_UnloadUnusedUnityAssets_Patch.Postfix
MentalBreakWorker.BreakCanOccur: PRE: Vehicles.HealthAndStats.VehiclesCantEnterMentalBreak post: VFECore.MentaBreakWorker_Patches.BreakCanOccur_PostFix
MentalBreakWorker.CommonalityFor: post: VFECore.MentaBreakWorker_Patches.CommonalityFor_PostFix
MentalBreakWorker_Catatonic.TryStart: post: VanillaSocialInteractionsExpanded.MentalBreakWorker_Catatonic_Patch.Postfix
MentalBreakWorker_RunWild.TryStart: post: VanillaSocialInteractionsExpanded.MentalBreakWorker_RunWild_Patch.Postfix
MentalBreaker.get_BreakThresholdExtreme: PRE: [2147483647]PerformanceOptimizer.Optimization_MentalBreaker_BreakThresholdExtreme.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_MentalBreaker_BreakThresholdExtreme.Postfix
MentalBreaker.get_BreakThresholdMajor: PRE: [2147483647]PerformanceOptimizer.Optimization_MentalBreaker_BreakThresholdMajor.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_MentalBreaker_BreakThresholdMajor.Postfix
MentalBreaker.get_BreakThresholdMinor: PRE: [2147483647]PerformanceOptimizer.Optimization_MentalBreaker_BreakThresholdMinor.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_MentalBreaker_BreakThresholdMinor.Postfix
MentalBreaker.get_CurrentPossibleMoodBreaks: PRE: DubsBreakMod.Harmony_CurrentPossibleMoodBreaks.Prefix
MentalState.MentalStateTick: TRANS: Soyuz.Patches.MentalBreaker_MentalStateTick_Patch.Transpiler, Soyuz.Patches.MentalState_MentalStateTick_Patch.Transpiler
MentalState.RecoverFromState: PRE: VanillaSocialInteractionsExpanded.RecoverFromState_Patch.Prefix
MentalStateHandler.TryStartMentalState: PRE: VanillaSocialInteractionsExpanded.TryStartMentalState_Patch.Prefix, VanillaTraitsExpanded.Patch_TryStartMentalState.Prefix, Vehicles.PawnAI.EjectPawnForMentalState post: VanillaSocialInteractionsExpanded.TryStartMentalState_Patch.Postfix
MentalStateWorker.StateCanOccur: PRE: Vehicles.HealthAndStats.VehiclesCantEnterMentalState
MentalState_Jailbreaker.Notify_InducedPrisonerToEscape: post: VanillaSocialInteractionsExpanded.Notify_InducedPrisonerToEscape_Patch.Postfix
MentalState_Manhunter.ForceHostileTo: post: Vehicles.Extra.ManhunterDontAttackVehicles
MentalState_MurderousRage.TryFindNewTarget: PRE: VFEAncients.PowerWorker_BreakOnReject.ForceTarget
MentalState_SlaughterThing.Notify_SlaughteredTarget: post: VanillaSocialInteractionsExpanded.MentalState_SlaughterThing_Notify_SlaughteredTarget_Patch.Postfix
MentalState_SocialFighting.PostEnd: post: VanillaSocialInteractionsExpanded.PostEnd_Patch.Postfix
MentalState_SocialFighting.get_IsOtherPawnSocialFightingWithMe: post: VanillaSocialInteractionsExpanded.IsOtherPawnSocialFightingWithMe_Patch.Postfix
MentalState_SocialFighting.get_ShouldStop: PRE: UghYouGotMe.Marvs_MentalState_PleaseJustGiveUpWhenSocialFighting.Prefix
Messages.AcceptsMessage: PRE: RIMMSqol.Messages_AcceptsMessage.Prefix
Messages.MessagesDoGUI: PRE: TacticalGroups.HarmonyPatches_DynamicMessages.MessagesDoGUI
MethodTransplanting.UpdateMethod: TRANS: PerformanceFish.AnalyzerFixes.UpdateMethod_Transpiler
Mineable.DestroyMined: post: VanillaSocialInteractionsExpanded.DestroyMined_Patch.Postfix
Mineable.TrySpawnYield: TRANS: Replace_Stuff.OverMineable.DropOnPawn.Transpiler, VSE.Stats.StatPatches.RockChunkChanceTranspiler, VanillaSocialInteractionsExpanded.MineableYield_Patch.Transpiler
MinifyUtility.MakeMinified: PRE: MoveBase.MinifyUtility_MakeMinified.Prefix post: MoveBase.MinifyUtility_MakeMinified.Postfix
ModBase.ApplyHarmonyPatches: TRANS: Analyzer.Profiling.RememberHarmonyIDs.Transpiler
ModContentLoader`1.LoadTexture: PRE: [2147483647]Gagarin.ModContentLoader_Texture2D_Patch+LoadTexture_Patch.Prefix
ModContentPack.LoadDefs: PRE: Gagarin.ModContentPack_Patch+ModContentPack_LoadDefs_Patch.Prefix post: Gagarin.ModContentPack_Patch+ModContentPack_LoadDefs_Patch.Postfix
ModContentPack.LoadPatches: post: ModSettingsFramework.ModContentPack_LoadPatches_Patch.Postfix TRANS: XmlExtensions.LoadPatches_Patch.Transpiler
ModDependency.get_IsSatisfied: post: Prepatcher.HarmonyPatches.IsSatisfiedPostfix
ModLister.RebuildModList: PRE: Prepatcher.HarmonyPatches.ProfilingPrefix post: Prepatcher.HarmonyPatches.ProfilingPostfix, Brrainz.CrossPromotion.ModLister_RebuildModList_Postfix
ModMetaData.Init: PRE: Prepatcher.HarmonyPatches.ProfilingPrefix post: Prepatcher.HarmonyPatches.ProfilingPostfix
ModMetaData.ModMetaDataInternal.InitVersionedData: post: Prepatcher.HarmonyPatches.InitVersionedDataPostfix
ModsConfig.Reset: PRE: Gagarin.ModsConfig_Patch+ModsConfig_Reset_Patch.Prefix post: Gagarin.ModsConfig_Patch+ModsConfig_Reset_Patch.Postfix
ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
ModsConfig.TrySortMods: (no patches)
MonoCustomAttrs.GetCustomAttributes: PRE: PerformanceFish.System.ReflectionCaching+MonoCustomAttrs+GetCustomAttributes.Prefix post: PerformanceFish.System.ReflectionCaching+MonoCustomAttrs+GetCustomAttributes.Postfix
MonoField.GetValue: PRE: PerformanceFish.System.ReflectionCaching+FieldInfoPatches+GetValue_Patch.Prefix
Mote.DrawAt: PRE: CombatAI.Patches.Pawn_Patch+Mote_Draw_Patch.Prefix
MoteBubble.DrawAt: PRE: CombatAI.Patches.Pawn_Patch+Mote_Draw_Patch.Prefix
MouseoverReadout.DrawGas: TRANS: TD_Enhancement_Pack.MouseoverOnTopRightDrawGas.Transpiler
MouseoverReadout.MouseoverReadoutOnGUI: TRANS: TD_Enhancement_Pack.MouseoverOnTopRight.Transpiler, VEE.MouseoverReadout_Patch.Transpiler
MoveColonyUtility.RemoveHediffs: post: VFEAncients.HarmonyPatches.PowerPatches.RemovePowers
MusicManagerPlay.ChooseNextSong: PRE: VFECore.ForcedMusicManager.ChooseNextSong_Prefix
MusicManagerPlay.get_DangerMusicMode: PRE: VFECore.ForcedMusicManager.DangerMusicMode_Prefix
MutantUtility.SetPawnAsMutantInstantly: post: VanillaGenesExpanded.VanillaGenesExpanded_MutantUtility_SetPawnAsMutantInstantly_Patch.ActivateGhoulGenes
Need_Beauty.CurrentInstantBeauty: PRE: [2147483647]PerformanceOptimizer.Optimization_Need_Beauty_CurrentInstantBeauty.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_Need_Beauty_CurrentInstantBeauty.Postfix
Need_Beauty.get_CurCategory: PRE: VanillaTraitsExpanded.CurCategory_Patch.Prefix
Need_Food.NeedInterval: PRE: VFEAncients.PowerWorker_Hunger.Interval
Need_Food.get_GUIChangeArrow: PRE: VFEAncients.PowerWorker_Hunger.HungerArrow
Need_Food.get_MaxLevel: post: VanillaGenesExpanded.Patch_FoodCapacity.FoodCapacity_Postfix
Need_Joy.GainJoy: PRE: VanillaSocialInteractionsExpanded.GainJoy_Patch.Prefix
Need_Joy.get_FallPerInterval: post: VFEAncients.PowerWorker_RecreationDrop.Double, VanillaTraitsExpanded.FallPerInterval_Patch.Postfix
Need_Joy.get_GainingJoy: post: VFEAncients.PowerWorker_Loner.GainingAlone
Need_Rest.TickResting: post: Soyuz.Patches.Need_Rest_TickResting_Patch.Postfix
Optimization.get_IsEnabled: PRE: PerformanceFish.ModCompatibility.PerformanceOptimizer.IsEnabledPatch
OptionListingUtility.DrawOptionListing: PRE: aRandomKiwi.ARS.OptionListingUtility_Patch.Listener
OverlayDrawer.RenderForbiddenOverlay: PRE: [600]AdaptiveStorage.HarmonyPatches.HideStoredThingsFromSectionLayerAndOverlayDrawer.Prefix
Page_ConfigureStartingPawns.DoWindowContents: post: CharacterEditor.CEditor.AddCharacterEditorButton
Page_ConfigureStartingPawns.PreOpen: post: CharacterEditor.CEditor.GamePlusPreOpen, KCSG.Postfix_Page_ConfigureStartingPawns_PreOpen.Postfix
Page_CreateWorldParams.DoWindowContents: TRANS: WorldGenRules.RulesOverrider+Page_CreateWorldParams_DoWindowContents_Patch.Transpiler, VFEInsectoids.Page_CreateWorldParams_DoWindowContents_Patch.Transpiler
Page_ModsConfig.DoModInfo: PRE: Brrainz.CrossPromotion.Page_ModsConfig_DoModInfo_Prefix TRANS: ModSettingsFramework.Page_ModsConfig_DoModInfo_Transpiler.Transpiler
Panel_Logs.RightClickDropDown: post: PerformanceFish.AnalyzerFixes.PanelLogs_Postfix
PassionExtension.IncrementPassion: PRE: VSE.Passions.PassionPatches.IncrementPassion_Prefix
PatchOperation.Apply: PRE: XmlExtensions.PatchOperation_Patch.Prefix post: XmlExtensions.PatchOperation_Patch.Postfix
PatchOperation.ApplyWorker: (no patches)
PatchOperationAdd.ApplyWorker: (no patches)
PatchOperationAddModExtension.ApplyWorker: (no patches)
PatchOperationAddOrReplace.ApplyWorker: (no patches)
PatchOperationAttributeAdd.ApplyWorker: post: XmlExtensions.PatchOperationAttributeAdd_Patch.Postfix
PatchOperationAttributeRemove.ApplyWorker: post: XmlExtensions.PatchOperationAttributeRemove_Patch.Postfix
PatchOperationAttributeSet.ApplyWorker: post: XmlExtensions.PatchOperationAttributeSet_Patch.Postfix
PatchOperationConditional.ApplyWorker: post: XmlExtensions.PatchOperationConditional_Patch.Postfix
PatchOperationFindMod.ApplyWorker: (no patches)
PatchOperationFindMod.ApplyWorker: post: XmlExtensions.PatchOperationFindMod_Patch.Postfix
PatchOperationInsert.ApplyWorker: (no patches)
PatchOperationMakeGunCECompatible.ApplyWorker: (no patches)
PatchOperationModOption.ApplyWorker: (no patches)
PatchOperationRadioButtons.ApplyWorker: (no patches)
PatchOperationRemove.ApplyWorker: (no patches)
PatchOperationReplace.ApplyWorker: (no patches)
PatchOperationSequence.ApplyWorker: post: XmlExtensions.PatchOperationSequence_Patch.Postfix
PatchOperationSetName.ApplyWorker: post: XmlExtensions.PatchOperationSetName_Patch.Postfix
PatchOperationSliderFloat.ApplyWorker: (no patches)
PatchOperationSliderInt.ApplyWorker: (no patches)
PatchOperationTest.ApplyWorker: (no patches)
PatchOperationToggableSequence.ApplyWorker: (no patches)
PatchOperation_AddToContainerpublic.ApplyWorker: (no patches)
PatchOperation_ConditionalGeneric.ApplyWorker: (no patches)
PatchOperation_QoLMarkPropertiesConfigurationStatus.ApplyWorker: (no patches)
PatchOperation_QoLRemoveProperty.ApplyWorker: (no patches)
PatchOperation_QoLRemoveUnconfiguredProperties.ApplyWorker: (no patches)
PatchOperation_QoLSetInstance.ApplyWorker: (no patches)
PatchOperation_QoLSetProperty.ApplyWorker: (no patches)
Patch_FloatMenuMakerMap.AddHumanlikeOrders_Fix.CanEquip: PRE: VFEAncients.PowerWorker_Strong.ForceCanEquip
Patch_ThingDef.SetFaction.Postfix: PRE: CombatExtended.HarmonyCE.Compatibility.Harmony_VanillaExpandedFramework+Harmony_Patch_YeetVEshieldStat.Prefix
PathFinder.CalculateAndAddDisallowedCorners_NewTemp: post: RepairInTheZone.PathFinder_CalculateAndAddDisallowedCorners_Patch.Postfix
PathFinder.FindPath: PRE: [2147483647]CombatAI.Patches.PathFinder_Patch+PathFinder_FindPath_Patch.Prefix, CombatExtended.HarmonyCE.Harmony_PathFinder_FindPath.Prefix, RIMMSqol.pathfinding.PathfindingFix.Prefix, RepairInTheZone.PathFinder_FindPath_Patch.Prefix post: RepairInTheZone.PathFinder_FindPath_Patch.Postfix, [-2147483648]CombatAI.Patches.PathFinder_Patch+PathFinder_FindPath_Patch.Postfix TRANS: VFEInsectoids.PathFinder_FindPath_Patch.Transpiler, VFESecurity.Patch_PathFinder+FindPath.Transpiler, CombatAI.Patches.PathFinder_Patch+PathFinder_FindPath_Patch.Transpiler
PathGrid.CalculatedCostAt: TRANS: [800]VFESecurity.Patch_PathGrid+CalculatedCostAt.Transpiler
Pathing.RecalculateAllPerceivedPathCosts: post: Vehicles.VehiclePathing.RecalculateAllPerceivedPathCostForVehicle
Pathing.RecalculatePerceivedPathCostAt: post: Vehicles.VehiclePathing.RecalculatePerceivedPathCostForVehicle
Pawn.<GetDisabledWorkTypes>g__FillList|329_0: PRE: VanillaApparelExpanded.Pawn_GetDisabledWorkTypes_Patch.Prefix post: VFEAncients.HarmonyPatches.PowerPatches.AddDisabledWorkTypes TRANS: VFEEmpire.HarmonyPatches.Patch_Conceit+Work.Transpiler
Pawn.ButcherProducts: post: VanillaGenesExpanded.VanillaGenesExpanded_Pawn_ButcherProducts_Patch.Postfix
Pawn.DeSpawn: PRE: MVCF.PatchSets.PatchSet_IndependentVerbs.Postfix_Pawn_DeSpawn post: AchtungMod.Pawn_DeSpawn_Patch.Postfix, VFECore.PhasingPatches.Despawn_Postfix
Pawn.Destroy: PRE: VanillaSocialInteractionsExpanded.Destroy_Patch.Prefix, VanillaTraitsExpanded.Destroy_Patch.Prefix, TacticalGroups.HarmonyPatches.Pawn_Destroy_Prefix, VFEInsectoids.Pawn_Destroy_Patch.Prefix post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_Dirty.Postfix, SmartMedicine.Destroy_Pawn_Patch.Postfix, WhileYoureUp.Mod+Pawn__Destroy_Patch.ClearDetour TRANS: Vehicles.Construction.ValidDestroyModeForVehicles
Pawn.Discard: post: VFEEmpire.HarmonyPatches.Patch_HonorsMisc.Discard_Postfix
Pawn.DrawAt: PRE: CombatAI.Patches.Pawn_Patch+Pawn_DrawAt_Patch.Prefix
Pawn.DrawGUIOverlay: PRE: CombatAI.Patches.Pawn_Patch+Pawn_DrawGUIOverlay_Patch.Prefix
Pawn.ExitMap: post: VanillaTraitsExpanded.ExitMap_Patch.Postfix
Pawn.ExposeData: post: VFEAncients.Pawn_PowerTracker.Save, VFEAncients.HarmonyPatches.MetaMorphPatches.SaveMetamorphed, VFEEmpire.HarmonyPatches.Patch_HonorsMisc.ExposeData_Postfix, VanillaVehiclesExpanded.Pawn_ExposeData_Patch.Postfix, MVCF.PatchSets.PatchSet_Base.PostExposeDataPawn
Pawn.GetChildHolders: PRE: Vehicles.Extra.GetVehicleHandlerIThingHolders
Pawn.GetDisabledWorkTypes: post: [0]Brrainz.DynamicWorkTypes.Pawn_GetDisabledWorkTypes_Postfix
Pawn.GetGizmos: post: AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo, PeteTimesSix.SimpleSidearms.Intercepts.Pawn_GetGizmos_Postfix.Postfix, TD_Enhancement_Pack.StopGizmo.Postfix, AnimalBehaviours.Pawn_GetGizmos_Patch.Postfix, VFEAncients.HarmonyPatches.AbilityPatches.AddGizmos, VFEEmpire.HarmonyPatches.Patch_HonorsMisc.GetGizmos_Postfix, VanillaWeaponsExpandedLaser.HarmonyPatches.VWEL_Pawn_GetGizmos_WeaponGizmoGetter_Patch.GetGizmos_PostFix
Pawn.GetInspectString: post: AchtungMod.Pawn_GetInspectString_Patch.Postfix
Pawn.GetReasonsForDisabledWorkType: TRANS: VFEEmpire.HarmonyPatches.Patch_Conceit+Work.Transpiler
Pawn.Kill: PRE: VFECore.Patch_Kill.Prefix, VAE_Accessories.HarmonyPatches.BeltsOnDeath, VanillaSocialInteractionsExpanded.Pawn_Kill_Patch.Prefix, Vehicles.Extra.MoveOnDeath, VanillaStorytellersExpanded.Patch_Kill.Prefix post: AllowTool.Patches.Pawn_Kill_Patch.UnforbidDraftedHuntBody, VFE.Mechanoids.HarmonyPatches.MachinesDie.Postfix, VFECore.Patch_Kill.Postfix, VFEEmpire.HarmonyPatches.ColonistTitleCache+OnPawn.Postfix, VFED.HarmonyPatches.MiscPatches.ExplodePackOnDeath, AlphaGenes.AlphaGenes_Pawn_Kill_Patch.RemovePocketPlanes, Rimatomics.HarmonyPatches+Harmony_Pawn_Kill.Postfix
Pawn.MainDesc: post: VFE.Mechanoids.HarmonyPatches.Pawn_MainDesc_Patch.Postfix
Pawn.Notify_BulletImpactNearby: post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_Dirty.Postfix
Pawn.Notify_Teleported: post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_Dirty.Postfix
Pawn.PostMapInit: post: VanillaGenesExpanded.Pawn_PostMapInit_Patch.Postfix
Pawn.PreApplyDamage: post: VFEAncients.PowerWorker_Blunt.SurfaceOnly
Pawn.ProcessPostTickVisuals: PRE: Vehicles.Rendering.ProcessVehiclePostTickVisuals
Pawn.SetFaction: PRE: VanillaSocialInteractionsExpanded.SetFaction_Patch.Prefix post: VFEEmpire.HarmonyPatches.ColonistTitleCache+OnPawn.Postfix, TacticalGroups.HarmonyPatches.SetFaction_Postfix
Pawn.SpawnSetup: post: VFECore.CompShieldField+SpawnSetup_Patch.Postfix, VanillaSocialInteractionsExpanded.SpawnSetup_Patch.Postfix, VanillaTraitsExpanded.SpawnSetup_Patch.Postfix, TacticalGroups.HarmonyPatches.Pawn_SpawnSetup_Postfix, VFECore.PhasingPatches.CheckPhasing, MVCF.PatchSets.PatchSet_IndependentVerbs.Postfix_Pawn_SpawnSetup
Pawn.ThreatDisabled: post: Vehicles.PawnAI.VehicleThreatDisabled
Pawn.Tick: PRE: [800]RIMMSqol.ThinkResultContextRecover.Prefix TRANS: Soyuz.Patches.Pawn_Tick_Patch.Transpiler
Pawn.TicksPerMove: PRE: Vehicles.HealthAndStats.VehicleMoveSpeed
Pawn.TryGetAttackVerb: PRE: MVCF.PatchSets.PatchSet_MultiVerb.TryGetAttackVerb_Prefix post: VFECore.Abilities.TryGetAttackVerb_Patch.Postfix, MVCF.PatchSets.PatchSet_MultiVerb.TryGetAttackVerb_Postfix
Pawn.WorkTypeIsDisabled: post: AnimalBehaviours.VanillaExpandedFramework_Pawn_WorkTypeIsDisabled_Patch.RemoveTendFromAnimals
Pawn.get_BodySize: post: VanillaGenesExpanded.Pawn_BodySize.Postfix
Pawn.get_CombinedDisabledWorkTags: post: VFEAncients.HarmonyPatches.PowerPatches.DisableWork, VFEEmpire.HarmonyPatches.Patch_HonorsMisc.Postfix_Disabled TRANS: VFEEmpire.HarmonyPatches.Patch_Conceit+Work.Transpiler
Pawn.get_CurrentEffectiveVerb: PRE: MVCF.PatchSets.PatchSet_TargetFinder.CurrentEffectiveVerb_Prefix
Pawn.get_Drafted: post: Vehicles.Components.VehicleIsDrafted
Pawn.get_HealthScale: PRE: VFEAncients.HarmonyPatches.MetaMorphPatches.MetaMorphHealth post: VanillaGenesExpanded.Pawn_HealthScale.HealthScale_Postfix, VSEWW.Pawn_HealthScale.Postfix
Pawn.get_IsColonistPlayerControlled: post: AnimalBehaviours.VanillaExpandedFramework_Pawn_IsColonistPlayerControlled_Patch.AddAnimalAsColonist
Pawn.get_VerbProperties: PRE: VFEAncients.HarmonyPatches.MetaMorphPatches.MetaMorphAttacks
Pawn.set_Name: PRE: VFEEmpire.HarmonyPatches.Patch_HonorsMisc.Set_Name_Prefix
PawnApparelGenerator.GenerateStartingApparelFor: post: VFECore.Patch_PawnApparelGenerator.GenerateStartingApparelFor_Postfix
PawnApparelGenerator.PossibleApparelSet.CoatButNoShirt: TRANS: VFECore.Patch_PawnApparelGenerator+PossibleApparelSet+manual_CoatButNoShirt.Transpiler
PawnAttackGizmoUtility.GetAttackGizmos: post: MVCF.PatchSets.PatchSet_HumanoidGizmos.GetAttackGizmos_Postfix
PawnBanishUtility.Banish: PRE: Vehicles.WorldHandling.BanishPawnFromAerialVehicle
PawnBioAndNameGenerator.FillBackstorySlotShuffled: PRE: VFECore.PawnBioAndNameGenerator_FillBackstorySlotShuffled.Prefix TRANS: VFECore.PawnBioAndNameGenerator_FillBackstorySlotShuffled.Transpiler
PawnCapacitiesHandler.Notify_CapacityLevelsDirty: PRE: Vehicles.Extra.RecheckVehicleHandlerCapacities
PawnCapacityUtility.CalculateCapacityLevel: post: VFECore.PawnCapacityUtility_CalculateCapacityLevel.Postfix
PawnCapacityUtility.CalculateNaturalPartsAverageEfficiency: PRE: CombatExtended.HarmonyCE.Harmony_PawnCapacityUtility.Prefix
PawnCapacityUtility.CalculatePartEfficiency: TRANS: [800]EBF.Transpilations.Transpiler_PawnCapacity_Calculate.Transpiler
PawnCapacityUtility.CapacityImpactorBodyPartHealth.Readable: PRE: EBF.Patches.PreFix_PawnCapUtil_BodyPartHealth.PreFix
PawnCollisionTweenerUtility.PawnCollisionPosOffsetFor: PRE: [2147483647]PerformanceOptimizer.Optimization_PawnCollisionPosOffsetFor.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_PawnCollisionPosOffsetFor.Postfix
PawnColumnWorker_DrugPolicy.GetMinWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.MinWidth
PawnColumnWorker_DrugPolicy.GetOptimalWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.OptWidth
PawnColumnWorker_FoodRestriction.GetMinWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.MinWidth
PawnColumnWorker_FoodRestriction.GetOptimalWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.OptWidth
PawnColumnWorker_Label.DoCell: PRE: TD_Enhancement_Pack.LabelAddSelection.Prefix post: TD_Enhancement_Pack.LabelAddSelection.Postfix TRANS: TD_Enhancement_Pack.LabelAddSelection.Transpiler
PawnColumnWorker_Outfit.GetMinWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.MinWidth
PawnColumnWorker_Outfit.GetOptimalWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.OptWidth
PawnComponentsUtility.AddAndRemoveDynamicComponents: PRE: Vehicles.Components.AddAndRemoveVehicleComponents post: AnimalBehaviours.VanillaExpandedFramework_PawnComponentsUtility_AddAndRemoveDynamicComponents_Patch.AddDraftability
PawnComponentsUtility.AddComponentsForSpawn: post: [-2147483648]AchtungMod.PawnComponentsUtility_AddComponentsForSpawn_Patch.Postfix
PawnComponentsUtility.CreateInitialComponents: PRE: Vehicles.Components.CreateInitialVehicleComponents post: VFECore.PawnComponentsUtility_CreateInitialComponents_Patch.Postfix
PawnDiedOrDownedThoughtsUtility.AppendThoughts_ForHumanlike: TRANS: VFEAncients.PowerWorker_BreakOnKilled.InjectOnKilled
PawnDiedOrDownedThoughtsUtility.TryGiveThoughts: post: VanillaTraitsExpanded.TryGiveThoughts_Patch.Postfix
PawnFlyer.MakeFlyer: TRANS: VFECore.Abilities.PawnFlyer_MakeFlyer_Patch.Transpiler
PawnFlyer.RecomputePosition: PRE: VFECore.Abilities.PawnFlyer_RecomputePosition_Patch.Prefix
PawnGenerator.GenerateGearFor: post: PeteTimesSix.SimpleSidearms.Intercepts.PawnGenerator_GenerateGearFor_Postfix.GenerateGearFor, VFECore.Patch_PawnGenerator+GenerateGearFor.Postfix
PawnGenerator.GenerateGenes: post: VanillaGenesExpanded.PawnGenerator_GenerateGenes_Patch.Postfix
PawnGenerator.GenerateInitialHediffs: post: VFECore.Patch_PawnGenerator+GenerateInitialHediffs.Postfix
PawnGenerator.GenerateNewPawnInternal: post: VFECore.Abilities.PawnGen_Patch.Postfix
PawnGenerator.GeneratePawn: PRE: Vehicles.Construction.GenerateVehiclePawn
PawnGenerator.GeneratePawnRelations: PRE: VanillaGenesExpanded.VanillaGenesExpanded_PawnGenerator_GeneratePawnRelations_Patch.DisableRelations, AlphaGenes.AlphaGenes_PawnGenerator_GeneratePawnRelations_Patch.DisableRelations
PawnGenerator.GenerateSkills: PRE: VSE.Passions.PassionPatches.GenerateSkills_Prefix post: VFECore.PawnGenerator_GenerateSkills.Postfix
PawnGenerator.TryGenerateNewPawnInternal: post: VFEAncients.HarmonyPatches.PowerPatches.AddPowers TRANS: VFEEmpire.HarmonyPatches.Patch_PawnGenerator.Transpiler
PawnGroupKindWorker.GeneratePawns: PRE: VFEInsectoids.PawnGroupKindWorker_GeneratePawns_Patch.Prefix
PawnGroupMaker.CanGenerateFrom: post: VFEM.HarmonyPatches.Raid_Patches+GetRandomPawnGroupMaker_Patch.Postfix
PawnGroupMakerUtility.<>c__DisplayClass14_0.<TryGetRandomFactionForCombatPawnGroup>b__0: PRE: VFEM.HarmonyPatches.Raid_Patches+FactionForCombatGroup_Patch.Prefix
PawnGroupMakerUtility.GeneratePawnKindsExample: PRE: VFED.HarmonyPatches.ImperialForcesSizePatches.Prefix
PawnGroupMakerUtility.GeneratePawns: PRE: VFED.HarmonyPatches.ImperialForcesSizePatches.Prefix post: VFEInsectoids.PawnGroupMakerUtility_GeneratePawns.Postfix
PawnGroupMakerUtility.PawnGenOptionValid: post: VFED.HarmonyPatches.MiscPatches.CheckDeserterSpawn
PawnObserver.ObserveSurroundingThings: post: VanillaTraitsExpanded.ObserveSurroundingThings_Patch.Postfix
PawnRenderNode.ColorFor: post: VanillaGenesExpanded.PawnRenderNode_ColorFor_Patch.Postfix
PawnRenderNodeWorker.AppendDrawRequests: PRE: VFECore.PawnRenderNodeWorker_AppendDrawRequests_Patch.Prefix
PawnRenderNodeWorker.ScaleFor: post: VanillaGenesExpanded.PawnRenderNodeWorker_ScaleFor_Patch.Postfix
PawnRenderNodeWorker_Apparel_Head.CanDrawNow: PRE: VFECore.PawnRenderNodeWorker_Apparel_Head_CanDrawNow_Patch.Prefix post: VFECore.PawnRenderNodeWorker_Apparel_Head_CanDrawNow_Patch.Postfix
PawnRenderNodeWorker_Apparel_Head.HeadgearVisible: TRANS: VFECore.PawnRenderNodeWorker_Apparel_Head_HeadgearVisible_Patch.Transpiler
PawnRenderNodeWorker_Body.CanDrawNow: post: VFECore.PawnRenderNodeWorker_Body_CanDrawNow_Patch.Postfix
PawnRenderNode_AnimalPack.GraphicFor: PRE: [0]RIMMSqol.PawnGraphicSet_ResolveAllGraphics.Prefix post: VFECore.PawnRenderNode_AnimalPack_GraphicFor_Patch.Postfix, RIMMSqol.PawnGraphicSet_ResolveAllGraphics.Postfix
PawnRenderNode_AnimalPart.GraphicFor: post: VFEInsectoids.PawnRenderNode_AnimalPart_GraphicFor_Patch.Postfix
PawnRenderNode_Body.GraphicFor: post: VanillaGenesExpanded.PawnRenderNode_Body_GraphicFor_Patch.Postfix
PawnRenderNode_Fur.GraphicFor: post: VanillaGenesExpanded.PawnRenderNode_Fur_GraphicFor_Patch.Postfix
PawnRenderNode_Head.GraphicFor: post: VanillaGenesExpanded.PawnRenderNode_Head_GraphicFor_Patch.Postfix
PawnRenderTree.ProcessApparel: post: VFECore.PawnRenderTree_ProcessApparel_Patch.Postfix
PawnRenderTree.SetupDynamicNodes: TRANS: VFEAncients.HarmonyPatches.MetaMorphPatches.MetaMorphDynamicNodes
PawnRenderTree.TrySetupGraphIfNeeded: TRANS: VFEAncients.HarmonyPatches.MetaMorphPatches.MetaMorphRenderTree
PawnRenderUtility.CarryWeaponOpenly: post: PeteTimesSix.SimpleSidearms.Intercepts.PawnRenderUtility_CarryWeaponOpenly.PawnRenderUtility_CarryWeaponOpenly_Postfix, VFE.Mechanoids.HarmonyPatches.MobileTurretsShowTurrets.Postfix
PawnRenderUtility.DrawEquipmentAiming: PRE: [800]VFECore.PawnRenderer_DrawEquipmentAiming_Patch.Prefix, [800]CombatExtended.Lasers.Harmony_PawnRenderer_Draw_EquipmentAiming_GunDrawing_Patch.Prefix, VFE.Mechanoids.HarmonyPatches.RenderTurretCentered.Prefix, CombatExtended.HarmonyCE.Harmony_PawnRenderer_DrawEquipmentAiming.Prefix, VanillaWeaponsExpandedLaser.HarmonyPatches.CYA_PawnRenderUtility_Draw_EquipmentAiming_GunDrawing_Patch.Prefix post: VFE.Mechanoids.HarmonyPatches.RenderTurretCentered.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_PawnRenderer_DrawEquipmentAiming.Transpiler, RIMMSqol.PanwRenderer_DrawEquipmentAiming.Transpiler
PawnRenderUtility.DrawEquipmentAndApparelExtras: post: MVCF.PatchSets.PatchSet_Drawing.DrawVerbExtras
PawnRenderer.BaseHeadOffsetAt: post: VFECore.PawnRenderer_BaseHeadOffsetAt.Postfix
PawnRenderer.BodyAngle: PRE: VFEEmpire.HarmonyPatches.PawnRenderer_BodyAngle_Patch.Prefix
PawnRenderer.GetBodyPos: post: VFECore.PawnRenderer_GetBodyPos_Patch.Postfix TRANS: SmashTools.PawnOverlayRenderer.ShowBodyTranspiler
PawnRenderer.LayingFacing: PRE: SmashTools.PawnOverlayRenderer.LayingFacing
PawnRenderer.ParallelGetPreRenderResults: PRE: VFECore.ParallelGetPreRenderResults_Patch.Prefix, Vehicles.Rendering.DisableCachingPawnOverlays
PawnRenderer.RenderCache: TRANS: DSFI.HarmonyPatches.PawnRenderer_RenderCache_Transpiler
PawnRenderer.RenderPawnAt: PRE: CombatAI.Patches.PawnRenderer_Patch.Prefix, CombatAI.Patches.Pawn_Patch+PawnRenderer_RenderPawnAt_Patch.Prefix
PawnTable.PawnTableOnGUI: PRE: TD_Enhancement_Pack.PawnTableAddSelection.Prefix post: TD_Enhancement_Pack.PawnTableAddSelection.Postfix, TacticalGroups.HarmonyPatches.PawnTableOnGUI
PawnUIOverlay.DrawPawnGUIOverlay: PRE: VanillaApparelExpanded.VAE_PawnUIOverlay_Patch.GhillieException, VFECore.PawnUIOverlay_DrawSelection_Patch.Prefix post: VFECore.PawnUIOverlay_DrawSelection_Patch.Postfix
PawnUtility.BodyResourceGrowthSpeed: post: VanillaGenesExpanded.VanillaGenesExpanded_PawnUtility_BodyResourceGrowthSpeed_Patch.MultiplyPregnancy, AlphaGenes.AlphaGenes_PawnUtility_BodyResourceGrowthSpeed_Patch.MultiplyPregnancy
PawnUtility.IsFighting: post: AnimalBehaviours.VanillaExpandedFramework_PawnUtility_IsFighting_Patch.DontFlee
PawnUtility.IsTeetotaler: PRE: [2147483647]PerformanceOptimizer.Optimization_PawnUtility_IsTeetotaler.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_PawnUtility_IsTeetotaler.Postfix
PawnUtility.IsTravelingInTransportPodWorldObject: post: Vehicles.WorldHandling.AerialVehiclesDontRandomizePrisoners
PawnUtility.Mated: PRE: AnimalBehaviours.PawnUtility_Mated+VanillaExpandedFramework_PawnUtility_Mated_Patch.Prefix
PawnUtility.ShouldSendNotificationAbout: post: Vehicles.Extra.SendNotificationsVehicle
PawnWeaponGenerator.TryGenerateWeaponFor: post: CombatExtended.HarmonyCE.Harmony_PawnWeaponGenerator_TryGenerateWeaponFor.Postfix
Pawn_AbilityTracker.ExposeData: (no patches)
Pawn_AbilityTracker.GainAbility: post: VAspirE.SatisfactionPatches.CheckGeneral
Pawn_AgeTracker.AgeTick: TRANS: Soyuz.Patches.Pawn_AgeTracker_AgeTick_Patch.Transpiler
Pawn_AgeTracker.BirthdayBiological: post: VAspirE.SatisfactionPatches.CheckGeneral TRANS: VanillaSocialInteractionsExpanded.BirthdayBiological_Patch.Transpiler
Pawn_AgeTracker.CalculateInitialGrowth: post: CharacterEditor.CEditor.OnPreRecalcIndex
Pawn_AgeTracker.GrowthPointsPerDayAtLearningLevel: post: VanillaGenesExpanded.GrowthPointPerDayAtLearningLevel_Patch.Postfix
Pawn_AgeTracker.PostResolveLifeStageChange: post: EBF.Patches.PostFix_AgeTracker_PostResolveLifeStageChange.PostFix
Pawn_AgeTracker.RecalculateLifeStageIndex: post: CharacterEditor.CEditor.OnRecalcIndex
Pawn_ApparelTracker.Notify_ApparelAdded: post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_ApparelTracker_Dirty.Postfix, VFECore.Pawn_ApparelTracker_Notify_ApparelAdded_Patch.Postfix, CombatExtended.HarmonyCE.Harmony_ApparelTracker_Notify_ApparelAdded.Postfix, MVCF.PatchSets.Trackers.PatchSet_Apparel.ApparelAdded_Postfix, CombatAI.Patches.Pawn_ApparelTracker_Patch+Pawn_ApparelTracker_Notify_ApparelAdded_Patch.Postfix
Pawn_ApparelTracker.Notify_ApparelChanged: post: CombatAI.Patches.Pawn_ApparelTracker_Patch+Pawn_ApparelTracker_Notify_ApparelChanged_Patch.Postfix
Pawn_ApparelTracker.Notify_ApparelRemoved: PRE: MVCF.PatchSets.Trackers.PatchSet_Apparel.ApparelRemoved_Prefix post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_ApparelTracker_Dirty.Postfix, VFECore.Pawn_ApparelTracker_Notify_ApparelRemoved_Patch.Postfix, CombatExtended.HarmonyCE.Harmony_ApparelTracker_Notify_ApparelRemoved.Postfix, CombatAI.Patches.Pawn_ApparelTracker_Patch+Pawn_ApparelTracker_Notify_ApparelRemoved_Patch.Postfix
Pawn_ApparelTracker.Notify_LostBodyPart: post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_ApparelTracker_Dirty.Postfix
Pawn_ApparelTracker.Remove: post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_ApparelTracker_Dirty.Postfix, VFECore.Pawn_ApparelTracker_Remove_Patch.Postfix
Pawn_ApparelTracker.TryDrop: post: VanillaApparelExpanded.Patch_TryDrop.Postfix, VFECore.Pawn_ApparelTracker_TryDrop_Patch.Postfix, VFECore.TryDrop_Patch.Postfix
Pawn_ApparelTracker.Wear: post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_ApparelTracker_Dirty.Postfix, VanillaApparelExpanded.ApparelTracker_Wear.Postfix, VFECore.Pawn_ApparelTracker_Wear_Patch.Postfix, VAspirE.SatisfactionPatches.CheckGeneral
Pawn_CallTracker.CallTrackerTick: TRANS: Soyuz.Patches.Pawn_CallTracker_CallTrackerTick_Patch.Transpiler
Pawn_DraftController.GetGizmos: post: VFECore.AI.DraftGizmos.GetGizmosPostfix, MVCF.PatchSets.PatchSet_HumanoidGizmos.GetGizmos_Postfix
Pawn_DraftController.set_Drafted: PRE: VanillaTraitsExpanded.Drafted_Patch.Prefix post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted, PeteTimesSix.SimpleSidearms.Intercepts.Pawn_DraftController_Drafted_Setter_Postfix.DraftedSetter, AchtungMod.Pawn_DraftController_Drafted_Patch.Postfix
Pawn_DraftController.set_FireAtWill: post: CombatExtended.HarmonyCE.Harmony_Pawn_DraftController_StopAttackJobsOnHoldFire.Postfix
Pawn_DrawTracker.get_DrawPos: post: VFECore.Pawn_DrawTracker_Patch.Postfix
Pawn_DrugPolicyTracker.AllowedToTakeScheduledNow: PRE: CommonSense.Pawn_DrugPolicyTracker_AllowedToTakeScheduledNow_CommonSensePatch.Prefix
Pawn_EquipmentTracker.AddEquipment: post: VFECore.AddEquipment_Patch.Postfix, VAspirE.SatisfactionPatches.CheckGeneral
Pawn_EquipmentTracker.Notify_EquipmentAdded: PRE: VFEAncients.PowerWorker_WeaponRange.ModifyRanges post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_EquipmentTracker_Dirty.Postfix, MVCF.PatchSets.Trackers.PatchSet_Equipment.EquipmentAdded_Postfix, CombatAI.Patches.Pawn_EquipmentTracker_Patch+Pawn_EquipmentTracker_Notify_EquipmentAdded_Patch.Postfix
Pawn_EquipmentTracker.Notify_EquipmentRemoved: PRE: MVCF.PatchSets.Trackers.PatchSet_Equipment.EquipmentRemoved_Prefix post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_EquipmentTracker_Dirty.Postfix, VFEAncients.PowerWorker_WeaponRange.ResetRanges, CombatAI.Patches.Pawn_EquipmentTracker_Patch+Pawn_EquipmentTracker_Notify_EquipmentRemoved_Patch.Postfix
Pawn_EquipmentTracker.Notify_PrimaryDestroyed: post: CombatExtended.HarmonyCE.Pawn_EquipmentTracker_AddEquipment.Postfix
Pawn_EquipmentTracker.TryDropEquipment: post: VFECore.TryDropEquipment_Patch.Postfix, CombatExtended.HarmonyCE.Pawn_EquipmentTracker_TryDropEquipment.Postfix
Pawn_EquipmentTracker.TryTransferEquipmentToContainer: post: CombatExtended.HarmonyCE.Pawn_EquipmentTracker_TryTransferEquipmentToContainer.Postfix, MVCF.PatchSets.Trackers.PatchSet_Equipment.TryTransferEquipmentToContainer_Postfix
Pawn_FilthTracker.Notify_EnteredNewCell: PRE: AnimalBehaviours.VanillaExpandedFramework_Pawn_FilthTracker_Notify_EnteredNewCell_Patch.DontDealWithFilth
Pawn_FilthTracker.TryDropFilth: PRE: VanillaTraitsExpanded.TryDropFilth_Patch.Prefix
Pawn_FilthTracker.TryPickupFilth: PRE: VanillaTraitsExpanded.TryPickupFilth_Patch.Prefix
Pawn_GeneTracker.Notify_GenesChanged: post: VanillaGenesExpanded.Notify_GenesChanged_Patch.Postfix
Pawn_GeneTracker.SetXenotype: post: VAspirE.SatisfactionPatches.CheckGeneral
Pawn_GeneTracker.SetXenotypeDirect: post: VAspirE.SatisfactionPatches.CheckGeneral
Pawn_HealthTracker.AddHediff: PRE: VFEAncients.PowerWorker_Bones.HandleBones, Vehicles.HealthAndStats.VehiclesDontAddHediffs
Pawn_HealthTracker.CheckForStateChange: post: VFECore.Patch_Pawn_HealthTracker+CheckForStateChange.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Pawn_HealthTracker_CheckForStateChange.Transpiler
Pawn_HealthTracker.DropBloodFilth: post: VFEInsectoids.VFEInsectoids_Pawn_HealthTracker_DropBloodFilth_Patch.Postfix TRANS: VanillaGenesExpanded.VanillaGenesExpanded_Pawn_HealthTracker_DropBloodFilth_Patch.Transpiler
Pawn_HealthTracker.DropBloodSmear: TRANS: VanillaGenesExpanded.VanillaGenesExpanded_Pawn_HealthTracker_DropBloodSmear_Patch.Transpiler
Pawn_HealthTracker.HealthTick: TRANS: Soyuz.Patches.Pawn_HealthTracker_Tick_Patch.Transpiler
Pawn_HealthTracker.MakeDowned: PRE: VanillaSocialInteractionsExpanded.MakeDowned_Patch.Prefix, Vehicles.HealthAndStats.VehiclesCantBeDowned post: VFEEmpire.HarmonyPatches.Patch_StateChange.Postfix, AlphaGenes.AlphaGenes_Pawn_HealthTracker_MakeDowned_Patch.BreakSomeBones
Pawn_HealthTracker.MakeUndowned: post: VFEEmpire.HarmonyPatches.Patch_StateChange.Postfix
Pawn_HealthTracker.Notify_HediffChanged: PRE: EBF.Patches.Prefix_HealthTracker_NotifyHediffChanged.PreFix
Pawn_HealthTracker.Notify_Resurrected: post: VFEEmpire.HarmonyPatches.Patch_StateChange.Postfix, TacticalGroups.HarmonyPatches.EntriesDirty
Pawn_HealthTracker.Notify_UsedVerb: post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_HealthTracker_Dirty.Postfix
Pawn_HealthTracker.RemoveHediff: post: VAspirE.SatisfactionPatches.CheckGeneral, EBF.Patches.PostFix_HealthTracker_RemoveHediff.ResetCacheSpecifically
Pawn_HealthTracker.Reset: post: VFEEmpire.HarmonyPatches.Patch_StateChange.Postfix
Pawn_HealthTracker.SetDead: post: VFEEmpire.HarmonyPatches.Patch_StateChange.Postfix
Pawn_HealthTracker.ShouldBeDowned: PRE: VFECore.Patch_ShouldBeDowned.Prefix, Vehicles.HealthAndStats.VehicleShouldBeDowned
Pawn_IdeoTracker.SetIdeo: post: VanillaMemesExpanded.VanillaMemesExpanded_Pawn_IdeoTracker_SetIdeo_Patch.ForceTraitAndAbilities, VFEMech.CompPropaganda+SetIdeo_Patch.Postfix
Pawn_InteractionsTracker.SocialFightChance: post: VFEAncients.PowerWorker_AlwaysSocialFight.ForceSocialFight
Pawn_InteractionsTracker.StartSocialFight: post: AlphaGenes.AlphaGenes_Pawn_InteractionsTracker_StartSocialFight_Patch.ReceiveRecreation
Pawn_InteractionsTracker.TryInteractRandomly: PRE: VanillaSocialInteractionsExpanded.TryInteractRandomly_Patch.Prefix TRANS: VFEAncients.HarmonyPatches.PowerPatches.ForceInteraction
Pawn_InteractionsTracker.TryInteractWith: post: VFECore.TryInteractWith_Patch.Postfix, VanillaSocialInteractionsExpanded.TryInteractWith_Patch.Postfix TRANS: VFEEmpire.HarmonyPatches.Patch_Pawn_InteractionsTracker_TryInteractWith.Transpiler
Pawn_InteractionsTracker.get_CurrentSocialMode: PRE: [2147483647]PerformanceOptimizer.Optimization_Pawn_InteractionsTracker_CurrentSocialMode.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_Pawn_InteractionsTracker_CurrentSocialMode.Postfix
Pawn_InventoryTracker.Notify_ItemRemoved: post: PickUpAndHaul.HarmonyPatches.Pawn_InventoryTracker_PostFix
Pawn_InventoryTracker.get_FirstUnloadableThing: post: PeteTimesSix.SimpleSidearms.Intercepts.Pawn_InventoryTracker_FirstUnloadableThing.Postfix
Pawn_InventoryTracker.set_UnloadEverything: PRE: Vehicles.CaravanFormation.VehiclesShouldntUnloadEverything
Pawn_JobTracker.CheckForJobOverride: TRANS: Vehicles.Jobs.NoOverrideDamageTakenTranspiler
Pawn_JobTracker.CleanupCurrentJob: PRE: SmartMedicine.CleanupCurrentJob_Patch.Prefix TRANS: CommonSense.PutBackToBackpack+Pawn_CleanupCurrentJob_CommonSensePatch.Transpiler
Pawn_JobTracker.ClearQueuedJobs: post: WhileYoureUp.Mod+Pawn_JobTracker__ClearQueuedJobs_Patch.ClearDetour
Pawn_JobTracker.EndCurrentJob: PRE: [2147483647]AchtungMod.Pawn_JobTracker_EndCurrentJob_Patch.Prefix, CommonSense.OpportunisticTasks+Pawn_JobTracker_EndCurrentJob_CommonSensePatch.Prefix, VanillaTraitsExpanded.EndCurrentJobPatch.Prefix, TacticalGroups.HarmonyPatches.EndCurrentJobPrefix post: TacticalGroups.HarmonyPatches.EndCurrentJobPostfix, [-2147483648]AchtungMod.Pawn_JobTracker_EndCurrentJob_Patch.Postfix TRANS: AchtungMod.Pawn_JobTracker_EndCurrentJob_Patch.Transpiler
Pawn_JobTracker.FinalizeTick: TRANS: JobsLimitsTweak.JobsLimitMod.Transpiler
Pawn_JobTracker.IsCurrentJobPlayerInterruptible: PRE: Vehicles.VehiclePathing.JobInterruptibleForVehicle
Pawn_JobTracker.JobTrackerTick: TRANS: Soyuz.Patches.Pawn_JobTracker_JobTrackerTick_Patch.Transpiler
Pawn_JobTracker.ShouldStartJobFromThinkTree: post: AchtungMod.Pawn_JobTracker_ShouldStartJobFromThinkTree_Patch.Postfix
Pawn_JobTracker.StartJob: PRE: CommonSense.OpportunisticTasks+Pawn_JobTracker_StartJob_CommonSensePatch.Prefix, VanillaTraitsExpanded.StartJob_Patch.Prefix post: CombatAI.Patches.Pawn_JobTracker_Patch+Pawn_StartJob_Patch.Postfix
Pawn_JobTracker.TryOpportunisticJob: TRANS: WhileYoureUp.Mod+Pawn_JobTracker__TryOpportunisticJob_Patch._TryOpportunisticJob
Pawn_JobTracker.TryTakeOrderedJob: PRE: VanillaTraitsExpanded.TryTakeOrderedJob_Patch.Prefix post: VanillaTraitsExpanded.TryTakeOrderedJob_Patch.Postfix, CombatAI.Patches.Pawn_JobTracker_Patch+Pawn_JobTracker_TryTakeOrderedJob_Patch.Postfix TRANS: TD_Enhancement_Pack.QueueJobToFront.Transpiler
Pawn_MechanitorTracker.CanCommandTo: post: CombatExtended.HarmonyCE.Harmony_MechanitorTracker_CanCommandTo.Postfix, AlphaGenes.AlphaGenes_Pawn_MechanitorTracker_CanCommandTo_Patch.ModifyRange
Pawn_MechanitorTracker.DrawCommandRadius: PRE: CombatExtended.HarmonyCE.Harmony_MechanitorTracker_DrawCommandRadius.Prefix post: AlphaGenes.AlphaGenes_Pawn_MechanitorTracker_DrawCommandRadius_Patch.DrawExtraCommandRadius
Pawn_MeleeVerbs.ChooseMeleeVerb: PRE: Vehicles.Components.VehiclesDontMeleeThings
Pawn_MeleeVerbs.TryMeleeAttack: post: VanillaTraitsExpanded.TryMeleeAttack_Patch.Postfix
Pawn_MindState.CheckStartMentalStateBecauseRecruitAttempted: TRANS: VSE.Stats.StatPatches.AttackOnTameFailTranspiler
Pawn_MindState.MindStateTick: TRANS: Soyuz.Patches.Pawn_MindState_MindStateTick_Patch.Transpiler
Pawn_MindState.Notify_DangerousExploderAboutToExplode: post: TD_Enhancement_Pack.Pawn_MindState_Drafted.Postfix
Pawn_MindState.StartFleeingBecauseOfPawnAction: PRE: AnimalBehaviours.VanillaExpandedFramework_Pawn_MindState_StartFleeingBecauseOfPawnAction_Patch.DontFlee, VFEInsectoids.Pawn_MindState_StartFleeingBecauseOfPawnAction_Patch.Prefix
Pawn_NeedsTracker.AddOrRemoveNeedsAsAppropriate: PRE: VFECore.AddOrRemoveNeedsAsAppropriate_Patch.Prefix post: VFECore.AddOrRemoveNeedsAsAppropriate_Patch.Postfix
Pawn_NeedsTracker.NeedsTrackerTick: PRE: RocketMan.Patches.BeautyUtility_Patch+Pawn_NeedsTracker_Patch.Prefix TRANS: Soyuz.Patches.Pawn_NeedsTracker_NeedTrackerTick_Patch.Transpiler
Pawn_NeedsTracker.RemoveNeed: PRE: VAspirE.AspirationsMod.NoRemovePermanent
Pawn_NeedsTracker.ShouldHaveNeed: PRE: VFEMech.ShouldHaveNeed_Patch.Prefix
Pawn_PathFollower.BuildingBlockingNextPathCell: PRE: VFECore.PhasingPatches.NoBuildingBlocking
Pawn_PathFollower.CostToMoveIntoCell: post: AnimalBehaviours.VanillaExpandedFramework_Pawn_PathFollower_CostToMoveIntoCell_Patch.DisablePathCostForFloatingCreatures, VFEInsectoids.Pawn_PathFollower_CostToMoveIntoCell_Patch.Postfix TRANS: VFECore.PhasingPatches.CostToMoveIntoCell_Transpile
Pawn_PathFollower.CostToPayThisTick: post: Soyuz.Patches.Pawn_PathFollower_Patch+Pawn_PathFollower_CostToPayThisTick_Patch.Postfix
Pawn_PathFollower.GenerateNewPath: PRE: VFECore.PhasingPatches.GenerateNewPath_Prefix
Pawn_PathFollower.NeedNewPath: post: Vehicles.VehiclePathing.IsVehicleInNextCell
Pawn_PathFollower.PatherTick: PRE: Soyuz.Patches.Pawn_PathFollower_Patch+Pawn_PathFollower_PatherTick.Prefix post: Soyuz.Patches.Pawn_PathFollower_Patch+Pawn_PathFollower_PatherTick.Postfix
Pawn_PathFollower.SetupMoveIntoNextCell: TRANS: CombatAI.Patches.Pawn_PathFollower_Patch+Pawn_PathFollower__Patch.Transpiler
Pawn_PathFollower.StartPath: PRE: Vehicles.VehiclePathing.StartVehiclePath, VFECore.PhasingPatches.StartPath_Prefix post: VFECore.PhasingPatches.StartPath_Postfix
Pawn_PathFollower.TryEnterNextPathCell: post: VFECore.PhasingPatches.UnfogEnteredCells
Pawn_PathFollower.TryRecoverFromUnwalkablePosition: TRANS: AchtungMod.Pawn_PathFollower_TryRecoverFromUnwalkablePosition_Patch.Transpiler
Pawn_PlayerSettings.ResetMedicalCare: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedDefault.Postfix
Pawn_PlayerSettings.get_RespectsAllowedArea: post: VFEInsectoids.Pawn_PlayerSettings_RespectsAllowedArea_Patch.Postfix
Pawn_PsychicEntropyTracker.PsychicEntropyTrackerTick: TRANS: Soyuz.Patches.Pawn_PsychicEntropyTracker_PsychicEntropyTrackerTick_Patch.Transpiler
Pawn_PsychicEntropyTracker.get_Psylink: TRANS: [800]PerformanceFish.Hediffs.Pawn_PsychicEntropyTrackerOptimization+Psylink_Patch.Transpiler
Pawn_RecordsTracker.RecordsTick: TRANS: Soyuz.Patches.Pawn_RecordsTracker_Patch.Transpiler
Pawn_RelationsTracker.AddDirectRelation: PRE: RIMMSqol.PreventAnimalFamilies_Pawn_RelationsTracker_AddDirectRelation.Prefix, VanillaSocialInteractionsExpanded.AddDirectRelation_Patch.Prefix
Pawn_RelationsTracker.ExposeData: post: VFECore.Pawn_RelationsTracker_ExposeData_Patch.Postfix
Pawn_RelationsTracker.GainedOrLostDirectRelation: post: VAspirE.SatisfactionPatches.CheckGeneral
Pawn_RelationsTracker.OpinionExplanation: TRANS: VFEEmpire.HarmonyPatches.Patch_HonorsMisc+RelationsPatches.Transpiler
Pawn_RelationsTracker.OpinionOf: TRANS: VFEEmpire.HarmonyPatches.Patch_HonorsMisc+RelationsPatches.Transpiler
Pawn_RelationsTracker.PrettinessFactor: post: AlphaGenes.AlphaGenes_Pawn_RelationsTracker_PrettinessFactor_Patch.NoUgliness
Pawn_RelationsTracker.SetPregnancyApproach: post: VFECore.Pawn_RelationsTracker_SetPregnancyApproach_Patch.Postfix
Pawn_RotationTracker.Face: PRE: RIMMSqol.performance.pawn_rotationtracker.Pawn_RotationTracker_Face.Prefix
Pawn_RotationTracker.FaceCell: PRE: RIMMSqol.performance.pawn_rotationtracker.Pawn_RotationTracker_FaceCell.Prefix
Pawn_RotationTracker.UpdateRotation: PRE: Vehicles.Rendering.UpdateVehicleRotation
Pawn_RoyaltyTracker.OnPostTitleChanged: post: VAspirE.SatisfactionPatches.CheckGeneral, VanillaPersonaWeaponsExpanded.Pawn_RoyaltyTracker_OnPostTitleChanged.Postfix
Pawn_RoyaltyTracker.ReduceTitle: post: VFEEmpire.HarmonyPatches.ColonistTitleCache+RoyaltyTracker.Postfix
Pawn_RoyaltyTracker.SetTitle: post: VFEEmpire.HarmonyPatches.ColonistTitleCache+RoyaltyTracker.Postfix
Pawn_RoyaltyTracker.UpdateRoyalTitle: post: VFEEmpire.HarmonyPatches.ColonistTitleCache+RoyaltyTracker.Postfix
Pawn_SkillTracker..ctor: post: VSE.ExpertiseTrackers.CreateExpertise
Pawn_SkillTracker.ExposeData: post: VSE.ExpertiseTrackers.SaveExpertise
Pawn_SkillTracker.Learn: post: VanillaGenesExpanded.VanillaGenesExpanded_Pawn_SkillTracker_Learn_Patch.GiveRecreation
Pawn_SkillTracker.MaxPassionOfRelevantSkillsFor: TRANS: VSE.Passions.PassionPatches.MaxPassion_Transpiler
Pawn_SkillTracker.SkillsTick: TRANS: Soyuz.Patches.Pawn_SkillsTracker_SkillsTick_Patch.Transpiler
Pawn_StanceTracker.SetStance: PRE: MVCF.PatchSets.PatchSet_IndependentVerbs.Pawn_StanceTracker_SetStance
Pawn_TimetableTracker.GetAssignment: (no patches)
Pawn_TrainingTracker.TrainingTrackerTickRare: PRE: [800]RIMMSqol.PreventTamenessDecay_Pawn_TrainingTracker_TrainingTrackerTickRare.Prefix post: RIMMSqol.PreventTamenessDecay_Pawn_TrainingTracker_TrainingTrackerTickRare.Postfix TRANS: VFEInsectoids.Pawn_TrainingTracker_TrainingTrackerTickRare_Patch.Transpiler
Pawn_WorkSettings.WorkIsActive: post: AchtungMod.Pawn_WorkSettings_WorkIsActive_Patch.Postfix
PawnsArrivalModeWorker.CanUseWith: post: VFEInsectoids.PawnsArrivalModeWorker_CanUseWith_Patch.Postfix
PawnsArrivalModeWorker_CenterDrop.Arrive: post: VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker, VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_CenterDrop.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_CenterDrop_TryResolveRaidSpawnCenter.Postfix
PawnsArrivalModeWorker_ClusterDrop.Arrive: post: VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker, VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeDrop.Arrive: post: VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker, VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeDrop.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches.DonkeyRubarbPostfix
PawnsArrivalModeWorker_EdgeDropGroups.Arrive: post: VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker, VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeDropGroups.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches.DonkeyRubarbPostfix
PawnsArrivalModeWorker_EdgeWalkIn.Arrive: post: VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker, VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkIn.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches.DonkeyRubarbPostfix
PawnsArrivalModeWorker_EdgeWalkInDarkness.Arrive: post: VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker, VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInDistributed.Arrive: post: VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker, VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInDistributedGroups.Arrive: post: VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker, VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInGroups.Arrive: post: VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker, VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInGroups.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches.DonkeyRubarbPostfix
PawnsArrivalModeWorker_EdgeWalkInHateChanters.Arrive: post: VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker, VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EmergeFromWater.Arrive: post: VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker, VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_InfestedMeteorRaid.Arrive: post: VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker, VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_RandomDrop.Arrive: post: VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker, VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_RandomDrop.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches.DonkeyRubarbPostfix
PawnsFinder.get_AllCaravansAndTravelingTransportPods_AliveOrDead: post: Vehicles.WorldHandling.AllAerialVehicles_AliveOrDead
PeaceTalks.GetBadOutcomeWeightFactor: TRANS: VSE.Stats.StatPatches.PeaceTalksStatTranspiler
PlaceWorker_Conduit.AllowsPlacing: post: Replace_Stuff_Compatibility.HarmonyPatches.PatchPlaceWorker_Conduit.Postfix TRANS: Replace_Stuff.OverMineable.FixConduitPlaceWorker.Transpiler
PlaceWorker_Cooler.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged.Prefix
PlaceWorker_Cooler.DrawGhost: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationGhost.Transpiler
PlaceWorker_PreventInteractionSpotOverlap.AllowsPlacing: TRANS: Replace_Stuff.NewThing.IgnoreInteractionSpotOverlap.Transpiler
PlaceWorker_ShowTurretRadius.<>c.<AllowsPlacing>b__0_0: post: CombatExtended.HarmonyCE.Harmony_PlaceWorker_ShowTurretRadius.PostFix
PlaceWorker_ShowTurretRadius.AllowsPlacing: TRANS: VFED.HarmonyPatches.MiscPatches.FixPlaceworkerForLargeRadius
PlaceWorker_Vent.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged_Vent.Prefix
PlanetShapeGenerator.DoGenerate: PRE: WorldGenRules.RulesOverrider+PlanetShapeGenerator_DoGenerate_Patch.Prefix
Plant.PlantCollected: post: TD_Enhancement_Pack.PlantCollected_PlantHarvest.Postfix, TD_Enhancement_Pack.PlantCollected.Postfix, VanillaPlantsExpanded.VanillaPlantsExpanded_Plant_PlantCollected_Patch.AddSecondaryOutput
Plant.PostMapInit: post: VEE.Plant_PostMapInit_Patch.Postfix
Plant.TickLong: PRE: [2147483647]PerformanceOptimizer.Optimization_Plant_TickLong.Prefix post: VEE.Plant_TickLong_Patch.Postfix TRANS: PerformanceOptimizer.Optimization_Plant_TickLong.Transpiler
Plant.get_GrowthRate: post: VEE.Plant_GrowthRate_Patch.Postfix, VSEWW.Plant_GrowthRate.Postfix
PlantFallColors.GetFallColorFactor: PRE: [2147483647]PerformanceOptimizer.Optimization_PlantFallColors_GetFallColorFactor.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_PlantFallColors_GetFallColorFactor.Postfix
PlantUtility.CanSowOnGrower: post: VFEF.VFEF_PlantUtility_CanSowOnGrower_Patch.Postfix
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
PlayLog.ReduceToCapacity: TRANS: RocketMan.Optimizations.PlayLog_ReduceToCapacity_Patch.Transpiler
PlayLogEntryUtility.RulesForOptionalWeapon: post: MVCF.PatchSets.PatchSet_BatteLog.PlayLogEntryUtility_RulesForOptionalWeapon_Postfix
PlaySettings..ctor: post: TD_Enhancement_Pack.DefaultAutomaticRebuild.Postfix
PlaySettings.DoPlaySettingsGlobalControls: PRE: [800]RIMMSqol.PlaySettings_DoPlaySettingsGlobalControls.Prefix post: Replace_Stuff.OverMineable.PlaySettings_BlueprintOverRockToggle.AddButton, RimHUD.Access.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix, TD_Enhancement_Pack.PlaySettings_Patch.AddButton, TD_Enhancement_Pack.ShowPowerNetToggle.Postfix TRANS: TD_Enhancement_Pack.RemoveUnusedToggles.Transpiler
PlaySettings.ExposeData: PRE: Replace_Stuff.OverMineable.PlaySettings_ExposeData.Prefix
PlayerKnowledgeDatabase.ReloadAndRebind: PRE: VFECore.DefIndicesFixer.Prefix
PollutionUtility.PolluteMapToPercent: PRE: MapDesigner.Patches.PollutionLevelPatch.Prefix
PowerBeam.StartStrike: post: VFEEmpire.HarmonyPatches.Patch_PowerBeam_StartStrike.Postfix
PowerConnectionMaker.BestTransmitterForConnector: post: VFEMech.BestTransmitterForConnector_Patch.Postfix
PowerConnectionMaker.PotentialConnectorsForTransmitter: post: VFEMech.PotentialConnectorsForTransmitter_Patch.Postfix
PowerNet.PowerNetTick: post: VFEAncients.HarmonyPatches.BuildingPatches.PowerNetOnSolarFlarePostfix TRANS: VFEAncients.HarmonyPatches.BuildingPatches.PowerNetOnSolarFlareTranspiler
Precept_RoleMulti.Assign: post: VAspirE.SatisfactionPatches.CheckArgP
Precept_RoleMulti.RecacheActivity: PRE: [2147483647]PerformanceOptimizer.Optimization_Precept_RoleMulti_RecacheActivity.Prefix
Precept_RoleSingle.Assign: post: VAspirE.SatisfactionPatches.CheckArgP
Precept_RoleSingle.RecacheActivity: PRE: [2147483647]PerformanceOptimizer.Optimization_Precept_RoleSingle_RecacheActivity.Prefix
Prefs.get_DevMode: PRE: Analyzer.DebugLogenabler.DevModePrefix
PregnancyUtility.PregnancyChanceForPartners: post: VFECore.PregnancyUtility_PregnancyChanceForPartners_Patch.Postfix
PriorityWork.GetGizmos: post: AchtungMod.PriorityWork_GetGizmos_Patch.Postfix
Projectile.CanHit: PRE: Vehicles.Combat.TurretHitFlags
Projectile.CheckForFreeIntercept: post: VFEMech.TeslaProjectile+ProjectilePatches.Postfix TRANS: VFECore.Projectile_SetTrueOrigin.Transpiler, Vehicles.Combat.VehicleProjectileInterceptor
Projectile.CheckForFreeInterceptBetween: PRE: Rimatomics.HarmonyPatches+H_CheckForFreeInterceptBetween.Prefix TRANS: VFECore.Projectile_SetTrueOrigin.Transpiler
Projectile.Impact: PRE: VFECore.Projectile_Impact_Patch.Prefix
Projectile.ImpactSomething: PRE: VFEAncients.HarmonyPatches.PointDefensePatches.PreImpactSomething post: VFEMech.TeslaProjectile+ProjectilePatches.Postfix TRANS: VFECore.Projectile_SetTrueOrigin.Transpiler, Vehicles.Combat.VehicleProjectileChanceToHit
Projectile.Launch: PRE: VFEAncients.HarmonyPatches.PointDefensePatches.PreLaunch post: VFECore.Projectile_Launch_Patch.Postfix
Projectile.Tick: post: VFECore.Projectile_Tick_Patch.Postfix
Projectile.get_DamageAmount: post: VFECore.Projectile_DamageAmount_Patch.Postfix
Projectile.get_HitFlags: post: Vehicles.Combat.OverriddenHitFlags
Projectile.get_StartingTicksToImpact: post: Vehicles.Combat.StartingTicksFromTurret
Projectile_Explosive.Impact: PRE: Vehicles.Combat.ImpactExplosiveProjectiles TRANS: TD_Enhancement_Pack.NotifyEnemiesOfGrenade.Transpiler
QualityUtility.GenerateQualityCreatedByPawn: PRE: VanillaTraitsExpanded.GenerateQualityCreatedByPawn_Patch.Prefix post: VAspirE.SatisfactionPatches.CheckQuality, VFEAncients.PowerWorker_Craft.AddLevels, VanillaTraitsExpanded.GenerateQualityCreatedByPawn_Patch.Postfix TRANS: VanillaSocialInteractionsExpanded.GenerateQualityCreatedByPawn_Patch.Transpiler
Quest.CleanupQuestParts: PRE: VFECore.Quest_CleanupQuestParts_Patch.Prefix
Quest.End: PRE: VanillaStorytellersExpanded.Patch_End.Prefix post: VFEEmpire.Patch_Quest_End.Postfix, VFED.HarmonyPatches.MiscPatches.CheckForPlotEnd
QuestGen.AddSlateQuestTags: post: VanillaStorytellersExpanded.Patch_AddSlateQuestTags.Postfix
QuestGen.Generate: post: VFECore.Patch_QuestGen_Generate.Postfix
QuestManager.Add: post: VFECore.QuestManager_Add_Patch.Postfix
QuestNodeEqualUtility.Equal: PRE: CombatExtended.HarmonyCE.Harmony_QuestNodeEqualUtility_PreventThingDefToAmmoDefCast.Prefix
QuestNode_GetFaction.IsGoodFaction: post: VFECore.QuestNode_GetFaction_IsGoodFaction_Patch.Postfix
QuestNode_GetPawn.IsGoodPawn: post: VFECore.QuestNode_GetPawn_IsGoodPawn_Patch.Postfix
QuestNode_GetPawnKind.<>c__DisplayClass5_1.<SetVars>g__CanHandle|1: post: AnimalBehaviours.VanillaExpandedFramework_QuestNode_GetPawnKind_SetVars_CanHandle_Patch.Postfix
QuestPart_Notify_PlayerRaidedSomeone.Notify_QuestSignalReceived: PRE: CombatExtended.HarmonyCE.Harmony_QuestPart_Notify_PlayerRaidedSomeone.Prefix
QuestUtility.IsQuestLodger: PRE: [2147483647]PerformanceOptimizer.Optimization_QuestUtility_IsQuestLodger.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_QuestUtility_IsQuestLodger.Postfix
RaidStrategyWorker_Siege.MakeLordJob: PRE: VFECore.Patch_RaidStrategyWorker_Siege+MakeLordJob.Prefix
Rand.EnsureStateStackEmpty: PRE: MapReroll.Patches.Rand_EnsureStateStackEmpty_Patch.OptionalStackChecks
Reachability.CanReach: PRE: VFECore.PhasingPatches.AllReachable
ReachabilityImmediate.CanReachImmediate: post: VFECore.ReachabilityImmediate_CanReachImmediate_Patch.Postfix
ReadingOutcomeDoerGainResearch.OnReadingTick: PRE: VanillaVehiclesExpanded.ReadingOutcomeDoerGainResearch_OnReadingTick_Patch.Prefix post: VanillaVehiclesExpanded.ReadingOutcomeDoerGainResearch_OnReadingTick_Patch.Postfix
RecipeDef.get_AllRecipeUsers: PRE: [800]PerformanceFish.Defs.RecipeDefCaching+AllRecipeUsers_Patch.Prefix post: [800]PerformanceFish.Defs.RecipeDefCaching+AllRecipeUsers_Patch.Postfix
RecipeDef.get_AvailableNow: post: Rimatomics.HarmonyPatches+Harmony_RecipeDef_AvailableNow.Postfix
RecipeWorker.Notify_IterationCompleted: post: VAspirE.SatisfactionPatches.CheckRecipes
RecipeWorkerCounter.CountValidThings: PRE: TD_Enhancement_Pack.FixCount.Prefix
Recipe_RemoveBodyPart.ApplyOnPawn: PRE: VanillaSocialInteractionsExpanded.Recipe_Patch.Prefix, VanillaSocialInteractionsExpanded.Recipe_Patch.Postfix, VanillaTraitsExpanded.ApplyOnPawn_Patch.Prefix post: VanillaTraitsExpanded.ApplyOnPawn_Patch.Postfix
Recipe_Surgery.CheckSurgeryFail: PRE: VanillaSocialInteractionsExpanded.CheckSurgeryFail_Patch.Prefix post: VanillaSocialInteractionsExpanded.CheckSurgeryFail_Patch.Postfix
RecordsUtility.Notify_PawnKilled: post: VAspirE.SatisfactionPatches.OnPawnKilled, VSEWW.RecordsUtility_Notify_PawnKilled.Postfix
RefuelWorkGiverUtility.CanRefuel: PRE: VFED.CompBoxRefuel.CanRefuel_Prefix
Region.Allows: TRANS: VFEArchitect.ArchitectMod.PrisonerProof
RegionAndRoomQuery.RoomAt: TRANS: [800]PerformanceFish.RoomOptimizations+RoomAt_Patch.Transpiler
RegionGrid.SetRegionAt: PRE: CombatAI.Patches.RegionGrid_Patch+RegionGrid_SetRegionAt_Patch.Prefix
RelationsUtility.IsDisfigured: post: AlphaGenes.AlphaGenes_RelationsUtility_IsDisfigured_Patch.RemoveDisfigurement
RelationsUtility.TryDevelopBondRelation: PRE: VanillaTraitsExpanded.TryDevelopBondRelation_Patch.Prefix
ReloadableUtility.OwnerOf: post: VanillaVehiclesExpanded.ReloadableUtility_OwnerOf_Patch.Postfix
ReorderableWidget.ReorderableWidgetOnGUI_AfterWindowStack: post: TacticalGroups.HarmonyPatches.ReorderableWidgetOnGUI_AfterWindowStack
RepairUtility.PawnCanRepairEver: post: VFEInsectoids.RepairUtility_PawnCanRepairEver_Patch.Postfix
ResearchManager.ExposeData: PRE: DubsMintMenus.HarmonyPatches+Patch_ResearchManager.Prefix
ResearchManager.FinishProject: PRE: DubsMintMenus.HarmonyPatches+Patch_FinishProject.Prefix post: DubsMintMenus.HarmonyPatches+Patch_FinishProject.Postfix, VanillaSocialInteractionsExpanded.FinishProject_Patch.Postfix
ResearchManager.ResearchPerformed: post: TD_Enhancement_Pack.ResearchPerformed.Postfix
ResearchManager.ResetAllProgress: post: Rimatomics.HarmonyPatches+Harmony_ResetAllProgress.Postfix
ResearchProjectDef.GetTip: TRANS: VFECore.ResearchProjectDef_GetTip_Patch.Transpiler
ResearchProjectDef.HasTag: post: VFECore.Patch_ResearchProjectDef+HasTag.Postfix
ResearchProjectDef.get_CanStartNow: post: VanillaVehiclesExpanded.ResearchProjectDef_CanStartNow_Patch.Postfix
ResearchProjectDef.get_UnlockedDefs: post: PipeSystem.ResearchProjectDef_UnlockedDefs_Patch.Postfix
ReservationManager.CanReserve: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.CanReserveStack: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.FirstRespectedReserver: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.IsReserved: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.IsReservedAndRespected: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.IsReservedByAnyoneOf: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.LogCouldNotReserveError: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix TRANS: AchtungMod.Errors_To_Warnings_Patch.Transpiler
ReservationManager.OnlyReservationsForJobDef: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.Release: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.Reserve: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix TRANS: AchtungMod.ReservationManager_Reserve_Patch.Transpiler
ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.ReserversOf: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.RespectsReservationsOf: PRE: AchtungMod.ReservationManager_RespectsReservationsOf_Patch.Prefix
ReservationManager.TryGetReserver: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ResourceReadout.DoReadoutCategorized: PRE: DubsMintMenus.PinningSys+Patch_DoReadoutCategorized.Prefix TRANS: DubsMintMenus.PinningSys+Patch_DoReadoutCategorized.Transpiler
ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators, VFESecurity.Patch_ReverseDesignatorDatabase+InitDesignators.Postfix
RewardsGenerator.DoGenerate: PRE: VFEEmpire.HarmonyPatches.Patch_GenerateRewards.Prefix post: VFEEmpire.HarmonyPatches.Patch_GenerateRewards.Postfix
RimWorld_InspectPaneUtility_InspectPaneOnGUI.Prefix: PRE: Vehicles.Compatibility_RimHUD.DontRenderRimHUDForVehicles_InspectPaneUtility
RitualBehaviorWorker.Cleanup: post: VAspirE.SatisfactionPatches.CheckRituals
RitualObligationTrigger_Date.Tick: TRANS: [800]PerformanceFish.MiscOptimizations+RitualObligationTrigger_Date.Transpiler
RitualOutcomeEffectWorker_AnimaTreeLinking.Apply: post: VAspirE.SatisfactionPatches.OnTreeLinkPsychic
RitualOutcomeEffectWorker_BestowTitle.Apply: post: VFEEmpire.HarmonyPatches.Patch_Bestowing.Postfix
RitualOutcomeEffectWorker_ConnectToTree.Apply: post: VAspirE.SatisfactionPatches.OnTreeLinkGauranlen
RiverMaker..ctor: PRE: MapDesigner.Patches.RiverStylePatch.Prefix post: MapDesigner.Patches.RiverStylePatch.Postfix TRANS: Vehicles.MapHandling.RiverMakerTranspiler
RiverMaker.TerrainAt: PRE: MapDesigner.Patches.RiverBankPatch.Prefix
RiverMaker.ValidatePassage: PRE: MapDesigner.Patches.River_ValidatePassage_Patch.Prefix
RoofCollapseCellsFinder.CheckCollapseFlyingRoofs: PRE: [0]RIMMSqol.RoofCollapseCellsFinder_CheckCollapseFlyingRoofs_2.Prefix
RoofCollapseCellsFinder.CheckCollapseFlyingRoofs: PRE: [0]RIMMSqol.RoofCollapseCellsFinder_CheckCollapseFlyingRoofs_1.Prefix
RoofCollapseCellsFinder.ConnectsToRoofHolder: post: VFEMech.ConnectsToRoofHolder_Patch.Postfix
RoofCollapseUtility.WithinRangeOfRoofHolder: PRE: [0]RIMMSqol.RoofCollapseUtility_WithinRangeOfRoofHolder.Prefix post: VFEMech.WithinRangeOfRoofHolder_Patch.Postfix
RoofGrid.SetRoof: PRE: CombatAI.Patches.RoofGrid_Patch+RoofGrid_SetRoof_Patch.Prefix post: TD_Enhancement_Pack.SetRoofSetDirty.Postfix, MoveBase.RoofGrid_SetRoof_Patch.Postfix
Room.UpdateRoomStatsAndRole: post: VFEEmpire.MapComponent_RoyaltyTracker.Room_UpdateRoomStatsAndRole_Postfix
Room.get_ContainedAndAdjacentThings: TRANS: [800]PerformanceFish.RoomOptimizations+ContainedAndAdjacentThings_Patch.Transpiler
Room.get_ContainedBeds: TRANS: [800]PerformanceFish.RoomOptimizations+ContainedBeds_Patch.Transpiler
Room.get_Owners: PRE: [800]PerformanceFish.RoomOptimizations+Owners_Patch.Prefix post: [800]PerformanceFish.RoomOptimizations+Owners_Patch.Postfix
Room.get_Role: TRANS: [800]PerformanceFish.RoomOptimizations+Role_Patch.Transpiler
Root.OnGUI: post: HugsLib.Patches.Root_OnGUI_Patch.OnGUIHookUnfiltered
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook, Brrainz.ModFeatures.Root_Update_Postfix
RoyalTitleDef.SpecialDisplayStats: post: VFEEmpire.HarmonyPatches.Patch_RoyalTitleDef_SpecialDisplayStats.Postfix
RuntimeType.GetField: PRE: PerformanceFish.System.ReflectionCaching+TypePatches+GetField_Patch.Prefix post: PerformanceFish.System.ReflectionCaching+TypePatches+GetField_Patch.Postfix
RuntimeType.GetFields: PRE: PerformanceFish.System.ReflectionCaching+TypePatches+GetFieldsPatch.Prefix post: PerformanceFish.System.ReflectionCaching+TypePatches+GetFieldsPatch.Postfix
RuntimeType.get_FullName: PRE: PerformanceFish.System.ReflectionCaching+TypePatches+GetFullName.Prefix post: PerformanceFish.System.ReflectionCaching+TypePatches+GetFullName.Postfix
Sandy_Detailed_RPG_GearTab.DrawInventory: PRE: CEPatches.RPG_CEPatch+RPG_CEPatches.DrawInventoryPrefix
Sandy_Detailed_RPG_GearTab.DrawSlotIcons: post: CommonSense.RPGStyleInventory_DrawSlotIcons_CommonSensePatch.Postfix
Sandy_Detailed_RPG_GearTab.DrawStats: PRE: CEPatches.RPG_CEPatch+RPG_CEPatches.DrawStatsPrefix
Sandy_Detailed_RPG_GearTab.DrawStats1: PRE: CEPatches.RPG_CEPatch+RPG_CEPatches.DrawStats1Prefix
Sandy_Detailed_RPG_GearTab.DrawThingRow: PRE: CommonSense.ITab_Pawn_Gear_DrawThingRow_CommonSensePatch.Prefix post: CEPatches.RPG_CEPatch+RPG_CEPatches.DrawThingRowPostfix TRANS: SmartMedicine.DrawThingRow_Patch.Transpiler
Sandy_Detailed_RPG_GearTab.FillTab: TRANS: SmartMedicine.FillTab_Patch.Transpiler, CEPatches.RPG_CEPatch+RPG_CEPatches.FillTabTranspiler
Sandy_Detailed_RPG_GearTab.InterfaceDrop: PRE: CEPatches.RPG_CEPatch+RPG_CEPatches.InterfaceDropPrefix post: SmartMedicine.InterfaceDrop_Patch.Postfix
Sandy_Detailed_RPG_GearTab.PopupMenu: PRE: CEPatches.RPG_CEPatch+RPG_CEPatches.PopupMenuPrefix post: CommonSense.RPGStyleInventory_PopupMenu_CommonSensePatch.Postfix
Sandy_Detailed_RPG_GearTab.ThingDetailedTip: PRE: CEPatches.RPG_CEPatch+RPG_CEPatches.ThingDetailedTipPrefix
Sandy_Detailed_RPG_GearTab.TryDrawOverallArmor: TRANS: VFECore.Patch_RPG_GearTab.TryDrawOverallArmor_Revamped_Transpiler
Sandy_Detailed_RPG_GearTab.TryDrawOverallArmor1: TRANS: VFECore.Patch_RPG_GearTab.TryDrawOverallArmor1_Revamped_Transpiler
SappersUtility.CanMineReasonablyFast: PRE: CombatExtended.HarmonyCE.Harmony_SappersUtility.Prefix
SavedGameLoaderNow.LoadGameFromSaveFileNow: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData
ScenPart_CreateIncident.Tick: PRE: Rimatomics.HarmonyPatches+Harmony_ScenPart_CreateIncident.Prefix post: Rimatomics.HarmonyPatches+Harmony_ScenPart_CreateIncident.Postfix
SchoolUtility.CanTeachNow: PRE: AnimalBehaviours.VanillaExpandedFramework_SchoolUtility_CanTeachNow_Patch.RemoveTeaching, Vehicles.HealthAndStats.CantTeachVehicles
Scribe_Values.Look: PRE: VSE.Passions.PassionPatches.LookPassion
SectionLayer_BridgeProps.ShouldDrawPropsBelow: post: VFEArchitect.ArchitectMod.IsVanillaBridge
SectionLayer_FogOfWar.Regenerate: TRANS: VFECore.SectionLayer_FogOfWar_Regenerate_Patch.Transpiler
SectionLayer_SunShadows.Regenerate: TRANS: [800]VFESecurity.Patch_SectionLayer_SunShadows+manual_Regenerate.Transpiler
SectionLayer_ThingsGeneral.TakePrintFrom: PRE: [600]AdaptiveStorage.HarmonyPatches.HideStoredThingsFromSectionLayerAndOverlayDrawer.Prefix
SelectionDrawer.DrawSelectionBracketFor: PRE: VFECore.SelectionDrawer_DrawSelection_Patch.Prefix, Vehicles.Rendering.DrawSelectionBracketsVehicles post: VFECore.SelectionDrawer_DrawSelection_Patch.Postfix
SelectionDrawer.DrawSelectionOverlays: post: AchtungMod.SelectionDrawer_DrawSelectionOverlays_Patch.Postfix
SelectionDrawer.Notify_Selected: post: AdaptiveStorage.HarmonyPatches.AutomaticallyOpenTab.Postfix
Selector.HandleMapClicks: PRE: AchtungMod.Selector_HandleMapClicks_Patch.Prefix, Vehicles.Extra.MultiSelectFloatMenu
Selector.SelectAllMatchingObjectUnderMouseOnScreen: TRANS: VFE.Mechanoids.HarmonyPatches.Selector_SelectAllMatchingObjectUnderMouseOnScreen_Patch.Transpiler
Selector.SelectInsideDragBox: TRANS: VFE.Mechanoids.HarmonyPatches.Selector_SelectInsideDragBox_Patch.Transpiler
Selector.SelectInternal: PRE: CombatAI.Patches.Selector_Patch+Selector__Patch.Prefix
Selector.SelectableObjectsUnderMouse: post: AdaptiveStorage.HarmonyPatches.PreventSelectionUnderMouse.Postfix
SettleInExistingMapUtility.Settle: post: TacticalGroups.HarmonyPatches.Settle
Settlement.GetCaravanGizmos: post: Vehicles.Gizmos.NoAttackSettlementWhenDocked
Settlement.GetFloatMenuOptions: post: VFECore.DoorTeleporterPatches.SettlementFloatOptions_Postfix
Settlement.GetGizmos: post: Vehicles.Gizmos.AddVehicleCaravanGizmoPassthrough
Settlement.ShouldRemoveMapNow: post: Rimatomics.HarmonyPatches+Harmony_SettlementBase_ShouldRemoveMapNow.Postfix
Settlement.get_MapGeneratorDef: post: KCSG.Postfix_Settlement_MapGeneratorDef+Settlement_MapGeneratorDef_Patch.Postfix
SettlementAbandonUtility.Abandon: PRE: RIMMSqol.SpawnRemnantColony.Prefix
SettlementAbandonUtility.TryAbandonViaInterface: PRE: RIMMSqol.DisplayConfirmationDialog.Prefix
SettlementDefeatUtility.CheckDefeated: PRE: [800]VFEM.HarmonyPatches.Faction_Patch.Prefix TRANS: Vehicles.CaravanHandling.CheckDefeatedWithVehiclesTranspiler
SettlementDefeatUtility.IsDefeated: post: VanillaStorytellersExpanded.Patch_IsDefeated.Postfix, VFEInsectoids.SettlementDefeatUtility_IsDefeated_Patch.Postfix, [0]VFEM.HarmonyPatches.SettlementDefeatedUtility_Patch.Postfix
SettlementProximityGoodwillUtility.GetConfirmationDescriptions: post: VFEInsectoids.SettlementProximityGoodwillUtility_GetConfirmationDescriptions_Patch.Postfix
SettlementUtility.AffectRelationsOnAttacked: PRE: VFEMech.Patch_AffectRelationsOnAttacked.Prefix
SettlementUtility.AttackNow: PRE: KCSG.Postfix_SettlementUtility_Attack.Prefix TRANS: Vehicles.CaravanHandling.AttackNowWithShipsTranspiler
Settlement_TraderTracker.ColonyThingsWillingToBuy: PRE: Vehicles.CaravanHandling.AerialVehicleInventoryItems post: PeteTimesSix.SimpleSidearms.Intercepts.Settlement_TraderTracker_ColonyThingsWillingToBuy.Postfix
Settlement_TraderTracker.GiveSoldThingToPlayer: PRE: Vehicles.CaravanHandling.GiveSoldThingToAerialVehicle TRANS: Vehicles.CaravanHandling.GiveSoldThingToVehicleTranspiler
ShaderTypeDef.get_Shader: PRE: Vehicles.VehicleHarmonyOnMod.ShaderFromAssetBundle
ShaderUtility.GetSkinShaderAbstract: PRE: CharacterEditor.CEditor.GetBetterShader
ShotReport.HitReportFor: PRE: VFECore.ShotReport_HitReportFor_Patch.Prefix
ShotReport.get_AimOnTargetChance_StandardTarget: post: VFECore.ShotReport_AimOnTargetChance_StandardTarget.Postfix
SiegeBlueprintPlacer.PlaceArtilleryBlueprints: post: VFESecurity.Patch_PlaceArtilleryBlueprints.Postfix
SilhouetteUtility.ShouldDrawSilhouette: PRE: CombatAI.Patches.Pawn_Patch+SilhouetteUtility_Patch.Prefix
Site.ShouldRemoveMapNow: post: VFED.HarmonyPatches.MiscPatches.NoRemoveObjectiveMaps, Rimatomics.HarmonyPatches+Harmony_Site_ShouldRemoveMapNow.Postfix, VFEInsectoids.Site_ShouldRemoveMapNow_Patch.Postfix, VFEM.HarmonyPatches.ShouldRemoveMapNow_Patch.Postfix
SiteMakerHelper.FactionCanOwn: PRE: VFEAncients.HarmonyPatches.QuestPatches.FactionCanOwnPrefix post: VFECore.SiteMakerHelper_FactionCanOwn_Patch.Postfix
SitePartDef.FactionCanOwn: post: VFEInsectoids.SitePartDef_FactionCanOwn_Patch.Postfix
SituationalThoughtHandler.UpdateAllMoodThoughts: post: VAspirE.SatisfactionPatches.CheckGeneral
SkillRecord.Interval: PRE: [800]VFEEmpire.HarmonyPatches.Patch_HonorsMisc.Prefix_Interval, VanillaGenesExpanded.VanillaGenesExpanded_SkillRecord_Interval_Patch.Prefix, VFEAncients.HarmonyPatches.StorytellerPatches.NoSkillDecay, RIMMSqol.StopSkillDecay.Prefix, VanillaTraitsExpanded.Interval_Patch.Prefix post: VanillaGenesExpanded.VanillaGenesExpanded_SkillRecord_Interval_Patch.Postfix TRANS: VanillaGenesExpanded.VanillaGenesExpanded_SkillRecord_Interval_Transpiler_Patch.Transpiler, VSE.Passions.PassionPatches.Interval_Transpiler
SkillRecord.Learn: PRE: [800]RIMMSqol.TrackLevelUp.Prefix, VanillaApparelExpanded.SkillRecord_Learn_Patch.Prefix, VanillaSocialInteractionsExpanded.Learn_Patch.Prefix, Soyuz.Patches.SkillRecord_Patch+Learn_Patch.Prefix post: TD_Enhancement_Pack.Learn_Patch.Postfix, VSE.Expertise.ExpertisePatches.PostLearn, VanillaSocialInteractionsExpanded.Learn_Patch.Postfix, [0]RIMMSqol.TrackLevelUp.Postfix TRANS: VSE.Passions.PassionPatches.Learn_Transpiler
SkillRecord.LearnRateFactor: PRE: [2147483647]PerformanceOptimizer.Optimization_SkillRecord_LearnRateFactor.Prefix, VSE.Passions.PassionPatches.LearnRateFactor_Prefix post: [-2147483648]PerformanceOptimizer.Optimization_SkillRecord_LearnRateFactor.Postfix
SkillRecord.get_LearningSaturatedToday: TRANS: RIMMSqol.SkillRecord_LearningSaturatedToday.Transpiler
SkillTool.GetSkillAsSeparatedString: TRANS: VSE.CharacterEditorPatches.GetSkillAsSeparatedString_Transpiler
SkillTool.SetSkillsFromSeparatedString: TRANS: VSE.CharacterEditorPatches.SetSkillsAsSeparatedString_Transpiler
SkillUI.DrawSkill: TRANS: TD_Enhancement_Pack.SkillLearningIndicator.Transpiler, VSE.Passions.PassionPatches.DrawSkill_Transpiler
SkillUI.DrawSkillsOf: PRE: VSE.Expertise.ExpertisePatches.DrawExpertiseToo
SkillUI.GetLabel: PRE: VSE.Passions.PassionPatches.GetLabel_Prefix
SkillUI.GetLearningFactor: PRE: VSE.Passions.PassionPatches.GetLearningFactor_Prefix
SkillUI.GetSkillDescription: TRANS: VSE.Passions.PassionPatches.GetSkillDescription_Transpiler, RIMMSqol.SkillUI_GetSkillDescription.Transpiler
SkillValue..ctor: TRANS: VSE.RimHUDPatches.Constructor_Transpiler
SkillValue.GetColor: PRE: VSE.RimHUDPatches.GetSkillColor_Prefix
SkyManager.UpdateOverlays: post: TD_Enhancement_Pack.SkyManagerDirty_Patch.Postfix
Skyfaller.Tick: PRE: VFECore.Patch_Tick.Prefix, VFESecurity.Patch_Skyfaller+Patch_Tick.Prefix post: VFED.HarmonyPatches.MiscPatches.CheckForIntercept
SlaveRebellionUtility.CanApplyWeaponFactor: post: MVCF.PatchSets.PatchSet_MultiVerb.CanApplyWeaponFactor
SmokepopBelt.Notify_BulletImpactNearby: PRE: CombatExtended.HarmonyCE.Harmony_SmokepopBelt.Prefix
SnowUtility.MovementTicksAddOn: post: RIMMSqol.SnowUtility_MovementTicksAddOn.Postfix
SocialCardUtility.DrawPregnancyApproach: TRANS: VFECore.SocialCardUtility_DrawPregnancyApproach_Patch.Transpiler
StaggerHandler.StaggerFor: PRE: Vehicles.HealthAndStats.StaggerVehicleConditionally
Stance_Warmup.StanceDraw: post: VFECore.Stance_WarmupStanceDraw_Patch.Postfix
Stance_Warmup.StanceTick: post: PeteTimesSix.SimpleSidearms.Intercepts.Stance_Warmup_StanceTick_Postfix.StanceTick
StartingPawnUtility.FindBestSkillOwner: TRANS: VSE.Passions.PassionPatches.FindBestSkillOwner_Transpiler
StartingPawnUtility.GeneratePossessions: post: CombatExtended.HarmonyCE.StartingPawnUtility_GenerateAmmo.Postfix
StatExtension.GetStatValue: post: VanillaSocialInteractionsExpanded.GetStatValue_Patch.Postfix, [0]VFECore.StatExtension_GetStatValue_Patch.Postfix
StatPart_Glow.ActiveFor: post: VFEAncients.PowerWorker_PrefersDarkness.Glow_ActiveFor_Postfix
StatWorker.FinalizeValue: post: VFEAncients.HarmonyPatches.PowerPatches.SetStat
StatWorker.GetBaseValueFor: PRE: MVCF.PatchSets.PatchSet_Stats.GetBaseValue_Prefix post: VFECore.StatWorker_GetBaseValueFor_Patch.Postfix
StatWorker.GetExplanationFull: PRE: VFEAncients.HarmonyPatches.PowerPatches.SetStatExplain, VFEArchitect.ArchitectMod.StatIgnoreStuff
StatWorker.GetExplanationUnfinalized: TRANS: VFECore.StatWorker_GetExplanationUnfinalized_Transpiler.Transpiler, VFEAncients.HarmonyPatches.PowerPatches.StatExplanationTranspile, VSE.Expertise.ExpertisePatches.StatExplainTranspiler
StatWorker.GetValue: TRANS: RocketMan.Optimizations.StatWorker_Patch.Transpiler
StatWorker.GetValueUnfinalized: PRE: VFEArchitect.ArchitectMod.StatIgnoreStuff TRANS: VFECore.StatWorker_GetValueUnfinalized_Transpiler.Transpiler, VFEAncients.HarmonyPatches.PowerPatches.StatGetValueTranspile, VSE.Expertise.ExpertisePatches.StatTranspiler
StatWorker.IsDisabledFor: PRE: Vehicles.HealthAndStats.StatDisabledForVehicle
StatWorker_MarketValue.CalculableRecipe: PRE: [2147483647]PerformanceOptimizer.Optimization_StatWorker_MarketValue_CalculableRecipe.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_StatWorker_MarketValue_CalculableRecipe.Postfix
StaticConstructorOnStartupUtility.<>c__DisplayClass2_0.<ReportProbablyMissingAttributes>b__0: TRANS: PerformanceFish.MiscOptimizations+ReportProbablyMissingAttributesFix.Transpiler
StaticConstructorOnStartupUtility.CallAll: post: PerformanceOptimizer.InitializeMod.Postfix
StatsReportUtility.DrawStatsReport: PRE: VFECore.DrawStatsReport_Patch.Prefix post: VFECore.DrawStatsReport_Patch.Postfix TRANS: CommonSense.TextChanges+StatsReportUtility_DrawStatsReport_CommonSensePatch.Transpiler
SteadyEnvironmentEffects.FinalDeteriorationRate: post: VFEAncients.HarmonyPatches.BuildingPatches.AddDeterioration
SteadyEnvironmentEffects.TryDoDeteriorate: PRE: VFEMech.TryDoDeteriorate_Patch.Prefix
StorageGroupUtility.SetStorageGroup: post: Replimat.Harmony_StorageGroupUtility_SetStorageGroup.Postfix
StorageSettings.AllowedToAccept: PRE: [800]PerformanceFish.Hauling.StorageSettingsPatches+AllowedToAcceptPatch.Prefix post: [800]PerformanceFish.Hauling.StorageSettingsPatches+AllowedToAcceptPatch.Postfix
StorageSettings.TryNotifyChanged: post: PerformanceFish.Hauling.StorageSettingsPatches+TryNotifyChanged_Patch.Postfix
StorageSettings.get_Priority: post: WhileYoureUp.Mod+Puah_StorageSettings_Priority_Patch.GetReducedPriority
StoreUtility.TryFindBestBetterStoreCellFor: PRE: [500]WhileYoureUp.Mod+StoreUtility__TryFindBestBetterStoreCellFor_Patch.DetourAware_TryFindStore
StoryWatcher_PopAdaptation.Notify_PawnEvent: post: VAspirE.VAspirE_StoryWatcher_PopAdaptation_Notify_PawnEvent_Patch.RefreshNeedList
Storyteller.StorytellerTick: PRE: [0]RIMMSqol.storyteller.Storyteller_StorytellerTick.Prefix
Storyteller.TryFire: PRE: VanillaStorytellersExpanded.Patch_MakeIncidentsForInterval.Prefix
StorytellerComp.IncidentChanceFinal: post: VanillaStorytellersExpanded.Patch_IncidentChanceFinal.Postfix
StorytellerComp.UsableIncidentsInCategory: post: VFEInsectoids.StorytellerComp_UsableIncidentsInCategory_Patch.Postfix
StorytellerUI.DrawStorytellerSelectionInterface: PRE: WorldGenRules.RulesOverrider+StorytellerUI_DrawStorytellerSelectionInterface_Patch.Prefix
StunHandler.Notify_DamageApplied: PRE: CombatExtended.HarmonyCE.Harmony_StunHandler_Notify_DamageApplied.Prefix post: CombatExtended.HarmonyCE.Harmony_StunHandler_Notify_DamageApplied.Postfix
StunHandler.StunFor: PRE: Vehicles.HealthAndStats.StunVehicleConditionally
Sustainer.SustainerUpdate: PRE: Soyuz.Patches.Sustainer_Update_Patch.Prefix
SymbolResolver_Settlement.AddHostilePawnGroup: PRE: VFEInsectoids.SymbolResolver_Settlement_AddHostilePawnGroup_Patch.Prefix
TKeySystem.Parse: PRE: [1000]Gagarin.TKeySystem_Profiler.Prefix post: Gagarin.LoadedModManager_Patch+TKeySystem_Parse_Patch.Postfix, [0]Gagarin.TKeySystem_Profiler.Postfix
TaleRecorder.RecordTale: PRE: RIMMSqol.PreventAnimalFamilies_TaleRecorder_RecordTale.Prefix
Tale_DoublePawn.Concerns: PRE: Vehicles.CaravanHandling.ConcernNullThing
TargetHighlighter.Highlight: PRE: CombatAI.Patches.TargetHighlighter_Patch+TargetHighlighter_Highlight.Prefix
Targeter.GetTargetingVerb: PRE: MVCF.PatchSets.PatchSet_MultiVerb.Prefix_GetTargetingVerb
Targeter.ProcessInputEvents: post: Vehicles.Rendering.ProcessTargeterInputEvents
Targeter.StopTargeting: post: Vehicles.Rendering.TargeterStop
Targeter.TargeterOnGUI: post: Vehicles.Rendering.DrawTargeters
Targeter.TargeterUpdate: PRE: Rimatomics.HarmonyPatches+Harmony_Targeter_TargeterUpdate.Prefix post: Vehicles.Rendering.TargeterUpdate
TattooDef.GraphicFor: post: VanillaGenesExpanded.TattooDef_GraphicFor_Patch.Postfix
TendUtility.DoTend: PRE: VanillaSocialInteractionsExpanded.DoTend_Patch.Prefix post: VanillaSocialInteractionsExpanded.DoTend_Patch.Postfix
TerrainGrid.CanRemoveTopLayerAt: post: VFESecurity.Patch_TerrainGrid+CanRemoveTopLayerAt.Postfix
TerrainGrid.DoTerrainChangedEffects: PRE: Vehicles.VehiclePathing.SetTerrainAndUpdateVehiclePathCosts post: TD_Enhancement_Pack.TerrainChangedSetDirty.Postfix, TD_Enhancement_Pack.DoTerrainChangedEffects_Patch_Fertility.Postfix, TD_Enhancement_Pack.DoTerrainChangedEffects_Patch_Smoothable.Postfix, TD_Enhancement_Pack.DoTerrainChangedEffects_Patch_WalkSpeed.Postfix, TD_Enhancement_Pack.Overlays.DoTerrainChangedEffects_Patch.Postfix, TD_Enhancement_Pack.Overlays.DoTerrainChangedEffects_Coverage_Patch.Postfix
TerrainGrid.RemoveTopLayer: PRE: Replace_Stuff.PlaceBridges.DestroyedTerrain.Prefix, VFECore.__TerrainGrid.Prefix, VFEMech.TerrainPatches+RemoveTopLayer_Patch.Prefix
TerrainGrid.SetTerrain: PRE: VFECore._TerrainGrid.Prefix post: VFECore._TerrainGrid.Postfix, VFEMech.TerrainPatches+Patch_SetTerrain.Postfix
TerrainPatchMaker.Init: PRE: [10]MapReroll.Patches.DeterministicGenerationPatcher.DeterministicPatchesSetup post: [-10]MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
Text.ClampTextWithEllipsis: PRE: RIMMSqol.Text_ClampTextWithEllipsis.Prefix
Text.get_Anchor: PRE: CombatAI.Gui.Patcher+Text_Anchor_Setter_Patch.Getter, [-2147483648]RocketMan.Text_Patch+Text_Anchor_Getter_Patch.Prefix
Text.get_CurFontStyle: PRE: CombatAI.Gui.Patcher+Text_CurFontStyle_Patch.Prefix, [-2147483648]RocketMan.Text_Patch+Text_CurFontStyle_Patch.Prefix
Text.get_CurTextAreaReadOnlyStyle: PRE: CombatAI.Gui.Patcher+Text_CurTextAreaReadOnlyStyle_Patch.Prefix, [-2147483648]RocketMan.Text_Patch+Text_CurTextAreaReadOnlyStyle_Patch.Prefix
Text.get_CurTextAreaStyle: PRE: CombatAI.Gui.Patcher+Text_CurTextAreaStyle_Patch.Prefix, [-2147483648]RocketMan.Text_Patch+Text_CurTextAreaStyle_Patch.Prefix
Text.get_CurTextFieldStyle: PRE: CombatAI.Gui.Patcher+Text_CurTextFieldStyle_Patch.Prefix, [-2147483648]RocketMan.Text_Patch+Text_CurTextFieldStyle_Patch.Prefix
Text.get_Font: PRE: CombatAI.Gui.Patcher+Text_Font_Patch.Getter, [-2147483648]RocketMan.Text_Patch+Text_Font_Getter_Patch.Prefix
Text.get_WordWrap: PRE: CombatAI.Gui.Patcher+Text_WordWrap_Patch.Getter, [-2147483648]RocketMan.Text_Patch+Text_WordWrap_Getter_Patch.Prefix
Text.set_Anchor: PRE: CombatAI.Gui.Patcher+Text_Anchor_Setter_Patch.Setter, [-2147483648]RocketMan.Text_Patch+Text_Anchor_Setter_Patch.Prefix
Text.set_Font: PRE: CombatAI.Gui.Patcher+Text_Font_Patch.Setter, [-2147483648]RocketMan.Text_Patch+Text_Font_Setter_Patch.Prefix
Text.set_WordWrap: PRE: CombatAI.Gui.Patcher+Text_WordWrap_Patch.Setter, [-2147483648]RocketMan.Text_Patch+Text_WordWrap_Setter_Patch.Prefix
Thing.BlocksPawn: post: VFESecurity.Patch_Thing+BlocksPawn.Postfix
Thing.CanStackWith: post: CommonSense.CompIngredients_CanStackWith_CommonSensePatch.Postfix
Thing.DeSpawn: PRE: [800]CombatExtended.HarmonyCE.Harmony_Thing_DeSpawn.Prefix, CombatAI.Patches.Thing_Patch+Thing_DeSpawn_Patch.Prefix TRANS: Vehicles.VehiclePathing.DeSpawnAndUpdateVehicleRegionsTranspiler, VFESecurity.Patch_Thing+DeSpawn.Transpiler
Thing.Destroy: PRE: Vehicles.Combat.ProjectileMapToWorld, VFEInsectoids.CompInsectSpawner+Thing_Destroy_Patch.Prefix
Thing.ForceSetStateToUnspawned: PRE: [800]CombatExtended.HarmonyCE.Harmony_Thing_DeSpawn.Prefix
Thing.GetInspectTabs: post: AdaptiveStorage.HarmonyPatches.AddITabToLegacyStorages.Postfix
Thing.Ingested: post: VFEEmpire.HarmonyPatches.Patch_Thing_Ingested.Postfix, AlphaGenes.AlphaGenes_Thing_Ingested_Patch.AddGeneticMeatThought, VanillaSocialInteractionsExpanded.Thing_Ingested.Postfix
Thing.PostMapInit: PRE: VFEMech.ThingPostInit_Patch.Prefix
Thing.SmeltProducts: post: CombatExtended.HarmonyCE.Harmony_Thing_SmeltProducts.Postfix
Thing.SpawnSetup: post: [800]CombatExtended.HarmonyCE.Harmony_Thing_SpawnSetup.Postfix TRANS: Vehicles.VehiclePathing.SpawnAndUpdateVehicleRegionsTranspiler, VFEMech.ThingSpawnSetup_Patch.Transpiler, VFESecurity.Patch_Thing+SpawnSetup.Transpiler
Thing.SpecialDisplayStats: post: VFEAncients.HarmonyPatches.MendingPatches.MendingDisplayStats
Thing.TakeDamage: PRE: AnimalBehaviours.Patch_TakeDamage.Prefix, VFEAncients.PowerWorker_Damages.ChangeDamage, VFEMech.Thing_TakeDamage_Patch.Prefix post: VFECore.Patch_Thing_TakeDamage.Postfix, CombatExtended.HarmonyCE.PatchCETakeDamage.Postfix, VanillaTraitsExpanded.TakeDamage_Patch.Postfix
Thing.get_DefaultGraphic: PRE: GraphicCustomization.Thing_DefaultGraphic_Patch.Prefix
Thing.get_Graphic: post: [0]VFESecurity.Patch_Thing+get_Graphic.Postfix
Thing.get_ParentHolder: post: Vehicles.CaravanHandling.VehicleWorldObjectParentHolder
Thing.set_Position: post: Vehicles.VehiclePathing.SetPositionAndUpdateVehicleRegions TRANS: [800]CombatExtended.HarmonyCE.Harmony_Thing_Position.Transpiler
Thing.set_Rotation: PRE: Vehicles.VehiclePathing.SetRotationAndUpdateVehicleRegionsClipping post: Vehicles.VehiclePathing.SetRotationAndUpdateVehicleRegions
ThingComp.SpecialDisplayStats: post: TD_Enhancement_Pack.RottableReport.Postfix
ThingComp_CCTVTop.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
ThingDef.<SpecialDisplayStats>d__388.MoveNext: post: CombatExtended.HarmonyCE.Harmony_ThingDef.Postfix
ThingDef.ConfigErrors: post: Vehicles.VehicleHarmonyOnMod.VehiclesAllowFullFillage
ThingDef.PostLoad: post: CombatExtended.HarmonyCE.PostLoad_PostFix.Postfix
ThingDef.SpecialDisplayStats: post: VFECore.ThingDef_SpecialDisplayStats_Patch.Postfix, NocturnalAnimals.ThingDef_Patch+VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Nocturnal_Patch.Postfix, AnimalBehaviours.Patch_ThingDef+VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Patch.Postfix, VFECore.Patch_ThingDef+SetFaction.Postfix, CombatExtended.HarmonyCE.Harmony_ThingDef_SpecialDisplayStats_Patch.Postfix, MVCF.PatchSets.PatchSet_InfoCard.ReplaceVerbStatDisplay
ThingDef.get_CanInteractThroughCorners: TRANS: Replace_Stuff.OverMineable.CanInteractThroughCorners.Transpiler
ThingDef.get_DescriptionDetailed: TRANS: VFECore.ThingDef_StatOffsetFromGear_Transpiler.Transpiler, CombatExtended.HarmonyCE.ThingDef_DescriptionDetailed.Transpiler
ThingDef.get_IsFoodDispenser: PRE: Replimat.Harmony_ThingDef_IsFoodDispenser.Prefix
ThingDef.get_IsRangedWeapon: PRE: MVCF.PatchSets.PatchSet_PreferMelee.Prefix_IsRangedWeapon post: VanillaWeaponsExpanded.FloatMenuMakerMap_AddHumanlikeOrders_Patch.IsRangedWeapon
ThingDef.get_IsShell: post: VFESecurity.Patch_IsShell.Postfix
ThingDef.get_IsWeapon: post: VanillaWeaponsExpanded.FloatMenuMakerMap_AddHumanlikeOrders_Patch.IsWeapon
ThingDefGenerator_Buildings.NewBlueprintDef_Thing: post: Replace_Stuff.OverMineable.BlueprintOverFog.Postfix
ThingDefGenerator_Buildings.NewFrameDef_Thing: post: Replace_Stuff.OverMineable.FramesArentEdifices.Postfix, Replace_Stuff.NewThing.FramesDrawOverBuildingsEvenTheDoors.Postfix
ThingDefGenerator_Corpses.ImpliedCorpseDefs: post: VFECore.ThingDefGenerator_Corpses_ImpliedCorpseDefs_Patch.Postfix
ThingDefGenerator_Meat.<ImpliedMeatDefs>d__0.MoveNext: post: CombatExtended.HarmonyCE.Harmony_ThingDefGenerator_Meat.Postfix
ThingFilter.CopyAllowancesFrom: PRE: [800]PerformanceFish.ThingFilterPatches+CopyAllowancesFrom_Patch.Prefix
ThingFilter.SetAllow: PRE: [0]RIMMSqol.ThingFilter_SetAllow_StuffCategoryDef.Prefix
ThingFilter.SetAllow: PRE: PerformanceFish.ThingFilterPatches+SetAllow_Patch.Prefix
ThingFilter.SetAllowAll: post: [0]PerformanceFish.ThingFilterPatches+SetAllowAll_Patch.Postfix
ThingFilter.SetAllowAllWhoCanMake: PRE: CommonSense.TextChanges+ThingFilter_SetAllowAllWhoCanMake_CommonSensePatch.Prefix
ThingFilter.SetDisallowAll: post: [0]PerformanceFish.ThingFilterPatches+SetDisallowAll_Patch.Postfix
ThingFilter.get_AllStorableThingDefs: TRANS: PerformanceFish.ThingFilterPatches+AllStorableThingDefs_Patch.Transpiler
ThingFilter.get_AllowedThingDefs: TRANS: PerformanceFish.ThingFilterPatches+AllowedThingDefs_Patch.Transpiler
ThingFilter.get_BestThingRequest: post: PerformanceFish.ThingFilterPatches+BestThingRequest_Patch.Postfix
ThingFilter.get_Summary: post: CommonSense.TextChanges+ThingFilter_Summary_CommonSensePatch.Postfix
ThingGrid.Deregister: post: TD_Enhancement_Pack.BeautyDirtierDeregister.Postfix, TD_Enhancement_Pack.ThingDirtierDeregister_PlantHarvest.Postfix, TD_Enhancement_Pack.ThingDirtierDeregister_TreeGrowth.Postfix, TD_Enhancement_Pack.ThingDirtierDeregister_WindBlocker.Postfix, TD_Enhancement_Pack.Overlays.BuildingDirtierDeregister.Postfix
ThingGrid.Register: post: TD_Enhancement_Pack.BeautyDirtierRegister.Postfix, TD_Enhancement_Pack.ThingDirtierRegister_WindBlocker.Postfix, TD_Enhancement_Pack.Overlays.BuildingDirtierRegister.Postfix
ThingListGroupHelper.Includes: PRE: Replimat.Harmony_ThingListGroupHelper_Includes.Prefix TRANS: VFED.HarmonyPatches.MiscPatches.FixLudeonsStupidHardcoding
ThingOverlays.ThingOverlaysOnGUI: post: AchtungMod.ThingOverlays_ThingOverlaysOnGUI_Patch.Postfix
ThingOwner.NotifyAdded: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_NotifyAdded_Patch.Postfix
ThingOwner.NotifyAddedAndMergedWith: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_NotifyAddedAndMergedWith_Patch.Postfix
ThingOwner.NotifyRemoved: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_NotifyRemoved_Patch.Postfix
ThingOwner.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.TryAdd: post: CommonSense.ThingOwnerThing_TryAdd_CommonSensePatch.Postfix
ThingRequest.Accepts: post: Vehicles.Jobs.AcceptsVehicleRefuelable
ThingSelectionUtility.MultiSelectableThingsInScreenRectDistinct: post: AdaptiveStorage.HarmonyPatches.PreventSelectionInRect.Postfix
ThingSelectionUtility.SelectableByMapClick: PRE: Replace_Stuff.OverMineable.FoggedSelectable.Prefix post: VanillaApparelExpanded.VAE_ThingSelectionUtility_Patch.GhillieException
ThingSetMaker_ResourcePod.PossiblePodContentsDefs: post: Rimatomics.HarmonyPatches+Harmony_PossiblePodContentsDefs.Postfix
ThingStuffPair.get_Commonality: post: VFECore.Commonality_Patch.Postfix
ThingUtility.CheckAutoRebuildOnDestroyed: post: QualityBuilder.Patch_ThingUtillity.Postfix
ThingUtility.CheckAutoRebuildOnDestroyed_NewTemp: TRANS: Replace_Stuff.DestroyedRestore.SaveDestroyedBuildings.Transpiler
ThingWithComps.DeSpawn: PRE: Replimat.Harmony_ThingWithComps_DeSpawn.Prefix
ThingWithComps.Destroy: PRE: MoveBase.Blueprint_Destroy_Patch.Postfix, CombatAI.Patches.ThingWithComps_Patch+ThingWithComps_Destroy_Patch.Prefix
ThingWithComps.ExposeData: post: CommonSense.ThingWithComps_ExposeData_CommonSensePatch.Postfix, VFECore.Thing_ExposeData_Patch.Postfix
ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
ThingWithComps.GetInspectString: post: Replimat.Harmony_Thing_GetInspectString.Postfix
ThingWithComps.SpawnSetup: post: VFECore.Thing_SpawnSetup_Patch.Postfix
ThinkNode_ChancePerHour.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_ColonistIdle.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_Conditional.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_CrawlInterrupt.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_Duty.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_DutyConstant.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_FilterPriority.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_ForbidOutsideFlagRadius.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_JobGiver.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_JoinVoluntarilyJoinableLord.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_Priority.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_PrioritySorter.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_Priority_GetJoy.GetPriority: TRANS: CommonSense.ThinkNode_Priority_GetJoy_GetPriority_CommonSensePatch.Transpiler
ThinkNode_QueuedJob.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_Random.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_Subtree.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_SubtreesByTag.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_Tagger.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_TraitBehaviors.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
Thought.MoodOffset: post: VanillaTraitsExpanded.MoodOffset_Patch.Postfix
ThoughtHandler.OpinionOffsetOfGroup: post: VFEAncients.PowerWorker_Celebrity.Double
ThoughtHandler.TotalMoodOffset: PRE: [2147483647]PerformanceOptimizer.Optimization_ThoughtHandler_TotalMoodOffset.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_ThoughtHandler_TotalMoodOffset.Postfix
ThoughtUtility.GiveThoughtsForPawnOrganHarvested: PRE: VanillaSocialInteractionsExpanded.GiveThoughtsForPawnOrganHarvested_Patch.Prefix
ThoughtUtility.ThoughtNullified: post: VFEAncients.HarmonyPatches.PowerPatches.ThoughtNullified_Postfix
ThoughtUtility.ThoughtNullifiedMessage: post: VFEAncients.HarmonyPatches.PowerPatches.ThoughtNullifiedMessage_Postfix
ThoughtWorker_Dark.CurrentStateInternal: post: AlphaGenes.AlphaGenes_ThoughtWorker_Dark_CurrentStateInternal_Postfix.PostFix
ThoughtWorker_IsCarryingRangedWeapon.CurrentStateInternal: PRE: MVCF.PatchSets.PatchSet_Brawlers.CurrentStateInternal_Prefix
ThoughtWorker_NeedFood.CurrentStateInternal: post: VanillaGenesExpanded.CurrentSocialStateInternal_Patch.CurrentStateInternal_Postfix
ThoughtWorker_PassionateWork.CurrentStateInternal: PRE: VSE.Passions.PassionPatches.CurrentStateInternal_Prefix
ThoughtWorker_Precept_AltarSharing.SharedAltar: PRE: [800]PerformanceFish.ThoughtWorker_Precept_AltarSharingOptimization+SharedAltar_Patch.Prefix post: [800]PerformanceFish.ThoughtWorker_Precept_AltarSharingOptimization+SharedAltar_Patch.Postfix
ThoughtWorker_PsychicDrone.CurrentStateInternal: post: AlphaGenes.AlphaGenes_ThoughtWorker_PsychicDrone_CurrentStateInternal_Patch.InvertPsychicDrone
ThoughtWorker_Ugly.CurrentSocialStateInternal: post: AlphaGenes.AlphaGenes_ThoughtWorker_Ugly_CurrentSocialStateInternal_Patch.NoUgliness
Thought_Memory.TryMergeWithExistingMemory: TRANS: VFEEmpire.HarmonyPatches.Patch_ThoughtStacking.Transpiler
TickList.Tick: post: TD_Enhancement_Pack.TickGrow_PlantHarvest.Postfix, TD_Enhancement_Pack.TickGrow.Postfix
TickManager.DoSingleTick: PRE: [800]RocketMan.Patches.TickManager_DoSingleTick_Context_Patch.Prefix, VFECore.DoSingleTick_Patch.Prefix post: VFECore.DoSingleTick_Patch.Postfix TRANS: [2147483647]RocketMan.Patches.TickManager_DoSingleTick_Patch.Transpiler
TickManager.get_CurTimeSpeed: post: Vehicles.Extra.ForcePauseFromVehicles
TickManager.get_Paused: post: Vehicles.Extra.PausedFromVehicles
TickManager.get_TickRateMultiplier: PRE: SmartSpeed.SmartSpeed_TickManager_TickRateMultiplier_PreAndPostfix.ModifyTickRate
TileFinder.<>c__DisplayClass1_0.<RandomSettlementTileFor>b__1: PRE: VFEInsectoids.TileFinder_RandomSettlementTileFor_Patch.Prefix post: VFECore.Patch_RandomSettlementTileFor.Postfix
TileFinder.RandomSettlementTileFor: PRE: VFECore.Patch_RandomSettlementTileFor+RandomSettlementTileFor_Patch.Prefix, VFEInsectoids.TileFinder_RandomSettlementTileFor_Patch+RandomSettlementTileFor_Patch.Prefix post: VFECore.Patch_RandomSettlementTileFor+RandomSettlementTileFor_Patch.Postfix, VFEInsectoids.TileFinder_RandomSettlementTileFor_Patch+RandomSettlementTileFor_Patch.Postfix TRANS: Vehicles.MapHandling.PushSettlementToCoastTranspiler
TilesPerDayCalculator.ApproxTilesPerDay: PRE: Vehicles.CaravanHandling.ApproxTilesForVehicles
TimeControls.DoTimeControlsGUI: PRE: SmartSpeed.SmartSpeed_TimeControls_DoTimeControlsGUI_Prefix.CallGUIConfig TRANS: TD_Enhancement_Pack.StopForcedSlowdown.Transpiler, SmartSpeed.SmartSpeed_TimeControls_DoTimeControlsGUI_Transpiler.Transpiler
TimedDetectionRaids.StartDetectionCountdown: PRE: VFEInsectoids.TimedDetectionRaids_StartDetectionCountdown_Patch.Prefix
Toil..ctor: post: PeteTimesSix.SimpleSidearms.Intercepts.Toil_ctor_Postfix._ctor
Toil.AddEndCondition: PRE: AchtungMod.Toil_AddEndCondition_Patch.Prefix
Toil.AddFailCondition: PRE: AchtungMod.Toil_AddFailCondition_Patch.Prefix
ToilEffects.WithEffect: post: VanillaSocialInteractionsExpanded.WithEffect_Patch.Postfix
ToilEffects.WithProgressBar: post: VanillaSocialInteractionsExpanded.WithProgressBar_Patch.Postfix, VanillaTraitsExpanded.WithProgressBar_Patch.Postfix
ToilMaker.MakeToil: PRE: PeteTimesSix.SimpleSidearms.Intercepts.ToilMaker_MakeToil_Patches.Prefix post: PeteTimesSix.SimpleSidearms.Intercepts.ToilMaker_MakeToil_Patches.Postfix
Toils_Bed.<>c__DisplayClass5_0.<FailOnBedNoLongerUsable>b__0: PRE: PerformanceFish.JobSystem.Toils_BedOptimization+FailOnBedNoLongerUsable_Patch.Prefix
Toils_Combat.<>c__DisplayClass1_0.<GotoCastPosition>b__0: TRANS: VFECore.Toils_Combat_GotoCastPosition_Patch.Transpiler, VFESecurity.Patch_Toils_Combat+manual_GoToCastPosition_initAction.Transpiler
Toils_Combat.<>c__DisplayClass6_0.<FollowAndMeleeAttack>b__0: PRE: VFECore.Toils_Combat_FollowAndMeleeAttack_Patch.Prefix post: VFECore.Toils_Combat_FollowAndMeleeAttack_Patch.Postfix TRANS: VFECore.Toils_Combat_FollowAndMeleeAttack_Patch.Transpiler
Toils_Combat.TrySetJobToUseAttackVerb: PRE: MVCF.PatchSets.PatchSet_Hunting.TrySetJobToUseAttackVerb
Toils_Construct.<>c__DisplayClass0_0.<MakeSolidThingFromBlueprintIfNecessary>b__0: TRANS: AchtungMod.Toils_Construct_MakeSolidThingFromBlueprintIfNecessary_Patch.Transpiler
Toils_Construct.MakeSolidThingFromBlueprintIfNecessary: PRE: QualityBuilder._Toils_Construct.Prefix
Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently
Toils_Ingest.TakeMealFromDispenser: PRE: Replimat.Harmony_Toils_Ingest_TakeMealFromDispenser.Prefix
Toils_Recipe.<>c__DisplayClass3_0.<FinishRecipeAndStartStoringProduct>b__0: TRANS: TD_Enhancement_Pack.ColorVariation.Toils_Recipe_Transpiler
Toils_Recipe.<>c__DisplayClass3_0.<FinishRecipeAndStartStoringProduct>b__1: TRANS: TD_Enhancement_Pack.ColorVariation.Toils_Recipe_Transpiler
Toils_Recipe.CalculateDominantIngredient: TRANS: TD_Enhancement_Pack.Dominate.Transpiler
Toils_Tend.<>c__DisplayClass2_0.<PickupMedicine>b__0: TRANS: SmartMedicine.PickupMedicine_Patch.Transpiler
Tool.AdjustedCooldown: post: VFECore.Tool_AdjustedCooldown_Patch.Postfix
TooltipGiverList.ShouldShowShotReport: PRE: CombatAI.Patches.TooltipGiverList_Patch+TooltipGiverList_ShouldShowShotReport_Patch.Prefix
TooltipUtility.ShotCalculationTipString: post: CombatExtended.HarmonyCE.Harmony_TooltipUtility_ShotCalculationTipString_Patch.Postfix TRANS: VFEAncients.PowerWorker_ForceHit.ShotCalculationTipString_Transpile
Tornado.CellImmuneToDamage: post: VFECore.CellImmuneToDamage.Postfix, VFESecurity.Patch_Tornado+CellImmuneToDamage.Postfix
TouchPathEndModeUtility.IsCornerTouchAllowed_NewTemp: post: Replace_Stuff.OverMineable.IsCornerTouchAllowed.Postfix
TradeDeal.TryExecute: TRANS: VanillaSocialInteractionsExpanded.TryExecute_Patch.Transpiler
TradeDeal.UpdateCurrencyCount: TRANS: CombatExtended.HarmonyCE.Harmony_TradeDeal_UpdateCurrencyCount.Transpiler
TradeUtility.GetPricePlayerBuy: TRANS: CombatExtended.HarmonyCE.Harmony_TradeUtility.Transpiler
Tradeable.GetPriceTooltip: post: VFEEmpire.HarmonyPatches.DestroyerPatches.AddToTooltip
Tradeable.InitPriceDataIfNeeded: PRE: VFEEmpire.HarmonyPatches.DestroyerPatches.CheckShouldModify post: VFEEmpire.HarmonyPatches.DestroyerPatches.ModifySellPrice
Tradeable.get_Interactive: post: Vehicles.CaravanHandling.AerialVehicleSlaveTradeRoomCheck
TraderCaravanUtility.GetTraderCaravanRole: post: VFECore.Patch_TraderCaravanUtility+GetTraderCaravanRole.Postfix
TrainableUtility.TamenessCanDecay: PRE: AnimalBehaviours.VanillaExpandedFramework_TrainableUtility_TamenessCanDecay_Patch.RemoveTamenessDecayCheck
Trait.TipString: post: Replimat.Harmony_Trait_TipString.Postfix
TraitSet.GainTrait: PRE: VFECore.TraitSet_GainTrait_Patch.Prefix post: VAspirE.SatisfactionPatches.CheckGeneral, VanillaTraitsExpanded.GainTrait_Patch.Postfix
TraitSet.HasTrait: post: VFEAncients.PowerWorker_PretendTrait.HasTrait_Postfix
TraitSet.HasTrait: post: VFEAncients.PowerWorker_PretendTrait.HasTrait_Postfix
TransferableUIUtility.ContentSourceDescription: PRE: VFECore.TransferableUIUtility_ContentSourceDescription_Patch.Prefix
TransferableUIUtility.DoCountAdjustInterfaceInternal: PRE: Vehicles.CaravanFormation.CanAdjustPawnTransferable TRANS: DragSelect.TransferableUIUtility_Patch.AddDraggableButton
TransferableUIUtility.DoExtraIcons: post: VFE.Mechanoids.TransferableUIUtility_DoExtraIcons_Patch.Postfix
TransferableUtility.CanStack: TRANS: Vehicles.CaravanFormation.CanStackVehicleTranspiler
Transition.Execute: PRE: VanillaSocialInteractionsExpanded.Patch_Execute.Prefix, VanillaStorytellersExpanded.Patch_Execute.Prefix
TransportPodsArrivalAction_VisitSite.Arrived: PRE: VFEMech.Patch_Arrived.Prefix
TrashUtility.CanTrash: post: CombatAI.Patches.TrashUtility_Patch+TrashUtility_CanTrash_Patch.Postfix
TrashUtility.ShouldTrashBuilding: post: CombatAI.Patches.TrashUtility_Patch+TrashUtility_ShouldTrashBuilding_Patch.Postfix
Trigger_FractionColonyDamageTaken..ctor: PRE: CombatAI.Patches.Trigger_FractionColonyDamageTaken_Patch+Trigger_FractionColonyDamageTaken_Constructor.Prefix
Trigger_FractionColonyDamageTaken.ActivateOn: post: CombatAI.Patches.Trigger_FractionColonyDamageTaken_Patch+Trigger_FractionColonyDamageTaken_ActivateOn.Postfix
TunnelHiveSpawner.Spawn: PRE: VFEInsectoids.TunnelHiveSpawner_Spawn_Patch.Prefix post: VFEInsectoids.TunnelHiveSpawner_Spawn_Patch.Postfix
TurretGunUtility.TryFindRandomShellDef: PRE: CombatExtended.HarmonyCE.Harmony_TurretGunUtility.Prefix
TurretTop.DrawTurret: PRE: CombatExtended.Lasers.Harmony_TuretTop_DrawTurret_LaserTurret_Patch.Prefix, VanillaWeaponsExpandedLaser.HarmonyPatches.CYA_TuretTop_DrawTurret_LaserTurret_Patch.Prefix, [0]VFESecurity.Patch_TurretTop+DrawTurret.Prefix
TurretTop.get_CurRotation: PRE: VFECore.TurretTop_get_CurRotation_Patch.Prefix
Tutor.TutorOnGUI: PRE: RimHUD.Access.Patch.RimWorld_Tutor_TutorOnGUI.Prefix
Type.GetConstructor: PRE: PerformanceFish.System.ReflectionCaching+TypePatches+GetConstructor_Patch.Prefix post: PerformanceFish.System.ReflectionCaching+TypePatches+GetConstructor_Patch.Postfix
Type.GetMethod: PRE: PerformanceFish.System.ReflectionCaching+TypePatches+GetMethodWithFlags_Patch.Prefix post: PerformanceFish.System.ReflectionCaching+TypePatches+GetMethodWithFlags_Patch.Postfix
Type.GetMethod: PRE: PerformanceFish.System.ReflectionCaching+TypePatches+GetMethodWithTypes_Patch.Prefix post: PerformanceFish.System.ReflectionCaching+TypePatches+GetMethodWithTypes_Patch.Postfix
Type.GetMethod: PRE: PerformanceFish.System.ReflectionCaching+TypePatches+GetMethodWithFlagsAndTypes_Patch.Prefix post: PerformanceFish.System.ReflectionCaching+TypePatches+GetMethodWithFlagsAndTypes_Patch.Postfix
Type.GetProperty: PRE: PerformanceFish.System.ReflectionCaching+TypePatches+GetProperty_Patch.Prefix post: PerformanceFish.System.ReflectionCaching+TypePatches+GetProperty_Patch.Postfix
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_OnGUI_Patch.OnGUIHook
UIRoot_Entry.DoMainMenu: post: CharacterEditor.CEditor.OnDoingMainMenu
UIRoot_Entry.Init: post: SmashTools.UnitTesting.ExecuteOnStartupTesting, UpdateLogTool.UpdateHandler.UpdateOnStartup
UIRoot_Entry.UIRootOnGUI: PRE: SmashTools.MainMenuKeyBindHandler.HandleKeyInputs, Analyzer.H_KeyPresses.OnGUI
UIRoot_Play.UIRootOnGUI: PRE: SmashTools.MainMenuKeyBindHandler.HandleKeyInputs, Analyzer.H_KeyPresses.OnGUI post: RocketMan.KeyBinder.OnGUI
VehicleInfoCard.DrawStatsWorker: PRE: VanillaVehiclesExpanded.VanillaVehiclesExpanded_VehicleInfoCard_DrawStatsWorker_Patch.Prefix
VehicleInfoCard.StatsToDraw: post: VanillaVehiclesExpanded.VanillaVehiclesExpanded_VehicleInfoCard_StatsToDraw_Patch.Postfix
VehiclePawn.DisembarkPawn: post: VanillaVehiclesExpanded.VehiclePawn_DisembarkPawn_Pawn.Postfix, VanillaVehiclesExpanded_Tier3.VehiclePawn_DisembarkPawn_Pawn.Postfix
VehiclePawn.Notify_Boarded: post: VanillaVehiclesExpanded.VehiclePawn_Notify_Boarded_Pawn.Postfix
VehiclePawn.TotalAllowedFor: post: VanillaVehiclesExpanded.VanillaVehiclesExpanded_VehiclePawn_TotalAllowedFor_Patch.Postfix
VehiclePawn.get_PawnCollisionMultiplier: post: VanillaVehiclesExpanded.VanillaVehiclesExpanded_VehiclePawn_PawnCollisionMultiplier_Patch.Postfix
VehiclePawn.get_WorldSpeedMultiplier: post: VanillaVehiclesExpanded.VanillaVehiclesExpanded_VehiclePawn_WorldSpeedMultiplier_Patch.Postfix
VehicleStatHandler.ApplyDamage: PRE: CombatExtended.Compatibility.VehiclesCompat.VehicleArmorPatch.Prefix
VehicleTurret.FireTurret: PRE: VFECore.VehicleFramework_Turret_Patch.Prefix post: VFECore.VehicleFramework_Turret_Patch.Postfix
Vehicle_PathFollower.CostToPayThisTick: post: VanillaVehiclesExpanded.Vehicle_PathFollower_CostToPayThisTick_Patch.Postfix
Verb.Available: post: VFECore.Available.Postfix, VFESecurity.Patch_Verb+Available.Postfix, MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb.ExposeData: post: MVCF.PatchSets.PatchSet_Base.PostExposeDataVerb
Verb.IsStillUsableBy: post: CombatExtended.HarmonyCE.Harmony_Verb_IsStillUsableBy.Postfix
Verb.Notify_EquipmentLost: TRANS: PeteTimesSix.SimpleSidearms.Intercepts.Verb_Notify_EquipmentLost_Patches.Verb_Notify_EquipmentLost_Transpiler
Verb.OrderForceTarget: PRE: MVCF.PatchSets.PatchSet_MultiVerb.Prefix_OrderForceTarget
Verb.TryCastNextBurstShot: post: MVCF.PatchSets.PatchSet_VerbComps.TryCastNextBurstShot_Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Verb_TryCastNextBurstShot.Transpiler, MVCF.PatchSets.PatchSet_VerbComps.TryCastNextBurstShot_Transpiler, CombatAI.Patches.Verb_Patch+Verb_TryCastNextBurstShot_Patch.Transpiler
Verb.TryFindShootLineFromTo: PRE: VFECore.Verb_TryFindShootLineFromTo_Patch.Prefix, CombatExtended.HarmonyCE.Verb_LaunchProjectileCE_RerouteTryFindShootLineFromTo.Prefix post: VFECore.Verb_TryFindShootLineFromTo_Patch.Postfix TRANS: VFESecurity.Patch_Verb+TryFindShootLineFromTo.Transpiler
Verb.TryStartCastOn: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb.TryStartCastOn: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix, [100]VanillaWeaponsExpandedLaser.HarmonyPatches.VWEL_Verb_Shoot_TryStartCastOn_RapidFire_Patch.TryStartCastOn_RapidFire_Prefix post: [401]VanillaWeaponsExpandedLaser.HarmonyPatches.VWEL_Verb_Shoot_TryStartCastOn_RapidFire_Patch.TryStartCastOn_RapidFire_Postfix, CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Verb_TryStartCastOn.Transpiler
Verb.get_EquipmentSource: PRE: MVCF.PatchSets.PatchSet_MultiVerb.Prefix_EquipmentSource post: VanillaVehiclesExpanded.Verb_EquipmentSource_Patch.Postfix
VerbProperties.AdjustedAccuracy: TRANS: MVCF.PatchSets.PatchSet_Stats.AccuracyTranspiler
VerbProperties.AdjustedArmorPenetration: post: VSE.Stats.StatPatches.AdjustArmorPenetration
VerbProperties.AdjustedArmorPenetration: post: VSE.Stats.StatPatches.AdjustArmorPenetration
VerbProperties.AdjustedCooldown: post: VFECore.VerbProperties_AdjustedCooldown_Patch.Postfix
VerbProperties.AdjustedCooldown: post: VFEAncients.HarmonyPatches.PowerPatches.ApplyStat TRANS: MVCF.PatchSets.PatchSet_Stats.CooldownTranspiler2
VerbProperties.AdjustedCooldown: post: AnimalBehaviours.VanillaExpandedFramework_VerbProperties_AdjustedCooldown_Patch.LastStand, VFEAncients.HarmonyPatches.PowerPatches.ApplyStat TRANS: MVCF.PatchSets.PatchSet_Stats.CooldownTranspiler1
VerbProperties.AdjustedMeleeDamageAmount: post: VFECore.AdjustedMeleeDamageAmount_Patch.Postfix
VerbProperties.AdjustedMeleeDamageAmount: PRE: EBF.Patches.Mixed_VerbProperties_AdjustedMeleeDamageAmount.PrepareAdjustmentInformation post: EBF.Patches.Mixed_VerbProperties_AdjustedMeleeDamageAmount.RecalculateBaseMeleeDamageAmount
VerbProperties.DrawRadiusRing: TRANS: VFESecurity.Patch_VerbProperties+DrawRadiusRing.Transpiler
VerbProperties.get_LaunchesProjectile: post: CombatExtended.HarmonyCE.Harmony_VerbProperties.Postfix
VerbTracker.CreateVerbTargetCommand: post: GraphicCustomization.VerbTracker_CreateVerbTargetCommand_Patch.Postfix
VerbTracker.InitVerb: post: MVCF.PatchSets.PatchSet_Base.PostInitVerb
VerbTracker.VerbsTick: TRANS: CombatExtended.HarmonyCE.Harmony_VerbTracker_Modify_VerbsTick.Transpiler
VerbUtility.GetProjectile: PRE: CombatExtended.HarmonyCE.Harmony_VerbUtility.Prefix
Verb_ADSRay.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_AbilityShoot.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_AbilityShootCE.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_ArcFlash.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_ArcSprayIncinerator.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_BeatFire.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Verb_BeatFire+EditFirePunchingStrength.Transpiler
Verb_Bombardment.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_CastAbility.CanHitTarget: PRE: Vehicles.HealthAndStats.VehiclesImmuneToPsycast
Verb_CastAbility.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_CastAbility.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_CastAbility.TryStartCastOn: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_CastAbility.TryStartCastOn: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_CastAbilityJump.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_CastAbilityJumpUnrestricted.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_CastAbilityWideTunnels.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_CastTargetEffect.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_Dazzle.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_DeployBroadshield.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_DeployDeadlifePack.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_DeployToxPack.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_FirefoamPop.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_HELBeam.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb_HELBeam.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_Ignite.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_Jump.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_LaunchProjectile.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb_LaunchProjectile.TryCastShot: PRE: VFECore.Verb_LaunchProjectile_TryCastShot.Prefix, CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: VFECore.Verb_LaunchProjectile_TryCastShot.Postfix, CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix TRANS: VFED.HarmonyPatches.MiscPatches.APAlwaysHits, VFED.Building_TurretGunBarrels+CastSourceReplacer.ReplaceCall, VFEAncients.PowerWorker_ForceHit.TryCastShot_Transpile
Verb_LaunchProjectile.get_Projectile: post: MVCF.PatchSets.PatchSet_VerbComps.Projectile_Postfix
Verb_LaunchProjectileCE.<TryCastShot>b__86_0: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_LaunchProjectileCE.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb_LaunchProjectileCE.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_LaunchProjectileCE.TryStartCastOn: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_LaunchProjectileChangeAble.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_LaunchProjectileStaticOneUse.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_MakeshiftShoot.TryStartCastOn: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_Marauder.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_MarkForArtillery.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb_MarkForArtillery.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_MechCluster.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_MeleeAttack.GetDodgeChance: PRE: VFEAncients.PowerWorker_MeleeSkill.ForceDodge
Verb_MeleeAttack.GetNonMissChance: PRE: VFEAncients.PowerWorker_MeleeSkill.ForceHit
Verb_MeleeAttack.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: PeteTimesSix.SimpleSidearms.Intercepts.Verb_MeleeAttack_TryCastShot_PostFix.TryCastShot, CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_MeleeAttackCE.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb_MeleeAttackCE.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_MeleeAttackDamage.DamageInfosToApply: post: VFEAncients.PowerWorker_Strong.AddDamage
Verb_Obelisk.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_PowerBeam.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_Railgun.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_Railgun.get_Projectile: post: MVCF.PatchSets.PatchSet_VerbComps.Projectile_Postfix
Verb_RimatomicsVerb.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb_Shoot.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_Shoot.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_ShootBeam.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_ShootBeam.TryStartCastOn: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_ShootCE.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb_ShootCE.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_ShootCEOneUse.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_ShootMortarCE.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_ShootOneUse.SelfConsume: post: PeteTimesSix.SimpleSidearms.Intercepts.Verb_ShootOneUse_SelfConsume_Postfix.SelfConsume
Verb_ShootOneUse.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_ShootRealistic.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_ShootRecoiled.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_ShootWithSmoke.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_ShootWithSmoke.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_ShootWorldRecoiled.TryStartCastOn: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_SmokePop.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_SmokePop.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_SmokePop.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_Spawn.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_SpewFire.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb_SpewFire.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_Spray.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb_Spray.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
VersionControl.DrawInfoInCorner: post: HarmonyMod.VersionControl_DrawInfoInCorner_Patch.Postfix
WITab_Caravan_Health.get_Pawns: PRE: Vehicles.CaravanHandling.VehicleHealthTabPawns
WITab_Caravan_Social.get_Pawns: PRE: Vehicles.CaravanHandling.VehicleSocialTabPawns
WITab_Terrain.FillTab: TRANS: VFEInsectoids.WITab_Terrain_FillTab_Patch.Transpiler
WanderUtility.GetColonyWanderRoot: post: VFE.Mechanoids.HarmonyPatches.GetColonyWanderRoot_Patch.Postfix
WeakDictionary`2.CullKeys: PRE: CodeOptimist.WeakDictionary__Cull_Patch.CullKeys
WealthWatcher.CalculateWealthItems: TRANS: CombatAI.Patches.WealthWatcher_Patch+WealthWatcher_MarketValue.Transpiler
WealthWatcher.ForceRecount: TRANS: AlphaGenes.AlphaGenes_WealthWatcher_ForceRecount_Patch.Transpiler
WealthWatcher.WealthItemsFilter: post: CombatAI.Patches.WealthWatcher_Patch+WealthWatcher_WealthItemsFilter.Postfix
WeatherManager.get_CurWeatherPerceived: post: VFECore.Patch_CurWeatherPerceived.Postfix
WeatherWorker..ctor: post: VFECore.WeatherWorker_Constructor_Patch.Postfix
Widgets.DefIcon: PRE: VFEEmpire.HarmonyPatches.Patch_RoyalTitleIcons.Widgets_DefIcon_Prefix, CombatExtended.HarmonyCE.Harmony_Widgets.Prefix, PipeSystem.Widgets_DefIcon_Patch.Prefix
Widgets.HyperlinkWithIcon: TRANS: VFEEmpire.HarmonyPatches.Patch_RoyalTitleIcons.Widgets_HyperlinkWithIcon_Transpiler
Widgets.TextFieldNumeric: PRE: RIMMSqol.ReplaceNumericTextboxesInt.Prefix
Widgets.TextFieldNumeric: PRE: RIMMSqol.ReplaceNumericTextboxesFloat.Prefix
WidgetsWork.DrawWorkBoxBackground: TRANS: VSE.Passions.PassionPatches.DrawWorkBoxBackground_Transpiler
WidgetsWork.DrawWorkBoxFor: TRANS: DragSelect.WidgetsWork_Patch.AddDraggableButtonForCheckbox, DragSelect.WidgetsWork_Patch.AddDraggableButtonForNumber
WildAnimalSpawner.CommonalityOfAnimalNow: post: VFEInsectoids.WildAnimalSpawner_CommonalityOfAnimalNow_Patch.Postfix
WildAnimalSpawner.SpawnRandomWildAnimalAt: TRANS: VFEInsectoids.WildAnimalSpawner_SpawnRandomWildAnimalAt_Patch.Transpiler
WildAnimalSpawner.get_DesiredAnimalDensity: post: VFEInsectoids.WildAnimalSpawner_DesiredAnimalDensity_Patch.Postfix
WindManager.WindManagerTick: TRANS: [2147483647]PerformanceOptimizer.Optimization_WindManager_WindManagerTick.Transpiler, PerformanceFish.MiscOptimizations+WindManager_WindManagerTick.Transpiler
Window.Close: post: TD_Enhancement_Pack.PauseAfterNegotiation.Postfix
Window.Notify_ResolutionChanged: post: TacticalGroups.HarmonyPatches.IsPlayingDirty_Postfix
Window.PostClose: PRE: TD_Enhancement_Pack.PodsSaveManifest.Prefix post: Brrainz.CrossPromotion.Page_ModsConfig_PostClose_Postfix
WindowStack.Add: post: SmashTools.HighPriorityInputs.WindowAddedToStack
WindowStack.HandleEventsHighPriority: post: SmashTools.HighPriorityInputs.HighPriorityOnGUI
WindowStack.Notify_ClickedInsideWindow: PRE: SmashTools.ProjectSetup.HandleSingleWindowDialogs
WindowStack.TryRemove: post: SmashTools.HighPriorityInputs.WindowRemovedFromStack
Window_Analyzer.LoadEntries: PRE: PerformanceFish.AnalyzerFixes+XmlParser.CollectXmlData
WorkGiver_ClearSnow.ShouldSkip: PRE: CommonSense.WorkGiver_ClearSnow_Patch+WorkGiver_ClearSnow_ShouldSkip_CommonSensePatch.Prefix
WorkGiver_ConstructDeliverResources.FindAvailableNearbyResources: PRE: Build_From_Inventory.NothingNearbyDummy.Prefix
WorkGiver_ConstructDeliverResources.FindNearbyNeeders: TRANS: AchtungMod.WorkGiver_ConstructDeliverResources_FindNearbyNeeders_Patch.Transpiler
WorkGiver_ConstructDeliverResources.InstallJob: TRANS: MinifyEverything.MinifyEverything.InstallJobTranspiler
WorkGiver_ConstructDeliverResources.ResourceDeliverJobFor: TRANS: Build_From_Inventory.UseInventory.Transpiler, WhileYoureUp.Mod+WorkGiver_ConstructDeliverResources__ResourceDeliverJobFor_Patch.BeforeSupplyDetour
WorkGiver_ConstructDeliverResourcesToBlueprints.JobOnThing: PRE: VFECore.Workgiver_Patches.Prefix, MinifyEverything.MinifyEverything.JobOnThingPrefix post: MoveBase.WorkGiver_ConstructDeliverResourcesToBlueprints_Patch.Postfix
WorkGiver_ConstructDeliverResourcesToFrames.JobOnThing: PRE: VFECore.Workgiver_Patches.Prefix
WorkGiver_ConstructFinishFrames.JobOnThing: PRE: VFECore.Workgiver_Patches.Prefix post: QualityBuilder._WorkGiver_ConstructFinishFrames.Postfix, SmarterConstruction.Patches.WorkGiver_ConstructFinishFrames_JobOnThing.Postfix
WorkGiver_DoBill.<>c__DisplayClass24_0.<TryFindBestIngredientsHelper>b__4: TRANS: CommonSense.IngredientPriority+WorkGiver_DoBill_TryFindBestIngredientsHelper_CommonSensePatch.Transpiler
WorkGiver_DoBill.AddEveryMedicineToRelevantThings: post: SmartMedicine.InventorySurgery.Postfix
WorkGiver_DoBill.GetMedicalCareCategory: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedBillCategory.Postfix
WorkGiver_DoBill.IsUsableIngredient: PRE: VFEAncients.HarmonyPatches.MendingPatches.IsUsableIngredient_Prefix
WorkGiver_DoBill.TryFindBestBillIngredients: PRE: [0]SmartMedicine.HackityGetBill.Prefix
WorkGiver_DoBill.TryFindBestBillIngredientsInSet: post: VFEAncients.HarmonyPatches.MendingPatches.TryFindStuffIngredients
WorkGiver_DoBill.TryFindBestBillIngredientsInSet_AllowMix: PRE: [0]RIMMSqol.WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix.Prefix TRANS: CommonSense.IngredientPriority+WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix_CommonSensePatch.AddSort
WorkGiver_DoBill.TryFindBestIngredientsHelper: post: PerformanceFish.JobSystem.WorkGiver_DoBillOptimization+TryFindBestIngredientsHelper_Patch.Postfix
WorkGiver_DoBill.TryFindBestIngredientsInSet_NoMixHelper: PRE: PerformanceFish.JobSystem.WorkGiver_DoBillOptimization+TryFindBestIngredientsInSet_NoMixHelper_Patch.Prefix TRANS: PerformanceFish.JobSystem.WorkGiver_DoBillOptimization+TryFindBestIngredientsInSet_NoMixHelper_Patch.Transpiler
WorkGiver_Grower.<PotentialWorkCellsGlobal>d__4.MoveNext: TRANS: TD_Enhancement_Pack.DoNotHarvest_Building.Transpiler
WorkGiver_GrowerHarvest.HasJobOnCell: PRE: TD_Enhancement_Pack.NoHarvestJob.Prefix
WorkGiver_GrowerSow.ExtraRequirements: post: AlphaGenes.AlphaGenes_WorkGiver_GrowerSow_ExtraRequirements_Postfix.PostFix
WorkGiver_GrowerSow.JobOnCell: TRANS: VanillaSocialInteractionsExpanded.WorkGiver_Patches.JobOnCellTranspiler
WorkGiver_Haul.PotentialWorkThingsGlobal: post: PerformanceFish.JobSystem.WorkGiver_HaulOptimization+PotentialWorkThingsGlobal_Patch.Postfix
WorkGiver_Haul.ShouldSkip: PRE: PickUpAndHaul.HarmonyPatches.SkipCorpses_Prefix
WorkGiver_HaulToInventory.AllocateThingAtCell: PRE: WhileYoureUp.Mod+Puah_WorkGiver_HaulToInventory__AllocateThingAtCell_Patch.Prefix post: WhileYoureUp.Mod+Puah_WorkGiver_HaulToInventory__AllocateThingAtCell_Patch.Postfix
WorkGiver_HaulToInventory.HasJobOnThing: PRE: WhileYoureUp.Mod+Puah_WorkGiver_HaulToInventory__HasJobOnThing_Patch.Prefix post: WhileYoureUp.Mod+Puah_WorkGiver_HaulToInventory__HasJobOnThing_Patch.Postfix
WorkGiver_HaulToInventory.JobOnThing: PRE: [500]WhileYoureUp.Mod+Puah_WorkGiver_HaulToInventory__JobOnThing_Patch.Prefix, WhileYoureUp.Mod+Puah_WorkGiver_HaulToInventory__JobOnThing_Patch.HaulToEqualPriority post: WhileYoureUp.Mod+Puah_WorkGiver_HaulToInventory__JobOnThing_Patch.TrackInitialHaul, WhileYoureUp.Mod+Puah_WorkGiver_HaulToInventory__JobOnThing_Patch.HaulToEqualPriorityCleanup, [300]WhileYoureUp.Mod+Puah_WorkGiver_HaulToInventory__JobOnThing_Patch.Postfix
WorkGiver_HaulToInventory.TryFindBestBetterStoreCellFor: PRE: WhileYoureUp.Mod+Puah_WorkGiver_HaulToInventory__TryFindBestBetterStoreCellFor_Patch.Use_DetourAware_TryFindStore
WorkGiver_HunterHunt.HasHuntingWeapon: PRE: MVCF.PatchSets.PatchSet_Hunting.HasHuntingWeapon post: CombatExtended.HarmonyCE.Harmony_WorkGiver_HunterHunt_HasHuntingWeapon_Patch.Postfix
WorkGiver_InteractAnimal.TakeFoodForAnimalInteractJob: post: CombatExtended.HarmonyCE.Harmony_WorkGiver_InteractAnimal_TakeFoodForAnimalInteractJob.Postfix
WorkGiver_Merge.JobOnThing: PRE: PerformanceFish.JobSystem.WorkGiver_MergeOptimization+JobOnThing_Patch.Prefix
WorkGiver_Miner.JobOnThing: post: TD_Enhancement_Pack.MakeWay_Miner_Job.Postfix TRANS: TD_Enhancement_Pack.MakeWay_Miner_Job.Transpiler
WorkGiver_Miner.PotentialWorkThingsGlobal: post: TD_Enhancement_Pack.MakeWay_Miner.Postfix
WorkGiver_Miner.ShouldSkip: post: TD_Enhancement_Pack.SkipNotIfBlueprints_Miner.Postfix
WorkGiver_Open.HasJobOnThing: post: VFED.HarmonyPatches.MiscPatches.CheckBiosecurity
WorkGiver_PlantsCut.JobOnThing: TRANS: TD_Enhancement_Pack.MakeWay_Plant_Job.Transpiler
WorkGiver_PlantsCut.PotentialWorkThingsGlobal: post: TD_Enhancement_Pack.MakeWay_Plant.Postfix
WorkGiver_PlantsCut.ShouldSkip: post: TD_Enhancement_Pack.SkipNotIfBlueprints.Postfix
WorkGiver_RemoveBuilding.HasJobOnThing: post: VFEInsectoids.WorkGiver_RemoveBuilding_HasJobOnThing_Patch.Postfix
WorkGiver_Repair.HasJobOnThing: TRANS: AchtungMod.WorkGiver_Repair_HasJobOnThing_Patch.Transpiler
WorkGiver_Researcher.ShouldSkip: post: VanillaTraitsExpanded.ShouldSkip_Patch.Postfix
WorkGiver_Scanner.GetPriority: post: SmarterConstruction.Patches.Patch_WorkGiver_Scanner_GetPriority.PriorityPostfix
WorkGiver_Scanner.HasJobOnThing: post: WhileYoureUp.Mod+WorkGiver_Scanner__HasJobOnThing_Patch.ClearTempDetour
WorkGiver_Slaughter.HasJobOnThing: post: TD_Enhancement_Pack.HighwayToTheSlaughterZone.Postfix
WorkGiver_Tame.JobOnThing: post: CombatExtended.HarmonyCE.Harmony_MessageFailPatch.Postfix
WorkGiver_Tend.GoodLayingStatusForTend: post: SmartMedicine.GoodLayingStatusForTend_Patch.Postfix
WorkGiver_Tend.HasJobOnThing: TRANS: SmartMedicine.NeedTendBeforeStatusForTend.Transpiler
WorkGiver_Tend.JobOnThing: PRE: SmartMedicine.JobOnThing_Patch.Prefix
WorkGiver_Train.JobOnThing: post: CombatExtended.HarmonyCE.Harmony_MessageFailPatch.Postfix
WorkGiver_VisitSickPawn.JobOnThing: PRE: CommonSense.WorkGiver_VisitSickPawn_JobOnThing_CommonSensePatch.Prefix
WorkGiver_Warden.ShouldTakeCareOfPrisoner: post: VFEAncients.HarmonyPatches.PreceptPatches.ShouldTakeCareOfPrisoner_Postfix
WorkshopItems.Notify_Subscribed: post: Brrainz.CrossPromotion.WorkshopItems_Notify_Subscribed_Postfix
World.CoastDirectionAt: post: MapDesigner.Patches.CoastDirPatch.Postfix
World.FillComponents: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData
World.FinalizeInit: PRE: AchtungMod.World_FinalizeInit_Patch.Prefix post: PeteTimesSix.SimpleSidearms.Intercepts.Patch_World_FinalizeInit.Postfix
World.HasCaves: PRE: MapDesigner.Patches.CaveSettingsPatch.Prefix, MapReroll.Patches.World_HasCaves_Patch.ConsistentRerollCaves
World.NaturalRockTypesIn: post: VFECore.World_NaturalRockTypesIn_Patch.Postfix
WorldCameraDriver.JumpTo: PRE: TacticalGroups.HarmonyPatches.EntriesDirty
WorldComponentUtility.FinalizeInit: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData
WorldFactionsUIUtility.<>c__DisplayClass8_0.<DoWindowContents>g__CanAddFaction|1: TRANS: VFECore.Patch_WorldFactionsUIUtility.Transpiler
WorldGenStep_Roads.<>c.<GenerateRoadEndpoints>b__12_0: post: VFECore.Patch_GenerateRoadEndpoints.Postfix
WorldGrid.LongLatOf: PRE: [2147483647]PerformanceOptimizer.Optimization_WorldGrid_LongLatOf.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_WorldGrid_LongLatOf.Postfix
WorldInterface.WorldInterfaceOnGUI: post: CombatExtended.HarmonyCE.Harmony_WorldInterface+Harmony_WorldInterface_WorldInterfaceOnGUI.Postfix
WorldLayer_Hills.<Regenerate>d__6.MoveNext: TRANS: WorldGenRules.RulesOverrider+WorldLayer_Hills_Regenerate_Patch.Transpiler
WorldLayer_Rivers.FinalizePoint: TRANS: WorldGenRules.RulesOverrider+WorldLayer_Rivers_FinalizePoint_Patch.Transpiler
WorldLayer_Roads.FinalizePoint: TRANS: WorldGenRules.RulesOverrider+WorldLayer_Roads_FinalizePoint_Patch.Transpiler
WorldLayer_SingleTile.<Regenerate>d__8.MoveNext: TRANS: WorldGenRules.RulesOverrider+WorldLayer_SingleTile_Regenerate_Patch.Transpiler
WorldObject.Destroy: PRE: CombatExtended.HarmonyCE.Harmony_WorldObject+Harmony_WorldObject_Destroy.Prefix, TacticalGroups.HarmonyPatches.Caravan_Destroy_Prefix
WorldObject.SpawnSetup: post: CombatExtended.HarmonyCE.Harmony_WorldObject+Harmony_WorldObject_SpawnSetup.Postfix
WorldObject.get_ExpandingIconColor: post: VFEInsectoids.WorldObject_ExpandingIconColor_Patch.Postfix
WorldObjectsHolder.Add: PRE: KCSG.Prefix_WorldObjectsHolder_Add.Prefix post: VFEInsectoids.WorldObjectsHolder_Add_Patch.Postfix
WorldObjectsHolder.AddToCache: post: Vehicles.WorldHandling.AddVehicleObjectToCache
WorldObjectsHolder.Recache: PRE: Vehicles.WorldHandling.RecacheVehicleObjectCache
WorldObjectsHolder.Remove: post: VFEInsectoids.WorldObjectsHolder_Remove_Patch.Postfix, VFESecurity.Patch_WorldObjectsHolder+Remove.Postfix
WorldObjectsHolder.RemoveFromCache: post: Vehicles.WorldHandling.RemoveVehicleObjectToCache
WorldPawns.DefPreventingMothball: TRANS: Soyuz.Patches.WorldPawns_Patch+WorldPawns_ShouldMothball_Patch.Transpiler
WorldPawns.GetSituation: post: Vehicles.WorldHandling.SituationBoardedVehicle
WorldPawns.Notify_PawnDestroyed: post: EBF.Patches.PostFix_WorldPawns_PawnDestroyed.OnPawnDestroyed
WorldPawns.RemoveAndDiscardPawnViaGC: PRE: Vehicles.WorldHandling.DoNotRemoveVehicleObjects
WorldPawns.WorldPawnsTick: PRE: Soyuz.Patches.WorldPawns_Patch+WorldPawns_WorldPawnsTick_Patch.Prefix post: Soyuz.Patches.WorldPawns_Patch+WorldPawns_WorldPawnsTick_Patch.Postfix
WorldReachability.CanReach: PRE: RocketMan.Optimizations.WorldReachability_Patch+WorldReachability_CanReach_Patch.Prefix
WorldRoutePlanner.DoRoutePlannerButton: post: Vehicles.WorldPathing.VehicleRoutePlannerButton
WorldRoutePlanner.WorldRoutePlannerOnGUI: PRE: Vehicles.WorldPathing.VehicleRoutePlannerOnGUIHook
WorldRoutePlanner.WorldRoutePlannerUpdate: PRE: Vehicles.WorldPathing.VehicleRoutePlannerUpdateHook
WorldSelector.AutoOrderToTileNow: PRE: Vehicles.WorldPathing.AutoOrderVehicleCaravanPathing
WorldTargeter.ProcessInputEvents: post: Vehicles.WorldHandling.WorldTargeterProcessInputEvents
WorldTargeter.StopTargeting: post: Vehicles.WorldHandling.WorldTargeterStop
WorldTargeter.TargeterOnGUI: post: Vehicles.WorldHandling.WorldTargeterOnGUI
WorldTargeter.TargeterUpdate: post: Vehicles.WorldHandling.WorldTargeterUpdate
XmlInheritance.CheckForDuplicateNodes: PRE: XmlExtensions.CheckForDuplicateNodes_Patch.Prefix
XmlInheritance.Resolve: PRE: [1000]Gagarin.XmlInheritance_Patch+XmlInheritance_Resolve_Patch.Prefix post: [0]RIMMSqol.XmlInheritance_Resolve.Postfix, [0]Gagarin.XmlInheritance_Patch+XmlInheritance_Resolve_Patch.Postfix, [0]RIMMSqol.XmlInheritance_Resolve.Postfix
Zone_Growing.GetGizmos: post: TD_Enhancement_Pack.DoNotHarvest.Postfix
Zone_Growing.GetInspectString: TRANS: TD_Enhancement_Pack.ZoneGrowingSizeCount.Transpiler
Zone_Growing.GetZoneAddGizmos: post: TD_Enhancement_Pack.SelectedZoneMatchGizmo.Postfix
Zone_Stockpile.GetGizmos: post: TD_Enhancement_Pack.ZoneStockpile_GetGizmos_Patch.InsertUrgentRefillGizmos
Zone_Stockpile.GetInspectTabs: post: AdaptiveStorage.HarmonyPatches.AddITabToStockpileZones.Postfix
_WorkGiver_ConstructFinishFrames.Postfix: PRE: VFECore.QualityBuilder_WorkGiver_ConstructFinishFrames_Patch.Prefix
Harmony versions present: 2.3.3.0: bs.performance, RimHUD, net.pardeike.rimworld.mods.achtung, Dubwise.Rimatomics, Krkr.Rule56, Krkr.RocketMan, mehni.rimworld.pickupandhaul.main, PerformanceOptimizer.Main, prepatcher, RIMMSqol, Krkr.RocketMan.Gagarin, Dubwise.DubsCentralHeating, SmashPhil.SmashTools, net.pardeike.rimworld.lib.harmony, Troy_Alias.TacticalGroups, VFEInsectoidsMod, rimworld.mod.charactereditor, VanillaApparelExpanded.Accessories, SmashPhil.VehicleFramework, VFEEmpire.Mod, com.alphagenes, OskarPotocki.VanillaTraitsExpanded, VanillaExpanded.VFEA, legodude17.mvcf, CombatExtended.HarmonyCE, OskarPotocki.VanillaFurnitureExpanded.Security, V1024.EBFramework, rimworld.vectorial1024.ebf.damageworker_blunt, Uuugggg.rimworld.Replace_Stuff.main, vanillaexpanded.furniture.architect, VanillaVehiclesExpanded.Mod, OskarPotocki.VanillaFactionsExpandedMechanoids, TheRealLemon.MapReroll, com.calltradeships.rimworld.mod, NotooShabby.MoveBase, Krkr.RocketMan.Soyuz, adaptive.storage.framework, smashphil.updatelog, SmashPhil.VehicleFramework_preload, com.github.harmony.rimworld.nestofmoon.jobslimittweak, vanillaexpanded.aspirations, vanillaexpanded.outposts, Dubwise.DubsBreakMod, VanillaPersonaWeaponsExpanded.Mod, CombatExtended.Compatibility.VehiclesCompat, brrainz.lib.dynamicworktypes, rimworld.gguake.dsfi, Telardo.DragSelect, net.avilmask.rimworld.mod.RPG_CEPatches, com.VEAspirations, VanillaVehiclesExpanded_Tier3.Mod, Krkr.RocketMan.PROTON; 2.3.2.0: Dubwise.DubsMintMenus, OskarPotocki.VFECore, brrainz.mod.features, brrainz-crosspromotion, OskarPotocki.VanillaStorytellersExpanded, com.ogliss.rimworld.mod.VanillaWeaponsExpandedLaser, Kikohi.KCSG, SmarterConstruction, OskarPotocki.HeavyWeapons, Kikohi.PipeSystem, Dubwise.PerformanceAnalyzer, ModSettingsFrameworkMod, GraphicCustomization.Mod, Kikohi.VESWinstonWave; 2.3.1.1: Uuugggg.rimworld.TD_Enhancement_Pack.main, fluffy.blueprints, vanillaexpanded.factions.deserters, Uuugggg.rimworld.Build_From_Inventory.main, de.hatti.rimworld.mod.qualitybuilder, vanillaexpanded.skills, uuugggg.rimworld.SmartMedicine.main, Kikohi.VanillaEventExpanded, com.smartspeed, net.marvinkosh.rimworld.mod.ughyougotme, com.vanillafarmingexpanded, com.github.15adhami.xmlextensions, zylle.MapDesigner, rimworld.erdelf.minify_everything, Mlie.MultipleRaids, uuugggg.rimworld.SmartMedicine.RPGInventory; 2.2.2.0: UnlimitedHugs.HugsLib, com.Replimat.patches, UnlimitedHugs.AllowTool, OskarPotocki.VanillaSocialInteractionsExpanded, PeteTimesSix.SimpleSidearms, CodeOptimist.WhileYoureUp, GroundTargeterMod, net.quicksilverfox.rimworld.mod.worldgenrules, UseMinifiedBuildings, net.avilmask.rimworld.mod.CommonSense, CodeOptimist.NonThingFilter, kathanon.RepairInTheZone, com.ogliss.rimworld.mod.quarry, net.avilmask.rimworld.mod.CommonSense.RPGInventory; 2.2.1.0: Vesper.NotMyFault.patch; 2.1.0.0: Garethp.rimworld.Replace_Stuff_Compatibility.main; 2.0.0.8: rimworld.randomKiwi.FFM, rimworld.randomKiwi.RFM
Platform information: (hidden, use publishing options to include)
Log file contents:
Mono path[0] = '[Rimworld_dir]/RimWorldWin64_Data/Managed'
Mono config path = '[Rimworld_dir]/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.30f1 (e8c891080a1f)
[Subsystems] Discovering subsystems at path [Rimworld_dir]/RimWorldWin64_Data/UnitySubsystems
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
RimWorld 1.5.4297 rev1079
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Created WorkshopItem for 2195733555 but there is no folder for it.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Created WorkshopItem for 2195729899 but there is no folder for it.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Created WorkshopItem for 2513695736 but there is no folder for it.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Created WorkshopItem for 2431840021 but there is no folder for it.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Created WorkshopItem for 2092552843 but there is no folder for it.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod Arsenal of Reaction dependency (4YDRA.ArsenalofCORE) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod Upgrade VFE-Power Reactors has a dependency (VanillaExpanded.VFEPower) with empty display name.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod Upgrade VFE-Power Reactors dependency (VanillaExpanded.VFEPower) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Prepatcher: Starting... (vanilla load took 7.907804s)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Performance Fish!!!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Performance Fish finished applying prepatches in 5.1368221 seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Prepatcher: Game processing took 5756.1039ms
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Prepatcher: Serializing patched assemblies
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Prepatcher: Serializing took 1551.3511ms
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Prepatcher: Setting refonly
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Prepatcher: Loading patched assemblies
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Prepatcher: Done loading
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
RimWorld 1.5.4297 rev1079
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Created WorkshopItem for 2195733555 but there is no folder for it.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Created WorkshopItem for 2195729899 but there is no folder for it.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Created WorkshopItem for 2513695736 but there is no folder for it.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Created WorkshopItem for 2431840021 but there is no folder for it.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Created WorkshopItem for 2092552843 but there is no folder for it.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod Arsenal of Reaction dependency (4YDRA.ArsenalofCORE) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod Upgrade VFE-Power Reactors has a dependency (VanillaExpanded.VFEPower) with empty display name.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod Upgrade VFE-Power Reactors dependency (VanillaExpanded.VFEPower) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Prepatcher: Restarted with the patched assembly, going silent.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[HugsLib] version 11.0.4
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[HugsLib] early-initializing AllowTool
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
DubsMintMenus v1.3.1086
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[V1024-EBF] Super-early patching of DamageWorker_Blunt. This is to handle a known edge-case. Remaining patches of this mod will still be done at the usual, appropriate moments.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
QualityBuilder successfully patched Replace Stuff
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[RimHUD v1.15.3] Initialized
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
RimSaves NX
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Ugh You Got Me: Trying to patch MentalState_SocialFighting.ShouldStop.get.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Ugh You Got Me: Patched MentalState_SocialFighting.ShouldStop.get.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Ugh You Got Me: Trying to patch JobGiver_SocialFighting.TryGiveJob
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Ugh You Got Me: Patched JobGiver_SocialFighting.TryGiveJob.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
UseMinifiedBuildings - QualityBuilder integration activated
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
<color=#999>JobsLimitsTweak_v5: Setting (10) jobs in (10) ticks. V5</color>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
patched
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Combat Extended :: Harmony_GenRadial_RadialPatternCount :: Info: Post GenRadial patch maximum radius: 119.4194
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
CE: Loading Mod Part
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Combat Extended :: initialized
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] ==========================================================================
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Analyzer Running In Debug Mode
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] ==========================================================================
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GAGARIN: <color=green>StartUpStarted called!</color>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GAGARIN: <color=green>Cache found</color>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GAGARIN: <color=yello>Cache disabled from</color>
Gagarin.StartupHelper:StartUpStarted():0
System.Reflection.MonoMethod:InternalInvoke():0
System.Reflection.MonoMethod:Invoke():0
System.Reflection.MethodBase:Invoke():0
RocketMan.FunctionsUtility+<>c__DisplayClass1_0`1[[RocketMan.Main+OnInitialization, Cosmodrome, Version=0.6.3.2421, Culture=neutral, PublicKeyToken=null]]:<GetActions>b__3():0
RocketMan.RocketMod:.ctor():0
System.Reflection.MonoCMethod:InternalInvoke():0
System.Reflection.MonoCMethod:InternalInvoke():0
System.Reflection.MonoCMethod:DoInvoke():0
System.Reflection.MonoCMethod:Invoke():0
System.RuntimeType:CreateInstanceImpl():0
System.Activator:CreateInstance():0
System.Activator:CreateInstance():0
Verse.LoadedModManager:CreateModClasses():0
Verse.LoadedModManager:LoadAllActiveMods():0
Verse.PlayDataLoader:DoPlayLoad():0
Verse.PlayDataLoader:LoadAllPlayData():0
Verse.Root+<>c:<Start>b__6_1():0
Verse.LongEventHandler:RunEventFromAnotherThread():0
Verse.LongEventHandler+<>c:<UpdateCurrentAsynchronousEvent>b__28_0():0
System.Threading.ThreadHelper:ThreadStart_Context():0
System.Threading.ExecutionContext:RunInternal():0
System.Threading.ExecutionContext:Run():0
System.Threading.ExecutionContext:Run():0
System.Threading.ThreadHelper:ThreadStart():0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GAGARIN: Mod list changed! Deleting cache
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GAGARIN: <color=green>Cache not found or got purged!</color>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
b.4297:12/2/2024 12:00:00 AM:1.5.4297 rev1079
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
b.4297:12/2/2024 12:00:00 AM:1.5.4297 rev1079
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
b.4297:12/2/2024 12:00:00 AM:1.5.4297 rev1079
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
b.4297:12/2/2024 12:00:00 AM:1.5.4297 rev1079
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GAGARIN: <color=white>LoadModXML_Profiler</color> took <color=red>2.664</color> seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GAGARIN: CombineIntoUnifiedXML has <color=red>Context.IsUsingCache=False</color>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GAGARIN: <color=white>CombineIntoUnifiedXML_Profiler</color> took <color=red>1.512</color> seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GAGARIN: <color=white>TKeySystem.Parse</color> took <color=red>0.005</color> seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Vanilla Furniture Expanded - Spacer Module - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/RoyalTitleDef[defName="Knight" or defName="Praetor" or defName="Baron" or defName="Count" or @Name="BaseEmpireTitleNPC"]/bedroomRequirements/li[@Class="RoomRequirement_ThingAnyOf"][things/li="EndTable"]/things"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=2
Verse.PatchOperationFindMod(Royalty): Error in <match>
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: D:\downloadedapps\steamgohere\steamapps\workshop\content\294100\2028381079\1.5\Patches\Royalty.xml
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Un-Limited Reborn - Start of stack trace]
XmlExtensions.ForEach(storeIn='path', xpath='Defs/StatDef[defName = "MeleeDodgeChance"]/capacityFactors/li[max]'): Failed to find a node referenced by <xpath>
XmlExtensions.OptionalPatch(key='MeleeDodgeChance_Caps', defaultValue='true'): Error in <caseTrue> in the operation at position=1
XmlExtensions.ApplyPatch(patchName='CapacityMaxRemove'): Error in <apply> in the operation at position=1
XmlExtensions.ApplyPatch(patchName='Reborn_RemoveLimit'): Error in <apply> in the operation at position=1
XmlExtensions.FindMod(Mod='Combat Extended'): Error in <caseTrue> in the operation at position=1
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: [Rimworld_dir]\Mods\3295368629\1.5\Patches\Core.xml
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GAGARIN: <color=white>ApplyPatches_Profiler</color> took <color=red>35.231</color> seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GAGARIN: <color=white>XmlInheritance.Resolve</color> took <color=red>0.527</color> seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[DSFI] Initialized
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
b.4297:12/2/2024 12:00:00 AM:1.5.4297 rev1079
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GAGARIN: <color=white>Cache created!</color> creating cache took <color=green>1 seconds</color>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GAGARIN: <color=white>ParseAndProcessXML_Profiler</color> took <color=red>23.157</color> seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Vanilla Furniture Expanded - Spacer Module] Patch operation Verse.PatchOperationFindMod(Royalty) failed
file: D:\downloadedapps\steamgohere\steamapps\workshop\content\294100\2028381079\1.5\Patches\Royalty.xml
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Un-Limited Reborn] Patch operation XmlExtensions.FindMod failed
file: [Rimworld_dir]\Mods\3295368629\1.5\Patches\Core.xml
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GAGARIN: <color=white>ClearCachedPatches_Profiler</color> took <color=red>0.003</color> seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GAGARIN: <color=white>XmlInheritance.Resolve</color> took <color=red>0.528</color> seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Quarry:: Total 5 quarryable terrain found, processed: Sandstone, Granite, Limestone, Slate, Marble
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
startIndex: 18
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
endIndex: 25
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Start: newobj System.Void System.Text.StringBuilder::.ctor()
End:callvirt virtual System.String System.Object::ToString()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Start: stloc.1 NULL
End:br.s Label4
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GAGARIN: <color=white>XmlInheritance.Resolve</color> took <color=red>0.528</color> seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer for 1.4] Initializing....
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Finding biomes...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Applying settings
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Terrain settings: fertility: 100 | Water 20
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
PickUpAndHaul v1.1.2¼ welcomes you to RimWorld with pointless logspam.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Compatibility-Patch for MintMenu architect is active.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Compatibility-Patch for MintMenu research is active.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Allow patch: RIMMSqol:ActiveTip_TipRect[TipWindowMaxWidth]
Allow patch: RIMMSqol:Alert_Active[HiddenAlerts]
Allow patch: RIMMSqol:ArchitectButtonFix[ArchitectButtonVisibility]
Allow patch: RIMMSqol:CompPowerTrader_PowerOn[PowerTraderZero]
Allow patch: RIMMSqol:CompPowerTrader_ResetPowerVars[PowerTraderZero]
Allow patch: RIMMSqol:CompPowerTrader_ReceiveCompSignal[PowerTraderZero]
Allow patch: RIMMSqol:CompPowerTrader_PostSpawnSetup[PowerTraderZero]
Allow patch: RIMMSqol:CompBreakdownable_Notify_Repaired[PowerTraderZero]
Allow patch: RIMMSqol:DefMapSaveStateFixRecordDef[DefMap]
Allow patch: RIMMSqol:DefMapSaveStateFixWorkTypeDef[DefMap]
Allow patch: RIMMSqol:Designator_Dropdown_ProcessInput[DesignatorDropdown]
Allow patch: RIMMSqol:ArchitectCategoryTab_DesignationTabOnGUI[DesignatorDropdown]
Allow patch: RIMMSqol:Designator_Place_DoExtraGuiControls[RIMMSQoL.HideRotationControls]
Allow patch: RIMMSqol:ExpectationsUtility_CurrentExpectationFor[PawnValueExpectations]
Allow patch: RIMMSqol:FloatMenuDecorations_Designator_Dropdown_ProcessInput[FloatMenuDecorations]
Allow patch: RIMMSqol:FloatMenuDecorations_Designator_Build_ProcessInput[FloatMenuDecorations]
Allow patch: RIMMSqol:GlobalControlsUtility_DoDate[GlobalControls]
Allow patch: RIMMSqol:LetterStack_ReceiveLetter[HiddenAlerts]
Allow patch: RIMMSqol:XmlInheritance_Resolve
Allow patch: RIMMSqol:MainButtonsRoot_MainButtonsOnGUI[RIMMSQoL.KeyBindings]
Allow patch: RIMMSqol:MainTabWindow_Research_DrawRightRect[ResearchTabDrawer]
Allow patch: RIMMSqol:MainTabWindow_Research_PostOpen[ResearchTabDrawer]
Allow patch: RIMMSqol:Messages_AcceptsMessage[HiddenAlerts]
Allow patch: RIMMSqol:PawnGraphicSet_ResolveAllGraphics[RIMMSQoL.PawnPackRendering]
Allow patch: RIMMSqol:PanwRenderer_DrawEquipmentAiming[PawnApparelRendering]
Allow patch: RIMMSqol:PlaySettings_DoPlaySettingsGlobalControls[GlobalControls]
Allow patch: RIMMSqol:PreventAnimalFamilies_Pawn_RelationsTracker_AddDirectRelation[PreventAnimalFamilies]
Allow patch: RIMMSqol:PreventAnimalFamilies_TaleRecorder_RecordTale[PreventAnimalFamilies]
Allow patch: RIMMSqol:PreventTamenessDecay_Pawn_TrainingTracker_TrainingTrackerTickRare[StopTamenessDecay]
Allow patch: RIMMSqol:ReplaceNumericTextboxesInt[NumericTextboxes]
Allow patch: RIMMSqol:ReplaceNumericTextboxesFloat[NumericTextboxes]
Allow patch: RIMMSqol:RoofCollapseUtility_WithinRangeOfRoofHolder[RoofCollapse]
Allow patch: RIMMSqol:RoofCollapseCellsFinder_CheckCollapseFlyingRoofs_1[RoofCollapse]
Allow patch: RIMMSqol:RoofCollapseCellsFinder_CheckCollapseFlyingRoofs_2[RoofCollapse]
Allow patch: RIMMSqol:SnowUtility_MovementTicksAddOn[SnowUtilityMovementTicksAddOn]
Allow patch: RIMMSqol:SpawnRemnantColony[RemnantColony]
Allow patch: RIMMSqol:DisplayConfirmationDialog[RemnantColony]
Allow patch: RIMMSqol:Text_ClampTextWithEllipsis[NumericTextboxes]
Allow patch: RIMMSqol:ThingFilter_SetAllow_StuffCategoryDef[ThingFilterBugfix]
Allow patch: RIMMSqol:ThingForbiddenPredicatesFix[ForbidByContext]
Allow patch: RIMMSqol:ThinkResultContextFood1[ForbidByContext]
Allow patch: RIMMSqol:ThinkResultContextFood2[ForbidByContext]
Allow patch: RIMMSqol:ThinkResultContextFood3[ForbidByContext]
Allow patch: RIMMSqol:ThinkResultContextFood4[ForbidByContext]
Allow patch: RIMMSqol:ThinkResultContextRecover[ForbidByContext]
Allow patch: RIMMSqol:TrackLevelUp[TrackLevelUp]
Allow patch: RIMMSqol:StopSkillDecay[StopSkillDecay]
Allow patch: RIMMSqol:SkillRecord_LearningSaturatedToday[StopSkillDecay]
Allow patch: RIMMSqol:SkillUI_GetSkillDescription[StopSkillDecay]
Allow patch: RIMMSqol:WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix[DoBillIngredientOverflow]
Allow patch: RIMMSqol.translations:LanguageChangeListener[LanguageChangeListener]
Allow patch: RIMMSqol.storyteller:MapDeiniter_Deinit[Storyteller]
Allow patch: RIMMSqol.storyteller:Storyteller_StorytellerTick[Storyteller]
Allow patch: RIMMSqol.remnantcolony:Dialog_FormCaravan_Notify_ChoseRoute[City]
Allow patch: RIMMSqol.remnantcolony:Dialog_FormCaravan_Get_CurrentTile[City]
Deny patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_WorldPawnGCTick[WorldPawnGC]
Deny patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_RunGC[WorldPawnGC]
Deny patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_LogDotgraph[WorldPawnGC]
Deny patch: RIMMSqol.performance.worldpawngc:WorldPawnGC_PawnGCDebugResults[WorldPawnGC]
Allow patch: RIMMSqol.performance.pawn_rotationtracker:Pawn_RotationTracker_Face[PawnRotation]
Allow patch: RIMMSqol.performance.pawn_rotationtracker:Pawn_RotationTracker_FaceCell[PawnRotation]
Allow patch: RIMMSqol.pathfinding:PathfindingFix[Pathfinding]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[SmashPhil.SmashTools] Successfully applied compatibility patches for <color=#008080FF>RimHUD</color>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[SmashPhil.VehicleFramework] Successfully applied compatibility patches for <color=#008080FF>Combat Extended</color>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[SmashPhil.VehicleFramework] Successfully applied compatibility patches for <color=#008080FF>RimHUD</color>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
<color=orange>[VehicleFramework]</color> version 1.5.1704
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[KCSG] Vanilla Base Generation Expanded contains 9 missing symbols.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[KCSG] Vanilla Factions Expanded - Deserters contains 1 missing symbols.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[KCSG] Alpha Genes contains 1 missing symbols.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[XML Extensions] Initialized 2 SettingsMenuDef(s) and found 119 unused key(s) from 4 mod(s)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[XML Extensions] 5621 total patches run in 34812ms, 2 failed
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Combat Extended :: Ammo injected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Loaded bundle assets/fogshader.shader
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unable to read header from archive file: [Rimworld_dir]/Mods/2938891185/Resources/Bundles/StandaloneWindows/isma.manifest
(Filename: Line: 74)
Failed to read data for the AssetBundle 'StandaloneWindows\isma.manifest'.
(Filename: Line: 450)
ISMA: Could not load AssetBundle at [Rimworld_dir]\Mods\2938891185\Resources/Bundles/StandaloneWindows\isma.manifest
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Shader 'Custom/FogShader': fallback shader 'Custom/ShaderRGB' not found
GAGARIN: <color=green>StartUpFinished called!</color>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
MVCF successfully applied 54 patches
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[de.hatti.rimworld.mod.qualitybuilder] Patches on methods annotated as Obsolete were detected by HugsLib: Verse.ThingUtility.CheckAutoRebuildOnDestroyed
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
OnLevelWasLoaded was found on ModInitializerComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 369)
CharacterEditor v1.5.10 initializing...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
updating labels for english...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
loading pawn slot content from file...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
character editor instance created
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
checking editor settings...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
bodysizes genes are active
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
CharacterEditor v1.5.10 ...done
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[AllowTool] Applied compatibility patch for "Pick Up And Haul"
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Combat Extended :: Ammo injected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Combat Extended :: Bounds pre-generated
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Combat Extended :: Checking Vehicle Framework
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Combat Extended :: Installing Vehicle Framework
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Vanilla Psycasts Expanded loaded: False
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Combat Extended :: Checking SOS2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Combat Extended :: Checking Misc Turrets
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Combat Extended :: Checking SRTS Expanded
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Combat Extended :: Checking Better Turrets
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Checking Multiplayer Compat
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Applying patches
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type RimWorld.CompPowerPlantSolar:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type RimWorld.CompPowerPlantWater:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type RimWorld.CompPowerPlantWind:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type RimWorld.CompDeathrestBindable:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type RimWorld.CompAtomizer:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type RimWorld.CompBandNode:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type RimWorld.CompBiosculpterPod:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type RimWorld.CompCableConnection:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type RimWorld.CompCauseHediff_AoE:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type RimWorld.CompDarklightOverlay:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type RimWorld.CompDrawAdditionalGraphics:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type RimWorld.CompDryadHolder:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type RimWorld.CompEmptyStateGraphic:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type RimWorld.CompFireOverlay:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type RimWorld.CompRitualFireOverlay:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type RimWorld.CompFleshmassBase:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type RimWorld.CompHitchingSpot:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type RimWorld.CompOrbitalBeam:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type RimWorld.CompProjectileInterceptor:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type RimWorld.CompRadialPulse:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type RimWorld.CompRefuelable:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type RimWorld.CompSanguophageMeetingFire:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type RimWorld.CompShield:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type RimWorld.CompTargetingBeam:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type RimWorld.CompThingContainer:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type RimWorld.CompTreeConnection:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type DubsCentralHeating.CompAirconBaseUnit:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type DubsCentralHeating.CompAirconIndoorUnit:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type DubsCentralHeating.CompBoiler:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type DubsCentralHeating.CompHeatStore:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type DubsCentralHeating.CompRadiator:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type Rimatomics.CompRimatomicsShield:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type Replimat.CompSecondLayer:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type Vehicles.CompDrawLayer:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type Vehicles.CompVehicleTurrets:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type Vehicles.CompFueledTravel:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type Vehicles.CompUpgradeTree:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type PipeSystem.CompAdvancedResourceProcessor:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type PipeSystem.CompResourceStorage:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type VanillaFurnitureExpanded.CompFireOverlayRotatable:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type AnimalBehaviours.CompPawnOverlay:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type VFECore.CompBouncingArrow:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type VFECore.CompShieldField:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type VFECore.CompShieldBubble:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type VFEAncients.CompAncientSolar:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type VFEAncients.CompBioBattery:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type VFEAncients.CompQuestOnHacked:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type VFEAncients.CompGeneTailoringPod:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type VFEInsectoids.CompThumper:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type VanillaPowerExpanded.CompPowerAdvancedSolar:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type VanillaPowerExpanded.CompSoulsPowerPlant:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type VanillaPowerExpanded.CompPowerAdvancedWater:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type VanillaPowerExpanded.CompPowerAdvancedWind:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type VFED.CompMotionDetector:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched ThingComp type CombatAI.Comps.ThingComp_CCTVTop:PostDraw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type Verse.Verb_LaunchProjectileStaticOneUse:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type Verse.Verb_AbilityShoot:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type Verse.Verb_ArcSprayIncinerator:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type Verse.Verb_LaunchProjectile:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type Verse.Verb_Shoot:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type Verse.Verb_ShootBeam:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type Verse.Verb_ShootBeam:TryStartCastOn
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type Verse.Verb_SpewFire:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type Verse.Verb_Spray:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type Verse.AI.Verb_CastTargetEffect:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type RimWorld.Verb_CastAbility:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type RimWorld.Verb_CastAbility:TryStartCastOn
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type RimWorld.Verb_CastAbilityJump:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type RimWorld.Verb_BeatFire:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type RimWorld.Verb_Bombardment:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type RimWorld.Verb_DeployBroadshield:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type RimWorld.Verb_DeployToxPack:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type RimWorld.Verb_DeployDeadlifePack:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type RimWorld.Verb_FirefoamPop:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type RimWorld.Verb_Ignite:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type RimWorld.Verb_Jump:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type RimWorld.Verb_MechCluster:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type RimWorld.Verb_MeleeAttack:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type RimWorld.Verb_PowerBeam:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type RimWorld.Verb_ShootOneUse:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type RimWorld.Verb_SmokePop:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type RimWorld.Verb_Spawn:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type Rimatomics.Verb_ADSRay:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type Rimatomics.Verb_HELBeam:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type Rimatomics.Verb_Marauder:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type Rimatomics.Verb_Obelisk:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type Rimatomics.Verb_ArcFlash:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type Rimatomics.Verb_Railgun:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type Vehicles.Verb_ShootWorldRecoiled:TryStartCastOn
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type Vehicles.Verb_ShootRealistic:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type Vehicles.Verb_ShootRecoiled:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type HeavyWeapons.Verb_Shoot:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type MVCF.Verbs.Verb_SmokePop:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type SmokingGun.Verb_ShootWithSmoke:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type VFECore.Abilities.Verb_CastAbility:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type VFECore.Abilities.Verb_CastAbility:TryStartCastOn
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type VWEMakeshift.Verb_MakeshiftShoot:TryStartCastOn
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type VWEMakeshift.Verb_ShootWithSmoke:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type VFEInsectoids.Verb_CastAbilityJumpUnrestricted:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type VFEInsectoids.Verb_CastAbilityWideTunnels:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type VFESecurity.Verb_Dazzle:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type VanillaVehiclesExpanded.Verb_SmokePop:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type CombatExtended.Verb_MarkForArtillery:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type CombatExtended.Verb_LaunchProjectileChangeAble:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type CombatExtended.Verb_ShootCE:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type CombatExtended.Verb_ShootMortarCE:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type CombatExtended.Verb_ShootCEOneUse:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type CombatExtended.Verb_LaunchProjectileCE:TryStartCastOn
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type CombatExtended.Verb_LaunchProjectileCE:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type CombatExtended.Verb_LaunchProjectileCE:<TryCastShot>b__86_0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type CombatExtended.Verb_MeleeAttackCE:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type CombatExtended.Verb_AbilityShootCE:TryCastShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type Verse.Verb:TryStartCastOn
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Patched verb type Verse.Verb:TryStartCastOn
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: TryCastNextBurstShot Patched verb type Verse.Verb:TryCastNextBurstShot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Patched Wealth
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
CAI: attempting LoadIf for zetrith.prepatcher
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
CAI: <color=green>Load success</color> 'active't<System.Boolean> from 'zetrith.prepatcher'
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
CAI: attempting LoadIf for ceteam.combatextended
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
CAI: <color=green>Load success</color> 'active't<System.Boolean> from 'ceteam.combatextended'
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
CAI: <color=green>Load success</color> 'ReloadWeapon't<Verse.JobDef> from 'ceteam.combatextended'
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
CAI: <color=green>Load success</color> 'HunkerDown't<Verse.JobDef> from 'ceteam.combatextended'
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
CAI: <color=green>Load success</color> 'Verb_ShootCE_isAiming't<System.Reflection.FieldInfo> from 'ceteam.combatextended'
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
CAI: <color=green>Load success</color> 'Verb_ShootCE't<System.Type> from 'ceteam.combatextended'
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
CAI: <color=green>Load success</color> 'ProjectilePropertiesCE't<System.Type> from 'ceteam.combatextended'
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
CAI: <color=green>Load success</color> 'ProjectilePropertiesCE_ArmorPenetrationSharp't<System.Reflection.FieldInfo> from 'ceteam.combatextended'
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
CAI: <color=green>Load success</color> 'ProjectilePropertiesCE_ArmorPenetrationBlunt't<System.Reflection.FieldInfo> from 'ceteam.combatextended'
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
CAI: <color=green>Load success</color> 'ToolCE't<System.Type> from 'ceteam.combatextended'
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
CAI: <color=green>Load success</color> 'ToolCE_ArmorPenetrationSharp't<System.Reflection.FieldInfo> from 'ceteam.combatextended'
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
CAI: <color=green>Load success</color> 'ToolCE_ArmorPenetrationBlunt't<System.Reflection.FieldInfo> from 'ceteam.combatextended'
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
CAI: <color=green>Load success</color> 'Building_TurretGunCE't<System.Type> from 'ceteam.combatextended'
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
CAI: <color=green>Load success</color> 'Building_TurretGunCE_Active't<System.Reflection.MethodInfo> from 'ceteam.combatextended'
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
CAI: <color=green>Load success</color> 'Building_TurretGunCE_MannedByColonist't<System.Reflection.MethodInfo> from 'ceteam.combatextended'
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
CAI: <color=green>Load success</color> 'Building_TurretGunCE_IsMannable't<System.Reflection.MethodInfo> from 'ceteam.combatextended'
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
CAI: attempting LoadIf for smashphil.vehicleframework
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
CAI: <color=green>Load success</color> 'active't<System.Boolean> from 'smashphil.vehicleframework'
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
CAI: <color=green>Load success</color> 'Vehicle't<System.Type> from 'smashphil.vehicleframework'
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Initialize thinknodes
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: RimatomicsRTG added to raid targets.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: ReactorCoreA added to raid targets.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: ReactorCoreB added to raid targets.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: ReactorCoreC added to raid targets.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Turbine added to raid targets.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: BigTurbine added to raid targets.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: CoolingRadiator added to raid targets.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: CoolingWater added to raid targets.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: CoolingTower added to raid targets.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: WoodFiredGenerator added to raid targets.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: ChemfuelPoweredGenerator added to raid targets.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: WindTurbine added to raid targets.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: Battery added to raid targets.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: SolarGenerator added to raid targets.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: GeothermalGenerator added to raid targets.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.StatDef named BDsKeyCardRequirmentStat
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.JobDef named BDsViewDisplay
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.JobDef named BDsBombDisarm
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.JobDef named BDsUseKeyCard
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.JobDef named BDF_Job_FillBuildingGeneric
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.JobDef named Job_3HSTRailRearm
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[HugsLib] initializing V1024-EBF, MapReroll
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[OgreStack]: Modify Stack Sizes Complete
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
CE is trying to create default parameter lists ...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
creating default parameter list for genes...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
659 default entities for genes created
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
creating default parameter list for objects...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
3238 default entities for objects created
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
creating default parameter list for turrets...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
80 default entities for turrets created
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
...lists created
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
CE is trying to apply modified parameters...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
no modifications for genes
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Gun_AssaultRifle modification loaded
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Ammo_556x45mmNATO_FMJ modification loaded
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Chicken modification loaded
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
VAE_Apparel_Jumpsuit modification loaded
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
CE_Apparel_TacVest modification loaded
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
CE_Apparel_Backpack modification loaded
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
no modifications for lifestages
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
...done
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Loaded file (Scenario) is from version 1.3.3102 rev827, we are running version 1.5.4297 rev1079.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find class Cities.ScenPart_StartCitadel while resolving node li. Trying to use RimWorld.ScenPart instead. Full node: <li Class="Cities.ScenPart_StartCitadel"><def>StartCitadel</def></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
SaveableFromNode exception: System.ArgumentException: Can't load abstract class RimWorld.ScenPart
[Ref FC13C616]
at Verse.ScribeExtractor.SaveableFromNode[T] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00125] in <69945a8ed6c540cf90b578de735e0605>:0
Subnode:
<li Class="Cities.ScenPart_StartCitadel"><def>StartCitadel</def></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find class Cities.ScenPart_Allies while resolving node li. Trying to use RimWorld.ScenPart instead. Full node: <li Class="Cities.ScenPart_Allies"><def>StartAllies</def></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
SaveableFromNode exception: System.ArgumentException: Can't load abstract class RimWorld.ScenPart
[Ref FC13C616] Duplicate stacktrace, see ref for original
Subnode:
<li Class="Cities.ScenPart_Allies"><def>StartAllies</def></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find class Cities.ScenPart_Elite while resolving node li. Trying to use RimWorld.ScenPart instead. Full node: <li Class="Cities.ScenPart_Elite"><def>StartElite</def></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
SaveableFromNode exception: System.ArgumentException: Can't load abstract class RimWorld.ScenPart
[Ref FC13C616] Duplicate stacktrace, see ref for original
Subnode:
<li Class="Cities.ScenPart_Elite"><def>StartElite</def></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find class Cities.ScenPart_Equipment while resolving node li. Trying to use RimWorld.ScenPart instead. Full node: <li Class="Cities.ScenPart_Equipment"><def>StartEquipment</def><thingDef>Apparel_ArmorMarineHelmetPrestige</thingDef></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
SaveableFromNode exception: System.ArgumentException: Can't load abstract class RimWorld.ScenPart
[Ref FC13C616] Duplicate stacktrace, see ref for original
Subnode:
<li Class="Cities.ScenPart_Equipment"><def>StartEquipment</def><thingDef>Apparel_ArmorMarineHelmetPrestige</thingDef></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find class Cities.ScenPart_Equipment while resolving node li. Trying to use RimWorld.ScenPart instead. Full node: <li Class="Cities.ScenPart_Equipment"><def>StartEquipment</def><thingDef>Apparel_ArmorMarinePrestige</thingDef></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
SaveableFromNode exception: System.ArgumentException: Can't load abstract class RimWorld.ScenPart
[Ref FC13C616] Duplicate stacktrace, see ref for original
Subnode:
<li Class="Cities.ScenPart_Equipment"><def>StartEquipment</def><thingDef>Apparel_ArmorMarinePrestige</thingDef></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find class Cities.ScenPart_Equipment while resolving node li. Trying to use RimWorld.ScenPart instead. Full node: <li Class="Cities.ScenPart_Equipment"><def>StartEquipment</def><thingDef>Eccentric_Gun_L20C</thingDef></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
SaveableFromNode exception: System.ArgumentException: Can't load abstract class RimWorld.ScenPart
[Ref FC13C616] Duplicate stacktrace, see ref for original
Subnode:
<li Class="Cities.ScenPart_Equipment"><def>StartEquipment</def><thingDef>Eccentric_Gun_L20C</thingDef></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find class Cities.ScenPart_RescuePrisoners while resolving node li. Trying to use RimWorld.ScenPart instead. Full node: <li Class="Cities.ScenPart_RescuePrisoners"><def>RescuePrisoners</def></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
SaveableFromNode exception: System.ArgumentException: Can't load abstract class RimWorld.ScenPart
[Ref FC13C616] Duplicate stacktrace, see ref for original
Subnode:
<li Class="Cities.ScenPart_RescuePrisoners"><def>RescuePrisoners</def></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTS02ss
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find class Cities.ScenPart_Equipment while resolving node li. Trying to use RimWorld.ScenPart instead. Full node: <li Class="Cities.ScenPart_Equipment"><def>StartEquipment</def><thingDef>RE_Apparel_BattleUniform</thingDef><stuff>Hyperweave</stuff></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
SaveableFromNode exception: System.ArgumentException: Can't load abstract class RimWorld.ScenPart
[Ref FC13C616] Duplicate stacktrace, see ref for original
Subnode:
<li Class="Cities.ScenPart_Equipment"><def>StartEquipment</def><thingDef>RE_Apparel_BattleUniform</thingDef><stuff>Hyperweave</stuff></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find class Cities.ScenPart_Equipment while resolving node li. Trying to use RimWorld.ScenPart instead. Full node: <li Class="Cities.ScenPart_Equipment"><def>StartEquipment</def><thingDef>MeleeWeapon_MonoSword</thingDef></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
SaveableFromNode exception: System.ArgumentException: Can't load abstract class RimWorld.ScenPart
[Ref FC13C616] Duplicate stacktrace, see ref for original
Subnode:
<li Class="Cities.ScenPart_Equipment"><def>StartEquipment</def><thingDef>MeleeWeapon_MonoSword</thingDef></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named ProjectileInversion_Trait
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find class Cities.ScenPart_Equipment while resolving node li. Trying to use RimWorld.ScenPart instead. Full node: <li Class="Cities.ScenPart_Equipment"><def>StartEquipment</def><thingDef>Apparel_Backpack</thingDef><stuff>DevilstrandCloth</stuff></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
SaveableFromNode exception: System.ArgumentException: Can't load abstract class RimWorld.ScenPart
[Ref FC13C616] Duplicate stacktrace, see ref for original
Subnode:
<li Class="Cities.ScenPart_Equipment"><def>StartEquipment</def><thingDef>Apparel_Backpack</thingDef><stuff>DevilstrandCloth</stuff></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find class Cities.ScenPart_Equipment while resolving node li. Trying to use RimWorld.ScenPart instead. Full node: <li Class="Cities.ScenPart_Equipment"><def>StartEquipment</def><thingDef>Apparel_TacVest</thingDef><stuff>DevilstrandCloth</stuff></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
SaveableFromNode exception: System.ArgumentException: Can't load abstract class RimWorld.ScenPart
[Ref FC13C616] Duplicate stacktrace, see ref for original
Subnode:
<li Class="Cities.ScenPart_Equipment"><def>StartEquipment</def><thingDef>Apparel_TacVest</thingDef><stuff>DevilstrandCloth</stuff></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Some ScenParts were null after loading.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Some ScenParts had null defs.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Loaded file (Scenario) is from version 1.3.3069 rev722, we are running version 1.5.4297 rev1079.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Loaded file (Scenario) is from version 1.2.3005 rev1190, we are running version 1.5.4297 rev1079.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.FactionDef named RE_AlliancePlayerColony
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find class RimEffect.ScenPart_StartRandomIncidentOfCategory while resolving node li. Trying to use RimWorld.ScenPart instead. Full node: <li Class="RimEffect.ScenPart_StartRandomIncidentOfCategory"><def>RE_StartRandomIncidentOfCategory</def></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
SaveableFromNode exception: System.ArgumentException: Can't load abstract class RimWorld.ScenPart
[Ref FC13C616] Duplicate stacktrace, see ref for original
Subnode:
<li Class="RimEffect.ScenPart_StartRandomIncidentOfCategory"><def>RE_StartRandomIncidentOfCategory</def></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named RE_PrefabComponent
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named RE_MediGel
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named RE_Gun_AllianceAssaultRifle
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named RE_OmniTool
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to KCSG.StructureLayoutDef named AllianceFactionColony1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to KCSG.StructureLayoutDef named AllianceFactionColony2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to KCSG.StructureLayoutDef named AllianceFactionColony3
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to KCSG.StructureLayoutDef named AllianceFactionColony4
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to KCSG.StructureLayoutDef named AllianceFactionColony5
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to KCSG.StructureLayoutDef named AllianceFactionColony6
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to KCSG.StructureLayoutDef named AllianceFactionColony7
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to KCSG.StructureLayoutDef named AllianceFactionColony8
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.FactionDef named RE_SystemsAlliance
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ScenPart had null faction after loading. Changing to VFED_NewSafehaven
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Some ScenParts were null after loading.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Some ScenParts had null defs.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Loaded file (Scenario) is from version 1.2.2900 rev837, we are running version 1.5.4297 rev1079.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Loaded file (Scenario) is from version 1.2.2900 rev837, we are running version 1.5.4297 rev1079.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Loaded file (Scenario) is from version 1.1.2567 rev956, we are running version 1.5.4297 rev1079.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named RNGun_Mossberg500S
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named RNApparel_PlainBoonie
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named RNApparel_TacticalJacket
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.PawnKindDef named AEXP_GreatDane
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTB05ll
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTA01hlzy
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTA24lr
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named RCT_Medic
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTB14gcs
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTC02wjj
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTC04smcbz
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTB13dc
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named FT_Intelligence
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named RCT_Aptitude
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTB17xss
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTC06jj
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named RNGun_P320P
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named RNGun_SWMP15AR
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.IncidentDef named Polaris_ConduitFusing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.IncidentDef named Polaris_PowerOverload
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.IncidentDef named Polaris_TurretDisturbed
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.IncidentDef named VFEI_GiantInfestation
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.IncidentDef named Polaris_TradeShipCrash
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ScenPart has null incident after loading. Changing to TraderCaravanArrival
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ScenPart has null incident after loading. Changing to TraderCaravanArrival
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ScenPart has null incident after loading. Changing to TraderCaravanArrival
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ScenPart has null incident after loading. Changing to TraderCaravanArrival
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ScenPart has null incident after loading. Changing to Eclipse
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Some ScenParts had null defs.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Loaded file (Scenario) is from version 1.1.2567 rev956, we are running version 1.5.4297 rev1079.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named RNGun_Mossberg500S
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named RNApparel_PlainBoonie
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named RNApparel_TacticalJacket
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.PawnKindDef named AEXP_GreatDane
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTB05ll
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTA01hlzy
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTA24lr
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTA25ys
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTA03nwj
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTA04kg
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTA27yd
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTA05hcy
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named FT_Intelligence
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named RCT_Aptitude
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTA07dwzy
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTA17cf
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named ProjectileInversion_Trait
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named RNGun_P320P
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named RNGun_SWMP15AR
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.IncidentDef named Polaris_ConduitFusing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.IncidentDef named Polaris_PowerOverload
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.IncidentDef named Polaris_TurretDisturbed
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named RNFootwear_TacticalSocks
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named RNFootwear_Generic_Trainers
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ScenPart has null incident after loading. Changing to TraderCaravanArrival
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ScenPart has null incident after loading. Changing to TraderCaravanArrival
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ScenPart has null incident after loading. Changing to TraderCaravanArrival
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Some ScenParts had null defs.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Loaded file (Scenario) is from version 1.1.2567 rev956, we are running version 1.5.4297 rev1079.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named RNGun_Mossberg500S
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named RNApparel_PlainBoonie
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named RNApparel_TacticalJacket
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTB05ll
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTA01hlzy
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTA24lr
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTA10zyhl
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTA03nwj
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTA04kg
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTA27yd
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTA05hcy
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named FT_Intelligence
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named RCT_Aptitude
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTA07dwzy
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTA17cf
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named ProjectileInversion_Trait
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named RNGun_P320P
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named RNGun_SWMP15AR
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.IncidentDef named Polaris_ConduitFusing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.IncidentDef named Polaris_PowerOverload
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.IncidentDef named Polaris_TurretDisturbed
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ScenPart has null incident after loading. Changing to TraderCaravanArrival
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ScenPart has null incident after loading. Changing to TraderCaravanArrival
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ScenPart has null incident after loading. Changing to TraderCaravanArrival
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Some ScenParts had null defs.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Loaded file (Scenario) is from version 1.1.2567 rev956, we are running version 1.5.4297 rev1079.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named RNGun_Mossberg500S
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named RNApparel_PlainBoonie
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named RNApparel_TacticalJacket
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTB05ll
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTA01hlzy
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTA24lr
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTA10zyhl
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTA03nwj
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTA04kg
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTA27yd
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTA05hcy
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named FT_Intelligence
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named RCT_Aptitude
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTA07dwzy
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTA17cf
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named ProjectileInversion_Trait
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named RNGun_P320P
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named RNGun_SWMP15AR
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.IncidentDef named Polaris_ConduitFusing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.IncidentDef named Polaris_PowerOverload
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.IncidentDef named Polaris_TurretDisturbed
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ScenPart has null incident after loading. Changing to TraderCaravanArrival
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ScenPart has null incident after loading. Changing to TraderCaravanArrival
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ScenPart has null incident after loading. Changing to TraderCaravanArrival
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Some ScenParts had null defs.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Loaded file (Scenario) is from version 1.1.2567 rev956, we are running version 1.5.4297 rev1079.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Loaded file (Scenario) is from version 1.1.2567 rev956, we are running version 1.5.4297 rev1079.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named RNGun_M4A1HRT
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named Apparel_FlakDuster
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named RNApparel_PointBlank_FBI
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTS03tslx
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.IncidentDef named DireRaidEnemy
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTS02ss
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named FT_GunNut
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named RCT_Medic
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTC01jzds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTC02wjj
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTC04smcbz
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTC03cs
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named FT_Intelligence
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named RCT_PainThreshold
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTC05sw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTC06jj
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named RCT_Constitution
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTC13cjz
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named RCT_PainThreshold
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named ProjectileInversion_Trait
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ScenPart has null incident after loading. Changing to Eclipse
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Some ScenParts had null defs.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Loaded file (Scenario) is from version 1.1.2567 rev956, we are running version 1.5.4297 rev1079.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named RNGun_M4A1HRT
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named Apparel_FlakDuster
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named RNApparel_PointBlank_FBI
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.PawnKindDef named AA_NightAve
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTS03tslx
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.IncidentDef named DireRaidEnemy
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTS02ss
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named FT_GunNut
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named RCT_Medic
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTC01jzds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTC02wjj
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTC04smcbz
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTC03cs
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named FT_Intelligence
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named RCT_PainThreshold
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTC05sw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTC06jj
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named RCT_Constitution
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTC13cjz
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named RCT_PainThreshold
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ScenPart has null incident after loading. Changing to Eclipse
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Some ScenParts had null defs.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Loaded file (Scenario) is from version 1.1.2567 rev956, we are running version 1.5.4297 rev1079.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named Apparel_FlakPants_GreatAgain
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named Apparel_FlakVest_GreatAgain
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.PawnKindDef named AA_NightAve
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTS03tslx
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.IncidentDef named DireRaidEnemy
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTS02ss
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named FT_GunNut
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named RCT_Medic
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTC01jzds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTC02wjj
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTC04smcbz
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTC03cs
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named FT_Intelligence
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named RCT_PainThreshold
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTC05sw
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTC06jj
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named RCT_Constitution
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTC13cjz
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named RCT_PainThreshold
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ScenPart has null incident after loading. Changing to Eclipse
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Some ScenParts had null defs.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Loaded file (Scenario) is from version 1.1.2567 rev956, we are running version 1.5.4297 rev1079.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named Apparel_FlakPants_GreatAgain
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named Apparel_FlakVest_GreatAgain
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.PawnKindDef named AA_NightAve
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTS03tslx
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.IncidentDef named DireRaidEnemy
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTS02ss
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named FT_GunNut
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named RCT_Medic
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTC01jzds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTC02wjj
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTC04smcbz
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTC03cs
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named FT_Intelligence
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named RCT_PainThreshold
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ScenPart has null incident after loading. Changing to Eclipse
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Some ScenParts had null defs.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Loaded file (Scenario) is from version 1.1.2567 rev956, we are running version 1.5.4297 rev1079.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named Apparel_FlakPants_GreatAgain
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named Apparel_FlakVest_GreatAgain
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.PawnKindDef named AA_NightAve
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTS03tslx
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.IncidentDef named DireRaidEnemy
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTS02ss
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named FT_GunNut
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named RCT_Medic
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTC01jzds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTC02wjj
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTC04smcbz
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTC03cs
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named FT_Intelligence
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named RCT_PainThreshold
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ScenPart has null incident after loading. Changing to Eclipse
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Some ScenParts had null defs.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Loaded file (Scenario) is from version 1.1.2567 rev956, we are running version 1.5.4297 rev1079.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named TE_Eris
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named Apparel_FlakPants_GreatAgain
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named Apparel_FlakVest_GreatAgain
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTS03tslx
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.IncidentDef named DireRaidEnemy
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ScenPart has null incident after loading. Changing to Eclipse
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Some ScenParts had null defs.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Loaded file (Scenario) is from version 1.1.2567 rev956, we are running version 1.5.4297 rev1079.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named RNGun_Mk14EBR
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named RNGun_Mateba
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named TE_Eris
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named Apparel_FlakPants_GreatAgain
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named Apparel_FlakVest_GreatAgain
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to RimWorld.TraitDef named PTS03tslx
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Some ScenParts had null defs.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Loaded file (Scenario) is from version 1.1.2567 rev956, we are running version 1.5.4297 rev1079.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named RNGun_Mk14EBR
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named RNGun_Mateba
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named TE_Eris
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named Apparel_FlakPants_GreatAgain
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named Apparel_FlakVest_GreatAgain
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Some ScenParts had null defs.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Loaded file (Scenario) is from version 1.1.2567 rev956, we are running version 1.5.4297 rev1079.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load reference to Verse.ThingDef named RN_MRE_USArmy
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Some ScenParts had null defs.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Achtung v3.9.5.0 Info: To make Achtung log some performance info, create an empty 'AchtungPerformance.txt' file in same directory as Player.log
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 5 Unused Serialized files (Serialized files now loaded: 5)
Unloading 1241 unused Assets to reduce memory usage. Loaded Objects now: 40578.
Total: 992.035600 ms (FindLiveObjects: 3.878200 ms CreateObjectMapping: 3.857000 ms MarkObjects: 983.014000 ms DeleteObjects: 1.286100 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 5)
FileNotFoundException: Cannot resolve dependency to assembly because it has not been preloaded. When using the ReflectionOnly APIs, dependent assemblies must be pre-loaded or loaded on demand through the ReflectionOnlyAssemblyResolve event.
(Filename: Line: -1)
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 41520.
Total: 992.767300 ms (FindLiveObjects: 1.987900 ms CreateObjectMapping: 3.221300 ms MarkObjects: 987.469700 ms DeleteObjects: 0.087900 ms)
QualityBuilder added property to '248' things
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Initializing new game with mods:
- zetrith.prepatcher
- brrainz.harmony
- bs.fishery
- Ludeon.RimWorld
- bs.performance
- Ludeon.RimWorld.Royalty
- Ludeon.RimWorld.Ideology
- Ludeon.RimWorld.Biotech
- UnlimitedHugs.HugsLib
- brrainz.achtung
- adaptive.storage.framework
- UnlimitedHugs.AllowTool
- Fluffy.Blueprints
- Uuugggg.BuildFromInventory
- void.charactereditor
- Garwel.DestroyItem
- gguake.ai.dsfi
- telardo.DragSelect
- Dubwise.DubsCentralHeating
- Dubwise.DubsMintMenus
- Dubwise.Rimatomics
- V1024.EBFramework
- AncientGammoner.GroundTargeter
- zylle.MapDesigner
- TheRealLemon.MapReroll
- erdelf.MinifyEverything
- Mlie.MultipleRaids
- Oblitus.MyLittlePlanet
- Unon.NoBurnMetal
- Vesper.NotMyFault
- Ogre.OgreStack
- Mehni.PickUpAndHaul
- hatti.qualitybuilder
- Ogliss.TheWhiteCrayon.Quarry
- MalteSchulze.RIMMSqol
- aRandomKiwi.RaidsForMe
- Lucifer.RealisticRooms
- kathanon.RepairInTheZone
- Uuugggg.ReplaceStuff
- sumghai.Replimat
- Jaxe.RimHUD
- aRandomKiwi.RimSaves
- PeteTimesSix.SimpleSidearms
- Uuugggg.SmartMedicine
- sarg.smartspeed
- dhultgren.smarterconstruction
- weilbyte.snapout
- Uuugggg.TDPack
- captaingeorge.TradersHaveMoney
- marvinkosh.ughyougotme
- dhultgren.useminifiedbuildings
- dismarzero.VGP.VGPGardenResources
- VanillaExpanded.VAEAccessories
- VanillaExpanded.VEE
- VanillaExpanded.VFEFarming
- VanillaExpanded.VFEMedical
- VanillaExpanded.VFESpacer
- VanillaExpanded.VanillaSocialInteractionsExpanded
- VanillaStorytellersExpanded.WinstonWave
- VanillaExpanded.VanillaTraitsExpanded
- SmashPhil.VehicleFramework
- nestofmoon.jobslimittweak
- FrozenSnowFox.FilthVanishesWithRainAndTime
- FrozenSnowFox.IndoorTreeFarms
- calltradeships.kv.rw
- DerekBickley.LTOColonyGroupsFinal
- avilmask.CommonSense
- NotooShabby.HomeMover
- OskarPotocki.VanillaFactionsExpanded.Core
- CodeOptimist.JobsOfOpportunity
- imranfish.xmlextensions
- Dubwise.DubsBreakMod
- NuanKi.UnlimitedReborn
- VanillaExpanded.VAPPE
- VanillaExpanded.VanillaAspirationsExpanded
- VanillaExpanded.BaseGenerationExpanded
- VanillaExpanded.VFEA
- OskarPotocki.VFE.Empire
- OskarPotocki.VFE.Insectoid2
- OskarPotocki.VFE.Mechanoid
- VanillaExpanded.VFECore
- VanillaExpanded.VFEArchitect
- VanillaExpanded.VFEPower
- VanillaExpanded.VFEProduction
- VanillaExpanded.VFESecurity
- vanillaexpanded.outposts
- VanillaExpanded.VPersonaWeaponsE
- vanillaexpanded.skills
- OskarPotocki.VanillaVehiclesExpanded
- VanillaExpanded.VWE
- Garethp.ReplaceStuffCompatibility
- GT.Sam.TilledSoil
- OskarPotocki.VFE.Deserters
- OskarPotocki.VanillaVehiclesExpandedTier3
- OskarPotocki.VanillaVehiclesExpandedUpgrades
- FrozenSnowFox.AdvancedBionicsExpansion
- CETeam.CombatExtended
- Winterbloom.TSPatch
- sarg.alphagenes
- Samael.PCA
- Sandy.RPGStyleInventory.avilmask.Revamped
- VanillaExpanded.VARME
- Krkr.rule56
- Harkon.VEAddOn.VanillaExpandedExtraEmbrasures
- Dubwise.DubsPerformanceAnalyzer.steam
- Taranchuk.PerformanceOptimizer
- Krkr.RocketMan
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
gridId:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
gridId:1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
gridId:2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
gridId:3
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Applying settings
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Terrain settings: fertility: 100 | Water 20
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Scatterer Verse.GenStep_ScatterThings could not find cell to generate at.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
checking editor settings...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
bodysizes genes are active
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
QualityBuilder added to orders category.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 0 Unused Serialized files (Serialized files now loaded: 5)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 45824.
Total: 1528.535100 ms (FindLiveObjects: 1.908000 ms CreateObjectMapping: 4.165900 ms MarkObjects: 1522.290600 ms DeleteObjects: 0.170100 ms)
... flagHomeMapOnly
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... configName
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... hillAmount
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... hillSize
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... hillSmoothness
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... flagMtnExit
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... flagCaves
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... flagHillClumping
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... flagHillRadial
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... hillRadialAmt
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... hillRadialSize
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... flagHillSplit
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... hillSplitAmt
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... hillSplitDir
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... hillSplitSize
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... flagHillSide
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... hillSideAmt
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... hillSideDir
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... flagHillDonut
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... hillDonutAmt
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... hillDonutSize
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... hillDonutDisp
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... densityPlant
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... densityAnimal
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... densityRuins
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... densityDanger
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... densityGeyser
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... densityOre
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... animaCount
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... flagRockChunks
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... oreCommonality
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... flagRoadDebris
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... flagCaveDebris
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... flagAncientUtilityBuilding
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... flagAncientTurret
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... flagAncientMechs
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... flagAncientLandingPad
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... flagAncientFences
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... countMechanoidRemains
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... densityAncientPipelineSection
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... densityAncientJunkClusters
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... countAncientExostriderRemains
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... densityAncientPollutionJunk
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... densityPoluxTrees
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... pollutionLevel
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... densityMOBattlefield
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... densityMOTarPit
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... densityMOBeeHive
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... densityMOHornet
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... rockTypeRange
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... flagBiomeRocks
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... allowedRocks
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... sizeRiver
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... flagRiverBeach
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... riverShore
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... riverBeachSize
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... flagRiverDir
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... riverDir
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... flagRiverLoc
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... flagRiverLocAbs
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... riverCenterDisp
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... selRiverStyle
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
selRiverStyle is an enum
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... coastDir
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
coastDir is an enum
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... beachTerr
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... terrainFert
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... terrainWater
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... flagTerrainWater
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... selectedFeature
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
selectedFeature is an enum
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... priIslandSize
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... priBeachSize
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... priStyle
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
priStyle is an enum
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... priSingleCenterDisp
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... flagPriSalty
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... lakeSize
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... lakeBeachSize
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... lakeRoundness
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... lakeDepth
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... flagLakeSalty
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... lakeShore
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... lakeCenterDisp
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... niSize
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... niBeachSize
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... niRoundness
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... flagNiSalty
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... niShore
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... niCenterDisp
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... niStyle
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
niStyle is an enum
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
... niWaterDepth
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Applying settings
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Terrain settings: fertility: 100 | Water 20
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Applying settings
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Terrain settings: fertility: 100 | Water 20
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Applying settings
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Terrain settings: fertility: 100 | Water 20
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Applying settings
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Terrain settings: fertility: 100 | Water 20
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Applying settings
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Terrain settings: fertility: 100 | Water 20
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Applying settings
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Terrain settings: fertility: 100 | Water 20
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Applying settings
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Terrain settings: fertility: 100 | Water 20
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Applying settings
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Terrain settings: fertility: 100 | Water 20
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Applying settings
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Terrain settings: fertility: 100 | Water 20
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Applying settings
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Terrain settings: fertility: 100 | Water 20
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Applying settings
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Terrain settings: fertility: 100 | Water 20
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Applying settings
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Terrain settings: fertility: 100 | Water 20
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Applying settings
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Terrain settings: fertility: 100 | Water 20
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Applying settings
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Terrain settings: fertility: 100 | Water 20
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Applying settings
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Terrain settings: fertility: 100 | Water 20
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Applying settings
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Terrain settings: fertility: 100 | Water 20
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Applying settings
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Random state stack is not empty. There were more calls to PushState than PopState. Fixing.
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[Map Designer] Applying settings
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[Map Designer] Terrain settings: fertility: 100 | Water 20
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[Map Designer] Applying settings
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[Map Designer] Applying settings
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[Map Designer] Applying settings
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[Map Designer] Applying settings
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[Map Designer] Terrain settings: fertility: 100 | Water 20
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[Map Designer] Applying settings
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[Map Designer] Applying settings
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[Map Designer] Applying settings
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[Map Designer] Terrain settings: fertility: 100 | Water 20
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[Map Designer] Applying settings
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[Map Designer] Terrain settings: fertility: 100 | Water 20
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[Map Designer] Applying settings
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[Map Designer] Terrain settings: fertility: 100 | Water 20
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[Map Designer] Applying settings
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[Map Designer] Terrain settings: fertility: 100 | Water 20
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[Map Designer] Terrain settings: fertility: 100 | Water 20
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[Map Designer] Applying settings
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[Map Designer] Terrain settings: fertility: 100 | Water 20
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[Map Designer] Applying settings
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[Map Designer] Terrain settings: fertility: 100 | Water 20
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[Map Designer] Applying settings
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[Map Designer] Terrain settings: fertility: 100 | Water 20
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[Map Designer] Applying settings
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[Map Designer] Applying settings
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[Map Designer] Applying settings
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[Map Designer] Applying settings
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[Map Designer] Terrain settings: fertility: 100 | Water 20
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[Map Designer] Applying settings
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[Map Designer] Terrain settings: fertility: 100 | Water 20
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[Map Designer] Applying settings
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[Map Designer] Terrain settings: fertility: 100 | Water 20
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[Map Designer] Applying settings
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[Map Designer] Applying settings
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[Map Designer] Applying settings
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[Map Designer] Applying settings
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[Map Designer] Applying settings
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[Map Designer] Applying settings
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[Map Designer] Applying settings
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[Map Designer] Applying settings
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Applying settings
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[Map Designer] Applying settings
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Applying settings
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[Map Designer] Terrain settings: fertility: 100 | Water 20
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Applying settings
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[Map Designer] Terrain settings: fertility: 100 | Water 20
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Applying settings
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[Map Designer] Terrain settings: fertility: 100 | Water 20
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Applying settings
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[Map Designer] Terrain settings: fertility: 100 | Water 20
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Applying settings
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[Map Designer] Terrain settings: fertility: 100 | Water 20
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MapReroll] WorldObjectDef: Settlement
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
gridId:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
gridId:1
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gridId:2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
gridId:3
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Map Designer] Applying settings
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[Map Designer] Terrain settings: fertility: 100 | Water 20
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
checking editor settings...
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bodysizes genes are active
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Invalid count: -924, setting to 1. Job was HaulToInventory (Job_6909) A = Thing_WoodLog102966 B = (133, 0, 141) Giver = JobGiver_Work [workGiverDef: HaulToInventory]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Wrote screenshot C:/Users/limit/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\RimSaves\Previews\NewFeb62025#§#Autosave-4.jpg of size 272637
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Quarry:: Tried to quarry mineable ore, but the ore given was null.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Invalid count: -376, setting to 1. Job was HaulToInventory (Job_20639) A = Thing_Steel103582 B = (121, 0, 142) Giver = JobGiver_Work [workGiverDef: HaulToInventory]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Invalid count: 0, setting to 1. Job was HaulToInventory (Job_20726) A = Thing_VWE_MeleeWeapon_Hammer63770 B = (117, 0, 141) Giver = JobGiver_Work [workGiverDef: HaulToInventory]
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Wrote screenshot C:/Users/limit/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\RimSaves\Previews\NewFeb62025#§#New Arrivals.jpg of size 228158
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Unloading 3 Unused Serialized files (Serialized files now loaded: 5)
FileNotFoundException: Cannot resolve dependency to assembly because it has not been preloaded. When using the ReflectionOnly APIs, dependent assemblies must be pre-loaded or loaded on demand through the ReflectionOnlyAssemblyResolve event.
(Filename: Line: -1)
Unloading 9901 unused Assets to reduce memory usage. Loaded Objects now: 43083.
Total: 1117.686400 ms (FindLiveObjects: 4.434900 ms CreateObjectMapping: 5.238300 ms MarkObjects: 1093.733100 ms DeleteObjects: 14.279600 ms)
QualityBuilder added property to '0' things
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Loading game from file NewFeb62025#§#New Arrivals with mods:
- zetrith.prepatcher
- brrainz.harmony
- bs.fishery
- Ludeon.RimWorld
- bs.performance
- Ludeon.RimWorld.Royalty
- Ludeon.RimWorld.Ideology
- Ludeon.RimWorld.Biotech
- UnlimitedHugs.HugsLib
- brrainz.achtung
- adaptive.storage.framework
- UnlimitedHugs.AllowTool
- Fluffy.Blueprints
- Uuugggg.BuildFromInventory
- void.charactereditor
- Garwel.DestroyItem
- gguake.ai.dsfi
- telardo.DragSelect
- Dubwise.DubsCentralHeating
- Dubwise.DubsMintMenus
- Dubwise.Rimatomics
- V1024.EBFramework
- AncientGammoner.GroundTargeter
- zylle.MapDesigner
- TheRealLemon.MapReroll
- erdelf.MinifyEverything
- Mlie.MultipleRaids
- Oblitus.MyLittlePlanet
- Unon.NoBurnMetal
- Vesper.NotMyFault
- Ogre.OgreStack
- Mehni.PickUpAndHaul
- hatti.qualitybuilder
- Ogliss.TheWhiteCrayon.Quarry
- MalteSchulze.RIMMSqol
- aRandomKiwi.RaidsForMe
- Lucifer.RealisticRooms
- kathanon.RepairInTheZone
- Uuugggg.ReplaceStuff
- sumghai.Replimat
- Jaxe.RimHUD
- aRandomKiwi.RimSaves
- PeteTimesSix.SimpleSidearms
- Uuugggg.SmartMedicine
- sarg.smartspeed
- dhultgren.smarterconstruction
- weilbyte.snapout
- Uuugggg.TDPack
- captaingeorge.TradersHaveMoney
- marvinkosh.ughyougotme
- dhultgren.useminifiedbuildings
- dismarzero.VGP.VGPGardenResources
- VanillaExpanded.VAEAccessories
- VanillaExpanded.VEE
- VanillaExpanded.VFEFarming
- VanillaExpanded.VFEMedical
- VanillaExpanded.VFESpacer
- VanillaExpanded.VanillaSocialInteractionsExpanded
- VanillaStorytellersExpanded.WinstonWave
- VanillaExpanded.VanillaTraitsExpanded
- SmashPhil.VehicleFramework
- nestofmoon.jobslimittweak
- FrozenSnowFox.FilthVanishesWithRainAndTime
- FrozenSnowFox.IndoorTreeFarms
- calltradeships.kv.rw
- DerekBickley.LTOColonyGroupsFinal
- avilmask.CommonSense
- NotooShabby.HomeMover
- OskarPotocki.VanillaFactionsExpanded.Core
- CodeOptimist.JobsOfOpportunity
- imranfish.xmlextensions
- Dubwise.DubsBreakMod
- NuanKi.UnlimitedReborn
- VanillaExpanded.VAPPE
- VanillaExpanded.VanillaAspirationsExpanded
- VanillaExpanded.BaseGenerationExpanded
- VanillaExpanded.VFEA
- OskarPotocki.VFE.Empire
- OskarPotocki.VFE.Insectoid2
- OskarPotocki.VFE.Mechanoid
- VanillaExpanded.VFECore
- VanillaExpanded.VFEArchitect
- VanillaExpanded.VFEPower
- VanillaExpanded.VFEProduction
- VanillaExpanded.VFESecurity
- vanillaexpanded.outposts
- VanillaExpanded.VPersonaWeaponsE
- vanillaexpanded.skills
- OskarPotocki.VanillaVehiclesExpanded
- VanillaExpanded.VWE
- Garethp.ReplaceStuffCompatibility
- GT.Sam.TilledSoil
- OskarPotocki.VFE.Deserters
- OskarPotocki.VanillaVehiclesExpandedTier3
- OskarPotocki.VanillaVehiclesExpandedUpgrades
- FrozenSnowFox.AdvancedBionicsExpansion
- CETeam.CombatExtended
- Winterbloom.TSPatch
- sarg.alphagenes
- Samael.PCA
- Sandy.RPGStyleInventory.avilmask.Revamped
- VanillaExpanded.VARME
- Krkr.rule56
- Harkon.VEAddOn.VanillaExpandedExtraEmbrasures
- Dubwise.DubsPerformanceAnalyzer.steam
- Taranchuk.PerformanceOptimizer
- Krkr.RocketMan
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Achtung v3.9.5.0 Info: To make Achtung log some performance info, create an empty 'AchtungPerformance.txt' file in same directory as Player.log
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
gridId:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
gridId:1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
gridId:2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
gridId:3
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
gridId:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
gridId:1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
gridId:2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
gridId:3
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception registering CombatExtended.Verb_LaunchProjectileStaticCE CombatExtended.Verb_LaunchProjectileStaticCE(null) in loaded object directory with unique load ID Verb_Thing_VAEA_Apparel_MiniTurretPack150_4_0: System.ArgumentException: An item with the same key has already been added. Key: Verb_Thing_VAEA_Apparel_MiniTurretPack150_4_0
[Ref FC8B910B]
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.LoadedObjectDirectory.RegisterLoaded (Verse.ILoadReferenceable reffable) [0x000bf] in <69945a8ed6c540cf90b578de735e0605>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception registering MVCF.VerbWithComps MVCF.VerbWithComps in loaded object directory with unique load ID Thing_VAEA_Apparel_MiniTurretPack150_4_0_Managed: System.ArgumentException: An item with the same key has already been added. Key: Thing_VAEA_Apparel_MiniTurretPack150_4_0_Managed
[Ref FC8B910B] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not resolve reference to object with loadID Thing_Human48339 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.RelationshipRecord curPathRelToParent=/references
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not resolve reference to object with loadID Thing_Human48339 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.RelationshipRecord curPathRelToParent=/references
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Null key while loading dictionary of Verse.ThingWithComps and Verse.Pawn. label=artCreator
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Replaced verb CombatExtended.Verb_LaunchProjectileStaticCE/CompVerbOwner_VAEA_Apparel_MiniTurretPack150_0; may have been changed through a version update or a mod change
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
checking editor settings...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
bodysizes genes are active
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Unloading 0 Unused Serialized files (Serialized files now loaded: 5)
Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 48511.
Total: 1914.604800 ms (FindLiveObjects: 2.221700 ms CreateObjectMapping: 5.104900 ms MarkObjects: 1907.186100 ms DeleteObjects: 0.091600 ms)
Wrote screenshot C:/Users/limit/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\RimSaves\Previews\NewFeb62025#§#Autosave-5.jpg of size 280089
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Wrote screenshot C:/Users/limit/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\RimSaves\Previews\NewFeb62025#§#Autosave-1.jpg of size 230049
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Wrote screenshot C:/Users/limit/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\RimSaves\Previews\NewFeb62025#§#Autosave-2.jpg of size 293859
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Wrote screenshot C:/Users/limit/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\RimSaves\Previews\NewFeb62025#§#Autosave-3.jpg of size 236773
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Wrote screenshot C:/Users/limit/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\RimSaves\Previews\NewFeb62025#§#Autosave-4.jpg of size 255557
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_ShootCE(bolt-action rifle)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(bolt-action rifle/CompEquippable_Gun_BoltActionRifle63779_0_Smash)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(bolt-action rifle/CompEquippable_Gun_BoltActionRifle63779_1_Smash)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(bolt-action rifle/CompEquippable_Gun_BoltActionRifle63779_2_Poke)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_ShootCE(bolt-action rifle)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(bolt-action rifle/CompEquippable_Gun_BoltActionRifle63761_0_Smash)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(bolt-action rifle/CompEquippable_Gun_BoltActionRifle63761_1_Smash)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(bolt-action rifle/CompEquippable_Gun_BoltActionRifle63761_2_Poke)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_ShootCE(bolt-action rifle)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(bolt-action rifle/CompEquippable_Gun_BoltActionRifle63784_0_Smash)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(bolt-action rifle/CompEquippable_Gun_BoltActionRifle63784_1_Smash)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(bolt-action rifle/CompEquippable_Gun_BoltActionRifle63784_2_Poke)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_ShootCE(bolt-action rifle)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(bolt-action rifle/CompEquippable_Gun_BoltActionRifle63778_0_Smash)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(bolt-action rifle/CompEquippable_Gun_BoltActionRifle63778_1_Smash)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(bolt-action rifle/CompEquippable_Gun_BoltActionRifle63778_2_Poke)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_ShootCE(bolt-action rifle)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(bolt-action rifle/CompEquippable_Gun_BoltActionRifle63782_0_Smash)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(bolt-action rifle/CompEquippable_Gun_BoltActionRifle63782_1_Smash)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(bolt-action rifle/CompEquippable_Gun_BoltActionRifle63782_2_Poke)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_ShootCE(bolt-action rifle)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(bolt-action rifle/CompEquippable_Gun_BoltActionRifle63783_0_Smash)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(bolt-action rifle/CompEquippable_Gun_BoltActionRifle63783_1_Smash)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(bolt-action rifle/CompEquippable_Gun_BoltActionRifle63783_2_Poke)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_ShootCE(bolt-action rifle)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(bolt-action rifle/CompEquippable_Gun_BoltActionRifle63780_0_Smash)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(bolt-action rifle/CompEquippable_Gun_BoltActionRifle63780_1_Smash)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(bolt-action rifle/CompEquippable_Gun_BoltActionRifle63780_2_Poke)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_ShootCE(bolt-action rifle)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(bolt-action rifle/CompEquippable_Gun_BoltActionRifle63781_0_Smash)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(bolt-action rifle/CompEquippable_Gun_BoltActionRifle63781_1_Smash)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(bolt-action rifle/CompEquippable_Gun_BoltActionRifle63781_2_Poke)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Wrote screenshot C:/Users/limit/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\RimSaves\Previews\NewFeb62025#§#Autosave-5.jpg of size 190053
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
VAE_Apparel_Shield_Riot using obsolete render system
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Object with load ID RelationshipRecord_48340 is referenced (xml node name: record) but is not deep-saved. This will cause errors during loading.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Object with load ID RelationshipRecord_48350 is referenced (xml node name: record) but is not deep-saved. This will cause errors during loading.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Wrote screenshot C:/Users/limit/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\RimSaves\Previews\NewFeb62025#§#Autosave-1.jpg of size 268269
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Happy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Rakosa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Theron with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Schultz with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Vlad with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Hayhouse with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jenni with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Dev with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Lover with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Wrote screenshot C:/Users/limit/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\RimSaves\Previews\NewFeb62025#§#Autosave-2.jpg of size 225278
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Happy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Rakosa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Theron with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Schultz with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Vlad with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Hayhouse with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jenni with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Dev with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Lover with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Protein with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Wrote screenshot C:/Users/limit/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\RimSaves\Previews\NewFeb62025#§#Autosave-3.jpg of size 259751
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Happy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Rakosa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Theron with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Schultz with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Vlad with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Hayhouse with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jenni with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Dev with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Lover with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Protein with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Wrote screenshot C:/Users/limit/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\RimSaves\Previews\NewFeb62025#§#Autosave-4.jpg of size 236562
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Happy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Rakosa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Theron with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Schultz with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Vlad with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Hayhouse with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jenni with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Dev with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Lover with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Protein with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Wrote screenshot C:/Users/limit/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\RimSaves\Previews\NewFeb62025#§#Autosave-5.jpg of size 269246
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Happy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Rakosa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Theron with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Schultz with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Vlad with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Hayhouse with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jenni with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Dev with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Lover with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Protein with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Wrote screenshot C:/Users/limit/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\RimSaves\Previews\NewFeb62025#§#Autosave-1.jpg of size 207674
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Happy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Rakosa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Theron with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Schultz with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Vlad with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Hayhouse with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jenni with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Dev with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Lover with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Protein with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Wrote screenshot C:/Users/limit/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\RimSaves\Previews\NewFeb62025#§#Autosave-2.jpg of size 282995
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Happy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Rakosa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Theron with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Schultz with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Vlad with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Hayhouse with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jenni with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Dev with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Lover with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Protein with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Wrote screenshot C:/Users/limit/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\RimSaves\Previews\NewFeb62025#§#Autosave-3.jpg of size 234653
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Happy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Rakosa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Theron with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Schultz with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Vlad with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Hayhouse with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jenni with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Dev with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Lover with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Protein with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Wrote screenshot C:/Users/limit/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\RimSaves\Previews\NewFeb62025#§#Autosave-4.jpg of size 291086
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Happy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Rakosa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Theron with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Schultz with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Vlad with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Hayhouse with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jenni with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Dev with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Lover with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Protein with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Wrote screenshot C:/Users/limit/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\RimSaves\Previews\NewFeb62025#§#Autosave-5.jpg of size 245185
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Event.Use() should not be called for events of type Layout
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(knife/CompEquippable_MeleeWeapon_Knife119980_0_Poke)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(knife/CompEquippable_MeleeWeapon_Knife119980_1_Slash)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(knife/CompEquippable_MeleeWeapon_Knife119980_2_Stab)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(beer/CompEquippable_Beer119954_0_Smash)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(beer/CompEquippable_Beer119954_1_Poke)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(beer/CompEquippable_Beer119954_0_Smash)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(beer/CompEquippable_Beer119954_1_Poke)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(hatchet/CompEquippable_VWE_MeleeWeapon_Axe119925_0_Poke)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(hatchet/CompEquippable_VWE_MeleeWeapon_Axe119925_1_Slash)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(beer/CompEquippable_Beer119968_0_Smash)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(beer/CompEquippable_Beer119968_1_Poke)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(beer/CompEquippable_Beer119968_0_Smash)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(beer/CompEquippable_Beer119968_1_Poke)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(beer/CompEquippable_Beer119968_0_Smash)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(beer/CompEquippable_Beer119968_1_Poke)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(beer/CompEquippable_Beer119954_0_Smash)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(beer/CompEquippable_Beer119954_1_Poke)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(beer/CompEquippable_Beer119954_0_Smash)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(beer/CompEquippable_Beer119954_1_Poke)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(hatchet/CompEquippable_VWE_MeleeWeapon_Axe119925_0_Poke)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(hatchet/CompEquippable_VWE_MeleeWeapon_Axe119925_1_Slash)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(beer/CompEquippable_Beer119968_0_Smash)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(beer/CompEquippable_Beer119968_1_Poke)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(beer/CompEquippable_Beer119968_0_Smash)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(beer/CompEquippable_Beer119968_1_Poke)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(beer/CompEquippable_Beer119968_0_Smash)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(beer/CompEquippable_Beer119968_1_Poke)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(beer/CompEquippable_Beer119968_0_Smash)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(beer/CompEquippable_Beer119968_1_Poke)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Happy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Rakosa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Theron with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Schultz with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Vlad with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Hayhouse with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jenni with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Dev with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Lover with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Protein with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Wrote screenshot C:/Users/limit/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\RimSaves\Previews\NewFeb62025#§#Autosave-1.jpg of size 267915
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Happy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Rakosa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Theron with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Schultz with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Vlad with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Hayhouse with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jenni with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Dev with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Lover with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Protein with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119873 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Wrote screenshot C:/Users/limit/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\RimSaves\Previews\NewFeb62025#§#Autosave-2.jpg of size 236416
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Happy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Rakosa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Theron with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Schultz with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Vlad with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Hayhouse with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jenni with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Dev with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Lover with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Protein with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Megaspider119864 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Spelopede119866 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119870 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119872 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119873 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Wrote screenshot C:/Users/limit/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\RimSaves\Previews\NewFeb62025#§#Autosave-3.jpg of size 250887
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Happy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Rakosa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Theron with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Schultz with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Vlad with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Hayhouse with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jenni with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Dev with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Lover with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Protein with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Megaspider119864 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Spelopede119866 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119870 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119872 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119873 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Happy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Rakosa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Theron with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Schultz with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Vlad with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Hayhouse with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jenni with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Dev with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Lover with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Protein with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Megaspider119864 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Spelopede119866 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119870 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119872 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119873 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Happy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Rakosa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Theron with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Schultz with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Vlad with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Hayhouse with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jenni with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Dev with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Lover with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Protein with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Megaspider119864 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Spelopede119866 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119870 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119872 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119873 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Event.Use() should not be called for events of type Layout
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Event.Use() should not be called for events of type Layout
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Event.Use() should not be called for events of type Layout
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Event.Use() should not be called for events of type Layout
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Happy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Rakosa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Theron with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Schultz with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Vlad with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Hayhouse with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jenni with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Dev with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Lover with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Protein with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Megaspider119864 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Spelopede119866 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119870 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119872 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119873 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125290 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125293 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125299 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125300 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125301 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Happy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Rakosa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Theron with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Schultz with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Vlad with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Hayhouse with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jenni with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Dev with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Lover with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Protein with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Karo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Megaspider119864 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Spelopede119866 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119870 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119872 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119873 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125290 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125293 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125299 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125300 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125301 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling126223 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling126225 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Wrote screenshot C:/Users/limit/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\RimSaves\Previews\NewFeb62025#§#Autosave-3.jpg of size 251810
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Happy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Rakosa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Theron with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Schultz with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Vlad with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Hayhouse with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jenni with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Dev with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Lover with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Protein with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Karo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Megaspider119864 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Spelopede119866 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119870 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119872 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119873 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125290 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125293 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Megascarab125295 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125299 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125300 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125301 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling126223 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling126225 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Wrote screenshot C:/Users/limit/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\RimSaves\Previews\NewFeb62025#§#Autosave-4.jpg of size 239985
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Happy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Rakosa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Theron with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Schultz with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Vlad with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Hayhouse with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jenni with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Dev with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Lover with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Protein with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Karo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Dodo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Megaspider119864 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Spelopede119866 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119870 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119872 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119873 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125290 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125293 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Megascarab125295 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125299 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125300 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125301 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling126223 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling126225 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Wrote screenshot C:/Users/limit/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\RimSaves\Previews\NewFeb62025#§#Autosave-5.jpg of size 190858
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Quarry:: Tried to quarry mineable ore, but the ore given was null.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Happy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Rakosa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Theron with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Schultz with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Vlad with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Hayhouse with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jenni with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Dev with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Lover with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Protein with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Karo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Dodo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Megaspider119864 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Spelopede119866 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119870 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119872 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119873 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125290 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125293 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Megascarab125295 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125299 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125300 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125301 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling126223 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling126225 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Wrote screenshot C:/Users/limit/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\RimSaves\Previews\NewFeb62025#§#Autosave-1.jpg of size 206791
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Happy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Rakosa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Theron with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Schultz with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Vlad with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Hayhouse with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jenni with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Dev with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Lover with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Protein with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Karo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Dodo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Megaspider119864 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Spelopede119866 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119870 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119872 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119873 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125290 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125293 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Megascarab125295 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125299 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125300 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125301 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling126223 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling126225 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling138083 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Wrote screenshot C:/Users/limit/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\RimSaves\Previews\NewFeb62025#§#Autosave-2.jpg of size 169506
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Event.Use() should not be called for events of type Layout
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Happy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Rakosa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Theron with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Schultz with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Vlad with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Hayhouse with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jenni with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Dev with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Lover with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Protein with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Karo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Dodo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Megaspider119864 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Spelopede119866 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119870 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119872 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119873 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125290 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125293 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Megascarab125295 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125299 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125300 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125301 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling126223 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling126225 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling138083 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Wrote screenshot C:/Users/limit/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\RimSaves\Previews\NewFeb62025#§#Autosave-3.jpg of size 237433
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Quarry:: Tried to quarry mineable ore, but the ore given was null.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Quarry:: Tried to quarry mineable ore, but the ore given was null.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Happy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Rakosa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Theron with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Schultz with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Vlad with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Hayhouse with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jenni with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Dev with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Lover with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Protein with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Karo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Dodo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Megaspider119864 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Spelopede119866 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119870 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119872 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119873 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125290 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125293 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Megascarab125295 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125299 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125300 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125301 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling126223 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling126225 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling138083 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Macrofly138084 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Spelopede139775 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Megascarab139776 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Megaspider139777 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Megascarab139779 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling139781 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling139782 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Hellbeetle139783 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Wrote screenshot C:/Users/limit/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\RimSaves\Previews\NewFeb62025#§#Autosave-4.jpg of size 168038
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Quarry:: Tried to quarry mineable ore, but the ore given was null.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Happy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Rakosa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Theron with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Schultz with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Vlad with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Hayhouse with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jenni with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Dev with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Lover with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Protein with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Karo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Dodo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Megaspider119864 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Spelopede119866 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119870 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119872 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119873 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125290 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125293 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Megascarab125295 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125299 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125300 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125301 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling126223 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling126225 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling138083 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Macrofly138084 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Spelopede139775 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Megascarab139776 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Megaspider139777 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Megascarab139779 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling139781 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling139782 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Hellbeetle139783 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Wrote screenshot C:/Users/limit/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\RimSaves\Previews\NewFeb62025#§#Autosave-5.jpg of size 218191
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Happy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Rakosa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Theron with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Schultz with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Vlad with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Hayhouse with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jenni with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Dev with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Lover with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Protein with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Karo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Dodo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Megaspider119864 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Spelopede119866 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119870 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119872 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119873 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125290 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125293 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Megascarab125295 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125299 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125300 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125301 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling126223 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling126225 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling138083 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Macrofly138084 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Spelopede139775 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Megascarab139776 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Megaspider139777 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Megascarab139779 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling139781 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling139782 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Hellbeetle139783 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Wrote screenshot C:/Users/limit/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\RimSaves\Previews\NewFeb62025#§#Autosave-1.jpg of size 181744
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Quarry:: Tried to quarry mineable ore, but the ore given was null.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Happy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Rakosa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Theron with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Schultz with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Vlad with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Hayhouse with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jenni with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Dev with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Lover with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Protein with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Karo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Dodo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Megaspider119864 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Spelopede119866 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119870 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119872 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119873 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Kemp with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Vance with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125290 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125293 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Megascarab125295 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125299 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125300 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125301 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling126223 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling126225 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling138083 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Macrofly138084 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Spelopede139775 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Megascarab139776 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Megaspider139777 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Megascarab139779 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling139781 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling139782 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Hellbeetle139783 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Wrote screenshot C:/Users/limit/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\RimSaves\Previews\NewFeb62025#§#Autosave-2.jpg of size 183662
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[CE] Deflection for Instigator:Bear_Grizzly102373 Target: DamageDef:Scratch Weapon:Bear_Grizzly has null verb, overriding AP.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Happy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Rakosa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Theron with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Schultz with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Vlad with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Hayhouse with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jenni with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Dev with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Lover with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Protein with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Karo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Dodo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Megaspider119864 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Spelopede119866 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119870 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119872 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Megathrips119873 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Kemp with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Vance with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125290 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125293 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Megascarab125295 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125299 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125300 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling125301 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling126223 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling126225 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling138083 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Macrofly138084 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Spelopede139775 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Megascarab139776 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Megaspider139777 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Megascarab139779 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling139781 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Swarmling139782 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing VFEI2_Hellbeetle139783 with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Wrote screenshot C:/Users/limit/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\RimSaves\Previews\NewFeb62025#§#Autosave-3.jpg of size 205825
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514]
at System.Linq.Enumerable.Max (System.Collections.Generic.IEnumerable`1[T] source) [0x00022] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at VFESecurity.LordToil_Siege_SetAsBuilder_Patch.SetMinLevels (System.Int32& minLevel, RimWorld.LordToil_Siege __instance) [0x00032] in <4729ee1873f145f18866c53566e68191>:0
at RimWorld.LordToil_Siege.SetAsBuilder (Verse.Pawn p) [0x00057] in <69945a8ed6c540cf90b578de735e0605>:0
- TRANSPILER CombatExtended.HarmonyCE: IEnumerable`1 CombatExtended.HarmonyCE.Harmony_LordToil_Siege_SetAsBuilder:Transpiler(IEnumerable`1 instructions, ILGenerator generator)
- TRANSPILER OskarPotocki.VanillaFurnitureExpanded.Security: IEnumerable`1 VFESecurity.LordToil_Siege_SetAsBuilder_Patch:Transpiler(IEnumerable`1 codeInstructions)
at RimWorld.LordToil_Siege.UpdateAllDuties () [0x00107] in <69945a8ed6c540cf90b578de735e0605>:0
at RimWorld.LordToil_Siege.LordToilTick () [0x0005d] in <69945a8ed6c540cf90b578de735e0605>:0
- TRANSPILER CombatExtended.HarmonyCE: IEnumerable`1 CombatExtended.HarmonyCE.Harmony_LordToil_Siege_LordToilTick:Transpiler(IEnumerable`1 instructions, ILGenerator generator)
at Verse.AI.Group.Lord.LordTick () [0x000aa] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.AI.Group.LordManager.LordManagerTick () [0x00011] in <69945a8ed6c540cf90b578de735e0605>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514]
at System.Linq.Enumerable.Max (System.Collections.Generic.IEnumerable`1[T] source) [0x00022] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at VFESecurity.LordToil_Siege_SetAsBuilder_Patch.SetMinLevels (System.Int32& minLevel, RimWorld.LordToil_Siege __instance) [0x00032] in <4729ee1873f145f18866c53566e68191>:0
at RimWorld.LordToil_Siege.SetAsBuilder (Verse.Pawn p) [0x00057] in <69945a8ed6c540cf90b578de735e0605>:0
- TRANSPILER CombatExtended.HarmonyCE: IEnumerable`1 CombatExtended.HarmonyCE.Harmony_LordToil_Siege_SetAsBuilder:Transpiler(IEnumerable`1 instructions, ILGenerator generator)
- TRANSPILER OskarPotocki.VanillaFurnitureExpanded.Security: IEnumerable`1 VFESecurity.LordToil_Siege_SetAsBuilder_Patch:Transpiler(IEnumerable`1 codeInstructions)
at RimWorld.LordToil_Siege.UpdateAllDuties () [0x00107] in <69945a8ed6c540cf90b578de735e0605>:0
at RimWorld.LordToil_Siege.LordToilTick () [0x0005d] in <69945a8ed6c540cf90b578de735e0605>:0
- TRANSPILER CombatExtended.HarmonyCE: IEnumerable`1 CombatExtended.HarmonyCE.Harmony_LordToil_Siege_LordToilTick:Transpiler(IEnumerable`1 instructions, ILGenerator generator)
at Verse.AI.Group.Lord.LordTick () [0x000aa] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.AI.Group.LordManager.LordManagerTick () [0x00011] in <69945a8ed6c540cf90b578de735e0605>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514]
at System.Linq.Enumerable.Max (System.Collections.Generic.IEnumerable`1[T] source) [0x00022] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at VFESecurity.LordToil_Siege_SetAsBuilder_Patch.SetMinLevels (System.Int32& minLevel, RimWorld.LordToil_Siege __instance) [0x00032] in <4729ee1873f145f18866c53566e68191>:0
at RimWorld.LordToil_Siege.SetAsBuilder (Verse.Pawn p) [0x00057] in <69945a8ed6c540cf90b578de735e0605>:0
- TRANSPILER CombatExtended.HarmonyCE: IEnumerable`1 CombatExtended.HarmonyCE.Harmony_LordToil_Siege_SetAsBuilder:Transpiler(IEnumerable`1 instructions, ILGenerator generator)
- TRANSPILER OskarPotocki.VanillaFurnitureExpanded.Security: IEnumerable`1 VFESecurity.LordToil_Siege_SetAsBuilder_Patch:Transpiler(IEnumerable`1 codeInstructions)
at RimWorld.LordToil_Siege.UpdateAllDuties () [0x00107] in <69945a8ed6c540cf90b578de735e0605>:0
at RimWorld.LordToil_Siege.LordToilTick () [0x0005d] in <69945a8ed6c540cf90b578de735e0605>:0
- TRANSPILER CombatExtended.HarmonyCE: IEnumerable`1 CombatExtended.HarmonyCE.Harmony_LordToil_Siege_LordToilTick:Transpiler(IEnumerable`1 instructions, ILGenerator generator)
at Verse.AI.Group.Lord.LordTick () [0x000aa] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.AI.Group.LordManager.LordManagerTick () [0x00011] in <69945a8ed6c540cf90b578de735e0605>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
[Ref 72CAD514] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception while ticking lord with job RimWorld.LordJob_Siege:
System.InvalidOperationException: Sequence contains no elements
(log trimmed to 10,000 lines. Use publishing options to upload the full log)
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