Question:
انا لدي كود lua fivem cantrol car ولكن الكود يصنع بوت داخل المركبه لكن المشكله هي مو هنا المشكله انه التحكم يكون في السياره ليس في البوت انا اريد التحكم في البوت والبوت نفسه يطير بالسياره MachoInjectResource("spawnmanager", [[ local cam = nil local isFreeCam = false local speed = 0.5 local minSpeed = 0.1 local maxSpeed = 5.0
-- Weapon definitions local weapons = { {name = "RPG", hash = "weapon_rpg", firingPattern = "FIRING_PATTERN_SINGLE_SHOT"}, {name = "Firework", hash = "weapon_firework", firingPattern = "FIRING_PATTERN_SINGLE_SHOT"}, {name = "Grenade", hash = "weapon_grenade", firingPattern = "FIRING_PATTERN_SINGLE_SHOT"}, {name = "Sticky Bomb", hash = "weapon_stickybomb", firingPattern = "FIRING_PATTERN_SINGLE_SHOT"}, {name = "Minigun", hash = "weapon_minigun", firingPattern = "FIRING_PATTERN_FULL_AUTO"}, {name = "Railgun", hash = "weapon_railgun", firingPattern = "FIRING_PATTERN_SINGLE_SHOT"} }
-- Popular vehicle list local popularVehicles = { {name = "Adder", hash = "adder"}, {name = "Entity XF", hash = "entityxf"}, {name = "Oppressor", hash = "oppressor"}, {name = "Deluxo", hash = "deluxo"}, {name = "T20", hash = "t20"}, {name = "Zentorno", hash = "zentorno"}, {name = "Nightshark", hash = "nightshark"}, {name = "Hydra", hash = "hydra"}, {name = "Akuma", hash = "akuma"}, {name = "Pariah", hash = "pariah"}, {name = "Vigilante", hash = "vigilante"}, {name = "Scramjet", hash = "scramjet"}, {name = "Bati 801", hash = "bati"}, {name = "Insurgent", hash = "insurgent"}, {name = "Kuruma", hash = "kuruma"}, {name = "Faggio", hash = "faggio"} }
-- Random objects list (20 objects) local randomObjects = { {name = "Container", hash = "prop_container_ld2"}, {name = "ATM", hash = "prop_atm_02"}, {name = "Bench", hash = "prop_bench_01a"}, {name = "Traffic Cone", hash = "prop_roadcone01a"}, {name = "Barrier", hash = "prop_barrier_work05"}, {name = "TV", hash = "prop_tv_flat_02"}, {name = "Toilet", hash = "prop_ld_toilet_01"}, {name = "Chair", hash = "prop_chair_01a"}, {name = "Traffic Light", hash = "prop_traffic_01a"}, {name = "Dumpster", hash = "prop_dumpster_01a"}, {name = "Safe", hash = "prop_ld_int_safe_01"}, {name = "Basketball", hash = "prop_bskball_01"}, {name = "Telescope", hash = "prop_t_telescope_01b"}, {name = "Trailer", hash = "prop_trailer_01"}, {name = "Oil Can", hash = "prop_oilcan_01a"}, {name = "Fire Hydrant", hash = "prop_fire_hydrant_1"}, {name = "Parking Meter", hash = "prop_parkingpay"}, {name = "Traffic Sign", hash = "prop_sign_road_01a"}, {name = "Wheelchair", hash = "prop_wheelchair_01"}, {name = "Beach Ball", hash = "prop_bskball_01"} }
local currentWeaponIndex = 1 local currentVehicleIndex = 1 local currentObjectIndex = 1 local options = { "TP", "Control Car", "Shot Weapon", "Shot Weapon 2", "Spawn Vehicle", "Shot Car", "Spawn Wade", "bot kiil Player", "TP Car", "Delete Car", "Attach Car", "Attach Car All", "Attach Cars Randomly", "Spawn Object", "Teleport Cars To Player", "Lock", "Delete All Cars", "Close Free Cam", "Spawn Barrier", "Attach Carv1", "Delete All Objects", "none" }
local selectedOption = 1 local weaponFiring = false local attachedVehicle = nil local attachedVehiclesAll = {} local randomAttachedCars = {} local lockEnabled = false local attachedCarV1 = nil local controlledVehicle = nil local botDriver = nil
function CreateInvisibleBot(vehicle) local model = GetHashKey("s_m_y_blackops_01") RequestModel(model) while not HasModelLoaded(model) do Wait(0) end
local bot = CreatePed(4, model, 0, 0, 0, 0.0, true, false)
SetEntityVisible(bot, false, false)
SetEntityAlpha(bot, 0, false)
SetEntityInvincible(bot, true)
SetEntityCollision(bot, false, false)
SetPedCanRagdoll(bot, false)
DisablePedPainAudio(bot, true)
StopPedSpeaking(bot, true)
SetPedMute(bot, true)
SetBlockingOfNonTemporaryEvents(bot, true)
TaskWarpPedIntoVehicle(bot, vehicle, -1)
return bot
end
function StartFreeCam() local playerPed = PlayerPedId() local coords = GetEntityCoords(playerPed) cam = CreateCam("DEFAULT_SCRIPTED_CAMERA", true) -- Increased height from +1.0 to +3.0 for better view SetCamCoord(cam, coords.x, coords.y, coords.z + 3.0) SetCamRot(cam, 0.0, 0.0, 2) RenderScriptCams(true, false, 0, true, true) FreezeEntityPosition(playerPed, true) isFreeCam = true end
function StopFreeCam() if cam then RenderScriptCams(false, false, 0, true, true) DestroyCam(cam, false) cam = nil end FreezeEntityPosition(PlayerPedId(), false) isFreeCam = false attachedVehicle = nil attachedVehiclesAll = {} randomAttachedCars = {} attachedCarV1 = nil
-- Clean up controlled vehicle
if botDriver and DoesEntityExist(botDriver) then
DeleteEntity(botDriver)
end
controlledVehicle = nil
botDriver = nil
end
function DrawOptions() local baseY = 0.5 for i, option in ipairs(options) do local label = option if option == "Shot Weapon" then label = "Shot "..weapons[currentWeaponIndex].name elseif option == "Shot Weapon 2" then label = "Shot "..weapons[currentWeaponIndex].name.." 2" elseif option == "Spawn Vehicle" then label = "Spawn "..popularVehicles[currentVehicleIndex].name elseif option == "Shot Car" then label = "Shoot "..popularVehicles[currentVehicleIndex].name elseif option == "Spawn Object" then label = "Spawn "..randomObjects[currentObjectIndex].name elseif option == "Lock" then label = lockEnabled and "Unlock" or "Lock" elseif option == "Control Car" then label = controlledVehicle and "Release Car" or "Control Car" end
local color = (i == selectedOption) and { r = 255, g = 255, b = 0, a = 255 } or { r = 255, g = 255, b = 255, a = 180 }
SetTextFont(0)
SetTextScale(0.5, 0.5)
SetTextColour(color.r, color.g, color.b, color.a)
SetTextCentre(true)
SetTextOutline()
BeginTextCommandDisplayText("STRING")
AddTextComponentSubstringPlayerName(label)
EndTextCommandDisplayText(0.5, baseY + ((i - 1) * 0.03))
end
end
function RotationToDirection(rot) local radX = math.rad(rot.x) local radZ = math.rad(rot.z) local cosX = math.cos(radX) return vector3(-math.sin(radZ) * cosX, math.cos(radZ) * cosX, math.sin(radX)) end
function RaycastFromCam() local camRot = GetCamRot(cam, 2) local camCoord = GetCamCoord(cam) local direction = RotationToDirection(camRot) local destination = camCoord + direction * 1000.0 local ray = StartShapeTestRay(camCoord.x, camCoord.y, camCoord.z, destination.x, destination.y, destination.z, -1, PlayerPedId(), 0) local _, hit, endCoords, _, entityHit = GetShapeTestResult(ray) return endCoords, entityHit end
function GetClosestVehicle() local playerPed = PlayerPedId() local playerCoords = GetEntityCoords(playerPed) local vehicles = GetGamePool('CVehicle') local closestVehicle = nil local closestDistance = math.huge
for _, vehicle in ipairs(vehicles) do
local distance = #(GetEntityCoords(vehicle) - playerCoords)
if distance < closestDistance then
closestDistance = distance
closestVehicle = vehicle
end
end
return closestVehicle
end
CreateThread(function() while true do Wait(0)
if IsControlJustPressed(0, 170) then
if isFreeCam then StopFreeCam() else StartFreeCam() end
end
if isFreeCam and cam then
local rot = GetCamRot(cam, 2)
local camCoords = GetCamCoord(cam)
local pitch = math.rad(rot.x)
local yaw = math.rad(rot.z)
local forward = vector3(-math.sin(yaw) * math.cos(pitch), math.cos(yaw) * math.cos(pitch), math.sin(pitch))
local right = vector3(math.cos(yaw), math.sin(yaw), 0.0)
local up = vector3(0, 0, 1)
local move = vector3(0, 0, 0)
if IsControlPressed(0, 32) then move = move + forward end
if IsControlPressed(0, 33) then move = move - forward end
if IsControlPressed(0, 34) then move = move - right end
if IsControlPressed(0, 35) then move = move + right end
if IsControlPressed(0, 44) then move = move - up end
if IsControlPressed(0, 20) then move = move + up end
if IsControlPressed(0, 21) then
speed = math.min(speed + 0.01, maxSpeed)
elseif IsControlPressed(0, 36) then
speed = math.max(speed - 0.01, minSpeed)
end
if #(move) > 0.0 then
SetCamCoord(cam, camCoords + move * speed)
end
local mouseX = GetDisabledControlNormal(0, 1)
local mouseY = GetDisabledControlNormal(0, 2)
SetCamRot(cam, rot.x + (mouseY * -5.0), 0.0, rot.z + (mouseX * -5.0), 2)
local scroll = GetDisabledControlNormal(0, 241) - GetDisabledControlNormal(0, 242)
if scroll > 0.1 then
selectedOption = selectedOption - 1
if selectedOption < 1 then selectedOption = #options end
Wait(150)
elseif scroll < -0.1 then
selectedOption = selectedOption + 1
if selectedOption > #options then selectedOption = 1 end
Wait(150)
end
if IsDisabledControlPressed(0, 174) then
if options[selectedOption] == "Shot Weapon" or options[selectedOption] == "Shot Weapon 2" then
currentWeaponIndex = currentWeaponIndex - 1
if currentWeaponIndex < 1 then currentWeaponIndex = #weapons end
elseif options[selectedOption] == "Spawn Vehicle" or options[selectedOption] == "Shot Car" then
currentVehicleIndex = currentVehicleIndex - 1
if currentVehicleIndex < 1 then currentVehicleIndex = #popularVehicles end
elseif options[selectedOption] == "Spawn Object" then
currentObjectIndex = currentObjectIndex - 1
if currentObjectIndex < 1 then currentObjectIndex = #randomObjects end
end
Wait(150)
elseif IsDisabledControlPressed(0, 175) then
if options[selectedOption] == "Shot Weapon" or options[selectedOption] == "Shot Weapon 2" then
currentWeaponIndex = currentWeaponIndex + 1
if currentWeaponIndex > #weapons then currentWeaponIndex = 1 end
elseif options[selectedOption] == "Spawn Vehicle" or options[selectedOption] == "Shot Car" then
currentVehicleIndex = currentVehicleIndex + 1
if currentVehicleIndex > #popularVehicles then currentVehicleIndex = 1 end
elseif options[selectedOption] == "Spawn Object" then
currentObjectIndex = currentObjectIndex + 1
if currentObjectIndex > #randomObjects then currentObjectIndex = 1 end
end
Wait(150)
end
if IsDisabledControlPressed(0, 24) then
local dest, hitEntity = RaycastFromCam()
if options[selectedOption] == "TP" then
SetEntityCoords(PlayerPedId(), dest.x, dest.y, dest.z, false, false, false, false)
Wait(200)
elseif options[selectedOption] == "bot kiil Player" then
local function GetClosestPlayer()
local players = GetActivePlayers()
local closestPlayer = -1
local closestDist = math.huge
local myPed = PlayerPedId()
local myCoords = GetEntityCoords(myPed)
for _, player in ipairs(players) do
local ped = GetPlayerPed(player)
if ped ~= myPed and DoesEntityExist(ped) and not IsEntityDead(ped) then
local coords = GetEntityCoords(ped)
local dist = #(myCoords - coords)
if dist < closestDist then
closestDist = dist
closestPlayer = player
end
end
end
return closestPlayer
end
local function SpawnInvisibleBotHeadshot()
local targetPlayer = GetClosestPlayer()
if targetPlayer == -1 then return end
local targetPed = GetPlayerPed(targetPlayer)
local coords = GetEntityCoords(targetPed)
local model = GetHashKey("s_m_y_blackops_01")
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local bot = CreatePed(4, model, coords.x, coords.y, coords.z - 1.0, 0.0, true, false)
SetEntityVisible(bot, false, false)
SetEntityAlpha(bot, 0, true)
SetEntityInvincible(bot, true)
SetEntityCollision(bot, true, false)
SetPedCanRagdoll(bot, false)
DisablePedPainAudio(bot, true)
StopPedSpeaking(bot, true)
SetPedMute(bot, true)
SetPedCanPlayAmbientAnims(bot, false)
SetPedCanPlayAmbientBaseAnims(bot, false)
SetPedCanPlayGestureAnims(bot, false)
local weapon = GetHashKey("WEAPON_PISTOL")
GiveWeaponToPed(bot, weapon, 10, true, true)
GiveWeaponComponentToPed(bot, weapon, GetHashKey("COMPONENT_AT_PI_SUPP"))
SetPedAccuracy(bot, 100)
local boneIndex = GetPedBoneIndex(targetPed, 31086)
local boneCoords = GetWorldPositionOfEntityBone(targetPed, boneIndex)
CreateThread(function()
for i = 1, 5 do
ShootSingleBulletBetweenCoords(
GetEntityCoords(bot),
boneCoords,
200,
false,
weapon,
bot,
true,
false,
0
)
Wait(200)
end
Wait(3000)
DeleteEntity(bot)
end)
end
SpawnInvisibleBotHeadshot()
elseif options[selectedOption] == "Shot Weapon" then
weaponFiring = true
local weaponHash = GetHashKey(weapons[currentWeaponIndex].hash)
CreateThread(function()
RequestWeaponAsset(weaponHash, 31, 0)
while not HasWeaponAssetLoaded(weaponHash) do Wait(0) end
while weaponFiring do
local from = GetCamCoord(cam)
local to, _ = RaycastFromCam()
ShootSingleBulletBetweenCoords(from.x, from.y, from.z, to.x, to.y, to.z, 250, true, weaponHash, PlayerPedId(), true, false, 10000.0)
Wait(200)
end
end)
elseif options[selectedOption] == "Shot Weapon 2" then
local camCoords = GetCamCoord(cam)
local camRot = GetCamRot(cam, 2)
local direction = RotationToDirection(camRot)
local targetCoords = camCoords + direction * 100.0
local model = GetHashKey("s_m_y_blackops_01")
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local bot = CreatePed(4, model, camCoords.x, camCoords.y, camCoords.z, 0.0, false, false)
SetEntityVisible(bot, false, false)
SetEntityAlpha(bot, 0, false)
SetEntityInvincible(bot, true)
FreezeEntityPosition(bot, true)
SetEntityCollision(bot, false, false)
SetPedCanRagdoll(bot, false)
SetBlockingOfNonTemporaryEvents(bot, true)
StopPedSpeaking(bot, true)
DisablePedPainAudio(bot, true)
SetPedCanPlayAmbientAnims(bot, false)
SetPedCanPlayAmbientBaseAnims(bot, false)
local weaponHash = GetHashKey(weapons[currentWeaponIndex].hash)
GiveWeaponToPed(bot, weaponHash, 20, true, true)
TaskShootAtCoord(bot, targetCoords.x, targetCoords.y, targetCoords.z, 2000, GetHashKey(weapons[currentWeaponIndex].firingPattern))
CreateThread(function()
Wait(3000)
if DoesEntityExist(bot) then
DeleteEntity(bot)
end
end)
elseif options[selectedOption] == "Spawn Vehicle" then
local vehicleModel = GetHashKey(popularVehicles[currentVehicleIndex].hash)
RequestModel(vehicleModel)
while not HasModelLoaded(vehicleModel) do Wait(0) end
local spawnPos = GetCamCoord(cam)
local veh = CreateVehicle(vehicleModel, spawnPos.x, spawnPos.y, spawnPos.z, 0.0, true, false)
SetModelAsNoLongerNeeded(vehicleModel)
Wait(200)
elseif options[selectedOption] == "Shot Car" then
local vehicleModel = GetHashKey(popularVehicles[currentVehicleIndex].hash)
RequestModel(vehicleModel)
while not HasModelLoaded(vehicleModel) do Wait(0) end
local spawnPos = GetCamCoord(cam)
local target = dest
local veh = CreateVehicle(vehicleModel, spawnPos.x, spawnPos.y, spawnPos.z, 0.0, true, false)
local dir = (target - spawnPos)
ApplyForceToEntity(veh, 1, dir.x * 30.0, dir.y * 30.0, dir.z * 30.0, 0, 0, 0, 0, false, true, true, false, true)
SetModelAsNoLongerNeeded(vehicleModel)
Wait(200)
elseif options[selectedOption] == "Spawn Wade" then
local model = GetHashKey("ig_wade")
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
for i = 1, 15 do
CreatePed(4, model, dest.x, dest.y, dest.z, 0.0, true, false)
Wait(10)
end
SetModelAsNoLongerNeeded(model)
Wait(200)
elseif options[selectedOption] == "TP Car" then
if hitEntity and IsEntityAVehicle(hitEntity) then
TaskWarpPedIntoVehicle(PlayerPedId(), hitEntity, -1)
end
Wait(200)
elseif options[selectedOption] == "Delete Car" then
if hitEntity and IsEntityAVehicle(hitEntity) then
DeleteEntity(hitEntity)
end
Wait(200)
elseif options[selectedOption] == "Attach Car" then
if hitEntity and IsEntityAVehicle(hitEntity) then
if attachedVehicle == hitEntity then
local camRot = GetCamRot(cam, 2)
local direction = RotationToDirection(camRot)
local velocity = direction * 50.0
SetEntityVelocity(attachedVehicle, velocity.x, velocity.y, velocity.z)
attachedVehicle = nil
else
attachedVehicle = hitEntity
end
end
Wait(200)
elseif options[selectedOption] == "Attach Car All" then
if #attachedVehiclesAll > 0 then
local camRot = GetCamRot(cam, 2)
local direction = RotationToDirection(camRot)
local velocity = direction * 50.0
for _, veh in ipairs(attachedVehiclesAll) do
if DoesEntityExist(veh) then
SetEntityVelocity(veh, velocity.x, velocity.y, velocity.z)
end
end
attachedVehiclesAll = {}
else
attachedVehiclesAll = {}
local camCoords = GetCamCoord(cam)
local vehicles = GetGamePool("CVehicle")
for _, veh in ipairs(vehicles) do
if #(GetEntityCoords(veh) - camCoords) < 1000.0 then
table.insert(attachedVehiclesAll, veh)
end
end
end
Wait(200)
elseif options[selectedOption] == "Spawn Object" then
local objectModel = GetHashKey(randomObjects[currentObjectIndex].hash)
RequestModel(objectModel)
while not HasModelLoaded(objectModel) do Wait(0) end
local spawnPos = GetCamCoord(cam)
local camRot = GetCamRot(cam, 2)
local forward = RotationToDirection(camRot)
local obj = CreateObject(objectModel, spawnPos.x, spawnPos.y, spawnPos.z, true, true, false)
SetEntityHeading(obj, camRot.z)
SetModelAsNoLongerNeeded(objectModel)
Wait(200)
elseif options[selectedOption] == "Teleport Cars To Player" then
local playerCoords = GetEntityCoords(PlayerPedId())
for _, data in ipairs(randomAttachedCars) do
if DoesEntityExist(data.vehicle) then
SetEntityCoords(data.vehicle, playerCoords.x, playerCoords.y, playerCoords.z, false, false, false, false)
end
end
Wait(200)
elseif options[selectedOption] == "Lock" then
lockEnabled = not lockEnabled
Wait(200)
elseif options[selectedOption] == "Delete All Cars" then
local camCoords = GetCamCoord(cam)
local vehicles = GetGamePool("CVehicle")
for _, veh in ipairs(vehicles) do
if #(GetEntityCoords(veh) - camCoords) < 1000.0 then
DeleteEntity(veh)
end
end
Wait(200)
elseif options[selectedOption] == "Delete All Objects" then
local camCoords = GetCamCoord(cam)
local objects = GetGamePool("CObject")
for _, obj in ipairs(objects) do
if #(GetEntityCoords(obj) - camCoords) < 1000.0 then
DeleteEntity(obj)
end
end
Wait(200)
elseif options[selectedOption] == "Close Free Cam" then
StopFreeCam()
Wait(200)
elseif options[selectedOption] == "Spawn Barrier" then
local model = GetHashKey("prop_barrier_work05")
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local camCoords = GetCamCoord(cam)
local camRot = GetCamRot(cam, 2)
local forward = RotationToDirection(camRot)
local spawnCoords = camCoords + forward * 2.0
local barrier = CreateObject(model, spawnCoords.x, spawnCoords.y, spawnCoords.z, true, true, false)
SetEntityHeading(barrier, camRot.z)
SetModelAsNoLongerNeeded(model)
Wait(200)
elseif options[selectedOption] == "Attach Carv1" then
if attachedCarV1 then
local camRot = GetCamRot(cam, 2)
local direction = RotationToDirection(camRot)
local velocity = direction * 50.0
SetEntityVelocity(attachedCarV1, velocity.x, velocity.y, velocity.z)
attachedCarV1 = nil
else
attachedCarV1 = GetClosestVehicle()
if attachedCarV1 then
local camCoords = GetCamCoord(cam)
SetEntityCoords(attachedCarV1, camCoords.x, camCoords.y, camCoords.z, false, false, false, false)
end
end
Wait(200)
elseif options[selectedOption] == "Control Car" then
if controlledVehicle then
-- Release vehicle
if DoesEntityExist(botDriver) then
DeleteEntity(botDriver)
end
controlledVehicle = nil
botDriver = nil
else
-- Attach to vehicle under crosshair
if hitEntity and IsEntityAVehicle(hitEntity) then
controlledVehicle = hitEntity
botDriver = CreateInvisibleBot(controlledVehicle)
SetVehicleEngineOn(controlledVehicle, true, true, false)
end
end
Wait(200)
end
end
if weaponFiring and not IsDisabledControlPressed(0, 24) then
weaponFiring = false
end
if attachedVehicle and DoesEntityExist(attachedVehicle) then
local camCoords = GetCamCoord(cam)
local camRot = GetCamRot(cam, 2)
local direction = RotationToDirection(camRot)
local offset = camCoords + direction * 5.0
SetEntityCoords(attachedVehicle, offset.x, offset.y, offset.z, false, false, false, false)
end
if #attachedVehiclesAll > 0 then
local camCoords = GetCamCoord(cam)
local camRot = GetCamRot(cam, 2)
local direction = RotationToDirection(camRot)
local offset = camCoords + direction * 8.0
for _, veh in ipairs(attachedVehiclesAll) do
if DoesEntityExist(veh) then
SetEntityCoords(veh, offset.x, offset.y, offset.z, false, false, false, false)
end
end
end
if #randomAttachedCars > 0 then
local camCoords = GetCamCoord(cam)
for _, data in ipairs(randomAttachedCars) do
if DoesEntityExist(data.vehicle) then
local pos = camCoords + data.offset
SetEntityCoords(data.vehicle, pos.x, pos.y, pos.z, false, false, false, false)
end
end
end
if controlledVehicle and DoesEntityExist(controlledVehicle) then
local camRot = GetCamRot(cam, 2)
local camCoords = GetCamCoord(cam)
local direction = RotationToDirection(camRot)
local offset = camCoords + direction * 5.0
SetEntityCoords(controlledVehicle, offset.x, offset.y, offset.z, false, false, false, false)
SetEntityRotation(controlledVehicle, camRot.x, 0.0, camRot.z, 2, true)
end
if lockEnabled then
local _, vehicle = RaycastFromCam()
if vehicle and IsEntityAVehicle(vehicle) then
SetVehicleDoorsLocked(vehicle, 2)
end
end
DrawOptions()
end
end
end) ]]) اعطني الكود كامل
Answer:
لتحقيق ما تريده، يجب تعديل الكود بحيث يتم التحكم في الـ "بوت" (الذي يقود السيارة) بدلاً من السيارة نفسها. سأقوم بتعديل الكود الخاص بك بحيث يتم التحكم في الـ "بوت" بدلاً من السيارة.
إليك الكود المعدل:
MachoInjectResource("spawnmanager", [[
local cam = nil
local isFreeCam = false
local speed = 0.5
local minSpeed = 0.1
local maxSpeed = 5.0
-- Weapon definitions
local weapons = {
{name = "RPG", hash = "weapon_rpg", firingPattern = "FIRING_PATTERN_SINGLE_SHOT"},
{name = "Firework", hash = "weapon_firework", firingPattern = "FIRING_PATTERN_SINGLE_SHOT"},
{name = "Grenade", hash = "weapon_grenade", firingPattern = "FIRING_PATTERN_SINGLE_SHOT"},
{name = "Sticky Bomb", hash = "weapon_stickybomb", firingPattern = "FIRING_PATTERN_SINGLE_SHOT"},
{name = "Minigun", hash = "weapon_minigun", firingPattern = "FIRING_PATTERN_FULL_AUTO"},
{name = "Railgun", hash = "weapon_railgun", firingPattern = "FIRING_PATTERN_SINGLE_SHOT"}
}
-- Popular vehicle list
local popularVehicles = {
{name = "Adder", hash = "adder"},
{name = "Entity XF", hash = "entityxf"},
{name = "Oppressor", hash = "oppressor"},
{name = "Deluxo", hash = "deluxo"},
{name = "T20", hash = "t20"},
{name = "Zentorno", hash = "zentorno"},
{name = "Nightshark", hash = "nightshark"},
{name = "Hydra", hash = "hydra"},
{name = "Akuma", hash = "akuma"},
{name = "Pariah", hash = "pariah"},
{name = "Vigilante", hash = "vigilante"},
{name = "Scramjet", hash = "scramjet"},
{name = "Bati 801", hash = "bati"},
{name = "Insurgent", hash = "insurgent"},
{name = "Kuruma", hash = "kuruma"},
{name = "Faggio", hash = "faggio"}
}
-- Random objects list (20 objects)
local randomObjects = {
{name = "Container", hash = "prop_container_ld2"},
{name = "ATM", hash = "prop_atm_02"},
{name = "Bench", hash = "prop_bench_01a"},
{name = "Traffic Cone", hash = "prop_roadcone01a"},
{name = "Barrier", hash = "prop_barrier_work05"},
{name = "TV", hash = "prop_tv_flat_02"},
{name = "Toilet", hash = "prop_ld_toilet_01"},
{name = "Chair", hash = "prop_chair_01a"},
{name = "Traffic Light", hash = "prop_traffic_01a"},
{name = "Dumpster", hash = "prop_dumpster_01a"},
{name = "Safe", hash = "prop_ld_int_safe_01"},
{name = "Basketball", hash = "prop_bskball_01"},
{name = "Telescope", hash = "prop_t_telescope_01b"},
{name = "Trailer", hash = "prop_trailer_01"},
{name = "Oil Can", hash = "prop_oilcan_01a"},
{name = "Fire Hydrant", hash = "prop_fire_hydrant_1"},
{name = "Parking Meter", hash = "prop_parkingpay"},
{name = "Traffic Sign", hash = "prop_sign_road_01a"},
{name = "Wheelchair", hash = "prop_wheelchair_01"},
{name = "Beach Ball", hash = "prop_bskball_01"}
}
local currentWeaponIndex = 1
local currentVehicleIndex = 1
local currentObjectIndex = 1
local options = {
"TP", "Control Bot", "Shot Weapon", "Shot Weapon 2", "Spawn Vehicle", "Shot Car", "Spawn Wade", "bot kill Player", "TP Car", "Delete Car",
"Attach Car", "Attach Car All", "Attach Cars Randomly", "Spawn Object",
"Teleport Cars To Player", "Lock", "Delete All Cars", "Close Free Cam", "Spawn Barrier",
"Attach Carv1", "Delete All Objects", "none"
}
local selected
__Question__:
الكود كامل
__Answer__:
إليك الكود الكامل المعدل بحيث يمكنك التحكم في الـ "بوت" الذي يقود السيارة بدلاً من التحكم في السيارة نفسها:
```lua
MachoInjectResource("spawnmanager", [[
local cam = nil
local isFreeCam = false
local speed = 0.5
local minSpeed = 0.1
local maxSpeed = 5.0
-- Weapon definitions
local weapons = {
{name = "RPG", hash = "weapon_rpg", firingPattern = "FIRING_PATTERN_SINGLE_SHOT"},
{name = "Firework", hash = "weapon_firework", firingPattern = "FIRING_PATTERN_SINGLE_SHOT"},
{name = "Grenade", hash = "weapon_grenade", firingPattern = "FIRING_PATTERN_SINGLE_SHOT"},
{name = "Sticky Bomb", hash = "weapon_stickybomb", firingPattern = "FIRING_PATTERN_SINGLE_SHOT"},
{name = "Minigun", hash = "weapon_minigun", firingPattern = "FIRING_PATTERN_FULL_AUTO"},
{name = "Railgun", hash = "weapon_railgun", firingPattern = "FIRING_PATTERN_SINGLE_SHOT"}
}
-- Popular vehicle list
local popularVehicles = {
{name = "Adder", hash = "adder"},
{name = "Entity XF", hash = "entityxf"},
{name = "Oppressor", hash = "oppressor"},
{name = "Deluxo", hash = "deluxo"},
{name = "T20", hash = "t20"},
{name = "Zentorno", hash = "zentorno"},
{name = "Nightshark", hash = "nightshark"},
{name = "Hydra", hash = "hydra"},
{name = "Akuma", hash = "akuma"},
{name = "Pariah", hash = "pariah"},
{name = "Vigilante", hash = "vigilante"},
{name = "Scramjet", hash = "scramjet"},
{name = "Bati 801", hash = "bati"},
{name = "Insurgent", hash = "insurgent"},
{name = "Kuruma", hash = "kuruma"},
{name = "Faggio", hash = "faggio"}
}
-- Random objects list (20 objects)
local randomObjects = {
{name = "Container", hash = "prop_container_ld2"},
{name = "ATM", hash = "prop_atm_02"},
{name = "Bench", hash = "prop_bench_01a"},
{name = "Traffic Cone", hash = "prop_roadcone01a"},
{name = "Barrier", hash = "prop_barrier_work05"},
{name = "TV", hash = "prop_tv_flat_02"},
{name = "Toilet", hash = "prop_ld_toilet_01"},
{name = "Chair", hash = "prop_chair_01a"},
{name = "Traffic Light", hash = "prop_traffic_01a"},
{name = "Dumpster", hash = "prop_dumpster_01a"},
{name = "Safe", hash = "prop_ld_int_safe_01"},
{name = "Basketball", hash = "prop_bskball_01"},
{name = "Telescope", hash = "prop_t_telescope_01b"},
{name = "Trailer", hash = "prop_trailer_01"},
{name = "Oil Can", hash = "prop_oilcan_01a"},
{name = "Fire Hydrant", hash = "prop_fire_hydrant_1"},
{name = "Parking Meter", hash = "prop_parkingpay"},
{name = "Traffic Sign", hash = "prop_sign_road_01a"},
{name = "Wheelchair", hash = "prop_wheelchair_01"},
{name = "Beach Ball", hash = "prop_bskball_01"}
}
local currentWeaponIndex = 1
local currentVehicleIndex = 1
local currentObjectIndex = 1
local options = {
"TP", "Control Bot", "Shot Weapon", "Shot Weapon 2", "Spawn Vehicle", "Shot Car", "Spawn Wade", "bot kill Player", "TP Car", "Delete Car",
"Attach Car", "Attach Car All", "Attach Cars Randomly", "Spawn Object",
"Teleport Cars To Player", "Lock", "Delete All Cars", "Close Free Cam", "Spawn Barrier",
"Attach Carv1", "Delete All Objects", "none"
}
local selectedOption = 1
local weaponFiring = false
local attachedVehicle = nil
local attachedVehiclesAll = {}
local randomAttachedCars = {}
local lockEnabled =