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//bgawk https://github.com/tomara-x/bgawk | |
// with sensor (in draw settings) turned on | |
let h = []; | |
let l = []; | |
let th = []; | |
let tl = []; | |
//original | |
for i in 0..10 { | |
for j in 0..10 { | |
let e = spawn(1).x(i).y(j).h((i+j)*18); | |
let f = e.to_floats(); | |
h.push(f[0]); | |
l.push(f[1]); | |
} | |
} | |
//transformed | |
for i in 0..10 { | |
for j in 0..10 { | |
let e = spawn(1).x(i*10).y(j*10).h((i+j)*18); | |
let f = e.to_floats(); | |
th.push(f[0]); | |
tl.push(f[1]); | |
} | |
} | |
// basis vectors | |
let i = spawn(2).x(1).h(0); | |
let j = spawn(2).y(1).h(100); | |
//update code | |
for n in 0..100 { | |
let te = Entity::from_floats([th[n], tl[n]]); | |
let e = Entity::from_floats([h[n], l[n]]); | |
// input vector is [e.x e.y] | |
// multiplied by the matrix | |
// [ ix, jx | |
// iy, jy ] | |
te.x(e.x * i.x + e.y * j.x); | |
te.y(e.x * i.y + e.y * j.y); | |
} |
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