Hexbin Heightmap Transitions with Canvas
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Hexbin Canvas Transitions
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<!DOCTYPE html> | |
<meta charset="utf-8"> | |
<style> | |
html, body { | |
background: #444; | |
} | |
canvas { | |
position: absolute; | |
top: 0; | |
left: 0; | |
} | |
</style> | |
<body> | |
<script src="http://d3js.org/d3.v3.min.js"></script> | |
<script src="d3.canvas-hexbin.js"></script> | |
<script> | |
var width = 960, | |
height = 500; | |
var hexbin = d3.canvasHexbin() | |
.size([width, height]) | |
.radius(5.5); | |
var color = d3.scale.linear() | |
.domain([0, 14, 15, 35, 132]) | |
.range(["#000", "#444", "#d7191c", "#ffffbf", "#2c7bb6"]) | |
.interpolate(d3.interpolateHcl); | |
var canvas = d3.select("body").append("canvas") | |
.attr("width", width) | |
.attr("height", height); | |
var context = canvas.node().getContext("2d"); | |
var points = []; | |
var hexagons = []; | |
hexbin.context(context); | |
getImage("readme.png", function(image) { | |
context.drawImage(image, 0, 0, width, height); | |
image = context.getImageData(0, 0, width, height); | |
// Rescale the colors. | |
for (var c, i = 0, n = width * height * 4, d = image.data; i < n; i += 4) { | |
points.push([i/4%width, Math.floor(i/4/width), d[i]]); | |
} | |
hexagons = hexbin(points); | |
hexagons.forEach(function(d) { | |
d.min = d3.min(d, function(p) { return p[2]; }); | |
d.max = d3.max(d, function(p) { return p[2]; }); | |
d.mean = d3.mean(d, function(p) { return p[2]; }); | |
}); | |
// filter sea level | |
hexagons = hexagons.filter(function(d) { | |
return d.max > 16 || d.min < 10; | |
}); | |
var interpolated = d3.interpolate( | |
hexagons.map(function(d) { return d.min; }), | |
hexagons.map(function(d) { return d.max; }) | |
); | |
function toggle() { | |
d3.timer(function(t) { | |
if (t > 6000) return true; | |
if (t > 3000) t = 6000 - t; | |
context.clearRect(0,0,width,height); | |
interpolated(t/3000).forEach(function(d,i) { | |
context.fillStyle = color(d); | |
context.beginPath(); | |
context.arc(hexagons[i].x,hexagons[i].y,4,0,2*Math.PI); | |
context.fill(); | |
}); | |
}); | |
}; | |
loop(toggle, 6000); | |
function loop(f,t) { | |
f(); | |
setTimeout(function() { | |
loop(f,t); | |
},t) | |
}; | |
}); | |
function getImage(path, callback) { | |
var image = new Image; | |
image.onload = function() { callback(image); }; | |
image.src = path; | |
} | |
</script> |
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(function() { | |
d3.canvasHexbin = function() { | |
var width = 1, | |
height = 1, | |
r, | |
x = d3_hexbinX, | |
y = d3_hexbinY, | |
dx, | |
dy, | |
context = null; | |
function hexbin(points) { | |
var binsById = {}; | |
points.forEach(function(point, i) { | |
var py = y.call(hexbin, point, i) / dy, pj = Math.round(py), | |
px = x.call(hexbin, point, i) / dx - (pj & 1 ? .5 : 0), pi = Math.round(px), | |
py1 = py - pj; | |
if (Math.abs(py1) * 3 > 1) { | |
var px1 = px - pi, | |
pi2 = pi + (px < pi ? -1 : 1) / 2, | |
pj2 = pj + (py < pj ? -1 : 1), | |
px2 = px - pi2, | |
py2 = py - pj2; | |
if (px1 * px1 + py1 * py1 > px2 * px2 + py2 * py2) pi = pi2 + (pj & 1 ? 1 : -1) / 2, pj = pj2; | |
} | |
var id = pi + "-" + pj, bin = binsById[id]; | |
if (bin) bin.push(point); else { | |
bin = binsById[id] = [point]; | |
bin.i = pi; | |
bin.j = pj; | |
bin.x = (pi + (pj & 1 ? 1 / 2 : 0)) * dx; | |
bin.y = pj * dy; | |
} | |
}); | |
return d3.values(binsById); | |
} | |
function hexagon(radius) { | |
var x0 = 0, y0 = 0; | |
return d3_hexbinAngles.map(function(angle) { | |
var x1 = Math.sin(angle) * radius, | |
y1 = -Math.cos(angle) * radius, | |
dx = x1 - x0, | |
dy = y1 - y0; | |
x0 = x1, y0 = y1; | |
return [dx, dy]; | |
}); | |
} | |
hexbin.x = function(_) { | |
if (!arguments.length) return x; | |
x = _; | |
return hexbin; | |
}; | |
hexbin.y = function(_) { | |
if (!arguments.length) return y; | |
y = _; | |
return hexbin; | |
}; | |
hexbin.hexagon = function(radius) { | |
if (arguments.length < 1) radius = r; | |
hexagon(radius).forEach(function(d,i) { | |
if (i == 0) { | |
context.moveTo(d[0], d[1]); | |
context.beginPath(); | |
} else { | |
context.lineTo(d[0], d[1]); | |
} | |
}); | |
context.closePath(); | |
return context; | |
}; | |
hexbin.centers = function() { | |
var centers = []; | |
for (var y = 0, odd = false, j = 0; y < height + r; y += dy, odd = !odd, ++j) { | |
for (var x = odd ? dx / 2 : 0, i = 0; x < width + dx / 2; x += dx, ++i) { | |
var center = [x, y]; | |
center.i = i; | |
center.j = j; | |
centers.push(center); | |
} | |
} | |
return centers; | |
}; | |
hexbin.mesh = function() { | |
var fragment = hexagon(r).slice(0, 4).join("l"); | |
return hexbin.centers().map(function(p) { return "M" + p + "m" + fragment; }).join(""); | |
}; | |
hexbin.size = function(_) { | |
if (!arguments.length) return [width, height]; | |
width = +_[0], height = +_[1]; | |
return hexbin; | |
}; | |
hexbin.radius = function(_) { | |
if (!arguments.length) return r; | |
r = +_; | |
dx = r * 2 * Math.sin(Math.PI / 3); | |
dy = r * 1.5; | |
return hexbin; | |
}; | |
hexbin.context = function(_) { | |
if (!arguments.length) return context; | |
context = _; | |
return hexbin; | |
}; | |
return hexbin.radius(1); | |
}; | |
var d3_hexbinAngles = d3.range(0, 2 * Math.PI, Math.PI / 3), | |
d3_hexbinX = function(d) { return d[0]; }, | |
d3_hexbinY = function(d) { return d[1]; }; | |
})(); |
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<!DOCTYPE html> | |
<meta charset="utf-8"> | |
<style> | |
html, body { | |
background: #222; | |
} | |
canvas { | |
position: absolute; | |
top: 0; | |
left: 0; | |
} | |
</style> | |
<body> | |
<script src="http://d3js.org/d3.v3.min.js"></script> | |
<script src="d3.canvas-hexbin.js"></script> | |
<script> | |
var width = 960, | |
height = 500; | |
var hexbin = d3.canvasHexbin() | |
.size([width, height]) | |
.radius(4); | |
var color = d3.scale.linear() | |
.domain([0, 14, 15, 35, 132]) | |
.range(["#050505", "#222", "#d7191c", "#ffffbf", "#2c7bb6"]) | |
.interpolate(d3.interpolateHcl); | |
var canvas = d3.select("body").append("canvas") | |
.attr("width", width) | |
.attr("height", height); | |
var context = canvas.node().getContext("2d"); | |
var points = []; | |
var hexagons = []; | |
hexbin.context(context); | |
getImage("readme.png", function(image) { | |
context.drawImage(image, 0, 0, width, height); | |
image = context.getImageData(0, 0, width, height); | |
// Rescale the colors. | |
for (var c, i = 0, n = width * height * 4, d = image.data; i < n; i += 4) { | |
points.push([i/4%width, Math.floor(i/4/width), d[i]]); | |
} | |
hexagons = hexbin(points); | |
hexagons.forEach(function(d) { | |
d.min = d3.min(d, function(p) { return p[2]; }); | |
d.max = d3.max(d, function(p) { return p[2]; }); | |
d.mean = d3.mean(d, function(p) { return p[2]; }); | |
}); | |
// optimization: filter out sea level | |
hexagons = hexagons.filter(function(d) { | |
return d.max > 16 || d.min < 10; | |
}); | |
var interpolated = d3.interpolate( | |
hexagons.map(function(d) { return d.min; }), | |
hexagons.map(function(d) { return d.max; }) | |
); | |
function toggle() { | |
d3.timer(function(t) { | |
if (t > 9000) return true; | |
if (t > 4500) t = 9000 - t; | |
context.clearRect(0,0,width,height); | |
interpolated(t/4500).forEach(function(d,i) { | |
context.save(); | |
context.fillStyle = color(d); | |
context.translate(hexagons[i].x, hexagons[i].y); | |
hexbin.hexagon(4.5); | |
context.fill(); | |
context.restore(); | |
}); | |
}); | |
}; | |
loop(toggle, 9000); | |
function loop(f,t) { | |
f(); | |
setTimeout(function() { | |
loop(f,t); | |
},t) | |
}; | |
}); | |
function getImage(path, callback) { | |
var image = new Image; | |
image.onload = function() { callback(image); }; | |
image.src = path; | |
} | |
</script> |
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wow!, so glad I saw this on youtube in your lightning talk. Can't wait to play with it.