Created
September 16, 2018 02:22
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NumberDisplay_2 C# unity
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class GUIButtonTUT : MonoBehaviour | |
{ | |
public TextMesh textMesh; //3DTextを格納 | |
public Texture2D button; //buttonイメージを格納 | |
public GameObject spider; //蜘蛛オブジェクトを格納 | |
private bool spiderOn = false; //spiderOnはfalse | |
// Use this for initialization | |
void Start() | |
{ | |
} | |
// Update is called once per frame | |
void Update() | |
{ | |
} | |
void OnGUI() | |
{//ボタンの位置とサイズ、ボタンへDisplay 10と表示させる | |
if (GUI.Button(new Rect(10, 70, 100, 20), "display:10")) | |
{//textを10と表示する | |
textMesh.text = "10"; | |
} | |
//ボタンの位置とサイズ、ボタンへDisplay 5と表示させる | |
if (GUI.Button(new Rect(10, 95, 100, 20), "display:5")) | |
{//textを5と表示する | |
textMesh.text = "5"; | |
} | |
if (GUI.Button(new Rect(10, 120, 100, 20), "Spider Button")) | |
{//spiderOnの真偽でオブジェクトの表示の切り替え | |
if (spiderOn == false) | |
{ | |
spider.SetActive(true); | |
spiderOn = true; | |
} | |
else | |
{ | |
spider.SetActive(false); | |
spiderOn = false; | |
} | |
} | |
} | |
}mbe |
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