Created
July 4, 2018 16:52
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class GoControll2 : MonoBehaviour { | |
[SerializeField] private Transform vr_Camera; // 自分の視点のカメラを設定する | |
// 前進速度 | |
public float forwardSpeed = 7.0f; | |
// 後退速度 | |
public float backwardSpeed = 2.0f; | |
private Vector3 velocity; | |
// Update is called once per frame | |
void Update () { | |
if(OVRInput.Get(OVRInput.Touch.PrimaryTouchpad)) { | |
// タッチパッドが指に触れている間 | |
Move(); | |
} | |
} | |
void Move() { | |
Vector2 pt = OVRInput.Get(OVRInput.Axis2D.PrimaryTouchpad); ///タッチパッドの位置 | |
velocity = vr_Camera.forward * pt.y; // vr_Camera視点での(0,0,1) | |
velocity.y = 0f; // カメラの高さは変えたくないのでyを0にする、x,zのみ変更する | |
if(pt.y > 0) // 前進 | |
{ | |
this.transform.position += velocity * forwardSpeed * Time.deltaTime; | |
} | |
else if(pt.y < 0) // 後退 | |
{ | |
this.transform.position += velocity * backwardSpeed * Time.deltaTime; | |
} | |
else | |
{ | |
// タッチパッドのyが0の時は動かない | |
} | |
} | |
} |
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