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Created November 4, 2015 19:10
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Open Broadcaster Software v0.656b log file uploaded at 2015-11-04, 14:10:07 (local time). The log file was approximately 4 days and 16 hours old at the time it was uploaded.
21:44:40: Open Broadcaster Software v0.656b - 32bit (´・ω・`)
21:44:40: -------------------------------
21:44:40: CPU Name: Intel(R) Core(TM) i5-4440 CPU @ 3.10GHz
21:44:40: CPU Speed: 3093MHz
21:44:40: Physical Memory: 4095MB Total, 3871MB Free
21:44:40: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
21:44:40: monitor 1: pos={0, 0}, size={1680, 1050}
21:44:40: Windows Version: 6.3 Build 9600 (revision 17415)
21:44:40: Aero is Enabled
21:44:40: -------------------------------
21:44:40: OBS Modules:
21:44:40: Base Address Module
21:44:40: 008C0000 OBS.exe
21:44:40: 54F70000 OBSApi.dll
21:44:40: 54D10000 DShowPlugin.dll
21:44:40: 54CE0000 GraphicsCapture.dll
21:44:40: 54CB0000 NoiseGate.dll
21:44:40: 67690000 PSVPlugin.dll
21:44:40: 673C0000 scenesw.dll
21:44:40: ------------------------------------------
21:44:40: Adapter 1
21:44:40: Video Adapter: NVIDIA GeForce GT 635
21:44:40: Video Adapter Dedicated Video Memory: 2066542592
21:44:40: Video Adapter Shared System Memory: 2147676160
21:44:40: Video Adapter Output 1: pos={0, 0}, size={1680, 1050}, attached=true
21:44:40: =====Stream Start: 2015-10-30, 21:44:40===============================================
21:44:40: Multithreaded optimizations: On
21:44:40: Base resolution: 1680x1050
21:44:40: Output resolution: 1680x1050
21:44:40: ------------------------------------------
21:44:40: Loading up D3D10 on NVIDIA GeForce GT 635 (Adapter 1)...
21:44:40: ------------------------------------------
21:44:40: Audio Format: 48000 Hz
21:44:40: ------------------------------------------
21:44:40: Audio Channels: 2 Ch
21:44:40: Playback device Default
21:44:40: ------------------------------------------
21:44:40: Using desktop audio input: Speakers (Realtek High Definition Audio)
21:44:40: Global Audio time adjust: 0
21:44:40: ------------------------------------------
21:44:40: Using auxilary audio input: Microphone (HD Webcam C270)
21:44:40: Mic time offset: 0
21:44:40: ------------------------------------------
21:44:40: Audio Encoding: AAC
21:44:40: bitrate: 128
21:44:40: Using text output
21:44:40: Using Window Capture
21:44:40: Using graphics capture
21:44:41: Using Window Capture
21:44:41: Trying to hook process: League of Legends.exe
21:44:41: Scene buffering time set to 700
21:44:41: ------------------------------------------
21:44:41: Video Encoding: x264
21:44:41: fps: 30
21:44:41: width: 1680, height: 1050
21:44:41: preset: veryfast
21:44:41: profile: main
21:44:41: keyint: 60
21:44:41: CBR: yes
21:44:41: CFR: yes
21:44:41: max bitrate: 1000
21:44:41: buffer size: 1000
21:44:41: ------------------------------------------
21:44:41: SharedTexCapture hooked
21:44:42: Using RTMP service: Twitch
21:44:42: Server selection: rtmp://live-jfk.twitch.tv/app
21:44:42: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
21:44:42: Completed handshake with rtmp://live-jfk.twitch.tv/app in 216 ms.
21:44:43: SO_SNDBUF was at 65536
21:44:48: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 731 / 144384)
21:44:50: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 144384)
21:55:56: Exit signal received, terminating capture
21:57:55: Total frames encoded: 23815, total frames duplicated: 1816 (7.63%)
21:57:55: Number of frames skipped due to encoder lag: 232 (0.97%)
21:57:55: Total frames rendered: 23394, number of late frames: 157 (0.67%) (it's okay for some frames to be late)
21:57:55:
21:57:55: Profiler time results:
21:57:55:
21:57:55: ==============================================================
21:57:55: video thread frame - [100%] [avg time: 2.448 ms] [children: 69.1%] [unaccounted: 30.9%]
21:57:55: | scene->Preprocess - [31.4%] [avg time: 0.768 ms]
21:57:55: | GPU download and conversion - [37.7%] [avg time: 0.924 ms] [children: 4.82%] [unaccounted: 32.9%]
21:57:55: | | flush - [2.61%] [avg time: 0.064 ms]
21:57:55: | | CopyResource - [0.94%] [avg time: 0.023 ms]
21:57:55: | | conversion to 4:2:0 - [1.27%] [avg time: 0.031 ms]
21:57:55: Convert444Threads - [100%] [avg time: 0.797 ms] [children: 99%] [unaccounted: 1%]
21:57:55: | Convert444toNV12 - [99%] [avg time: 0.789 ms]
21:57:55: encoder thread frame - [100%] [avg time: 4.589 ms] [children: 4.27%] [unaccounted: 95.7%]
21:57:55: | sending stuff out - [4.27%] [avg time: 0.196 ms]
21:57:55: ==============================================================
21:57:55:
21:57:55:
21:57:55: Profiler CPU results:
21:57:55:
21:57:55: ==============================================================
21:57:55: video thread frame - [cpu time: avg 0.601 ms, total 14062.5 ms] [avg calls per frame: 1]
21:57:55: | scene->Preprocess - [cpu time: avg 0.126 ms, total 2953.13 ms] [avg calls per frame: 1]
21:57:55: | GPU download and conversion - [cpu time: avg 0.072 ms, total 1703.13 ms] [avg calls per frame: 1]
21:57:55: | | flush - [cpu time: avg 0.05 ms, total 1187.5 ms] [avg calls per frame: 1]
21:57:55: | | CopyResource - [cpu time: avg 0.012 ms, total 281.25 ms] [avg calls per frame: 1]
21:57:55: | | conversion to 4:2:0 - [cpu time: avg 0.003 ms, total 78.125 ms] [avg calls per frame: 1]
21:57:55: Convert444Threads - [cpu time: avg 0.732 ms, total 34250 ms] [avg calls per frame: 2]
21:57:55: | Convert444toNV12 - [cpu time: avg 0.729 ms, total 34125 ms] [avg calls per frame: 2]
21:57:55: encoder thread frame - [cpu time: avg 1.378 ms, total 32828.1 ms] [avg calls per frame: 1]
21:57:55: | sending stuff out - [cpu time: avg 0.008 ms, total 203.125 ms] [avg calls per frame: 1]
21:57:55: ==============================================================
21:57:55:
21:57:55: =====Stream End: 2015-10-30, 21:57:55=================================================
21:57:55: ~RTMPPublisher: Packet flush completed in 119 ms
21:57:55: ~RTMPPublisher: Send thread terminated in 0 ms
21:57:55: RTMPPublisher::SocketLoop: Graceful loop exit
21:57:55: ~RTMPPublisher: Socket thread terminated in 0 ms
21:57:57: ~RTMPPublisher: Final socket shutdown completed in 2118 ms
21:57:57: Average send payload: 3809 bytes, average send interval: 26 ms
21:57:57: Number of times waited to send: 0, Waited for a total of 0 bytes
21:57:57: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
21:57:57: Number of bytes sent: 112071446
22:36:47: Terminating 0x2888
Last game capture log:
2015-10-30, 21:44:41: we're booting up:
21:44:41: CaptureThread: attached to process League of Legends.exe
21:44:41: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
21:44:41: D3D9 Present
21:44:41: D3D9EndScene called
21:44:41: D3DPRESENT_PARAMETERS {
21:44:41: BackBufferWidth: 1680
21:44:41: BackBufferHeight: 1050
21:44:41: BackBufferFormat: D3DFMT_X8R8G8B8
21:44:41: BackBufferCount: 1
21:44:41: MultiSampleType: D3DMULTISAMPLE_NONE
21:44:41: MultiSampleQuality: 0
21:44:41: SwapEffect: D3DSWAPEFFECT_DISCARD
21:44:41: hDeviceWindow: 5769164
21:44:41: Windowed: true
21:44:41: EnableAutoDepthStencil: false
21:44:41: AutoDepthStencilFormat: D3DFMT_D24S8
21:44:41: Flags: None
21:44:41: FullScreen_RefreshRateInHz: 0
21:44:41: PresentationInterval: 2147483648
21:44:41: };
21:44:41: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
21:44:41: successfully set up d3d9 hooks
21:44:41: D3D9Present called
21:44:41: DoD3D9GPUHook: success
21:44:41: WARNING: Another hook is already present while trying to hook dxgi.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
21:44:41: DXGI Present
21:44:41: D3DSURFACE_DESC {
21:44:41: Format: D3DFMT_X8R8G8B8
21:44:41: Type: D3DRTYPE_SURFACE
21:44:41: Usage: D3DUSAGE_RENDERTARGET
21:44:41: Pool: D3DPOOL_DEFAULT
21:44:41: MultiSampleType: D3DMULTISAMPLE_NONE
21:44:41: MultiSampleQuality: 0
21:44:41: Width: 1680
21:44:41: Height: 1050
21:44:41: };
21:44:41: successfully capturing d3d9 frames via GPU
21:44:41: WARNING: Another hook is already present while trying to hook opengl32.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
21:44:41: GL Present
21:44:41: DirectDraw capture: Windows 8 not supported yet
21:44:41: (half life scientist) everything.. seems to be in order
Last Game Capture Log:
2015-11-03, 14:14:42: we're booting up:
14:14:42: CaptureThread: attached to process League of Legends.exe
14:14:42: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:14:42: D3D9 Present
14:14:42: WARNING: Another hook is already present while trying to hook dxgi.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:14:42: DXGI Present
14:14:42: WARNING: Another hook is already present while trying to hook opengl32.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:14:42: GL Present
14:14:42: DirectDraw capture: Windows 8 not supported yet
14:14:42: (half life scientist) everything.. seems to be in order
14:14:45: D3D9EndScene called
14:14:45: D3DPRESENT_PARAMETERS {
14:14:45: BackBufferWidth: 1680
14:14:45: BackBufferHeight: 1050
14:14:45: BackBufferFormat: D3DFMT_X8R8G8B8
14:14:45: BackBufferCount: 1
14:14:45: MultiSampleType: D3DMULTISAMPLE_NONE
14:14:45: MultiSampleQuality: 0
14:14:45: SwapEffect: D3DSWAPEFFECT_DISCARD
14:14:45: hDeviceWindow: 10880682
14:14:45: Windowed: true
14:14:45: EnableAutoDepthStencil: false
14:14:45: AutoDepthStencilFormat: D3DFMT_D24S8
14:14:45: Flags: None
14:14:45: FullScreen_RefreshRateInHz: 0
14:14:45: PresentationInterval: 2147483648
14:14:45: };
14:14:45: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:14:45: successfully set up d3d9 hooks
14:14:45: D3D9Present called
14:14:45: DoD3D9GPUHook: success
14:14:47: D3DSURFACE_DESC {
14:14:47: Format: D3DFMT_X8R8G8B8
14:14:47: Type: D3DRTYPE_SURFACE
14:14:47: Usage: D3DUSAGE_RENDERTARGET
14:14:47: Pool: D3DPOOL_DEFAULT
14:14:47: MultiSampleType: D3DMULTISAMPLE_NONE
14:14:47: MultiSampleQuality: 0
14:14:47: Width: 1680
14:14:47: Height: 1050
14:14:47: };
14:14:47: successfully capturing d3d9 frames via GPU
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