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June 29, 2011 12:44
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Cube
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# Playing around with the examples in Getting Started with WebGL. | |
# | |
# https://developer.mozilla.org/en/WebGL/Getting_started_with_WebGL | |
# | |
vertices = [ -1.0, -1.0, 1.0, # Font Face | |
1.0, -1.0, 1.0, | |
1.0, 1.0, 1.0, | |
-1.0, 1.0, 1.0, | |
-1.0, -1.0, -1.0, # Back face | |
-1.0, 1.0, -1.0, | |
1.0, 1.0, -1.0, | |
1.0, -1.0, -1.0, | |
-1.0, 1.0, -1.0, # Top face | |
-1.0, 1.0, 1.0, | |
1.0, 1.0, 1.0, | |
1.0, 1.0, -1.0, | |
-1.0, -1.0, -1.0, # Bottom face | |
1.0, -1.0, -1.0, | |
1.0, -1.0, 1.0, | |
-1.0, -1.0, 1.0, | |
1.0, -1.0, -1.0, # Right face | |
1.0, 1.0, -1.0, | |
1.0, 1.0, 1.0, | |
1.0, -1.0, 1.0, | |
-1.0, -1.0, -1.0, # Left face | |
-1.0, -1.0, 1.0, | |
-1.0, 1.0, 1.0, | |
-1.0, 1.0, -1.0 ] | |
triangles = [ 0, 1, 2, 0, 2, 3, # front | |
4, 5, 6, 4, 6, 7, # back | |
8, 9, 10, 8, 10, 11, # top | |
12, 13, 14, 12, 14, 15, # bottom | |
16, 17, 18, 16, 18, 19, # right | |
20, 21, 22, 20, 22, 23] # left | |
colours = [ [0.0, 1.0, 1.0, 1.0], # Front face: white | |
[1.0, 0.0, 0.0, 1.0], # Back face: red | |
[0.0, 1.0, 0.0, 1.0], # Top face: green | |
[0.0, 0.0, 1.0, 1.0], # Bottom face: blue | |
[1.0, 1.0, 0.0, 1.0], # Right face: yellow | |
[1.0, 0.0, 1.0, 1.0]] # Left face: purple | |
vertextScript = ''' | |
attribute vec3 aVertexPosition; | |
attribute vec4 aVertexColor; | |
uniform mat4 uMVMatrix; | |
uniform mat4 uPMatrix; | |
varying lowp vec4 vColor; | |
void main(void) { | |
gl_Position = uPMatrix * uMVMatrix * vec4(aVertexPosition, 1.0); | |
vColor = aVertexColor; | |
} | |
''' | |
fragmentScript = ''' | |
varying lowp vec4 vColor; | |
void main(void) { | |
gl_FragColor = vColor; | |
} | |
''' | |
class ShaderProgram | |
constructor: (@context) -> | |
compileShader: (script, type) -> | |
shader = @context.createShader type | |
@context.shaderSource shader, script | |
@context.compileShader shader | |
if not @context.getShaderParameter shader, @context.COMPILE_STATUS | |
console.log "An error occurred compiling the shaders: " + @context.getShaderInfoLog(shader) | |
return null | |
shader | |
class Shader extends ShaderProgram | |
constructor: -> | |
super | |
@program = @context.createProgram() | |
fragmentShader = @compileShader fragmentScript, @context.FRAGMENT_SHADER | |
vertextShader = @compileShader vertextScript, @context.VERTEX_SHADER | |
@context.attachShader(@program, fragmentShader) | |
@context.attachShader(@program, vertextShader) | |
@context.linkProgram(@program) | |
if not @context.getProgramParameter(@program, @context.LINK_STATUS) | |
alert("Unable to initialize the shader program.") | |
@context.useProgram @program | |
@positionAttribute = @context.getAttribLocation(@program, "aVertexPosition") | |
@context.enableVertexAttribArray(@positionAttribute) | |
@colourAttribute = @context.getAttribLocation(@program, "aVertexColor") | |
@context.enableVertexAttribArray(@colourAttribute) | |
class Buffers | |
constructor: (@context) -> | |
arrayBuffer: (data) -> | |
buffer = @context.createBuffer() | |
@context.bindBuffer(@context.ARRAY_BUFFER, buffer) | |
@context.bufferData(@context.ARRAY_BUFFER, new Float32Array(data), @context.STATIC_DRAW) | |
buffer | |
elementArrayBuffer: (data) -> | |
buffer = @context.createBuffer() | |
@context.bindBuffer(@context.ELEMENT_ARRAY_BUFFER, buffer) | |
@context.bufferData(@context.ELEMENT_ARRAY_BUFFER, new Uint16Array(data), @context.STATIC_DRAW) | |
buffer | |
class Cube extends Buffers | |
constructor: -> | |
super | |
@shader = new Shader @context | |
@rotation = 0 | |
@colourBuffer = @arrayBuffer generateColours() | |
@verticesBuffer = @arrayBuffer vertices | |
@triangleBuffer = @elementArrayBuffer triangles | |
setMatrixUniforms: (matrix,perspectiveMatrix) -> | |
pUniform = @context.getUniformLocation(@shader.program, "uPMatrix") | |
@context.uniformMatrix4fv(pUniform, false, new Float32Array(perspectiveMatrix.flatten())) | |
mvUniform = @context.getUniformLocation(@shader.program, "uMVMatrix") | |
@context.uniformMatrix4fv(mvUniform, false, new Float32Array(matrix.flatten())) | |
draw: -> | |
@context.clear(@context.COLOR_BUFFER_BIT | @context.DEPTH_BUFFER_BIT) | |
m = Matrix.I(4) | |
translation = Matrix.Translation($V([-0.0, 0.5, -6.0])).ensure4x4() | |
rotation = Matrix.Rotation(@rotation, $V([1,0,1])).ensure4x4() | |
m = m.x(translation) | |
m = m.x(rotation) | |
@context.bindBuffer(@context.ARRAY_BUFFER, @verticesBuffer) | |
@context.vertexAttribPointer(@shader.positionAttribute, 3, @context.FLOAT, false, 0, 0) | |
@context.bindBuffer(@context.ARRAY_BUFFER, @colourBuffer) | |
@context.vertexAttribPointer(@shader.colourAttribute, 4, @context.FLOAT, false, 0, 0) | |
@context.bindBuffer(@context.ELEMENT_ARRAY_BUFFER, @triangleBuffer) | |
perspectiveMatrix = makePerspective(45, 640.0/480.0, 0.1, 100.0) | |
@setMatrixUniforms m, perspectiveMatrix | |
@context.drawElements(@context.TRIANGLES, 36, @context.UNSIGNED_SHORT, 0) | |
generateColours = -> | |
generatedColours = [] | |
for side in [0..5] | |
colour = colours[side] | |
for rgba in [0..3] | |
generatedColours = generatedColours.concat(colour) | |
generatedColours | |
contextSettings = (context) -> | |
context.clearColor(0.0, 0.0, 0.0, 1.0) # Set clear color to black, fully opaque | |
context.clearDepth(1.0) # Clear everything | |
context.enable(context.DEPTH_TEST) # Enable depth testing | |
context.depthFunc(context.LEQUAL) # Near things obscure far things | |
context.clear(context.COLOR_BUFFER_BIT|context.DEPTH_BUFFER_BIT) # Clear the color as well as the depth buffer. | |
demo = (context) -> | |
contextSettings(context) | |
cube = new Cube context | |
frame = -> | |
cube.draw() | |
cube.rotation += 0.01 | |
setTimeout(frame,20) | |
frame() | |
initWebGL = (canvas) -> | |
try | |
context = canvas.getContext "experimental-webgl" | |
context | |
window.onload = -> | |
canvas = document.getElementById "canvas" | |
context = initWebGL canvas | |
if context | |
demo context | |
else | |
canvas.style.display = 'none' | |
document.getElementById("notsupported").style.display = 'block' | |
alert "Your browser does not appear to support WebGL" |
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<!DOCTYPE HTML> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<title></title> | |
<script src="sylvester.js" type="text/javascript"></script> | |
<script src="glUtils.js" type="text/javascript"></script> | |
<script type="text/javascript" src="demo.js"></script> | |
</head> | |
<body> | |
<canvas id="canvas" width="640" height="480"></canvas> | |
</body> | |
</html> |
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