Created
July 1, 2011 06:48
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draw house in gasp
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import sys | |
from gasp import * # import everything from the gasp library | |
def draw_house_colored(x, y): | |
begin_graphics(1024, 768, "Game", color.BLACK) # open the graphics canvas | |
Box((x + 20, y + 20), 100, 100, True, color.BLUE) # the house | |
Box((x + 55, y + 20), 30, 50, True, color.GREEN) # the door | |
Box((x + 40, y + 80), 20, 20, True, color.YELLOW) # the left window | |
Box((x + 80, y + 80), 20, 20, True, color.YELLOW) # the right window | |
Polygon([(x + 20, y + 120), (x + 70, y + 160), (x + 120, y + 120)], True, color.RED) # the roof | |
update_when('key_pressed') # keep the canvas open until a key is pressed | |
end_graphics() # close the canvas (which would happen | |
# anyway, since the script ends here, but it | |
# is better to be explicit). | |
def draw_house(x, y): | |
begin_graphics(800, 600) # open the graphics canvas | |
Box((x + 20, y + 20), 100, 100) # the house | |
Box((x + 55, y + 20), 30, 50) # the door | |
Box((x + 40, y + 80), 20, 20) # the left window | |
Box((x + 80, y + 80), 20, 20) # the right window | |
Line((x + 20, y + 120), (x + 70, y + 160)) # the left roof | |
Line((x + 70, y + 160), (x + 120, y + 120)) # the right roof | |
update_when('key_pressed') # keep the canvas open until a key is pressed | |
end_graphics() # close the canvas (which would happen | |
# anyway, since the script ends here, but it | |
# is better to be explicit). | |
def draw_just_house(x, y): | |
"""Draw the house assuming that the canvas has already been initialized""" | |
Box((x + 20, y + 20), 100, 100, True, color.BLUE) # the house | |
Box((x + 55, y + 20), 30, 50, True, color.GREEN) # the door | |
Box((x + 40, y + 80), 20, 20, True, color.YELLOW) # the left window | |
Box((x + 80, y + 80), 20, 20, True, color.YELLOW) # the right window | |
Polygon([(x + 20, y + 120), (x + 70, y + 160), (x + 120, y + 120)], True, color.RED) # the roof | |
def do_main_one(): | |
x = input('Enter x: ') | |
y = input('Enter y: ') | |
draw_house_colored(x, y) | |
def do_main_two(): | |
# initialize | |
begin_graphics(1024, 768, "Game", color.BLACK) # open the graphics canvas | |
# first row | |
draw_just_house(0, 0) | |
draw_just_house(200, 0) | |
draw_just_house(400, 0) | |
# second row | |
draw_just_house(100, 140) | |
draw_just_house(300, 140) | |
# topmost row | |
draw_just_house(200, 280) | |
# cleanup | |
update_when('key_pressed') # keep the canvas open until a key is pressed | |
end_graphics() # close the canvas (which would happen | |
if __name__ == '__main__': | |
do_main_two() |
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