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@thiagoalz
Created August 21, 2011 03:33
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Arduino file to play Pense-Bem songs
/*
Welcome: 'egage',
GameSelected: 'CgC',
Correct: 'gCC',
Wrong: 'ec',
Fail: 'egec',
Winner: 'gggeCCC',
HighBeep: 'C',
LowBeep: 'c'
*/
//#include "pitches.h"
/*************************************************
* Public Constants
*************************************************/
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
////
// notes in the melody:
int Welcome[] = {NOTE_E4, NOTE_G4,NOTE_A4, NOTE_G4, NOTE_E4};
int GameSelected[] = {NOTE_C5, NOTE_G4,NOTE_C5};
int Correct[] = {NOTE_G4, NOTE_C5,NOTE_C5};
int Wrong[] = {NOTE_E4, NOTE_C4};
int Fail[] = {NOTE_E4, NOTE_G4,NOTE_E4, NOTE_C4};
int Winner[] = {NOTE_G4, NOTE_G4, NOTE_G4, NOTE_E4, NOTE_C5, NOTE_C5, NOTE_C5};
int HighBeep[] = {NOTE_C5};
int LowBeep[] = {NOTE_C4};
void setup() {
playSong(Welcome,5);
delay(1500);
playSong(GameSelected,3);
delay(1500);
playSong(Correct,3);
delay(1500);
playSong(Wrong,2);
delay(1500);
playSong(Fail,4);
delay(1500);
playSong(Winner,7);
delay(1500);
playSong(HighBeep,1);
delay(1500);
playSong(LowBeep,1);
}
void loop() {
// no need to repeat the melody.
}
void playSong(int song[], int lengh){
// iterate over the notes of the melody:
for (int thisNote = 0; thisNote < lengh; thisNote++) {
// to calculate the note duration, take one second
// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int noteDuration = 1000/4;
tone(8, song[thisNote],noteDuration);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
// stop the tone playing:
noTone(8);
}
}
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