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@heyimblake
Last active January 26, 2020 06:26
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C Binary Search Tree Implementation. Adding, searching, ordering, and tree deletion included.
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
// Node Structure
typedef struct node {
// Ordered from grestest member size to smallest member size for reducing memory used.
struct node *left; // Pointer pointing to left child node.
struct node *right; // Pointer pointing to right child node.
int val; // The value the node is holding.
} node_t;
// Prototypes
void printInOrder(node_t *parent);
bool contains(node_t *parent, const int *value);
bool addValueToTree(node_t *root, const int *value);
void delete(node_t *parent);
int main() {
node_t* root = NULL;
root = malloc(sizeof(node_t));
if (root == NULL) {
printf("Could not allocate memory for root node.\n");
return -1;
}
// Seed random so we always get the same values.
srand(1337);
// Fill Tree with values.
root->left = NULL;
root->right = NULL;
root->val = rand();
int i = 0;
for (; i < 4; i++) {
int randomNumber = rand();
printf("Adding %d\n", randomNumber);
bool success = addValueToTree(root, &randomNumber);
}
// Test out Sorting and Searching.
printInOrder(root);
int toFind = 29;
bool found = contains(root, &toFind);
printf("\nDoes this tree contain %d? %s\n", toFind, (found == false) ? "No" : "Yes");
toFind = 524664131;
found = contains(root, &toFind);
printf("Does this tree contain %d? %s\n", toFind, (found == false) ? "No" : "Yes");
delete(root);
return 0;
}
void printInOrder(node_t *parent) {
// Safety Check.
if (parent == NULL) {
return;
}
// Print Left Subtree.
printInOrder(parent->left);
// Print Parent.
printf("%d, ", parent->val);
// Print Right Subtree.
printInOrder(parent->right);
}
bool contains(node_t *parent, const int *value) {
// Safety Check.
if (parent == NULL) {
return false;
}
// Found match!
if (parent->val == *value) {
return true;
}
// Check left subtree.
if (*value < parent->val) {
return contains(parent->left, value);
}
// Check right subtree.
return contains(parent->right, value);
}
// Deletes all nodes so we don't have any memory leaks.
void delete(node_t *parent) {
if (parent == NULL) {
return;
}
delete(parent->left);
delete(parent->right);
free(parent);
}
// Adds a value to the tree.
bool addValueToTree(node_t *root, const int *value) {
// Invalid Tree
if (root == NULL) {
return false;
}
node_t *previous = root;
node_t *current = root;
int currentValue = current->val;
// Find where we should insert this value.
while (current != NULL) {
currentValue = current->val;
// No duplicates allowed.
if (*value == currentValue) {
return false;
}
previous = current;
if (*value < currentValue) {
current = current->left;
} else {
current = current->right;
}
}
node_t *created = NULL;
// Left or Right?
if (*value < currentValue) {
previous->left = malloc(sizeof(node_t));
created = previous->left;
} else{
previous->right = malloc(sizeof(node_t));
created = previous->right;
}
// Safety Check.
if (created == NULL) {
printf("Could not allocate memory to create a new node.\n");
return false;
}
// Set Values.
created->val = *value;
created->left = NULL;
created-> right = NULL;
return true;
}
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