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/*
* Copyright (C) 2008, 2010 Apple Inc. All Rights Reserved.
* Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
module css {
// Introduced in DOM Level ?:
interface [
CanBeConstructed,
JSCustomConstructor,
ConstructorParameters=1,
Constructor(in [Optional=CallWithNullValue] DOMString cssValue),
ConstructorRaisesException,
] WebKitMatrix {
// These attributes are simple aliases for certain elements of the 4x4 matrix
attribute double a; // alias for m11
attribute double b; // alias for m12
attribute double c; // alias for m21
attribute double d; // alias for m22
attribute double e; // alias for m41
attribute double f; // alias for m42
attribute double m11;
attribute double m12;
attribute double m13;
attribute double m14;
attribute double m21;
attribute double m22;
attribute double m23;
attribute double m24;
attribute double m31;
attribute double m32;
attribute double m33;
attribute double m34;
attribute double m41;
attribute double m42;
attribute double m43;
attribute double m44;
void setMatrixValue(in [Optional=CallWithDefaultValue] DOMString string) raises (DOMException);
// Copy the matrix elements for a single precision float point array
void toArray(in Float32Array array);
// Copy the matrix elements for a double precision float point array
void toArray(in Float64Array array);
// Multiply this matrix by secondMatrix, on the right (result = this * secondMatrix)
[Immutable] WebKitMatrix multipliedBy(in [Optional=CallWithDefaultValue] WebKitMatrix secondMatrix);
// Multiply itself by a secondMatrix, on the right (this = this * secondMatrix)
void multiply(in [Optional=CallWithDefaultValue] WebKitMatrix secondMatrix);
// Inverse this matrix. Throw an exception if the matrix is not invertible
void inverse() raises (DOMException)
// Return the inverse of this matrix. Throw an exception if the matrix is not invertible
[Immutable] WebKitMatrix inversedBy() raises (DOMException);
// Return this matrix translated by the passed values.
// Passing a NaN will use a value of 0. This allows the 3D form to used for 2D operations
[Immutable] WebKitMatrix translatedBy(in [Optional=CallWithDefaultValue] double x,
in [Optional=CallWithDefaultValue] double y,
in [Optional=CallWithDefaultValue] double z);
// Translate itself using the passed values.
// Passing a NaN will use a value of 0. This allows the 3D form to used for 2D operations
void translate(in [Optional=CallWithDefaultValue] double x,
in [Optional=CallWithDefaultValue] double y,
in [Optional=CallWithDefaultValue] double z);
// Returns this matrix scaled by the passed values.
// Passing scaleX or scaleZ as NaN uses a value of 1, but passing scaleY of NaN
// makes it the same as scaleX. This allows the 3D form to used for 2D operations
[Immutable] WebKitMatrix scaledBy(in [Optional=CallWithDefaultValue] double scaleX,
in [Optional=CallWithDefaultValue] double scaleY,
in [Optional=CallWithDefaultValue] double scaleZ);
// Scale itself using the passed values.
// Passing scaleX or scaleZ as NaN uses a value of 1, but passing scaleY of NaN
// makes it the same as scaleX. This allows the 3D form to used for 2D operations
void scale(in [Optional=CallWithDefaultValue] double scaleX,
in [Optional=CallWithDefaultValue] double scaleY,
in [Optional=CallWithDefaultValue] double scaleZ);
// Returns this matrix rotated by the passed values.
// If rotY and rotZ are NaN, rotate about Z (rotX=0, rotateY=0, rotateZ=rotX).
// Otherwise use a rotation value of 0 for any passed NaN.
[Immutable] WebKitMatrix rotatedBy(in [Optional=CallWithDefaultValue] double rotX,
in [Optional=CallWithDefaultValue] double rotY,
in [Optional=CallWithDefaultValue] double rotZ);
// Rotate itself using the passed values.
// If rotY and rotZ are NaN, rotate about Z (rotX=0, rotateY=0, rotateZ=rotX).
// Otherwise use a rotation value of 0 for any passed NaN.
void rotate(in [Optional=CallWithDefaultValue] double rotX,
in [Optional=CallWithDefaultValue] double rotY,
in [Optional=CallWithDefaultValue] double rotZ);
// Returns this matrix rotated about the passed axis by the passed angle.
// Passing a NaN will use a value of 0. If the axis is (0,0,0) use a value
// of (0,0,1).
[Immutable] WebKitMatrix rotatedAxisAngleBy(in [Optional=CallWithDefaultValue] double x,
in [Optional=CallWithDefaultValue] double y,
in [Optional=CallWithDefaultValue] double z,
in [Optional=CallWithDefaultValue] double angle);
// Rotate itself using the passed axis by the passed angle.
void rotateAxisAngle(in [Optional=CallWithDefaultValue] double x,
in [Optional=CallWithDefaultValue] double y,
in [Optional=CallWithDefaultValue] double z,
in [Optional=CallWithDefaultValue] double angle);
// Returns this matrix skewed along the X axis by the passed values.
// Passing a NaN will use a value of 0.
[Immutable] WebKitMatrix skewedXBy(in [Optional=CallWithDefaultValue] double angle);
// Skew itself along the X axis using the passed values.
// Passing a NaN will use a value of 0.
void skewX(in [Optional=CallWithDefaultValue] double angle);
// Returns this matrix skewed along the Y axis by the passed values.
// Passing a NaN will use a value of 0.
[Immutable] WebKitMatrix skewedYBy(in [Optional=CallWithDefaultValue] double angle);
// Skew itself along the Y axis using the passed values.
// Passing a NaN will use a value of 0.
void skewY(in [Optional=CallWithDefaultValue] double angle);
[DontEnum] DOMString toString();
};
}
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